Jeija
313b9adcd5
Should fix this bug: bit.ly/XEy94j
2012-12-18 15:59:23 +01:00
Jeija
13befe3bba
Fix #62 (Hopefully this time)
2012-12-16 19:03:46 +01:00
Jeija
0aab812487
Fix addPosRule without mesecon: in vertical wires (issue #62 )
2012-12-16 13:02:05 +01:00
Anthony Zhang
9dee0c020c
Fix placing while facing diagonally.
2012-12-15 19:16:59 -05:00
Anthony Zhang
aab0d4d943
Place up/down pistons automatically depending on the player look direction, remove the craft recipes for up/down pistons, and unify all the pushing/pulling behaviors into mesecon:piston_push(pos) and mesecon:piston_pull(pos).
2012-12-15 19:12:20 -05:00
Anthony Zhang
b5f5beeb3d
Attempt to update the wire crossing.
2012-12-15 17:53:03 -05:00
Jeija
5fb5df446c
Bugfix, use param2 for conductors when turning them on/off
2012-12-15 21:23:38 +01:00
Jeija
c0d3bd2abb
Include experimental vertical wires (needs textures)
2012-12-13 18:42:45 +01:00
Jeija
659060ddcd
Fix a bug that occured when placing an effector next to a receptor
2012-12-11 19:54:53 +01:00
Jeija
de46729b97
Merge branch 'mesecons_in_nodedef'
...
Conflicts:
mesecons/internal.lua
2012-12-11 19:49:55 +01:00
Jeija
5540fcbcb3
Fix a bug reported here: http://minetest.net/forum/viewtopic.php?pid=56152#p56152
2012-12-11 18:15:44 +01:00
Jeija
a55874b5d2
Fix blinky plant bug (crash when placing mesecon next to it)
2012-12-10 22:05:13 +01:00
Jeija
192b9eca4f
Fix crash when digging unknown nodes
2012-12-10 21:14:03 +01:00
Jeija
59a39204a9
Remove dead parts of the mod/dead textures/wireless mesecons
2012-12-10 20:55:13 +01:00
Jeija
e9f2beb2c6
Slightly change wire look (may be reverted?)
2012-12-10 20:39:12 +01:00
Jeija
5904abbd79
Port gates (finally)
2012-12-10 19:46:24 +01:00
Jeija
d5825f9602
Fix insulated mesecon
2012-12-10 17:19:30 +01:00
Jeija
05def1540a
Fix microcontroller digging
2012-12-09 15:32:29 +01:00
Jeija
961b955f2d
Port door, fix button/lever bug, new visual style for receiver
2012-12-09 13:28:32 +01:00
Jeija
31f3c99288
Fix microcontroller alias
2012-12-09 11:16:48 +01:00
Jeija
a0a3328f7c
Fix microcontroller alias
2012-12-09 11:13:32 +01:00
Jeija
b37bdbf55c
Port a lot more (basically everything apart from gates, pistons and extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires)
2012-12-09 00:42:30 +01:00
Jeija
cf6080f723
Port more blocks to nodedef system: object detector, extrawires, water turbine, insulated wire
2012-12-08 22:28:46 +01:00
Jeija
00e071b695
Cleanup, make and use util.lua, port command block and delayer to nodedef
2012-12-08 21:56:09 +01:00
Jeija
8578fd89c8
Port lightstones (as reference for effectors) + blinky plant to the new nodedef system
2012-12-08 19:02:34 +01:00
Jeija
472650f099
Finish new mesecon-in-nodedef for conductors and receptors. Make wires and switch use it for reference.
2012-12-08 17:50:25 +01:00
Jeija
f28cf0af03
Fix major bug that often occured when using gates (caused by commit 64d109b
)
2012-12-08 16:08:16 +01:00
Jeija
e0aa5b1d3d
New branch: Move mesecon to node definition instead of functions like register_conductor; first steps: move everything to legacy
2012-12-08 14:14:04 +01:00
Jeija
12206ac190
Add support for the preinstalled wooden door in minetest_game
2012-12-08 12:13:45 +01:00
Jeija
3926c46293
Merge pull request #58 from PilzAdam/master
...
