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- The `master` branch should be stable to end-users at all times. It should target latest Minetest point release.
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- Put rewrites and new features in branches.
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- Conform with setting defaults so that end-user upgrades doesn't change expected in-game behavior. Discuss default changes in an issue if one really need to change.
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								LICENSE
									
									
									
									
									
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That's all there is to it!
 | 
			
		||||
							
								
								
									
										61
									
								
								README.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										61
									
								
								README.md
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,61 @@
 | 
			
		||||
# item_drop
 | 
			
		||||
By [PilzAdam](https://github.com/PilzAdam),
 | 
			
		||||
[texmex](https://github.com/tacotexmex/), [hybriddog](https://github.com/hybriddog/).
 | 
			
		||||
 | 
			
		||||
## Description
 | 
			
		||||
A highly configurable mod providing item magnet and in-world node drops
 | 
			
		||||
 | 
			
		||||
## Licensing
 | 
			
		||||
LGPLv2.1/CC BY-SA 3.0. Particle code from WCILA mod by Aurailus, originally licensed MIT.
 | 
			
		||||
 | 
			
		||||
## Notes
 | 
			
		||||
item_drop can be played with Minetest 0.4.16 or above. It was originally
 | 
			
		||||
developed by [PilzAdam](https://github.com/PilzAdam/item_drop).
 | 
			
		||||
 | 
			
		||||
## List of features
 | 
			
		||||
* All settings may be configured from within the game itself.
 | 
			
		||||
  (Settings tab > Advanced settings > Mods > item_drop)
 | 
			
		||||
* Drops nodes as in-world items on dig if `item_drop.enable_item_drop` is
 | 
			
		||||
  `true` (true by default) It does nothing in creative mode.
 | 
			
		||||
* Puts dropped items to the player's inventory if `item_drop.enable_item_pickup`
 | 
			
		||||
  is `true` (true by default)
 | 
			
		||||
  * Multiple items are picked in a quick succession instead of all at once which
 | 
			
		||||
    is indicated by the pickup sound.
 | 
			
		||||
  * It uses a node radius set in `item_drop.pickup_radius` (default 0.75),
 | 
			
		||||
    if items are within this radius around the player's belt, they're picked.
 | 
			
		||||
  * If `item_drop.pickup_age` is something positive, items dropped by players
 | 
			
		||||
    are ignored for this time to avoid instantly picking up when dropping.
 | 
			
		||||
  * If `item_drop.pickup_age` is `-1`, items are only picked when they don't
 | 
			
		||||
    move, it's another fix for instant item picking.
 | 
			
		||||
  * If `item_drop.magnet_radius` is bigger than `item_drop.pickup_radius`,
 | 
			
		||||
    items between these radii are flying to the player for
 | 
			
		||||
    `item_drop.magnet_time` seconds, after this time, they're picked or stop
 | 
			
		||||
    flying.
 | 
			
		||||
  * Enable manual item pickups by mouse only if `item_drop.mouse_pickup` is
 | 
			
		||||
    `true` (true by default)
 | 
			
		||||
* Plays a sound when the items are picked up with the gain level set to
 | 
			
		||||
  `item_drop.pickup_sound_gain` (default 0.2)
 | 
			
		||||
* Requires a key to be pressed in order to pick items if
 | 
			
		||||
  `item_drop.enable_pickup_key` is `true` (true by default)
 | 
			
		||||
  * The keytypes to choose from by setting `item_pickup_keytype` are:
 | 
			
		||||
    * Use key (`Use`)
 | 
			
		||||
    * Sneak key (`Sneak`)
 | 
			
		||||
    * Left and Right keys combined (`LeftAndRight`)
 | 
			
		||||
    * Right mouse button (`RMB`)
 | 
			
		||||
    * Sneak key and right mouse button combined (`SneakAndRMB`)
 | 
			
		||||
  * If `item_drop.pickup_keyinvert` is `true`, items are
 | 
			
		||||
    collected when the key is not pressed instead of when it's pressed.
 | 
			
		||||
* Displays a particle of the picked item above the player if
 | 
			
		||||
  `item_drop.pickup_particle` is `true` (true by default)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
## Known issues
 | 
			
		||||
 | 
			
		||||
## Bug reports and suggestions
 | 
			
		||||
You can report bugs or suggest ideas by
 | 
			
		||||
[filing an issue](http://github.com/minetest-mods/item_drop/issues/new).
 | 
			
		||||
 | 
			
		||||
## Links
 | 
			
		||||
* [Download ZIP](https://github.com/minetest-mods/item_drop/archive/master.zip)
 | 
			
		||||
* [Source](https://github.com/minetest-mods/item_drop/)
 | 
			
		||||
* [Forum thread](https://forum.minetest.net/viewtopic.php?t=16913)
 | 
			
		||||
							
								
								
