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add comments to settingtypes and adjust the style to the one in builtin
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[mesecons]
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mesecon.resumetime (Actionqueue resume time) int 4
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# This is the time in seconds to wait after starting the server before
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# processing the ActionQueue, don't set this too low.
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mesecon.resumetime (ActionQueue resume time) int 4
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# This is used for fast circuits.
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# Gates, fpgas, luacontrollers and the like will overheat if their heats get this high.
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mesecon.overheat_max (Overheat max) int 20
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# This is this time in second it takes to cool a maximal heated device.
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mesecon.cooldown_time (Cooldown time) float 2.0
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# This is the time in seconds between cooldown steps.
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# Setting this too low can overload the CPU.
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mesecon.cooldown_granularity (Cooldown granularity) float 0.5
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[mesecons_blinkyplant]
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# This is the interval in seconds in which a blinky plant flips its state once.
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mesecon.blinky_plant_interval (Blinky Plant interval) int 3
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[mesecons_detector]
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# This is the radius in that object detectors search for objects.
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# An euclidean metric is used.
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mesecon.detector_radius (Object Detector radius) int 6
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# This is the maximal distance that can be set for node detectors.
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mesecon.node_detector_distance_max (Node Detector max distance) int 10
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[mesecons_luacontroller]
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# The result of the function string.rep can maximally have this many characters.
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mesecon.luacontroller_string_rep_max (string.rep result length limit) int 64000
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# This is the maximum number of characters of serialized digiline messages.
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mesecon.luacontroller_digiline_maxlen (Digiline message size limit) int 50000
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# Make this higher if your luacontroller code tends to time out.
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mesecon.luacontroller_maxevents (Max debug hook events per event) int 10000
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mesecon.luacontroller_memsize (Memory size in number of characters of serialized mem) int 100000
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# This is the maximum number of characters of serialized mem per luacontroller.
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mesecon.luacontroller_memsize (Memory size) int 100000
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[mesecons_movestones]
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# This is the speed of movestones in nodes per second.
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mesecon.movestone_speed (Speed) int 3
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# This is the maximum amount of nodes that can be pushed by a movestone.
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mesecon.movestone_max_push (Max push) int 50
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# This is the maximum amount of nodes that can be pulled by a sticky movestone.
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mesecon.movestone_max_pull (Max pull) int 50
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[mesecons_pistons]
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# This is the maximum amount of nodes that can be pushed by a piston.
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mesecon.piston_max_push (Max push) int 15
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# This is the maximum amount of nodes that can be pulled by a sticky piston.
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mesecon.piston_max_pull (Max pull) int 15
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[mesecons_pressureplates]
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# This is the interval in which pressureplates check for objects lying on them.
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mesecon.pplate_interval (Check Interval) float 0.1
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