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29 Commits
1.11.2 ... 1.13

Author SHA1 Message Date
a0a3394e18 Add API to manage waypoints 2023-01-07 12:47:45 +01:00
d9a16bf39d Bump version 2022-12-05 03:08:19 +01:00
2a2837dd0c Minor cleaning 2022-12-01 20:28:44 +01:00
080579b2a4 Show player name based on nametag 2022-12-01 20:23:53 +01:00
b711f8f195 API doc clarification 2022-11-12 19:54:17 +01:00
00a258afea Show colored itemstacks the right way 2022-10-02 14:38:49 +02:00
dd8657ab56 Waypoint viewer: use an animate flag 2022-10-02 13:49:06 +02:00
34fa63519e Minor tweak 2022-09-28 15:31:39 +02:00
066e0a5d9d Improve wording 2022-09-26 03:17:34 +02:00
8fc01b7ece Minor cleaning 2022-09-25 18:57:27 +02:00
a1af79a870 Minor cleaning 2022-09-25 18:16:17 +02:00
a5ceae07d7 Oopsie 2022-09-25 17:43:07 +02:00
7f437b21f4 Bump version 2022-09-25 17:22:38 +02:00
e8a811f72c Save more settings accross restarts 2022-09-25 17:22:36 +02:00
4c4911eb4f Fix 2022-09-25 16:55:41 +02:00
325d6f30be 🚀 Greatly improve Progressive Mode look 2022-09-25 16:23:11 +02:00
05995a22df Add sound for skins 2022-09-24 16:24:01 +02:00
32594e7552 Small fix 2022-09-24 14:30:45 +02:00
27ed1f02e6 More cleaning 2022-09-24 14:23:47 +02:00
916e80f2c3 Cleanup vectors 2022-09-24 13:46:50 +02:00
c42ea6c005 Minor tweak 2022-09-20 01:12:07 +02:00
da91223c4d Bump version 2022-09-18 14:24:45 +02:00
408267754c API.md: rewrite some parts 2022-09-15 12:28:23 +02:00
b4de48370a HUD: small tweak 2022-09-14 15:37:29 +02:00
477efe56d3 Bump version 2022-09-04 19:17:42 +02:00
8afb51dae8 Some cleaning 2022-09-04 19:12:57 +02:00
734b09b69f Minor cleaning 2022-08-29 11:29:09 +02:00
1560d59d4a Bump version 2022-08-28 16:36:30 +02:00
e4e175a775 Minor tweak 2022-08-28 16:36:08 +02:00
26 changed files with 546 additions and 358 deletions

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@ -31,6 +31,7 @@ exclude_files = {
"tests/test_custom_recipes.lua",
"tests/test_operators.lua",
"tests/test_tabs.lua",
"tests/test_waypoints.lua",
".install",
".luarocks",

91
API.md
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@ -12,40 +12,50 @@ Custom tabs can be added to the `i3` inventory as follow (example):
```Lua
i3.new_tab("stuff", {
description = "Stuff",
image = "image.png", -- Optional, adds an image next to the tab description
image = "image.png", -- Optional, add an image next to the tab description
-- Determine if the tab is visible by a player, `false` or `nil` hide the tab
--
-- The functions below are all optional
--
-- Determine if the tab is visible by a player, return false to hide the tab
access = function(player, data)
local name = player:get_player_name()
return name == "singleplayer"
end,
formspec = function(player, data, fs)
fs("label[3,1;This is just a test]")
fs("label", 3, 1, "Just a test")
fs"label[3,2;Lorem Ipsum]"
-- No need to return anything
end,
-- Events handling happens here
fields = function(player, data, fields)
if fields.mybutton then
-- Do things
end
i3.set_fs(player) -- Update the formspec, mandatory
end,
})
```
- `player` is an `ObjectRef` to the user.
- `data` are the user data.
- `fs` is the formspec table which is callable with a metamethod. Each call adds a new entry.
- `fs` is the formspec table which is callable with a metamethod. Every call adds a new entry.
#### `i3.set_fs(player)`
Updates the current formspec.
Update the current formspec.
#### `i3.remove_tab(tabname)`
Deletes a tab by name.
Delete a tab by name.
#### `i3.get_current_tab(player)`
Returns the current player tab. `player` is an `ObjectRef` to the user.
Return the current player tab. `player` is an `ObjectRef` to the user.
#### `i3.set_tab(player[, tabname])`
@ -54,7 +64,7 @@ Sets the current tab by name. `player` is an `ObjectRef` to the user.
#### `i3.override_tab(tabname, def)`
Overrides a tab by name. `def` is the tab definition like seen in `i3.set_tab`.
Override a tab by name. `def` is the tab definition like seen in `i3.set_tab`
#### `i3.tabs`
@ -68,9 +78,11 @@ Custom recipes are nonconventional crafts outside the main crafting grid.
They can be registered in-game dynamically and have a size beyond 3x3 items.
**Note:** the registration format differs from the default registration format in everything.
The width is automatically calculated depending where you place the commas. Look at the examples attentively.
The width is automatically calculated depending where you place the commas.
#### Registering a custom crafting type (example)
Examples:
#### Registering a custom crafting type
```Lua
i3.register_craft_type("digging", {
@ -79,7 +91,7 @@ i3.register_craft_type("digging", {
})
```
#### Registering a custom crafting recipe (examples)
#### Registering a custom crafting recipe
```Lua
i3.register_craft {
@ -159,7 +171,7 @@ mode is implemented as a recipe filter.
#### `i3.add_recipe_filter(name, function(recipes, player))`
Adds a recipe filter with the given `name`. The filter function returns the
Add a recipe filter with the given `name`. The filter function returns the
recipes to be displayed, given the available recipes and an `ObjectRef` to the
user. Each recipe is a table of the form returned by
`minetest.get_craft_recipe`.
@ -181,7 +193,7 @@ end)
#### `i3.set_recipe_filter(name, function(recipe, player))`
Removes all recipe filters and adds a new one.
Remove all recipe filters and add a new one.
#### `i3.recipe_filters`
@ -207,7 +219,7 @@ Notes:
#### `i3.add_search_filter(name, function(item, values))`
Adds a search filter.
Add a search filter.
The search function must return a boolean value (whether the given item should be listed or not).
- `name` is the filter name.
@ -241,7 +253,7 @@ Sorting methods are used to filter the player's main inventory.
#### `i3.add_sorting_method(name, def)`
Adds a player inventory sorting method.
Add a player inventory sorting method.
- `name` is the method name.
- `def` is the method definition.
@ -276,7 +288,7 @@ A table containing all sorting methods.
#### `i3.compress(item, def)`
Adds a new group of items to compress.
Add a new group of items to compress.
- `item` is the item which represent the group of compressed items.
- `def` is a table specifying the substring replace patterns to be used.
@ -297,11 +309,54 @@ A map of all compressed item groups, indexed by stereotypes.
---
### Waypoints
`i3` allows you to manage the waypoints of a specific player.
#### `i3.add_waypoint(player_name, def)`
Add a waypoint to specific player.
- `player_name` is the player name.
- `def` is the waypoint definition table.
Example:
```Lua
i3.add_waypoint("Test", {
player = "singleplayer",
pos = {x = 0, y = 2, z = 0},
color = 0xffff00,
-- image = "heart.png" (optional)
})
```
#### `i3.remove_waypoint(player_name, waypoint_name)`
Remove a waypoint for specific player.
- `player_name` is the player name.
- `waypoint_name` is the waypoint name.
Example:
```Lua
i3.remove_waypoint("singleplayer", "Test")
```
#### `i3.get_waypoints(player_name)`
Return a table of all waypoints of a specific player.
- `player_name` is the player name.
---
### Miscellaneous
#### `i3.hud_notif(name, msg[, img])`
Shows a Steam-like HUD notification on the bottom-right corner of the screen (experimental).
Show a Steam-like HUD notification on the bottom-right corner of the screen (experimental).
- `name` is the player name.
- `msg` is the HUD message to show.
@ -309,7 +364,7 @@ Shows a Steam-like HUD notification on the bottom-right corner of the screen (ex
#### `i3.get_recipes(item)`
Returns a table of recipes and usages of `item`.
Return a table of recipes and usages of `item`.
#### `i3.export_url`

View File

@ -1,6 +1,6 @@
![logo](https://user-images.githubusercontent.com/7883281/145490041-d91d6bd6-a654-438d-b208-4d5736845ab7.png)
[![MIT License](https://img.shields.io/apm/l/atomic-design-ui.svg?)](https://github.com/tterb/atomic-design-ui/blob/master/LICENSEs) [![GitHub Release](https://img.shields.io/github/release/minetest-mods/i3.svg?style=flat)]() ![workflow](https://github.com/minetest-mods/i3/actions/workflows/luacheck.yml/badge.svg) [![ContentDB](https://content.minetest.net/packages/jp/i3/shields/downloads/)](https://content.minetest.net/packages/jp/i3/) [![PayPal](https://img.shields.io/badge/paypal-donate-yellow.svg)](https://www.paypal.me/jpg84240)
[![GitHub Release](https://img.shields.io/github/release/minetest-mods/i3.svg?style=flat)]() ![workflow](https://github.com/minetest-mods/i3/actions/workflows/luacheck.yml/badge.svg) [![ContentDB](https://content.minetest.net/packages/jp/i3/shields/downloads/)](https://content.minetest.net/packages/jp/i3/) [![PayPal](https://img.shields.io/badge/paypal-donate-yellow.svg)](https://www.paypal.me/jpg84240)
#### **`i3`** is a next-generation inventory for Minetest.

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@ -20,7 +20,7 @@ local function lf(path)
end
i3 = {
version = 1112,
version = 113,
data = core.deserialize(storage:get_string"data") or {},
settings = {
@ -38,7 +38,6 @@ i3 = {
damage_enabled = core.settings:get_bool"enable_damage",
progressive_mode = core.settings:get_bool"i3_progressive_mode",
item_compression = core.settings:get_bool("i3_item_compression", true),
},
categories = {
@ -52,15 +51,28 @@ i3 = {
saves = { -- Metadata to save
bag = true,
home = true,
sort = true,
collapse = true,
font_size = true,
hide_tabs = true,
waypoints = true,
inv_items = true,
auto_sorting = true,
inv_compress = true,
known_recipes = true,
wielditem_hud = true,
ignore_hotbar = true,
reverse_sorting = true,
legacy_inventory = true,
},
default_data = {
sort = 1,
font_size = 0,
collapse = true,
inv_compress = true,
},
files = {
api = lf"/src/api.lua",
bags = lf"/src/bags.lua",
@ -99,6 +111,7 @@ i3 = {
i3.files.common()
i3.files.api(http)
i3.files.compress()
i3.files.detached()
i3.files.groups()
i3.files.callbacks(http, storage)
@ -108,7 +121,8 @@ end
if i3.settings.debug_mode then
lf("/tests/test_tabs.lua")()
lf("/tests/test_operators.lua")()
lf("/tests/test_waypoints.lua")()
-- lf("/tests/test_operators.lua")()
lf("/tests/test_compression.lua")()
lf("/tests/test_custom_recipes.lua")()
end

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@ -1,5 +1,2 @@
# The progressive mode shows recipes you can craft from items you ever had in your inventory.
i3_progressive_mode (Learn crafting recipes progressively) bool false
# Regroup the items of the same type in the item list.
i3_item_compression (Regroup items of the same type) bool true

BIN
sounds/i3_achievement.ogg Normal file

Binary file not shown.