									
										42
									
								
								README.txt
									
									
									
									
									
								
							
							
						
						
									
										42
									
								
								README.txt
									
									
									
									
									
								
							@@ -1,42 +0,0 @@
 | 
			
		||||
===ITEM_DROP MOD for MINETEST-C55===
 | 
			
		||||
by PilzAdam
 | 
			
		||||
 | 
			
		||||
Introduction:
 | 
			
		||||
This mod adds Minecraft like drop/pick up of items to Minetest.
 | 
			
		||||
 | 
			
		||||
How to install:
 | 
			
		||||
Unzip the archive an place it in minetest-base-directory/mods/minetest/
 | 
			
		||||
if you have a windows client or a linux run-in-place client. If you have
 | 
			
		||||
a linux system-wide instalation place it in ~/.minetest/mods/minetest/.
 | 
			
		||||
If you want to install this mod only in one world create the folder
 | 
			
		||||
worldmods/ in your worlddirectory.
 | 
			
		||||
For further information or help see:
 | 
			
		||||
http://wiki.minetest.com/wiki/Installing_Mods
 | 
			
		||||
 | 
			
		||||
How to use the mod:
 | 
			
		||||
Just install it an everything works.
 | 
			
		||||
 | 
			
		||||
For developers:
 | 
			
		||||
You dont have to use get_drops() anymore because of changes in the
 | 
			
		||||
builtin files of minetest.
 | 
			
		||||
 | 
			
		||||
License:
 | 
			
		||||
Sourcecode: WTFPL (see below)
 | 
			
		||||
Sound: WTFPL (see below)
 | 
			
		||||
 | 
			
		||||
See also:
 | 
			
		||||
http://minetest.net/
 | 
			
		||||
 | 
			
		||||
         DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
 | 
			
		||||
                    Version 2, December 2004
 | 
			
		||||
 | 
			
		||||
 Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
 | 
			
		||||
 | 
			
		||||
 Everyone is permitted to copy and distribute verbatim or modified
 | 
			
		||||
 copies of this license document, and changing it is allowed as long
 | 
			
		||||
 as the name is changed.
 | 
			
		||||
 | 
			
		||||
            DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
 | 
			
		||||
   TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
 | 
			
		||||
 | 
			
		||||
  0. You just DO WHAT THE FUCK YOU WANT TO. 
 | 
			
		||||
							
								
								
									
										1
									
								
								description.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								description.txt
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1 @@
 | 
			
		||||
A highly configurable mod providing item magnet and in-world node drops
 | 
			
		||||
							
								
								
									
										503
									
								
								init.lua
									
									
									
									
									
								
							
							
						
						
									
										503
									
								
								init.lua
									
									
									
									
									
								
							@@ -1,116 +1,417 @@
 | 
			
		||||
minetest.register_globalstep(function(dtime)
 | 
			
		||||
	for _,player in ipairs(minetest.get_connected_players()) do
 | 
			
		||||
		if player:get_hp() > 0 or not minetest.setting_getbool("enable_damage") then
 | 
			
