78 Commits

Author SHA1 Message Date
1711cbcbd8 Add dispenser 2013-06-19 14:23:29 +02:00
6efe579f68 Fix pistons not updating the nodes when placing them again. 2013-06-15 19:15:43 +02:00
fa0cf15cd9 Add yellow lightstone 2013-06-01 11:17:38 +02:00
8be0d0e1d9 A ReadMe that is at least 2.84 times better than the old ones. 2013-05-26 18:40:48 -04:00
f9ce95154e Add license information (requested by kaeza). 2013-05-25 22:59:40 -04:00
24160d45ff Silly mistake, interrupts should work better now. 2013-05-21 17:57:25 -04:00
682cf34792 Add burnt luacontroller (so you don't lose your program after an overheat) and prevent interrupts from piling up (fixes #101, metadata trashing). Idea for burnt luacontroller comes from ShadowNinja. 2013-05-15 21:36:16 -04:00
6f83f4cf1e Merge pull request #100 from RealBadAngel/master
Update crafting recipes - pretty much all of Mesecons recipes still used an old, now deprecated syntax substantially of the form 'node "default:xxxx" 2'  (with two pairs of quotes).  All such recipes have been changed to use the current method, i.e. "default:xxxx 2" (with one pair of quotes encompassing the whole itemstack).
2013-04-28 04:18:37 -07:00
255e363b04 Fix all crafting recipes to use modern style 2013-04-28 12:40:08 +02:00
ac9a05df0b Merge pull request #98 from RealBadAngel/patch-3
Update init.lua
2013-04-28 02:21:05 -07:00
cc20b9ba47 Update init.lua
Remove old style flat inv images
2013-04-28 12:18:52 +03:00
163384f308 Merge remote-tracking branch 'refs/remotes/origin/master' 2013-04-27 16:52:17 -04:00
d4f18d08c0 Avoid prepending "Server -!- " to messages sent using the command block. 2013-04-27 16:51:00 -04:00
9299111900 Merge pull request #97 from RealBadAngel/patch-2
Update README

minetest-c55 --> minetest
2013-04-26 21:46:27 -07:00
13757ac854 Update README 2013-04-27 02:13:42 +03:00
0a9bcf26ca Merge pull request #96 from VanessaE/master
Texture tweaks for vertical wires with caps
2013-04-22 09:50:13 -07:00
b3fb406727 Minor tweak to allow vertical wires with caps to use the "vertical"
texture for the sides (still uses the "full" for the top/bottom of the
caps).
2013-04-21 22:16:17 -04:00
b0bef909a0 Fix pressure plate (onstate) nodebox 2013-04-21 08:16:43 +02:00
fc5245139d Merge pull request #95 from VanessaE/master
Pressure plate texturing tweaks
2013-04-20 23:07:14 -07:00
109d817df6 Make pressure plate texturing more flexible, improve appearance of existing textures 2013-04-21 01:00:31 -04:00
1a5b1b4691 Fix pressure plate wield image. 2013-04-20 21:22:43 -04:00
10bacdd7f4 Update selection boxes to make building easier. 2013-04-20 11:25:12 -04:00
8afc6abcd5 Merge pull request #94 from RealBadAngel/patch-1
Update mesecons_button/init.lua (change craft recipe format, no gameplay change)
2013-04-15 07:19:22 -07:00
e88e99b54f Update init.lua
change crafting recipe format
2013-04-15 09:21:41 +03:00
01d8c26b5b Merge remote-tracking branch 'refs/remotes/origin/master' 2013-04-14 13:58:31 -04:00
3b1afb1783 Fix invalid node name if node was changed in after_place_node callback (fixes #93). 2013-04-14 13:54:33 -04:00
6cfd12e63c Merge branch 'patch_#85'
Let's see if someone complains...
2013-04-13 21:14:46 +02:00
c08e868be2 Merge pull request #92 from khonkhortisan/lazypull
Round movestone position, don't forget last pull
2013-04-07 17:05:39 -07:00
f1a327ad16 Round movestone position, don't forget last pull 2013-04-07 14:27:31 -07:00
e45a2a511e Sanity checks for commandblock commands. 2013-04-02 17:15:38 -04:00
63a18f1a51 Don't push objects into walls and fix bug in previous commit 2013-04-02 12:13:25 +02:00
57e1547515 Make pistons and movestones move objects (push only yet) 2013-04-02 11:57:28 +02:00
3b38bbcaf2 Make pistons and movestones move objects (push only yet) 2013-04-02 11:56:37 +02:00
e789794c75 Experimental fix for issue #85 by removing ignored ports from the luacontroller 2013-04-01 22:24:01 +02:00
2cc38909a1 Add /tellme command to command block. 2013-03-27 21:21:44 -04:00
36bcce57b0 Add table.* to luacontroller sandbox 2013-03-26 15:12:56 +01:00
21550b3727 Explicit tables of luacontroller environment. 2013-03-23 18:41:44 -04:00
6983db6d82 Add math library to luacontroller, and make sure to copy stuff so code can't get out of the sandbox. 2013-03-23 17:49:25 -04:00
1ff437b7b0 Don't forget sticky movestones! 2013-03-16 21:18:36 -04:00
5f9e655c13 Add MOVESTONE_MAXIMUM_PUSH setting. 2013-03-15 19:53:09 -04:00
3c3e45c7ea Avoid corrupting metadata. 2013-03-15 17:46:59 -04:00
5fd1cf5c80 Use formspec_escape when available. 2013-03-15 17:21:16 -04:00
e1211729cc Avoid borking the luacontroller if the code uses square brackets. When the next stable MT is released, uncomment the formspec_escape call to take advantave of formspec escaping. 2013-03-15 17:07:15 -04:00
588e41c786 Up/down pistons should also have special rules excluding the pusher side (rotated versions of normal pistons). 2013-03-14 14:19:02 -04:00
79bb4a3433 Lots of bugs in movestones fixed:
* Movestones no longer eat nodes when running off the track.
* Movestones no longer eat nodes when colliding with an mvps stopper.
* Movestones no longer pass through mvps stoppers.
* Movestones do not eat nodes when they are suddenly placed in the entity's path.
2013-03-14 13:44:49 -04:00
e1577eba46 Revert additional piston rules. 2013-03-11 17:49:07 -04:00
4406654fa4 Support metadata in piston pushing (so that microcontrollers and such can be pushed), support pushing chests (not locked ones though), and add two missing rules for pistons (z- top and bottom, but not z- itself). This still avoids the piston pushing power source issue. 2013-03-11 17:37:50 -04:00
db90c1cb4b Add /hp command to set the HP of a given player, requires the ban privelege. 2013-03-07 16:47:32 -05:00
3792b692aa Digging and footstep sounds for everything that needs them! Plus, pushing buttons, punching switches, and flipping levers all make sounds. 2013-03-06 20:51:57 -05:00
84d5546df1 Merge pull request #82 from Jat15/patch-1
Fix bug texture in mesewire for 0.4 stable
2013-03-05 09:36:07 -08:00
Jat
629a52af11 Fix bug texture in mesewire for 0.4 stable 2013-03-04 19:56:43 +01:00
4c0988ceab Merge pull request #80 from khonkhortisan/master
Vertical piston selection boxes
2013-03-02 22:24:29 -08:00
ac23eb070a Make vertical piston pusher selection boxes match their horizontal
equivalents
2013-03-02 22:22:43 -08:00
e707afef1a Don't totally force deactivation of block two below the pressure plate if connected to a receptor 2013-02-24 19:09:07 +01:00
2848df007e Bugfix: Also deactivate the block two below when digging a pressure plate 2013-02-24 19:03:28 +01:00
c9e89189eb Improved object detector craft recipe, picture soon available on mesecons.net 2013-02-22 19:49:03 +01:00
36263d481a Add (shaped) craft recipe for vertical mesecons
* Craft them from three wires in a vertical row
* Craft them back into mesecons by just putting one of them in the grid
2013-02-22 19:37:05 +01:00
a0920104fc Object Detector, cleanup and different behaviour:
* Name to scan for can be specified by right-clicking it
* It can receive digiline signals that change the name to scan for
* A sign above it for the name doesn't work anymore (this features wasn't used often anyway)
2013-02-22 19:23:28 +01:00
cc41f136cc More distinguishable inventory image for the luacontroller (not wield
item, just top)
2013-02-19 16:58:17 +01:00
8827cfd66f Merge branch 'luacontroller' 2013-02-19 16:54:53 +01:00
d36dd865ad Fix onstate corner drop
I blame khonkhortisan
2013-02-19 16:42:33 +01:00
ad9dde706e Merge pull request #77 from khonkhortisan/master
mesecons_extrawires:insulated_off
2013-02-18 10:38:05 -08:00
09ac201bac Fix the nodename of a drop 2013-02-18 10:27:11 -08:00
1c4ab938ad Fix a dumb bug that conflicted with different things in the luacontroller 2013-02-12 10:58:29 +01:00
eeed4f148d Fix odd behaviour when using interrupts in the luacontroller 2013-02-12 10:25:24 +01:00
10ea3c971b Merge branch 'master' into luacontroller 2013-02-11 08:03:08 +01:00
591e2d7cde LuaController: Queue setting the ports (wait for pending operations) 2013-02-10 23:10:22 +01:00
59cd72191b Add tostring, tonumber, string to luacontroller, prohibit 'function' 2013-01-22 21:15:49 +01:00
2b30360da2 Bugfix for the luacontroller that occured when two events occur at the
same time (output connected to input).
The behaviour of the controller can now be described this way:
The luacontroller sets port A, then B, then C, then D; if it is
interrupted by another event during that time it stops and let the
second event do the job.
2013-01-22 18:26:27 +01:00
18da94006a Lots of bugfixes concerning the luacontroller
- Bug when using NOT-Gates
- Moved error label a little downwards
- On digiline event, msg and channel are now in event.*, not in
event.iid.*
2013-01-20 18:00:33 +01:00
ef087f2bb6 Fix Bug: Wrong usage of action_on/action_off instead of action_change 2013-01-19 23:37:03 +01:00
62ddebaecb Add support in luacontroller for a not yet released mod called 'digilines' 2013-01-19 21:45:39 +01:00
fc384aedbb Remove unused variable 2013-01-19 12:04:10 +01:00
ec517becab Texture the LuaController formspec 2013-01-19 12:03:27 +01:00
0d44144421 Bugfixes and improved stability of the luacontroller 2013-01-14 17:58:14 +01:00
240fb83e8b Implement interrupt(time, iid): The whole code is called again after a
certain amount of time.
Whenever it is called, an event is set.
Possible events are: program, interrupt, on and off
It also contains additional information (on/off -> event.in; interrupt ->
event.iid)
iid must be an integer or string value, otherwise the interrupt is not active
2013-01-13 17:33:16 +01:00
e297a02ec2 Implement a memory for the controller (accesible via mem.) and cleanup code
Based on PilzAdam's code.
2013-01-13 11:08:13 +01:00
bd749ec4d4 Add luacontroller, a microcontroller that you can code in lua.
It still misses some functionality such as a persistent memory and a
timer, but that is subject to change. The code runs in a sandbox.
Speaking long term this will hopefully replace the old controller.
2013-01-13 00:18:25 +01:00
72 changed files with 1134 additions and 243 deletions

24
README
View File

@ -1,24 +0,0 @@
-- |\ /| ____ ____ ____ _____ ____ _____
-- | \ / | | | | | | | |\ | |
-- | \/ | |___ ____ |___ | | | | \ | |____
-- | | | | | | | | | \ | |
-- | | |___ ____| |___ |____ |____| | \| ____|
-- by Jeija and contributors
Credits:
Jeija: main developer
VanessaE: Awesome textures & design, coding
sfan5: coding, textures
temperest: coding, textures
Jordach: Sounds for the noteblock
minerd247: Some textures
...other contributors
This is a mod for minetest-c55.
Copy the minetest-mod-mesecons directory into you game's mod folder
(e.g. games/minetest_game/mods/minetest-mod-mesecons)
You can remove modules of this mod by deleting the mesecons_*
folders in the minetest-mod-mesecons directory.
Mod dependencies: none

76
README.md Normal file
View File

@ -0,0 +1,76 @@
########################################################################
## __ __ _____ _____ _____ _____ _____ _ _ _____ ##
## | \ / | | ___| | ___| | ___| | ___| | _ | | \ | | | ___| ##
## | \/ | | |___ | |___ | |___ | | | | | | | \| | | |___ ##
## | |\__/| | | ___| |___ | | ___| | | | | | | | | |___ | ##
## | | | | | |___ ___| | | |___ | |___ | |_| | | |\ | ___| | ##
## |_| |_| |_____| |_____| |_____| |_____| |_____| |_| \_| |_____| ##
## ##
########################################################################
MESECONS by Jeija and contributors
Mezzee-what?
------------
[Mesecons](http://mesecons.net/)! They're yellow, they're conductive, and they'll add a whole new dimension to Minetest's gameplay.
Mesecons is a mod for [Minetest](http://minetest.net/) that implements a ton of items related to digital circuitry, such as wires, buttons, lights, and even programmable controllers. Among other things, there are also pistons, solar panels, pressure plates, and note blocks.
Mesecons has a similar goal to Redstone in Minecraft, but works in its own way, with different rules and mechanics.
OK, I want in.
--------------
Go get it!
[DOWNLOADS PAGE](http://mesecons.net/downloads.php)
Now go ahead and install it like any other Minetest mod. Don't know how? Check out [the wonderful page about it](http://wiki.minetest.com/wiki/Mods) over at the Minetest Wiki. For your convenience, here's a quick summary:
1. If Mesecons is still in a ZIP file, extract the folder inside to somewhere on the computer.
2. Make sure that when you open the folder, you can directly find `README.md` in the listing. If you just see another folder, move that folder up one level and delete the old one.
3. Open up the Minetest mods folder - usually `/mods/`. If you see the `minetest` or folder inside of that, that is your mod folder instead.
4. Copy the Mesecons folder into the mods folder.
Don't like some parts of Mesecons? Open up the Mesecons folder and delete the subfolder containing the mod you don't want. If you didn't want movestones, for example, all you have to do is delete the `mesecons_movestones` folder and they will no longer be available.
There are no dependencies - it will work right after installing!
How do I use this thing?
------------------------
How about a [quick overview video](https://www.youtube.com/watch?v=6kmeQj6iW5k)?
Or maybe a [comprehensive reference](http://mesecons.net/items.php) is your style?
An overview for the very newest of new beginners? How does [this one](http://uberi.mesecons.net/projects/MeseconsBasics/index.html) look?
Want to get more into building? Why not check out the [Mesecons Laboratory](http://uberi.mesecons.net/), a website dedicated to advanced Mesecons builders?
Want to contribute to Mesecons itself? Check out the [source code](https://github.com/Jeija/minetest-mod-mesecons)!
Who wrote it anyways?
---------------------
These awesome people made Mesecons possible!
| Contributor | Contribution |
| --------------- | ---------------------------------- |
| Jat15 | Various tweaks. |
| Jeija | **Main developer! Everything.** |
| Jordach | Noteblock sounds. |
| khonkhortistan | Coding, recipes, textures. |
| Kotolegokot | Nodeboxes for items. |
| minerd247 | Textures. |
| RealBadAngel | Fixes, improvements. |
| sfan5 | Coding, recipes, textures. |
| Uberi/Temperest | Coding, textures, documentation. |
| VanessaE | Coding, recipes, textures, design. |
| Whiskers75 | Logic gates implementation. |
There are also a whole bunch of other people helping with everything from code to testing and feedback. Mesecons would also not be possible without their help!
Alright, how can I use it?
--------------------------
All textures in this project are licensed under the CC-BY-SA 2.0 (Creative Commons Attribution-ShareAlike 2.0 Generic). That means you can distribute and remix them as much as you want to, under the condition that you give credit to the authors and the project, and that if you remix and release them, they must be under the same or similar license to this one.
All code in this project is licensed under the LGPL version 3 or later. That means you have unlimited freedom to distribute and modify the work however you see fit, provided that if you decide to distribute it or any modified versions of it, you must also use the same license. The LGPL also grants the additional freedom to write extensions for the software and distribute them without the extensions being subject to the terms of the LGPL, although the software itself retains its license.
No warranty is provided, express or implied, for any part of the project.

