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mesecons
mesecons_mvps

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-- Stippy blocks can be used together with pistons or movestones
minetest.register_node("mesecons_slippyblocks:slippy_block", {
description = "Slippy block)",
drawtype = "nodebox",
tiles = {"mesecons_slippyblocks.png"},
buildable_to = true,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
drop = "mesecons_slippyblocks:slippy_block",
node_box = {
type = "fixed",
fixed = {
{-0.4375, -0.4375, -0.4375, 0.4375, 0.4375, 0.4375}, -- MiddleBox
{0.4375, 0.4375, -0.5, 0.5, 0.5, 0.5}, -- f1
{0.4375, -0.5, -0.5, 0.5, -0.4375, 0.5}, -- f2
{-0.5, 0.4375, -0.5, -0.4375, 0.5, 0.5}, -- f3
{-0.5, -0.5, -0.5, -0.4375, -0.4375, 0.5}, -- f4
{-0.5, -0.5, -0.5, 0.5, -0.4375, -0.4375}, -- r1
{-0.5, 0.4375, -0.5, 0.5, 0.5, -0.4375}, -- r2
{-0.5, 0.4375, 0.4375, 0.5, 0.5, 0.5}, -- r3
{-0.5, -0.5, 0.4375, 0.5, -0.4375, 0.5}, -- r4
{0.4375, -0.5, -0.5, 0.5, 0.5, -0.4375}, -- t1
{-0.5, -0.5, -0.5, -0.4375, 0.5, -0.4375}, -- t2
{-0.5, -0.5, 0.4375, -0.4375, 0.5, 0.5}, -- t3
{0.4375, -0.5, 0.4375, 0.5, 0.5, 0.5}, -- t4
}
},
on_destruct = function(pos)
minetest.add_item(pos, "mesecons_slippyblocks:slippy_block")
end,
-- Swap the node to a normal one while diging or building node.
on_dig = function(pos, node, player)
minetest.swap_node(pos, {name = "mesecons_slippyblocks:slippy_block_temp" })
minetest.node_dig(pos, node, player)
end,
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
minetest.swap_node(pos, {name = "mesecons_slippyblocks:slippy_block_temp" })
minetest.item_place_node(itemstack, placer, pointed_thing, param2)
minetest.swap_node(pos, {name = "mesecons_slippyblocks:slippy_block" })
end,
})
minetest.register_node("mesecons_slippyblocks:slippy_block_temp", {
description = "Slippy block)",
drawtype = "nodebox",
tiles = {"mesecons_slippyblocks.png"},
groups = {cracky = 3,oddly_breakable_by_hand = 3, not_in_creative_inventory = 1},
drop = "mesecons_slippyblocks:slippy_block",
node_box = {
type = "fixed",
fixed = {
{-0.4375, -0.4375, -0.4375, 0.4375, 0.4375, 0.4375}, -- MiddleBox
{0.4375, 0.4375, -0.5, 0.5, 0.5, 0.5}, -- f1
{0.4375, -0.5, -0.5, 0.5, -0.4375, 0.5}, -- f2
{-0.5, 0.4375, -0.5, -0.4375, 0.5, 0.5}, -- f3
{-0.5, -0.5, -0.5, -0.4375, -0.4375, 0.5}, -- f4
{-0.5, -0.5, -0.5, 0.5, -0.4375, -0.4375}, -- r1
{-0.5, 0.4375, -0.5, 0.5, 0.5, -0.4375}, -- r2
{-0.5, 0.4375, 0.4375, 0.5, 0.5, 0.5}, -- r3
{-0.5, -0.5, 0.4375, 0.5, -0.4375, 0.5}, -- r4
{0.4375, -0.5, -0.5, 0.5, 0.5, -0.4375}, -- t1
{-0.5, -0.5, -0.5, -0.4375, 0.5, -0.4375}, -- t2
{-0.5, -0.5, 0.4375, -0.4375, 0.5, 0.5}, -- t3
{0.4375, -0.5, 0.4375, 0.5, 0.5, 0.5}, -- t4
}
},
})

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mesecons
mesecons_mvps

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-- Sticky blocks can be used together with pistons or movestones to push / pull
-- structures that are "glued" together using sticky blocks
-- Flat sticky block not Y
minetest.register_node("mesecons_stickyblocks_flat:sticky_block_xz", {
description = "Flat Sticky Block",
