James Stevenson
0157ebd683
Try harder to add armor to bones
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Previously, if bones were on a slab, or some non-buildable_to but walkable
node, then the armor would fail to find the bones node (which is Y+1,
typically) and the armor would disappear. This is an attempt to address that.
2016-07-22 10:46:05 -04:00
stujones11
ac414d3df3
Remove admin shield from creative inventory
2016-05-27 19:51:39 +01:00
stujones11
3cf6887abd
Fix undeclared global error in hazmat_suit
2016-05-18 19:42:37 +01:00
stujones11
b14db3c43c
Add missing placer param to locked armor stand, fixes #59
2016-05-11 22:19:13 +01:00
stujones11
8f8c6c6bfa
Merge pull request #56 from Thomas--S/patch-2
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Fix typo
2016-05-11 19:46:48 +01:00
Thomas--S
54ec4b3cef
Fix typo
2016-05-11 19:25:59 +02:00
stujones11
32e87ee543
More armor stand fixes
2016-05-04 18:27:21 +01:00
stujones11
d322a0f110
Modify helmet textures, fixes #49
2016-05-01 20:25:46 +01:00
number Zero
9cc2f3db02
Radiation protection support added
2016-05-01 17:09:07 +01:00
stujones11
ddd7f3786c
Fix disappearing armor stand entities, again...
2016-05-01 16:11:27 +01:00
stujones11
5c5359de4f
Restore armor stand entities when knocked-back by TNT
2016-04-27 18:48:06 +01:00
stujones11
1aa2b769d7
Rebase armor player model, fixes #54
2016-04-24 21:13:45 +01:00
stujones11
5421ce46da
Make armor stands 'blast-proof', fixes #55
2016-04-22 18:53:25 +01:00
stujones11
72cffbae17
Restore moved armor stand objects to original position when possible
2016-04-20 20:26:01 +01:00
stujones11
170ee39aed
Auto remove stray armor stand entities
2016-04-20 18:54:34 +01:00
stujones11
59bbc55b73
Fix armor stand entity duplication bug
2016-04-16 15:36:48 +01:00
stujones11
1dd904f5be
Merge pull request #50 from Thomas--S/patch-1
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Add a locked armor stand
2016-04-13 17:41:37 +01:00
stujones11
9de8cc12bb
Fix disappearing entities when placing stands next to each other
2016-04-10 22:17:45 +01:00
Thomas--S
4e8cf05436
Add a locked armor stand
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This change adds a locked armor stand, so that player can use them savely on multiplayer worlds.
2016-04-10 20:11:53 +02:00
stujones11
b6a44057a6
Fix some tabulation
2016-04-09 01:19:32 +01:00
stujones11
ae33659168
Make cactus leggings inventory image more consistent
2016-04-08 21:35:56 +01:00
stujones11
fb29ce9150
Add a chest-like visible armor stand, closes #48
2016-04-08 20:17:28 +01:00
stujones11
7408ebcd81
Add support for mod managers
2016-03-25 19:52:00 +00:00
stujones11
36737441d4
Merge pull request #45 from tenplus1/patch-7
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Added insta-kill ability for tools/commands
2016-02-14 19:49:09 +00:00
tenplus1
5a112547e6
Added insta-kill ability for tools/commands
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Some armor was too powerful that killing yourself to respawn wouldn't work or instant kill tools for admin didn't have effect, so I've added a check so that if the player is dealt with more than -100 damage points it instantly kills them but doesn't damage armor. Also added /kill command.
2016-02-08 19:05:32 +00:00
stujones11
0d5cf6d58a
Merge pull request #44 from proller/patch-1
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Dont rewrite inventory in creative mode
2016-02-08 03:54:28 +08:00
proller
f17a104ab1
Dont rewrite inventory in creative mode
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happens on first press I if no unified inventory installed
2016-02-07 18:46:37 +03:00
stujones11
f83e7e9984
Merge pull request #43 from tenplus1/patch-6
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admin helmet lets you breathe underwater
2016-01-28 01:35:46 +08:00
stujones11
be1d353ec0
Merge pull request #42 from tenplus1/patch-5
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Add ability to breath underwater
2016-01-28 01:34:45 +08:00
tenplus1
241aa663f1
admin helmet lets you breathe underwater
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added armor_water=1 group to admin helmet so players can breathe underwater.
2016-01-25 14:48:23 +00:00
tenplus1
921e1ace24
Add ability to breath underwater
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Added functionality for armor to have armor_water=1 in groups so that player can breathe underwater.
2016-01-25 14:47:05 +00:00
stujones11
0ec2dbfb36
Update default fire protection nodes, closes #41
2015-12-19 19:25:43 +00:00
stujones11
7fc991765c
Utilize player_on_hpchange callback
2015-12-09 21:03:45 +00:00
stujones11
991d2955e0
Simplify previous commit
2015-12-04 20:37:24 +00:00
stujones11
64ec3dcf93
Allow armor textures to be specified by the tool definition
2015-12-04 18:42:42 +00:00
stujones11
e1caf0ab0c
Bump version to 0.4.5
2015-11-15 22:56:53 +00:00
stujones11
a44d1a2530
Add 'listring' support for inventory mods, closes #38
2015-11-15 21:50:27 +00:00
stujones11
16bc6232ca
Add support for unified inventory 'ui_full' privilege
2015-11-15 19:18:21 +00:00
stujones11
6efe3bf116
Merge pull request #40 from CraigyDavi/prevent-admin-drops
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Prevent admin armor from being dropped
2015-10-30 01:46:19 +08:00
Craig Davison
67867e78ec
Prevent admin armor from being dropped
2015-10-29 14:19:59 +00:00
stujones11
64f6be4d61
Bugfix: invalid capture index with non-english player names, resolves #39
2015-10-17 19:20:28 +01:00
stujones11
741faf3520
Fix support for crafting modpack
2015-09-09 19:07:31 +01:00
stujones11
1c56ee4bd6
Merge pull request #31 from tenplus1/patch-2
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dtime glitches
2015-08-08 18:05:02 +01:00
stujones11
40a3c1e0c4
Include Technic Armor in README.md
2015-07-25 19:11:36 +01:00
stujones11
ae7ad422a5
Belated version string update (oopsie)
2015-07-15 20:52:56 +01:00
stujones11
bad1452e87
Register fire-node overrides at start-up
2015-07-15 19:00:16 +01:00
tenplus1
7cefc1a7ba
dtime glitches
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sometimes dtime isn't registering when armor.update_armor is called and so it never checks for fire resistance on armor meaning cactus is fireproof if ethereal mod is found... we cant have that :) replaced dtime with ARMOR_UPDATE_TIME and it works fine :)
2015-07-15 16:57:17 +01:00
stujones11
8f2badeec3
Add support for unified inventory 'lite' mode
2015-07-01 19:21:14 +01:00
stujones11
734e01e847
Only check for fire damage if valid delta time
2015-05-15 18:39:32 +01:00
stujones11
4eabd8512a
Only round the drop position for bones (deja vu)
2015-05-06 20:59:22 +01:00