mesecons/mesecons/init.lua

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-- |\ /| ____ ____ ____ _____ ____ _____
-- | \ / | | | | | | | |\ | |
-- | \/ | |___ ____ |___ | | | | \ | |____
-- | | | | | | | | | \ | |
-- | | |___ ____| |___ |____ |____| | \| ____|
-- by Jeija and Minerd247
--
--
--
-- This mod adds mesecons[=minecraft redstone] and different receptors/effectors to minetest.
--
-- See the documentation on the forum for additional information, especially about crafting
--
--Quick Developer documentation for the mesecon API
--=================================================
--
--RECEPTORS
--
--A receptor is a node that emits power, e.g. a solar panel, a switch or a power plant.
--Usually you create two blocks per receptor that have to be switched when switching the on/off state:
-- # An off-state node (e.g. mesecons:mesecon_switch_off"
-- # An on-state node (e.g. mesecons:mesecon_switch_on"
--The on-state and off-state nodes should be registered in the mesecon api,
--so that the Mesecon circuit can be recalculated. This can be done using
--
--mesecon:add_receptor_node(nodename) -- for on-state node
--mesecon:add_receptor_node_off(nodename) -- for off-state node
--example: mesecon:add_receptor_node("mesecons:mesecon_switch_on")
--
--Turning receptors on and off
--Usually the receptor has to turn on and off. For this, you have to
-- # Remove the node and replace it with the node in the other state (e.g. replace on by off)
-- # Send the event to the mesecon circuit by using the api functions
-- mesecon:receptor_on (pos, rules) } These functions take the position of your receptor
-- mesecon:receptor_off(pos, rules) } as their parameter.
--
--You can specify the rules using the rules parameter. If you don't want special rules, just leave it out
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--e.g. if you want to use the "pressureplate" rules, you use this command:
--mesecon:receptor_on (pos, mesecon:get_rules("pressureplate"))
--The rules can be manipulated by several rotate functions:
--rules=mesecon:rotate_rules_right/left/up/down(rules)
--
--
--!! If a receptor node is removed, the circuit should be recalculated. This means you have to
--send an mesecon:receptor_off signal to the api when the function in minetest.register_on_dignode
--is called.
--
--EFFECTORS
--
--A receptor is a node that uses power and transfers the signal to a mechanical, optical whatever
--event. e.g. the meselamp, the movestone or the removestone.
--
--There are two callback functions for receptors.
-- # function mesecon:register_on_signal_on (action)
-- # function mesecon:register_on_signal_off(action)
--
--These functions will be called for each block next to a mesecon conductor.
--
--Example: The removestone
--The removestone only uses one callback: The mesecon:register_on_signal_on function
--
--mesecon:register_on_signal_on(function(pos, node) -- As the action prameter you have to use a function
-- if node.name=="mesecons:removestone" then -- Check if it really is removestone. If you wouldn't use this, every node next to mesecons would be removed
-- minetest.env:remove_node(pos) -- The action: The removestone is removed
-- end -- end of if
--end) -- end of the function, )=end of the parameters of mesecon:register_on_signal_on
-- INCLUDE SETTINGS
dofile(minetest.get_modpath("mesecons").."/settings.lua")
-- PUBLIC VARIABLES
mesecon={} -- contains all functions and all global variables
mesecon.actions_on={} -- Saves registered function callbacks for mesecon on
mesecon.actions_off={} -- Saves registered function callbacks for mesecon off
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mesecon.actions_change={} -- Saves registered function callbacks for mesecon change
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mesecon.pwr_srcs={}
mesecon.pwr_srcs_off={}
mesecon.rules={}
-- MESECONS
minetest.register_node("mesecons:mesecon_off", {
drawtype = "raillike",