BIN
sounds/i3_skin_change.ogg Normal file

Binary file not shown.

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@ -1,10 +1,10 @@
local http = ...
local make_fs, get_inventory_fs = i3.files.gui()
IMPORT("gmatch", "split")
IMPORT("S", "err", "fmt", "reg_items")
IMPORT("sorter", "sort_inventory")
IMPORT("sorter", "sort_inventory", "play_sound")
IMPORT("get_player_by_name", "add_hud_waypoint")
IMPORT("sort", "concat", "copy", "insert", "remove")
IMPORT("gmatch", "split", "S", "err", "fmt", "reg_items", "pos_to_str")
IMPORT("true_str", "true_table", "is_str", "is_func", "is_table", "clean_name")
function i3.register_craft_type(name, def)
@ -204,10 +204,10 @@ function i3.remove_tab(name)
return err "i3.remove_tab: tab name missing"
end
for i, def in ipairs(i3.tabs) do
if name == def.name then
for i = #i3.tabs, 1, -1 do
local def = i3.tabs[i]
if def and name == def.name then
remove(i3.tabs, i)
break
end
end
end
@ -315,7 +315,6 @@ function i3.hud_notif(name, msg, img)
end
local data = i3.data[name]
if not data then
return err "i3.hud_notif: no player data initialized"
end
@ -323,8 +322,10 @@ function i3.hud_notif(name, msg, img)
data.show_hud = true
data.hud_msg = msg
play_sound(name, "i3_achievement", 1.0)
if img then
data.hud_img = fmt("%s^[resize:16x16", img)
data.hud_img = fmt("%s^[resize:64x64", img)
end
end
@ -356,3 +357,76 @@ i3.add_sorting_method("numerical", {
return list
end,
})
function i3.add_waypoint(name, def)
if not true_str(name) then
return err "i3.add_waypoint: name missing"
elseif not true_table(def) then
return err "i3.add_waypoint: definition missing"
elseif not true_str(def.player) then
return err "i3.add_waypoint: player name missing"
end
local data = i3.data[def.player]
if not data then
return err "i3.add_waypoint: no player data initialized"
end
local player = get_player_by_name(def.player)
local id = player and add_hud_waypoint(player, name, def.pos, def.color, def.image) or nil
insert(data.waypoints, {
name = name,
pos = pos_to_str(def.pos, 1),
color = def.color,
image = def.image,
id = id,
})
if data.subcat == 5 then
data.scrbar_inv += 1000
end
i3.set_fs(player)
end
function i3.remove_waypoint(player_name, name)
if not true_str(player_name) then
return err "i3.remove_waypoint: player name missing"
elseif not true_str(name) then
return err "i3.remove_waypoint: waypoint name missing"
end
local data = i3.data[player_name]
if not data then
return err "i3.remove_waypoint: no player data initialized"
end
local player = get_player_by_name(player_name)
for i = #data.waypoints, 1, -1 do
local waypoint = data.waypoints[i]
if waypoint and name == waypoint.name then
if player then
player:hud_remove(waypoint.id)
end
remove(data.waypoints, i)
end
end
i3.set_fs(player)
end
function i3.get_waypoints(player_name)
if not true_str(player_name) then
return err "i3.get_waypoints: player name missing"
end
local data = i3.data[player_name]
if not data then
return err "i3.get_waypoints: no player data initialized"
end
return data.waypoints
end

View File

@ -2,7 +2,7 @@ local replacements = {fuel = {}}
local http = ...
IMPORT("maxn", "copy", "insert", "sort", "match", "sub")
IMPORT("true_str", "is_table", "valid_item", "table_merge", "table_replace", "rcp_eq")
IMPORT("true_str", "is_table", "valid_item", "table_merge", "table_replace", "table_eq")
IMPORT("fmt", "reg_items", "reg_aliases", "reg_nodes", "is_cube", "get_cube", "ItemStack")
IMPORT("is_group", "extract_groups", "item_has_groups", "groups_to_items", "get_group_stereotype")
@ -248,11 +248,7 @@ local old_clear_craft = core.clear_craft
core.clear_craft = function(def)
old_clear_craft(def)
if true_str(def) then
return -- TODO
elseif is_table(def) then
return -- TODO
end
-- TODO: hide in crafting guide
end
local function resolve_aliases(hash)
@ -274,7 +270,7 @@ local function resolve_aliases(hash)
local rcp_new = copy(i3.recipes_cache[newname][j])
rcp_new.output = oldname
if rcp_eq(rcp_old, rcp_new) then
if table_eq(rcp_old, rcp_new) then
similar = true
break
end

View File

@ -1,7 +1,6 @@
local http, storage = ...
local init_bags = i3.files.bags()
local fill_caches = i3.files.caches(http)
local init_detached = i3.files.detached()
local init_hud = i3.files.hud()
local set_fs = i3.set_fs
@ -148,10 +147,6 @@ if core.global_exists"skins" then
i3.modules.skins = true
end
if core.global_exists"hb" then
i3.modules.hudbars = true
end
if core.global_exists"awards" then
i3.modules.awards = true
@ -208,6 +203,15 @@ local function init_data(player, info)
i3.data[name] = i3.data[name] or {}
local data = i3.data[name]
for k, v in pairs(i3.default_data) do
local val = data[k]
if val == nil then
val = v
end
data[k] = val
end
data.player_name = name
data.filter = ""
data.pagenum = 1
@ -216,17 +220,11 @@ local function init_data(player, info)
data.items_raw = i3.init_items
data.favs = {}
data.show_setting = "home"
data.ignore_hotbar = false
data.auto_sorting = false
data.reverse_sorting = false
data.inv_compress = true
data.crafting_counts = {}
data.sort = 1
data.tab = 1
data.itab = 1
data.subcat = 1
data.scrbar_inv = 0
data.font_size = data.font_size or 0
data.lang_code = get_lang_code(info)
data.fs_version = info.formspec_version
@ -263,7 +261,6 @@ insert(core.registered_on_joinplayers, 1, function(player)
init_data(player, info)
init_bags(player)
init_detached(player)
init_hud(player)
end)

View File

@ -1,8 +1,8 @@
local vec = vector.new
local ItemStack = ItemStack
local loadstring = loadstring
local reg_items = core.registered_items
local translate = core.get_translated_string
local vec_new, vec_add, vec_mul = vector.new, vector.add, vector.multiply
local sort, concat, insert = table.sort, table.concat, table.insert
local min, floor, ceil = math.min, math.floor, math.ceil
local fmt, find, match, gmatch, sub, split, lower, upper =
@ -216,18 +216,22 @@ local function array_diff(t1, t2)
return diff
end
local function rcp_eq(rcp, rcp2)
if rcp.type ~= rcp2.type then return end
if rcp.width ~= rcp2.width then return end
if #rcp.items ~= #rcp2.items then return end
if rcp.output ~= rcp2.output then return end
local function table_eq(t1, t2)
local ty1, ty2 = type(t1), type(t2)
if ty1 ~= ty2 then return end
for i, item in pairs(rcp.items) do
if item ~= rcp2.items[i] then return end
if ty1 ~= "table" and ty2 ~= "table" then
return t1 == t2
end
for i, item in pairs(rcp2.items) do
if item ~= rcp.items[i] then return end
for k, v in pairs(t1) do
local v2 = t2[k]
if v2 == nil or not table_eq(v, v2) then return end
end
for k, v in pairs(t2) do
local v1 = t1[k]
if v1 == nil or not table_eq(v1, v) then return end
end
return true
@ -323,8 +327,12 @@ local function apply_recipe_filters(recipes, player)
return recipes
end
local function recipe_filter_set()
return next(i3.recipe_filters)
end
local function compression_active(data)
return i3.settings.item_compression and not next(i3.recipe_filters) and data.filter == ""
return data.collapse and not recipe_filter_set() and data.filter == ""
end
local function compressible(item, data)
@ -372,7 +380,7 @@ local function spawn_item(player, stack)
local dir = player:get_look_dir()
local ppos = player:get_pos()
ppos.y = ppos.y + player:get_properties().eye_height
local look_at = vec_add(ppos, vec_mul(dir, 1))
local look_at = ppos + dir
core.add_item(look_at, stack)
end
@ -469,9 +477,9 @@ local function safe_teleport(player, pos)
play_sound(name, "i3_teleport", 0.8)
local vel = player:get_velocity()
player:add_velocity(vec_mul(vel, -1))
player:add_velocity(-vel)
local p = vec_new(pos)
local p = vec(pos)
p.y += 0.25
player:set_pos(p)
@ -605,13 +613,15 @@ local function reset_data(data)
end
end
local function add_hud_waypoint(player, name, pos, color)
local function add_hud_waypoint(player, name, pos, color, image)
return player:hud_add {
hud_elem_type = "waypoint",
hud_elem_type = image and "image_waypoint" or "waypoint",
name = name,
text = "m",
text = image or "m",
scale = {x = 5, y = 5},
world_pos = pos,
number = color,
image = image,
z_index = -300,
}
end
@ -680,6 +690,7 @@ local _ = {
get_recipes = get_recipes,
sort_inventory = sort_inventory,
sort_by_category = sort_by_category,
recipe_filter_set = recipe_filter_set,
apply_recipe_filters = apply_recipe_filters,
-- Type checks
@ -764,7 +775,7 @@ local _ = {
is_table = is_table,
table_merge = table_merge,
table_replace = table_replace,
rcp_eq = rcp_eq,
table_eq = table_eq,
array_diff = array_diff,
-- Math
@ -776,12 +787,8 @@ local _ = {
random = math.random,
-- Vectors
vec_new = vector.new,
vec_add = vector.add,
vec_sub = vector.subtract,
vec_mul = vector.multiply,
vec = vector.new,
vec_round = vector.round,
vec_eq = vector.equals,
}
function i3.get(...)