View File

@ -98,7 +98,7 @@ function mesecon:receptor_off(pos, rules)
if not mesecon:connected_to_receptor(np) then if not mesecon:connected_to_receptor(np) then
mesecon:turnoff(np, rulename) mesecon:turnoff(np, rulename)
else else
mesecon:changesignal(np, minetest.env:get_node(np), rulename) mesecon:changesignal(np, minetest.env:get_node(np), rulename, mesecon.state.off)
end end
end end
end end

View File

@ -24,7 +24,7 @@
-- SIGNALS -- SIGNALS
-- mesecon:activate(pos, node) --> Activates the effector node at the specific pos (calls nodedef.mesecons.effector.action_on) -- mesecon:activate(pos, node) --> Activates the effector node at the specific pos (calls nodedef.mesecons.effector.action_on)
-- mesecon:deactivate(pos, node) --> Deactivates the effector node at the specific pos (calls nodedef.mesecons.effector.action_off) -- mesecon:deactivate(pos, node) --> Deactivates the effector node at the specific pos (calls nodedef.mesecons.effector.action_off)
-- mesecon:changesignal(pos, node) --> Changes the effector node at the specific pos (calls nodedef.mesecons.effector.action_change) -- mesecon:changesignal(pos, node, rulename, newstate) --> Changes the effector node at the specific pos (calls nodedef.mesecons.effector.action_change)
-- RULES -- RULES
-- mesecon:add_rules(name, rules) | deprecated? --> Saves rules table by name -- mesecon:add_rules(name, rules) | deprecated? --> Saves rules table by name
@ -193,10 +193,10 @@ function mesecon:deactivate(pos, node, rulename)
end end
end end
function mesecon:changesignal(pos, node, rulename) function mesecon:changesignal(pos, node, rulename, newstate)
local effector = mesecon:get_effector(node.name) local effector = mesecon:get_effector(node.name)
if effector and effector.action_change then if effector and effector.action_change then
effector.action_change (pos, node, rulename) effector.action_change (pos, node, rulename, newstate)
end end
end end
@ -299,7 +299,7 @@ function mesecon:turnon(pos, rulename)
end end
end end
elseif mesecon:is_effector(node.name) then elseif mesecon:is_effector(node.name) then
mesecon:changesignal(pos, node, rulename) mesecon:changesignal(pos, node, rulename, mesecon.state.on)
if mesecon:is_effector_off(node.name) then if mesecon:is_effector_off(node.name) then
mesecon:activate(pos, node, rulename) mesecon:activate(pos, node, rulename)
end end
@ -322,7 +322,7 @@ function mesecon:turnoff(pos, rulename)
end end
end end
elseif mesecon:is_effector(node.name) then elseif mesecon:is_effector(node.name) then
mesecon:changesignal(pos, node, rulename) mesecon:changesignal(pos, node, rulename, mesecon.state.off)
if mesecon:is_effector_on(node.name) if mesecon:is_effector_on(node.name)
and not mesecon:is_powered(pos) then and not mesecon:is_powered(pos) then
mesecon:deactivate(pos, node, rulename) mesecon:deactivate(pos, node, rulename)

View File

@ -29,7 +29,7 @@ minetest.register_node("mesecons:mesecon_on", {
fixed = {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5}, fixed = {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5},
}, },
groups = {dig_immediate=3, not_in_creaive_inventory=1, mesecon=1}, groups = {dig_immediate=3, not_in_creaive_inventory=1, mesecon=1},
drop = '"mesecons:mesecon_off" 1', drop = "mesecons:mesecon_off 1",
light_source = LIGHT_MAX-11, light_source = LIGHT_MAX-11,
mesecons = {conductor={ mesecons = {conductor={
state = mesecon.state.on, state = mesecon.state.on,

View File

@ -1,4 +1,5 @@
mesecon.on_placenode = function (pos, node) mesecon.on_placenode = function (pos)
local node = minetest.env:get_node(pos)
if mesecon:is_receptor_on(node.name) then if mesecon:is_receptor_on(node.name) then
mesecon:receptor_on(pos, mesecon:receptor_get_rules(node)) mesecon:receptor_on(pos, mesecon:receptor_get_rules(node))
elseif mesecon:is_powered(pos) then elseif mesecon:is_powered(pos) then

View File

@ -4,3 +4,4 @@ NEW_STYLE_WIRES = true -- true = new nodebox wires, false = old raillike wires
PRESSURE_PLATE_INTERVAL = 0.1 PRESSURE_PLATE_INTERVAL = 0.1
OBJECT_DETECTOR_RADIUS = 6 OBJECT_DETECTOR_RADIUS = 6
PISTON_MAXIMUM_PUSH = 15 PISTON_MAXIMUM_PUSH = 15
MOVESTONE_MAXIMUM_PUSH = 100

View File

@ -22,3 +22,17 @@ end
function mesecon:cmpPos(p1, p2) function mesecon:cmpPos(p1, p2)
return (p1.x == p2.x and p1.y == p2.y and p1.z == p2.z) return (p1.x == p2.x and p1.y == p2.y and p1.z == p2.z)
end end
function mesecon:tablecopy(table) -- deep table copy
local newtable = {}
for idx, item in pairs(table) do
if type(item) == "table" then
newtable[idx] = mesecon:tablecopy(item)
else
newtable[idx] = item
end
end
return newtable
end

View File

@ -108,7 +108,7 @@ for zmy=0, 1 do
sunlight_propagates = true, sunlight_propagates = true,
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = {-.5, -.5, -.5, .5, -.5+1/16, .5} fixed = {-.5, -.5, -.5, .5, -.5+4/16, .5}
}, },
node_box = { node_box = {
type = "fixed", type = "fixed",
@ -137,7 +137,7 @@ for zmy=0, 1 do
sunlight_propagates = true, sunlight_propagates = true,
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = {-.5, -.5, -.5, .5, -.5+1/16, .5} fixed = {-.5, -.5, -.5, .5, -.5+4/16, .5}
}, },
node_box = { node_box = {
type = "fixed", type = "fixed",
@ -276,6 +276,6 @@ end
minetest.register_craft({ minetest.register_craft({
type = "cooking", type = "cooking",
output = '"mesecons:wire_00000000_off" 16', output = "mesecons:wire_00000000_off 16",
recipe = "default:mese_crystal", recipe = "default:mese_crystal",
}) })

View File

@ -9,9 +9,10 @@ minetest.register_node("mesecons_blinkyplant:blinky_plant_off", {
walkable = false, walkable = false,
groups = {dig_immediate=3, mesecon = 2}, groups = {dig_immediate=3, mesecon = 2},
description="Blinky Plant", description="Blinky Plant",
sounds = default.node_sound_leaves_defaults(),
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1}, fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3},
}, },
mesecons = {receptor = { mesecons = {receptor = {
state = mesecon.state.off state = mesecon.state.off
@ -26,12 +27,13 @@ minetest.register_node("mesecons_blinkyplant:blinky_plant_on", {
paramtype = "light", paramtype = "light",
walkable = false, walkable = false,
groups = {dig_immediate=3, not_in_creative_inventory=1, mesecon = 2}, groups = {dig_immediate=3, not_in_creative_inventory=1, mesecon = 2},
drop='"mesecons_blinkyplant:blinky_plant_off" 1', drop="mesecons_blinkyplant:blinky_plant_off 1",
light_source = LIGHT_MAX-7, light_source = LIGHT_MAX-7,
description = "Blinky Plant", description = "Blinky Plant",
sounds = default.node_sound_leaves_defaults(),
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1}, fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3},
}, },
mesecons = {receptor = { mesecons = {receptor = {
state = mesecon.state.on state = mesecon.state.on
@ -39,11 +41,11 @@ minetest.register_node("mesecons_blinkyplant:blinky_plant_on", {
}) })
minetest.register_craft({ minetest.register_craft({
output = '"mesecons_blinkyplant:blinky_plant_off" 1', output = "mesecons_blinkyplant:blinky_plant_off 1",
recipe = { recipe = {
{'','"group:mesecon_conductor_craftable"',''}, {"","group:mesecon_conductor_craftable",""},
{'','"group:mesecon_conductor_craftable"',''}, {"","group:mesecon_conductor_craftable",""},
{'"default:sapling"','"default:sapling"','"default:sapling"'}, {"default:sapling","default:sapling","default:sapling"},
} }
}) })

View File

@ -6,6 +6,7 @@ mesecon.button_turnoff = function (pos)
local node = minetest.env:get_node(pos) local node = minetest.env:get_node(pos)
if node.name=="mesecons_button:button_on" then --has not been dug if node.name=="mesecons_button:button_on" then --has not been dug
mesecon:swap_node(pos, "mesecons_button:button_off") mesecon:swap_node(pos, "mesecons_button:button_off")
minetest.sound_play("mesecons_button_pop", {pos=pos})
local rules = mesecon.rules.buttonlike_get(node) local rules = mesecon.rules.buttonlike_get(node)
mesecon:receptor_off(pos, rules) mesecon:receptor_off(pos, rules)
end end
@ -42,8 +43,10 @@ minetest.register_node("mesecons_button:button_off", {
on_punch = function (pos, node) on_punch = function (pos, node)
mesecon:swap_node(pos, "mesecons_button:button_on") mesecon:swap_node(pos, "mesecons_button:button_on")
mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node)) mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_button_push", {pos=pos})
minetest.after(1, mesecon.button_turnoff, pos) minetest.after(1, mesecon.button_turnoff, pos)
end, end,
sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = { mesecons = {receptor = {
state = mesecon.state.off, state = mesecon.state.off,
rules = mesecon.rules.buttonlike_get rules = mesecon.rules.buttonlike_get
@ -80,6 +83,7 @@ minetest.register_node("mesecons_button:button_on", {
groups = {dig_immediate=2, not_in_creative_inventory=1, mesecon_needs_receiver = 1}, groups = {dig_immediate=2, not_in_creative_inventory=1, mesecon_needs_receiver = 1},
drop = 'mesecons_button:button_off', drop = 'mesecons_button:button_off',
description = "Button", description = "Button",
sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = { mesecons = {receptor = {
state = mesecon.state.on, state = mesecon.state.on,
rules = mesecon.rules.buttonlike_get rules = mesecon.rules.buttonlike_get
@ -87,8 +91,8 @@ minetest.register_node("mesecons_button:button_on", {
}) })
minetest.register_craft({ minetest.register_craft({
output = '"mesecons_button:button_off" 2', output = "mesecons_button:button_off 2",
recipe = { recipe = {
{'"group:mesecon_conductor_craftable"','"default:stone"'}, {"group:mesecon_conductor_craftable","default:stone"},
} }
}) })

Binary file not shown.

Binary file not shown.

View File

@ -3,7 +3,7 @@ minetest.register_chatcommand("say", {
description = "Say <text> as the server", description = "Say <text> as the server",
privs = {server=true}, privs = {server=true},
func = function(name, param) func = function(name, param)
minetest.chat_send_all(param) minetest.chat_send_all(name .. ": " .. param)
end end
}) })
@ -16,7 +16,37 @@ minetest.register_chatcommand("tell", {
minetest.chat_send_player(name, "Invalid usage: " .. param) minetest.chat_send_player(name, "Invalid usage: " .. param)
return return
end end
minetest.chat_send_player(target, name .. " whispers: " .. message) if not minetest.env:get_player_by_name(target) then
minetest.chat_send_player(name, "Invalid target: " .. target)
end
minetest.chat_send_player(target, name .. " whispers: " .. message, false)
end
})
minetest.register_chatcommand("tellme", {
params = "<text>",
description = "Say <text> to yourself",
func = function(name, param)
minetest.chat_send_player(name, param, false)
end
})
minetest.register_chatcommand("hp", {
params = "<name> <value>",
description = "Set health of <name> to <value> hitpoints",
privs = {ban=true},
func = function(name, param)
local found, _, target, value = param:find("^([^%s]+)%s+(%d+)$")
if found == nil then
minetest.chat_send_player(name, "Invalid usage: " .. param)
return
end
local player = minetest.env:get_player_by_name(target)
if player then
player:set_hp(value)
else
minetest.chat_send_player(name, "Invalid target: " .. target)
end
end end
}) })
@ -152,6 +182,7 @@ minetest.register_node("mesecons_commandblock:commandblock_off", {
local owner = minetest.env:get_meta(pos):get_string("owner") local owner = minetest.env:get_meta(pos):get_string("owner")
return owner == "" or owner == player:get_player_name() return owner == "" or owner == player:get_player_name()
end, end,
sounds = default.node_sound_stone_defaults(),
mesecons = {effector = { mesecons = {effector = {
action_on = commandblock_action_on action_on = commandblock_action_on
}} }}
@ -169,6 +200,7 @@ minetest.register_node("mesecons_commandblock:commandblock_on", {
local owner = minetest.env:get_meta(pos):get_string("owner") local owner = minetest.env:get_meta(pos):get_string("owner")
return owner == "" or owner == player:get_player_name() return owner == "" or owner == player:get_player_name()
end, end,
sounds = default.node_sound_stone_defaults(),
mesecons = {effector = { mesecons = {effector = {
action_off = commandblock_action_off action_off = commandblock_action_off
}} }}

