mesecons/mesecons_solarpanel/init.lua

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-- Solar Panel
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mesecon.register_node("mesecons_solarpanel:solar_panel", {
description = "Solar Panel",
drawtype = "nodebox",
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tiles = {"mesecons_solarpanel.png"},
inventory_image = "mesecons_solarpanel.png",
wield_image = "mesecons_solarpanel.png",
paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
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is_ground_content = false,
node_box = {
type = "wallmounted",
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wall_bottom = {-7/16, -8/16, -7/16, 7/16, -7/16, 7/16},
wall_top = {-7/16, 7/16, -7/16, 7/16, 8/16, 7/16},
wall_side = {-8/16, -7/16, -7/16, -7/16, 7/16, 7/16},
},
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sounds = mesecon.node_sound.glass,
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on_blast = mesecon.on_blastnode,
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},{
groups = {dig_immediate = 3},
mesecons = {receptor = {
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state = mesecon.state.off,
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rules = mesecon.rules.wallmounted_get
}}
},{
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
mesecons = {receptor = {
state = mesecon.state.on,
rules = mesecon.rules.wallmounted_get
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}},
})
minetest.register_craft({
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output = "mesecons_solarpanel:solar_panel_off",
recipe = {
{"mesecons_materials:silicon", "mesecons_materials:silicon"},
{"mesecons_materials:silicon", "mesecons_materials:silicon"},
}
})
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minetest.register_abm({
label = "Solar Panel On/Off",
nodenames = {
"mesecons_solarpanel:solar_panel_off",
"mesecons_solarpanel:solar_panel_on"
},
interval = 1,
chance = 1,
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catch_up = false,
action = function(pos, node)
local light = minetest.get_node_light(pos)
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if light >= 12 and node.name == "mesecons_solarpanel:solar_panel_off" then
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node.name = "mesecons_solarpanel:solar_panel_on"
minetest.swap_node(pos, node)
mesecon.receptor_on(pos, mesecon.rules.wallmounted_get(node))
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elseif light < 12 and node.name == "mesecons_solarpanel:solar_panel_on" then
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node.name = "mesecons_solarpanel:solar_panel_off"
minetest.swap_node(pos, node)
mesecon.receptor_off(pos, mesecon.rules.wallmounted_get(node))
end
end,
})