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@ -1,5 +1,5 @@
local set_fs = i3.set_fs
IMPORT("fmt", "play_sound", "create_inventory")
IMPORT("play_sound", "create_inventory")
local trash = create_inventory("i3_trash", {
allow_put = function(_, _, _, stack)
@ -22,15 +22,3 @@ local trash = create_inventory("i3_trash", {
})
trash:set_size("main", 1)
local function init_detached(player)
local name = player:get_player_name()
local output_rcp = create_inventory(fmt("i3_output_rcp_%s", name), {}, name)
output_rcp:set_size("main", 1)
local output_usg = create_inventory(fmt("i3_output_usg_%s", name), {}, name)
output_usg:set_size("main", 1)
end
return init_detached

View File

@ -1,13 +1,13 @@
local set_fs = i3.set_fs
IMPORT("min", "max", "vec_round")
IMPORT("reg_items", "reg_aliases")
IMPORT("min", "max", "vec_eq", "vec_round")
IMPORT("S", "random", "translate", "ItemStack")
IMPORT("sort", "copy", "insert", "remove", "indexof")
IMPORT("S", "random", "translate", "compressible", "ItemStack")
IMPORT("fmt", "find", "match", "sub", "lower", "split", "toupper")
IMPORT("valid_item", "get_stack", "craft_stack", "clean_name", "check_privs", "safe_teleport")
IMPORT("msg", "is_fav", "pos_to_str", "str_to_pos", "add_hud_waypoint", "play_sound", "reset_data")
IMPORT("search", "sort_inventory", "sort_by_category", "get_recipes", "get_detached_inv", "update_inv_size")
IMPORT("valid_item", "get_stack", "craft_stack", "clean_name", "compressible", "check_privs", "safe_teleport")
local function inv_fields(player, data, fields)
local name = data.player_name
@ -19,6 +19,12 @@ local function inv_fields(player, data, fields)
return
end
if fields.dd_sorting_method then
data.sort = tonumber(fields.dd_sorting_method)
elseif fields.sb_font_size then
data.font_size = tonumber(fields.sb_font_size:match"-?%d+$")
end
for field in pairs(fields) do
if sub(field, 1, 4) == "btn_" then
data.subcat = indexof(i3.categories, sub(field, 5))
@ -34,6 +40,8 @@ local function inv_fields(player, data, fields)
if str == "legacy_inventory" then
update_inv_size(player, data)
elseif str == "collapse" then
search(data)
end
elseif sub(field, 1, 8) == "setting_" then
@ -42,6 +50,8 @@ local function inv_fields(player, data, fields)
elseif sub(field, 1, 9) == "skin_btn_" then
local id = tonumber(field:match("%d+"))
local _skins = skins.get_skinlist_for_player(name)
play_sound(name, "i3_skin_change", 0.6)
skins.set_player_skin(player, _skins[id])
elseif find(field, "waypoint_%d+") then
@ -128,9 +138,6 @@ local function inv_fields(player, data, fields)
elseif fields.sort then
sort_inventory(player, data)
elseif fields.dd_sorting_method then
data.sort = tonumber(fields.dd_sorting_method)
elseif fields.home then
if not data.home then
return msg(name, "No home set")
@ -147,9 +154,6 @@ local function inv_fields(player, data, fields)
elseif fields.bag_rename then
data.bag_rename = true
elseif fields.sb_font_size then
data.font_size = tonumber(fields.sb_font_size:match"-?%d+$")
elseif fields.confirm_rename then
local bag = get_detached_inv("bag", name)
local bagstack = bag:get_stack("main", 1)
@ -180,7 +184,7 @@ local function inv_fields(player, data, fields)
local pos = player:get_pos()
for _, v in ipairs(data.waypoints) do
if vec_eq(vec_round(pos), vec_round(str_to_pos(v.pos))) then
if vec_round(pos) == vec_round(str_to_pos(v.pos)) then
play_sound(name, "i3_cannot", 0.8)
return msg(name, S"You already have set a waypoint at this position")
end
@ -428,7 +432,7 @@ core.register_on_player_receive_fields(function(player, formname, fields)
if formname == "i3_outdated" then
return false, core.kick_player(name,
S"Come back when your Minetest client is up-to-date (www.minetest.net).")
S"Your Minetest client needs updating (www.minetest.net)")
elseif formname ~= "" then
return false
end

View File

@ -7,14 +7,14 @@ local PNG, styles, fs_elements, colors = i3.files.styles()
local sprintf = string.format
local VoxelArea, VoxelManip = VoxelArea, VoxelManip
IMPORT("vec", "vec_round")
IMPORT("find", "match", "sub", "upper")
IMPORT("vec_new", "vec_sub", "vec_round")
IMPORT("clr", "ESC", "msg", "check_privs")
IMPORT("compression_active", "compressible")
IMPORT("min", "max", "floor", "ceil", "round")
IMPORT("reg_items", "reg_tools", "reg_entities")
IMPORT("true_str", "is_fav", "is_num", "str_to_pos")
IMPORT("reg_items", "reg_nodes", "reg_tools", "reg_entities")
IMPORT("get_bag_description", "get_detached_inv", "get_recipes")
IMPORT("compression_active", "compressible", "recipe_filter_set")
IMPORT("S", "ES", "translate", "ItemStack", "toupper", "utf8_len")
IMPORT("maxn", "sort", "concat", "copy", "insert", "remove", "unpack")
IMPORT("extract_groups", "groups_to_items", "is_group", "item_has_groups", "get_group")
@ -131,7 +131,7 @@ local function get_inv_slots(data, fs)
local legacy_inventory = data.legacy_inventory
local hotbar_len = data.hotbar_len
local inv_x = legacy_inventory and 0.23 or 0.22
local inv_y = legacy_inventory and 6.5 or 6.9
local inv_y = legacy_inventory and 6.7 or 6.9
local spacing = legacy_inventory and 0.25 or 0.1
local size = 1
@ -141,20 +141,20 @@ local function get_inv_slots(data, fs)
box(i * size + inv_x + (i * spacing), inv_y, size, size, "")
end
fs(fmt("style_type[list;size=%f;spacing=%f]", size, spacing),
fmt("list[current_player;main;%f,%f;%u,1;]", inv_x, inv_y, hotbar_len))
fs("style_type[list;size=%f;spacing=%f]", size, spacing)
fs("list[current_player;main;%f,%f;%u,1;]", inv_x, inv_y, hotbar_len)
fs(fmt("style_type[list;size=%f;spacing=%f]", size, spacing))
fs("style_type[list;size=%f;spacing=%f,%f]", size, spacing, legacy_inventory and 0.15 or spacing)
fs(fmt("list[current_player;main;%f,%f;%u,%u;%u]", inv_x, inv_y + (legacy_inventory and 1.25 or 1.15),
hotbar_len, data.inv_size / hotbar_len, hotbar_len))
fs("list[current_player;main;%f,%f;%u,%u;%u]", inv_x, inv_y + (legacy_inventory and 1.25 or 1.15),
hotbar_len, data.inv_size / hotbar_len, hotbar_len)
fs"style_type[list;size=1;spacing=0.15]"
fs"listring[current_player;craft]listring[current_player;main]"
end
local function add_subtitle(fs, name, y, ctn_len, font_size, sep, label)
fs(fmt("style[%s;font=bold;font_size=%u]", name, font_size))
fs("style[%s;font=bold;font_size=%u]", name, font_size)
button(0, y, ctn_len, 0.5, name, ESC(label))
if sep then
@ -240,8 +240,8 @@ local function get_isometric_view(fs, pos, X, Y, t, cubes, depth, high)
local max_depth = -7
local height = base_depth and (base_height - 1) or depth
local pos1 = vec_new(pos.x - width, pos.y + depth, pos.z - width)
local pos2 = vec_new(pos.x + width, pos.y + height, pos.z + width)
local pos1 = vec(pos.x - width, pos.y + depth, pos.z - width)
local pos2 = vec(pos.x + width, pos.y + height, pos.z + width)
local vm = VoxelManip(pos1, pos2)
local emin, emax = vm:get_emerged_area()
@ -255,7 +255,7 @@ local function get_isometric_view(fs, pos, X, Y, t, cubes, depth, high)
if img then
local p = area:position(idx)
p = vec_sub(p, pos)
p -= pos
local size = 0.25
local x = 2 + (size / 2 * (p.z - p.x))
@ -297,15 +297,15 @@ local function get_isometric_view(fs, pos, X, Y, t, cubes, depth, high)