View File

@ -153,6 +153,7 @@ doors:register_door("doors:door_wood", {
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
tiles_bottom = {"door_wood_b.png", "door_brown.png"}, tiles_bottom = {"door_wood_b.png", "door_brown.png"},
tiles_top = {"door_wood_a.png", "door_brown.png"}, tiles_top = {"door_wood_a.png", "door_brown.png"},
sounds = default.node_sound_wood_defaults(),
}) })
doors:register_door("doors:door_steel", { doors:register_door("doors:door_steel", {
@ -162,4 +163,5 @@ doors:register_door("doors:door_steel", {
tiles_bottom = {"door_steel_b.png", "door_grey.png"}, tiles_bottom = {"door_steel_b.png", "door_grey.png"},
tiles_top = {"door_steel_a.png", "door_grey.png"}, tiles_top = {"door_steel_a.png", "door_grey.png"},
only_placer_can_open = true, only_placer_can_open = true,
sounds = default.node_sound_stone_defaults(),
}) })

View File

@ -110,6 +110,7 @@ minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), {
end, end,
delayer_time = delaytime, delayer_time = delaytime,
delayer_onstate = "mesecons_delayer:delayer_on_"..tostring(i), delayer_onstate = "mesecons_delayer:delayer_on_"..tostring(i),
sounds = default.node_sound_stone_defaults(),
mesecons = { mesecons = {
receptor = receptor =
{ {

View File

@ -1,7 +1,48 @@
-- Object detector -- Object detector
-- Detects all entities in a certain radius -- Detects players in a certain radius
-- The radius can be specified in mesecons/settings.lua -- The radius can be specified in mesecons/settings.lua
local object_detector_make_formspec = function (pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec", "size[9,2.5]" ..
"field[0.3, 0;9,2;scanname;Name of player to scan for (empty for any):;${scanname}]"..
"field[0.3,1.5;4,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]")
end
local object_detector_on_receive_fields = function (pos, formname, fields)
local meta = minetest.env:get_meta(pos)
meta:set_string("scanname", fields.scanname)
meta:set_string("digiline_channel", fields.digiline_channel)
object_detector_make_formspec(pos)
end
-- returns true if player was found, false if not
local object_detector_scan = function (pos)
local objs = minetest.env:get_objects_inside_radius(pos, OBJECT_DETECTOR_RADIUS)
for k, obj in pairs(objs) do
local isname = obj:get_player_name() -- "" is returned if it is not a player; "" ~= nil!
local scanname = minetest.env:get_meta(pos):get_string("scanname")
if (isname == scanname and isname ~= "") or (isname ~= "" and scanname == "") then -- player with scanname found or not scanname specified
return true
end
end
return false
end
-- set player name when receiving a digiline signal on a specific channel
object_detector_digiline = {
effector = {
action = function (pos, node, channel, msg)
local meta = minetest.env:get_meta(pos)
local active_channel = meta:get_string("digiline_channel")
if channel == active_channel then
meta:set_string("scanname", msg)
object_detector_make_formspec(pos)
end
end,
}
}
minetest.register_node("mesecons_detector:object_detector_off", { minetest.register_node("mesecons_detector:object_detector_off", {
tiles = {"default_steel_block.png", "default_steel_block.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png"}, tiles = {"default_steel_block.png", "default_steel_block.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png"},
paramtype = "light", paramtype = "light",
@ -10,7 +51,11 @@ minetest.register_node("mesecons_detector:object_detector_off", {
description="Player Detector", description="Player Detector",
mesecons = {receptor = { mesecons = {receptor = {
state = mesecon.state.off state = mesecon.state.off
}} }},
on_construct = object_detector_make_formspec,
on_receive_fields = object_detector_on_receive_fields,
sounds = default.node_sound_stone_defaults(),
digiline = object_detector_digiline
}) })
minetest.register_node("mesecons_detector:object_detector_on", { minetest.register_node("mesecons_detector:object_detector_on", {
@ -21,15 +66,19 @@ minetest.register_node("mesecons_detector:object_detector_on", {
drop = 'mesecons_detector:object_detector_off', drop = 'mesecons_detector:object_detector_off',
mesecons = {receptor = { mesecons = {receptor = {
state = mesecon.state.on state = mesecon.state.on
}} }},
on_construct = object_detector_make_formspec,
on_receive_fields = object_detector_on_receive_fields,
sounds = default.node_sound_stone_defaults(),
digiline = object_detector_digiline
}) })
minetest.register_craft({ minetest.register_craft({
output = 'mesecons_detector:object_detector_off', output = 'mesecons_detector:object_detector_off',
recipe = { recipe = {
{"default:steelblock", '', "default:steelblock"}, {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"default:steelblock", "mesecons_microcontroller:microcontroller0000", "default:steelblock"}, {"default:steel_ingot", "mesecons_luacontroller:luacontroller0000", "default:steel_ingot"},
{"default:steelblock", "group:mesecon_conductor_craftable", "default:steelblock"}, {"default:steel_ingot", "group:mesecon_conductor_craftable", "default:steel_ingot"},
} }
}) })
@ -37,20 +86,11 @@ minetest.register_abm(
{nodenames = {"mesecons_detector:object_detector_off"}, {nodenames = {"mesecons_detector:object_detector_off"},
interval = 1.0, interval = 1.0,
chance = 1, chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider) action = function(pos)
local objs = minetest.env:get_objects_inside_radius(pos, OBJECT_DETECTOR_RADIUS) if object_detector_scan(pos) then
for k, obj in pairs(objs) do mesecon:swap_node(pos, "mesecons_detector:object_detector_on")
if obj:get_entity_name()~="mesecons_pistons:piston_pusher_sticky" and obj:get_entity_name()~="mesecons_pistons:piston_pusher_normal" and obj:get_player_name()~=nil then
if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name=="default:sign_wall" then
if obj:get_player_name()~=minetest.env:get_meta({x=pos.x, y=pos.y-1, z=pos.z}):get_string("text") then
return
end
end
local objpos=obj:getpos()
minetest.env:add_node(pos, {name="mesecons_detector:object_detector_on"})
mesecon:receptor_on(pos) mesecon:receptor_on(pos)
end end
end
end, end,
}) })
@ -58,24 +98,9 @@ minetest.register_abm(
{nodenames = {"mesecons_detector:object_detector_on"}, {nodenames = {"mesecons_detector:object_detector_on"},
interval = 1.0, interval = 1.0,
chance = 1, chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider) action = function(pos)
local objs = minetest.env:get_objects_inside_radius(pos, OBJECT_DETECTOR_RADIUS) if not object_detector_scan(pos) then
local objectfound=0 mesecon:swap_node(pos, "mesecons_detector:object_detector_off")
for k, obj in pairs(objs) do
if obj:get_entity_name()~="mesecons_pistons:piston_pusher_sticky" and obj:get_entity_name()~="mesecons_pistons:piston_pusher_normal" and obj~=nil
and obj:get_player_name()~=nil then
if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name=="default:sign_wall" then
if minetest.env:get_meta({x=pos.x, y=pos.y-1, z=pos.z}):get_string("text")== obj:get_player_name() then
objectfound=objectfound+1
end
else
-- Detected object is not piston pusher - will be changed if every entity has a type (like entity_type=mob)
objectfound=objectfound + 1
end
end
end
if objectfound==0 then
minetest.env:add_node(pos, {name="mesecons_detector:object_detector_off"})
mesecon:receptor_off(pos) mesecon:receptor_off(pos)
end end
end, end,

View File

@ -0,0 +1 @@
default

View File

@ -0,0 +1,57 @@
minetest.register_node("mesecons_dispenser:dispenser", {
description = "Dispenser",
tiles = {"mesecons_dispenser_top.png" , "mesecons_dispenser_bottom.png",
"mesecons_dispenser_side.png", "mesecons_dispenser_side.png" ,
"mesecons_dispenser_side.png", "mesecons_dispenser_front.png"},
paramtype2 = "facedir",
groups = {cracky=2},
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,7]"..
"list[current_name;main;2.5,0;3,3;]"..
"list[current_player;main;0,3;8,4;]")
local inv = meta:get_inventory()
inv:set_size("main", 3*3)
end,
mesecons = {effector={
action_on = function (pos, node)
local dir = {{x=1, y=0, z=0}}
for _ = 0, node.param2 do
dir = mesecon:rotate_rules_left(dir)
end
dir = dir[1]
local objpos = mesecon:addPosRule(pos, {x=dir.x/2, y=dir.y/2, z=dir.z/2})
--minetest.env:add_node(mesecon:addPosRule(pos, dir[1]), {name="default:wood"})
local inv = minetest.env:get_meta(pos):get_inventory()
local stacks = {}
for j = 1, 9 do
local ts = inv:get_stack("main", j)
if not ts:is_empty() then
table.insert(stacks, {stack = ts, id = j})
end
end
print(dump(stacks))
if #stacks > 0 then
local sn = math.random(1, #stacks)
local takenitem = stacks[sn].stack:take_item()
inv:set_stack("main", stacks[sn].id, stacks[sn].stack)
print(dump(takenitem:to_table()))
local obj = minetest.env:add_item(objpos, takenitem:to_table())
obj:setvelocity({ x=dir.x*5+math.random(1, 100)/50-0.5,
y=dir.y*5+math.random(1, 100)/50-0.5,
z=dir.z*5+math.random(1, 100)/50-0.5})
end
end
}},
})
minetest.register_craft({
output = 'mesecons_dispenser:dispenser',
recipe = {
{"default:cobble", "default:cobble", "default:cobble"},
{"default:cobble", "mesecons_materials:fiber", "default:cobble"},
{"default:cobble", "group:mesecon_conductor_craftable", "default:cobble"},
}
})

View File

@ -38,7 +38,7 @@ minetest.register_node("mesecons_extrawires:corner_on", {
selection_box = corner_selectionbox, selection_box = corner_selectionbox,
node_box = corner_nodebox, node_box = corner_nodebox,
groups = {dig_immediate = 3, not_in_creative_inventory = 1}, groups = {dig_immediate = 3, not_in_creative_inventory = 1},
drop = "mesecons_extrawires:insulated_off", drop = "mesecons_extrawires:corner_off",
mesecons = {conductor = mesecons = {conductor =
{ {
state = mesecon.state.on, state = mesecon.state.on,
@ -74,7 +74,7 @@ minetest.register_node("mesecons_extrawires:corner_off", {
}) })
minetest.register_craft({ minetest.register_craft({
output = '"mesecons_extrawires:corner_off" 3', output = "mesecons_extrawires:corner_off 3",
recipe = { recipe = {
{"", "", ""}, {"", "", ""},
{"mesecons_insulated:insulated_off", "mesecons_insulated:insulated_off", ""}, {"mesecons_insulated:insulated_off", "mesecons_insulated:insulated_off", ""},

View File

@ -10,7 +10,7 @@ local mesewire_rules =
minetest.register_node(":default:mese", { minetest.register_node(":default:mese", {
description = "Mese Block", description = "Mese Block",
tiles = {"default_mese_block.png"}, tiles = {minetest.registered_nodes["default:mese"].tiles[1]},
is_ground_content = true, is_ground_content = true,
groups = {cracky=1}, groups = {cracky=1},
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
@ -22,7 +22,7 @@ minetest.register_node(":default:mese", {
}) })
minetest.register_node("mesecons_extrawires:mese_powered", { minetest.register_node("mesecons_extrawires:mese_powered", {
tiles = {"default_mese_block.png^[brighten"}, tiles = {minetest.registered_nodes["default:mese"].tiles[1].."^[brighten"},
is_ground_content = true, is_ground_content = true,
groups = {cracky=1, not_in_creative_inventory = 1}, groups = {cracky=1, not_in_creative_inventory = 1},
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),

View File

@ -75,7 +75,7 @@ minetest.register_node("mesecons_extrawires:tjunction_off", {
}) })
minetest.register_craft({ minetest.register_craft({
output = '"mesecons_extrawires:tjunction_off" 3', output = "mesecons_extrawires:tjunction_off 3",
recipe = { recipe = {
{"", "", ""}, {"", "", ""},
{"mesecons_insulated:insulated_off", "mesecons_insulated:insulated_off", "mesecons_insulated:insulated_off"}, {"mesecons_insulated:insulated_off", "mesecons_insulated:insulated_off", "mesecons_insulated:insulated_off"},

View File

@ -117,7 +117,7 @@ minetest.register_node("mesecons_extrawires:vertical_off", {
minetest.register_node("mesecons_extrawires:vertical_top_on", { minetest.register_node("mesecons_extrawires:vertical_top_on", {
description = "Vertical mesecon", description = "Vertical mesecon",
drawtype = "nodebox", drawtype = "nodebox",
tiles = {"wires_full_on.png"}, tiles = {"wires_full_on.png","wires_full_on.png","wires_vertical_on.png"},
walkable = false, walkable = false,
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
@ -139,7 +139,7 @@ minetest.register_node("mesecons_extrawires:vertical_top_on", {
minetest.register_node("mesecons_extrawires:vertical_top_off", { minetest.register_node("mesecons_extrawires:vertical_top_off", {
description = "Vertical mesecon", description = "Vertical mesecon",
drawtype = "nodebox", drawtype = "nodebox",
tiles = {"wires_full_off.png"}, tiles = {"wires_full_off.png","wires_full_off.png","wires_vertical_off.png"},
walkable = false, walkable = false,
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
@ -162,7 +162,7 @@ minetest.register_node("mesecons_extrawires:vertical_top_off", {
minetest.register_node("mesecons_extrawires:vertical_bottom_on", { minetest.register_node("mesecons_extrawires:vertical_bottom_on", {
description = "Vertical mesecon", description = "Vertical mesecon",
drawtype = "nodebox", drawtype = "nodebox",
tiles = {"wires_full_on.png"}, tiles = {"wires_full_on.png","wires_full_on.png","wires_vertical_on.png"},
walkable = false, walkable = false,
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
@ -183,7 +183,7 @@ minetest.register_node("mesecons_extrawires:vertical_bottom_on", {
minetest.register_node("mesecons_extrawires:vertical_bottom_off", { minetest.register_node("mesecons_extrawires:vertical_bottom_off", {
description = "Vertical mesecon", description = "Vertical mesecon",
drawtype = "nodebox", drawtype = "nodebox",
tiles = {"wires_full_off.png"}, tiles = {"wires_full_off.png","wires_full_off.png","wires_vertical_off.png"},
walkable = false, walkable = false,
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
@ -201,3 +201,17 @@ minetest.register_node("mesecons_extrawires:vertical_bottom_off", {
after_place_node = vertical_update, after_place_node = vertical_update,
after_dig_node = vertical_update after_dig_node = vertical_update
}) })
minetest.register_craft({
output = "mesecons_extrawires:vertical_off 3",
recipe = {
{"mesecons:wire_00000000_off"},
{"mesecons:wire_00000000_off"},
{"mesecons:wire_00000000_off"}
}
})
minetest.register_craft({
output = "mesecons:wire_00000000_off",
recipe = {{"mesecons_extrawires:vertical_off"}}
})

