thetaepsilon-gamedev
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de44593b41
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move flowable registration for airtight entry panel to devices.lua near node definition
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2017-10-01 18:30:32 +01:00 |
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thetaepsilon-gamedev
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396a4fdacd
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remove register_local_pipes.lua as node registration has been moved to more appropriate files
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2017-10-01 18:23:58 +01:00 |
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thetaepsilon-gamedev
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13383770ef
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move spigot behaviour registration to devices.lua
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2017-10-01 18:18:47 +01:00 |
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thetaepsilon-gamedev
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a1fc493de1
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migrate flowable registration for valve nodes to devices.lua
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2017-10-01 18:05:44 +01:00 |
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thetaepsilon-gamedev
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e6b55028fc
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move pump flow logic registration to devices.lua
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2017-10-01 17:36:03 +01:00 |
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thetaepsilon-gamedev
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caacc2a261
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devices.lua: create local variables for device node names in preparation for flow logic registration
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2017-10-01 17:24:39 +01:00 |
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thetaepsilon-gamedev
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0fb0eab723
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move pipe node registration for new flow logic closer to their definition in pipes.lua
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2017-10-01 16:54:24 +01:00 |
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thetaepsilon-gamedev
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f3cd1b61d7
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new flow logic: flowable_node_registry_install.lua: add registration tracing
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2017-10-01 16:17:35 +01:00 |
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thetaepsilon-gamedev
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d9b616c5f0
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new flow logic: node registry: add initial stub for flow directionality check
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2017-10-01 15:47:21 +01:00 |
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thetaepsilon-gamedev
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f7b1719767
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new flow logic: node registry: split registration functions into seperate file to allow ABM code to inspect tables
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2017-10-01 15:18:00 +01:00 |
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thetaepsilon-gamedev
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3a1edac06c
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new flow logic: register_local_pipes.lua: make spigots work again
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2017-10-01 13:00:41 +01:00 |
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thetaepsilon-gamedev
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e615a1013b
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new flow logic: flowable_node_registry.lua: add output node registration
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2017-10-01 12:45:12 +01:00 |
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thetaepsilon-gamedev
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f3a94fcd24
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new flow logic: abm_register.lua: add register_abm_output routine
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2017-10-01 12:34:20 +01:00 |
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thetaepsilon-gamedev
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15b41d14f3
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new flow logic: abm_register.lua: update doc comments for register_abm_input()
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2017-10-01 12:28:22 +01:00 |
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thetaepsilon-gamedev
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463e7a206a
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new flow logic: abms.lua: start splitting apart spigot code into generalised output ABM
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2017-10-01 12:25:43 +01:00 |
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thetaepsilon-gamedev
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4cf9c90bb9
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new flow logic: register_local_pipes.lua: fix leftover calls to abmregister
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2017-10-01 12:25:03 +01:00 |
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thetaepsilon-gamedev
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3486ee319e
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abms.lua: refactor and generalise run_pump_intake() to allow passing custom intake functions
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2017-10-01 00:44:14 +01:00 |
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thetaepsilon-gamedev
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aee23d7642
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new_flow_logic/register_local_pipes.lua: remove old ABM note in header
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2017-10-01 00:24:45 +01:00 |
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thetaepsilon-gamedev
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ec9cf1df50
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new_flow_logic/flowable_node_registry.lua: integrate existing ABM registration from register_local_pipes.lua
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2017-10-01 00:16:37 +01:00 |
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thetaepsilon-gamedev
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31741e33e2
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new_flow_logic/abms.lua: run_pump_intake(): use passed-in maxpressure instead of table lookup, pass through in abm_register.lua
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2017-10-01 00:00:33 +01:00 |
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thetaepsilon-gamedev
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21892456f5
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init.lua: move non-destructive new_flow_logic code outside if-guard
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2017-09-30 23:55:16 +01:00 |
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thetaepsilon-gamedev
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c3627551b0
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move all current new_flow_logic code to dedicated sub-directory
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2017-09-30 23:42:26 +01:00 |
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thetaepsilon-gamedev
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d69941a0ae
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temporarily move ABM registration out of register_flow_logic.lua to allow refactoring it into flowable registry
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2017-09-30 23:22:04 +01:00 |
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thetaepsilon-gamedev
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afcec82ae3
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register_flow_logic.lua: expose ABM registration functions
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2017-09-30 23:02:11 +01:00 |
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thetaepsilon-gamedev
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aaef5eb22b
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register_flow_logic.lua: factor out per-node input ABM registration