		||||
			local pos = player:getpos()
 | 
			
		||||
			pos.y = pos.y+0.5
 | 
			
		||||
			local inv = player:get_inventory()
 | 
			
		||||
			
 | 
			
		||||
			for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
 | 
			
		||||
				if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
 | 
			
		||||
					if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
 | 
			
		||||
						inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
 | 
			
		||||
						if object:get_luaentity().itemstring ~= "" then
 | 
			
		||||
							minetest.sound_play("item_drop_pickup", {
 | 
			
		||||
								to_player = player:get_player_name(),
 | 
			
		||||
								gain = 0.4,
 | 
			
		||||
							})
 | 
			
		||||
						end
 | 
			
		||||
						object:get_luaentity().itemstring = ""
 | 
			
		||||
						object:remove()
 | 
			
		||||
					end
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
			
 | 
			
		||||
			for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
 | 
			
		||||
				if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
 | 
			
		||||
					if object:get_luaentity().collect then
 | 
			
		||||
						if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
 | 
			
		||||
							local pos1 = pos
 | 
			
		||||
							pos1.y = pos1.y+0.2
 | 
			
		||||
							local pos2 = object:getpos()
 | 
			
		||||
							local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
 | 
			
		||||
							vec.x = vec.x*3
 | 
			
		||||
							vec.y = vec.y*3
 | 
			
		||||
							vec.z = vec.z*3
 | 
			
		||||
							object:setvelocity(vec)
 | 
			
		||||
							object:get_luaentity().physical_state = false
 | 
			
		||||
							object:get_luaentity().object:set_properties({
 | 
			
		||||
								physical = false
 | 
			
		||||
							})
 | 
			
		||||
							
 | 
			
		||||
							minetest.after(1, function(args)
 | 
			
		||||
								local lua = object:get_luaentity()
 | 
			
		||||
								if object == nil or lua == nil or lua.itemstring == nil then
 | 
			
		||||
									return
 | 
			
		||||
								end
 | 
			
		||||
								if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
 | 
			
		||||
									inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
 | 
			
		||||
									if object:get_luaentity().itemstring ~= "" then
 | 
			
		||||
										minetest.sound_play("item_drop_pickup", {
 | 
			
		||||
											to_player = player:get_player_name(),
 | 
			
		||||
											gain = 0.4,
 | 
			
		||||
										})
 | 
			
		||||
									end
 | 
			
		||||
									object:get_luaentity().itemstring = ""
 | 
			
		||||
									object:remove()
 | 
			
		||||
								else
 | 
			
		||||
									object:setvelocity({x=0,y=0,z=0})
 | 
			
		||||
									object:get_luaentity().physical_state = true
 | 
			
		||||
									object:get_luaentity().object:set_properties({
 | 
			
		||||
										physical = true
 | 
			
		||||
									})
 | 
			
		||||
								end
 | 
			
		||||
							end, {player, object})
 | 
			
		||||
							
 | 
			
		||||
						end
 | 
			
		||||
					end
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
local load_time_start = minetest.get_us_time()
 | 
			
		||||
math.randomseed(os.time())
 | 
			
		||||
 | 
			
		||||
-- Functions which can be overridden by mods
 | 
			
		||||
item_drop = {
 | 
			
		||||
	-- This function is executed before picking up an item or making it fly to
 | 
			
		||||
	-- the player. If it does not return true, the item is ignored.
 | 
			
		||||
	-- It is also executed before collecting the item after it flew to
 | 
			
		||||
	-- the player and did not reach him/her for magnet_time seconds.
 | 
			
		||||
	can_pickup = function(entity, player)
 | 
			
		||||
		if entity.item_drop_picked then
 | 
			
		||||
			-- Ignore items where picking has already failed
 | 
			
		||||
			return false
 | 
			
		||||
		end
 | 
			
		||||
		return true
 | 
			
		||||
	end,
 | 
			
		||||
 | 
			
		||||
	-- before_collect and after_collect are executed before and after an item
 | 
			
		||||
	-- is collected by a player
 | 
			
		||||
	before_collect = function(entity, pos, player)
 | 
			
		||||
	end,
 | 
			
		||||
	after_collect = function(entity, pos, player)
 | 
			
		||||
		entity.item_drop_picked = true
 | 
			
		||||
	end,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
local function legacy_setting_getbool(name_new, name_old, default)
 | 
			
		||||
	local v = minetest.settings:get_bool(name_new)
 | 
			
		||||
	if v == nil then
 | 
			
		||||
		v = minetest.settings:get_bool(name_new)
 | 
			
		||||
	end
 | 
			
		||||
	if default then
 | 
			
		||||
		return v ~= false
 | 
			
		||||
	end
 | 
			
		||||
	return v
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local function legacy_setting_getnumber(name_new, name_old, default)
 | 
			
		||||
	return tonumber(minetest.settings:get(name_new))
 | 
			
		||||
		or tonumber(minetest.settings:get(name_old))
 | 
			
		||||
		or default
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
if legacy_setting_getbool("item_drop.enable_item_pickup",
 | 
			
		||||
		"enable_item_pickup", true) then
 | 
			
		||||
	local pickup_gain = legacy_setting_getnumber("item_drop.pickup_sound_gain",
 | 
			
		||||
		"item_pickup_gain", 0.2)
 | 
			
		||||
	local pickup_particle =
 | 
			
		||||
		minetest.settings:get_bool("item_drop.pickup_particle", true)
 | 
			
		||||
	local pickup_radius = legacy_setting_getnumber("item_drop.pickup_radius",
 | 
			