View File

@ -156,6 +156,7 @@ for _, gate in ipairs(gates) do
end, end,
groups = groups, groups = groups,
drop = drop, drop = drop,
sounds = default.node_sound_stone_defaults(),
mesecons_gate = gate.name, mesecons_gate = gate.name,
mesecons = mesecons =
{ {

View File

@ -23,6 +23,7 @@ minetest.register_node("mesecons_hydroturbine:hydro_turbine_off", {
{-0.45, 1.15, -0.1, 0.45, 1.45, 0.1}, {-0.45, 1.15, -0.1, 0.45, 1.45, 0.1},
{-0.1, 1.15, -0.45, 0.1, 1.45, 0.45}}, {-0.1, 1.15, -0.45, 0.1, 1.45, 0.45}},
}, },
sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = { mesecons = {receptor = {
state = mesecon.state.off state = mesecon.state.off
}} }}
@ -31,7 +32,7 @@ minetest.register_node("mesecons_hydroturbine:hydro_turbine_off", {
minetest.register_node("mesecons_hydroturbine:hydro_turbine_on", { minetest.register_node("mesecons_hydroturbine:hydro_turbine_on", {
drawtype = "nodebox", drawtype = "nodebox",
tiles = {"jeija_hydro_turbine_on.png"}, tiles = {"jeija_hydro_turbine_on.png"},
drop = '"mesecons_hydroturbine:hydro_turbine_off" 1', drop = "mesecons_hydroturbine:hydro_turbine_off 1",
groups = {dig_immediate=2,not_in_creative_inventory=1}, groups = {dig_immediate=2,not_in_creative_inventory=1},
description="Water Turbine", description="Water Turbine",
paramtype = "light", paramtype = "light",
@ -49,6 +50,7 @@ minetest.register_node("mesecons_hydroturbine:hydro_turbine_on", {
{-0.5, 1.15, -0.1, 0.5, 1.45, 0.1}, {-0.5, 1.15, -0.1, 0.5, 1.45, 0.1},
{-0.1, 1.15, -0.5, 0.1, 1.45, 0.5}}, {-0.1, 1.15, -0.5, 0.1, 1.45, 0.5}},
}, },
sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = { mesecons = {receptor = {
state = mesecon.state.on state = mesecon.state.on
}} }}
@ -84,11 +86,11 @@ nodenames = {"mesecons_hydroturbine:hydro_turbine_on"},
}) })
minetest.register_craft({ minetest.register_craft({
output = '"mesecons_hydroturbine:hydro_turbine_off" 2', output = "mesecons_hydroturbine:hydro_turbine_off 2",
recipe = { recipe = {
{'','"default:stick"', ''}, {"","default:stick", ""},
{'"default:stick"', '"default:steel_ingot"', '"default:stick"'}, {"default:stick", "default:steel_ingot", "default:stick"},
{'','"default:stick"', ''}, {"","default:stick", ""},
} }
}) })

View File

@ -71,7 +71,7 @@ minetest.register_node("mesecons_insulated:insulated_off", {
}) })
minetest.register_craft({ minetest.register_craft({
output = '"mesecons_insulated:insulated_off" 3', output = "mesecons_insulated:insulated_off 3",
recipe = { recipe = {
{"mesecons_materials:fiber", "mesecons_materials:fiber", "mesecons_materials:fiber"}, {"mesecons_materials:fiber", "mesecons_materials:fiber", "mesecons_materials:fiber"},
{"mesecons:wire_00000000_off", "mesecons:wire_00000000_off", "mesecons:wire_00000000_off"}, {"mesecons:wire_00000000_off", "mesecons:wire_00000000_off", "mesecons:wire_00000000_off"},

View File

@ -21,7 +21,8 @@ minetest.register_node("mesecons_lamp:lamp_on", {
node_box = mesecon_lamp_box, node_box = mesecon_lamp_box,
selection_box = mesecon_lamp_box, selection_box = mesecon_lamp_box,
groups = {dig_immediate=3,not_in_creative_inventory=1, mesecon_effector_on = 1}, groups = {dig_immediate=3,not_in_creative_inventory=1, mesecon_effector_on = 1},
drop='"mesecons_lamp:lamp_off" 1', drop="mesecons_lamp:lamp_off 1",
sounds = default.node_sound_glass_defaults(),
mesecons = {effector = { mesecons = {effector = {
action_off = function (pos, node) action_off = function (pos, node)
mesecon:swap_node(pos, "mesecons_lamp:lamp_off") mesecon:swap_node(pos, "mesecons_lamp:lamp_off")
@ -42,6 +43,7 @@ minetest.register_node("mesecons_lamp:lamp_off", {
selection_box = mesecon_lamp_box, selection_box = mesecon_lamp_box,
groups = {dig_immediate=3, mesecon_receptor_off = 1, mesecon_effector_off = 1}, groups = {dig_immediate=3, mesecon_receptor_off = 1, mesecon_effector_off = 1},
description="Meselamp", description="Meselamp",
sounds = default.node_sound_glass_defaults(),
mesecons = {effector = { mesecons = {effector = {
action_on = function (pos, node) action_on = function (pos, node)
mesecon:swap_node(pos, "mesecons_lamp:lamp_on") mesecon:swap_node(pos, "mesecons_lamp:lamp_on")
@ -50,10 +52,10 @@ minetest.register_node("mesecons_lamp:lamp_off", {
}) })
minetest.register_craft({ minetest.register_craft({
output = '"mesecons_lamp:lamp_off" 1', output = "mesecons_lamp:lamp_off 1",
recipe = { recipe = {
{'', '"default:glass"', ''}, {"", "default:glass", ""},
{'"group:mesecon_conductor_craftable"', '"default:steel_ingot"', '"group:mesecon_conductor_craftable"'}, {"group:mesecon_conductor_craftable", "default:steel_ingot", "group:mesecon_conductor_craftable"},
{'', '"default:glass"', ''}, {"", "default:glass", ""},
} }
}) })

View File

@ -1,9 +1,9 @@
function mesecon:lightstone_add(name, base_item, texture_off, texture_on) function mesecon:lightstone_add(name, base_item, texture_off, texture_on)
minetest.register_node("mesecons_lightstone:lightstone_" .. name .. "_off", { minetest.register_node("mesecons_lightstone:lightstone_" .. name .. "_off", {
tiles = {texture_off}, tiles = {texture_off},
inventory_image = minetest.inventorycube(texture_off),
groups = {cracky=2, mesecon_effector_off = 1, mesecon = 2}, groups = {cracky=2, mesecon_effector_off = 1, mesecon = 2},
description=name.." Lightstone", description=name.." Lightstone",
sounds = default.node_sound_stone_defaults(),
mesecons = {effector = { mesecons = {effector = {
action_on = function (pos, node) action_on = function (pos, node)
mesecon:swap_node(pos, "mesecons_lightstone:lightstone_" .. name .. "_on") mesecon:swap_node(pos, "mesecons_lightstone:lightstone_" .. name .. "_on")
@ -12,10 +12,10 @@ function mesecon:lightstone_add(name, base_item, texture_off, texture_on)
}) })
minetest.register_node("mesecons_lightstone:lightstone_" .. name .. "_on", { minetest.register_node("mesecons_lightstone:lightstone_" .. name .. "_on", {
tiles = {texture_on}, tiles = {texture_on},
inventory_image = minetest.inventorycube(texture_on),
groups = {cracky=2,not_in_creative_inventory=1, mesecon = 2}, groups = {cracky=2,not_in_creative_inventory=1, mesecon = 2},
drop = "node mesecons_lightstone:lightstone_" .. name .. "_off 1", drop = "mesecons_lightstone:lightstone_" .. name .. "_off",
light_source = LIGHT_MAX-2, light_source = LIGHT_MAX-2,
sounds = default.node_sound_stone_defaults(),
mesecons = {effector = { mesecons = {effector = {
action_off = function (pos, node) action_off = function (pos, node)
mesecon:swap_node(pos, "mesecons_lightstone:lightstone_" .. name .. "_off") mesecon:swap_node(pos, "mesecons_lightstone:lightstone_" .. name .. "_off")
@ -24,18 +24,19 @@ function mesecon:lightstone_add(name, base_item, texture_off, texture_on)
}) })
minetest.register_craft({ minetest.register_craft({
output = "node mesecons_lightstone:lightstone_" .. name .. "_off 1", output = "mesecons_lightstone:lightstone_" .. name .. "_off",
recipe = { recipe = {
{'',base_item,''}, {"",base_item,""},
{base_item,'default:torch',base_item}, {base_item,"default:torch",base_item},
{'','group:mesecon_conductor_craftable',''}, {"","group:mesecon_conductor_craftable",""}
} }
}) })
end end
mesecon:lightstone_add("red", "craft default:clay_brick 1", "jeija_lightstone_red_off.png", "jeija_lightstone_red_on.png") mesecon:lightstone_add("red", "default:clay_brick", "jeija_lightstone_red_off.png", "jeija_lightstone_red_on.png")
mesecon:lightstone_add("green", "node default:cactus 1", "jeija_lightstone_green_off.png", "jeija_lightstone_green_on.png") mesecon:lightstone_add("green", "default:cactus", "jeija_lightstone_green_off.png", "jeija_lightstone_green_on.png")
mesecon:lightstone_add("blue", "node mesecons_materials:fiber 1", "jeija_lightstone_blue_off.png", "jeija_lightstone_blue_on.png") mesecon:lightstone_add("blue", "mesecons_materials:fiber", "jeija_lightstone_blue_off.png", "jeija_lightstone_blue_on.png")
mesecon:lightstone_add("gray", "node default:cobble 1", "jeija_lightstone_gray_off.png", "jeija_lightstone_gray_on.png") mesecon:lightstone_add("gray", "default:cobble", "jeija_lightstone_gray_off.png", "jeija_lightstone_gray_on.png")
mesecon:lightstone_add("darkgray", "node default:gravel 1", "jeija_lightstone_darkgray_off.png", "jeija_lightstone_darkgray_on.png") mesecon:lightstone_add("darkgray", "default:gravel", "jeija_lightstone_darkgray_off.png", "jeija_lightstone_darkgray_on.png")
mesecon:lightstone_add("yellow", "default:mese_crystal_fragment", "jeija_lightstone_yellow_off.png", "jeija_lightstone_yellow_on.png")

