RealBadAngel
255e363b04
Fix all crafting recipes to use modern style
2013-04-28 12:40:08 +02:00
Anthony Zhang
10bacdd7f4
Update selection boxes to make building easier.
2013-04-20 11:25:12 -04:00
Anthony Zhang
3b1afb1783
Fix invalid node name if node was changed in after_place_node callback ( fixes #93 ).
2013-04-14 13:54:33 -04:00
Jeija
57e1547515
Make pistons and movestones move objects (push only yet)
2013-04-02 11:57:28 +02:00
Anthony Zhang
5f9e655c13
Add MOVESTONE_MAXIMUM_PUSH setting.
2013-03-15 19:53:09 -04:00
Jeija
10ea3c971b
Merge branch 'master' into luacontroller
2013-02-11 08:03:08 +01:00
Anthony Zhang
5b5e919683
Make load times faster by avoiding inventorycube and wielditem creation in technical blocks such as active wires and various piston orientations.
2013-02-08 14:36:20 -05:00
Jeija
ef087f2bb6
Fix Bug: Wrong usage of action_on/action_off instead of action_change
2013-01-19 23:37:03 +01:00
Jeija
841bc70b97
Fix a bug that occured when using a receptor placed directly next to a
...
gate.
We need to call a changesignal even if the gate/other effector is still
connected to a power source in a way.
2013-01-09 16:56:25 +01:00
Jeija
ec07fc27d7
Merge branch 'nextgen'
...
Conflicts:
mesecons/wires.lua
2012-12-31 18:32:46 +01:00
Vanessa Ezekowitz
5921f6d46c
made tweaks to the way mese is converted to mesecons. If old mese paradigm is
...
in use, one default:mese crafts to 18 mesecons wires. If new paradigm is in
use, cook one mese crystal fragment to get 2 wires, or cook one mese crystal to
get 18, or cook one mese block to get 162. Avoids conflict with new default
recipe that crafts 9 crystals from one mese block.
2012-12-28 16:51:11 -05:00
Jeija
7e231b99a6
Make nr in rules rotation local in order not to pullute the holy global namespace
2012-12-28 07:33:16 +01:00
Jeija
ac0fb91139
Minor cleanup of mesecno torch and add another rule to it (behind above)
2012-12-27 10:50:20 +01:00
Jeija
7fe4947056
Bugfix foes for pistons, delayyrs, gates and microcontrollers. Rework delayers.
2012-12-27 09:28:04 +01:00
Jeija
d91e0b66cb
Re-write pistons from scratch, propably fixes a lot of bugs and doesn't cause too many new ones.
2012-12-26 22:54:28 +01:00
Jeija
973a9c650f
Add new crafting recipe for mesecons: Cook a mese crystal
2012-12-21 16:19:38 +01:00
Jeija
313b9adcd5
Should fix this bug: bit.ly/XEy94j
2012-12-18 15:59:23 +01:00
Jeija
5fb5df446c
Bugfix, use param2 for conductors when turning them on/off
2012-12-15 21:23:38 +01:00
Jeija
c0d3bd2abb
Include experimental vertical wires (needs textures)
2012-12-13 18:42:45 +01:00
Jeija
23bebfc054
Merge branch 'master' into nextgen
...
Conflicts:
mesecons/internal.lua
mesecons/wires.lua
mesecons_pistons/init.lua
2012-12-21 16:22:25 +01:00
Jeija
9019a4aff7
Bugfix, wires sometimes turned off for no reason
2012-12-21 16:04:19 +01:00
Jeija
6b1bfe6391
Add rule-name system. Every input rule can now have a name, that could help e.g. the microcontroller to know where a signal comes from.