tile_images = {"jeija_mesecon_off.png", "jeija_mesecon_curved_off.png", "jeija_mesecon_t_junction_off.png", "jeija_mesecon_crossing_off.png"},
inventory_image = "jeija_mesecon_off.png",
wield_image = "jeija_mesecon_off.png",
paramtype = "light",
is_ground_content = true,
walkable = false,
selection_box = {
type = "fixed",
},
groups = {dig_immediate=3},
description="Mesecons",
})
minetest.register_node("mesecons:mesecon_on", {
drawtype = "raillike",
tile_images = {"jeija_mesecon_on.png", "jeija_mesecon_curved_on.png", "jeija_mesecon_t_junction_on.png", "jeija_mesecon_crossing_on.png"},
paramtype = "light",
is_ground_content = true,
walkable = false,
selection_box = {
type = "fixed",
},
groups = {dig_immediate=3},
drop = '"mesecons:mesecon_off" 1',
light_source = LIGHT_MAX-11,
})
minetest.register_craft({
output = '"mesecons:mesecon_off" 16',
recipe = {
{'"default:mese"'},
}
})
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function mesecon:is_power_on(pos)
local node = minetest.env:get_node(pos)
if node.name == "mesecons:mesecon_on" or mesecon:is_receptor_node(node.name) then
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return true
end
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return false
end
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function mesecon:is_power_off(pos)
local node = minetest.env:get_node(pos)
if node.name == "mesecons:mesecon_off" or mesecon:is_receptor_node_off(node.name) then
return 1
end
return 0
end
function mesecon:turnon(p, x, y, z, firstcall, rules)
if rules==nil then
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rules=mesecon:get_rules("default")
end
local lpos = {}
lpos.x=p.x+x
lpos.y=p.y+y
lpos.z=p.z+z
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mesecon:changesignal(lpos)
mesecon:activate(lpos)
local node = minetest.env:get_node(lpos)
if node.name == "mesecons:mesecon_off" then
--minetest.env:remove_node(lpos)
minetest.env:add_node(lpos, {name="mesecons:mesecon_on"})
nodeupdate(lpos)
end
if node.name == "mesecons:mesecon_off" or firstcall then
local i=1
while rules[i]~=nil do
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mesecon:turnon(lpos, rules[i].x, rules[i].y, rules[i].z, false)
i=i+1
end
end
end
function mesecon:turnoff(pos, x, y, z, firstcall, rules)
if rules==nil then
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rules=mesecon:get_rules("default")
end
local lpos = {}
lpos.x=pos.x+x
lpos.y=pos.y+y
lpos.z=pos.z+z
local node = minetest.env:get_node(lpos)
local connected = 0
local checked = {}
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--Send Signals to effectors:
mesecon:changesignal(lpos)
if not mesecon:check_if_turnon(lpos) then
mesecon:deactivate(lpos)
end
if not(firstcall) and connected==0 then
connected=mesecon:connected_to_pw_src(lpos, 0, 0, 0, checked)
end
if connected == 0 and node.name == "mesecons:mesecon_on" then
--minetest.env:remove_node(lpos)
minetest.env:add_node(lpos, {name="mesecons:mesecon_off"})
nodeupdate(lpos)
end
if node.name == "mesecons:mesecon_on" or firstcall then
if connected == 0 then
local i=1
while rules[i]~=nil do
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mesecon:turnoff(lpos, rules[i].x, rules[i].y, rules[i].z, false)
i=i+1
end
end
end
end
function mesecon:connected_to_pw_src(pos, x, y, z, checked, firstcall)
local i=1
local lpos = {}
lpos.x=pos.x+x
lpos.y=pos.y+y
lpos.z=pos.z+z
local node = minetest.env:get_node_or_nil(lpos)
if not(node==nil) then
repeat
i=i+1
if checked[i]==nil then checked[i]={} break end
if checked[i].x==lpos.x and checked[i].y==lpos.y and checked[i].z==lpos.z then
return 0
end
until false
checked[i].x=lpos.x
checked[i].y=lpos.y
checked[i].z=lpos.z
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if mesecon:is_receptor_node(node.name, lpos, pos) == true then -- receptor nodes (power sources) can be added using mesecon:add_receptor_node
return 1
end
if node.name=="mesecons:mesecon_on" or firstcall then -- add other conductors here
local pw_source_found=0
local rules=mesecon:get_rules("default")
local i=1