View File

@ -0,0 +1 @@
mesecons

View File

@ -0,0 +1,534 @@
-- Reference
-- ports = get_real_portstates(pos): gets if inputs are powered from outside
-- newport = merge_portstates(state1, state2): just does result = state1 or state2 for every port
-- action_setports(pos, rule, state): activates/deactivates the mesecons according to the portstates (helper for action)
-- action(pos, ports): Applies new portstates to a luacontroller at pos
-- lc_update(pos): updates the controller at pos by executing the code
-- reset_meta (pos, code, errmsg): performs a software-reset, installs new code and prints error messages
-- reset (pos): performs a hardware reset, turns off all ports
--
-- The Sandbox
-- The whole code of the controller runs in a sandbox,
-- a very restricted environment.
-- However, as this does not prevent you from using e.g. loops,
-- we need to check for these prohibited commands first.
-- Actually the only way to damage the server is to
-- use too much memory from the sandbox.
-- You can add more functions to the environment
-- (see where local env is defined)
-- Something nice to play is is appending minetest.env to it.
local BASENAME = "mesecons_luacontroller:luacontroller"
local rules = {}
rules.a = {x = -1, y = 0, z = 0, name="A"}
rules.b = {x = 0, y = 0, z = 1, name="B"}
rules.c = {x = 1, y = 0, z = 0, name="C"}
rules.d = {x = 0, y = 0, z = -1, name="D"}
------------------
-- Action stuff --
------------------
-- These helpers are required to set the portstates of the luacontroller
local get_real_portstates = function(pos) -- determine if ports are powered (by itself or from outside)
ports = {
a = mesecon:is_power_on(mesecon:addPosRule(pos, rules.a))
and mesecon:rules_link(mesecon:addPosRule(pos, rules.a), pos),
b = mesecon:is_power_on(mesecon:addPosRule(pos, rules.b))
and mesecon:rules_link(mesecon:addPosRule(pos, rules.b), pos),
c = mesecon:is_power_on(mesecon:addPosRule(pos, rules.c))
and mesecon:rules_link(mesecon:addPosRule(pos, rules.c), pos),
d = mesecon:is_power_on(mesecon:addPosRule(pos, rules.d))
and mesecon:rules_link(mesecon:addPosRule(pos, rules.d), pos),
}
return ports
end
local merge_portstates = function (ports, vports)
local npo = {a=false, b=false, c=false, d=false}
npo.a = vports.a or ports.a
npo.b = vports.b or ports.b
npo.c = vports.c or ports.c
npo.d = vports.d or ports.d
return npo
end
local generate_name = function (ports)
local overwrite = overwrite or {}
local d = ports.d and 1 or 0
local c = ports.c and 1 or 0
local b = ports.b and 1 or 0
local a = ports.a and 1 or 0
return BASENAME..d..c..b..a
end
local setport = function (pos, rule, state)
if state then
mesecon:receptor_on(pos, {rule})
else
mesecon:receptor_off(pos, {rule})
end
end
local action = function (pos, ports)
local name = minetest.env:get_node(pos).name
local vports = minetest.registered_nodes[name].virtual_portstates
local newname = generate_name(ports)
if name ~= newname and vports then
local rules_on = {}
local rules_off = {}
mesecon:swap_node(pos, newname)
if ports.a ~= vports.a then setport(pos, rules.a, ports.a) end
if ports.b ~= vports.b then setport(pos, rules.b, ports.b) end
if ports.c ~= vports.c then setport(pos, rules.c, ports.c) end
if ports.d ~= vports.d then setport(pos, rules.d, ports.d) end
end
end
--------------------
-- Overheat stuff --
--------------------
local heat = function (meta) -- warm up
h = meta:get_int("heat")
if h ~= nil then
meta:set_int("heat", h + 1)
end
end
local cool = function (meta) -- cool down after a while
h = meta:get_int("heat")
if h ~= nil then
meta:set_int("heat", h - 1)
end
end
local overheat = function (meta) -- determine if too hot
h = meta:get_int("heat")
if h == nil then return true end -- if nil then overheat
if h > 20 then
return true
else
return false
end
end
local overheat_off = function(pos)
mesecon:receptor_off(pos, mesecon.rules.flat)
end
-------------------
-- Parsing stuff --
-------------------
local code_prohibited = function(code)
-- Clean code
local prohibited = {"while", "for", "repeat", "until", "function"}
for _, p in ipairs(prohibited) do
if string.find(code, p) then
return "Prohibited command: "..p
end
end
end
local safeprint = function(param)
print(dump(param))
end
local interrupt = function(params)
lc_update(params.pos, {type="interrupt", iid = params.iid})
end
local getinterrupt = function(pos)
local interrupt = function (time, iid) -- iid = interrupt id
if type(time) ~= "number" then return end
local iid = iid or math.random()
local meta = minetest.env:get_meta(pos)
local interrupts = minetest.deserialize(meta:get_string("lc_interrupts")) or {}
local found = false
for _, i in ipairs(interrupts) do
if minetest.serialize(i) == minetest.serialize(iid) then
found = true
break
end
end
if not found then
table.insert(interrupts, iid)
meta:set_string("lc_interrupts", minetest.serialize(interrupts))
end
minetest.after(time, interrupt, {pos=pos, iid = iid})
end
return interrupt
end
local getdigiline_send = function (pos)
local digiline_send = function (channel, msg)
if digiline then
digiline:receptor_send(pos, digiline.rules.default, channel, msg)
end
end
return digiline_send
end
local create_environment = function(pos, mem, event)
-- Gather variables for the environment
local vports = minetest.registered_nodes[minetest.env:get_node(pos).name].virtual_portstates
vports = {a = vports.a, b = vports.b, c = vports.c, d = vports.d}
local rports = get_real_portstates(pos)
return {
print = safeprint,
pin = merge_portstates(vports, rports),
port = vports,
interrupt = getinterrupt(pos),
digiline_send = getdigiline_send(pos),
mem = mem,
tostring = tostring,
tonumber = tonumber,
string = {
byte = string.byte,
char = string.char,
find = string.find,
format = string.format,
gmatch = string.gmatch,
gsub = string.gsub,
len = string.len,
lower = string.lower,
match = string.match,
rep = string.rep,
reverse = string.reverse,
sub = string.sub,
},
math = {
abs = math.abs,
acos = math.acos,
asin = math.asin,
atan = math.atan,
atan2 = math.atan2,
ceil = math.ceil,
cos = math.cos,
cosh = math.cosh,
deg = math.deg,
exp = math.exp,
floor = math.floor,
fmod = math.fmod,
frexp = math.frexp,
huge = math.huge,
ldexp = math.ldexp,
log = math.log,
log10 = math.log10,
max = math.max,
min = math.min,
modf = math.modf,
pi = math.pi,
pow = math.pow,
rad = math.rad,
random = math.random,
sin = math.sin,
sinh = math.sinh,
sqrt = math.sqrt,
tan = math.tan,
tanh = math.tanh,
},
table = {
insert = table.insert,
maxn = table.maxn,
remove = table.remove,
sort = table.sort
},
event = event,
}
end
local create_sandbox = function (code, env)
-- Create Sandbox
if code:byte(1) == 27 then
return _, "You Hacker You! Don't use binary code!"
end
f, msg = loadstring(code)
if not f then return _, msg end
setfenv(f, env)
return f
end
local do_overheat = function (pos, meta)
-- Overheat protection
heat(meta)
minetest.after(0.5, cool, meta)
if overheat(meta) then
mesecon:swap_node(pos, BASENAME.."_burnt")
minetest.env:get_meta(pos):set_string("lc_interrupts", "")
minetest.after(0.2, overheat_off, pos) -- wait for pending operations
return true
end
end
local load_memory = function(meta)
return minetest.deserialize(meta:get_string("lc_memory")) or {}
end
local save_memory = function(meta, mem)
meta:set_string("lc_memory", minetest.serialize(mem))
end
local interrupt_allow = function (meta, event)
if event.type ~= "interrupt" then return true end
local interrupts = minetest.deserialize(meta:get_string("lc_interrupts")) or {}
for _, i in ipairs(interrupts) do
if minetest.serialize(i) == minetest.serialize(event.iid) then
return true
end
end
return false
end
local ports_invalid = function (var)
if type(var) == "table" then
return false
end
return "The ports you set are invalid"
end
----------------------
-- Parsing function --
----------------------
lc_update = function (pos, event)
local meta = minetest.env:get_meta(pos)
if not interrupt_allow(meta, event) then return end
if do_overheat(pos, meta) then return end
-- load code & mem from memory
local mem = load_memory(meta)
local code = meta:get_string("code")
-- make sure code is ok and create environment
local prohibited = code_prohibited(code)
if prohibited then return prohibited end
local env = create_environment(pos, mem, event)
-- create the sandbox and execute code
local chunk, msg = create_sandbox (code, env)
if not chunk then return msg end
local success, msg = pcall(f)
if not success then return msg end
if ports_invalid(env.port) then return ports_invalid(env.port) end
save_memory(meta, mem)
-- Actually set the ports
minetest.after(0, action, pos, env.port)
end
local reset_meta = function(pos, code, errmsg)
local meta = minetest.env:get_meta(pos)
meta:set_string("code", code)
if minetest.formspec_escape then
code = minetest.formspec_escape(code or "")
errmsg = minetest.formspec_escape(errmsg or "")
else
code = string.gsub(code or "", "%[", "(") -- would otherwise
code = string.gsub(code, "%]", ")") -- corrupt formspec
errmsg = string.gsub(errmsg or "", "%[", "(") -- would otherwise
errmsg = string.gsub(errmsg, "%]", ")") -- corrupt formspec
end
meta:set_string("formspec", "size[10,8]"..
"background[-0.2,-0.25;10.4,8.75;jeija_luac_background.png]"..
"textarea[0.2,0.6;10.2,5;code;;"..code.."]"..
"image_button[3.75,6;2.5,1;jeija_luac_runbutton.png;program;]"..
"image_button_exit[9.72,-0.25;0.425,0.4;jeija_close_window.png;exit;]"..
"label[0.1,5;"..errmsg.."]")
meta:set_int("heat", 0)
end
local reset = function (pos)
minetest.env:get_meta(pos):set_string("lc_interrupts", "")
action(pos, {a=false, b=false, c=false, d=false}, true)
end
-- ______
-- |
-- | | |
-- |___| | __ ___ _ __ _ _
-- | | | | |\ | | |_| | | | | |_ |_|
-- | |______ |__| | \| | | \ |__| |_ |_ |_ |\
--
-----------------------
-- Node Registration --
-----------------------
local output_rules={}
local input_rules={}
local nodebox = {
type = "fixed",
fixed = {
{ -8/16, -8/16, -8/16, 8/16, -7/16, 8/16 }, -- bottom slab
{ -5/16, -7/16, -5/16, 5/16, -6/16, 5/16 }, -- circuit board
{ -3/16, -6/16, -3/16, 3/16, -5/16, 3/16 }, -- IC
}
}
local selectionbox = {
type = "fixed",
fixed = { -8/16, -8/16, -8/16, 8/16, -5/16, 8/16 },
}
local digiline = {
receptor = {},
effector = {
action = function (pos, node, channel, msg)
lc_update (pos, {type = "digiline", channel = channel, msg = msg})
end
}
}
for a = 0, 1 do -- 0 = off; 1 = on
for b = 0, 1 do
for c = 0, 1 do
for d = 0, 1 do
local cid = tostring(d)..tostring(c)..tostring(b)..tostring(a)
local nodename = BASENAME..cid
local top = "jeija_luacontroller_top.png"
if a == 1 then
top = top.."^jeija_luacontroller_LED_A.png"
end
if b == 1 then
top = top.."^jeija_luacontroller_LED_B.png"
end
if c == 1 then
top = top.."^jeija_luacontroller_LED_C.png"
end
if d == 1 then
top = top.."^jeija_luacontroller_LED_D.png"
end
if a + b + c + d ~= 0 then
groups = {dig_immediate=2, not_in_creative_inventory=1}
else
groups = {dig_immediate=2}
end
output_rules[cid] = {}
input_rules[cid] = {}
if (a == 1) then table.insert(output_rules[cid], rules.a) end
if (b == 1) then table.insert(output_rules[cid], rules.b) end
if (c == 1) then table.insert(output_rules[cid], rules.c) end
if (d == 1) then table.insert(output_rules[cid], rules.d) end
if (a == 0) then table.insert(input_rules[cid], rules.a) end
if (b == 0) then table.insert(input_rules[cid], rules.b) end
if (c == 0) then table.insert(input_rules[cid], rules.c) end
if (d == 0) then table.insert(input_rules[cid], rules.d) end
local mesecons = {
effector =
{
rules = input_rules[cid],
action_change = function (pos, _, rulename, newstate)
lc_update(pos, {type=newstate, pin=rulename})
end,
},
receptor =
{
state = mesecon.state.on,
rules = output_rules[cid]
}
}
minetest.register_node(nodename, {
description = "Luacontroller",
drawtype = "nodebox",
tiles = {
top,
"jeija_microcontroller_bottom.png",
"jeija_microcontroller_sides.png",
"jeija_microcontroller_sides.png",
"jeija_microcontroller_sides.png",
"jeija_microcontroller_sides.png"
},
inventory_image = top,
paramtype = "light",
groups = groups,
drop = BASENAME.."0000",
sunlight_propagates = true,
selection_box = selectionbox,
node_box = nodebox,
on_construct = reset_meta,
on_receive_fields = function(pos, formname, fields)
reset(pos)
reset_meta(pos, fields.code)
local err = lc_update(pos, {type="program"})
if err then print(err) end
reset_meta(pos, fields.code, err)
end,
sounds = default.node_sound_stone_defaults(),
mesecons = mesecons,
digiline = digiline,
is_luacontroller = true,
virtual_portstates = { a = a == 1, -- virtual portstates are
b = b == 1, -- the ports the the
c = c == 1, -- controller powers itself
d = d == 1},-- so those that light up
after_dig_node = function (pos, node)
mesecon:receptor_off(pos, output_rules)
end,
})
end
end
end
end
--overheated luacontroller
minetest.register_node(BASENAME .. "_burnt", {
drawtype = "nodebox",
tiles = {
"jeija_luacontroller_burnt_top.png",
"jeija_microcontroller_bottom.png",
"jeija_microcontroller_sides.png",
"jeija_microcontroller_sides.png",
"jeija_microcontroller_sides.png",
"jeija_microcontroller_sides.png"
},
inventory_image = "jeija_luacontroller_burnt_top.png",
paramtype = "light",
groups = {dig_immediate=2, not_in_creative_inventory=1},
drop = BASENAME.."0000",
sunlight_propagates = true,
selection_box = selectionbox,
node_box = nodebox,
on_construct = reset_meta,
on_receive_fields = function(pos, formname, fields)
reset(pos)
reset_meta(pos, fields.code)
local err = lc_update(pos, {type="program"})
if err then print(err) end
reset_meta(pos, fields.code, err)
end,
sounds = default.node_sound_stone_defaults(),
is_luacontroller = true,
virtual_portstates = {a = false, b = false, c = false, d = false},
})
------------------------
-- Craft Registration --
------------------------
minetest.register_craft({
output = BASENAME.."0000 2",
recipe = {
{'mesecons_materials:silicon', 'mesecons_materials:silicon', 'group:mesecon_conductor_craftable'},
{'mesecons_materials:silicon', 'mesecons_materials:silicon', 'group:mesecon_conductor_craftable'},
{'group:mesecon_conductor_craftable', 'group:mesecon_conductor_craftable', ''},
}
})

View File

@ -12,14 +12,14 @@ minetest.register_craftitem("mesecons_materials:fiber", {
}) })
minetest.register_craft({ minetest.register_craft({
output = '"mesecons_materials:glue" 2', output = "mesecons_materials:glue 2",
type = "cooking", type = "cooking",
recipe = "default:sapling", recipe = "default:sapling",
cooktime = 2 cooktime = 2
}) })
minetest.register_craft({ minetest.register_craft({
output = '"mesecons_materials:fiber" 6', output = "mesecons_materials:fiber 6",
type = "cooking", type = "cooking",
recipe = "mesecons_materials:glue", recipe = "mesecons_materials:glue",
cooktime = 4 cooktime = 4
@ -33,9 +33,9 @@ minetest.register_craftitem("mesecons_materials:silicon", {
}) })
minetest.register_craft({ minetest.register_craft({
output = '"mesecons_materials:silicon" 4', output = "mesecons_materials:silicon 4",
recipe = { recipe = {
{'"default:sand"', '"default:sand"'}, {"default:sand", "default:sand"},
{'"default:sand"', '"default:steel_ingot"'}, {"default:sand", "default:steel_ingot"},
} }
}) })

View File

@ -66,7 +66,7 @@ minetest.register_node(nodename, {
paramtype = "light", paramtype = "light",
walkable = true, walkable = true,
groups = groups, groups = groups,
drop = '"mesecons_microcontroller:microcontroller0000" 1', drop = "mesecons_microcontroller:microcontroller0000 1",
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = { -8/16, -8/16, -8/16, 8/16, -5/16, 8/16 }, fixed = { -8/16, -8/16, -8/16, 8/16, -5/16, 8/16 },
@ -128,6 +128,7 @@ minetest.register_node(nodename, {
yc_reset (pos) yc_reset (pos)
update_yc(pos) update_yc(pos)
end, end,
sounds = default.node_sound_stone_defaults(),
mesecons = mesecons, mesecons = mesecons,
after_dig_node = function (pos, node) after_dig_node = function (pos, node)
rules = mesecon:get_rules(node.name) rules = mesecon:get_rules(node.name)