		||||
		"item_pickup_radius", 0.75)
 | 
			
		||||
	local magnet_radius = tonumber(
 | 
			
		||||
		minetest.settings:get("item_drop.magnet_radius")) or -1
 | 
			
		||||
	local magnet_time = tonumber(
 | 
			
		||||
		minetest.settings:get("item_drop.magnet_time")) or 5.0
 | 
			
		||||
	local pickup_age = tonumber(
 | 
			
		||||
		minetest.settings:get("item_drop.pickup_age")) or 0.5
 | 
			
		||||
	local key_triggered = legacy_setting_getbool("item_drop.enable_pickup_key",
 | 
			
		||||
		"enable_item_pickup_key", true)
 | 
			
		||||
	local key_invert = minetest.settings:get_bool(
 | 
			
		||||
		"item_drop.pickup_keyinvert") ~= false
 | 
			
		||||
	local keytype
 | 
			
		||||
	if key_triggered then
 | 
			
		||||
		keytype = minetest.settings:get("item_drop.pickup_keytype") or
 | 
			
		||||
		minetest.settings:get("item_pickup_keytype") or "Use"
 | 
			
		||||
		-- disable pickup age if picking is explicitly enabled by the player
 | 
			
		||||
		if not key_invert then
 | 
			
		||||
			pickup_age = math.min(pickup_age, 0)
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
function minetest.handle_node_drops(pos, drops, digger)
 | 
			
		||||
	local inv
 | 
			
		||||
	if minetest.setting_getbool("creative_mode") and digger and digger:is_player() then
 | 
			
		||||
		inv = digger:get_inventory()
 | 
			
		||||
	local mouse_pickup = minetest.settings:get_bool(
 | 
			
		||||
		"item_drop.mouse_pickup") ~= false
 | 
			
		||||
	if not mouse_pickup then
 | 
			
		||||
		minetest.registered_entities["__builtin:item"].pointable = false
 | 
			
		||||
	end
 | 
			
		||||
	for _,item in ipairs(drops) do
 | 
			
		||||
		local count, name
 | 
			
		||||
		if type(item) == "string" then
 | 
			
		||||
			count = 1
 | 
			
		||||
			name = item
 | 
			
		||||
 | 
			
		||||
	local magnet_mode = magnet_radius > pickup_radius
 | 
			
		||||
	local zero_velocity_mode = pickup_age == -1
 | 
			
		||||
	if magnet_mode
 | 
			
		||||
	and zero_velocity_mode then
 | 
			
		||||
		error"zero velocity mode can't be used together with magnet mode"
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	-- tells whether an inventorycube should be shown as pickup_particle or not
 | 
			
		||||
	-- for known drawtypes
 | 
			
		||||
	local inventorycube_drawtypes = {
 | 
			
		||||
		normal = true,
 | 
			
		||||
		allfaces = true,
 | 
			
		||||
		allfaces_optional = true,
 | 
			
		||||
		glasslike = true,
 | 
			
		||||
		glasslike_framed = true,
 | 
			
		||||
		glasslike_framed_optional = true,
 | 
			
		||||
		liquid = true,
 | 
			
		||||
		flowingliquid = true,
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	-- adds the item to the inventory and removes the object
 | 
			