Speed update of pressureplates up by using node_timers
2012-12-07 12:51:44 -08:00
PilzAdam
4a8e20b68e
Speed update of pressureplates up by using node_timers
2012-12-07 15:52:52 +01:00
Jeija
7542dd4da0
Fix a bug (in some cases the output rules of a receptor weren't respected, bug introduced by commit before, 64d109b31b
)
2012-12-03 18:59:34 +01:00
Anthony Zhang
64d109b31b
mesecon:updatenode()
was written to work only with conductors, though in several places it was used on recepters and effectors. This issue, reported by simion314, is fixed in this commit by explicitly checking for the type of mesecon node being updated.
2012-12-01 18:34:05 -05:00
Anthony Zhang
3bab7cb252
Simpler piston push/pull method.
2012-11-28 23:32:24 -05:00
Anthony Zhang
aaddd9e74d
Fix a rare piston pushing bug and make piston updating faster.
2012-11-27 19:34:54 -05:00
Anthony Zhang
618fd31f43
Merge remote-tracking branch 'origin/master'
2012-11-11 17:52:07 -05:00
Anthony Zhang
db434c6fe9
Use nodeupdate() so things like pushing gravel/sand off a ledge allows it to fall.
2012-11-11 17:51:03 -05:00
Anthony
938dc37623
Merge pull request #55 from Jat15/master
...
tile_images modified tiles
2012-11-08 16:24:22 -08:00
Jat
b312d73511
Update tile_images
2012-11-08 20:52:36 +01:00
Anthony Zhang
2d16152188
Add command block:
...
* not obtainable legitimately in Survival mode
* found in Creative inventory or using /giveme mesecons_commandblock:commandblock_off
* glows slightly when turned on
* runs a command in the context of the targeted player
* player can be targeted by name, or using the special forms (@nearest, @farthest, @random)
* when powered, runs its command with its parameters
* right click to bring up the configuration screen
* diggable and modifiable only by its owner, the person who placed it
2012-10-28 16:31:03 -04:00
Anthony Zhang
3ae31cd849
Use add_node since place_node only works with ItemStacks and can't specify param1/param2 value. This fixes pistons pushing pistons/torches/etc.
2012-10-27 12:40:11 -04:00
Anthony Zhang
ff5dcda7c7
Further piston improvements, the pistons now delay before retracting and play nice with invalid states.
2012-10-13 12:45:15 -04:00
cornernote
931ac23ff3
Improve T-FF code and add a reset pin on C.
2012-10-07 13:08:01 -04:00
Anthony Zhang
dcd2f94ba9
New pistons activation mechanism, fixes many of the issues reported when pushing mesecons around. Side effect is that it might be somewhat slower, and it waits a tiny delay before extending or retracting. This should be unnoticable in normal use.
2012-10-02 17:09:39 -04:00
Anthony Zhang
cd8fd55fe3
Fix whitespace, simplify node updating.
2012-10-01 22:18:45 -04:00
Anthony Zhang
208e95c2ff
Captilization.
2012-09-27 17:27:34 -04:00
Anthony Zhang
ecefc937c9
Add ghoststone, crafted like removestone, with steel ingots at the corners. Trapstone disappears upon mesecon signals, but unlike removestone, reappears after the mesecon signal turns off.
2012-09-27 17:25:58 -04:00
khonkhortisan
1da390d263
Merge pull request #50 from khonkhortisan/master
...
fix t-junction selectionbox when on (was node-sized)
2012-09-10 15:50:25 -07:00
Kyle
cee2574ff2
fix t-junction selectionbox when on
2012-09-10 15:48:06 -07:00
Vanessa Ezekowitz
12b0a38fb1
tweaked insulated wire textures to work for t-junctions
2012-09-10 12:47:31 -04:00