mesecons/mesecons_movestones/init.lua

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-- MOVESTONE
-- Non-sticky:
-- Moves along mesecon lines
-- Pushes all blocks in front of it
--
-- Sticky one
-- Moves along mesecon lines
-- Pushes all block in front of it
-- Pull all blocks in its back
function mesecon:get_movestone_direction(pos)
getactivated = 0
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local lpos
local getactivated = 0
local rules = {
{x=0, y=1, z=-1},
{x=0, y=0, z=-1},
{x=0, y=-1, z=-1},
{x=0, y=1, z=1},
{x=0, y=-1, z=1},
{x=0, y=0, z=1},
{x=1, y=0, z=0},
{x=1, y=1, z=0},
{x=1, y=-1, z=0},
{x=-1, y=1, z=0},
{x=-1, y=-1, z=0},
{x=-1, y=0, z=0}}
lpos = {x=pos.x+1, y=pos.y, z=pos.z}
for n = 1, 3 do
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if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
return {x=0, y=0, z=-1}
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end
end
lpos = {x = pos.x-1, y = pos.y, z = pos.z}
for n=4, 6 do
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if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
return {x=0, y=0, z=1}
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end
end
lpos = {x = pos.x, y = pos.y, z = pos.z+1}
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for n=7, 9 do
if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
return {x=-1, y=0, z=0}
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end
end
lpos = {x = pos.x, y = pos.y, z = pos.z-1}
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for n=10, 12 do
if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
return {x=1, y=0, z=0}
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end
end
end
minetest.register_node("mesecons_movestones:movestone", {
tiles = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_arrows.png", "jeija_movestone_arrows.png"},
paramtype2 = "facedir",
legacy_facedir_simple = true,
groups = {cracky=3},
description="Movestone",
sounds = default.node_sound_stone_defaults(),
mesecons = {effector = {
action_on = function (pos, node)
local direction=mesecon:get_movestone_direction(pos)
if not direction then return end
minetest.env:remove_node(pos)
mesecon:update_autoconnect(pos)
minetest.env:add_entity(pos, "mesecons_movestones:movestone_entity")
end
}}
})
minetest.register_entity("mesecons_movestones:movestone_entity", {
physical = false,
visual = "sprite",
textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_arrows.png", "jeija_movestone_arrows.png"},
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "cube",
on_punch = function(self, hitter)
self.object:remove()
hitter:get_inventory():add_item("main", "mesecons_movestones:movestone")
end,
on_step = function(self, dtime)
local pos = self.object:getpos()
pos.x, pos.y, pos.z = math.floor(pos.x), math.floor(pos.y), math.floor(pos.z)
local direction = mesecon:get_movestone_direction(pos)
if not direction then
local name = minetest.env:get_node(pos).name
if name ~= "air" and name ~= "ignore" and minetest.registered_nodes[name].liquidtype == "none" then
mesecon:mvps_push(pos, direction, MOVESTONE_MAXIMUM_PUSH)
end
minetest.env:add_node(pos, {name="mesecons_movestones:movestone"})
self.object:remove()
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return
end
local np = mesecon:addPosRule(pos, direction)
if not mesecon:mvps_push(np, direction, MOVESTONE_MAXIMUM_PUSH) then
minetest.env:add_node(pos, {name="mesecons_movestones:movestone"})
self.object:remove()
return
end
self.object:setvelocity({x=direction.x*2, y=direction.y*2, z=direction.z*2})
end,
})
minetest.register_craft({
output = '"mesecons_movestones:movestone" 2',
recipe = {
{'"default:stone"', '"default:stone"', '"default:stone"'},
{'"group:mesecon_conductor_craftable"', '"group:mesecon_conductor_craftable"', '"group:mesecon_conductor_craftable"'},
{'"default:stone"', '"default:stone"', '"default:stone"'},
}
})
-- STICKY_MOVESTONE
minetest.register_node("mesecons_movestones:sticky_movestone", {
tiles = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_sticky_movestone.png", "jeija_sticky_movestone.png"},
inventory_image = minetest.inventorycube("jeija_sticky_movestone.png", "jeija_movestone_side.png", "jeija_movestone_side.png"),
paramtype2 = "facedir",
legacy_facedir_simple = true,
groups = {cracky=3},
description="Sticky Movestone",
sounds = default.node_sound_stone_defaults(),
mesecons = {effector = {
action_on = function (pos, node)
local direction=mesecon:get_movestone_direction(pos)
if not direction then return end
local checknode={}
local collpos={x=pos.x, y=pos.y, z=pos.z}
repeat -- Check if it collides with a stopper
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collpos = mesecon:addPosRule(collpos, direction)
checknode=minetest.env:get_node(collpos)
if mesecon:is_mvps_stopper(checknode.name, direction) then
return
end
until checknode.name=="air"
or checknode.name=="ignore"
or not(minetest.registered_nodes[checknode.name].liquidtype == "none")
repeat -- Check if it collides with a stopper (pull direction)
collpos={x=collpos.x-direction.x, y=collpos.y-direction.y, z=collpos.z-direction.z}
checknode=minetest.env:get_node(collpos)
if mesecon:is_mvps_stopper(checknode.name, direction) then
return
end
until checknode.name=="air"
or checknode.name=="ignore"
or not(minetest.registered_nodes[checknode.name].liquidtype == "none")
minetest.env:remove_node(pos)
mesecon:update_autoconnect(pos)
minetest.env:add_entity(pos, "mesecons_movestones:sticky_movestone_entity")
end
}}
})
minetest.register_craft({
output = '"mesecons_movestones:sticky_movestone" 2',
recipe = {
{'"mesecons_materials:glue"', '"mesecons_movestones:movestone"', '"mesecons_materials:glue"'},
}
})
minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
physical = false,
visual = "sprite",
textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_sticky_movestone.png", "jeija_sticky_movestone.png"},
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "cube",
on_punch = function(self, hitter)
self.object:remove()
hitter:get_inventory():add_item("main", 'mesecons_movestones:sticky_movestone')
end,
on_step = function(self, dtime)
local pos = self.object:getpos()
local colp = pos
local direction=mesecon:get_movestone_direction(colp)
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if not direction then
minetest.env:add_node(pos, {name="mesecons_movestones:sticky_movestone"})
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self.object:remove()
return
end
self.object:setvelocity({x=direction.x*2, y=direction.y*2, z=direction.z*2})
mesecon:mvps_push(pos, direction, 100)
--STICKY
mesecon:mvps_pull_all(pos, direction)
end,
})