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10
.github/workflows/test.yml
vendored
10
.github/workflows/test.yml
vendored
@@ -1,19 +1,11 @@
|
||||
name: Test
|
||||
name: test
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
test:
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 5
|
||||
strategy:
|
||||
matrix:
|
||||
cfg:
|
||||
- { image: 'ghcr.io/minetest/minetest:5.9.0' }
|
||||
- { image: 'ghcr.io/minetest/minetest:5.10.0' }
|
||||
- { image: 'ghcr.io/luanti-org/luanti:master' } # latest git
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- run: ./utils/test/run.sh
|
||||
env:
|
||||
DOCKER_IMAGE: "${{ matrix.cfg.image }}"
|
||||
|
||||
@@ -19,10 +19,7 @@ read_globals = {
|
||||
-- Silence errors about custom table methods.
|
||||
table = { fields = { "copy", "indexof" } },
|
||||
-- Silence warnings about accessing undefined fields of global 'math'
|
||||
math = { fields = { "sign" } },
|
||||
-- Mod support
|
||||
"player_monoids",
|
||||
"pova",
|
||||
math = { fields = { "sign" } }
|
||||
}
|
||||
|
||||
-- Overwrites minetest.handle_node_drops
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
title = Minetest Game
|
||||
title = Notre Ami Le Cube 1.11
|
||||
author = Sys4
|
||||
description = A basic exploration, mining, crafting, and building, sandbox game with no NPCs, monsters, or animals. Minetest Game is usually used with mods added, and many mods are available for this game. Reliably maintained by Luanti core developers.
|
||||
min_minetest_version = 5.8
|
||||
disabled_settings = creative_mode
|
||||
|
||||
@@ -35,7 +35,6 @@ The bucket API allows registering new types of buckets for non-default liquids.
|
||||
|
||||
The filled bucket item is returned to the player that uses an empty bucket pointing to the given liquid source.
|
||||
When punching with an empty bucket pointing to an entity or a non-liquid node, the on_punch of the entity or node will be triggered.
|
||||
The bucket API also allows registering buckets in other namespace using colon-prefixed itemname (i.e. ":cows:bucket_milk").
|
||||
|
||||
|
||||
Beds API
|
||||
|
||||
@@ -0,0 +1,76 @@
|
||||
# This file contains settings of Minetest Game that can be changed in
|
||||
# minetest.conf.
|
||||
# By default, all the settings are commented and not functional.
|
||||
# Uncomment settings by removing the preceding #.
|
||||
|
||||
# Whether creative mode (fast digging of all blocks, unlimited resources) should
|
||||
# be enabled.
|
||||
creative_mode = false
|
||||
|
||||
# Sets the behaviour of the inventory items when a player dies.
|
||||
# bones: Store items in a bone node but drop items if inside protected area.
|
||||
# drop: Drop items on the ground.
|
||||
# keep: Player keeps items.
|
||||
bones_mode = bones
|
||||
|
||||
# The time in seconds after which the bones of a dead player can be looted by
|
||||
# everyone.
|
||||
# 0 to disable.
|
||||
share_bones_time = 1200
|
||||
|
||||
# How much earlier the bones of a dead player can be looted by
|
||||
# everyone if the player dies in a protected area they don't own.
|
||||
# 0 to disable. By default it is "share_bones_time" divide by four.
|
||||
share_bones_time_early = 300
|
||||
|
||||
# Inform player of condition and location of new bones.
|
||||
bones_position_message = true
|
||||
|
||||
# Whether fire should be enabled. If disabled, 'basic_flame' nodes will
|
||||
# disappear.
|
||||
# 'permanent_flame' nodes will remain with either setting.
|
||||
enable_fire = false
|
||||
|
||||
# Enable flame sound.
|
||||
flame_sound = true
|
||||
|
||||
# Whether lavacooling should be enabled.
|
||||
enable_lavacooling = true
|
||||
|
||||
# Whether the stuff in initial_stuff should be given to new players.
|
||||
give_initial_stuff = true
|
||||
initial_stuff = default:axe_wood,default:torch 9,default:sapling 2,default:apple 5
|
||||
|
||||
# Whether the TNT mod should be enabled.
|
||||
enable_tnt = true
|
||||
|
||||
# The radius of a TNT explosion.
|
||||
tnt_radius = 3
|
||||
|
||||
# Enable the stairs mod ABM that replaces the old 'upside down'
|
||||
# stair and slab nodes in old maps with the new param2 versions.
|
||||
enable_stairs_replace_abm = false
|
||||
|
||||
# Whether to allow respawning in beds.
|
||||
# Default value is true.
|
||||
enable_bed_respawn = true
|
||||
|
||||
# Whether players can skip night by sleeping.
|
||||
# Default value is true.
|
||||
enable_bed_night_skip = true
|
||||
|
||||
# If enabled, fences and walls cannot be jumped over.
|
||||
enable_fence_tall = true
|
||||
|
||||
# Whether the engine's spawn search, which does not check for a suitable
|
||||
# starting biome, is used.
|
||||
# Default value is false.
|
||||
engine_spawn = false
|
||||
|
||||
# Whether river water source nodes create flowing sounds.
|
||||
# Helps rivers create more sound, especially on level sections.
|
||||
river_source_sounds = true
|
||||
|
||||
# Enable cloud variation by the 'weather' mod.
|
||||
# Non-functional in V6 or Singlenode mapgens.
|
||||
enable_weather = false
|
||||
|
||||
@@ -5,16 +5,6 @@ if enable_respawn == nil then
|
||||
enable_respawn = true
|
||||
end
|
||||
|
||||
-- Physics override management mods (shadow the global variable)
|
||||
local player_monoids = core.get_modpath("player_monoids") and player_monoids
|
||||
local pova = core.get_modpath("pova") and pova
|
||||
|
||||
if player_monoids and not player_monoids.speed.checkout_branch then
|
||||
-- This function exists since 2025-05-17
|
||||
core.log("warning", "[beds] player_monoids is too old, thus not supported.")
|
||||
player_monoids = nil
|
||||
end
|
||||
|
||||
-- support for MT game translation.
|
||||
local S = beds.get_translator
|
||||
|
||||
@@ -60,51 +50,6 @@ local function check_in_beds(players)
|
||||
return #players > 0
|
||||
end
|
||||
|
||||
local function set_physics_override(player, put_to_bed)
|
||||
local IDENTIFIER = "beds:lie"
|
||||
local OVERRIDES = {speed = 0, jump = 0, gravity = 0}
|
||||
|
||||
local name = player:get_player_name()
|
||||
local pdata = beds.player[name]
|
||||
|
||||
if put_to_bed then -- Freeze player
|
||||
if player_monoids then
|
||||
for k, v in pairs(OVERRIDES) do
|
||||
local monoid = player_monoids[k]
|
||||
pdata["monoid_branch_" .. k] = monoid:get_active_branch(player)
|
||||
-- Change the "context" of the physics overrides
|
||||
local branch = monoid:checkout_branch(player, IDENTIFIER)
|
||||
branch:add_change(player, v)
|
||||
end
|
||||
elseif pova then
|
||||
pova.add_override(name, "force", OVERRIDES)
|
||||
pova.do_override(player)
|
||||
else
|
||||
-- Directly use engine API. May conflict with other mods.
|
||||
pdata.physics_override = player:get_physics_override()
|
||||
player:set_physics_override(OVERRIDES)
|
||||
end
|
||||
else -- Unfreeze player
|
||||
if player_monoids then
|
||||
for k, _ in pairs(OVERRIDES) do
|
||||
local monoid = player_monoids[k]
|
||||
monoid:checkout_branch(player, pdata["monoid_branch_" .. k])
|
||||
monoid:get_branch(IDENTIFIER):delete(player)
|
||||
end
|
||||
elseif pova then
|
||||
pova.del_override(name, "force")
|
||||
pova.do_override(player)
|
||||
else
|
||||
-- Restore the changed fields
|
||||
player:set_physics_override({
|
||||
speed = pdata.physics_override.speed,
|
||||
jump = pdata.physics_override.jump,
|
||||
gravity = pdata.physics_override.gravity
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function lay_down(player, pos, bed_pos, state, skip)
|
||||
local name = player:get_player_name()
|
||||
local hud_flags = player:hud_get_flags()
|
||||
@@ -127,8 +72,13 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
||||
player:set_pos(beds.pos[name])
|
||||
|
||||
-- physics, eye_offset, etc
|
||||
set_physics_override(player, false)
|
||||
local physics_override = beds.player[name].physics_override
|
||||
beds.player[name] = nil
|
||||
player:set_physics_override({
|
||||
speed = physics_override.speed,
|
||||
jump = physics_override.jump,
|
||||
gravity = physics_override.gravity
|
||||
})
|
||||
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
||||
player:set_look_horizontal(math.random(1, 180) / 100)
|
||||
player_api.player_attached[name] = false
|
||||
@@ -162,9 +112,9 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
||||
return false
|
||||
end
|
||||
|
||||
beds.player[name] = {}
|
||||
beds.pos[name] = pos
|
||||
beds.bed_position[name] = bed_pos
|
||||
beds.player[name] = {physics_override = player:get_physics_override()}
|
||||
|
||||
local yaw, param2 = get_look_yaw(bed_pos)
|
||||
player:set_look_horizontal(yaw)
|
||||
@@ -176,7 +126,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
||||
y = bed_pos.y + 0.07,
|
||||
z = bed_pos.z + dir.z / 2
|
||||
}
|
||||
set_physics_override(player, true)
|
||||
player:set_physics_override({speed = 0, jump = 0, gravity = 0})
|
||||
player:set_pos(p)
|
||||
player_api.player_attached[name] = true
|
||||
hud_flags.wielditem = false
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Luksuriøs seng
|
||||
Simple Bed=Simpel seng
|
||||
This bed is already occupied!=Denne seng er allerede taget!
|
||||
You have to stop moving before going to bed!=Du skal stoppe med at bevæge dig før du går i seng!
|
||||
Good morning.=God morgen.
|
||||
@1 of @2 players are in bed=@1 af @2 spillere er i seng
|
||||
Force night skip=Tvungen natte-overspring
|
||||
You can only sleep at night.=Du kan kun sove om natten.
|
||||
Leave Bed=Stå ud af sengen
|
||||
@@ -1,10 +0,0 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Luxuzko ohea
|
||||
Simple Bed=Ohe arrunta
|
||||
This bed is already occupied!=Ohe hau okupatuta dago
|
||||
You have to stop moving before going to bed!=Utzi mugitzeari edo ezingo zara oheratu!
|
||||
Good morning.=Egun on.
|
||||
@1 of @2 players are in bed=@2 jokalaritik @1 lo daude
|
||||
Force night skip=Behartu egunez egitera
|
||||
You can only sleep at night.=Gauez bakarrik egin dezakezu lo.
|
||||
Leave Bed=Jaiki
|
||||
@@ -1,10 +0,0 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Szép ágy
|
||||
Simple Bed=Egyszerű ágy
|
||||
This bed is already occupied!=Ez az ágy már foglalt!
|
||||
You have to stop moving before going to bed!=Meg kell állnod, mielőtt lefeküdhetnél!
|
||||
Good morning.=Jó reggelt.
