Add pitch variations for most noteblock sounds

This commit is contained in:
Wuzzy 2020-09-18 02:40:25 +02:00
parent fedbf49372
commit 79135be97a
4 changed files with 43 additions and 3 deletions

View File

@ -0,0 +1,15 @@
Credits of sound files:
Note: Most sounds have not been used verbatim, but tweaked a little to be more suitable for the noteblock mod.
* mesecons_noteblock_litecrash.ogg
* License: CC BY 3.0
* by freesound.org user ani_music
* Source: https://freesound.org/people/ani_music/sounds/219612/
Everything else:
Created by Mesecons authors, licensed CC BY 3.0.
--------------------
License links:
* CC BY 3.0: http://creativecommons.org/licenses/by/3.0/

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@ -6,8 +6,8 @@ This effector makes a sound if powered and can be used for making music. Normall
<tr><td>Chest or Locked Chest</td><td>Snare</td></tr>
<tr><td>Any tree</td><td>Crash</td></tr>
<tr><td>Any wooden planks</td><td>Lite Crash</td></tr>
<tr><td>Coal Block</td><td>Explosion sound</td></tr>
<tr><td>Lava Source</td><td>Fire sound</td></tr>
<tr><td>Coal Block</td><td>Explosion sound (fixed pitch)</td></tr>
<tr><td>Lava Source</td><td>Fire sound (fixed pitch)</td></tr>
<tr><td>Steel Block</td><td>Piano (high pitch, one octave higher than normal)</td></tr>
<tr><td>Any other block</td><td>Piano (low pitch)</td></tr>
</table>

View File

@ -61,6 +61,18 @@ mesecon.noteblock_play = function(pos, param2)
pos.y = pos.y-1
local nodeunder = minetest.get_node(pos).name
local soundname = node_sounds[nodeunder]
local pitch
-- Special sounds
if not soundname then
for k,v in pairs(node_sounds_group) do
local g = minetest.get_item_group(nodeunder, k)
if g ~= 0 then
soundname = v
break
end
end
end
-- Piano
if not soundname then
for k,v in pairs(node_sounds_group) do
local g = minetest.get_item_group(nodeunder, k)
@ -79,6 +91,19 @@ mesecon.noteblock_play = function(pos, param2)
if nodeunder == "default:steelblock" then
soundname = soundname.. 2
end
pitch = false
end
-- Disable pitch for fire and explode because they'd sound too odd
if soundname == "fire_fire" or soundname == "tnt_explode" then
pitch = false
end
if pitch == false then
pitch = nil
else
-- Calculate pitch
local val = (param2+1)%12
-- All semitones from C to B (analog to piano mode)
pitch = 2^((val-6)/12)
end
pos.y = pos.y+1
if soundname == "fire_fire" then
@ -86,6 +111,6 @@ mesecon.noteblock_play = function(pos, param2)
local handle = minetest.sound_play(soundname, {pos = pos, loop = true})
minetest.after(3.0, minetest.sound_fade, handle, -1.5, 0.0)
else
minetest.sound_play(soundname, {pos = pos}, true)
minetest.sound_play(soundname, {pos = pos, pitch = pitch}, true)
end
end