Commit Graph

32 Commits

Author SHA1 Message Date
Uberi 4b178bf709 Rename the randomized //set to //mix, style update, document changes. 2014-07-18 15:51:09 -04:00
Uberi 175ac211ca Documentation for `//stack2`, code style fixes, add author section to README. 2014-07-06 19:42:02 -04:00
Uberi 84f0e23d6c Add `worldedit_shortcommands`, which adds aliases to commonly used chat commands that allow users to type in long command names faster. Idea is courtesy of @electricface.
For example, `//move ? 5` can now be written as `//m ? 5`.
2014-02-23 14:16:22 -05:00
Uberi be913e6d8b Fix chat commands display. 2014-01-28 14:14:36 -05:00
electricface 6b50025ccc //fixedpos No commas between the numbers 2014-01-28 12:23:47 +08:00
Uberi 674d6473e4 Improve node inspector to show player axis, replace //scale with //stretch, which supports per-axis stretching (full backwards compatibility retained), and secure schematic file loading functions. 2013-12-20 18:41:13 -05:00
Uberi 203c3da2af Add //about. 2013-08-28 20:28:49 -04:00
Anthony Zhang 416ffb3709 Fix //pyramid examples. 2013-07-31 22:29:01 -04:00
Anthony Zhang b0bf52e9b6 Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged. 2013-07-31 22:15:08 -04:00
Anthony Zhang 3c51ec8c4a //pyramid works along any axis and backwards. Working //clearobjects and //cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers. 2013-07-31 00:02:37 -04:00
Anthony Zhang 49b683f27f Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player. 2013-07-29 12:43:24 -04:00
Anthony Zhang 7e1be63344 Add //fixedpos command and document it. 2013-07-28 17:07:47 -04:00
Anthony Zhang dfcf02bbc2 Add a few notes on air. 2013-07-22 11:04:03 -04:00
Anthony Zhang 0fddd17f23 Add the node inspector, a tool for finding information about nodes. Configurable via the //inspect command. 2013-07-21 17:16:29 -04:00
Anthony Zhang ac5e801834 Even bigger speed gains by using LuaVoxelManipulator in a few choice places! Faster //set, //cylinder, etc., but plenty of room for improvements still. 2013-07-12 14:22:30 -04:00
Anthony Zhang 58970e7fab Clarify the documentation regarding the the positioning of WorldEdit primitives relative to position 1. 2013-06-22 23:05:34 -04:00
Sfan5 a192d51a58 Add initial support for Minetest schematic API
Thanks to kwolekr for the code
2013-06-22 08:25:59 +02:00
Anthony Zhang d4187866db Add `//scale <factor>` command (suggested by Jordach), fix transposition description in docs. 2013-06-18 15:05:49 -04:00
Anthony Zhang 74018dab99 Support descriptions and partial node names in chat commands (e.g., `//set blue lightstone`, `//replace piston_normal_off bronze block`). 2013-06-12 19:59:13 -04:00
Anthony Zhang d52f3d649e Add //unmark chat command, fix position setting not being reset by //reset. 2013-05-15 17:03:26 -04:00
Anthony Zhang 71b6004b92 New commands //hollowdome and //dome, as well as new API functions worldedit.dome and worldedit.hollow_dome. Oh, and spheres generate faster too. 2013-04-27 18:28:20 -04:00
Anthony Zhang 9209d81d20 //metasave and //metaload are now superceded by //save and //load's new functionality. worldedit.deserialize now supports every version of the WorldEdit format that has ever existed, and the new worldedit.valueversion uses file characteristics to determine which type of file format a given file uses. The new WorldEdit file format is the same as the one used by MineTest for serializing data, and is capable of storing arbitrary data, as well as leaving fields for future improvements. In other words, this is the last forward-compatibility breaking change that will be made to the file format. 2013-03-20 17:12:48 -04:00
sfan5 34c4475d06 Fix styling issues in Chat Commands.md 2013-02-23 09:35:16 +01:00
Anthony Zhang 7cf84045d4 Replace //homogenize with //replaceinverse (//homogenize x is equivalent to //replaceinverse air x), add documentation for it. 2013-01-12 18:29:57 -05:00
Anthony Zhang e2f1c4ef17 Add //homogenize, //lua, and //luatransform commands, as well as their documentation. 2013-01-12 18:20:41 -05:00
Anthony Zhang c27ab877f1 New command: //orient, that rotates oriented nodes such as furnaces around the Y-axis by a specified angle. 2013-01-12 16:46:40 -05:00
Anthony Zhang 7cb2df24b8 Change all references of //dig to //fixlight, document the changes, fix a small typo. 2013-01-12 16:02:23 -05:00
Anthony Zhang e5331d39ae Many thanks to Smitje for providing a working example of roations.
Changes: fixed rotation and transposition of non-sqaure regions, makers are now moved to the new region boundaries after rotation/transposition, small consistency fixes, finally fix the /hide command.
2012-12-12 17:17:56 -05:00
Anthony Zhang aa4a70d237 Rename //find to //highlight and worldedit.find to worldedit.highlight, add //allocate and worldedit.allocate as well as related documentation. Improve documentation by fixing a few mistakes and adding return signatures. 2012-10-21 17:49:43 -04:00
Anthony Zhang 5f598db3e6 Implement and document the new //p set1 and //p set2 functionality. 2012-10-18 21:28:58 -04:00
Anthony Zhang 1c31bd7f0d Separate components into separate mods, add visualization API with hide(), suppress(), find(), and restore() for nondestructive node visualization. Corresponding chat commands are //hide, //suppress, //find, and //restore. Commands and functions documented. 2012-10-13 21:45:50 -04:00
Anthony Zhang 12dfbd198d Use modpack for easier installation (idea is taken from cornernote's mod format), fix some grammar in API reference, move chat command reference and API reference to separate files. 2012-10-01 16:20:20 -04:00