View File

@ -61,21 +61,11 @@ minetest.register_node("mesecons_movestones:movestone", {
legacy_facedir_simple = true, legacy_facedir_simple = true,
groups = {cracky=3}, groups = {cracky=3},
description="Movestone", description="Movestone",
sounds = default.node_sound_stone_defaults(),
mesecons = {effector = { mesecons = {effector = {
action_on = function (pos, node) action_on = function (pos, node)
local direction=mesecon:get_movestone_direction(pos) local direction=mesecon:get_movestone_direction(pos)
if not direction then return end if not direction then return end
local checknode={}
local collpos={x=pos.x, y=pos.y, z=pos.z}
repeat -- Check if it collides with a stopper
collpos = mesecon:addPosRule(collpos, direction)
checknode=minetest.env:get_node(collpos)
if mesecon:is_mvps_stopper(checknode.name, direction) then
return
end
until checknode.name=="air"
or checknode.name=="ignore"
or not(minetest.registered_nodes[checknode.name].liquidtype == "none")
minetest.env:remove_node(pos) minetest.env:remove_node(pos)
mesecon:update_autoconnect(pos) mesecon:update_autoconnect(pos)
minetest.env:add_entity(pos, "mesecons_movestones:movestone_entity") minetest.env:add_entity(pos, "mesecons_movestones:movestone_entity")
@ -89,6 +79,7 @@ minetest.register_entity("mesecons_movestones:movestone_entity", {
textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_arrows.png", "jeija_movestone_arrows.png"}, textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_arrows.png", "jeija_movestone_arrows.png"},
collisionbox = {-0.5,-0.5,-0.5, 0.5, 0.5, 0.5}, collisionbox = {-0.5,-0.5,-0.5, 0.5, 0.5, 0.5},
visual = "cube", visual = "cube",
lastdir = {x=0, y=0, z=0},
on_punch = function(self, hitter) on_punch = function(self, hitter)
self.object:remove() self.object:remove()
@ -97,26 +88,42 @@ minetest.register_entity("mesecons_movestones:movestone_entity", {
on_step = function(self, dtime) on_step = function(self, dtime)
local pos = self.object:getpos() local pos = self.object:getpos()
pos.x, pos.y, pos.z = math.floor(pos.x+0.5), math.floor(pos.y+0.5), math.floor(pos.z+0.5)
local direction = mesecon:get_movestone_direction(pos) local direction = mesecon:get_movestone_direction(pos)
if not direction then if not direction then -- no mesecon power
local name = minetest.env:get_node(pos).name
if name ~= "air" and name ~= "ignore"
and minetest.registered_nodes[name].liquidtype == "none" then
mesecon:mvps_push(pos, self.lastdir, MOVESTONE_MAXIMUM_PUSH)
end
minetest.env:add_node(pos, {name="mesecons_movestones:movestone"}) minetest.env:add_node(pos, {name="mesecons_movestones:movestone"})
self.object:remove() self.object:remove()
return return
end end
self.object:setvelocity({x=direction.x*2, y=direction.y*2, z=direction.z*2}) local success, stack, oldstack =
mesecon:mvps_push(pos, direction, MOVESTONE_MAXIMUM_PUSH)
if not success then -- Too large stack/stopper in the way
minetest.env:add_node(pos, {name="mesecons_movestones:movestone"})
self.object:remove()
return
else
mesecon:mvps_process_stack (stack)
mesecon:mvps_move_objects (pos, direction, oldstack)
self.lastdir = direction
end
mesecon:mvps_push(pos, direction, 100) self.object:setvelocity({x=direction.x*2, y=direction.y*2, z=direction.z*2})
end, end,
}) })
minetest.register_craft({ minetest.register_craft({
output = '"mesecons_movestones:movestone" 2', output = "mesecons_movestones:movestone 2",
recipe = { recipe = {
{'"default:stone"', '"default:stone"', '"default:stone"'}, {"default:stone", "default:stone", "default:stone"},
{'"group:mesecon_conductor_craftable"', '"group:mesecon_conductor_craftable"', '"group:mesecon_conductor_craftable"'}, {"group:mesecon_conductor_craftable", "group:mesecon_conductor_craftable", "group:mesecon_conductor_craftable"},
{'"default:stone"', '"default:stone"', '"default:stone"'}, {"default:stone", "default:stone", "default:stone"},
} }
}) })
@ -131,30 +138,11 @@ minetest.register_node("mesecons_movestones:sticky_movestone", {
legacy_facedir_simple = true, legacy_facedir_simple = true,
groups = {cracky=3}, groups = {cracky=3},
description="Sticky Movestone", description="Sticky Movestone",
sounds = default.node_sound_stone_defaults(),
mesecons = {effector = { mesecons = {effector = {
action_on = function (pos, node) action_on = function (pos, node)
local direction=mesecon:get_movestone_direction(pos) local direction=mesecon:get_movestone_direction(pos)
if not direction then return end if not direction then return end
local checknode={}
local collpos={x=pos.x, y=pos.y, z=pos.z}
repeat -- Check if it collides with a stopper
collpos = mesecon:addPosRule(collpos, direction)
checknode=minetest.env:get_node(collpos)
if mesecon:is_mvps_stopper(checknode.name, direction) then
return
end
until checknode.name=="air"
or checknode.name=="ignore"
or not(minetest.registered_nodes[checknode.name].liquidtype == "none")
repeat -- Check if it collides with a stopper (pull direction)
collpos={x=collpos.x-direction.x, y=collpos.y-direction.y, z=collpos.z-direction.z}
checknode=minetest.env:get_node(collpos)
if mesecon:is_mvps_stopper(checknode.name, direction) then
return
end
until checknode.name=="air"
or checknode.name=="ignore"
or not(minetest.registered_nodes[checknode.name].liquidtype == "none")
minetest.env:remove_node(pos) minetest.env:remove_node(pos)
mesecon:update_autoconnect(pos) mesecon:update_autoconnect(pos)
minetest.env:add_entity(pos, "mesecons_movestones:sticky_movestone_entity") minetest.env:add_entity(pos, "mesecons_movestones:sticky_movestone_entity")
@ -163,9 +151,9 @@ minetest.register_node("mesecons_movestones:sticky_movestone", {
}) })
minetest.register_craft({ minetest.register_craft({
output = '"mesecons_movestones:sticky_movestone" 2', output = "mesecons_movestones:sticky_movestone 2",
recipe = { recipe = {
{'"mesecons_materials:glue"', '"mesecons_movestones:movestone"', '"mesecons_materials:glue"'}, {"mesecons_materials:glue", "mesecons_movestones:movestone", "mesecons_materials:glue"},
} }
}) })
@ -175,6 +163,7 @@ minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_sticky_movestone.png", "jeija_sticky_movestone.png"}, textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_sticky_movestone.png", "jeija_sticky_movestone.png"},
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
visual = "cube", visual = "cube",
lastdir = {x=0, y=0, z=0},
on_punch = function(self, hitter) on_punch = function(self, hitter)
self.object:remove() self.object:remove()
@ -183,20 +172,41 @@ minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
on_step = function(self, dtime) on_step = function(self, dtime)
local pos = self.object:getpos() local pos = self.object:getpos()
local colp = pos pos.x, pos.y, pos.z = math.floor(pos.x+0.5), math.floor(pos.y+0.5), math.floor(pos.z+0.5)
local direction=mesecon:get_movestone_direction(colp) local direction = mesecon:get_movestone_direction(pos)
if not direction then if not direction then -- no mesecon power
local name = minetest.env:get_node(pos).name
if name ~= "air" and name ~= "ignore"
and minetest.registered_nodes[name].liquidtype == "none" then
mesecon:mvps_push(pos, self.lastdir, MOVESTONE_MAXIMUM_PUSH)
--STICKY
mesecon:mvps_pull_all(pos, self.lastdir)
end
minetest.env:add_node(pos, {name="mesecons_movestones:sticky_movestone"}) minetest.env:add_node(pos, {name="mesecons_movestones:sticky_movestone"})
self.object:remove() self.object:remove()
return return
end end
self.object:setvelocity({x=direction.x*2, y=direction.y*2, z=direction.z*2}) local success, stack, oldstack =
mesecon:mvps_push(pos, direction, MOVESTONE_MAXIMUM_PUSH)
if not success then -- Too large stack/stopper in the way
minetest.env:add_node(pos, {name="mesecons_movestones:sticky_movestone"})
self.object:remove()
return
else
mesecon:mvps_process_stack (stack)
mesecon:mvps_move_objects (pos, direction, oldstack)
self.lastdir = direction
end
mesecon:mvps_push(pos, direction, 100) self.object:setvelocity({x=direction.x*2, y=direction.y*2, z=direction.z*2})
--STICKY --STICKY
mesecon:mvps_pull_all(pos, direction) mesecon:mvps_pull_all(pos, direction)
end, end,
}) })
mesecon:register_mvps_unmov("mesecons_movestones:movestone_entity")
mesecon:register_mvps_unmov("mesecons_movestones:sticky_movestone_entity")

View File

@ -1,6 +1,7 @@
--register stoppers for movestones/pistons --register stoppers for movestones/pistons
mesecon.mvps_stoppers = {} mesecon.mvps_stoppers = {}
mesecon.mvps_unmov = {}
function mesecon:is_mvps_stopper(node, pushdir, stack, stackid) function mesecon:is_mvps_stopper(node, pushdir, stack, stackid)
local get_stopper = mesecon.mvps_stoppers[node.name] local get_stopper = mesecon.mvps_stoppers[node.name]
@ -17,6 +18,15 @@ function mesecon:register_mvps_stopper(nodename, get_stopper)
mesecon.mvps_stoppers[nodename] = get_stopper mesecon.mvps_stoppers[nodename] = get_stopper
end end
-- Objects that cannot be moved (e.g. movestones)
function mesecon:register_mvps_unmov(objectname)
mesecon.mvps_unmov[objectname] = true;
end
function mesecon:is_mvps_unmov(objectname)
return mesecon.mvps_unmov[objectname]
end
function mesecon:mvps_process_stack(stack) function mesecon:mvps_process_stack(stack)
-- update mesecons for placed nodes ( has to be done after all nodes have been added ) -- update mesecons for placed nodes ( has to be done after all nodes have been added )
for _, n in ipairs(stack) do for _, n in ipairs(stack) do
@ -26,16 +36,15 @@ function mesecon:mvps_process_stack(stack)
end end
end end
function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: direction of push; maximum: maximum nodes to be pushed function mesecon:mvps_get_stack(pos, dir, maximum)
np = {x = pos.x, y = pos.y, z = pos.z}
-- determine the number of nodes to be pushed -- determine the number of nodes to be pushed
local np = {x = pos.x, y = pos.y, z = pos.z}
local nodes = {} local nodes = {}
while true do while true do
nn = minetest.env:get_node_or_nil(np) local nn = minetest.env:get_node_or_nil(np)
if not nn or #nodes > maximum then if not nn or #nodes > maximum then
-- don't push at all, something is in the way (unloaded map or too many nodes) -- don't push at all, something is in the way (unloaded map or too many nodes)
return return nil
end end
if nn.name == "air" if nn.name == "air"
@ -47,7 +56,13 @@ function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: directio
np = mesecon:addPosRule(np, dir) np = mesecon:addPosRule(np, dir)
end end
return nodes
end
function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: direction of push; maximum: maximum nodes to be pushed
local nodes = mesecon:mvps_get_stack(pos, dir, maximum)
if not nodes then return end
-- determine if one of the nodes blocks the push -- determine if one of the nodes blocks the push
for id, n in ipairs(nodes) do for id, n in ipairs(nodes) do
if mesecon:is_mvps_stopper(n.node, dir, nodes, id) then if mesecon:is_mvps_stopper(n.node, dir, nodes, id) then
@ -57,6 +72,7 @@ function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: directio
-- remove all nodes -- remove all nodes
for _, n in ipairs(nodes) do for _, n in ipairs(nodes) do
n.meta = minetest.env:get_meta(n.pos):to_table()
minetest.env:remove_node(n.pos) minetest.env:remove_node(n.pos)
end end
@ -70,13 +86,20 @@ function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: directio
for _, n in ipairs(nodes) do for _, n in ipairs(nodes) do
np = mesecon:addPosRule(n.pos, dir) np = mesecon:addPosRule(n.pos, dir)
minetest.env:add_node(np, n.node) minetest.env:add_node(np, n.node)
minetest.env:get_meta(np):from_table(n.meta)
end end
local oldstack = mesecon:tablecopy(nodes)
for i in ipairs(nodes) do for i in ipairs(nodes) do
nodes[i].pos = mesecon:addPosRule(nodes[i].pos, dir) nodes[i].pos = mesecon:addPosRule(nodes[i].pos, dir)
end end
return true, nodes for _, n in ipairs(nodes) do
mesecon.on_placenode(n.pos, n.node)
mesecon:update_autoconnect(n.pos)
end
return true, nodes, oldstack
end end
function mesecon:mvps_pull_single(pos, dir) -- pos: pos of mvps; direction: direction of pull (matches push direction for sticky pistons) function mesecon:mvps_pull_single(pos, dir) -- pos: pos of mvps; direction: direction of pull (matches push direction for sticky pistons)
@ -85,13 +108,17 @@ function mesecon:mvps_pull_single(pos, dir) -- pos: pos of mvps; direction: dire
if minetest.registered_nodes[nn.name].liquidtype == "none" if minetest.registered_nodes[nn.name].liquidtype == "none"
and not mesecon:is_mvps_stopper(nn, {x = -dir.x, y = -dir.y, z = -dir.z}, {{pos = np, node = nn}}, 1) then and not mesecon:is_mvps_stopper(nn, {x = -dir.x, y = -dir.y, z = -dir.z}, {{pos = np, node = nn}}, 1) then
local meta = minetest.env:get_meta(np):to_table()
minetest.env:remove_node(np) minetest.env:remove_node(np)
minetest.env:add_node(pos, nn) minetest.env:add_node(pos, nn)
minetest.env:get_meta(pos):from_table(meta)
nodeupdate(np) nodeupdate(np)
nodeupdate(pos) nodeupdate(pos)
mesecon.on_dignode(np, nn) mesecon.on_dignode(np, nn)
mesecon:update_autoconnect(np) mesecon:update_autoconnect(np)
mesecon:update_autoconnect(pos)
mesecon.on_placenode(pos, nn)
end end
return {{pos = np, node = {param2 = 0, name = "air"}}, {pos = pos, node = nn}} return {{pos = np, node = {param2 = 0, name = "air"}}, {pos = pos, node = nn}}
end end
@ -107,7 +134,8 @@ function mesecon:mvps_pull_all(pos, direction) -- pos: pos of mvps; direction: d
local oldpos = {x=lpos2.x+direction.x, y=lpos2.y+direction.y, z=lpos2.z+direction.z} local oldpos = {x=lpos2.x+direction.x, y=lpos2.y+direction.y, z=lpos2.z+direction.z}
repeat repeat
minetest.env:add_node(oldpos, {name=minetest.env:get_node(lpos2).name}) lnode2 = minetest.env:get_node(lpos2)
minetest.env:add_node(oldpos, {name=lnode2.name})
nodeupdate(oldpos) nodeupdate(oldpos)
oldpos = {x=lpos2.x, y=lpos2.y, z=lpos2.z} oldpos = {x=lpos2.x, y=lpos2.y, z=lpos2.z}
lpos2.x = lpos2.x-direction.x lpos2.x = lpos2.x-direction.x
@ -118,6 +146,44 @@ function mesecon:mvps_pull_all(pos, direction) -- pos: pos of mvps; direction: d
minetest.env:remove_node(oldpos) minetest.env:remove_node(oldpos)
end end
mesecon:register_mvps_stopper("default:chest") function mesecon:mvps_move_objects(pos, dir, nodestack)
local objects_to_move = {}
-- Move object at tip of stack
local pushpos = mesecon:addPosRule(pos, -- get pos at tip of stack
{x = dir.x * (#nodestack),
y = dir.y * (#nodestack),
z = dir.z * (#nodestack)})
local objects = minetest.env:get_objects_inside_radius(pushpos, 1)
for _, obj in ipairs(objects) do
table.insert(objects_to_move, obj)
end
-- Move objects lying/standing on the stack (before it was pushed - oldstack)
if tonumber(minetest.setting_get("movement_gravity")) > 0 and dir.y == 0 then
-- If gravity positive and dir horizontal, push players standing on the stack
for _, n in ipairs(nodestack) do
local p_above = mesecon:addPosRule(n.pos, {x=0, y=1, z=0})
local objects = minetest.env:get_objects_inside_radius(p_above, 1)
for _, obj in ipairs(objects) do
table.insert(objects_to_move, obj)
end
end
end
for _, obj in ipairs(objects_to_move) do
local entity = obj:get_luaentity()
if not entity or not mesecon:is_mvps_unmov(entity.name) then
local np = mesecon:addPosRule(obj:getpos(), dir)
local nn = minetest.env:get_node(np)
if not minetest.registered_nodes[nn.name].walkable then
obj:setpos(np)
end
end
end
end
mesecon:register_mvps_stopper("default:chest_locked") mesecon:register_mvps_stopper("default:chest_locked")
mesecon:register_mvps_stopper("default:furnace") mesecon:register_mvps_stopper("default:furnace")