|
||||
@1 of @2 players are in bed=@2 játékosból @1 van ágyban
|
||||
Force night skip=Éjszaka átugrása
|
||||
You can only sleep at night.=Csak éjszaka aludhatsz.
|
||||
Leave Bed=Ágy elhagyása
|
||||
@@ -1,4 +1,3 @@
|
||||
name = beds
|
||||
description = Minetest Game mod: beds
|
||||
depends = default, wool, spawn
|
||||
optional_depends = player_monoids, pova
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=Kikkert
|
||||
Use with 'Zoom' key=Brug med 'zoom'-tasten
|
||||
@@ -1,3 +0,0 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=Prismatikoak
|
||||
Use with 'Zoom' key='Zoom' teklarekin erabili
|
||||
@@ -1,3 +0,0 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=Távcső
|
||||
Use with 'Zoom' key=Használat a "Nagyítás" gombbal
|
||||
@@ -1,4 +0,0 @@
|
||||
# textdomain: boats
|
||||
Boat cruise mode on=Bådrundfarttilstand til
|
||||
Boat cruise mode off=Bådrundfarttilstand fra
|
||||
Boat=Båd
|
||||
@@ -1,4 +0,0 @@
|
||||
# textdomain: boats
|
||||
Boat cruise mode on=Gurutzaldi-abiadura gaituta
|
||||
Boat cruise mode off=Gurutzaldi-abiadura desgaituta
|
||||
Boat=Ontzia
|
||||
@@ -1,4 +0,0 @@
|
||||
# textdomain: boats
|
||||
Boat cruise mode on=Csónak utazó mód be
|
||||
Boat cruise mode off=Csónak utazó mód ki
|
||||
Boat=Csónak
|
||||
@@ -1,8 +0,0 @@
|
||||
# textdomain: bones
|
||||
Bones=Ben
|
||||
@1's old bones=@1's gamle ben
|
||||
@1 died at @2.=@1 døde ved @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 døde ved @2 og kastede sin beholdning.
|
||||
@1 died at @2, and bones were placed.=@1 døde ved @2 og knoglerne blev placeret.
|
||||
@1's fresh bones=@1s friske knogler
|
||||
@1's bones=@1s knogler
|
||||
@@ -1,8 +0,0 @@
|
||||
# textdomain: bones
|
||||
Bones=Hezurrak
|
||||
@1's old bones=@1-en hezur zaharrak
|
||||
@1 died at @2.=@1 @2-n hil da.
|
||||
@1 died at @2, and dropped their inventory.=@1 @2-n hil da, inbentarioa bertan utziz.
|
||||
@1 died at @2, and bones were placed.=@1 @2-n hil da, eta hezurrak bertan geratu dira.
|
||||
@1's fresh bones= @1-en hezur freskoak
|
||||
@1's bones=@1-en hezurrak
|
||||
@@ -1,8 +0,0 @@
|
||||
# textdomain: bones
|
||||
Bones=Csontok
|
||||
@1's old bones=@1 régi csontjai
|
||||
@1 died at @2.=@1 @2 helyen halt meg.
|
||||
@1 died at @2, and dropped their inventory.=@1 @2 helyen halt meg, és elhagyta a dolgait.
|
||||
@1 died at @2, and bones were placed.=@1 @2 helyen halt meg, és a csontok kihelyezésre kerültek.
|
||||
@1's fresh bones=@1 friss csontjai
|
||||
@1's bones=@1 csontjai
|
||||
@@ -51,8 +51,6 @@ end
|
||||
-- This function can be called from any mod (that depends on bucket).
|
||||
function bucket.register_liquid(source, flowing, itemname, inventory_image, name,
|
||||
groups, force_renew)
|
||||
local itemname_raw = itemname
|
||||
itemname = itemname and itemname:match("^:(.+)") or itemname
|
||||
bucket.liquids[source] = {
|
||||
source = source,
|
||||
flowing = flowing,
|
||||
@@ -62,7 +60,7 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
|
||||
bucket.liquids[flowing] = bucket.liquids[source]
|
||||
|
||||
if itemname ~= nil then
|
||||
minetest.register_craftitem(itemname_raw, {
|
||||
minetest.register_craftitem(itemname, {
|
||||
description = name,
|
||||
inventory_image = inventory_image,
|
||||
stack_max = 1,
|
||||
|
||||
@@ -1,5 +0,0 @@
|
||||
# textdomain: bucket
|
||||
Empty Bucket=Tom spand
|
||||
Water Bucket=Vandspand
|
||||
River Water Bucket=Flodvandspand
|
||||
Lava Bucket=Lavaspand
|
||||
@@ -1,5 +0,0 @@
|
||||
# textdomain: bucket
|
||||
Empty Bucket=Ontzi hutsa
|
||||
Water Bucket=Ura duen ontzia
|
||||
River Water Bucket=Ibai-ura duen ontzia
|
||||
Lava Bucket=Labadun ontzia
|
||||
@@ -1,5 +0,0 @@
|
||||
# textdomain: bucket
|
||||
Empty Bucket=Üres vödör
|
||||
Water Bucket=Vizes vödör
|
||||
River Water Bucket=Folyóvizes vödör
|
||||
Lava Bucket=Láva vödör
|
||||
@@ -1,4 +0,0 @@
|
||||
# textdomain: butterflies
|
||||
White Butterfly=Hvid sommerfugl
|
||||
Red Butterfly=Rød sommerfugl
|
||||
Violet Butterfly=Violet sommerfugl
|
||||
@@ -1,4 +0,0 @@
|
||||
# textdomain: butterflies
|
||||
White Butterfly=Tximeleta zuria
|
||||
Red Butterfly=Tximeleta gorria
|
||||
Violet Butterfly=Tximeleta morea
|
||||
@@ -1,4 +0,0 @@
|
||||
# textdomain: butterflies
|
||||
White Butterfly=Fehér pillangó
|
||||
Red Butterfly=Vörös pillangó
|
||||
Violet Butterfly=Lila pillangó
|
||||
@@ -41,9 +41,15 @@ end
|
||||
function carts:is_rail(pos, railtype)
|
||||
local node = minetest.get_node(pos).name
|
||||
if node == "ignore" then
|
||||
-- we really need to know, so load it
|
||||
minetest.load_area(pos)
|
||||
node = minetest.get_node(pos).name
|
||||
local vm = minetest.get_voxel_manip()
|
||||
local emin, emax = vm:read_from_map(pos, pos)
|
||||
local area = VoxelArea:new{
|
||||
MinEdge = emin,
|
||||
MaxEdge = emax,
|
||||
}
|
||||
local data = vm:get_data()
|
||||
local vi = area:indexp(pos)
|
||||
node = minetest.get_name_from_content_id(data[vi])
|
||||
end
|
||||
if minetest.get_item_group(node, "rail") == 0 then
|
||||
return false
|
||||
|
||||
@@ -1,6 +0,0 @@
|
||||
# textdomain: carts
|
||||
Cart=Kort
|
||||
(Sneak+Click to pick up)=(Bøj dig+klik for at samle op)
|
||||
Rail=Skinne
|
||||
Powered Rail=Strømskinne
|
||||
Brake Rail=Bremseskinne
|
||||
@@ -1,6 +0,0 @@
|
||||
# textdomain: carts
|
||||
Cart=Bagoneta
|
||||
(Sneak+Click to pick up)=(Makurtzea + Klik jasotzeko)
|
||||
Rail=Erraila
|
||||
Powered Rail=Errail energizatua
|
||||
Brake Rail=Balaztatze-erraila
|
||||
@@ -1,6 +0,0 @@
|
||||
# textdomain: carts
|
||||
Cart=Bányakocsi
|
||||
(Sneak+Click to pick up)=(Lopakodás+klikk a felvételhez)
|
||||
Rail=Sín
|
||||
Powered Rail=Villamos sín
|
||||
Brake Rail=Fékező sín
|
||||
@@ -124,11 +124,6 @@ function creative.update_creative_inventory(player_name, tab_content)
|
||||
inv.size = #creative_list
|
||||
end
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
player_inventory[name] = nil
|
||||
end)
|
||||
|
||||
-- Create the trash field
|
||||
local trash = minetest.create_detached_inventory("trash", {
|
||||
-- Allow the stack to be placed and remove it in on_put()
|
||||
|
||||
@@ -1,11 +0,0 @@
|
||||
# textdomain: creative
|
||||
Allow player to use creative inventory=Tillad spiller at bruge krativ beholdning
|
||||
No items to show.=Ingen ting at vise.
|
||||
Search=Søg
|
||||
Reset=Nulstil
|
||||
Previous page=Foregående side
|
||||
Next page=Næste side
|
||||
All=Alle
|
||||
Nodes=Enheder
|
||||
Tools=Værktøj
|
||||
Items=Ting
|
||||
@@ -1,11 +0,0 @@
|
||||
# textdomain: creative
|
||||
Allow player to use creative inventory=Jokalariari sormen-inbentarioa erabiltzen utzi
|
||||
No items to show.=Erakusteko objekturik ez.
|
||||
Search=Bilatu
|
||||
Reset=Berriz hasi
|
||||
Previous page=Aurreko orria
|
||||
Next page=Hurrengo orria
|
||||
All=Guztiak
|
||||
Nodes=Nodoak
|
||||
Tools=Tresnak
|
||||
Items=Objektuak
|
||||
@@ -1,11 +0,0 @@
|
||||
# textdomain: creative
|
||||
Allow player to use creative inventory=Engedélyezni a játékos számára a kreatív leltár használatát
|
||||
No items to show.=Nincsenek megjelenítendő elemek.