while rules[i]~=nil do
pw_source_found=pw_source_found+mesecon:connected_to_pw_src(lpos, rules[i].x, rules[i].y, rules[i].z, checked, false)
i=i+1
end
if pw_source_found > 0 then
return 1
end
end
end
return 0
end
function mesecon:check_if_turnon(pos)
local i=1
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local j=1
local k=1
local rcpt
local rcpt_pos={}
local rules
rules=mesecon:get_rules("default")
while rules[k]~=nil do
if minetest.env:get_node({x=pos.x+rules[k].x, y=pos.y+rules[k].y, z=pos.z+rules[k].z}).name=="mesecons:mesecon_on" then
return true
end
k=k+1
end
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while mesecon.rules[i]~=nil do
j=1
while mesecon.rules[i].rules[j]~=nil do
rcpt_pos={x=pos.x-mesecon.rules[i].rules[j].x, y=pos.y-mesecon.rules[i].rules[j].y, z=pos.z-mesecon.rules[i].rules[j].z}
rcpt=minetest.env:get_node(rcpt_pos)
if mesecon:is_receptor_node(rcpt.name, rcpt_pos, pos) then
return true
end
j=j+1
end
i=i+1
end
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return false
end
minetest.register_on_placenode(function(pos, newnode, placer)
if mesecon:check_if_turnon(pos) then
if newnode.name == "mesecons:mesecon_off" then
mesecon:turnon(pos, 0, 0, 0)
else
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mesecon:changesignal(pos)
mesecon:activate(pos)
end
end
end)
minetest.register_on_dignode(
function(pos, oldnode, digger)
if oldnode.name == "mesecons:mesecon_on" then
mesecon:turnoff(pos, 0, 0, 0, true)
end
end
)
-- API API API API API API API API API API API API API API API API API API
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function mesecon:add_receptor_node(nodename, rules, get_rules) --rules table is optional; if rules depend on param2 pass (nodename, nil, function get_rules)
local i=1
repeat
if mesecon.pwr_srcs[i]==nil then break end
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i=i+1
until false
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if get_rules==nil and rules==nil then
rules=mesecon:get_rules("default")
end
mesecon.pwr_srcs[i]={}
mesecon.pwr_srcs[i].name=nodename
mesecon.pwr_srcs[i].rules=rules
mesecon.pwr_srcs[i].get_rules=get_rules
end
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function mesecon:add_receptor_node_off(nodename, rules, get_rules)
local i=1
repeat
if mesecon.pwr_srcs_off[i]==nil then break end
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i=i+1
until false
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if get_rules==nil and rules==nil then
rules=mesecon:get_rules("default")
end
mesecon.pwr_srcs_off[i]={}
mesecon.pwr_srcs_off[i].name=nodename
mesecon.pwr_srcs_off[i].rules=rules
mesecon.pwr_srcs_off[i].get_rules=get_rules
end
function mesecon:receptor_on(pos, rules)
mesecon:turnon(pos, 0, 0, 0, true, rules)
end
function mesecon:receptor_off(pos, rules)
mesecon:turnoff(pos, 0, 0, 0, true, rules)
end
function mesecon:register_on_signal_on(action)
local i = 1
repeat
i=i+1
if mesecon.actions_on[i]==nil then break end
until false
mesecon.actions_on[i]=action
end
function mesecon:register_on_signal_off(action)
local i = 1
repeat
i=i+1
if mesecon.actions_off[i]==nil then break end
until false
mesecon.actions_off[i]=action
end
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function mesecon:register_on_signal_change(action)
local i = 1
repeat
i=i+1
if mesecon.actions_change[i]==nil then break end
until false
mesecon.actions_change[i]=action
end
-- INTERNAL API
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function mesecon:is_receptor_node(nodename, pos, ownpos) --ownpos must be position of the effector/mesecon NOT of the receptor node; pos is the receptor position
local i=1
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local j=1
repeat
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if mesecon.pwr_srcs[i].name==nodename then
if pos==nil and ownpos==nil then --old usage still possible
return true
end
local rules=mesecon.pwr_srcs[i].rules
local node=minetest.env:get_node(pos)
if rules==nil then