View File

@ -14,6 +14,7 @@ minetest.register_node("mesecons_noteblock:noteblock", {
minetest.env:add_node(pos, {name = node.name, param2 = param2}) minetest.env:add_node(pos, {name = node.name, param2 = param2})
mesecon.noteblock_play(pos, param2) mesecon.noteblock_play(pos, param2)
end, end,
sounds = default.node_sound_wood_defaults(),
mesecons = {effector = { -- play sound when activated mesecons = {effector = { -- play sound when activated
action_on = function (pos, node) action_on = function (pos, node)
mesecon.noteblock_play(pos, node.param2) mesecon.noteblock_play(pos, node.param2)
@ -22,7 +23,7 @@ minetest.register_node("mesecons_noteblock:noteblock", {
}) })
minetest.register_craft({ minetest.register_craft({
output = '"mesecons_noteblock:noteblock" 1', output = "mesecons_noteblock:noteblock 1",
recipe = { recipe = {
{"default:wood", "default:wood", "default:wood"}, {"default:wood", "default:wood", "default:wood"},
{"group:mesecon_conductor_craftable", "default:steel_ingot", "group:mesecon_conductor_craftable"}, {"group:mesecon_conductor_craftable", "default:steel_ingot", "group:mesecon_conductor_craftable"},

View File

@ -10,6 +10,26 @@ piston_rules =
{x=0, y=1, z=1}, {x=0, y=1, z=1},
{x=0, y=-1, z=1}} {x=0, y=-1, z=1}}
local piston_up_rules =
{{x=0, y=0, z=-1}, --everything apart from y+ (pusher side)
{x=1, y=0, z=0},
{x=-1, y=0, z=0},
{x=0, y=0, z=1},
{x=1, y=-1, z=0},
{x=-1, y=-1, z=0},
{x=0, y=-1, z=1},
{x=0, y=-1, z=-1}}
local piston_down_rules =
{{x=0, y=0, z=-1}, --everything apart from y- (pusher side)
{x=1, y=0, z=0},
{x=-1, y=0, z=0},
{x=0, y=0, z=1},
{x=1, y=1, z=0},
{x=-1, y=1, z=0},
{x=0, y=1, z=1},
{x=0, y=1, z=-1}}
local piston_get_rules = function (node) local piston_get_rules = function (node)
local rules = piston_rules local rules = piston_rules
for i = 1, node.param2 do for i = 1, node.param2 do
@ -50,13 +70,14 @@ end
local piston_on = function (pos, node) local piston_on = function (pos, node)
local pistonspec = minetest.registered_nodes[node.name].mesecons_piston local pistonspec = minetest.registered_nodes[node.name].mesecons_piston
dir = piston_get_direction(pistonspec.dir, node) local dir = piston_get_direction(pistonspec.dir, node)
local np = mesecon:addPosRule(pos, dir) local np = mesecon:addPosRule(pos, dir)
success, stack = mesecon:mvps_push(np, dir, PISTON_MAXIMUM_PUSH) local success, stack, oldstack = mesecon:mvps_push(np, dir, PISTON_MAXIMUM_PUSH)
if success then if success then
minetest.env:add_node(pos, {param2 = node.param2, name = pistonspec.onname}) minetest.env:add_node(pos, {param2 = node.param2, name = pistonspec.onname})
minetest.env:add_node(np, {param2 = node.param2, name = pistonspec.pusher}) minetest.env:add_node(np, {param2 = node.param2, name = pistonspec.pusher})
mesecon:mvps_process_stack (stack) mesecon:mvps_process_stack (stack)
mesecon:mvps_move_objects (np, dir, oldstack)
end end
end end
@ -69,7 +90,7 @@ local piston_off = function (pos, node)
dir = piston_get_direction(pistonspec.dir, node) dir = piston_get_direction(pistonspec.dir, node)
pullpos = mesecon:addPosRule(pos, dir) pullpos = mesecon:addPosRule(pos, dir)
stack = mesecon:mvps_pull_single(pullpos, dir) stack = mesecon:mvps_pull_single(pullpos, dir)
mesecon:mvps_process_stack(stack) mesecon:mvps_process_stack(pos, dir, stack)
end end
end end
@ -136,6 +157,7 @@ minetest.register_node("mesecons_pistons:piston_normal_off", {
paramtype2 = "facedir", paramtype2 = "facedir",
after_place_node = piston_orientate, after_place_node = piston_orientate,
mesecons_piston = pistonspec_normal, mesecons_piston = pistonspec_normal,
sounds = default.node_sound_wood_defaults(),
mesecons = {effector={ mesecons = {effector={
action_on = piston_on, action_on = piston_on,
rules = piston_get_rules rules = piston_get_rules
@ -163,6 +185,7 @@ minetest.register_node("mesecons_pistons:piston_normal_on", {
node_box = piston_on_box, node_box = piston_on_box,
selection_box = piston_on_box, selection_box = piston_on_box,
mesecons_piston = pistonspec_normal, mesecons_piston = pistonspec_normal,
sounds = default.node_sound_wood_defaults(),
mesecons = {effector={ mesecons = {effector={
action_off = piston_off, action_off = piston_off,
rules = piston_get_rules rules = piston_get_rules
@ -215,6 +238,7 @@ minetest.register_node("mesecons_pistons:piston_sticky_off", {
paramtype2 = "facedir", paramtype2 = "facedir",
after_place_node = piston_orientate, after_place_node = piston_orientate,
mesecons_piston = pistonspec_sticky, mesecons_piston = pistonspec_sticky,
sounds = default.node_sound_wood_defaults(),
mesecons = {effector={ mesecons = {effector={
action_on = piston_on, action_on = piston_on,
rules = piston_get_rules rules = piston_get_rules
@ -242,6 +266,7 @@ minetest.register_node("mesecons_pistons:piston_sticky_on", {
node_box = piston_on_box, node_box = piston_on_box,
selection_box = piston_on_box, selection_box = piston_on_box,
mesecons_piston = pistonspec_sticky, mesecons_piston = pistonspec_sticky,
sounds = default.node_sound_wood_defaults(),
mesecons = {effector={ mesecons = {effector={
action_off = piston_off, action_off = piston_off,
rules = piston_get_rules rules = piston_get_rules
@ -276,7 +301,7 @@ minetest.register_node("mesecons_pistons:piston_pusher_sticky", {
local piston_up_pusher_box = { local piston_up_pusher_box = {
type = "fixed", type = "fixed",
fixed = { fixed = {
{-2/16, -.5 - pt, -2/16, 2/16, .5, 2/16}, {-2/16, -.5 - pt, -2/16, 2/16, .5 - pt, 2/16},
{-.5 , .5 - pt, -.5 , .5 , .5 , .5}, {-.5 , .5 - pt, -.5 , .5 , .5 , .5},
} }
} }
@ -315,6 +340,7 @@ minetest.register_node("mesecons_pistons:piston_up_normal_off", {
mesecons_piston = pistonspec_normal_up, mesecons_piston = pistonspec_normal_up,
mesecons = {effector={ mesecons = {effector={
action_on = piston_on, action_on = piston_on,
rules = piston_up_rules,
}} }}
}) })
@ -339,8 +365,10 @@ minetest.register_node("mesecons_pistons:piston_up_normal_on", {
node_box = piston_up_on_box, node_box = piston_up_on_box,
selection_box = piston_up_on_box, selection_box = piston_up_on_box,
mesecons_piston = pistonspec_normal_up, mesecons_piston = pistonspec_normal_up,
sounds = default.node_sound_wood_defaults(),
mesecons = {effector={ mesecons = {effector={
action_off = piston_off, action_off = piston_off,
rules = piston_up_rules,
}} }}
}) })
@ -393,8 +421,10 @@ minetest.register_node("mesecons_pistons:piston_up_sticky_off", {
paramtype2 = "facedir", paramtype2 = "facedir",
drop = "mesecons_pistons:piston_sticky_off", drop = "mesecons_pistons:piston_sticky_off",
mesecons_piston = pistonspec_sticky_up, mesecons_piston = pistonspec_sticky_up,
sounds = default.node_sound_wood_defaults(),
mesecons = {effector={ mesecons = {effector={
action_on = piston_on, action_on = piston_on,
rules = piston_up_rules,
}} }}
}) })
@ -419,8 +449,10 @@ minetest.register_node("mesecons_pistons:piston_up_sticky_on", {
node_box = piston_up_on_box, node_box = piston_up_on_box,
selection_box = piston_up_on_box, selection_box = piston_up_on_box,
mesecons_piston = pistonspec_sticky_up, mesecons_piston = pistonspec_sticky_up,
sounds = default.node_sound_wood_defaults(),
mesecons = {effector={ mesecons = {effector={
action_off = piston_off, action_off = piston_off,
rules = piston_up_rules,
}} }}
}) })
@ -452,7 +484,7 @@ minetest.register_node("mesecons_pistons:piston_up_pusher_sticky", {
local piston_down_pusher_box = { local piston_down_pusher_box = {
type = "fixed", type = "fixed",
fixed = { fixed = {
{-2/16, -.5, -2/16, 2/16, .5 + pt, 2/16}, {-2/16, -.5 + pt, -2/16, 2/16, .5 + pt, 2/16},
{-.5 , -.5 , -.5 , .5 , -.5 + pt, .5}, {-.5 , -.5 , -.5 , .5 , -.5 + pt, .5},
} }
} }
@ -491,8 +523,10 @@ minetest.register_node("mesecons_pistons:piston_down_normal_off", {
paramtype2 = "facedir", paramtype2 = "facedir",
drop = "mesecons_pistons:piston_normal_off", drop = "mesecons_pistons:piston_normal_off",
mesecons_piston = pistonspec_normal_down, mesecons_piston = pistonspec_normal_down,
sounds = default.node_sound_wood_defaults(),
mesecons = {effector={ mesecons = {effector={
action_on = piston_on, action_on = piston_on,
rules = piston_down_rules,
}} }}
}) })
@ -517,8 +551,10 @@ minetest.register_node("mesecons_pistons:piston_down_normal_on", {
node_box = piston_down_on_box, node_box = piston_down_on_box,
selection_box = piston_down_on_box, selection_box = piston_down_on_box,
mesecons_piston = pistonspec_normal_down, mesecons_piston = pistonspec_normal_down,
sounds = default.node_sound_wood_defaults(),
mesecons = {effector={ mesecons = {effector={
action_off = piston_off, action_off = piston_off,
rules = piston_down_rules,
}} }}
}) })
@ -567,8 +603,10 @@ minetest.register_node("mesecons_pistons:piston_down_sticky_off", {
paramtype2 = "facedir", paramtype2 = "facedir",
drop = "mesecons_pistons:piston_sticky_off", drop = "mesecons_pistons:piston_sticky_off",
mesecons_piston = pistonspec_sticky_down, mesecons_piston = pistonspec_sticky_down,
sounds = default.node_sound_wood_defaults(),
mesecons = {effector={ mesecons = {effector={
action_on = piston_on, action_on = piston_on,
rules = piston_down_rules,
}} }}
}) })
@ -593,8 +631,10 @@ minetest.register_node("mesecons_pistons:piston_down_sticky_on", {
node_box = piston_down_on_box, node_box = piston_down_on_box,
selection_box = piston_down_on_box, selection_box = piston_down_on_box,
mesecons_piston = pistonspec_sticky_down, mesecons_piston = pistonspec_sticky_down,
sounds = default.node_sound_wood_defaults(),
mesecons = {effector={ mesecons = {effector={
action_off = piston_off, action_off = piston_off,
rules = piston_down_rules,
}} }}
}) })
@ -690,7 +730,7 @@ mesecon:register_mvps_stopper("mesecons_pistons:piston_down_sticky_on", piston_u
--craft recipes --craft recipes
minetest.register_craft({ minetest.register_craft({
output = 'mesecons_pistons:piston_normal_off 2', output = "mesecons_pistons:piston_normal_off 2",
recipe = { recipe = {
{"default:wood", "default:wood", "default:wood"}, {"default:wood", "default:wood", "default:wood"},
{"default:cobble", "default:steel_ingot", "default:cobble"}, {"default:cobble", "default:steel_ingot", "default:cobble"},