drawtype = "nodebox",
paramtype2 = "facedir",
tiles = {
"mesecons_stickyblocks_flat.png",
"mesecons_stickyblocks_flat.png",
"mesecons_stickyblocks_flat_sticky.png",
"mesecons_stickyblocks_flat_sticky.png",
"mesecons_stickyblocks_flat_sticky.png",
"mesecons_stickyblocks_flat_sticky.png",
},
is_ground_content = false,
groups = {choppy = 3, oddly_breakable_by_hand = 2, sticky = 1},
mvps_sticky = function (pos, node)
local connected = {}
for _, r in ipairs(mesecon.rules.xz) do
table.insert(connected, vector.add(pos, r))
end
return connected
end,
node_box = {
type = "fixed",
fixed = {
{-0.4375, -0.4375, -0.4375, 0.4375, 0.4375, 0.4375},
{-0.5, -0.5, 0.375, 0.5, 0.5, 0.5},
{-0.5, -0.5, -0.5, 0.5, 0.5, -0.375},
{-0.5, -0.5, -0.375, -0.375, 0.5, 0.375},
{0.375, -0.5, -0.5, 0.5, 0.5, 0.5},
}
},
sounds = default.node_sound_wood_defaults(),
on_punch = function(pos, node, player, pointed_thing)
if string.find(player:get_wielded_item():get_name(), "sticky_") then
minetest.swap_node(pos, {name = "mesecons_stickyblocks_flat:sticky_block_xy" })
end
end,
on_rotate = function(pos, node, player, pointed_thing)
minetest.swap_node(pos, {name = "mesecons_stickyblocks_flat:sticky_block_xy" })
return true
end,
})
-- Flat sticky block not Z
minetest.register_node("mesecons_stickyblocks_flat:sticky_block_xy", {
description = "Flat XY Sticky Block",
drawtype = "nodebox",
paramtype2 = "facedir",
drop = "mesecons_stickyblocks_flat:sticky_block_xz",
tiles = { --+Y, -Y, +X, -X, +Z, -Z
"mesecons_stickyblocks_flat_sticky.png",
"mesecons_stickyblocks_flat_sticky.png",
"mesecons_stickyblocks_flat_sticky.png",
"mesecons_stickyblocks_flat_sticky.png",
"mesecons_stickyblocks_flat.png",
"mesecons_stickyblocks_flat.png",
},
is_ground_content = false,
groups = {choppy = 3, oddly_breakable_by_hand = 2, sticky = 1, not_in_creative_inventory = 1},
mvps_sticky = function (pos, node)
local connected = {}
for _, r in ipairs(mesecon.rules.xy) do
table.insert(connected, vector.add(pos, r))
end
return connected
end,
node_box = {
type = "fixed",
fixed = {
{-0.4375, -0.4375, -0.4375, 0.4375, 0.4375, 0.4375},
{-0.5, -0.5, -0.5, 0.5, -0.375, 0.5},
{-0.5, 0.375, -0.5, 0.5, 0.5, 0.5},
{-0.5, -0.375, -0.5, -0.375, 0.375, 0.5},
{0.375, -0.5, -0.5, 0.5, 0.5, 0.5},
}
},
sounds = default.node_sound_wood_defaults(),
on_punch = function(pos, node, player, pointed_thing)
if string.find(player:get_wielded_item():get_name(), "sticky_") then
minetest.swap_node(pos, {name = "mesecons_stickyblocks_flat:sticky_block_yz" })
end
end,
on_rotate = function(pos, node, player, pointed_thing)
minetest.swap_node(pos, {name = "mesecons_stickyblocks_flat:sticky_block_yz" })
return true
end,
})
-- Flat sticky block not X
minetest.register_node("mesecons_stickyblocks_flat:sticky_block_yz", {
description = "Flat YZ Sticky Block",
drawtype = "nodebox",
paramtype2 = "facedir",
drop = "mesecons_stickyblocks_flat:sticky_block_xz",
tiles = {
"mesecons_stickyblocks_flat_sticky.png",
"mesecons_stickyblocks_flat_sticky.png",
"mesecons_stickyblocks_flat.png",
"mesecons_stickyblocks_flat.png",
"mesecons_stickyblocks_flat_sticky.png",
