45 Commits

Author SHA1 Message Date
a9feea1b32 Merge remote-tracking branch 'upstream/master' 2025-03-20 11:47:30 +01:00
4bd59137a2 Add Ukrainian localization (#703) 2025-03-15 13:46:27 +01:00
a0580f9f20 mesecons_gamecompat: Fix Mineclonia support
Fix node aliases
Synchronize unmovable_by_piston (node group)
Synchronize _mcl_pistons_unmovable (entity definition)
Use mcl_redstone_torch:redstoneblock (doesn't seem to interfere with the redstone functionality)
Automatic bed and door mvps stopper registration
2025-02-11 19:16:53 +01:00
93751a9014 mesecons_gamecompat: Add redstone <--> mesecon wire crafting recipes 2025-02-11 19:15:38 +01:00
786094ec06 mesecons_pistons: Fix impercise placement orientation
Piston placement used to be finicky and not map correctly to the viewing angle
2025-02-11 19:10:53 +01:00
55359c7a0b mesecons_extrawires: Fix Mineclonia compatibility 2025-02-11 19:10:53 +01:00
28467fc3cb Move mesecons_doors to mesecons_gamecompat 2025-02-11 19:10:53 +01:00
4eeab8f6f5 mesecons_gamecompat: Automatically register mvps stoppers
- registered doors
- registered beds
- metal trapdoors
2025-02-11 19:05:01 +01:00
1f9e86c3da Make the detector recipe from luacontroller optional (#696) 2025-01-02 10:19:16 +01:00
dd073d2e83 Add missing use_texture_alpha (#697) 2024-12-28 15:23:18 +01:00
320ec93544 Limit chatcommand parameter length in command blocks (#695) 2024-12-22 19:08:44 +01:00
8051129f82 Russian translation, gates localization (#692) 2024-12-19 22:03:34 +01:00
5883a0ce65 Change test workflow to Luanti 5.10 2024-12-10 15:17:58 +01:00
d547f5fe43 Added sha256 function to lua controller (#690) 2024-12-07 15:53:20 +01:00
5c82089146 Detector: Ignore unexpected digiline data types 2024-12-06 18:50:44 +01:00
31b56063a0 commandblock: replace deprecated formspec element "invsize" 2024-11-15 11:04:14 +01:00
b46c589a38 Support doors and trapdoors from mods (#683)
* Support doors and trapdoors from mods

Removed hardcoded door names and instead now use the API of the door mod to meseconify all doors and trapdoors that have been registered after the mods are finished loading.

* indentation as described by sfan5
2024-10-16 00:27:20 +02:00
ac83dead50 mesecons_doors: Don't modify doors that are already mesecon-enabled 2024-10-08 20:30:26 +02:00
2d973fb77b Merge remote-tracking branch 'upstream/master' 2024-09-15 09:20:32 +02:00
ff87cf3162 Add smoke test with engine using Docker 2024-08-26 22:03:10 +02:00
096df65cc6 Update modpack.conf 2024-08-26 22:03:10 +02:00
f718816cea Modernize readme 2024-08-16 16:45:33 +02:00
9ff3ab1007 MineClonia compat (#677) 2024-08-16 16:15:10 +02:00
368b294c70 Fix mesecons displayed as unknown(??) mod in the profiler (#679) 2024-08-16 11:37:44 +02:00
fe57adec26 Permit number type for 'distance' in digiline message again
fixes #680
2024-08-15 15:10:32 +02:00
DS
d52eac5a4a Add documentation for Microcontroller (#603) 2024-08-01 18:03:30 +02:00
e2c8a81e7b Move textures to correct dependency issue between delayer and gates (#676) 2024-08-01 18:02:20 +02:00
e71cdb6f08 Add French translation (#675) 2024-08-01 17:19:49 +02:00
0c7bb316c7 Check for digiline message field type (#670) 2024-07-02 12:32:19 +02:00
0a4651c33c Changes to torch and delayer appearance (#669)
* plantlike, x-shaped torch
* removed separate LEDs for luacontroller since already contained in base mod it depends on
* changed delayer textures to be more consistent with other gates
* Reduced the amount of textures needed for pistons with texture modifiers. Will continue to work fine with all existing texturepacks. No change in graphics.
* use luacontroller_LED instead of microcontroller_LED to prevent breaking the digistuff mod which inherits it. I hope no mods inherit microcontroller LED.
2024-06-08 13:43:47 +02:00
a82bac7b5b [mesecons_doors] Improve code quality and fix Voxelgarden support (#671)
now trapdoors are also overridden using their own function, and both
`meseconify_door` and `meseconify_trapdoor` are now ran inside loops
In the future, this could help refactor this mod entirely to not list doors
manually but parse through the `doors.registered_*` variables,
ensuring that every door works.