|
||||
Search=Keresés
|
||||
Reset=Visszaállítás
|
||||
Previous page=Előző oldal
|
||||
Next page=Következő oldal
|
||||
All=Összes
|
||||
Nodes=Blokkok
|
||||
Tools=Eszközök
|
||||
Items=Tárgyak
|
||||
@@ -645,11 +645,10 @@ minetest.register_abm({
|
||||
-- Snow check is cheapest, so comes first
|
||||
if name == "default:snow" then
|
||||
minetest.set_node(pos, {name = "default:dirt_with_snow"})
|
||||
-- The group grass is also present in dry grass, so check dry grass first
|
||||
elseif minetest.get_item_group(name, "dry_grass") ~= 0 then
|
||||
minetest.set_node(pos, {name = "default:dirt_with_dry_grass"})
|
||||
elseif minetest.get_item_group(name, "grass") ~= 0 then
|
||||
minetest.set_node(pos, {name = "default:dirt_with_grass"})
|
||||
elseif minetest.get_item_group(name, "dry_grass") ~= 0 then
|
||||
minetest.set_node(pos, {name = "default:dirt_with_dry_grass"})
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
@@ -53,19 +53,19 @@ end
|
||||
--
|
||||
|
||||
local function can_dig(pos, player)
|
||||
local meta = core.get_meta(pos)
|
||||
local meta = minetest.get_meta(pos);
|
||||
local inv = meta:get_inventory()
|
||||
return inv:is_empty("fuel") and inv:is_empty("dst") and inv:is_empty("src")
|
||||
end
|
||||
|
||||
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
|
||||
if core.is_protected(pos, player:get_player_name()) then
|
||||
if minetest.is_protected(pos, player:get_player_name()) then
|
||||
return 0
|
||||
end
|
||||
local meta = core.get_meta(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
if listname == "fuel" then
|
||||
if core.get_craft_result({method="fuel", width=1, items={stack}}).time ~= 0 then
|
||||
if minetest.get_craft_result({method="fuel", width=1, items={stack}}).time ~= 0 then
|
||||
if inv:is_empty("src") then
|
||||
meta:set_string("infotext", S("Furnace is empty"))
|
||||
end
|
||||
@@ -81,53 +81,44 @@ local function allow_metadata_inventory_put(pos, listname, index, stack, player)
|
||||
end
|
||||
|
||||
local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local meta = core.get_meta(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local stack = inv:get_stack(from_list, from_index)
|
||||
return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
|
||||
end
|
||||
|
||||
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
|
||||
if core.is_protected(pos, player:get_player_name()) then
|
||||
if minetest.is_protected(pos, player:get_player_name()) then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end
|
||||
|
||||
local function stop_furnace_sound(pos, fadeout_step)
|
||||
local hash = core.hash_node_position(pos)
|
||||
local hash = minetest.hash_node_position(pos)
|
||||
local sound_ids = furnace_fire_sounds[hash]
|
||||
if sound_ids then
|
||||
for _, sound_id in ipairs(sound_ids) do
|
||||
core.sound_fade(sound_id, -1, 0)
|
||||
minetest.sound_fade(sound_id, -1, 0)
|
||||
end
|
||||
furnace_fire_sounds[hash] = nil
|
||||
end
|
||||
end
|
||||
|
||||
local function swap_node(pos, name)
|
||||
local node = core.get_node(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
if node.name == name then
|
||||
return
|
||||
end
|
||||
node.name = name
|
||||
core.swap_node(pos, node)
|
||||
end
|
||||
|
||||
local function add_item_or_drop(inv, pos, item)
|
||||
local leftover = inv:add_item("dst", item)
|
||||
if not leftover:is_empty() then
|
||||
local above = vector.offset(pos, 0, 1, 0)
|
||||
local drop_pos = core.find_node_near(pos, 1, {"air"}) or above
|
||||
core.item_drop(leftover, nil, drop_pos)
|
||||
end
|
||||
minetest.swap_node(pos, node)
|
||||
end
|
||||
|
||||
local function furnace_node_timer(pos, elapsed)
|
||||
--
|
||||
-- Initialize metadata
|
||||
--
|
||||
local meta = core.get_meta(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local fuel_time = meta:get_float("fuel_time") or 0
|
||||
local src_time = meta:get_float("src_time") or 0
|
||||
local fuel_totaltime = meta:get_float("fuel_totaltime") or 0
|
||||
@@ -141,6 +132,7 @@ local function furnace_node_timer(pos, elapsed)
|
||||
|
||||
local cookable, cooked
|
||||
local fuel
|
||||
|
||||
local update = true
|
||||
local items_smelt = 0
|
||||
while elapsed > 0 and update do
|
||||
@@ -155,7 +147,7 @@ local function furnace_node_timer(pos, elapsed)
|
||||
|
||||
-- Check if we have cookable content
|
||||
local aftercooked
|
||||
cooked, aftercooked = core.get_craft_result({method = "cooking", width = 1, items = srclist})
|
||||
cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
|
||||
cookable = cooked.time ~= 0
|
||||
|
||||
local el = math.min(elapsed, fuel_totaltime - fuel_time)
|
||||
@@ -174,28 +166,9 @@ local function furnace_node_timer(pos, elapsed)
|
||||
-- Place result in dst list if possible
|
||||
if inv:room_for_item("dst", cooked.item) then
|
||||
inv:add_item("dst", cooked.item)
|
||||
|
||||
-- stop any final replacement from clogging "src"
|
||||
local can_cook = core.get_craft_result({
|
||||
method = "cooking", width = 1,
|
||||
items = {aftercooked.items[1]:to_string()}})
|
||||
can_cook = can_cook.time ~= 0 or not can_cook.item:is_empty()
|
||||
|
||||
if aftercooked.items[1]:is_empty() or can_cook then
|
||||
-- cook the final "src" item in the next cycle
|
||||
inv:set_stack("src", 1, aftercooked.items[1])
|
||||
else
|
||||
-- the final "src" item was replaced and is not cookable
|
||||
inv:set_stack("src", 1, "")
|
||||
add_item_or_drop(inv, pos, aftercooked.items[1])
|
||||
end
|
||||
|
||||
inv:set_stack("src", 1, aftercooked.items[1])
|
||||
src_time = src_time - cooked.time
|
||||
update = true
|
||||
-- add replacement item to dst so they arent lost
|
||||
if cooked.replacements[1] then
|
||||
add_item_or_drop(inv, pos, cooked.replacements[1])
|
||||
end
|
||||
else
|
||||
dst_full = true
|
||||
end
|
||||
@@ -210,7 +183,7 @@ local function furnace_node_timer(pos, elapsed)
|
||||
if cookable then
|
||||
-- We need to get new fuel
|
||||
local afterfuel
|
||||
fuel, afterfuel = core.get_craft_result({method = "fuel", width = 1, items = fuellist})
|
||||
fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
|
||||
|
||||
if fuel.time == 0 then
|
||||
-- No valid fuel in fuel list
|
||||
@@ -218,7 +191,7 @@ local function furnace_node_timer(pos, elapsed)
|
||||
src_time = 0
|
||||
else
|
||||
-- prevent blocking of fuel inventory (for automatization mods)
|
||||
local is_fuel = core.get_craft_result({method = "fuel", width = 1, items = {afterfuel.items[1]:to_string()}})
|
||||
local is_fuel = minetest.get_craft_result({method = "fuel", width = 1, items = {afterfuel.items[1]:to_string()}})
|
||||
if is_fuel.time == 0 then
|
||||
table.insert(fuel.replacements, afterfuel.items[1])
|
||||
inv:set_stack("fuel", 1, "")
|
||||
@@ -229,7 +202,12 @@ local function furnace_node_timer(pos, elapsed)
|
||||
-- Put replacements in dst list or drop them on the furnace.
|
||||
local replacements = fuel.replacements
|
||||
if replacements[1] then
|
||||
add_item_or_drop(inv, pos, replacements[1])
|
||||
local leftover = inv:add_item("dst", replacements[1])
|
||||
if not leftover:is_empty() then
|
||||
local above = vector.new(pos.x, pos.y + 1, pos.z)
|
||||
local drop_pos = minetest.find_node_near(above, 1, {"air"}) or above
|
||||
minetest.item_drop(replacements[1], nil, drop_pos)
|
||||
end
|
||||
end
|
||||
update = true
|
||||
fuel_totaltime = fuel.time + (fuel_totaltime - fuel_time)
|
||||
@@ -247,7 +225,7 @@ local function furnace_node_timer(pos, elapsed)
|
||||
|
||||
if items_smelt > 0 then
|
||||
-- Play cooling sound
|
||||
core.sound_play("default_cool_lava",
|
||||
minetest.sound_play("default_cool_lava",
|
||||
{ pos = pos, max_hear_distance = 16, gain = 0.07 * math.min(items_smelt, 7) }, true)
|
||||
end
|
||||
if fuel and fuel_totaltime > fuel.time then
|
||||
@@ -293,9 +271,9 @@ local function furnace_node_timer(pos, elapsed)
|
||||
|
||||
-- Play sound every 5 seconds while the furnace is active
|
||||
if timer_elapsed == 0 or (timer_elapsed + 1) % 5 == 0 then
|
||||
local sound_id = core.sound_play("default_furnace_active",
|
||||
local sound_id = minetest.sound_play("default_furnace_active",
|
||||
{pos = pos, max_hear_distance = 16, gain = 0.25})
|
||||
local hash = core.hash_node_position(pos)
|
||||
local hash = minetest.hash_node_position(pos)
|
||||
furnace_fire_sounds[hash] = furnace_fire_sounds[hash] or {}
|
||||
table.insert(furnace_fire_sounds[hash], sound_id)
|
||||
-- Only remember the 3 last sound handles
|
||||
@@ -303,7 +281,7 @@ local function furnace_node_timer(pos, elapsed)
|
||||
table.remove(furnace_fire_sounds[hash], 1)
|
||||
end
|
||||
-- Remove the sound ID automatically from table after 11 seconds
|
||||
core.after(11, function()
|
||||
minetest.after(11, function()
|
||||
if not furnace_fire_sounds[hash] then
|
||||
return
|
||||
end
|
||||
@@ -324,7 +302,7 @@ local function furnace_node_timer(pos, elapsed)
|
||||
formspec = default.get_furnace_inactive_formspec()
|
||||
swap_node(pos, "default:furnace")
|
||||
-- stop timer on the inactive furnace
|
||||
core.get_node_timer(pos):stop()
|
||||
minetest.get_node_timer(pos):stop()
|
||||
meta:set_int("timer_elapsed", 0)
|
||||
|
||||
stop_furnace_sound(pos)
|
||||
@@ -360,7 +338,7 @@ local function apply_logger(def)
|
||||
return def
|
||||
end
|
||||
|
||||
core.register_node("default:furnace", apply_logger({
|
||||
minetest.register_node("default:furnace", apply_logger({
|
||||
description = S("Furnace"),
|
||||
tiles = {
|
||||
"default_furnace_top.png", "default_furnace_bottom.png",
|
||||
@@ -378,7 +356,7 @@ core.register_node("default:furnace", apply_logger({
|
||||
on_timer = furnace_node_timer,
|
||||
|
||||
on_construct = function(pos)
|
||||
local meta = core.get_meta(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size('src', 1)
|
||||
inv:set_size('fuel', 1)
|
||||
@@ -387,15 +365,15 @@ core.register_node("default:furnace", apply_logger({
|
||||
end,
|
||||
|
||||
on_metadata_inventory_move = function(pos)
|
||||
core.get_node_timer(pos):start(1.0)
|
||||
minetest.get_node_timer(pos):start(1.0)
|
||||
end,
|
||||
on_metadata_inventory_put = function(pos)
|
||||
-- start timer function, it will sort out whether furnace can burn or not.
|
||||
core.get_node_timer(pos):start(1.0)
|
||||
minetest.get_node_timer(pos):start(1.0)
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos)
|
||||
-- check whether the furnace is empty or not.