"mesecons_stickyblocks_flat_sticky.png",
},
is_ground_content = false,
groups = {choppy = 3, oddly_breakable_by_hand = 2, sticky = 1, not_in_creative_inventory = 1},
mvps_sticky = function (pos, node)
local connected = {}
for _, r in ipairs(mesecon.rules.yz) do
table.insert(connected, vector.add(pos, r))
end
return connected
end,
node_box = {
type = "fixed",
fixed = {
{-0.4375, -0.4375, -0.4375, 0.4375, 0.4375, 0.4375},
{-0.5, -0.5, -0.5, 0.5, -0.375, 0.5},
{-0.5, 0.375, -0.5, 0.5, 0.5, 0.5},
{-0.5, -0.375, 0.375, 0.5, 0.375, 0.5},
{-0.5, -0.5, -0.5, 0.5, 0.5, -0.375},
}
},
sounds = default.node_sound_wood_defaults(),
on_punch = function(pos, node, player, pointed_thing)
local wilded_item_nane = player:get_wielded_item():get_name()
if string.find(player:get_wielded_item():get_name(), "sticky_") then
minetest.swap_node(pos, {name = "mesecons_stickyblocks_flat:sticky_block_xz" })
end
end,
on_rotate = function(pos, node, player, pointed_thing)
minetest.swap_node(pos, {name = "mesecons_stickyblocks_flat:sticky_block_xz" })
return true
end,
})
mesecon.rules.xz = {
{x = 1, y = 0, z = 0},
{x = -1, y = 0, z = 0},
{x = 0, y = 0, z = 1},
{x = 0, y = 0, z = -1},
}
mesecon.rules.xy = {
{x = 1, y = 0, z = 0},
{x = -1, y = 0, z = 0},
{x = 0, y = 1, z = 0},
{x = 0, y = -1, z = 0},
}
mesecon.rules.yz = {
{x = 0, y = 1, z = 0},
{x = 0, y = -1, z = 0},
{x = 0, y = 0, z = 1},
{x = 0, y = 0, z = -1},
}
minetest.register_craft({
output = "mesecons_stickyblocks_flat:sticky_block_xz",
recipe = {
{"mesecons_materials:glue","group:wood", "mesecons_materials:glue"},
}
})

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mesecons
mesecons_mvps

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-- Sticky blocks can be used together with pistons or movestones to push / pull
-- structures that are "glued" together using sticky blocks
-- X sticky block linear
minetest.register_node("mesecons_stickyblocks_linear:sticky_block_x", {
description = "X Sticky Block",
drawtype = "nodebox",
drop = "mesecons_stickyblocks_linear:sticky_block_y",
paramtype2 = "facedir",
tiles = {
"mesecons_stickyblocks_linear.png",
"mesecons_stickyblocks_linear.png",
"mesecons_stickyblocks_linear_sticky.png",
"mesecons_stickyblocks_linear_sticky.png",
"mesecons_stickyblocks_linear.png",
"mesecons_stickyblocks_linear.png",
},
is_ground_content = false,
groups = {choppy = 3, oddly_breakable_by_hand = 2, sticky = 1, not_in_creative_inventory = 1},
mvps_sticky = function (pos, node)
local connected = {}
for _, r in ipairs(mesecon.rules.x) do
table.insert(connected, vector.add(pos, r))
end
return connected
end,
node_box = {
type = "fixed",
fixed = {
{-0.375, -0.375, -0.375, 0.375, 0.375, 0.375},
{0.375, -0.5, -0.5, 0.5, 0.5, 0.5},
{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5},
}
},
sounds = default.node_sound_wood_defaults(),
on_punch = function(pos, node, player, pointed_thing)
if string.find(player:get_wielded_item():get_name(), "sticky_") then
minetest.swap_node(pos, {name = "mesecons_stickyblocks_linear:sticky_block_y" })
end
end,
on_rotate = function(pos, node, player, pointed_thing)