end
shift += (base_depth and 0.45 or 0.95)
image(2.7, Y + shift, 0.3, 0.3, PNG.flag)
animated_image(2.75, Y + shift, 3/14, 0.3, "i3_flag_anim.png", 4, 150)
end
local function get_waypoint_fs(fs, data, player, yextra, ctn_len)
fs(fmt("box[0,%f;4.9,0.6;#bababa25]", yextra + 1.1))
fs("box[0,%f;4.9,0.6;#bababa25]", yextra + 1.1)
label(0, yextra + 0.85, ES"New waypoint" .. ":")
fs(fmt("field[0.1,%f;4.8,0.6;waypoint_name;;]", yextra + 1.1))
fs("field[0.1,%f;4.8,0.6;waypoint_name;;]", yextra + 1.1)
image_button(5.1, yextra + 1.15, 0.5, 0.5, "", "waypoint_add", "")
fs(fmt("tooltip[waypoint_add;%s]", ES"Add waypoint"))
fs("tooltip[waypoint_add;%s]", ES"Add waypoint")
if #data.waypoints == 0 then return end
fs"style_type[label;font=bold;font_size=17]"
@ -341,25 +341,25 @@ local function get_waypoint_fs(fs, data, player, yextra, ctn_len)
tooltip(0, y, ctn_len - 2.1, 0.65, tooltip)
local del = fmt("waypoint_%u_delete", i)
fs(fmt("style[%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]", del, PNG.trash, PNG.trash_hover))
fs("style[%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]", del, PNG.trash, PNG.trash_hover)
image_button(ctn_len - 0.5, yi, icon_size, icon_size, "", del, "")
fs(fmt("tooltip[%s;%s]", del, ES"Remove waypoint"))
fs("tooltip[%s;%s]", del, ES"Remove waypoint")
local rfs = fmt("waypoint_%u_refresh", i)
fs(fmt("style[%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]", rfs, PNG.refresh, PNG.refresh_hover))
fs("style[%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]", rfs, PNG.refresh, PNG.refresh_hover)
image_button(ctn_len - 1, yi, icon_size, icon_size, "", rfs, "")
fs(fmt("tooltip[%s;%s]", rfs, ES"Change color"))
fs("tooltip[%s;%s]", rfs, ES"Change color")
local see = fmt("waypoint_%u_see", i)
fs(fmt("style[%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]",
see, waypoint_preview and PNG.search_hover or PNG.search, PNG.search, PNG.search_hover))
fs("style[%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]",
see, waypoint_preview and PNG.search_hover or PNG.search, PNG.search, PNG.search_hover)
image_button(ctn_len - 1.5, yi, icon_size, icon_size, "", see, "")
fs(fmt("tooltip[%s;%s]", see, ES"Preview the waypoint area"))
fs("tooltip[%s;%s]", see, ES"Preview the waypoint area")
local vsb = fmt("waypoint_%u_hide", i)
fs(fmt("style[%s;fgimg=%s;content_offset=0]", vsb, v.hide and PNG.nonvisible or PNG.visible))
fs("style[%s;fgimg=%s;content_offset=0]", vsb, v.hide and PNG.nonvisible or PNG.visible)
image_button(ctn_len - 2, yi, icon_size, icon_size, "", vsb, "")
fs(fmt("tooltip[%s;%s]", vsb, v.hide and ES"Show waypoint" or ES"Hide waypoint"))
fs("tooltip[%s;%s]", vsb, v.hide and ES"Show waypoint" or ES"Hide waypoint")
if teleport_priv then
local tp = fmt("waypoint_%u_teleport", i)
@ -380,9 +380,9 @@ local function get_waypoint_fs(fs, data, player, yextra, ctn_len)
fs"style_type[label;font=normal;font_size=16;textcolor=#fff]"
end
local function get_bag_fs(fs, data, name, esc_name, bag_size, yextra)
fs(fmt("list[detached:i3_bag_%s;main;0,%f;1,1;]", esc_name, yextra + 0.7))
local bag = get_detached_inv("bag", name)
local function get_bag_fs(fs, data, bag_size, yextra)
fs("list[detached:i3_bag_%s;main;0,%f;1,1;]", data.player_name, yextra + 0.7)
local bag = get_detached_inv("bag", data.player_name)
if bag:is_empty"main" then return end
local v = {{1.9, 2, 0.12}, {3.05, 5, 0.06}, {4.2, 10}, {4.75, 10}}
@ -392,18 +392,18 @@ local function get_bag_fs(fs, data, name, esc_name, bag_size, yextra)
local desc = ESC(get_bag_description(data, bagstack))
image(0.5, yextra + 1.85, 0.6, 0.6, PNG.arrow_content)
fs(fmt("style[bg_content;bgimg=%s;fgimg=i3_blank.png;bgimg_middle=10,%u;sound=]", PNG.bg_content, m))
fs("style[bg_content;bgimg=%s;fgimg=i3_blank.png;bgimg_middle=10,%u;sound=]", PNG.bg_content, m)
image_button(1.1, yextra + 0.5 + (yy or 0), 4.75, h, "", "bg_content", "")
if not data.bag_rename then
hypertext(1.3, yextra + 0.8, 4.3, 0.6, "content",
fmt("<global size=16><center><b>%s</b></center>", desc))
image_button(5.22, yextra + 0.835, 0.25, 0.25, "", "bag_rename", "")
fs(fmt("tooltip[%s;%s]", "bag_rename", ES"Rename the bag"))
fs("tooltip[bag_rename;%s]", ES"Rename the bag")
else
box(1.7, yextra + 0.82, 2.6, 0.4, "#707070")
fs(fmt("field[1.8,%f;2.5,0.4;bag_newname;;%s]", yextra + 0.82, desc),
"field_close_on_enter[bag_newname;false]")
fs("field[1.8,%f;2.5,0.4;bag_newname;;%s]", yextra + 0.82, desc)
fs"field_close_on_enter[bag_newname;false]"
hypertext(4.4, yextra + 0.88, 0.8, 0.6, "confirm_rename",
fmt("<global size=16><tag name=action color=#fff hovercolor=%s>" ..
"<center><b><action name=ok>OK</action></b></center>", colors.yellow))
@ -415,13 +415,14 @@ local function get_bag_fs(fs, data, name, esc_name, bag_size, yextra)
x, size, spacing = 1.7, 0.8, 0.1
end
fs(fmt("style_type[list;size=%f;spacing=%f]", size, spacing))
fs(fmt("list[detached:i3_bag_content_%s;main;%f,%f;4,%u;]", esc_name, x, yextra + 1.3, bag_size))
fs("style_type[list;size=%f;spacing=%f]", size, spacing)
fs("list[detached:i3_bag_content_%s;main;%f,%f;4,%u;]", data.player_name, x, yextra + 1.3, bag_size)
fs"style_type[list;size=1;spacing=0.15]"
end
local function get_container(fs, data, player, yoffset, ctn_len, award_list, awards_unlocked, award_list_nb, bag_size)
local name = data.player_name
local nametag = player:get_nametag_attributes()
local name = true_str(nametag.text) and nametag.text or data.player_name
local esc_name = ESC(name)
add_subtitle(fs, "player_name", 0, ctn_len, 22, true, esc_name)
@ -435,7 +436,7 @@ local function get_container(fs, data, player, yoffset, ctn_len, award_list, awa
for i = 1, 10 do
image(heart_x + ((i - 1) * (heart_size + 0.1)), heart_h,
heart_size, heart_size, PNG.heart_grey)
heart_size, heart_size, PNG.heart .. "^[colorize:#232428")
end
for i = 1, hearts do
@ -447,21 +448,21 @@ local function get_container(fs, data, player, yoffset, ctn_len, award_list, awa
yoffset -= 0.5
end
fs(fmt("list[current_player;craft;%f,%f;3,3;]", 0, yoffset + 1.45))
fs("list[current_player;craft;%f,%f;3,3;]", 0, yoffset + 1.45)
image(3.47, yoffset + 2.69, 0.85, 0.85, PNG.arrow)
fs(fmt("list[current_player;craftpreview;%f,%f;1,1;]", 4.45, yoffset + 2.6),
fmt("list[detached:i3_trash;main;%f,%f;1,1;]", 4.45, yoffset + 3.75))
fs("list[current_player;craftpreview;%f,%f;1,1;]", 4.45, yoffset + 2.6)
fs("list[detached:i3_trash;main;%f,%f;1,1;]", 4.45, yoffset + 3.75)
image(4.45, yoffset + 3.75, 1, 1, PNG.trash)
local yextra = damage_enabled and 5.5 or 5
for i, title in ipairs(i3.categories) do
local btn_name = fmt("btn_%s", title)
fs(fmt("style[btn_%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]", title,
fs("style[btn_%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]", title,
data.subcat == i and PNG[fmt("%s_hover", title)] or PNG[title],
PNG[fmt("%s_hover", title)]))
PNG[fmt("%s_hover", title)])
image_button(0.25 + ((i - 1) * 1.18), yextra - 0.2, 0.5, 0.5, "", btn_name, "")
fs(fmt("tooltip[%s;%s]", btn_name, title:gsub("^%l", upper)))
fs("tooltip[%s;%s]", btn_name, title:gsub("^%l", upper))