View File

@ -13,18 +13,19 @@ minetest.register_node("mesecons_powerplant:power_plant", {
description="Power Plant", description="Power Plant",
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1}, fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3},
}, },
sounds = default.node_sound_leaves_defaults(),
mesecons = {receptor = { mesecons = {receptor = {
state = mesecon.state.on state = mesecon.state.on
}} }}
}) })
minetest.register_craft({ minetest.register_craft({
output = '"mesecons_powerplant:power_plant" 1', output = "mesecons_powerplant:power_plant 1",
recipe = { recipe = {
{'"group:mesecon_conductor_craftable"'}, {"group:mesecon_conductor_craftable"},
{'"group:mesecon_conductor_craftable"'}, {"group:mesecon_conductor_craftable"},
{'"default:sapling"'}, {"default:sapling"},
} }
}) })

View File

@ -5,7 +5,7 @@ local pp_box_off = {
local pp_box_on = { local pp_box_on = {
type = "fixed", type = "fixed",
fixed = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 }, fixed = { -7/16, -8/16, -7/16, 7/16, -7.5/16, 7/16 },
} }
pp_on_timer = function (pos, elapsed) pp_on_timer = function (pos, elapsed)
@ -17,12 +17,15 @@ pp_on_timer = function (pos, elapsed)
if not ppspec then return end if not ppspec then return end
local objs = minetest.env:get_objects_inside_radius(pos, 1) local objs = minetest.env:get_objects_inside_radius(pos, 1)
local two_below = mesecon:addPosRule(pos, {x = 0, y = -2, z = 0})
if objs[1] == nil and node.name == ppspec.onstate then if objs[1] == nil and node.name == ppspec.onstate then
minetest.env:add_node(pos, {name = ppspec.offstate}) minetest.env:add_node(pos, {name = ppspec.offstate})
mesecon:receptor_off(pos) mesecon:receptor_off(pos)
-- force deactivation of mesecon two blocks below (hacky) -- force deactivation of mesecon two blocks below (hacky)
mesecon:turnoff(mesecon:addPosRule(pos, {x = 0, y = -2, z = 0})) if not mesecon:connected_to_receptor(two_below) then
mesecon:turnoff(two_below)
end
else else
for k, obj in pairs(objs) do for k, obj in pairs(objs) do
local objpos = obj:getpos() local objpos = obj:getpos()
@ -30,7 +33,7 @@ pp_on_timer = function (pos, elapsed)
minetest.env:add_node(pos, {name=ppspec.onstate}) minetest.env:add_node(pos, {name=ppspec.onstate})
mesecon:receptor_on(pos) mesecon:receptor_on(pos)
-- force activation of mesecon two blocks below (hacky) -- force activation of mesecon two blocks below (hacky)
mesecon:turnon(mesecon:addPosRule(pos, {x = 0, y = -2, z = 0})) mesecon:turnon(two_below)
end end
end end
end end
@ -46,7 +49,7 @@ end
-- image: inventory and wield image of the pressure plate -- image: inventory and wield image of the pressure plate
-- recipe: crafting recipe of the pressure plate -- recipe: crafting recipe of the pressure plate
function mesecon:register_pressure_plate(offstate, onstate, description, texture_off, texture_on, recipe) function mesecon:register_pressure_plate(offstate, onstate, description, textures_off, textures_on, image_w, image_i, recipe)
local ppspec = { local ppspec = {
offstate = offstate, offstate = offstate,
onstate = onstate onstate = onstate
@ -54,9 +57,9 @@ function mesecon:register_pressure_plate(offstate, onstate, description, texture
minetest.register_node(offstate, { minetest.register_node(offstate, {
drawtype = "nodebox", drawtype = "nodebox",
tiles = {texture_off}, tiles = textures_off,
inventory_image = texture_off, inventory_image = image_i,
wield_image = image, wield_image = image_w,
paramtype = "light", paramtype = "light",
selection_box = pp_box_off, selection_box = pp_box_off,
node_box = pp_box_off, node_box = pp_box_off,
@ -74,7 +77,7 @@ function mesecon:register_pressure_plate(offstate, onstate, description, texture
minetest.register_node(onstate, { minetest.register_node(onstate, {
drawtype = "nodebox", drawtype = "nodebox",
tiles = {texture_on}, tiles = textures_on,
paramtype = "light", paramtype = "light",
selection_box = pp_box_on, selection_box = pp_box_on,
node_box = pp_box_on, node_box = pp_box_on,
@ -82,12 +85,19 @@ function mesecon:register_pressure_plate(offstate, onstate, description, texture
drop = offstate, drop = offstate,
pressureplate = ppspec, pressureplate = ppspec,
on_timer = pp_on_timer, on_timer = pp_on_timer,
sounds = default.node_sound_wood_defaults(),
mesecons = {receptor = { mesecons = {receptor = {
state = mesecon.state.on state = mesecon.state.on
}}, }},
on_construct = function(pos) on_construct = function(pos)
minetest.env:get_node_timer(pos):start(PRESSURE_PLATE_INTERVAL) minetest.env:get_node_timer(pos):start(PRESSURE_PLATE_INTERVAL)
end, end,
after_dig_node = function(pos)
local two_below = mesecon:addPosRule(pos, {x = 0, y = -2, z = 0})
if not mesecon:connected_to_receptor(two_below) then
mesecon:turnoff(two_below)
end
end
}) })
minetest.register_craft({ minetest.register_craft({
@ -100,14 +110,18 @@ mesecon:register_pressure_plate(
"mesecons_pressureplates:pressure_plate_wood_off", "mesecons_pressureplates:pressure_plate_wood_off",
"mesecons_pressureplates:pressure_plate_wood_on", "mesecons_pressureplates:pressure_plate_wood_on",
"Wooden Pressure Plate", "Wooden Pressure Plate",
"jeija_pressure_plate_wood_off.png", {"jeija_pressure_plate_wood_off.png","jeija_pressure_plate_wood_off.png","jeija_pressure_plate_wood_off_edges.png"},
"jeija_pressure_plate_wood_on.png", {"jeija_pressure_plate_wood_on.png","jeija_pressure_plate_wood_on.png","jeija_pressure_plate_wood_on_edges.png"},
"jeija_pressure_plate_wood_wield.png",
"jeija_pressure_plate_wood_inv.png",
{{"default:wood", "default:wood"}}) {{"default:wood", "default:wood"}})
mesecon:register_pressure_plate( mesecon:register_pressure_plate(
"mesecons_pressureplates:pressure_plate_stone_off", "mesecons_pressureplates:pressure_plate_stone_off",
"mesecons_pressureplates:pressure_plate_stone_on", "mesecons_pressureplates:pressure_plate_stone_on",
"Stone Pressure Plate", "Stone Pressure Plate",
"jeija_pressure_plate_stone_off.png", {"jeija_pressure_plate_stone_off.png","jeija_pressure_plate_stone_off.png","jeija_pressure_plate_stone_off_edges.png"},
"jeija_pressure_plate_stone_on.png", {"jeija_pressure_plate_stone_on.png","jeija_pressure_plate_stone_on.png","jeija_pressure_plate_stone_on_edges.png"},
"jeija_pressure_plate_stone_wield.png",
"jeija_pressure_plate_stone_inv.png",
{{"default:cobble", "default:cobble"}}) {{"default:cobble", "default:cobble"}})

View File

@ -5,6 +5,7 @@ minetest.register_node("mesecons_random:removestone", {
inventory_image = minetest.inventorycube("jeija_removestone_inv.png"), inventory_image = minetest.inventorycube("jeija_removestone_inv.png"),
groups = {cracky=3}, groups = {cracky=3},
description="Removestone", description="Removestone",
sounds = default.node_sound_stone_defaults(),
mesecons = {effector = { mesecons = {effector = {
action_on = function (pos, node) action_on = function (pos, node)
minetest.env:remove_node(pos) minetest.env:remove_node(pos)

View File

@ -22,6 +22,7 @@ minetest.register_node("mesecons_solarpanel:solar_panel_on", {
}, },
drop = "mesecons_solarpanel:solar_panel_off", drop = "mesecons_solarpanel:solar_panel_off",
groups = {dig_immediate=3, not_in_creative_inventory = 1}, groups = {dig_immediate=3, not_in_creative_inventory = 1},
sounds = default.node_sound_glass_defaults(),
mesecons = {receptor = { mesecons = {receptor = {
state = mesecon.state.on state = mesecon.state.on
}} }}
@ -51,16 +52,17 @@ minetest.register_node("mesecons_solarpanel:solar_panel_off", {
}, },
groups = {dig_immediate=3}, groups = {dig_immediate=3},
description="Solar Panel", description="Solar Panel",
sounds = default.node_sound_glass_defaults(),
mesecons = {receptor = { mesecons = {receptor = {
state = mesecon.state.off state = mesecon.state.off
}} }}
}) })
minetest.register_craft({ minetest.register_craft({
output = '"mesecons_solarpanel:solar_panel_off" 1', output = "mesecons_solarpanel:solar_panel_off 1",
recipe = { recipe = {
{'"mesecons_materials:silicon"', '"mesecons_materials:silicon"'}, {"mesecons_materials:silicon", "mesecons_materials:silicon"},
{'"mesecons_materials:silicon"', '"mesecons_materials:silicon"'}, {"mesecons_materials:silicon", "mesecons_materials:silicon"},
} }
}) })

View File

@ -5,12 +5,14 @@ minetest.register_node("mesecons_switch:mesecon_switch_off", {
paramtype2="facedir", paramtype2="facedir",
groups = {dig_immediate=2}, groups = {dig_immediate=2},
description="Switch", description="Switch",
sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = { mesecons = {receptor = {
state = mesecon.state.off state = mesecon.state.off
}}, }},
on_punch = function(pos, node) on_punch = function(pos, node)
mesecon:swap_node(pos, "mesecons_switch:mesecon_switch_on") mesecon:swap_node(pos, "mesecons_switch:mesecon_switch_on")
mesecon:receptor_on(pos) mesecon:receptor_on(pos)
minetest.sound_play("mesecons_switch", {pos=pos})
end end
}) })
@ -18,20 +20,22 @@ minetest.register_node("mesecons_switch:mesecon_switch_on", {
tiles = {"jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_on.png"}, tiles = {"jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_on.png"},
paramtype2="facedir", paramtype2="facedir",
groups = {dig_immediate=2,not_in_creative_inventory=1}, groups = {dig_immediate=2,not_in_creative_inventory=1},
drop='"mesecons_switch:mesecon_switch_off" 1', drop="mesecons_switch:mesecon_switch_off 1",
sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = { mesecons = {receptor = {
state = mesecon.state.on state = mesecon.state.on
}}, }},
on_punch = function(pos, node) on_punch = function(pos, node)
mesecon:swap_node(pos, "mesecons_switch:mesecon_switch_off") mesecon:swap_node(pos, "mesecons_switch:mesecon_switch_off")
mesecon:receptor_off(pos) mesecon:receptor_off(pos)
minetest.sound_play("mesecons_switch", {pos=pos})
end end
}) })
minetest.register_craft({ minetest.register_craft({
output = '"mesecons_switch:mesecon_switch_off" 2', output = "mesecons_switch:mesecon_switch_off 2",
recipe = { recipe = {
{'"default:steel_ingot"', '"default:cobble"', '"default:steel_ingot"'}, {"default:steel_ingot", "default:cobble", "default:steel_ingot"},
{'"group:mesecon_conductor_craftable"','', '"group:mesecon_conductor_craftable"'}, {"group:mesecon_conductor_craftable","", "group:mesecon_conductor_craftable"},
} }
}) })

Binary file not shown.

Binary file not shown.

After

Width:  |  Height:  |  Size: 323 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 291 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 486 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 604 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 648 B

After

Width:  |  Height:  |  Size: 555 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 292 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 680 B

After

Width:  |  Height:  |  Size: 579 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 336 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 604 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 716 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 750 B

After

Width:  |  Height:  |  Size: 663 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 295 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 772 B

After

Width:  |  Height:  |  Size: 675 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 336 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 716 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 731 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 827 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 731 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 731 B

View File

@ -35,7 +35,7 @@ local torch_get_input_rules = function(node)
end end
minetest.register_craft({ minetest.register_craft({
output = '"mesecons_torch:mesecon_torch_on" 4', output = "mesecons_torch:mesecon_torch_on 4",
recipe = { recipe = {
{"group:mesecon_conductor_craftable"}, {"group:mesecon_conductor_craftable"},
{"default:stick"},} {"default:stick"},}

View File

@ -34,7 +34,9 @@ minetest.register_node("mesecons_walllever:wall_lever_off", {
on_punch = function (pos, node) on_punch = function (pos, node)
mesecon:swap_node(pos, "mesecons_walllever:wall_lever_on") mesecon:swap_node(pos, "mesecons_walllever:wall_lever_on")
mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node)) mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_lever", {pos=pos})
end, end,
sounds = default.node_sound_wood_defaults(),
mesecons = {receptor = { mesecons = {receptor = {
rules = mesecon.rules.buttonlike_get, rules = mesecon.rules.buttonlike_get,
state = mesecon.state.off state = mesecon.state.off
@ -69,12 +71,14 @@ minetest.register_node("mesecons_walllever:wall_lever_on", {
{ -1/16, 0, 4/16, 1/16, 8/16, 6/16 }} -- the lever itself. { -1/16, 0, 4/16, 1/16, 8/16, 6/16 }} -- the lever itself.
}, },
groups = {dig_immediate = 2, not_in_creative_inventory = 1, mesecon_needs_receiver = 1}, groups = {dig_immediate = 2, not_in_creative_inventory = 1, mesecon_needs_receiver = 1},
drop = '"mesecons_walllever:wall_lever_off" 1', drop = "mesecons_walllever:wall_lever_off 1",
description="Lever", description="Lever",
on_punch = function (pos, node) on_punch = function (pos, node)
mesecon:swap_node(pos, "mesecons_walllever:wall_lever_off") mesecon:swap_node(pos, "mesecons_walllever:wall_lever_off")
mesecon:receptor_off(pos, mesecon.rules.buttonlike_get(node)) mesecon:receptor_off(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_lever", {pos=pos})
end, end,
sounds = default.node_sound_wood_defaults(),
mesecons = {receptor = { mesecons = {receptor = {
rules = mesecon.rules.buttonlike_get, rules = mesecon.rules.buttonlike_get,
state = mesecon.state.on state = mesecon.state.on
@ -82,10 +86,10 @@ minetest.register_node("mesecons_walllever:wall_lever_on", {
}) })
minetest.register_craft({ minetest.register_craft({
output = '"mesecons_walllever:wall_lever_off" 2', output = "mesecons_walllever:wall_lever_off 2",
recipe = { recipe = {
{'"group:mesecon_conductor_craftable"'}, {"group:mesecon_conductor_craftable"},
{'"default:stone"'}, {"default:stone"},
{'"default:stick"'}, {"default:stick"},
} }
}) })

Binary file not shown.