Wuzzy
b318aadd0a
Translate Mesecons to German ( #636 )
2023-08-05 12:57:46 +02:00
jolesh
2ede29df9c
Add Esperanto translation ( #625 )
2022-12-01 18:33:19 +01:00
Jude Melton-Houghton
dfa43d6c0c
Make modpack mostly independent from MTG ( #607 )
2022-05-05 16:57:53 +02:00
Jude Melton-Houghton
1d30891349
Move default dependency to individual mods that need it
2022-02-19 17:13:31 +01:00
David Leal
168a923665
Use mod.conf for dependencies ( #492 )
2020-06-27 02:26:14 +03:00
Hugo Locurcio
8baa789eb1
Optimize images ( #464 )
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Recompress losslessly using `optipng` and `advpng`
2019-06-27 22:33:11 +03:00
Christopher Head
302a28934d
Document inactive block behaviour ( #447 )
2018-12-21 22:10:08 +03:00
DS
ff0bd76efe
Set is_ground_content to false ( #386 )
2017-11-01 00:50:39 +03:00
DS
905260c8db
Handle blasts ( #356 )
2017-10-07 01:44:49 +03:00
Wuzzy
954262d016
Add 6 new lightstone colors ( #329 )
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Cyan, magenta, orange, pink, violet and white.
2017-09-18 01:38:55 +03:00
Wuzzy
967bde284a
Spell-check and clarify item names
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* Fix inconsistent insulated mesecon names
* Clarify lightstone names
* Rename meselamp to "Mesecon Lamp"
* Use capitalization "Luacontroller" consistently
* Cleanup / improvements for logic gate naming
2017-03-07 19:04:05 +01:00
Jeija
0ec771bf7d
Major change: Documentation is now included with mesecons, the website just extracts the documentation in a more readable format
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This makes development of new features easier, as documentation can automatically be updated on the website without modifying the website's code!
Every mod that has nodes in the mesecons modpack has a "doc" folder that contains subfolders with recipe, description and preview of the block. The website will discover which documentation is available
by reading the documentation.json file.
2015-11-20 20:14:50 +01:00
Phil Hagelberg
52ea2c3c66
Don't refer to LIGHT_MAX global; use default.
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The LIGHT_MAX global is created in the legacy.lua file in the default
mod; it states that it's there for backwards compatibility, but it would
be better to reference the proper value inside the default table.
2015-05-11 11:28:56 +07:00
MT-Modder
a33859574c
Use dye for lightstone recipes - for balance
2015-01-21 13:45:27 -05:00
Jeija
5be179bf11
Replace mesecon:<some_function> with mesecon.<some_function> for greater
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flexibility and because it was never inteded to be OOP in the first
place.
mesecon.receptor_on and mesecon.receptor_off are provided by wrappers
(mesecon:receptor_on/off) for compatibility, but will be removed. Mod
programmers that use mesecons: Please update!
Also, fix microcontroller polluting the global namespace and remove some
deprecated stuff.
2014-11-22 15:42:22 +01:00
ShadowNinja
de6dd30745
Move textures into their mods
2014-01-10 13:13:02 -05:00
Uberi
b4654cedb7
Compat shim for minetest.swap_node, lightstone conducts from the bottom.
2013-11-30 21:23:58 -05:00
Vanessa Ezekowitz
f46bc329de
Use minetest.swap_node() instead of mesecons' version, Minor code changes
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here and there to facilitate this.
2013-11-30 20:34:55 -05:00
Sfan5
fa0cf15cd9
Add yellow lightstone
2013-06-01 11:17:38 +02:00
RealBadAngel
255e363b04
Fix all crafting recipes to use modern style
2013-04-28 12:40:08 +02:00
RealBadAngel
cc20b9ba47
Update init.lua
...
Remove old style flat inv images
2013-04-28 12:18:52 +03:00
Anthony Zhang
3792b692aa
Digging and footstep sounds for everything that needs them! Plus, pushing buttons, punching switches, and flipping levers all make sounds.
2013-03-06 20:51:57 -05:00
Jeija
5540fcbcb3
Fix a bug reported here: http://minetest.net/forum/viewtopic.php?pid=56152#p56152
2012-12-11 18:15:44 +01:00
Jeija
00e071b695
Cleanup, make and use util.lua, port command block and delayer to nodedef
2012-12-08 21:56:09 +01:00
Jeija
8578fd89c8
Port lightstones (as reference for effectors) + blinky plant to the new nodedef system
2012-12-08 19:02:34 +01:00
Kyle
c228861c1f
recipe for blue lightstone from fiber, missing texture
2012-08-25 01:33:48 -07:00
Jeija
15fa38b848
Switch from tile_images to tiles = {...}
2012-08-20 10:12:10 +02:00
Jeija
00ce2540c2
New effector system, effectors have to be registered with mesecon:register_effector(onstate, offstate, rules, function get_rules) rules and function get_rules are optional. You don't have to specify both onstate and offstate (required for e.g. removestone)
2012-08-13 20:17:45 +02:00
Jeija
9829abc74d
HUGE speed improvement
2012-08-12 10:57:00 +02:00
Vanessa Ezekowitz
e12b297987
change all recipes to use group:mesecon_conductor_craftable
...
fixed deprecated/invalid recipes in lightstones.
fixed copy&paste error in one of the delayer textures
fixed recipe for player detector to rely on microcontroller instead of old IC
2012-08-11 20:53:47 -04:00
Jeija
1f6e1fa7ab
Mesecons only connect to blocks with group mesecon > 1
2012-08-11 23:39:28 +02:00
Vanessa Ezekowitz
39db9cf01c
Added "mesecon = 1" to the groups setting for most objects, so that they'll
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visibly connect to neighboring wires.
2012-08-10 17:35:54 -04:00
Kotolegokot
70841d8c8e
not_in_creative_inventory
2012-08-01 15:58:19 +06:00
Jeija
baed46dc65
Fix digging time groups (crackly replaced by cracky)
2012-03-25 08:15:25 +02:00
Jeija
44cc38d9e8
Fix broken digging time groups
2012-03-25 08:02:05 +02:00
Anthony Zhang
3018128b4b
Update nodes for compatibility with digging time groups.
2012-03-22 17:52:11 -04:00
Jeija
36ae0cc1a5
Upload after major code reorganization - Version 0.6 DEV - Split mesecons mod into several modules - [BUGGY?]
2012-03-05 19:21:26 +01:00