end
box(0, yextra + 0.45, ctn_len, 0.045, "#bababa50")
@ -474,17 +475,17 @@ local function get_container(fs, data, player, yoffset, ctn_len, award_list, awa
end
if data.subcat == 1 then
get_bag_fs(fs, data, name, esc_name, bag_size, yextra)
get_bag_fs(fs, data, bag_size, yextra)
elseif data.subcat == 2 then
if not i3.modules.armor then
return not_installed "3d_armor"
end
local armor_def = armor.def[name]
local armor_def = armor.def[data.player_name]
local _, armor_inv = armor:get_valid_player(player, "3d_armor")
fs(fmt("list[detached:%s_armor;armor;0,%f;5,1;]", esc_name, yextra + 0.7))
fs("list[detached:%s_armor;armor;0,%f;5,1;]", esc_name, yextra + 0.7)
for i = 1, 5 do
local stack = armor_inv:get_stack("armor", i)
@ -522,7 +523,7 @@ local function get_container(fs, data, player, yoffset, ctn_len, award_list, awa
return not_installed "skinsdb"
end
local _skins = skins.get_skinlist_for_player(name)
local _skins = skins.get_skinlist_for_player(data.player_name)
local skin_name = skins.get_player_skin(player).name
local spp, add_y = 24, 0
@ -548,11 +549,10 @@ local function get_container(fs, data, player, yoffset, ctn_len, award_list, awa
if not skin then break end
local btn_name = fmt("skin_btn_%u", i + 1)
fs(fmt([[ style[%s;padding=10;
fgimg=%s;bgimg=%s;bgimg_hovered=i3_btn9_hovered.png;
bgimg_pressed=i3_btn9_pressed.png;bgimg_middle=4,6] ]],
fs([[ style[%s;padding=10;fgimg=%s;bgimg=%s;bgimg_hovered=i3_btn9_hovered.png;
bgimg_pressed=i3_btn9_pressed.png;bgimg_middle=4,6;sound=] ]],
btn_name, skin:get_preview(),
skin.name == skin_name and "i3_btn9_hovered.png" or "i3_btn9.png"))
skin.name == skin_name and "i3_btn9_hovered.png" or "i3_btn9.png")
local X = (i % 3) * 1.93
@ -560,7 +560,7 @@ local function get_container(fs, data, player, yoffset, ctn_len, award_list, awa
Y += (Y * 2.45) + yextra - 2.75 + add_y
image_button(X, Y, 1.86, 3.4, "", btn_name, "")
fs(fmt("tooltip[%s;%s]", btn_name, ESC(skin.name)))
fs("tooltip[%s;%s]", btn_name, ESC(skin.name))
end
elseif data.subcat == 4 then
@ -584,32 +584,33 @@ local function show_settings(fs, data)
image_button(6.17, 10.75, 1, 0.5, "", "confirm_trash_no", "No")
elseif data.show_settings then
image(2.2, 9, 6, 2.35, PNG.bg_content)
fs"container[-0.06,0]"
image(2.2, 9, 6.1, 2.35, PNG.bg_content)
local show_home = data.show_setting == "home"
local show_style = data.show_setting == "style"
local show_sorting = data.show_setting == "sorting"
fs"style[setting_home,setting_style,setting_sorting;font=bold;font_size=16;sound=i3_click]"
fs(fmt("style[setting_home:hovered;textcolor=%s]", show_home and colors.yellow or "#fff"))
fs(fmt("style[setting_style:hovered;textcolor=%s]", show_style and colors.yellow or "#fff"))
fs(fmt("style[setting_sorting:hovered;textcolor=%s]", show_sorting and colors.yellow or "#fff"))
fs("style[setting_home:hovered;textcolor=%s]", show_home and colors.yellow or "#fff")
fs("style[setting_style:hovered;textcolor=%s]", show_style and colors.yellow or "#fff")
fs("style[setting_sorting:hovered;textcolor=%s]", show_sorting and colors.yellow or "#fff")
fs(fmt("style[setting_home;bgimg=%s;bgimg_hovered=%s;bgimg_middle=9;padding=-9;textcolor=%s]",
fs("style[setting_home;bgimg=%s;bgimg_hovered=%s;bgimg_middle=9;padding=-9;textcolor=%s]",
show_home and PNG.pagenum_hover or "", PNG.pagenum_hover,
show_home and colors.yellow or "#ddd"),
fmt("style[setting_style;bgimg=%s;bgimg_hovered=%s;bgimg_middle=9;padding=-9;textcolor=%s]",
show_home and colors.yellow or "#ddd")
fs("style[setting_style;bgimg=%s;bgimg_hovered=%s;bgimg_middle=9;padding=-9;textcolor=%s]",
show_style and PNG.pagenum_hover or "", PNG.pagenum_hover,
show_style and colors.yellow or "#ddd"),
fmt("style[setting_sorting;bgimg=%s;bgimg_hovered=%s;bgimg_middle=9;padding=-9;textcolor=%s]",
show_style and colors.yellow or "#ddd")
fs("style[setting_sorting;bgimg=%s;bgimg_hovered=%s;bgimg_middle=9;padding=-9;textcolor=%s]",
show_sorting and PNG.pagenum_hover or "", PNG.pagenum_hover,
show_sorting and colors.yellow or "#ddd"))
show_sorting and colors.yellow or "#ddd")
local X = 2.5
button(X, 9.1, 1.6, 0.55, "setting_home", "Home")
button(X + 1.6, 9.1, 1.6, 0.55, "setting_style", "Style")
button(X + 3.2, 9.1, 1.6, 0.55, "setting_sorting", "Sorting")
image_button(X + 5, 9.2, 0.25, 0.25, PNG.cancel_hover .. "^\\[brighten", "close_settings", "")
button(X + 1.7, 9.1, 1.6, 0.55, "setting_style", "Style")
button(X + 3.4, 9.1, 1.6, 0.55, "setting_sorting", "Sorting")
image_button(X + 5.12, 9.2, 0.25, 0.25, PNG.cancel_hover .. "^\\[brighten", "close_settings", "")
if show_home then
local coords, c, str = {"X", "Y", "Z"}, 0, ES"No home set"
@ -623,33 +624,39 @@ local function show_settings(fs, data)
end)
end
hypertext(2.1, 9.9, 6, 0.6, "home_pos", fmt("<global size=16><center>%s</center>", str))
image_button(4.2, 10.4, 1.8, 0.7, "", "set_home", "Set home")
hypertext(2.2, 9.9, 6, 0.6, "home_pos", fmt("<global size=16><center>%s</center>", str))
image_button(4.3, 10.4, 1.8, 0.7, "", "set_home", "Set home")
elseif show_style then
checkbox(2.6, 9.95, "cb_hide_tabs", "Hide tabs", tostring(data.hide_tabs))
checkbox(2.6, 10.4, "cb_legacy_inventory", "Legacy inventory", tostring(data.legacy_inventory))
checkbox(2.6, 10.85, "cb_wielditem_hud", "HUD description", tostring(data.wielditem_hud))
if not recipe_filter_set() then
checkbox(5.3, 10.85, "cb_collapse", "Collapse list", tostring(data.collapse))
end
local sign = (data.font_size > 0 and "+") or (data.font_size > 0 and "-") or ""
label(5.3, 9.95, ES"Font size" .. fmt(": %s", sign .. data.font_size))
local range = 5
fs(fmt("scrollbaroptions[min=-%u;max=%u;smallstep=1;largestep=1;thumbsize=2]", range, range))
fs(fmt("scrollbar[5.3,10.25;2.45,0.3;horizontal;sb_font_size;%d]", data.font_size))
fs("scrollbaroptions[min=-%u;max=%u;smallstep=1;largestep=1;thumbsize=2]", range, range)
fs("scrollbar[5.3,10.2;2.55,0.3;horizontal;sb_font_size;%d]", data.font_size)
fs(fmt("tooltip[cb_hide_tabs;%s;#707070;#fff]",
ES"Enable this option to change the style of the right panel"),
fmt("tooltip[cb_legacy_inventory;%s;#707070;#fff]",
ES"Enable this option to set the classic inventory size in Minetest"),
fmt("tooltip[cb_wielditem_hud;%s;#707070;#fff]",
ES"Enable this option to show the wielded item description in your HUD"))
fs("tooltip[cb_hide_tabs;%s;#707070;#fff]",
ES"Enable this option to change the style of the right panel")
fs("tooltip[cb_legacy_inventory;%s;#707070;#fff]",
ES"Enable this option to set the classic inventory size in Minetest")
fs("tooltip[cb_wielditem_hud;%s;#707070;#fff]",
ES"Enable this option to show the wielded item description in your HUD")
fs("tooltip[cb_collapse;%s;#707070;#fff]",
ES"Enable this option to collapse the inventory list by grouping some items")
elseif show_sorting then
checkbox(2.6, 9.95, "cb_inv_compress", "Compression", tostring(data.inv_compress))
checkbox(2.6, 10.4, "cb_reverse_sorting", "Reverse mode", tostring(data.reverse_sorting))
checkbox(2.6, 10.85, "cb_ignore_hotbar", "Ignore hotbar", tostring(data.ignore_hotbar))
checkbox(5.4, 9.95, "cb_auto_sorting", "Automation", tostring(data.auto_sorting))