|
||||
core.get_node_timer(pos):start(1.0)
|
||||
minetest.get_node_timer(pos):start(1.0)
|
||||
end,
|
||||
on_blast = function(pos)
|
||||
local drops = {}
|
||||
@@ -403,7 +381,7 @@ core.register_node("default:furnace", apply_logger({
|
||||
default.get_inventory_drops(pos, "fuel", drops)
|
||||
default.get_inventory_drops(pos, "dst", drops)
|
||||
drops[#drops+1] = "default:furnace"
|
||||
core.remove_node(pos)
|
||||
minetest.remove_node(pos)
|
||||
return drops
|
||||
end,
|
||||
|
||||
@@ -412,14 +390,14 @@ core.register_node("default:furnace", apply_logger({
|
||||
allow_metadata_inventory_take = allow_metadata_inventory_take,
|
||||
}))
|
||||
|
||||
core.register_node("default:furnace_active", apply_logger({
|
||||
minetest.register_node("default:furnace_active", apply_logger({
|
||||
description = S("Furnace"),
|
||||
tiles = {
|
||||
"default_furnace_top.png", "default_furnace_bottom.png",
|
||||
"default_furnace_side.png", "default_furnace_side.png",
|
||||
"default_furnace_side.png",
|
||||
{
|
||||
name = "default_furnace_front_active.png",
|
||||
image = "default_furnace_front_active.png",
|
||||
backface_culling = false,
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
@@ -448,7 +426,7 @@ core.register_node("default:furnace_active", apply_logger({
|
||||
allow_metadata_inventory_take = allow_metadata_inventory_take,
|
||||
}))
|
||||
|
||||
core.register_craft({
|
||||
minetest.register_craft({
|
||||
output = "default:furnace",
|
||||
recipe = {
|
||||
{"group:stone", "group:stone", "group:stone"},
|
||||
|
||||
@@ -1,215 +0,0 @@
|
||||
# textdomain: default
|
||||
Locked Chest=Låst kiste
|
||||
Locked Chest (owned by @1)=Låst kiste (ejet af @1)
|
||||
You do not own this chest.=Du ejer ikke denne kiste.
|
||||
a locked chest=en låst kiste
|
||||
Chest=Kiste
|
||||
Write=Skriv
|
||||
Read=Læs
|
||||
Title:=Titel:
|
||||
Contents:=Indhold:
|
||||
Save=Gem
|
||||
by @1=af @1
|
||||
Page @1 of @2=Side @1 af @2
|
||||
The book you were writing to mysteriously disappeared.=Bogen som du skrev på er på mystisk vis forsvundet.
|
||||
"@1" by @2="@1" af @2
|
||||
Blueberries=Blåbær
|
||||
Book=Bog
|
||||
Book with Text=Bog med tekst
|
||||
Bronze Ingot=Bronzebarre
|
||||
Clay Brick=Lermursten
|
||||
Clay Lump=Lerklump
|
||||
Coal Lump=Kulklump
|
||||
Copper Ingot=Kobberbarre
|
||||
Copper Lump=Kobberklump
|
||||
Diamond=Diamand
|
||||
Flint=Flint
|
||||
Gold Ingot=Guldbarre
|
||||
Gold Lump=Guldklump
|
||||
Iron Lump=Jernklump
|
||||
Mese Crystal=Mesekrystal
|
||||
Mese Crystal Fragment=Mesekrystalfragment
|
||||
Obsidian Shard=Obsidianskår
|
||||
Paper=Papir
|
||||
Steel Ingot=Stålbarre
|
||||
Stick=Pind
|
||||
Tin Ingot=Tinbarre
|
||||
Tin Lump=Tinklump
|
||||
Furnace is empty=Ovnen er tom
|
||||
100% (output full)=100% (output er fuld)
|
||||
@1%=@1%
|
||||
Not cookable=Ikke kogbar
|
||||
Empty=Tom
|
||||
Furnace active=Ovn aktiv
|
||||
Furnace inactive=Ovn inaktiv
|
||||
(Item: @1; Fuel: @2)=(Ting: @1; Brændstof: @2)
|
||||
Furnace=Ovn
|
||||
Stone=Sten
|
||||
Cobblestone=Granitsten
|
||||
Stone Brick=Stenmursten
|
||||
Stone Block=Stenblok
|
||||
Mossy Cobblestone=Mosbeklædt granitsten
|
||||
Desert Stone=Ørkensten
|
||||
Desert Cobblestone=Ørkengranitsten
|
||||
Desert Stone Brick=Ørkenmursten
|
||||
Desert Stone Block=Ørkenstenblok
|
||||
Sandstone=Sandsten
|
||||
Sandstone Brick=Sandstensmursten
|
||||
Sandstone Block=Sandstensblok
|
||||
Desert Sandstone=Ørkensandsten
|
||||
Desert Sandstone Brick=Ørkensandstensmursten
|
||||
Desert Sandstone Block=Ørkensandstensblok
|
||||
Silver Sandstone=Sølvsandsten
|
||||
Silver Sandstone Brick=Sølvsandstenmursten
|
||||
Silver Sandstone Block=Sølvsandstenblok
|
||||
Obsidian=Obsidian
|
||||
Obsidian Brick=Obsidianmursten
|
||||
Obsidian Block=Obsidianblok
|
||||
Dirt=Jord
|
||||
Dirt with Grass=Jord med græs
|
||||
Dirt with Grass and Footsteps=Jord med græs og fodtrin
|
||||
Dirt with Savanna Grass=Jord med savannegræs
|
||||
Dirt with Snow=Jord med sne
|
||||
Dirt with Rainforest Litter=Jord med regnskovstæppe
|
||||
Dirt with Coniferous Litter=Jord med nåletræstæppe
|
||||
Savanna Dirt=Savannejord
|
||||
Savanna Dirt with Savanna Grass=Savannejord med savannegræs
|
||||
Permafrost=Permafrost
|
||||
Permafrost with Stones=Permafrost med sten
|
||||
Permafrost with Moss=Permafrost med mos
|
||||
Sand=Sand
|
||||
Desert Sand=Ørkensand
|
||||
Silver Sand=Sølvsand
|
||||
Gravel=Grus
|
||||
Clay=Ler
|
||||
Snow=Sne
|
||||
Snow Block=Sneblok
|
||||
Ice=Is
|
||||
Cave Ice=Huleis
|
||||
Apple Tree=Æbletræ
|
||||
Apple Wood Planks=Æbletræsplanker
|
||||
Apple Tree Sapling=Æbletræsspire
|
||||
Apple Tree Leaves=Æbletræsblade
|
||||
Apple=Æble
|
||||
Apple Marker=Æblemarkør
|
||||
Jungle Tree=Jungletræ
|
||||
Jungle Wood Planks=Jungletræsplanke
|
||||
Jungle Tree Leaves=Jungletræsblade
|
||||
Jungle Tree Sapling=Jungletræsspire
|
||||
Emergent Jungle Tree Sapling=Fremvoksende jungletræsspire
|
||||
Pine Tree=Fyrretræ
|
||||
Pine Wood Planks=Fyrretræsplanker
|
||||
Pine Needles=Fyrretræsnåle
|
||||
Pine Tree Sapling=Fyrretræsspire
|
||||
Acacia Tree=Arkasietræ
|
||||
Acacia Wood Planks=Arkasietræsplanker
|
||||
Acacia Tree Leaves=Arkasietræsblade
|
||||
Acacia Tree Sapling=Arkasietræsspire
|
||||
Aspen Tree=Aspetræ
|
||||
Aspen Wood Planks=Aspetræsplanker
|
||||
Aspen Tree Leaves=Aspetræsblade
|
||||
Aspen Tree Sapling=Aspetræsspire
|
||||
Coal Ore=Kulmalm
|
||||
Coal Block=Kulblok
|
||||
Iron Ore=Jernmalm
|
||||
Steel Block=Stålblok
|
||||
Copper Ore=Kobbermalm
|
||||
Copper Block=Kobberblok
|
||||
Tin Ore=Tinmalm
|
||||
Tin Block=Tinblok
|
||||
Bronze Block=Bronzeblok
|
||||
Mese Ore=Mesemalm
|
||||
Mese Block=Meseblok
|
||||
Gold Ore=Guldmalm
|
||||
Gold Block=Guldblok
|
||||
Diamond Ore=Diamandmalm
|
||||
Diamond Block=Diamandblok
|
||||
Cactus=Kaktus
|
||||
Large Cactus Seedling=Stor kaktusspire
|
||||
Papyrus=Papyrus
|
||||
Dry Shrub=Tør busk
|
||||
Jungle Grass=Junglegræs
|
||||
Grass=Græs
|
||||
Savanna Grass=Savannegræs
|
||||
Fern=Bregne
|
||||
Marram Grass=Marramgræs
|
||||
Bush Stem=Buskstamme
|
||||
Bush Leaves=Buskblade
|
||||
Bush Sapling=Buskspire
|
||||
Blueberry Bush Leaves with Berries=Blåbærbuskblade med bær
|
||||
Blueberry Bush Leaves=Blåbærbuskblade
|
||||
Blueberry Bush Sapling=Blåbærbuskspire
|
||||
Acacia Bush Stem=Akaciebuskstamme
|
||||
Acacia Bush Leaves=Akaciebuskblade
|
||||
Acacia Bush Sapling=Akaciebuskspire
|
||||
Pine Bush Stem=Fyrretræsbuskstamme
|
||||
Pine Bush Needles=Fyrretræsbusknåle
|
||||
Pine Bush Sapling=Fyrretræsbuskspire
|
||||
Kelp=Tang
|
||||
Green Coral=Grøn koral
|
||||
Pink Coral=Lyserød koral
|
||||
Cyan Coral=Cyan koral
|
||||
Brown Coral=Brun koral
|
||||
Orange Coral=Orange koral
|
||||
Coral Skeleton=Koralskelet
|
||||
Water Source=Vandkilde
|
||||
Flowing Water=Strømmende vand
|
||||
River Water Source=Flodvandkilde
|
||||
Flowing River Water=Strømmende flodvand
|
||||
Lava Source=Lavakilde
|
||||
Flowing Lava=Flydende lava
|
||||
Empty Bookshelf=Tom boghylde
|
||||
Bookshelf (@1 written, @2 empty books)=Boghylde (@1 skrevne, @2 tomme bøger)
|
||||
Bookshelf=Boghylde
|
||||
Text too long=Tekst for lang
|
||||
"@1"="@1"
|
||||
Wooden Sign=Trætegn
|
||||
Steel Sign=Ståltegn
|
||||
Wooden Ladder=Træstige
|
||||
Steel Ladder=Stålstige
|
||||
Apple Wood Fence=Æbletræshegn
|
||||
Acacia Wood Fence=Akacietræshegn
|
||||
Jungle Wood Fence=Jungletræhegn
|
||||
Pine Wood Fence=Fyrretræshegn
|
||||
Aspen Wood Fence=Aspetræhegn
|
||||
Apple Wood Fence Rail=Æbletræhegnsskinne
|
||||
Acacia Wood Fence Rail=Akacietræshegnsskinne
|
||||
Jungle Wood Fence Rail=Jungletræshegnsskinne
|
||||
Pine Wood Fence Rail=Fyrretræshegnsskinne
|
||||
Aspen Wood Fence Rail=Aspetræshegnsskinne
|
||||
Glass=Glas
|
||||
Obsidian Glass=Obsidianglas
|
||||
Brick Block=Murstensblok
|
||||
Mese Lamp=Meselampe
|
||||
Apple Wood Mese Post Light=Æbletræsmesepostlys
|
||||
Acacia Wood Mese Post Light=Arkacietræsmesepostlys
|
||||
Jungle Wood Mese Post Light=Jungletræsmesepostlys
|
||||
Pine Wood Mese Post Light=Fyrretræsmesepostlys
|
||||
Aspen Wood Mese Post Light=Aspetræsmesepostlys
|
||||
Cloud=Sky
|
||||
Wooden Pickaxe=Træskovhakke
|
||||
Stone Pickaxe=Stenskovhakke
|
||||
Bronze Pickaxe=Bronzeskovhakke
|
||||
Steel Pickaxe=Stålskovhakke
|
||||
Mese Pickaxe=Meseskovhakke
|
||||
Diamond Pickaxe=Diamandskovhakke
|
||||
Wooden Shovel=Træskovl
|
||||
Stone Shovel=Stenskovl
|
||||
Bronze Shovel=Bronzeskovl
|
||||
Steel Shovel=Stålskovl
|
||||
Mese Shovel=Meseskovl
|
||||
Diamond Shovel=Diamandskovl
|
||||
Wooden Axe=Træøkse
|
||||
Stone Axe=Stenøkse
|
||||
Bronze Axe=Bronzeøkse
|
||||
Steel Axe=Ståløkse
|
||||
Mese Axe=Meseøkse
|
||||
Diamond Axe=Diamandøkse
|
||||
Wooden Sword=Træsværd
|
||||
Stone Sword=Stensværd
|
||||
Bronze Sword=Bronzesværd
|
||||
Steel Sword=Stålsværd
|
||||
Mese Sword=Mesesværd
|
||||
Diamond Sword=Diamandsværd
|
||||
Torch=Fakkel
|
||||
@1 will intersect protection on growth.=Ved vækst vil @1 overlappe beskyttelse.
