2ede29df9c
Add Esperanto translation ( #625 )
2022-12-01 18:33:19 +01:00
dfa43d6c0c
Make modpack mostly independent from MTG ( #607 )
2022-05-05 16:57:53 +02:00
fb255d292e
Add .luacheckrc and fix issues it pointed out ( #589 )
2022-02-12 20:12:12 +01:00
c1eccba247
Make sounds ephemeral ( #521 )
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The handles were never used anyway
2020-08-01 16:10:14 +03:00
de4eeebd3b
Movestone servo-motor sound ( #487 )
2020-07-28 19:55:56 +03:00
15e743629e
Respect protection in MVPS ( #466 )
2019-09-20 23:04:52 +00:00
fa040eb085
Fix vertical movestone textures ( #430 )
2018-09-09 00:35:15 +03:00
f61b1affea
Let things fall behind movestones ( #421 )
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* Let things fall behind movestones
2018-07-23 13:14:05 +03:00
ff0bd76efe
Set is_ground_content to false ( #386 )
2017-11-01 00:50:39 +03:00
748446b3cc
MVPS: pull objects ( #374 )
2017-10-18 22:53:22 +03:00
7094f0b606
Improve movestones ( #366 )
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Improve the code and add vertical movestones
2017-10-08 19:41:22 +03:00
905260c8db
Handle blasts ( #356 )
2017-10-07 01:44:49 +03:00
d80c788fab
Change sticky movestone craft recipe
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It used to be so that you could gain two sticky movestones out of one normal one,
this didn't make much sense.
2017-03-04 09:10:44 +01:00
67cd17aa79
Fix crash with movestones
2016-12-04 19:37:31 +08:00
97f7b5745f
Remove trailing whitespace
2015-10-04 13:30:34 +02:00
1ee3b2107d
Fix movestones sometimes not starting to move again when they are at the
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end of the wire
2015-02-17 20:02:24 +01:00
1df6e5a03b
Rewrite movestones, make them nodes instead of entities
2015-02-14 13:35:50 +01:00
f69caba036
Fix movestone to wire connection looks
2014-11-25 17:08:46 +01:00
f977ac821a
Re-implement settings system:
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Settings can now be retrieved by mesecon.setting(<name>, <default>) and can be modified without
editing the source code by adding the setting to minetest.conf
For instance, you can add mesecon.blinky_plant_interval = 0.5 to minetest.conf in order to
increase the blinking speed.
Rewrite the blinky plant with nodetimers.
Fixes #161
2014-11-22 22:09:26 +01:00
5be179bf11
Replace mesecon:<some_function> with mesecon.<some_function> for greater
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flexibility and because it was never inteded to be OOP in the first
place.
mesecon.receptor_on and mesecon.receptor_off are provided by wrappers
(mesecon:receptor_on/off) for compatibility, but will be removed. Mod
programmers that use mesecons: Please update!
Also, fix microcontroller polluting the global namespace and remove some
deprecated stuff.
2014-11-22 15:42:22 +01:00
194155fff8
Rewrite mesecon wires. This should increase the efficiency and speed of
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large machines.
It also makes the wires.lua code easier to understand and more
maintainable. In case any other mod depends on
mesecon:update_autoconnect, please update it to use
mesecon.update_autoconnect. This should also fix some other minor bugs.
Please report bugs if this commit creates new ones.
This commit changes wire looks and removes some unneccesary textures.
2014-11-22 11:40:58 +01:00
16b4b79c51
Update code to standards of Minetest 0.4.8.
2013-11-30 22:13:00 -05:00
96011bc718
Audit code for possible nil value indexing with unregistered nodes.
2013-06-22 15:43:58 -04:00
255e363b04
Fix all crafting recipes to use modern style
2013-04-28 12:40:08 +02:00
f1a327ad16
Round movestone position, don't forget last pull
2013-04-07 14:27:31 -07:00
57e1547515
Make pistons and movestones move objects (push only yet)
2013-04-02 11:57:28 +02:00
1ff437b7b0
Don't forget sticky movestones!
2013-03-16 21:18:36 -04:00
79bb4a3433
Lots of bugs in movestones fixed:
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* Movestones no longer eat nodes when running off the track.
* Movestones no longer eat nodes when colliding with an mvps stopper.
* Movestones no longer pass through mvps stoppers.
* Movestones do not eat nodes when they are suddenly placed in the entity's path.
2013-03-14 13:44:49 -04:00
3792b692aa
Digging and footstep sounds for everything that needs them! Plus, pushing buttons, punching switches, and flipping levers all make sounds.
2013-03-06 20:51:57 -05:00
d91e0b66cb
Re-write pistons from scratch, propably fixes a lot of bugs and doesn't cause too many new ones.
2012-12-26 22:54:28 +01:00
f114cb8ddc
Fix movestone crash bug
2012-12-20 20:16:07 +01:00
b37bdbf55c
Port a lot more (basically everything apart from gates, pistons and extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires)
2012-12-09 00:42:30 +01:00
b7553145b0
Actuator ignored liquid (all)
2012-08-30 14:20:18 +02:00
15fa38b848
Switch from tile_images to tiles = {...}
2012-08-20 10:12:10 +02:00
00ce2540c2
New effector system, effectors have to be registered with mesecon:register_effector(onstate, offstate, rules, function get_rules) rules and function get_rules are optional. You don't have to specify both onstate and offstate (required for e.g. removestone)
2012-08-13 20:17:45 +02:00
9829abc74d
HUGE speed improvement
2012-08-12 10:57:00 +02:00
e12b297987
change all recipes to use group:mesecon_conductor_craftable
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fixed deprecated/invalid recipes in lightstones.
fixed copy&paste error in one of the delayer textures
fixed recipe for player detector to rely on microcontroller instead of old IC
2012-08-11 20:53:47 -04:00
04bcc458d9
Several bugfixes and cleanups for movestones
2012-06-23 13:24:03 +02:00
1e569782f5
Use minetest.env:place_node and minetest.env:dig_node to enable usage of the on_place and on_dig callbacks.
2012-06-21 20:32:48 -04:00
db26adca25
Fix crash in sticky movestones (thanks MarkTraceur), cleanup movestoen code significantly.
2012-06-16 12:53:14 -04:00
3c7d2b2e25
Fix movestones (thanks MarkTraceur).
2012-06-15 21:29:43 -04:00
baed46dc65
Fix digging time groups (crackly replaced by cracky)
2012-03-25 08:15:25 +02:00
44cc38d9e8
Fix broken digging time groups
2012-03-25 08:02:05 +02:00
3018128b4b
Update nodes for compatibility with digging time groups.
2012-03-22 17:52:11 -04:00
36ae0cc1a5
Upload after major code reorganization - Version 0.6 DEV - Split mesecons mod into several modules - [BUGGY?]
2012-03-05 19:21:26 +01:00