As a nice bonus, Voxelgarden support is fixed, and potentially so is
support for other games with exotic implementations of the doors mod. No
longer are we assuming that the existence of doors.get means that all
the trapdoors exist too; now, if the meseconify function doesn't find
their definition, it just returns without crashing.
2024-05-20 20:21:52 +02:00
1fcfd2a98d Merge remote-tracking branch 'upstream/master' 2023-11-22 23:44:54 +01:00
ec3218d6d9 Merge remote-tracking branch 'upstream/master' 2023-06-07 21:46:50 +02:00
4ecc694518 Merge remote-tracking branch 'upstream/master' 2022-08-26 15:11:33 +02:00
3dd0eb7e4f Merge remote-tracking branch 'upstream/master' 2022-06-25 16:50:22 +02:00
e4d7c07962 Merge remote-tracking branch 'upstream/master' 2022-05-27 18:37:05 +02:00
69a4b6b332 Merge remote-tracking branch 'upstream/master' 2022-03-05 11:22:46 +01:00
e38e4fe0c5 Merge remote-tracking branch 'upstream/master' 2021-12-10 21:37:44 +01:00
5ad1e6bc4d Merge remote-tracking branch 'upstream/master' 2021-08-31 19:47:43 +02:00
b91fe92d13 Merge remote-tracking branch 'upstream/master' 2021-08-04 21:42:16 +02:00
6a87290ead Merge remote-tracking branch 'upstream/master' 2021-07-26 22:19:21 +02:00
1963bfcc0d Merge remote-tracking branch 'upstream/master' 2021-04-17 13:50:01 +02:00
6936c8c2e4 Merge remote-tracking branch 'upstream/master' 2021-04-04 21:01:12 +02:00
2fc1682c04 Merge remote-tracking branch 'upstream/master' 2021-03-12 12:22:52 +01:00
9b835053c2 Remove undeclared global variable corner_nodebox
To avoid warning message at load time.
2021-02-27 03:22:08 +01:00
161 changed files with 1009 additions and 229 deletions

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@ -1,10 +1,10 @@
on: [push, pull_request]
name: Check & Release
name: "Check"
jobs:
lint:
runs-on: ubuntu-latest
name: "Luacheck"
steps:
- uses: actions/checkout@main
- name: apt
@ -14,9 +14,9 @@ jobs:
- name: luacheck run
run: $HOME/.luarocks/bin/luacheck ./
test:
mineunit:
runs-on: ubuntu-latest
name: "Mineunit tests"
steps:
- uses: actions/checkout@main
- name: apt

26
.github/workflows/test.yml vendored Normal file
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@ -0,0 +1,26 @@
on: [push, pull_request]
name: "Test"
jobs:
test:
name: "Smoke Test ${{ matrix.cfg.image }}"
runs-on: ubuntu-latest
timeout-minutes: 5
strategy:
matrix:
cfg:
- { image: 'registry.gitlab.com/minetest/minetest/server:5.0.1', mtg: false }
- { image: 'ghcr.io/minetest/minetest:5.10.0', mtg: true }
steps:
- uses: actions/checkout@main
- uses: actions/checkout@main
with:
repository: 'minetest/minetest_game'
path: ./.test/minetest_game
if: ${{ matrix.cfg.mtg }}
- name: Run tests
run: ./.test/run.sh
env:
DOCKER_IMAGE: "${{ matrix.cfg.image }}"

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@ -15,6 +15,7 @@ ignore = {
max_line_length = 200
read_globals = {
"core",
"default",
"digiline",
"doors",
@ -27,6 +28,8 @@ read_globals = {
"table.insert_all",
"vector",
"VoxelArea",
"mcl_dyes",
"mcl_sounds",
}
globals = {"mesecon"}

3
.test/minetest.conf Normal file
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@ -0,0 +1,3 @@
mg_name = singlenode
mesecon.internal_test = true
random_mod_load_order = true

31
.test/run.sh Executable file
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@ -0,0 +1,31 @@
#!/bin/bash
tempdir=$(mktemp -d)
confpath=$tempdir/minetest.conf
worldpath=$tempdir/world
trap 'rm -rf "$tempdir" || :' EXIT
[ -f mesecons/mod.conf ] || { echo "Must be run in modpack root folder." >&2; exit 1; }
command -v docker >/dev/null || { echo "Docker is not installed." >&2; exit 1; }
mtg=.test/minetest_game
[ -d $mtg ] || echo "A source checkout of minetest_game was not found. This can fail if your docker image does not ship a game." >&2
mkdir "$worldpath"
cp -v .test/minetest.conf "$confpath"
chmod -R 777 "$tempdir"
args=(
-v "$confpath":/etc/minetest/minetest.conf
-v "$tempdir":/var/lib/minetest/.minetest
-v "$PWD":/var/lib/minetest/.minetest/world/worldmods/mesecons
)
[ -d $mtg ] && args+=(
-v "$(realpath $mtg)":/var/lib/minetest/.minetest/games/minetest_game
)
args+=("$DOCKER_IMAGE")
[ -d $mtg ] && args+=(--gameid minetest)
docker run --rm -i "${args[@]}"
ls -la "$worldpath"
test -f "$worldpath/mesecon_actionqueue" || exit 1
exit 0

