Commit Graph

55 Commits

Author SHA1 Message Date
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2d786b8318 Set 2d noise spread z = 1, chulensxz z = 1. Create noise objects once on first mapchunk generation 2014-12-15 02:01:02 +00:00
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7f28c5b849 Update liquids for river flow. Liquid range 2. Double biome size. More volcanos. Regeneration by chat command 2014-08-21 00:58:55 +01:00
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c0802ab89b Faster mapgen: use voxelmanip for ungen check and scanning chunk below. Use sidelen not 80 2014-07-26 20:07:42 +01:00
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0a51271786 Register acacia/pine wood stairs and slabs 2014-06-16 02:59:02 +01:00
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fe1e55fb17 Added sapling textures 2014-06-11 05:08:05 +01:00
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fe89e76758 All 4 saplngs, grown by LVM. nodeupdate(pos) to spread luxore light. Wider ore seams 2014-06-10 01:26:45 +01:00
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cc4e445d5b No luxore abm. Terblen exponent returns. Bugfix: enable xlscale. Grass, flowers return to forest, grassland 2014-05-07 18:48:59 +01:00
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b804a06c64 Bugfix spawn player function 2014-05-06 03:23:17 +01:00
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37bc4d25b2 New rivergen tuned. Independant vertical ore scale 2014-05-05 11:27:50 +01:00
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a871585a5e Less grasses, shrubs. Stone waterseal around streams. Fog in humod valleys 2014-05-02 16:37:22 +01:00
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e3d448a3ec New river generation from riverdev mod 2014-05-01 12:44:35 +01:00
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dfb5a5660f Remove unnecessary smooth 3D noises. Squash 3D noise vertical scales. Flatter lowlands 2014-04-30 07:32:01 +01:00
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123ab76e4f Craft 8 lights at once. Mid colour blend water. Flatter lowlands: terblen exponent, vary canexp, canamp. Grassy sides on mod grass 2014-04-22 14:21:21 +01:00
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c6acea60cb Y = 47 bugfix: add snowblocks in chunk above during overgen 2014-04-20 08:13:14 +01:00
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410f1b39d1 Snowy berg if humid. Harmonic noise returns. Flatter lowlands. New node icydirt: tundra surface 2014-04-19 19:52:33 +01:00
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ba596b269f Bugfix spawn function. 2 iron ore layers per 512n 2014-04-17 14:16:51 +01:00
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d2d8c88571 Terrain, biome noises tuned. More floatlands. Bugfix: set under table to 0 2014-04-16 12:31:00 +01:00
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aab16376e6 Icesheet/bergs with fissures, snowblocks. Bugix: initialise under table 2014-04-16 08:33:08 +01:00
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9e4bc49b28 Acacia and pine wood. Varying sandline, dunes, dune grass. Lavacooling abm. New appletree 2014-04-15 08:03:32 +01:00
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903acd2ae0 acaciatree, pinetree nodes. bugix spawn function. biome blend 2014-04-14 06:01:05 +01:00
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b1f138c74c Thicker redstone, ice thickens with cold, papyrus on riverbanks not beaches 2014-04-13 10:03:51 +01:00
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e3d4a03b96 Remove faults/cliffs and 2 noises, fresh ice in tundra 2014-04-12 10:29:02 +01:00
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241379f792 Voxelmanip lighting bugfix 2014-04-11 06:43:57 +01:00
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5470dd045d Quadrupled coal seams. wider seams. lux ore as a seam. no jungletree roots. modulate cliffs with strata noise 2014-04-11 05:57:49 +01:00
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eaffef96a5 Cook redcobble to desert stone, luxore in fissures, luxcrystals, lights, more ores 2014-04-10 05:27:59 +01:00
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5341ddfcf9 Fresh ice, red cobble, redo clouds with existing noises 2014-04-09 06:06:10 +01:00
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b463ff7aa5 Less obsidian mess 2014-04-04 07:17:26 +01:00
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00453be530 Volcanos/lava level tuned, retune arctan grad, mod clouds return at y=256, no dark clouds 2014-04-04 02:34:26 +01:00
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cb732b1577 Tune volcanos, lava flows again, no flagmask 0.4.9dev compatible 2014-04-03 05:37:53 +01:00
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47c8204d4a Rivers continuous over faults, new appletree, remove lavacooling abms, tune volcanos 2014-04-02 11:26:42 +01:00
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5ea4bd4918 Volcano taper wall, deeper rivers, more river sand 2014-04-02 02:44:33 +01:00
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6a49a77032 Obsidian volcanos, stacked realm/singlenode options, bugfixes 2014-04-01 10:12:30 +01:00
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d5097935cf Add snowy plains biome to make grid of 9 biomes 2014-04-01 04:28:21 +01:00
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e7295638ed Singlenode realm, water y = 1, auto spawn on low land, acacialeaf 2014-04-01 01:39:57 +01:00
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db9094fbe8 Turquoise freshwater. Magma rising under ridges. Lavacooling 2014-03-31 09:33:38 +01:00
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1049f85e88 Register buckets. remove leafdecay, grass function. watershed:appleaf. tune temp/humid params 2014-03-31 05:16:20 +01:00
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0314e6f2ed Magma rising at ridges, lavacooling, new pinetrees 2014-03-30 07:34:18 +01:00
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35e3ac6b47 Bugfix missing tundra surface 2014-03-29 06:32:07 +00:00
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72c1fab95d Perlinmap overgen plus 'get node' scanning, lower sea level, remove soil table 2014-03-29 00:57:57 +00:00
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608332334f Fix/more sandstone strata, testing new mapgen params 2014-03-25 04:08:40 +00:00
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6c11296eba Fix water tiles, new jungletrees, set continent parameters 2014-03-24 02:38:56 +00:00
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9f0b9d6137 Flower colour areas, faults/cliffs, desert stone as layer, climbable jungletrees 2014-03-22 06:40:39 +00:00
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9c85ca40f9 Clay at mid temperature 2014-03-12 01:01:46 +00:00
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7fd9ef3625 Sandstone strata and web of ore veins 2014-03-08 07:31:41 +00:00
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df47aa52e0 Refine ores hehe 2014-03-06 14:27:08 +00:00
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532ca01bd1 Ores and sandstone as sloping veins and strata 2014-03-05 10:41:34 +00:00
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907856ada4 Ores below surface, 3D temp/humid biome system, add tundra, develop grasslands, darkclouds return 2014-02-25 18:14:54 +00:00
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d7152f18bd Soil depth table > tree roots. Dirt/sand on floatlands. math.abs() 'planetlike' 3D biomes 2014-02-24 11:56:37 +00:00
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9f6f937193 Clouds, cacti, papyrus, ice, dry shrubs, savanna, golden grass, dry grass. Arctan gradient for floatlands 2014-02-20 12:24:02 +00:00
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047ed04978 16x16 clouds, cacti, papyrus, ice, dryshrubs 2014-02-20 07:18:40 +00:00