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2017-09-30 22:56:12 +01:00 |
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thetaepsilon-gamedev
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7498a32364
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new_flow_logic.lua: fix callback crash due to check_for_liquids_v2() being moved to sub-table
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2017-09-30 22:46:21 +01:00 |
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thetaepsilon-gamedev
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8dfbcad949
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register_flow_logic.lua: begin refactoring abm registration to allow use by other mods
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2017-09-30 22:41:38 +01:00 |
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thetaepsilon-gamedev
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0251baf692
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new_flow_logic.lua: move logic functions inside pipeworks.flowlogic sub-table
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2017-09-30 21:27:50 +01:00 |
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thetaepsilon-gamedev
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40eeaac2ec
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internal refactoring of flowable node registration in preparation for enhanced flow checking logic
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2017-09-30 21:27:50 +01:00 |
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thetaepsilon-gamedev
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10221c6c15
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add TODO list extracted from new_flow_logic changelog entries
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2017-09-30 21:27:50 +01:00 |
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thetaepsilon-gamedev
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ca4837f1c6
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changelog.txt: back-entries for new flow logic work
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2017-09-30 21:27:50 +01:00 |
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Vanessa Ezekowitz
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879b4489b2
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Merge pull request #202 from thetaepsilon-gamedev/master
start of new_flow_logic reimplementation
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2017-09-30 08:52:13 -04:00 |
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thetaepsilon-gamedev
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1666dfc2c7
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register_flow_logic.lua: add author notice
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2017-09-27 17:54:13 +01:00 |
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thetaepsilon-gamedev
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9d01482488
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init.lua: add missing dofile for new flow logic
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2017-09-27 17:53:08 +01:00 |
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thetaepsilon-gamedev
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3e827c23b9
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flowing_logic.lua: separate out new logic into seperate file
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2017-09-27 17:49:49 +01:00 |
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thetaepsilon-gamedev
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2d70d2b657
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init.lua: turn off by-default new flow logic for now
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2017-09-27 17:37:46 +01:00 |
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thetaepsilon-gamedev
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df8ef255a3
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flowing_logic.lua: add new spigot code + ABM registration
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2017-09-27 17:25:16 +01:00 |
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thetaepsilon-gamedev
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69133818f7
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pipes.lua: split out new flow logic registration and make it respect feature toggles
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2017-09-27 17:01:46 +01:00 |
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thetaepsilon-gamedev
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d6dcd51302
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devices.lua: replace calls to add_node() with swap_node() to preserve node metadata
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2017-09-27 16:42:15 +01:00 |
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thetaepsilon-gamedev
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c3708b154c
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flowing_logic.lua: fix pressure limit bug due to accessing non-existant variable
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2017-09-27 16:32:22 +01:00 |
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thetaepsilon-gamedev
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67350b55bb
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pipes.lua: wire up pump intake ABM and add pumps to balancing logic
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2017-09-27 16:20:07 +01:00 |
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thetaepsilon-gamedev
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c5e5aa069f
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flowing_logic.lua: add start of new pump handler code
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2017-09-27 16:02:30 +01:00 |
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thetaepsilon-gamedev
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6a0fe9f3c0
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flowing_logic.lua: add new version of check_for_liquids()
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2017-09-27 15:49:03 +01:00 |
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thetaepsilon-gamedev
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59ac978093
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pipes.lua: place old ABM code registration behind if-guard for new flag
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2017-09-27 15:19:20 +01:00 |
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thetaepsilon-gamedev
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64a5b18e89
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flowing_logic.lua: implement initital pressure balancing behaviour
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2017-09-27 14:59:25 +01:00 |
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thetaepsilon-gamedev
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f82570f580
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initial stub patches to re-implement new_flow_logic
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2017-09-27 14:14:33 +01:00 |
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Vanessa Ezekowitz
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2adcd3e777
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hard dep on mesecons
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2017-09-27 02:23:28 -04:00 |
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Thomas--S
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cf93eca017
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Replace old nodeupdate() with new minetest.check_for_falling() (#200)
Otherwise pipeworks crashes on 0.5.0-dev.
This is not tested, but should work.
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2017-09-25 23:55:11 -04:00 |
|
DS
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b2bb4c5280
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make the filters use ghostitems (#197)
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2017-09-25 23:22:25 -04:00 |
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DS
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736d67784c
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fix digiline_filter crashing when getting a string as count (#196)
* fix digiline_filter crashing when getting a string as count
* move it to somewhere else
* 🐈
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2017-09-25 23:21:49 -04:00 |
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