fb417d45a7
Fix when there are several rules with different specials
2014-01-04 17:22:04 +01:00
b3f3692622
Fix crash if metarule not found
2014-01-04 16:51:52 +01:00
ae557d1cd4
Fixes with multi-conductors that have special connects
2014-01-04 15:52:52 +01:00
d5b39951a4
Fix bugs with multi-rules conductors (like crossing) that have param2
2014-01-04 14:15:41 +01:00
16b4b79c51
Update code to standards of Minetest 0.4.8.
2013-11-30 22:13:00 -05:00
b4654cedb7
Compat shim for minetest.swap_node, lightstone conducts from the bottom.
2013-11-30 21:23:58 -05:00
f46bc329de
Use minetest.swap_node() instead of mesecons' version, Minor code changes
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here and there to facilitate this.
2013-11-30 20:34:55 -05:00
913e355a71
Merge pull request #112 from khonkhortisan/multi_rules
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Multi rules
Merged for near-future textures to be merged cleanly.
2013-08-27 22:22:30 -07:00
96011bc718
Audit code for possible nil value indexing with unregistered nodes.
2013-06-22 15:43:58 -04:00
885899cbaf
Crossover
2013-06-20 09:30:26 -07:00
4f2604e01b
mesecon:rules_link nil return rule
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Fixes https://github.com/Jeija/minetest-mod-mesecons/issues/108
2013-06-10 18:29:40 -07:00
afad592783
Change mesecons signals so that they update effectors only after a globalstep, configurable to be on/off
2013-06-05 15:37:55 -04:00
edc10dac47
Add an ABM function which resets heat to 0, since gates/controllers won't be cooled normally if they are moved (piston, etc...) during the cooling delay.
2013-06-05 06:45:19 +02:00
255e363b04
Fix all crafting recipes to use modern style
2013-04-28 12:40:08 +02:00
10bacdd7f4
Update selection boxes to make building easier.
2013-04-20 11:25:12 -04:00
3b1afb1783
Fix invalid node name if node was changed in after_place_node callback ( fixes #93 ).
2013-04-14 13:54:33 -04:00
57e1547515
Make pistons and movestones move objects (push only yet)
2013-04-02 11:57:28 +02:00
5f9e655c13
Add MOVESTONE_MAXIMUM_PUSH setting.
2013-03-15 19:53:09 -04:00
10ea3c971b
Merge branch 'master' into luacontroller
2013-02-11 08:03:08 +01:00
5b5e919683
Make load times faster by avoiding inventorycube and wielditem creation in technical blocks such as active wires and various piston orientations.
2013-02-08 14:36:20 -05:00
ef087f2bb6
Fix Bug: Wrong usage of action_on/action_off instead of action_change
2013-01-19 23:37:03 +01:00
841bc70b97
Fix a bug that occured when using a receptor placed directly next to a
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gate.
We need to call a changesignal even if the gate/other effector is still
connected to a power source in a way.
2013-01-09 16:56:25 +01:00
ec07fc27d7
Merge branch 'nextgen'
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Conflicts:
mesecons/wires.lua
2012-12-31 18:32:46 +01:00
5921f6d46c
made tweaks to the way mese is converted to mesecons. If old mese paradigm is
...
in use, one default:mese crafts to 18 mesecons wires. If new paradigm is in
use, cook one mese crystal fragment to get 2 wires, or cook one mese crystal to
get 18, or cook one mese block to get 162. Avoids conflict with new default
recipe that crafts 9 crystals from one mese block.
2012-12-28 16:51:11 -05:00
7e231b99a6
Make nr in rules rotation local in order not to pullute the holy global namespace
2012-12-28 07:33:16 +01:00
ac0fb91139
Minor cleanup of mesecno torch and add another rule to it (behind above)
2012-12-27 10:50:20 +01:00
7fe4947056
Bugfix foes for pistons, delayyrs, gates and microcontrollers. Rework delayers.
2012-12-27 09:28:04 +01:00
d91e0b66cb
Re-write pistons from scratch, propably fixes a lot of bugs and doesn't cause too many new ones.
2012-12-26 22:54:28 +01:00
973a9c650f
Add new crafting recipe for mesecons: Cook a mese crystal
2012-12-21 16:19:38 +01:00
313b9adcd5
Should fix this bug: bit.ly/XEy94j
2012-12-18 15:59:23 +01:00
5fb5df446c
Bugfix, use param2 for conductors when turning them on/off
2012-12-15 21:23:38 +01:00
c0d3bd2abb
Include experimental vertical wires (needs textures)
2012-12-13 18:42:45 +01:00
23bebfc054
Merge branch 'master' into nextgen
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Conflicts:
mesecons/internal.lua
mesecons/wires.lua
mesecons_pistons/init.lua
2012-12-21 16:22:25 +01:00
9019a4aff7
Bugfix, wires sometimes turned off for no reason
2012-12-21 16:04:19 +01:00
6b1bfe6391
Add rule-name system. Every input rule can now have a name, that could help e.g. the microcontroller to know where a signal comes from.
2012-12-19 17:34:05 +01:00
2c4a46a557
Minor cleanup, use addPosRule
2012-12-16 16:29:03 +01:00
c76c274cc0
Remove mesecons:updatenode
2012-12-16 12:00:11 +01:00
a1852204fb
Cleanup and improve piston code
2012-12-16 11:58:43 +01:00
18731cbc8a
Bugfix, param2 for conductors
2012-12-15 21:21:54 +01:00
44dc1a128c
Upload cleaned up mesecons to nextgen branch
2012-12-15 18:45:51 +01:00
659060ddcd
Fix a bug that occured when placing an effector next to a receptor
2012-12-11 19:54:53 +01:00
de46729b97
Merge branch 'mesecons_in_nodedef'
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Conflicts:
mesecons/internal.lua
2012-12-11 19:49:55 +01:00
192b9eca4f
Fix crash when digging unknown nodes
2012-12-10 21:14:03 +01:00
e9f2beb2c6
Slightly change wire look (may be reverted?)
2012-12-10 20:39:12 +01:00
5904abbd79
Port gates (finally)
2012-12-10 19:46:24 +01:00
961b955f2d
Port door, fix button/lever bug, new visual style for receiver
2012-12-09 13:28:32 +01:00
b37bdbf55c
Port a lot more (basically everything apart from gates, pistons and extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires)
2012-12-09 00:42:30 +01:00
cf6080f723
Port more blocks to nodedef system: object detector, extrawires, water turbine, insulated wire
2012-12-08 22:28:46 +01:00
00e071b695
Cleanup, make and use util.lua, port command block and delayer to nodedef
2012-12-08 21:56:09 +01:00
8578fd89c8
Port lightstones (as reference for effectors) + blinky plant to the new nodedef system
2012-12-08 19:02:34 +01:00