|
||||
@@ -1,224 +0,0 @@
|
||||
# textdomain: default
|
||||
Locked Chest=Itxitako kutxa
|
||||
Locked Chest (owned by @1)=Itxitako kutxa (jabea: @1)
|
||||
You do not own this chest.=Kutxa hau ez da zurea.
|
||||
a locked chest=kutxa itxi bat
|
||||
Chest=Kutxa
|
||||
Write=Idatzi
|
||||
Read=Irakurri
|
||||
Title:=Izenburua:
|
||||
Contents:=Edukiak:
|
||||
Save=Gorde
|
||||
by @1=@1 bidez
|
||||
Page @1 of @2=@2 orritik @1a
|
||||
The book you were writing to mysteriously disappeared.=Idazten ari zinen liburua modu misteriotsuan desagertu da.
|
||||
"@1" by @2="@1" @2 bidez
|
||||
Blueberries=Ahabiak
|
||||
Book=Liburua
|
||||
Book with Text=Liburu idatzia
|
||||
Bronze Ingot=Brontzezko lingotea
|
||||
Clay Brick=Buztinezko Adreilua
|
||||
Clay Lump=Buztin zatia
|
||||
Coal Lump=Ikatz zatia
|
||||
Copper Ingot=Kobrezko lingotea
|
||||
Copper Lump=Kobrezko zatia
|
||||
Diamond=Diamantea
|
||||
Flint=Suharria
|
||||
Gold Ingot=Urrezko lingotea
|
||||
Gold Lump=Urrezko zatia
|
||||
Iron Lump=Burdinazko zatia
|
||||
Mese Crystal=Mese kristala
|
||||
Mese Crystal Fragment=Mese kristalaren zatia
|
||||
Obsidian Shard=Obsidiana-eskirla
|
||||
Paper=Papera
|
||||
Steel Ingot=Altzairuzko lingotea
|
||||
Stick=Makila
|
||||
Tin Ingot=Eztainuzko lingotea
|
||||
Tin Lump=Eztainuzko zatia
|
||||
Furnace is empty=Labea hutsik dago
|
||||
100% (output full)=% 100 (irteera osoa)
|
||||
@1%=%@1
|
||||
Not cookable=Ezin da kozinatu
|
||||
Empty=Hutsa
|
||||
Furnace active=Labea aktibatuta
|
||||
Furnace inactive=Labea desaktibatuta
|
||||
(Item: @1; Fuel: @2)=(Objektua: @1; Erregaia: @2)
|
||||
Furnace=Labea
|
||||
Stone=Harria
|
||||
Cobblestone=Galtzada-harria
|
||||
Stone Brick=Harrizko Adreilua
|
||||
Stone Block=Harrizko Blokea
|
||||
Mossy Cobblestone=Goroldiodun Galtzada-harria
|
||||
Desert Stone=Basamortuko harria
|
||||
Desert Cobblestone=Basamortuko galtzada-harria
|
||||
Desert Stone Brick=Basamortuko harrizko Adreilua
|
||||
Desert Stone Block=Basamortuko harrizko Blokea
|
||||
Sandstone=Hareharria
|
||||
Sandstone Brick=Hareharrizko Adreilua
|
||||
Sandstone Block=Hareharrizko Blokea
|
||||
Desert Sandstone=Basamortuko Hareharria
|
||||
Desert Sandstone Brick=Basamortuko hareharrizko Adreilua
|
||||
Desert Sandstone Block=Basamortuko hareharrizko Blokea
|
||||
Silver Sandstone=Zilar-koloreko Hareharria
|
||||
Silver Sandstone Brick=Zilar koloreko hareharrizko Adreilua
|
||||
Silver Sandstone Block=Zilar koloreko hareharrizko Blokea
|
||||
Obsidian=Obsidiana
|
||||
Obsidian Brick=Obsidianazko Adreilua
|
||||
Obsidian Block=Obsidiana-Blokea
|
||||
Dirt=Lurra
|
||||
Dirt with Grass=Lurra belarrarekin
|
||||
Dirt with Grass and Footsteps=Lurra belar eta oinatzekin
|
||||
Dirt with Savanna Grass=Lurra sabana-belarrarekin
|
||||
Dirt with Snow=Lurra elurrarekin
|
||||
Dirt with Rainforest Litter=Lurra oihan tropikaleko orbelarekin
|
||||
Dirt with Coniferous Litter=Lurra koniferoen orbelarekin
|
||||
Savanna Dirt=Sabana-lurra
|
||||
Savanna Dirt with Savanna Grass=Sabana-lurra sabana-belarrarekin
|
||||
Permafrost=Permafrost
|
||||
Permafrost with Stones=Permafrost harritsua
|
||||
Permafrost with Moss=Goroldioa duen Permafrosta
|
||||
Sand=Harea
|
||||
Desert Sand=Basamortuko harea
|
||||
Silver Sand=Zilar koloreko harea
|
||||
Gravel=Legarra
|
||||
Clay=Buztina
|
||||
Snow=Elurra
|
||||
Snow Block=Elur-Blokea
|
||||
Ice=Izotza
|
||||
Cave Ice=Haitzuloko Izotza
|
||||
Apple Tree=Sagarrondo-zura
|
||||
Apple Wood Planks=Sagarrondo-oholak
|
||||
Apple Tree Sapling=Sagarrondo-kimua
|
||||
Apple Tree Leaves=Sagarrondo-hostoak
|
||||
Apple=Sagarra
|
||||
Apple Marker=Sagarrondo-markatzailea
|
||||
Jungle Tree=Zuhaitz tropikaleko egurra
|
||||
Jungle Wood Planks=Egur tropikaleko oholak
|
||||
Jungle Tree Leaves=Zuhaitz tropikaleko hostoak
|
||||
Jungle Tree Sapling=Zuhaitz tropikalaren kimua
|
||||
Emergent Jungle Tree Sapling=Zuhaitz tropikalaren kimua
|
||||
Pine Tree=Pinu-zura
|
||||
Pine Wood Planks=Pinu taulak
|
||||
Pine Needles=Pinu-orratzak
|
||||
Pine Tree Sapling=Pinu-kimua
|
||||
Acacia Tree=Akaziako zura
|
||||
Acacia Wood Planks=Akazia-taulak
|
||||
Acacia Tree Leaves=Akazia-hostoak
|
||||
Acacia Tree Sapling=Akaziazko kimua
|
||||
Aspen Tree=Makalaren zura
|
||||
Aspen Wood Planks=Makalaren taulak
|
||||
Aspen Tree Leaves=Makal-hostoak
|
||||
Aspen Tree Sapling=Makalaren kimua
|
||||
Coal Ore=Ikatz-minerala
|
||||
Coal Block=Ikatz-Blokea
|
||||
Iron Ore=Burdin minerala
|
||||
Steel Block=Altzairuzko Blokea
|
||||
Copper Ore=Kobre-minerala
|
||||
Copper Block=Kobrezko Blokea
|
||||
Tin Ore=Eztainuzko minerala
|
||||
Tin Block=Eztainu-Blokea
|
||||
Bronze Block=Brontzezko Blokea
|
||||
Mese Ore=Mineral-minerala
|
||||
Mese Block=Hileko Blokea
|
||||
Gold Ore=Urrezko minerala
|
||||
Gold Block=Urrezko Blokea
|
||||
Diamond Ore=Diamantezko minerala
|
||||
Diamond Block=Diamante-Blokea
|
||||
Cactus=Kaktusa
|
||||
Large Cactus Seedling=Kaktusen zurtoin handia
|
||||
Papyrus=Papiroa
|
||||
Dry Shrub=Zuhaixka lehorra
|
||||
Jungle Grass=Oihan-belarra
|
||||
Grass=Belarra
|
||||
Savanna Grass=Sabana-belarra
|
||||
Fern=Iratzea
|
||||
Marram Grass=Lezka
|
||||
Bush Stem=Zuhaixka-zurtoina
|
||||
Bush Leaves=Zuhaixka-hostoak
|
||||
Bush Sapling=Zuhaixka-kimua
|
||||
Blueberry Bush Leaves with Berries=Ahabizko zuhaixka-hostoak baiekin
|
||||
Blueberry Bush Leaves=Ahabi-zuhaixkaren hostoak
|
||||
Blueberry Bush Sapling=Ahabi-zuhaixkaren kimua
|
||||
Acacia Bush Stem=Akaziako zuhaixka-zurtoina
|
||||
Acacia Bush Leaves=Akaziazko zuhaixka-hostoak
|
||||
Acacia Bush Sapling=Akaziazko zuhaixka-kimua
|
||||
Pine Bush Stem=Pinu-zuhaixkaren zurtoina
|
||||
Pine Bush Needles=Pinu-zuhaixken orratzak
|
||||
Pine Bush Sapling=Pinu-zuhaixkaren kimua
|
||||
Kelp=Itsas alga
|
||||
Green Coral=Koral berdea
|
||||
Pink Coral=Koral arrosa
|
||||
Cyan Coral=Koral ziana
|
||||
Brown Coral=Kafe-korala
|
||||
Orange Coral=Koral laranja
|
||||
Coral Skeleton=Koralezko eskeletoa
|
||||
Water Source=Ur-iturria
|
||||
Flowing Water=Ur-fluidoa
|
||||
River Water Source=Ibaiko ur-iturria
|
||||
Flowing River Water=Ibai-uraren fluidoa
|
||||
Lava Source=Laba-iturria
|
||||
Flowing Lava=Laba-fluidoa
|
||||
Empty Bookshelf=Liburu-denda hutsik
|
||||
Bookshelf (@1 written, @2 empty books)=Apalategia(@1 idatziak, @2 liburu zurian)
|
||||
Bookshelf=Liburutegia
|
||||
Text too long=Testu luzeegia
|
||||
"@1"="@1"
|
||||
Wooden Sign=Egurrezko kartela
|
||||
Steel Sign=Altzairuzko kartela
|
||||
Wooden Ladder=Egurrezko eskailera
|
||||
Steel Ladder=Altzairuzko eskailera
|
||||
Apple Wood Fence=Sagarrondotik gertu
|
||||
Acacia Wood Fence=Akaziatik gertu
|
||||
Jungle Wood Fence=Zur tropikaleko hesia
|
||||
Pine Wood Fence=Pinutik gertu
|
||||
Aspen Wood Fence=Alamotik gertu
|
||||
Apple Wood Fence Rail=Sagarrondo-listoiak hurbilerako
|
||||
Acacia Wood Fence Rail=Akazia-listoiak hurbilerako
|
||||
Jungle Wood Fence Rail=Zur tropikaleko listoiak hurbilerako
|
||||
Pine Wood Fence Rail=Hurbileko pinu-listoiak
|
||||
Aspen Wood Fence Rail=Alamo-listoiak hurbilerako
|
||||
Glass=Beira
|
||||
Obsidian Glass=Obsidianazko beira
|
||||
Brick Block=Adreiluzko Blokea
|
||||
Mese Lamp=Su-lanpara
|
||||
Apple Wood Mese Post Light=Sagarrondo-egurrezko argi-zutoina
|
||||
Acacia Wood Mese Post Light=Akaziaren egurrezko argi-zutoina
|
||||
Jungle Wood Mese Post Light=Oihan-egurrezko argi-zutoina
|
||||
Pine Wood Mese Post Light=Pinu-egurrezko argi-zutoina
|
||||
Aspen Wood Mese Post Light=Makalaren egurrezko argi-zutoina
|
||||
Cloud=Hodeia
|
||||
Wooden Pickaxe=Egurrezko Pikotxa
|
||||
Stone Pickaxe=Harrizko Pikotxa
|
||||
Bronze Pickaxe=Brontzezko Pikotxa
|
||||
Steel Pickaxe=Altzairuzko Pikotxa
|
||||
Mese Pickaxe=Mese Pikotxa
|
||||
Diamond Pickaxe=Diamantezko Pikotxa
|
||||
Wooden Shovel=Egurrezko pala
|
||||
Stone Shovel=Harrizko pala
|
||||
Bronze Shovel=Brontzezko pala
|
||||
Steel Shovel=Altzairuzko pala
|
||||
Mese Shovel=Mese pala
|
||||
Diamond Shovel=Diamantezko pala
|
||||
Wooden Axe=Egurrezko aizkora
|
||||
Stone Axe=Harrizko aizkora
|
||||
Bronze Axe=Brontzezko aizkora
|
||||
Steel Axe=Altzairuzko aizkora
|
||||
Mese Axe=Mese aizkora
|
||||
Diamond Axe=Diamantezko aizkora
|
||||
Wooden Sword=Egurrezko ezpata
|
||||
Stone Sword=Harrizko ezpata
|
||||
Bronze Sword=Brontzezko ezpata
|
||||
Steel Sword=Altzairuzko ezpata
|
||||
Mese Sword=Hileko ezpata
|
||||
Diamond Sword=Diamantezko ezpata
|
||||
Torch=Lastargia
|
||||
@1 will intersect protection on growth.=@1 hazkundearen babesa gurutzatuko du.