rules=mesecon.pwr_srcs[i].get_rules(node.param2)
end
j=1
while rules[j]~=nil do --Check if dest. position is specified in the receptor's rules
if pos.x+rules[j].x==ownpos.x
and pos.y+rules[j].y==ownpos.y
and pos.z+rules[j].z==ownpos.z then
return true
end
j=j+1
end
end
i=i+1
until mesecon.pwr_srcs[i]==nil
return false
end
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function mesecon:is_receptor_node_off(nodename, pos, ownpos) --ownpos must be position of the effector/mesecon NOT of the receptor node; pos is the receptor position
local i=1
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local j=1
repeat
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if mesecon.pwr_srcs_off[i].name==nodename then
if pos==nil and ownpos==nil then --old usage still possible
return true
end
local rules=mesecon.pwr_srcs_off[i].rules
local node=minetest.env:get_node(pos)
if rules==nil then
rules=mesecon.pwr_srcs_off[i].get_rules(node.param2)
end
j=1
while rules[j]~=nil do
if pos.x+rules[j].x==ownpos.x
and pos.y+rules[j].y==ownpos.y
and pos.z+rules[j].z==ownpos.z then
return true
end
j=j+1
end
end
i=i+1
until mesecon.pwr_srcs_off[i]==nil
return false
end
function mesecon:activate(pos)
local node = minetest.env:get_node(pos)
local i = 1
repeat
i=i+1
if mesecon.actions_on[i]~=nil then mesecon.actions_on[i](pos, node)
else break
end
until false
end
function mesecon:deactivate(pos)
local node = minetest.env:get_node(pos)
local i = 1
repeat
i=i+1
if mesecon.actions_off[i]~=nil then mesecon.actions_off[i](pos, node)
else break
end
until false
end
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function mesecon:changesignal(pos)
local node = minetest.env:get_node(pos)
local i = 1
repeat
i=i+1
if mesecon.actions_change[i]~=nil then mesecon.actions_change[i](pos, node)
else break
end
until false
end
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function mesecon:add_rules(name, rules)
local i=0
while mesecon.rules[i]~=nil do
i=i+1
end
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mesecon.rules[i]={}
mesecon.rules[i].name=name
mesecon.rules[i].rules=rules
end
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function mesecon:get_rules(name)
local i=0
while mesecon.rules[i]~=nil do
if mesecon.rules[i].name==name then
return mesecon.rules[i].rules
end
i=i+1
end
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end
mesecon:add_rules("default",
{{x=0, y=0, z=-1},
{x=1, y=0, z=0},
{x=-1, y=0, z=0},
{x=0, y=0, z=1},
{x=1, y=1, z=0},
{x=1, y=-1, z=0},
{x=-1, y=1, z=0},
{x=-1, y=-1, z=0},
{x=0, y=1, z=1},
{x=0, y=-1, z=1},
{x=0, y=1, z=-1},
{x=0, y=-1, z=-1}})
--Rules rotation Functions:
function mesecon:rotate_rules_right(rules)
local i=1
local nr={};
while rules[i]~=nil do
nr[i]={}
nr[i].z=rules[i].x
nr[i].x=-rules[i].z
nr[i].y=rules[i].y
i=i+1
end
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return nr
end
function mesecon:rotate_rules_left(rules)
local i=1
local nr={};
while rules[i]~=nil do
nr[i]={}
nr[i].z=-rules[i].x
nr[i].x=rules[i].z
nr[i].y=rules[i].y
i=i+1
end
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return nr
end
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function mesecon:rotate_rules_down(rules)
local i=1
local nr={};
while rules[i]~=nil do
nr[i]={}
nr[i].y=rules[i].x
nr[i].x=-rules[i].y
nr[i].z=rules[i].z
i=i+1
end
return nr
end
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function mesecon:rotate_rules_up(rules)
local i=1
local nr={};
while rules[i]~=nil do
nr[i]={}
nr[i].y=-rules[i].x
nr[i].x=rules[i].y
nr[i].z=rules[i].z
i=i+1
end
return nr
end
print("[MESEcons] Loaded!")
--minetest.register_on_newplayer(function(player)
--local i=1
--while mesecon.wireless_receivers[i]~=nil do
-- pos=mesecon.wireless_receivers[i].pos
-- request=mesecon.wireless_receivers[i].requested_state
-- inverting=mesecon.wireless_receivers[i].inverting
-- if request==inverting then
-- mesecon:receptor_off(pos)
-- end
-- if request~=inverting then
-- mesecon:receptor_on(pos)
-- end
--end
--end)