checkbox(5.3, 9.95, "cb_auto_sorting", "Automation", tostring(data.auto_sorting))
local methods = {}
@ -658,24 +665,26 @@ local function show_settings(fs, data)
insert(methods, name)
end
label(5.4, 10.4, ES"Sorting method:")
fs(fmt("dropdown[%f,%f;2.4,0.5;dd_sorting_method;%s;%u;true]",
5.4, 10.6, concat(methods, ","), data.sort))
label(5.3, 10.4, ES"Sorting method:")
fs("dropdown[%f,%f;2.6,0.5;dd_sorting_method;%s;%u;true]",
5.3, 10.6, concat(methods, ","), data.sort)
local desc = i3.sorting_methods[data.sort].description
if desc then
tooltip(5.4, 10.6, 2.4, 0.5, ESC(desc))
tooltip(5.3, 10.6, 2.4, 0.5, ESC(desc))
end
fs(fmt("tooltip[cb_inv_compress;%s;#707070;#fff]",
ES"Enable this option to compress your inventory"),
fmt("tooltip[cb_reverse_sorting;%s;#707070;#fff]",
ES"Enable this option to sort your inventory in reverse order"),
fmt("tooltip[cb_ignore_hotbar;%s;#707070;#fff]",
ES"Enable this option to sort your inventory except the hotbar slots"),
fmt("tooltip[cb_auto_sorting;%s;#707070;#fff]",
ES"Enable this option to sort your inventory automatically"))
fs("tooltip[cb_inv_compress;%s;#707070;#fff]",
ES"Enable this option to compress your inventory")
fs("tooltip[cb_reverse_sorting;%s;#707070;#fff]",
ES"Enable this option to sort your inventory in reverse order")
fs("tooltip[cb_ignore_hotbar;%s;#707070;#fff]",
ES"Enable this option to sort your inventory except the hotbar slots")
fs("tooltip[cb_auto_sorting;%s;#707070;#fff]",
ES"Enable this option to sort your inventory automatically")
end
fs"container_end[]"
end
end
@ -755,14 +764,12 @@ local function get_inventory_fs(player, data, fs)
end
end
fs(fmt([[
scrollbaroptions[arrows=hide;thumbsize=%d;max=%d]
fs([[ scrollbaroptions[arrows=hide;thumbsize=%d;max=%d]
scrollbar[%f,0.2;0.2,%f;vertical;scrbar_inv;%u]
scrollbaroptions[arrows=default;thumbsize=0;max=1000]
]],
(max_val * 4) / 12, max_val, 9.8, ctn_hgt, data.scrbar_inv))
scrollbaroptions[arrows=default;thumbsize=0;max=1000] ]],
(max_val * 4) / 12, max_val, 9.8, ctn_hgt, data.scrbar_inv)
fs(fmt("scroll_container[3.9,0.2;%f,%f;scrbar_inv;vertical]", ctn_len, ctn_hgt))
fs("scroll_container[3.9,0.2;%f,%f;scrbar_inv;vertical]", ctn_len, ctn_hgt)
get_container(fs, data, player, yoffset, ctn_len, award_list, awards_unlocked, award_list_nb, bag_size)
fs"scroll_container_end[]"
@ -775,16 +782,16 @@ local function get_inventory_fs(player, data, fs)
for i, v in ipairs(btn) do
local btn_name, tooltip = unpack(v)
fs(fmt("style[%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]",
btn_name, PNG[btn_name], PNG[fmt("%s_hover", btn_name)]))
fs("style[%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]",
btn_name, PNG[btn_name], PNG[fmt("%s_hover", btn_name)])
image_button(i + 3.43 - (i * 0.4), 11.43, 0.35, 0.35, "", btn_name, "")
fs(fmt("tooltip[%s;%s]", btn_name, tooltip))
fs("tooltip[%s;%s]", btn_name, tooltip)
end
show_settings(fs, data)
end
local function get_tooltip(item, info, pos, lang_code)
local function get_tooltip(item, info, lang_code)
local tooltip
if info.groups then
@ -857,11 +864,6 @@ local function get_tooltip(item, info, pos, lang_code)
end
end
if pos then
local btn_size = i3.settings.item_btn_size
return fmt("tooltip", pos.x, pos.y, btn_size, btn_size, ESC(tooltip))
end
return fmt("tooltip[%s;%s]", item, ESC(tooltip))
end
@ -933,28 +935,16 @@ local function get_output_fs(fs, data, rcp, is_recipe, is_usage, shapeless, righ
local meta = item:get_meta()
local name = item:get_name()
local count = item:get_count()
local wear = item:get_wear()
local _name = fmt("_%s", name)
local pos
if meta:get_string"color" ~= "" or meta:get_string"palette_index" ~= "" then
local rcp_usg = is_recipe and "rcp" or "usg"
fs(fmt("style_type[list;size=%f]", BTN_SIZE))
fs"listcolors[#bababa50;#bababa99]"
fs(fmt("list[detached:i3_output_%s_%s;main;%f,%f;1,1;]", rcp_usg, data.player_name, X + 0.11, Y))
button(X + 0.11, Y, BTN_SIZE, BTN_SIZE, _name, "")
local inv = get_detached_inv(fmt("output_%s", rcp_usg), data.player_name)
inv:set_stack("main", 1, item)
pos = {x = X + 0.11, y = Y}
else
local size = BTN_SIZE * 1.2
slot(X, Y - 0.11, size, size)
count = get_true_count(data, count, is_recipe, is_usage)
item_image_button(X + 0.11, Y, BTN_SIZE, BTN_SIZE, fmt("%s %u %u", name, count, wear), _name, "")
end
item:set_count(count)
local itemstr = ESC(item:to_string())
item_image_button(X + 0.11, Y, BTN_SIZE, BTN_SIZE, itemstr, _name, "")
local def = reg_items[name]
local unknown = not def or nil
@ -977,7 +967,7 @@ local function get_output_fs(fs, data, rcp, is_recipe, is_usage, shapeless, righ
}
if next(infos) then
fs(get_tooltip(_name, infos, pos, data.lang_code))
fs(get_tooltip(_name, infos, data.lang_code))
end
end
@ -1094,7 +1084,10 @@ local function get_grid_fs(fs, data, rcp, is_recipe, is_usage)
label(X + 0.8, Y + 0.9, count)
end
else
item_image_button(X, Y, btn_size, btn_size, fmt("%s %u", name, count), btn_name, label)
item:set_name(name)
item:set_count(count)
local itemstr = ESC(item:to_string())
item_image_button(X, Y, btn_size, btn_size, itemstr, btn_name, label)
end
local def = reg_items[name]
@ -1119,7 +1112,7 @@ local function get_grid_fs(fs, data, rcp, is_recipe, is_usage)
}
if next(infos) then
fs(get_tooltip(btn_name, infos, nil, data.lang_code))
fs(get_tooltip(btn_name, infos, data.lang_code))
end
end
@ -1134,9 +1127,13 @@ local function get_rcp_lbl(fs, data, panel, rn, is_recipe, is_usage)
local rcp = is_recipe and panel.rcp[data.rnum] or panel.rcp[data.unum]
if rcp.custom then
local desc = i3.craft_types[rcp.type].description
local craft_type = i3.craft_types[rcp.type]
if craft_type then
local desc = craft_type.description
hypertext(data.inv_width + 4.8, data.yoffset + 0.12, 3, 1, "custom_rcp",
fmt("<right><i><global size=16>%s\n<global size=15>%s</i></right>", ES"Custom recipe", desc))
fmt("<right><i><global size=16>%s\n<global size=15>%s</i></right>",
ES"Custom recipe", ESC(desc)))
end
end
local lbl = ES("Usage @1 of @2", data.unum, rn)
@ -1218,19 +1215,19 @@ local function get_header(fs, data)
if nfavs < max_favs or (nfavs == max_favs and fav) then
local fav_marked = fmt("i3_fav%s.png", fav and "_off" or "")
fs(fmt("style[fav;fgimg=%s;fgimg_hovered=%s;fgimg_pressed=%s]",
fmt("i3_fav%s.png", fav and "" or "_off"), fav_marked, fav_marked))
fs("style[fav;fgimg=%s;fgimg_hovered=%s;fgimg_pressed=%s]",
fmt("i3_fav%s.png", fav and "" or "_off"), fav_marked, fav_marked)
image_button(star_x, star_y, size, size, "", "fav", "")
fs(fmt("tooltip[fav;%s]", fav and ES"Unmark this item" or ES"Mark this item"))
fs("tooltip[fav;%s]", fav and ES"Unmark this item" or ES"Mark this item")
else
fs(fmt("style[nofav;fgimg=%s;fgimg_hovered=%s;fgimg_pressed=%s]",
"i3_fav_off.png", PNG.cancel, PNG.cancel))
fs("style[nofav;fgimg=%s;fgimg_hovered=%s;fgimg_pressed=%s]",
"i3_fav_off.png", PNG.cancel, PNG.cancel)
image_button(star_x, star_y, size, size, "", "nofav", "")
fs(fmt("tooltip[nofav;%s]", ES"Cannot mark this item. Bookmark limit reached."))
fs("tooltip[nofav;%s]", ES"Cannot mark this item. Bookmark limit reached.")