		||||
	local function collect_item(ent, pos, player)
 | 
			
		||||
		item_drop.before_collect(ent, pos, player)
 | 
			
		||||
		minetest.sound_play("item_drop_pickup", {
 | 
			
		||||
			pos = pos,
 | 
			
		||||
			gain = pickup_gain,
 | 
			
		||||
			pitch = (100 - (math.random(-2, 2)) * 10) / 100,
 | 
			
		||||
		})
 | 
			
		||||
		if pickup_particle then
 | 
			
		||||
			local item = minetest.registered_nodes[
 | 
			
		||||
				ent.itemstring:gsub("(.*)%s.*$", "%1")]
 | 
			
		||||
			local image = ""
 | 
			
		||||
			if item and item.tiles and item.tiles[1] then
 | 
			
		||||
				if inventorycube_drawtypes[item.drawtype] then
 | 
			
		||||
					local tiles = item.tiles
 | 
			
		||||
 | 
			
		||||
					local top = tiles[1]
 | 
			
		||||
					if type(top) == "table" then
 | 
			
		||||
						top = top.name
 | 
			
		||||
					end
 | 
			
		||||
					local left = tiles[3] or top
 | 
			
		||||
					if type(left) == "table" then
 | 
			
		||||
						left = left.name
 | 
			
		||||
					end
 | 
			
		||||
					local right = tiles[5] or left
 | 
			
		||||
					if type(right) == "table" then
 | 
			
		||||
						right = right.name
 | 
			
		||||
					end
 | 
			
		||||
 | 
			
		||||
					image = minetest.inventorycube(top, left, right)
 | 
			
		||||
				else
 | 
			
		||||
					image = item.inventory_image or item.tiles[1]
 | 
			
		||||
				end
 | 
			
		||||
				minetest.add_particle({
 | 
			
		||||
					pos = {x = pos.x, y = pos.y + 1.5, z = pos.z},
 | 
			
		||||
					velocity = {x = 0, y = 1, z = 0},
 | 
			
		||||
					acceleration = {x = 0, y = -4, z = 0},
 | 
			
		||||
					expirationtime = 0.2,
 | 
			
		||||
					size = 3,--math.random() + 0.5,
 | 
			
		||||
					vertical = false,
 | 
			
		||||
					texture = image,
 | 
			
		||||
				})
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
		ent:on_punch(player)
 | 
			
		||||
		item_drop.after_collect(ent, pos, player)
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	-- opt_get_ent gets the object's luaentity if it can be collected
 | 
			
		||||
	local opt_get_ent
 | 
			
		||||
	if zero_velocity_mode then
 | 
			
		||||
		function opt_get_ent(object)
 | 
			
		||||
			if object:is_player()
 | 
			
		||||
			or not vector.equals(object:get_velocity(), {x=0, y=0, z=0}) then
 | 
			
		||||
				return
 | 
			
		||||
			end
 | 
			
		||||
			local ent = object:get_luaentity()
 | 
			
		||||
			if not ent
 | 
			
		||||
			or ent.name ~= "__builtin:item"
 | 
			
		||||
			or ent.itemstring == "" then
 | 
			
		||||
				return
 | 
			
		||||
			end
 | 
			
		||||
			return ent
 | 
			
		||||
		end
 | 
			
		||||
	else
 | 
			
		||||
		function opt_get_ent(object)
 | 
			
		||||
			if object:is_player() then
 | 
			
		||||
				return
 | 
			
		||||
			end
 | 
			
		||||
			local ent = object:get_luaentity()
 | 
			
		||||
			if not ent
 | 
			
		||||
			or ent.name ~= "__builtin:item"
 | 
			
		||||
			or (ent.dropped_by and ent.age < pickup_age)
 | 
			
		||||
			or ent.itemstring == "" then
 | 
			
		||||
				return
 | 
			
		||||
			end
 | 
			
		||||
			return ent
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	local afterflight
 | 
			
		||||
	if magnet_mode then
 | 
			
		||||
		-- take item or reset velocity after flying a second
 | 
			
		||||
		function afterflight(object, inv, player)
 | 
			
		||||
			-- TODO: test what happens if player left the game
 | 
			
		||||
			local ent = opt_get_ent(object)
 | 
			
		||||
			if not ent then
 | 
			
		||||
				return
 | 
			
		||||
			end
 | 
			
		||||
			local item = ItemStack(ent.itemstring)
 | 
			
		||||
			if inv
 | 
			
		||||
			and inv:room_for_item("main", item)
 | 
			
		||||
			and item_drop.can_pickup(ent, player) then
 | 
			
		||||
				collect_item(ent, object:get_pos(), player)
 | 
			
		||||
			else
 | 
			
		||||
				-- the acceleration will be reset by the object's on_step
 | 
			
		||||
				object:set_velocity({x=0,y=0,z=0})
 | 
			
		||||
				ent.is_magnet_item = false
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		-- disable velocity and acceleration changes of items flying to players
 | 
			
		||||
		minetest.after(0, function()
 | 
			
		||||
			local ObjectRef
 | 
			
		||||
			local blocked_methods = {"set_acceleration", "set_velocity",
 | 
			
		||||
				"setacceleration", "setvelocity"}
 | 
			
		||||
			local itemdef = minetest.registered_entities["__builtin:item"]
 | 
			
		||||
			local old_on_step = itemdef.on_step
 | 
			
		||||
			local function do_nothing() end
 | 
			
		||||
			function itemdef.on_step(self, dtime)
 | 
			
		||||
				if not self.is_magnet_item then
 | 
			
		||||
					return old_on_step(self, dtime)
 | 
			
		||||
				end
 | 
			
		||||
				ObjectRef = ObjectRef or getmetatable(self.object)
 | 
			
		||||
				local old_funcs = {}
 | 
			
		||||
				for i = 1, #blocked_methods do
 | 
			
		||||
					local method = blocked_methods[i]
 | 
			
		||||
					old_funcs[method] = ObjectRef[method]
 | 
			
		||||
					ObjectRef[method] = do_nothing
 | 
			
		||||
				end
 | 
			
		||||
				old_on_step(self, dtime)
 | 
			
		||||
				for i = 1, #blocked_methods do
 | 
			
		||||
					local method = blocked_methods[i]
 | 
			
		||||
					ObjectRef[method] = old_funcs[method]
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
		end)
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	-- set keytype to the key name if possible
 | 
			
