Jude Melton-Houghton
090c36b585
Rename/reorganize compat stuff
2022-04-21 08:59:30 -04:00
Jude Melton-Houghton
d074dd1a18
Rename mod to mesecons_gamecompat
2022-04-21 08:42:54 -04:00
Jude Melton-Houghton
cae6e32255
Make modpack mostly independent from MTG
2022-04-20 18:23:00 -04:00
Jude Melton-Houghton
fb255d292e
Add .luacheckrc and fix issues it pointed out ( #589 )
2022-02-12 20:12:12 +01:00
DS
ff0bd76efe
Set is_ground_content to false ( #386 )
2017-11-01 00:50:39 +03:00
DS
905260c8db
Handle blasts ( #356 )
2017-10-07 01:44:49 +03:00
DS
0b3039e9a9
Make removestone check nodes above for falling ( #357 )
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Fixes a part of #290 .
2017-10-04 01:19:09 +03:00
Wuzzy
03ab151c87
Fix active ghoststones being droppable with sand
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Fixes #289
2017-02-15 23:00:02 +01:00
Carter Kolwey
912f17f335
Split wires into their own mod, introduce autoconnect hooks
...
The update_autoconnect function had to be abstracted away from the
default wires, any kind of wire can now register autoconnect hooks,
which should make having multiple different wire types much easier.
mesecons_mvps, mesecons_receiver and mesecons_random made use of
update_autoconnect, their code was also adapted. This also fixes a
receiver bug: If a receiver was placed with a onstate receptor next
to it (but not the wall lever / button that caused the receiver to
appear) the receiver didn't turn on in the past.
Also move documentation for mesecon wire into mesecons_wire.
2016-08-23 11:08:53 +02:00
Emon
478680292c
fixed missing capital letter @ line 29
2016-05-16 22:24:56 +02:00
Jeija
809192f353
Use vector helper functions instead of old builtin cmpPos and addPosRule functions
2016-02-14 20:55:50 +01:00
Jeija
5be179bf11
Replace mesecon:<some_function> with mesecon.<some_function> for greater
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flexibility and because it was never inteded to be OOP in the first
place.
mesecon.receptor_on and mesecon.receptor_off are provided by wrappers
(mesecon:receptor_on/off) for compatibility, but will be removed. Mod
programmers that use mesecons: Please update!
Also, fix microcontroller polluting the global namespace and remove some
deprecated stuff.
2014-11-22 15:42:22 +01:00
Uberi
16b4b79c51
Update code to standards of Minetest 0.4.8.
2013-11-30 22:13:00 -05:00
Anthony Zhang
3792b692aa
Digging and footstep sounds for everything that needs them! Plus, pushing buttons, punching switches, and flipping levers all make sounds.
2013-03-06 20:51:57 -05:00
Kyle
fb45ee1d77
Remove ghoststone shadow when active.
2013-02-08 16:49:27 -08:00
Kyle
43cb258877
Make ghoststone conductive.
2013-02-07 08:30:15 -08:00
Jeija
b37bdbf55c
Port a lot more (basically everything apart from gates, pistons and extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires)
2012-12-09 00:42:30 +01:00
Anthony Zhang
208e95c2ff
Captilization.
2012-09-27 17:27:34 -04:00
Anthony Zhang
ecefc937c9
Add ghoststone, crafted like removestone, with steel ingots at the corners. Trapstone disappears upon mesecon signals, but unlike removestone, reappears after the mesecon signal turns off.
2012-09-27 17:25:58 -04:00
Jeija
15fa38b848
Switch from tile_images to tiles = {...}
2012-08-20 10:12:10 +02:00
Jeija
00ce2540c2
New effector system, effectors have to be registered with mesecon:register_effector(onstate, offstate, rules, function get_rules) rules and function get_rules are optional. You don't have to specify both onstate and offstate (required for e.g. removestone)
2012-08-13 20:17:45 +02:00
Jeija
9829abc74d
HUGE speed improvement
2012-08-12 10:57:00 +02:00
Vanessa Ezekowitz
e12b297987
change all recipes to use group:mesecon_conductor_craftable
...
fixed deprecated/invalid recipes in lightstones.
fixed copy&paste error in one of the delayer textures
fixed recipe for player detector to rely on microcontroller instead of old IC
2012-08-11 20:53:47 -04:00
Jeija
1f6e1fa7ab
Mesecons only connect to blocks with group mesecon > 1
2012-08-11 23:39:28 +02:00
Vanessa Ezekowitz
39db9cf01c
Added "mesecon = 1" to the groups setting for most objects, so that they'll
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visibly connect to neighboring wires.
2012-08-10 17:35:54 -04:00
Kotolegokot
70841d8c8e
not_in_creative_inventory
2012-08-01 15:58:19 +06:00
sfan5
7d0812a794
Fix experimental-Bug with latest Git
2012-04-02 07:55:20 +02:00
Anthony Zhang
3018128b4b
Update nodes for compatibility with digging time groups.
2012-03-22 17:52:11 -04:00
Jeija
36ae0cc1a5
Upload after major code reorganization - Version 0.6 DEV - Split mesecons mod into several modules - [BUGGY?]
2012-03-05 19:21:26 +01:00