end
image_button(star_x + 0.05, star_y + 0.6, size, size, "", "exit", "")
fs(fmt("tooltip[exit;%s]", ES"Back to item list"))
fs("tooltip[exit;%s]", ES"Back to item list")
local desc_lim, name_lim = 34, 35
local desc = get_desc(data.query_item, data.lang_code)
@ -1270,10 +1267,10 @@ local function get_crafting_fs(fs, data, is_recipe, is_usage, max_stacks_rcp, ma
local name = is_recipe and "rcp" or "usg"
local show_crafting = (is_recipe and data.crafting_rcp) or (is_usage and data.crafting_usg)
fs(fmt("style[crafting_%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]",
name, fmt("%s", show_crafting and PNG.crafting_hover or PNG.crafting), PNG.crafting_hover))
fs("style[crafting_%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]",
name, fmt("%s", show_crafting and PNG.crafting_hover or PNG.crafting), PNG.crafting_hover)
image_button(data.inv_width + 7.35, data.yoffset + 0.2, 0.45, 0.45, "", fmt("crafting_%s", name), "")
fs(fmt("tooltip[crafting_%s;%s]", name, ES"Quick crafting"))
fs("tooltip[crafting_%s;%s]", name, ES"Quick crafting")
if not show_crafting then return end
@ -1297,8 +1294,8 @@ local function get_crafting_fs(fs, data, is_recipe, is_usage, max_stacks_rcp, ma
fs"style[quick_crafting;font_size=16;textcolor=#ddd]"
button(x, data.yoffset + 0.85, 3.05, 0.55, "quick_crafting", ES"Quick Crafting")
fs(fmt("style[scrbar_%s;noclip=true]", name),
fmt("scrollbaroptions[min=1;max=%u;smallstep=1]", craft_max))
fs("style[scrbar_%s;noclip=true]", name)
fs("scrollbaroptions[min=1;max=%u;smallstep=1]", craft_max)
scrollbar(x + 0.2, data.yoffset + 1.45, 2.5, 0.35, "horizontal", fmt("scrbar_%s", name), stack_fs)
button(x + 0.2, data.yoffset + 1.85, 2.5, 0.7, fmt("craft_%s", name), ES("Craft (×@1)", stack_fs))
@ -1359,7 +1356,7 @@ local function hide_items(player, data)
data.items = new
end
if not core.is_creative_enabled(data.player_name) then
if not core.is_creative_enabled(data.player_name) and not recipe_filter_set() then
local new = {}
for i = 1, #data.items do
@ -1380,17 +1377,17 @@ local function get_header_items_fs(fs, data)
fs"set_focus[filter;true]"
if data.hide_tabs then
fs(fmt("style[enable_search;bgimg=%s;bgimg_hovered=%s;bgimg_pressed=%s]",
data.enable_search and PNG.search_hover or PNG.search, PNG.search_hover, PNG.search_hover))
fs("style[enable_search;bgimg=%s;bgimg_hovered=%s;bgimg_pressed=%s]",
data.enable_search and PNG.search_hover or PNG.search, PNG.search_hover, PNG.search_hover)
image_button(X + 0.3, 0.2, 0.5, 0.5, "", "enable_search", "")
fs(fmt("tooltip[enable_search;%s]", ES"Search"))
fs("tooltip[enable_search;%s]", ES"Search")
if data.enable_search then
image(X + 0.4, 0.75, 3.4, 0.8, PNG.bg_goto)
fs("style[filter;font_size=16]",
fmt("field[%f,%f;3,0.45;filter;;%s]", X + 0.6, 0.95, data.filter),
"field_close_on_enter[filter;false]")
fs"style[filter;font_size=16]"
fs("field[%f,%f;3,0.45;filter;;%s]", X + 0.6, 0.95, data.filter)
fs"field_close_on_enter[filter;false]"
end
box(X + 1, 0.2, 0.01, 0.5, "#bababa50")
@ -1400,20 +1397,20 @@ local function get_header_items_fs(fs, data)
local name, desc = unpack(cat[i])
local active = PNG[name .. "_hover"]
fs(fmt("style[itab_%u;bgimg=%s;bgimg_hovered=%s;bgimg_pressed=%s;sound=i3_tab]",
i, data.itab == i and active or PNG[name], active, active))
fs("style[itab_%u;bgimg=%s;bgimg_hovered=%s;bgimg_pressed=%s;sound=i3_tab]",
i, data.itab == i and active or PNG[name], active, active)
image_button(X + 1.25 + ((i - 1) * 0.7), 0.2, 0.5, 0.5, "", fmt("itab_%s", i), "")
fs(fmt("tooltip[itab_%u;Show %s]", i, desc))
fs("tooltip[itab_%u;Show %s]", i, desc)
end
else
fs(fmt("style[search;bgimg=%s]", PNG.search_hover))
fs("style[search;bgimg=%s]", PNG.search_hover)
image_button(X + 0.35, 0.32, 0.35, 0.35, "", "search", "")
fs(fmt("tooltip[search;%s]", ES"Search"))
fs("tooltip[search;%s]", ES"Search")
if data.enable_search then
fs("style[filter;font_size=18]",
fmt("field[%f,0.2;3.35,0.6;filter;;%s]", X + 0.85, ESC(data.filter)),
"field_close_on_enter[filter;false]")
fs"style[filter;font_size=18]"
fs("field[%f,0.2;3.35,0.6;filter;;%s]", X + 0.85, ESC(data.filter))
fs"field_close_on_enter[filter;false]"
if not true_str(data.filter) then
image(X + 0.85, 0.75, 4, 0.01, PNG.search_outline_trim .. "^[opacity:100")
@ -1427,7 +1424,7 @@ local function get_header_items_fs(fs, data)
if true_str(data.filter) then
image_button(X + 4.3, 0.4, 0.2, 0.2, "", "cancel", "")
fs(fmt("tooltip[cancel;%s]", ES"Clear"))
fs("tooltip[cancel;%s]", ES"Clear")
box(X + 0.85, 0.75, 3.74, 0.01, "#f9826c")
end
end
@ -1435,8 +1432,8 @@ local function get_header_items_fs(fs, data)
image_button(X + 5.27, 0.3, 0.35, 0.35, "", "prev_page", "")
image_button(X + 7.45, 0.3, 0.35, 0.35, "", "next_page", "")
fs(fmt("style[pagenum;bgimg=%s;bgimg_hovered=%s;bgimg_middle=9;padding=-9;sound=i3_click]",
data.goto_page and PNG.pagenum_hover or "", PNG.pagenum_hover))
fs("style[pagenum;bgimg=%s;bgimg_hovered=%s;bgimg_middle=9;padding=-9;sound=i3_click]",
data.goto_page and PNG.pagenum_hover or "", PNG.pagenum_hover)
button(X + 5.8, 0.14, 1.48, 0.7, "pagenum",
fmt("%s / %u", clr(colors.yellow, data.pagenum), data.pagemax))
@ -1447,9 +1444,9 @@ local function get_header_items_fs(fs, data)
label(X + 5, 1.25, ES"Go to page" .. ":")
box(X + 6.5, 1, 1, 0.45, "#bababa10")
fs(fmt("style[goto_page;font=mono,bold;font_size=16;textcolor=%s]", colors.yellow),
fmt("field[%f,%f;1,0.45;goto_page;;%s]", X + 6.55, 1.05, data.pagenum),
"field_close_on_enter[goto_page;false]")
fs("style[goto_page;font=mono,bold;font_size=16;textcolor=%s]", colors.yellow)
fs("field[%f,%f;1,0.45;goto_page;;%s]", X + 6.55, 1.05, data.pagenum)
fs"field_close_on_enter[goto_page;false]"
fs"style_type[label;font_size=16;textcolor=#fff]"
end
@ -1463,11 +1460,11 @@ local function get_minitabs(fs, data, full_height)
local selected = i == data.itab
local hover_texture = selected and PNG.tab_small_hover or PNG.tab_small
fs(fmt([[style_type[image_button;bgimg=%s;bgimg_hovered=%s;
bgimg_middle=14,0,-14,-14;padding=-14,0,14,14] ]], hover_texture, PNG.tab_small_hover))
fs([[ style_type[image_button;bgimg=%s;bgimg_hovered=%s;
bgimg_middle=14,0,-14,-14;padding=-14,0,14,14] ]], hover_texture, PNG.tab_small_hover)
fs(fmt([[style_type[image_button;noclip=true;font=bold;font_size=16;
textcolor=%s;content_offset=0;sound=i3_tab] ]], selected and "#fff" or "#bbb"))
fs([[ style_type[image_button;noclip=true;font=bold;font_size=16;
textcolor=%s;content_offset=0;sound=i3_tab] ]], selected and "#fff" or "#bbb")
fs"style_type[image_button:hovered;textcolor=#fff]"
image_button((data.inv_width - 0.65) + (i * (tab_len + 0.1)),
full_height, tab_len, tab_hgh, "", fmt("itab_%u", i), title)
@ -1485,11 +1482,15 @@ local function get_items_fs(fs, data, player, full_height)
data.pagemax = max(1, ceil(#items / ipp))
if data.pagenum > data.pagemax then
data.pagenum = data.pagemax
end
if #items == 0 then
local lbl = ES"No item to show"
local icon, width, offset = PNG.no_result, 4, 2
if next(i3.recipe_filters) and #i3.init_items > 0 and data.filter == "" then
if recipe_filter_set() and #i3.init_items > 0 and data.filter == "" then
lbl = ES"Collect items to reveal more recipes" -- Progressive mode, etc.
icon, width, offset = PNG.find_more, 2.5, 2.75
end
@ -1512,12 +1513,30 @@ local function get_items_fs(fs, data, player, full_height)
local Y = round((i % ipp - X) / rows + 1, 0)
Y -= (Y * 0.085) + 0.92
insert(fs, fmt("item_image_button", X, Y, size, size, name, item, ""))
local item_btn = fmt("item_image_button", X, Y, size, size, name, item, "")
if recipe_filter_set() then
if data.items_progress[item] then
insert(fs, item_btn)
else
local col = "^\\[colorize:#232428^\\[opacity:245"
local img = reg_items[item].inventory_image .. col
local nodedef = reg_nodes[item]
if nodedef and not true_str(nodedef.inventory_image) then
img = PNG.cube .. col
end
insert(fs, fmt("image", X, Y, size, size, img))
end
else
insert(fs, item_btn)
end
if compressible(item, data) then
local expand = data.expand == name
fs(fmt("tooltip[%s;%s]", item, expand and ES"Click to hide" or ES"Click to expand"))
fs("tooltip[%s;%s]", item, expand and ES"Click to hide" or ES"Click to expand")
fs"style_type[label;font=bold;font_size=20]"
label(X + 0.65, Y + 0.7, expand and "-" or "+")
fs"style_type[label;font=normal;font_size=16]"
@ -1597,11 +1616,11 @@ local function get_tabs_fs(fs, player, data, full_height)
local middle = btm and "16,0,-16,-16" or "16,16,-16,-16"
local padding = btm and "-16,0,16,16" or "-16,-16,16,16"
fs(fmt([[style_type[image_button;bgimg=%s;bgimg_hovered=%s;bgimg_middle=%s;padding=%s] ]],
bgimg, bgimg_hover, middle, padding))
fs([[ style_type[image_button;bgimg=%s;bgimg_hovered=%s;bgimg_middle=%s;padding=%s] ]],
bgimg, bgimg_hover, middle, padding)
fs(fmt("style_type[image_button;noclip=true;font_size=16;textcolor=%s;content_offset=0;sound=i3_tab]",
selected and "#fff" or "#ddd"))
fs("style_type[image_button;noclip=true;font_size=16;textcolor=%s;content_offset=0;sound=i3_tab]",
selected and "#fff" or "#ddd")
local X = (data.inv_width / 2) + (c * (tab_len + 0.1)) - ((tab_len + 0.05) * (shift / 2))
local Y = btm and full_height or -tab_hgh
@ -1654,10 +1673,11 @@ local function make_fs(player, data)
local fs = setmetatable({}, {
__call = function(t, ...)
local args = {...}
local elem = fs_elements[args[1]]
if elem then
insert(t, fmt(elem, select(2, ...)))
if #args > 1 then
local arg1 = args[1]
local elem = fs_elements[arg1]
insert(t, fmt(elem or arg1, select(2, ...)))