		||||
	if keytype == "Use" then
 | 
			
		||||
		keytype = "aux1"
 | 
			
		||||
	elseif keytype == "Sneak" then
 | 
			
		||||
		keytype = "sneak"
 | 
			
		||||
	elseif keytype == "LeftAndRight" then -- LeftAndRight combination
 | 
			
		||||
		keytype = 0
 | 
			
		||||
	elseif keytype == "SneakAndRMB" then -- SneakAndRMB combination
 | 
			
		||||
		keytype = 1
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	-- tests if the player has the keys pressed to enable item picking
 | 
			
		||||
	local function has_keys_pressed(player)
 | 
			
		||||
		if not key_triggered then
 | 
			
		||||
			return true
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local control = player:get_player_control()
 | 
			
		||||
		local keys_pressed
 | 
			
		||||
		if keytype == 0 then -- LeftAndRight combination
 | 
			
		||||
			keys_pressed = control.left and control.right
 | 
			
		||||
		elseif keytype == 1 then -- SneakAndRMB combination
 | 
			
		||||
			keys_pressed = control.sneak and control.RMB
 | 
			
		||||
		else
 | 
			
		||||
			count = item:get_count()
 | 
			
		||||
			name = item:get_name()
 | 
			
		||||
			keys_pressed = control[keytype]
 | 
			
		||||
		end
 | 
			
		||||
		if not inv or not inv:contains_item("main", ItemStack(name)) then
 | 
			
		||||
			for i=1,count do
 | 
			
		||||
				local obj = minetest.env:add_item(pos, name)
 | 
			
		||||
				if obj ~= nil then
 | 
			
		||||
					obj:get_luaentity().collect = true
 | 
			
		||||
					local x = math.random(1, 5)
 | 
			
		||||
					if math.random(1,2) == 1 then
 | 
			
		||||
						x = -x
 | 
			
		||||
 | 
			
		||||
		return keys_pressed ~= key_invert
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	-- called for each player to possibly collect an item, returns true if so
 | 
			
		||||
	local function pickupfunc(player)
 | 
			
		||||
		if not has_keys_pressed(player)
 | 
			
		||||
		or not minetest.get_player_privs(player:get_player_name()).interact
 | 
			
		||||
		or player:get_hp() <= 0 then
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local pos = player:get_pos()
 | 
			
		||||
		pos.y = pos.y+0.5
 | 
			
		||||
		local inv
 | 
			
		||||
 | 
			
		||||
		local objectlist = minetest.get_objects_inside_radius(pos,
 | 
			
		||||
			magnet_mode and magnet_radius or pickup_radius)
 | 
			
		||||
		for i = 1,#objectlist do
 | 
			
		||||
			local object = objectlist[i]
 | 
			
		||||
			local ent = opt_get_ent(object)
 | 
			
		||||
			if ent
 | 
			
		||||
			and item_drop.can_pickup(ent, player) then
 | 
			
		||||
				if not inv then
 | 
			
		||||
					inv = player:get_inventory()
 | 
			
		||||
					if not inv then
 | 
			
		||||
						minetest.log("error", "[item_drop] Couldn't " ..
 | 
			
		||||
							"get inventory")
 | 
			
		||||
						return
 | 
			
		||||
					end
 | 
			
		||||
					local z = math.random(1, 5)
 | 
			
		||||
					if math.random(1,2) == 1 then
 | 
			
		||||
						z = -z
 | 
			
		||||
				end
 | 
			
		||||
				local item = ItemStack(ent.itemstring)
 | 
			
		||||
				if inv:room_for_item("main", item) then
 | 
			
		||||
					local flying_item
 | 
			
		||||
					local pos2
 | 
			
		||||
					if magnet_mode then
 | 
			
		||||
						pos2 = object:get_pos()
 | 
			
		||||
						flying_item = vector.distance(pos, pos2) > pickup_radius
 | 
			
		||||
					end
 | 
			
		||||
					obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
 | 
			
		||||
					
 | 
			
		||||
					-- FIXME this doesnt work for deactiveted objects
 | 
			
		||||
					if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then
 | 
			
		||||
						minetest.after(tonumber(minetest.setting_get("remove_items")), function(obj)
 | 
			
