mesecons/mesecons_random/init.lua

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local S = minetest.get_translator(minetest.get_current_modname())
-- REMOVESTONE
minetest.register_node("mesecons_random:removestone", {
tiles = {"jeija_removestone.png"},
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is_ground_content = false,
inventory_image = minetest.inventorycube("jeija_removestone_inv.png"),
groups = {cracky=3},
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description = S("Removestone"),
sounds = mesecon.node_sound.stone,
mesecons = {effector = {
action_on = function (pos, node)
minetest.remove_node(pos)
mesecon.on_dignode(pos, node)
minetest.check_for_falling(vector.add(pos, vector.new(0, 1, 0)))
end
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}},
on_blast = mesecon.on_blastnode,
})
minetest.register_craft({
output = 'mesecons_random:removestone 4',
recipe = {
{"", "mesecons_gamecompat:cobble", ""},
{"mesecons_gamecompat:cobble", "group:mesecon_conductor_craftable", "mesecons_gamecompat:cobble"},
{"", "mesecons_gamecompat:cobble", ""},
}
})
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-- GHOSTSTONE
minetest.register_node("mesecons_random:ghoststone", {
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description = S("Ghoststone"),
tiles = {"jeija_ghoststone.png"},
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is_ground_content = false,
inventory_image = minetest.inventorycube("jeija_ghoststone_inv.png"),
groups = {cracky=3},
sounds = mesecon.node_sound.stone,
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mesecons = {conductor = {
state = mesecon.state.off,
rules = mesecon.rules.alldirs,
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onstate = "mesecons_random:ghoststone_active"
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}},
on_blast = mesecon.on_blastnode,
})
minetest.register_node("mesecons_random:ghoststone_active", {
drawtype = "airlike",
pointable = false,
walkable = false,
diggable = false,
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is_ground_content = false,
sunlight_propagates = true,
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paramtype = "light",
drop = "mesecons_random:ghoststone",
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mesecons = {conductor = {
state = mesecon.state.on,
rules = mesecon.rules.alldirs,
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offstate = "mesecons_random:ghoststone"
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}},
on_construct = function(pos)
-- remove shadow
local shadowpos = vector.add(pos, vector.new(0, 1, 0))
if (minetest.get_node(shadowpos).name == "air") then
minetest.dig_node(shadowpos)
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end
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end,
on_blast = mesecon.on_blastnode,
})
minetest.register_craft({
output = 'mesecons_random:ghoststone 4',
recipe = {
{"mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:cobble", "mesecons_gamecompat:steel_ingot"},
{"mesecons_gamecompat:cobble", "group:mesecon_conductor_craftable", "mesecons_gamecompat:cobble"},
{"mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:cobble", "mesecons_gamecompat:steel_ingot"},
}
})