else
insert(t, concat(args))
end
@ -1667,14 +1687,16 @@ local function make_fs(player, data)
data.inv_width = 10.23
local full_height = 12
fs(fmt("formspec_version[%u]size[%f,%f]no_prepend[]bgcolor[#0000]",
i3.settings.min_fs_version, data.inv_width + 8, full_height), styles)
fs("formspec_version[%u]size[%f,%f]no_prepend[]bgcolor[#0000]",
i3.settings.min_fs_version, data.inv_width + 8, full_height)
fs(styles)
bg9(0, 0, data.inv_width, full_height, PNG.bg_full)
local tab = i3.tabs[data.tab]
if tab then
if tab and tab.formspec then
tab.formspec(player, data, fs)
end

View File

@ -4,6 +4,14 @@ local function init_hud(player)
local name = player:get_player_name()
local data = i3.data[name]
local wdesc_y = -90
if core.global_exists"hb" then
wdesc_y -= ceil(hb.hudbars_count / 2) * 5
elseif not i3.settings.damage_enabled then
wdesc_y += 15
end
data.hud = {
bg = player:hud_add {
hud_elem_type = "image",
@ -18,7 +26,7 @@ local function init_hud(player)
hud_elem_type = "image",
position = {x = 0.79, y = 1.02},
alignment = {x = 1, y = 1},
scale = {x = 4, y = 4},
scale = {x = 1, y = 1},
text = "",
z_index = 0xDEAD,
},
@ -36,7 +44,7 @@ local function init_hud(player)
wielditem = player:hud_add {
hud_elem_type = "text",
position = {x = 0.5, y = 1},
offset = {x = 0, y = -65 - (i3.modules.hudbars and (ceil(hb.hudbars_count / 2) * 25) or 25)},
offset = {x = 0, y = wdesc_y},
alignment = {x = 0, y = -1},
number = 0xffffff,
text = "",
@ -51,7 +59,7 @@ local function show_hud(player, data)
-- 2 calls for the notification's back and forth.
local hud_info_bg = player:hud_get(data.hud.bg)
local dt = 0.016
local dt = 0.025
if hud_info_bg.position.y <= 0.9 then
data.show_hud = false
@ -105,28 +113,22 @@ core.register_globalstep(function(dt)
local data = i3.data[name]
if not data then return end
local function reset()
player:hud_change(data.hud.wielditem, "text", "")
data.timer = 0
end
if not data.wielditem_hud then
return reset()
player:hud_change(data.hud.wielditem, "text", "")
return
end
data.timer = (data.timer or 0) + dt
local wieldidx = player:get_wield_index()
if wieldidx == data.old_wieldidx then
if data.timer >= i3.settings.wielditem_fade_after then
return reset()
player:hud_change(data.hud.wielditem, "text", "")
end
return
else
data.timer = 0
end
data.timer = 0
data.old_wieldidx = wieldidx
local wielditem = player:get_wielded_item()
@ -163,7 +165,7 @@ local function init_waypoints(player)
for _, v in ipairs(data.waypoints) do
if not v.hide then
local id = add_hud_waypoint(player, v.name, str_to_pos(v.pos), v.color)
local id = add_hud_waypoint(player, v.name, str_to_pos(v.pos), v.color, v.image)
v.id = id
end
end

View File

@ -81,6 +81,10 @@ local function _load(path, line, data, t)
if not l then
local err_line = tonumber(err:match(":(%d+):"))
if t then
print("err_line", err_line, t[err_line])
end
if line ~= err_line then
return _load(path, err_line, data, t)
end

View File

@ -2,11 +2,12 @@ local set_fs = i3.set_fs
local hud_notif = i3.hud_notif
local POLL_FREQ = 0.25
IMPORT("reg_items", "reg_nodes")
IMPORT("fmt", "search", "table_merge", "array_diff")
IMPORT("is_group", "extract_groups", "item_has_groups", "apply_recipe_filters")
local function get_filtered_items(player, data)
local items, known, c = {}, 0, 0
local items, known = {}, 0
for i = 1, #i3.init_items do
local item = i3.init_items[i]
@ -17,8 +18,7 @@ local function get_filtered_items(player, data)
usages = #apply_recipe_filters(usages or {}, player)
if recipes > 0 or usages > 0 then
c++
items[c] = item
items[item] = true
known += recipes + usages
end
end
@ -133,10 +133,18 @@ local function poll_new_items(player, data, join)
if data.discovered > 0 then
local msg = fmt("%u new recipe%s unlocked!", data.discovered, data.discovered > 1 and "s" or "")
hud_notif(data.player_name, msg, "i3_book.png")
local last_discovered = diff[1]
local img = reg_items[last_discovered].inventory_image
if reg_nodes[last_discovered] then
local id = core.get_content_id(last_discovered)
img = i3.cubes[id] or img
end
data.items_raw = items
hud_notif(data.player_name, msg, img)
end
data.items_progress = items
data.itab = 1
search(data)

View File

@ -12,7 +12,6 @@ local PNG = {
search = "i3_search.png",
heart = "i3_heart.png",
heart_half = "i3_heart_half.png",
heart_grey = "i3_heart_grey.png",
prev = "i3_next.png^\\[transformFX",
next = "i3_next.png",
arrow = "i3_arrow.png",
@ -45,7 +44,7 @@ local PNG = {
nonvisible = "i3_non_visible.png",
exit = "i3_exit.png",
home = "i3_home.png",
flag = "i3_flag.png",
flag = "i3_flag_anim.png",
edit = "i3_edit.png",
no_result = "i3_no_result.png",
find_more = "i3_find_more.png",
@ -54,6 +53,7 @@ local PNG = {
all = "i3_all.png",
node = "i3_node.png",
item = "i3_item.png",
cube = "i3_cube.png",
cancel_hover = "i3_cancel.png^\\[brighten",
search_hover = "i3_search.png^\\[brighten",
@ -95,7 +95,6 @@ local styles = string.format([[
style[search;content_offset=0]
style[pagenum,no_item,no_rcp;font=bold;font_size=18]
style[enable_search:hovered;bgimg=%s]
style[enable_search:pressed;bgimg=%s^[opacity:178]
style[exit;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[cancel;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[prev_page,prev_recipe,prev_usage,prev_sort,prev_skin;fgimg=%s;fgimg_hovered=%s]
@ -112,7 +111,7 @@ local styles = string.format([[
style[confirm_trash_yes;sound=i3_trash]
]],
PNG.slot,
PNG.search_outline, PNG.search_outline,
PNG.search_outline,
PNG.exit, PNG.exit_hover,
PNG.cancel, PNG.cancel_hover,
PNG.prev, PNG.prev_hover,

View File

@ -11,32 +11,39 @@ mt3:get_meta():set_string("description", "Worn Pick")
mt3:get_meta():set_string("color", "yellow")
mt3:set_wear(10000)
minetest.register_craft({
minetest.register_craft {
output = mt:to_string(),
type = "shapeless",
recipe = {
"default:wood",
mt2:to_string(),
},
})
}
minetest.register_craft({
minetest.register_craft {
output = mt3:to_string(),
type = "shapeless",
recipe = {
"default:pick_mese",
"default:diamond",
},
})
}
minetest.clear_craft {
recipe = {
{"default:sand", "default:sand"},
{"default:sand", "default:sand"},
},
}
i3.register_craft {
url = "https://raw.githubusercontent.com/minetest-mods/i3/main/tests/test_online_recipe.json"
}
i3.register_craft({
i3.register_craft {
result = "default:ladder_wood 2",
items = {"default:copper_ingot 7, default:tin_ingot, default:steel_ingot 2"},
})
}
i3.register_craft {
result = "default:tree",
@ -56,7 +63,7 @@ i3.register_craft {
}
}
i3.register_craft({
i3.register_craft {
grid = {
"X",
"#",
@ -68,9 +75,9 @@ i3.register_craft({
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X",
"#X",
@ -82,9 +89,9 @@ i3.register_craft({
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X",
},
@ -93,10 +100,10 @@ i3.register_craft({
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X#",
},
@ -105,9 +112,9 @@ i3.register_craft({
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X#X",
},
@ -116,9 +123,9 @@ i3.register_craft({
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X#XX",
},
@ -127,9 +134,9 @@ i3.register_craft({
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X#XX",
"X#X",
@ -139,9 +146,9 @@ i3.register_craft({
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X#XX",
"X#X",
@ -152,9 +159,9 @@ i3.register_craft({
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X##XX",
},
@ -163,9 +170,9 @@ i3.register_craft({
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X##X#X",
},
@ -174,9 +181,9 @@ i3.register_craft({
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X##X#X",
"",
@ -187,9 +194,9 @@ i3.register_craft({
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X #",
" ## ",
@ -201,9 +208,9 @@ i3.register_craft({
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X #",
" ## ",
@ -215,9 +222,9 @@ i3.register_craft({
['X'] = "default:glass",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X #",
" ## ",
@ -230,9 +237,9 @@ i3.register_craft({
['X'] = "default:glass",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X #",
" ## ",
@ -245,10 +252,10 @@ i3.register_craft({
['X'] = "default:glass",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X #",
" ## ",
@ -262,9 +269,9 @@ i3.register_craft({
['X'] = "default:glass",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X #",
" ## ",
@ -278,9 +285,9 @@ i3.register_craft({
['X'] = "default:glass",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X #",
" ## ",
@ -294,9 +301,9 @@ i3.register_craft({
['X'] = "default:glass",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X #",
" ## ",
@ -310,9 +317,9 @@ i3.register_craft({
['X'] = "default:glass",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X #",
" ## ",
@ -328,4 +335,4 @@ i3.register_craft({
['X'] = "default:glass",
},
result = "default:mese 3",
})
}

View File

@ -3,7 +3,8 @@ i3.new_tab("test1", {
image = "i3_heart.png",
formspec = function(player, data, fs)
fs("label[3,1;Test 1]")
fs("label", 3, 1, "Just a test")
fs"label[3,2;Lorem Ipsum]"
end,
})

12
tests/test_waypoints.lua Normal file
View File

@ -0,0 +1,12 @@
core.after(5, function()
i3.add_waypoint("Test", {
player = "singleplayer",
pos = {x = 0, y = 2, z = 0},
color = 0xffff00,
-- image = "heart.png",
})
core.after(5, function()
i3.remove_waypoint("singleplayer", "Test")
end)
end)

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