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
Dirt with Dry Grass=Lurra belar lehorrarekin
|
||||
Dry Dirt=Lur lehorra
|
||||
Dry Dirt with Dry Grass=Lur lehorra belar lehorrarekin
|
||||
Dry Grass=Belar lehorra
|
||||
Mese Post Light=Mese Argi-zutoia
|
||||
@@ -1,215 +0,0 @@
|
||||
# textdomain: default
|
||||
Locked Chest=Lezárt láda
|
||||
Locked Chest (owned by @1)=Lezárt láda (@1 tulajdona)
|
||||
You do not own this chest.=Nem a tiéd ez a láda.
|
||||
a locked chest=egy lezárt láda
|
||||
Chest=Láda
|
||||
Write=Ír
|
||||
Read=Olvas
|
||||
Title:=Cím:
|
||||
Contents:=Tartalom:
|
||||
Save=Mentés
|
||||
by @1=@1 által
|
||||
Page @1 of @2=@1/@2 oldal
|
||||
The book you were writing to mysteriously disappeared.=A könyv, amibe írtál, rejtélyes módon eltűnt.
|
||||
"@1" by @2="@1" @2 által
|
||||
Blueberries=Áfonya
|
||||
Book=Könyv
|
||||
Book with Text=Könyv szöveggel
|
||||
Bronze Ingot=Bronz öntvény
|
||||
Clay Brick=Agyag tégla
|
||||
Clay Lump=Agyag rög
|
||||
Coal Lump=Széndarab
|
||||
Copper Ingot=Réz öntvény
|
||||
Copper Lump=Réz rög
|
||||
Diamond=Gyémánt
|
||||
Flint=Kovakő
|
||||
Gold Ingot=Arany öntvény
|
||||
Gold Lump=Arany rög
|
||||
Iron Lump=Vas rög
|
||||
Mese Crystal=Mese kristály
|
||||
Mese Crystal Fragment=Mese kristály töredék
|
||||
Obsidian Shard=Obszidián szilánk
|
||||
Paper=Papír
|
||||
Steel Ingot=Acél öntvény
|
||||
Stick=Bot
|
||||
Tin Ingot=Ón öntvény
|
||||
Tin Lump=Ón rög
|
||||
Furnace is empty=A kemence üres
|
||||
100% (output full)=100% (kimenet megtelt)
|
||||
@1%=
|
||||
Not cookable=Nem süthető
|
||||
Empty=Üres
|
||||
Furnace active=Kemence aktív
|
||||
Furnace inactive=Kemence inaktív
|
||||
(Item: @1; Fuel: @2)=(Tárgy: @1; Tüzelő: @2)
|
||||
Furnace=Kemence
|
||||
Stone=Kő
|
||||
Cobblestone=Kőtörmelék
|
||||
Stone Brick=Kőtégla
|
||||
Stone Block=Kőtömb
|
||||
Mossy Cobblestone=Mohás kőtörmelék
|
||||
Desert Stone=Sivatagi kő
|
||||
Desert Cobblestone=Sivatagi kőtörmelék
|
||||
Desert Stone Brick=Sivatagi kőtégla
|
||||
Desert Stone Block=Sivatagi kőtömb
|
||||
Sandstone=Homokkő
|
||||
Sandstone Brick=Homokkő tégla
|
||||
Sandstone Block=Homokkő tömb
|
||||
Desert Sandstone=Sivatagi homokkő
|
||||
Desert Sandstone Brick=Sivatagi homokkő tégla
|
||||
Desert Sandstone Block=Sivatagi homokkő tömb
|
||||
Silver Sandstone=Ezüst homokkő
|
||||
Silver Sandstone Brick=Ezüst homokkő tégla
|
||||
Silver Sandstone Block=Ezüst homokkő tömb
|
||||
Obsidian=Obszidián
|
||||
Obsidian Brick=Obszidián tégla
|
||||
Obsidian Block=Obszidián tömb
|
||||
Dirt=Föld
|
||||
Dirt with Grass=Füves föld
|
||||
Dirt with Grass and Footsteps=Füves föld és lábnyomok
|
||||
Dirt with Savanna Grass=Szavannafüves föld
|
||||
Dirt with Snow=Havas föld
|
||||
Dirt with Rainforest Litter=Föld esőerdő avarral
|
||||
Dirt with Coniferous Litter=Föld fenyves avarral
|
||||
Savanna Dirt=Szavanna föld
|
||||
Savanna Dirt with Savanna Grass=Szavannafüves szavanna föld
|
||||
Permafrost=Fagyott talaj
|
||||
Permafrost with Stones=Köves fagyott talaj
|
||||
Permafrost with Moss=Mohás fagyott talaj
|
||||
Sand=Homok
|
||||
Desert Sand=Sivatagi homok
|
||||
Silver Sand=Ezüsthomok
|
||||
Gravel=Sóder
|
||||
Clay=Agyag
|
||||
Snow=Hó
|
||||
Snow Block=Hótömb
|
||||
Ice=Jég
|
||||
Cave Ice=Barlangi jég
|
||||
Apple Tree=Almafa
|
||||
Apple Wood Planks=Almafa deszkák
|
||||
Apple Tree Sapling=Almafa csemete
|
||||
Apple Tree Leaves=Almafa levelek
|
||||
Apple=Alma
|
||||
Apple Marker=Alma jelölő
|
||||
Jungle Tree=Dzsungelfa
|
||||
Jungle Wood Planks=Dzsungelfa deszkák
|
||||
Jungle Tree Leaves=Dzsungelfa levelek
|
||||
Jungle Tree Sapling=Dzsungelfa csemete
|
||||
Emergent Jungle Tree Sapling=Kiemelkedő dzsungelfa csemete
|
||||
Pine Tree=Fenyőfa
|
||||
Pine Wood Planks=Fenyőfa deszkák
|
||||
Pine Needles=Fenyő tűlevelek
|
||||
Pine Tree Sapling=Fenyőfa csemete
|
||||
Acacia Tree=Akáciafa
|
||||
Acacia Wood Planks=Akáciafa deszkák
|
||||
Acacia Tree Leaves=Akáciafa levelek
|
||||
Acacia Tree Sapling=Akáciafa csemete
|
||||
Aspen Tree=Nyárfa
|
||||
Aspen Wood Planks=Nyárfa deszkák
|
||||
Aspen Tree Leaves=Nyárfa levelek
|
||||
Aspen Tree Sapling=Nyárfa csemete
|
||||
Coal Ore=Szén érc
|
||||
Coal Block=Szén tömb
|
||||
Iron Ore=Vasérc
|
||||
Steel Block=Acél tömb
|
||||
Copper Ore=Rézérc
|
||||
Copper Block=Réz tömb
|
||||
Tin Ore=Ónérc
|
||||
Tin Block=Ón tömb
|
||||
Bronze Block=Bronz tömb
|
||||
Mese Ore=Mese érc
|
||||
Mese Block=Mese tömb
|
||||
Gold Ore=Arany érc
|
||||
Gold Block=Arany tömb
|
||||
Diamond Ore=Gyémánt érc
|
||||
Diamond Block=Gyémánt tömb
|
||||
Cactus=Kaktusz
|
||||
Large Cactus Seedling=Nagy kaktusz csemete
|
||||
Papyrus=Papirusz
|
||||
Dry Shrub=Száraz cserje
|
||||
Jungle Grass=Dzsungel fű
|
||||
Grass=Fű
|
||||
Savanna Grass=Szavanna fű
|
||||
Fern=Páfrány
|
||||
Marram Grass=Buckafű
|
||||
Bush Stem=Bokor szár
|
||||
Bush Leaves=Bokor levelek
|
||||
Bush Sapling=Bokor csemete
|
||||
Blueberry Bush Leaves with Berries=Áfonya bokor bogyókkal
|
||||
Blueberry Bush Leaves=Áfonya bokor levelek
|
||||
Blueberry Bush Sapling=Áfonya bokor csemete
|
||||
Acacia Bush Stem=Akácia bokor szár
|
||||
Acacia Bush Leaves=Akácia bokor levelek
|
||||
Acacia Bush Sapling=Akácia bokor csemete
|
||||
Pine Bush Stem=Fenyő bokor szár
|
||||
Pine Bush Needles=Fenyő bokor tűlevelek
|
||||
Pine Bush Sapling=Fenyő bokor csemete
|
||||
Kelp=Hínár
|
||||
Green Coral=Zöld korall
|
||||
Pink Coral=Rózsaszín korall
|
||||
Cyan Coral=Cián korall
|
||||
Brown Coral=Barna korall
|
||||
Orange Coral=Narancssárga korall
|
||||
Coral Skeleton=Korall csontváz
|
||||
Water Source=Víz forrás
|
||||
Flowing Water=Áramló víz
|
||||
River Water Source=Folyóvíz forrás
|
||||
Flowing River Water=Áramló folyóvíz
|
||||
Lava Source=Láva forrás
|
||||
Flowing Lava=Áramló láva
|
||||
Empty Bookshelf=Üres könyvespolc
|
||||
Bookshelf (@1 written, @2 empty books)=Könyvespolc (@1 írott, @2 üres könyv)
|
||||
Bookshelf=Könyvespolc
|
||||
Text too long=Túl hosszú szöveg
|
||||
"@1"=
|
||||
Wooden Sign=Fa tábla
|
||||
Steel Sign=Acél tábla
|
||||
Wooden Ladder=Fa létra
|
||||
Steel Ladder=Acél létra
|
||||
Apple Wood Fence=Almafa kerítés
|
||||
Acacia Wood Fence=Akáciafa kerítés
|
||||
Jungle Wood Fence=Dzsungelfa kerítés
|
||||
Pine Wood Fence=Fenyőfa kerítés
|
||||
Aspen Wood Fence=Nyárfa kerítés
|
||||
Apple Wood Fence Rail=Almafa kerítés korlát
|
||||
Acacia Wood Fence Rail=Akáciafa kerítés korlát
|
||||
Jungle Wood Fence Rail=Dzsungelfa kerítés korlát
|
||||
Pine Wood Fence Rail=Fenyőfa kerítés korlát
|
||||
Aspen Wood Fence Rail=Nyárfa kerítés korlát
|
||||
Glass=Üveg
|
||||
Obsidian Glass=Obszidiánüveg
|
||||
Brick Block=Tégla tömb
|
||||
Mese Lamp=Mese lámpa
|
||||
Apple Wood Mese Post Light=Almafa mese lámpaoszlop
|
||||
Acacia Wood Mese Post Light=Akáciafa mese lámpaoszlop
|
||||
Jungle Wood Mese Post Light=Dzsungelfa mese lámpaoszlop
|
||||
Pine Wood Mese Post Light=Fenyőfa mese lámpaoszlop
|
||||
Aspen Wood Mese Post Light=Nyárfa mese lámpaoszlop
|
||||
Cloud=Felhő
|
||||
Wooden Pickaxe=Fa csákány
|
||||
Stone Pickaxe=Kő csákány
|
||||
Bronze Pickaxe=Bronz csákány
|
||||
Steel Pickaxe=Acél csákány
|
||||
Mese Pickaxe=Mese csákány
|
||||
Diamond Pickaxe=Gyémánt csákány
|
||||
Wooden Shovel=Fa ásó
|
||||
Stone Shovel=Kő ásó
|
||||
Bronze Shovel=Bronz ásó
|
||||
Steel Shovel=Acél ásó
|
||||
Mese Shovel=Mese ásó
|
||||
Diamond Shovel=Gyémánt ásó
|
||||
Wooden Axe=Fa fejsze
|
||||
Stone Axe=Kő fejsze
|
||||
Bronze Axe=Bronz fejsze
|
||||
Steel Axe=Acél fejsze
|
||||
Mese Axe=Mese fejsze
|
||||
Diamond Axe=Gyémánt fejsze
|
||||
Wooden Sword=Fa kard
|
||||
Stone Sword=Kő kard
|
||||
Bronze Sword=Bronz kard
|
||||
Steel Sword=Acél kard
|
||||
Mese Sword=Mese kard
|
||||
Diamond Sword=Gyémánt kard
|
||||
Torch=Fáklya
|
||||
@1 will intersect protection on growth.=@1 keresztezi a növekedési védelmet.
|
||||
@@ -1860,13 +1860,7 @@ function default.register_decorations()
|
||||
-- Emergent jungle tree
|
||||
-- Due to 32 node height, altitude is limited and prescence depends on chunksize
