mesecons/mesecons_button/init.lua

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Lua
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-- WALL BUTTON
minetest.register_node("mesecons_button:button_off", {
drawtype = "signlike",
tile_images = {"jeija_wall_button_off.png"},
paramtype = "light",
paramtype2 = "wallmounted",
legacy_wallmounted = true,
walkable = false,
selection_box = {
type = "wallmounted",
},
groups = {dig_immediate=2},
description="Button",
})
minetest.register_node("mesecons_button:button_on", {
drawtype = "signlike",
tile_images = {"jeija_wall_button_on.png"},
paramtype = "light",
paramtype2 = "wallmounted",
legacy_wallmounted = true,
walkable = false,
selection_box = {
type = "wallmounted",
},
groups = {dig_immediate=2},
drop = '"mesecons_button:button_off" 1',
description="Button",
})
minetest.register_on_dignode(
function(pos, oldnode, digger)
if oldnode.name == "mesecons_button:button_on" then
mesecon:receptor_off(pos)
end
end
)
minetest.register_on_punchnode(function(pos, node, puncher)
if node.name == "mesecons_button:button_off" then
minetest.env:add_node(pos, {name="mesecons_button:button_on",param2=node.param2})
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local rules=mesecon:get_rules("button")
if node.param2 == 5 then
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rules=mesecon:rotate_rules_left(rules)
end
if node.param2 == 3 then
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rules=mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules))
end
if node.param2 == 4 then
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rules=mesecon:rotate_rules_right(rules)
end
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mesecon:receptor_on(pos, rules)
end
end)
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minetest.register_abm({
nodenames = {"mesecons_button:button_on"},
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interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.env:add_node(pos, {name="mesecons_button:button_off",param2=node.param2})
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local rules=mesecon:get_rules("button")
print (rules[1].x)
if node.param2 == 5 then
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rules=mesecon:rotate_rules_left(rules)
end
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print (rules[1].x)
if node.param2 == 3 then
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rules=mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules))
end
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print (rules[1].x)
if node.param2 == 4 then
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rules=mesecon:rotate_rules_right(rules)
end
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print (rules[1].x)
mesecon:receptor_off(pos, rules)
end
})
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minetest.register_craft({
output = '"mesecons_button:button_off" 2',
recipe = {
{'"mesecons:mesecon_off"','"default:stone"'},
}
})
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mesecon:add_rules("button", {
{x=1, y=0, z=0},
{x=-1, y=0, z=0},
{x=0, y=0, z=1},
{x=1, y=1, z=0},
{x=1, y=-1, z=0},
{x=-1, y=1, z=0},
{x=-1, y=-1, z=0},
{x=0, y=1, z=1},
{x=0, y=-1, z=1},
{x=0, y=1, z=-1},
{x=0, y=-1, z=-1},
{x=0, y=-1, z=0},
{x=2, y=0, z=0}})
mesecon:add_receptor_node("mesecons_button:button")
mesecon:add_receptor_node_off("mesecons_button:button_off")