minetest.swap_node(pos, {name = "mesecons_stickyblocks_linear:sticky_block_y" })
return true
end,
})
-- Y sticky block
minetest.register_node("mesecons_stickyblocks_linear:sticky_block_y", {
description = "Linear Sticky Block",
drawtype = "nodebox",
paramtype2 = "facedir",
tiles = {
"mesecons_stickyblocks_linear_sticky.png",
"mesecons_stickyblocks_linear_sticky.png",
"mesecons_stickyblocks_linear.png",
"mesecons_stickyblocks_linear.png",
"mesecons_stickyblocks_linear.png",
"mesecons_stickyblocks_linear.png",
},
is_ground_content = false,
groups = {choppy = 3, oddly_breakable_by_hand = 2, sticky= 1},
mvps_sticky = function (pos, node)
local connected = {}
for _, r in ipairs(mesecon.rules.y) do
table.insert(connected, vector.add(pos, r))
end
return connected
end,
node_box = {
type = "fixed",
fixed = {
{-0.375, -0.375, -0.375, 0.375, 0.375, 0.375},
{-0.5, 0.375, -0.5, 0.5, 0.5, 0.5},
{-0.5, -0.5, -0.5, 0.5, -0.375, 0.5},
}
},
sounds = default.node_sound_wood_defaults(),
on_punch = function(pos, node, player, pointed_thing)
if string.find(player:get_wielded_item():get_name(), "sticky_") then
minetest.swap_node(pos, {name = "mesecons_stickyblocks_linear:sticky_block_z" })
end
end,
on_rotate = function(pos, node, player, pointed_thing)
minetest.swap_node(pos, {name = "mesecons_stickyblocks_linear:sticky_block_z" })
return true
end,
})
-- Z sticky block
minetest.register_node("mesecons_stickyblocks_linear:sticky_block_z", {
description = "Z Sticky Block",
drawtype = "nodebox",
paramtype2 = "facedir",
drop = "mesecons_stickyblocks_linear:sticky_block_y",
tiles = {
"mesecons_stickyblocks_linear.png",
"mesecons_stickyblocks_linear.png",
"mesecons_stickyblocks_linear.png",
"mesecons_stickyblocks_linear.png",
"mesecons_stickyblocks_linear_sticky.png",
"mesecons_stickyblocks_linear_sticky.png",
},
is_ground_content = false,
groups = {choppy = 3, oddly_breakable_by_hand = 2, sticky = 1, not_in_creative_inventory = 1},
mvps_sticky = function (pos, node)
local connected = {}
for _, r in ipairs(mesecon.rules.z) do
table.insert(connected, vector.add(pos, r))
end
return connected
end,
node_box = {
type = "fixed",
fixed = {
{-0.375, -0.375, -0.375, 0.375, 0.375, 0.375},
{-0.5, -0.5, 0.375, 0.5, 0.5, 0.5},
{-0.5, -0.5, -0.5, 0.5, 0.5, -0.375},
}
},
sounds = default.node_sound_wood_defaults(),
on_punch = function(pos, node, player, pointed_thing)
if string.find(player:get_wielded_item():get_name(), "sticky_") then
minetest.swap_node(pos, {name = "mesecons_stickyblocks_linear:sticky_block_x" })
end
end,
on_rotate = function(pos, node, player, pointed_thing)
minetest.swap_node(pos, {name = "mesecons_stickyblocks_linear:sticky_block_x" })
return true
end,
})
mesecon.rules.y = {
{x = 0, y = 1, z = 0},
{x = 0, y = -1, z = 0},
}
mesecon.rules.x = {
{x = 1, y = 0, z = 0},
{x = -1, y = 0, z = 0},
}
mesecon.rules.z = {
{x = 0, y = 0, z = 1},
{x = 0, y = 0, z = -1},
}
minetest.register_craft({
output = "mesecons_stickyblocks_linear:sticky_block_y",
recipe = {
{"group:wood"},
{"mesecons_materials:glue"},
}
})

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