2012-12-19 17:34:05 +01:00
Jeija
2c4a46a557
Minor cleanup, use addPosRule
2012-12-16 16:29:03 +01:00
Jeija
c76c274cc0
Remove mesecons:updatenode
2012-12-16 12:00:11 +01:00
Jeija
a1852204fb
Cleanup and improve piston code
2012-12-16 11:58:43 +01:00
Jeija
18731cbc8a
Bugfix, param2 for conductors
2012-12-15 21:21:54 +01:00
Jeija
44dc1a128c
Upload cleaned up mesecons to nextgen branch
2012-12-15 18:45:51 +01:00
Jeija
659060ddcd
Fix a bug that occured when placing an effector next to a receptor
2012-12-11 19:54:53 +01:00
Jeija
de46729b97
Merge branch 'mesecons_in_nodedef'
...
Conflicts:
mesecons/internal.lua
2012-12-11 19:49:55 +01:00
Jeija
192b9eca4f
Fix crash when digging unknown nodes
2012-12-10 21:14:03 +01:00
Jeija
e9f2beb2c6
Slightly change wire look (may be reverted?)
2012-12-10 20:39:12 +01:00
Jeija
5904abbd79
Port gates (finally)
2012-12-10 19:46:24 +01:00
Jeija
961b955f2d
Port door, fix button/lever bug, new visual style for receiver
2012-12-09 13:28:32 +01:00
Jeija
b37bdbf55c
Port a lot more (basically everything apart from gates, pistons and extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires)
2012-12-09 00:42:30 +01:00
Jeija
cf6080f723
Port more blocks to nodedef system: object detector, extrawires, water turbine, insulated wire
2012-12-08 22:28:46 +01:00
Jeija
00e071b695
Cleanup, make and use util.lua, port command block and delayer to nodedef
2012-12-08 21:56:09 +01:00
Jeija
8578fd89c8
Port lightstones (as reference for effectors) + blinky plant to the new nodedef system
2012-12-08 19:02:34 +01:00
Jeija
472650f099
Finish new mesecon-in-nodedef for conductors and receptors. Make wires and switch use it for reference.
2012-12-08 17:50:25 +01:00
Jeija
f28cf0af03
Fix major bug that often occured when using gates (caused by commit 64d109b
)
2012-12-08 16:08:16 +01:00
Jeija
e0aa5b1d3d
New branch: Move mesecon to node definition instead of functions like register_conductor; first steps: move everything to legacy
2012-12-08 14:14:04 +01:00
PilzAdam
4a8e20b68e
Speed update of pressureplates up by using node_timers
2012-12-07 15:52:52 +01:00
Jeija
7542dd4da0
Fix a bug (in some cases the output rules of a receptor weren't respected, bug introduced by commit before, 64d109b31b
)
2012-12-03 18:59:34 +01:00
Anthony Zhang
64d109b31b
mesecon:updatenode()
was written to work only with conductors, though in several places it was used on recepters and effectors. This issue, reported by simion314, is fixed in this commit by explicitly checking for the type of mesecon node being updated.
2012-12-01 18:34:05 -05:00
Jeija
f959c16763
Fix Microcontroller bug (discovered by Fenris) and some others that propably noone found
2012-09-08 15:10:31 +02:00
Jeija
4ae7bc9aa6
Use sunlight_propagates = true for some more nodes
2012-09-07 15:59:49 +02:00
Jeija
3928d54d0c
Implement mesecon:register_receptor(onstate, offstate, rules, get_rules) and make add_receptor_node(_off) deprecated
2012-09-06 09:53:30 +02:00
Jeija
7e7e1de725
Code cleanup
2012-09-05 23:52:09 +02:00
Vanessa Ezekowitz
bca93e8287
minor tweak to vertical mesecons wire stubs to help with z-fighting objects
...
above them
2012-08-21 14:19:28 -04:00
Jeija
15fa38b848
Switch from tile_images to tiles = {...}
2012-08-20 10:12:10 +02:00
Jeija
863ef26b63
Make isolated wires depend on facedir, rename them to 'insulated'
2012-08-17 11:59:06 +02:00