|
||||
|
||||
local chunksize
|
||||
if core.get_mapgen_chunksize then
|
||||
local v = core.get_mapgen_chunksize()
|
||||
chunksize = math.max(v.x, v.y, v.z)
|
||||
else
|
||||
chunksize = tonumber(core.get_mapgen_setting("chunksize"))
|
||||
end
|
||||
local chunksize = tonumber(minetest.get_mapgen_setting("chunksize"))
|
||||
if chunksize >= 5 then
|
||||
minetest.register_decoration({
|
||||
name = "default:emergent_jungle_tree",
|
||||
|
||||
@@ -2604,9 +2604,6 @@ local function register_sign(material, desc, def)
|
||||
meta:set_string("formspec", "field[text;;${text}]")
|
||||
end,
|
||||
on_receive_fields = function(pos, formname, fields, sender)
|
||||
if not fields.quit then
|
||||
return -- workaround for https://github.com/luanti-org/luanti/issues/16187
|
||||
end
|
||||
local player_name = sender:get_player_name()
|
||||
if minetest.is_protected(pos, player_name) then
|
||||
minetest.record_protection_violation(pos, player_name)
|
||||
@@ -2620,7 +2617,7 @@ local function register_sign(material, desc, def)
|
||||
minetest.chat_send_player(player_name, S("Text too long"))
|
||||
return
|
||||
end
|
||||
text = text:gsub("[%z\1-\8\11-\31\127]", "") -- strip naughty control characters (keeps \t and \n)
|
||||
text = text:gsub("[%z-\8\11-\31\127]", "") -- strip naughty control characters (keeps \t and \n)
|
||||
default.log_player_action(sender, ("wrote %q to the sign at"):format(text), pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("text", text)
|
||||
|
||||
BIN
mods/default/sounds/default_break_glass.1.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_break_glass.1.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_break_glass.2.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_break_glass.2.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_break_glass.3.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_break_glass.3.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_breathless.ogg
Executable file
BIN
mods/default/sounds/default_breathless.ogg
Executable file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
mods/default/sounds/default_cool_lava.1.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_cool_lava.1.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_cool_lava.2.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_cool_lava.2.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_cool_lava.3.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_cool_lava.3.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_dig_crumbly.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_dig_crumbly.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_dig_dig_immediate.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_dig_dig_immediate.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_dig_oddly_breakable_by_hand.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_dig_oddly_breakable_by_hand.ogg
Normal file → Executable file
Binary file not shown.
Binary file not shown.
BIN
mods/default/sounds/default_dirt_footstep.1.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_dirt_footstep.1.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_dirt_footstep.2.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_dirt_footstep.2.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_dirt_footstep.3.ogg
Executable file
BIN
mods/default/sounds/default_dirt_footstep.3.ogg
Executable file
Binary file not shown.
BIN
mods/default/sounds/default_dirt_footstep.4.ogg
Executable file
BIN
mods/default/sounds/default_dirt_footstep.4.ogg
Executable file
Binary file not shown.
BIN
mods/default/sounds/default_dug_node.1.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_dug_node.1.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_dug_node.2.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_dug_node.2.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_glass_footstep.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_glass_footstep.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_grass_footstep.1.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_grass_footstep.1.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_grass_footstep.2.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_grass_footstep.2.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_grass_footstep.3.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_grass_footstep.3.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_grass_footstep.4.ogg
Executable file
BIN
mods/default/sounds/default_grass_footstep.4.ogg
Executable file
Binary file not shown.
BIN
mods/default/sounds/default_gravel_footstep.1.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_gravel_footstep.1.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_gravel_footstep.2.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_gravel_footstep.2.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_gravel_footstep.3.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_gravel_footstep.3.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_gravel_footstep.4.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_gravel_footstep.4.ogg
Normal file → Executable file
Binary file not shown.
Binary file not shown.
BIN
mods/default/sounds/default_place_node.1.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_place_node.1.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_place_node.2.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_place_node.2.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_place_node.3.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_place_node.3.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_place_node_hard.1.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_place_node_hard.1.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_place_node_hard.2.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_place_node_hard.2.ogg
Normal file → Executable file
Binary file not shown.
0
mods/default/sounds/default_snow_footstep.1.ogg
Normal file → Executable file
0
mods/default/sounds/default_snow_footstep.1.ogg
Normal file → Executable file
0
mods/default/sounds/default_snow_footstep.2.ogg
Normal file → Executable file
0
mods/default/sounds/default_snow_footstep.2.ogg
Normal file → Executable file
0
mods/default/sounds/default_snow_footstep.3.ogg
Normal file → Executable file
0
mods/default/sounds/default_snow_footstep.3.ogg
Normal file → Executable file
0
mods/default/sounds/default_snow_footstep.4.ogg
Normal file → Executable file
0
mods/default/sounds/default_snow_footstep.4.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_wood_footstep.1.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_wood_footstep.1.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_wood_footstep.2.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_wood_footstep.2.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_wood_footstep.3.ogg
Executable file
BIN
mods/default/sounds/default_wood_footstep.3.ogg
Executable file
Binary file not shown.
BIN
mods/default/sounds/default_wood_footstep.4.ogg
Executable file
BIN
mods/default/sounds/default_wood_footstep.4.ogg
Executable file
Binary file not shown.
BIN
mods/default/sounds/health_gain.ogg
Executable file
BIN
mods/default/sounds/health_gain.ogg
Executable file
Binary file not shown.
BIN
mods/default/sounds/lava.ogg
Executable file
BIN
mods/default/sounds/lava.ogg
Executable file
Binary file not shown.
BIN
mods/default/sounds/player_damage.1.ogg
Executable file
BIN
mods/default/sounds/player_damage.1.ogg
Executable file
Binary file not shown.
BIN
mods/default/sounds/player_damage.2.ogg
Executable file
BIN
mods/default/sounds/player_damage.2.ogg
Executable file
Binary file not shown.
BIN
mods/default/sounds/player_falling_damage.ogg
Executable file
BIN
mods/default/sounds/player_falling_damage.ogg
Executable file
Binary file not shown.
BIN
mods/default/sounds/waterfall.ogg
Executable file
BIN
mods/default/sounds/waterfall.ogg
Executable file
Binary file not shown.
