remove builtin protection and register them with areas:registerProtectionCondition
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110
internal.lua
110
internal.lua
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@ -206,60 +206,10 @@ function areas:getChildren(id)
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return children
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end
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-- Checks if the user has sufficient privileges.
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-- If the player is not a administrator it also checks
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-- if the area intersects other areas that they do not own.
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-- Also checks the size of the area and if the user already
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-- has more than max_areas.
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-- checks all possible restrictions registered with
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-- areas:registerProtectionCondition
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-- builtin callbacks below
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function areas:canPlayerAddArea(pos1, pos2, name)
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local privs = minetest.get_player_privs(name)
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if privs.areas then
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return true
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end
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-- Check self protection privilege, if it is enabled,
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-- and if the area is too big.
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if not self.config.self_protection or
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not privs[areas.config.self_protection_privilege] then
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return false, S("Self protection is disabled or you do not have"
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.." the necessary privilege.")
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end
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local max_size = privs.areas_high_limit and
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self.config.self_protection_max_size_high or
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self.config.self_protection_max_size
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if
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(pos2.x - pos1.x + 1) > max_size.x or
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(pos2.y - pos1.y + 1) > max_size.y or
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(pos2.z - pos1.z + 1) > max_size.z then
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return false, S("Area is too big.")
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end
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-- Check number of areas the user has and make sure it not above the max
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local count = 0
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for _, area in pairs(self.areas) do
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if area.owner == name then
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count = count + 1
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end
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end
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local max_areas = privs.areas_high_limit and
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self.config.self_protection_max_areas_high or
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self.config.self_protection_max_areas
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if count >= max_areas then
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return false, S("You have reached the maximum amount of"
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.." areas that you are allowed to protect.")
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end
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-- Check intersecting areas
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local can, id = self:canInteractInArea(pos1, pos2, name)
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if not can then
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local area = self.areas[id]
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return false, S("The area intersects with @1 [@2] (@3).",
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area.name, id, area.owner)
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end
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local allowed = true
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local errMsg
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for i=1, #areas.registered_protection_conditions do
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@ -278,6 +228,64 @@ function areas:canPlayerAddArea(pos1, pos2, name)
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return allowed, errMsg
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end
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-- Checks if the user has sufficient privileges.
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areas:registerProtectionCondition(function(pos1, pos2, name)
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local privs = minetest.get_player_privs(name)
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if privs.areas then
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-- always allow administrators to create areas
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return true
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end
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-- Check self protection privilege
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if not areas.config.self_protection or
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not privs[areas.config.self_protection_privilege] then
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return false, S("Self protection is disabled or you do not have"
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.." the necessary privilege.")
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end
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end)
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-- check if the area is too big
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areas:registerProtectionCondition(function(pos1, pos2, name)
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local privs = minetest.get_player_privs(name)
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local max_size = privs.areas_high_limit and
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areas.config.self_protection_max_size_high or
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areas.config.self_protection_max_size
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if
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(pos2.x - pos1.x + 1) > max_size.x or
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(pos2.y - pos1.y + 1) > max_size.y or
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(pos2.z - pos1.z + 1) > max_size.z then
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return false, S("Area is too big.")
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end
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end)
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-- Check number of areas the user has and make sure it not above the max
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areas:registerProtectionCondition(function(pos1, pos2, name)
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local privs = minetest.get_player_privs(name)
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local count = 0
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for _, area in pairs(areas.areas) do
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if area.owner == name then
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count = count + 1
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end
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end
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local max_areas = privs.areas_high_limit and
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areas.config.self_protection_max_areas_high or
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areas.config.self_protection_max_areas
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if count >= max_areas then
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return false, S("You have reached the maximum amount of"
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.." areas that you are allowed to protect.")
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end
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end)
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-- checks if the area intersects other areas that the player do not own.
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areas:registerProtectionCondition(function(pos1, pos2, name)
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local can, id = areas:canInteractInArea(pos1, pos2, name)
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if not can then
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local area = areas.areas[id]
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return false, S("The area intersects with @1 [@2] (@3).",
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area.name, id, area.owner)
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end
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end)
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-- Given a id returns a string in the format:
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-- "name [id]: owner (x1, y1, z1) (x2, y2, z2) -> children"
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function areas:toString(id)
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