		||||
							obj:remove()
 | 
			
		||||
						end, obj)
 | 
			
		||||
					if not flying_item then
 | 
			
		||||
						-- The item is near enough to pick it
 | 
			
		||||
						collect_item(ent, pos, player)
 | 
			
		||||
						-- Collect one item at a time to avoid the loud pop
 | 
			
		||||
						return true
 | 
			
		||||
					end
 | 
			
		||||
					-- The item is not too far a way but near enough to be
 | 
			
		||||
					-- magnetised, make it fly to the player
 | 
			
		||||
					local vel = vector.multiply(vector.subtract(pos, pos2), 3)
 | 
			
		||||
					vel.y = vel.y + 0.6
 | 
			
		||||
					object:set_velocity(vel)
 | 
			
		||||
					if not ent.is_magnet_item then
 | 
			
		||||
						ent.object:set_acceleration({x=0, y=0, z=0})
 | 
			
		||||
						ent.is_magnet_item = true
 | 
			
		||||
 | 
			
		||||
						minetest.after(magnet_time, afterflight,
 | 
			
		||||
							object, inv, player)
 | 
			
		||||
					end
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	local function pickup_step()
 | 
			
		||||
		local got_item
 | 
			
		||||
		local players = minetest.get_connected_players()
 | 
			
		||||
		for i = 1,#players do
 | 
			
		||||
			got_item = got_item or pickupfunc(players[i])
 | 
			
		||||
		end
 | 
			
		||||
		-- lower step if takeable item(s) were found
 | 
			
		||||
		local time
 | 
			
		||||
		if got_item then
 | 
			
		||||
			time = 0.02
 | 
			
		||||
		else
 | 
			
		||||
			time = 0.2
 | 
			
		||||
		end
 | 
			
		||||
		minetest.after(time, pickup_step)
 | 
			
		||||
	end
 | 
			
		||||
	minetest.after(3.0, pickup_step)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
if minetest.setting_get("log_mods") then
 | 
			
		||||
	minetest.log("action", "item_drop loaded")
 | 
			
		||||
if legacy_setting_getbool("item_drop.enable_item_drop", "enable_item_drop", true)
 | 
			
		||||
and not minetest.settings:get_bool("creative_mode") then
 | 
			
		||||
	-- Workaround to test if an item metadata (ItemStackMetaRef) is empty
 | 
			
		||||
	local function itemmeta_is_empty(meta)
 | 
			
		||||
		local t = meta:to_table()
 | 
			
		||||
		for k, v in pairs(t) do
 | 
			
		||||
			if k ~= "fields" then
 | 
			
		||||
				return false
 | 
			
		||||
			end
 | 
			
		||||
			assert(type(v) == "table")
 | 
			
		||||
			if next(v) ~= nil then
 | 
			
		||||
				return false
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
		return true
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	-- Tests if the item has special information such as metadata
 | 
			
		||||
	local function can_split_item(item)
 | 
			
		||||
		return item:get_wear() == 0 and itemmeta_is_empty(item:get_meta())
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	local function spawn_items(pos, items_to_spawn)
 | 
			
		||||
		for i = 1,#items_to_spawn do
 | 
			
		||||
			local obj = minetest.add_item(pos, items_to_spawn[i])
 | 
			
		||||
			if not obj then
 | 
			
		||||
				error("Couldn't spawn item " .. name .. ", drops: "
 | 
			
		||||
					.. dump(drops))
 | 
			
		||||
			end
 | 
			
		||||
 | 
			
		||||
			local vel = obj:get_velocity()
 | 
			
		||||
			local x = math.random(-5, 4)
 | 
			
		||||
			if x >= 0 then
 | 
			
		||||
				x = x+1
 | 
			
		||||
			end
 | 
			
		||||
			vel.x = 1 / x
 | 
			
		||||
			local z = math.random(-5, 4)
 | 
			
		||||
			if z >= 0 then
 | 
			
		||||
				z = z+1
 | 
			
		||||
			end
 | 
			
		||||
			vel.z = 1 / z
 | 
			
		||||
			obj:set_velocity(vel)
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	function minetest.handle_node_drops(pos, drops)
 | 
			