@@ -132,9 +132,7 @@ function default.grow_tree(pos, is_apple_tree, bad)
|
||||
|
||||
vm:set_data(data)
|
||||
vm:write_to_map()
|
||||
if vm.close ~= nil then
|
||||
vm:close()
|
||||
end
|
||||
vm:update_map()
|
||||
end
|
||||
|
||||
-- Jungle tree
|
||||
@@ -186,9 +184,7 @@ function default.grow_jungle_tree(pos, bad)
|
||||
|
||||
vm:set_data(data)
|
||||
vm:write_to_map()
|
||||
if vm.close ~= nil then
|
||||
vm:close()
|
||||
end
|
||||
vm:update_map()
|
||||
end
|
||||
|
||||
|
||||
@@ -314,9 +310,7 @@ function default.grow_pine_tree(pos, snow)
|
||||
|
||||
vm:set_data(data)
|
||||
vm:write_to_map()
|
||||
if vm.close ~= nil then
|
||||
vm:close()
|
||||
end
|
||||
vm:update_map()
|
||||
end
|
||||
|
||||
|
||||
|
||||
@@ -1,18 +0,0 @@
|
||||
# textdomain: doors
|
||||
Hidden Door Segment=Gemt dørområde
|
||||
Owned by @1=Ejet af @1
|
||||
You do not own this locked door.=Du ejer ikke denne låste dør.
|
||||
a locked door=en låst dør
|
||||
Wooden Door=Trædør
|
||||
Steel Door=Ståldør
|
||||
Glass Door=Glasdør
|
||||
Obsidian Glass Door=Obsidianglasdør
|
||||
You do not own this trapdoor.=Du ejer ikke denne lem.
|
||||
a locked trapdoor=en låst lem
|
||||
Wooden Trapdoor=Trålem
|
||||
Steel Trapdoor=Stållem
|
||||
Apple Wood Fence Gate=Æbletræshegnsport
|
||||
Acacia Wood Fence Gate=Arkacietræshegnsport
|
||||
Jungle Wood Fence Gate=Jungletræshegnsport
|
||||
Pine Wood Fence Gate=Fyretræshegnsport
|
||||
Aspen Wood Fence Gate=Aspetræshegnsport
|
||||
@@ -1,18 +0,0 @@
|
||||
# textdomain: doors
|
||||
Hidden Door Segment=Ezkutuko atearen segmentua
|
||||
Owned by @1=Jabea: @1
|
||||
You do not own this locked door.=Ate itxi hau ez da zurea.
|
||||
a locked door=ate itxi bat
|
||||
Wooden Door=Zurezko atea
|
||||
Steel Door=Altzairuzko atea
|
||||
Glass Door=Beirazko atea
|
||||
Obsidian Glass Door=Obsidianazko beirazko atea
|
||||
You do not own this trapdoor.=Tranpola hau ez da zurea.
|
||||
a locked trapdoor=Tranpola itxi bat
|
||||
Wooden Trapdoor=Zurezko tranpola
|
||||
Steel Trapdoor=Altzairuzko tranpola
|
||||
Apple Wood Fence Gate=Sagarrondo-inguruko atea
|
||||
Acacia Wood Fence Gate=Akaziatik hurbil dagoen atea
|
||||
Jungle Wood Fence Gate=Zur tropikaleko ate hurbila
|
||||
Pine Wood Fence Gate=Pinu inguruko atea
|
||||
Aspen Wood Fence Gate=Makalaren inguruko atea
|
||||
@@ -1,18 +0,0 @@
|
||||
# textdomain: doors
|
||||
Hidden Door Segment=Rejtett ajtó szegmens
|
||||
Owned by @1=@1 tulajdona
|
||||
You do not own this locked door.=Nem a tiéd ez a zárt ajtó.
|
||||
a locked door=egy zárt ajtó
|
||||
Wooden Door=Fa ajtó
|
||||
Steel Door=Acél ajtó
|
||||
Glass Door=Üveg ajtó
|
||||
Obsidian Glass Door=Obszidiánüveg ajtó
|
||||
You do not own this trapdoor.=Nem a tiéd ez a csapóajtó.
|
||||
a locked trapdoor=egy zárt csapóajtó
|
||||
Wooden Trapdoor=Fa csapóajtó
|
||||
Steel Trapdoor=Acél csapóajtó
|
||||
Apple Wood Fence Gate=Almafa kerítés kapu
|
||||
Acacia Wood Fence Gate=Akáciafa kerítés kapu
|
||||
Jungle Wood Fence Gate=Dzsungelfa kerítés kapu
|
||||
Pine Wood Fence Gate=Fenyőfa kerítés kapu
|
||||
Aspen Wood Fence Gate=Nyárfa kerítés kapu
|
||||
@@ -1,16 +0,0 @@
|
||||
# textdomain: dye
|
||||
White Dye=Hvid farve
|
||||
Grey Dye=Grå farve
|
||||
Dark Grey Dye=Mørkegrå farve
|
||||
Black Dye=Sort farve
|
||||
Violet Dye=Violet farve
|
||||
Blue Dye=Blå farve
|
||||
Cyan Dye=Cyan farve
|
||||
Dark Green Dye=Mørkegrøn farve
|
||||
Green Dye=Grøn farve
|
||||
Yellow Dye=Gul farve
|
||||
Brown Dye=Brun farve
|
||||
Orange Dye=Orange farve
|
||||
Red Dye=Rød farve
|
||||
Magenta Dye=Magenta farve
|
||||
Pink Dye=Lyserød farve
|
||||
@@ -1,16 +0,0 @@
|
||||
# textdomain: dye
|
||||
White Dye=Tindagai zuria
|
||||
Grey Dye=Tindagai grisa
|
||||
Dark Grey Dye=Tindagai gris iluna
|
||||
Black Dye=Tindagai beltza
|
||||
Violet Dye=Tindagai morea
|
||||
Blue Dye=Tindagai urdina
|
||||
Cyan Dye=Tindaketa ziana
|
||||
Dark Green Dye=Tindagai berde iluna
|
||||
Green Dye=Tindagai berdea
|
||||
Yellow Dye=Tindagai horia
|
||||
Brown Dye=Tindaketa marroia
|
||||
Orange Dye=Tindagai laranja
|
||||
Red Dye=Tindagai gorria
|
||||
Magenta Dye=Tindagai magenta
|
||||
Pink Dye=Tindagai arrosa
|
||||
@@ -1,16 +0,0 @@
|
||||
# textdomain: dye
|
||||
White Dye=Fehér festék
|
||||
Grey Dye=Szürke festék
|
||||
Dark Grey Dye=Sötétszürke festék
|
||||
Black Dye=Fekete festék
|
||||
Violet Dye=Lila festék
|
||||
Blue Dye=Kék festék
|
||||
Cyan Dye=Cián festék
|
||||
Dark Green Dye=Sötétzöld festék
|
||||
Green Dye=Zöld festék
|
||||
Yellow Dye=Sárga festék
|
||||
Brown Dye=Barna festék
|
||||
Orange Dye=Narancs festék
|
||||
Red Dye=Piros festék
|
||||
Magenta Dye=Bíbor festék
|
||||
Pink Dye=Rózsaszín festék
|
||||
@@ -1,28 +0,0 @@
|
||||
# textdomain: farming
|
||||
Hoe=Hakke
|
||||
Seed=Sæd
|
||||
Wooden Hoe=Træhakke
|
||||
Stone Hoe=Stenhakke
|
||||
Steel Hoe=Stålhakke
|
||||
Bronze Hoe=Bronzehakke
|
||||
Mese Hoe=Mesehakke
|
||||
Diamond Hoe=Diamandhakke
|
||||
Wheat Seed=Hvedekorn
|
||||
Wheat=Hvede
|
||||
Flour=Mel
|
||||
Bread=Brød
|
||||
Cotton Seed=Bomuldsfrå
|
||||
Cotton=Bomuld
|
||||
String=Streng
|
||||
Soil=Muld
|
||||
Wet Soil=Våd muld
|
||||
Savanna Soil=Savannejord
|
||||
Wet Savanna Soil=Våd savannejord
|
||||
Desert Sand Soil=Ørkensandsjord
|
||||
Wet Desert Sand Soil=Våd ørkensandsjord
|
||||
Straw=Halm
|
||||
Straw Stair=Halmtrappe
|
||||
Inner Straw Stair=Indre halmtrappe
|
||||
Outer Straw Stair=Ydre halmtrappe
|
||||
Straw Slab=Halmplade
|
||||
Wild Cotton=Vild bomuld
|
||||
@@ -1,34 +0,0 @@
|
||||
# textdomain: farming
|
||||
Hoe=Aitzurra
|
||||
Seed=Hazia
|
||||
Wooden Hoe=Zurezko aitzurra
|
||||
Stone Hoe=Harrizko aitzurra
|
||||
Steel Hoe=Altzairuzko aitzurra
|
||||
Bronze Hoe=Brontzezko aitzurra
|
||||
Mese Hoe=Hileko aitzurra
|
||||
Diamond Hoe=Diamantezko aitzurra
|
||||
Wheat Seed=Gari-hazia
|
||||
Wheat=Garia
|
||||
Flour=Irina
|
||||
Bread=Ogia
|
||||
Cotton Seed=Kotoi-hazia
|
||||
Cotton=Kotoia
|
||||
String=Haria
|
||||
Soil=Laborantza-lurra
|
||||
Wet Soil=Labore-lur ketsua
|
||||
Savanna Soil=Sabanako lurra
|
||||
Wet Savanna Soil=Sabanako lur hezea
|
||||
Desert Sand Soil=Basamortuko harea lantzeko lurra
|
||||
Wet Desert Sand Soil=Basamortuko harea lantzeko lur hezea
|
||||
Straw=Lastoa
|
||||
Straw Stair=Lastozko eskailera
|
||||
Inner Straw Stair=Barruko lastozko eskailera
|
||||
Outer Straw Stair=Kanpoko lastozko eskailera
|
||||
Straw Slab=Lastozko lauza
|
||||
Wild Cotton=Basa-kotoia
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
Dry Soil=Labore lehorreko lurra
|
||||
Wet Dry Soil=Lehor-ke laborantzako lurra
|
||||
@@ -1,28 +0,0 @@
|
||||
# textdomain: farming
|
||||
Hoe=Kapa
|
||||
Seed=Mag
|
||||
Wooden Hoe=Fa kapa
|
||||
Stone Hoe=Kő kapa
|
||||
Steel Hoe=Acél kapa
|
||||
Bronze Hoe=Bronz kapa
|
||||
Mese Hoe=Mese kapa
|
||||
Diamond Hoe=Gyémánt kapa
|
||||
Wheat Seed=Búzamag
|
||||
Wheat=Búza
|
||||
Flour=Liszt
|
||||
Bread=Kenyér
|
||||
Cotton Seed=Gyapotmag
|
||||
Cotton=Gyapot
|
||||
String=Szál
|
||||
Soil=Talaj
|
||||
Wet Soil=Nedves talaj
|
||||
Savanna Soil=Szavanna talaj
|
||||
Wet Savanna Soil=Nedves szavanna talaj
|
||||
Desert Sand Soil=Sivatagi homok talaj
|
||||
Wet Desert Sand Soil=Nedves sivatagi homok talaj
|
||||
Straw=Szalma
|
||||
Straw Stair=Szalma lépcső
|
||||
Inner Straw Stair=Belső szalma lépcső
|
||||
Outer Straw Stair=Külső szalma lépcső
|
||||
Straw Slab=Szalma lap
|
||||
Wild Cotton=Vad gyapot
|
||||
@@ -1,4 +0,0 @@
|
||||
# textdomain: fire
|
||||
Fire=Ild
|
||||
Permanent Fire=Permanent ild
|
||||
Flint and Steel=Flint og stål
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user