		||||
		for i = 1,#drops do
 | 
			
		||||
			local item = drops[i]
 | 
			
		||||
			if type(item) == "string" then
 | 
			
		||||
				-- The string is not necessarily only the item name,
 | 
			
		||||
				-- so always convert it to ItemStack
 | 
			
		||||
				item = ItemStack(item)
 | 
			
		||||
			end
 | 
			
		||||
			local count = item:get_count()
 | 
			
		||||
			local name = item:get_name()
 | 
			
		||||
 | 
			
		||||
			-- Sometimes nothing should be dropped
 | 
			
		||||
			if name == ""
 | 
			
		||||
			or not minetest.registered_items[name] then
 | 
			
		||||
				count = 0
 | 
			
		||||
			end
 | 
			
		||||
 | 
			
		||||
			if count > 0 then
 | 
			
		||||
				-- Split items if possible
 | 
			
		||||
				local items_to_spawn = {item}
 | 
			
		||||
				if can_split_item(item) then
 | 
			
		||||
					for i = 1,count do
 | 
			
		||||
						items_to_spawn[i] = name
 | 
			
		||||
					end
 | 
			
		||||
				end
 | 
			
		||||
 | 
			
		||||
				spawn_items(pos, items_to_spawn)
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
local time = (minetest.get_us_time() - load_time_start) / 1000000
 | 
			
		||||
local msg = "[item_drop] loaded after ca. " .. time .. " seconds."
 | 
			
		||||
if time > 0.01 then
 | 
			
		||||
	print(msg)
 | 
			
		||||
else
 | 
			
		||||
	minetest.log("info", msg)
 | 
			
		||||
end
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										2
									
								
								mod.conf
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										2
									
								
								mod.conf
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,2 @@
 | 
			
		||||
name = item_drop
 | 
			
		||||
description = A highly configurable mod providing item magnet and in-world node drops
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								screenshot.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								screenshot.png
									
									
									
									
									
										Normal file
									
								
							
										
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							| 
		 After Width: | Height: | Size: 216 KiB  | 
							
								
								
									
										38
									
								
								settingtypes.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										38
									
								
								settingtypes.txt
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,38 @@
 | 
			
		||||
#Pick up items automatically
 | 
			
		||||
item_drop.enable_item_pickup (Enable item pickups) bool true
 | 
			
		||||
 | 
			
		||||
#Drop items in-world on dig, does nothing in creative mode
 | 
			
		||||
item_drop.enable_item_drop (Enable item drops) bool true
 | 
			
		||||
 | 
			
		||||
#Use a key to pick up items
 | 
			
		||||
item_drop.enable_pickup_key (Use pickup key) bool true
 | 
			
		||||
 | 
			
		||||
#Collect items when the key is not pressed instead of when it is pressed
 | 
			
		||||
item_drop.pickup_keyinvert (Invert pickup key) bool true
 | 
			
		||||
 | 
			
		||||
#What keytype to use as pickup key
 | 
			
		||||
item_drop.pickup_keytype (Pickup keytype) enum Use Use,Sneak,LeftAndRight,RMB,SneakAndRMB
 | 
			
		||||
 | 
			
		||||
#The volume of the pickup sound
 | 
			
		||||
item_drop.pickup_sound_gain (Pickup sound gain) float 0.4
 | 
			
		||||
 | 
			
		||||
#Display a particle of the item picked up above the player
 | 
			
		||||
item_drop.pickup_particle (Pickup particle) bool true
 | 
			
		||||
 | 
			
		||||
#Player pickup radius, the maximum distance from which items can be collected
 | 
			
		||||
item_drop.pickup_radius (Pickup radius) float 0.75
 | 
			
		||||
 | 
			
		||||
#Magnet radius, items between pickup_radius and this begin flying to the player
 | 
			
		||||
#Set it to -1 (or something else smaller than pickup_radius) to disable item
 | 
			
		||||
#flying
 | 
			
		||||
item_drop.magnet_radius (Magnet radius) float -1
 | 
			
		||||
 | 
			
		||||
#Item flight duration, items flying for more than this time are added to the
 | 
			
		||||
#player's inventory
 | 
			
		||||
item_drop.magnet_time (Magnet time) float 5.0
 | 
			
		||||
 | 
			
		||||
#Time delay in seconds after autopicking an item if it's dropped by a player
 | 
			
		||||
item_drop.pickup_age (Pickup age) float 0.5
 | 
			
		||||
 | 
			
		||||
#Enable manual item pickups by mouse
 | 
			
		||||
item_drop.mouse_pickup (Mouse pickup) bool true
 | 
			
		||||
										
											Binary file not shown.
										
									
								
							
										
											Binary file not shown.
										
									
								
							
										
											Binary file not shown.
										
									
								
							
		Reference in New Issue
	
	Block a user