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@ -12,6 +12,7 @@ MESECONS by Jeija and contributors
Mezzee-what?
------------
[Mesecons](https://mesecons.net/)! They're yellow, they're conductive, and they'll add a whole new dimension to Minetest's gameplay.
Mesecons is a mod for [Minetest](https://www.minetest.net/) that implements a ton of items related to digital circuitry, such as wires, buttons, lights, and even programmable controllers. Among other things, there are also pistons, solar panels, pressure plates, and note blocks.
@ -20,15 +21,18 @@ Mesecons has a similar goal to Redstone in Minecraft, but works in its own way,
OK, I want in.
--------------
Go get it!
[DOWNLOAD IT NOW](https://github.com/minetest-mods/mesecons/archive/master.zip)
[![ContentDB](https://content.minetest.net/packages/Jeija/mesecons/shields/downloads/)](https://content.minetest.net/packages/Jeija/mesecons/)
Now go ahead and install it like any other Minetest mod. Don't know how? Check out [the wonderful page about it](https://wiki.minetest.net/Mods) over at the official Minetest Wiki. For your convenience, here's a quick summary:
Install it directly from your client by searching it in the Online Content tab.
**Or** if you've downloaded a ZIP file check out [this page](https://wiki.minetest.net/Mods) over at the official Minetest Wiki. For your convenience, here's a quick summary:
1. If Mesecons is still in a ZIP file, extract the folder inside to somewhere on the computer.
2. Make sure that when you open the folder, you can directly find `README.md` in the listing. If you just see another folder, move that folder up one level and delete the old one.
3. Open up the Minetest mods folder - usually `/mods/`. If you see the `minetest` or folder inside of that, that is your mod folder instead.
3. Open up the Minetest mods folder - called `mods`.
4. Copy the Mesecons folder into the mods folder.
Don't like some parts of Mesecons? Open up the Mesecons folder and delete the subfolder containing the mod you don't want. If you didn't want movestones, for example, all you have to do is delete the `mesecons_movestones` folder and they will no longer be available.
@ -37,21 +41,21 @@ There are no dependencies - it will work right after installing!
How do I use this thing?
------------------------
How about a [quick overview video](https://www.youtube.com/watch?v=6kmeQj6iW5k)?
Or maybe a [comprehensive reference](http://mesecons.net/items.html) is your style?
Or maybe a [comprehensive reference](https://mesecons.net/items.html) is your style?
An overview for the very newest of new beginners? How does [this one](http://uberi.mesecons.net/projects/MeseconsBasics/index.html) look?
An overview for the very newest of new beginners? How does [this one](https://uberi.mesecons.net/projects/MeseconsBasics/index.html) look?
There is also a [wiki page](https://wiki.minetest.net/Mods/Mesecons) dedicated to this mod.
Want to get more into building? Why not check out the [Mesecons Laboratory](http://uberi.mesecons.net/), a website dedicated to advanced Mesecons builders?
Want to get more into building? Why not check out the [Mesecons Laboratory](https://uberi.mesecons.net/), a website dedicated to advanced Mesecons builders?
Want to contribute to Mesecons itself? Check out the [source code](https://github.com/minetest-mods/mesecons)!
Who wrote it anyways?
---------------------
These awesome people made Mesecons possible!
These awesome people made Mesecons possible! (as of 2016)
| Contributor | Contribution |
| --------------- | -------------------------------- |
@ -72,8 +76,11 @@ These awesome people made Mesecons possible!
There are also a whole bunch of other people helping with everything from code to testing and feedback. Mesecons would also not be possible without their help!
Check out the [entire contributor list](https://github.com/minetest-mods/mesecons/graphs/contributors) on GitHub.
Alright, how can I use it?
--------------------------
All textures in this project are licensed under the CC-BY-SA 3.0 (Creative Commons Attribution-ShareAlike 3.0 Generic).
That means you can distribute and remix them as much as you want to, under the condition that you give credit to the authors and the project, and that if you remix and release them, they must be under the same or similar license to this one.

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@ -42,6 +42,7 @@
},
"Logic" : {
"Luacontroller" : "mesecons_luacontroller/doc/luacontroller",
"Microcontroller" : "mesecons_microcontroller/doc/microcontroler",
"FPGA" : "mesecons_fpga/doc/fpga",
"FPGA Programmer" : "mesecons_fpga/doc/programmer",
"Torch" : "mesecons_torch/doc/torch",

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@ -70,7 +70,17 @@ end
-- However, even that does not work in some cases, that's why we delay the time the globalsteps
-- start to be execute by 4 seconds
local m_time = 0
local resumetime = mesecon.setting("resumetime", 4)
local function globalstep_func(dtime)
-- don't even try if server has not been running for XY seconds; resumetime = time to wait
-- after starting the server before processing the ActionQueue, don't set this too low
if m_time < resumetime then
m_time = m_time + dtime
return
end
local actions = queue.actions
-- split into two categories:
-- actions_now: actions to execute now
@ -112,23 +122,7 @@ local function globalstep_func(dtime)
end
end
-- delay the time the globalsteps start to be execute by 4 seconds
do
local m_time = 0
local resumetime = mesecon.setting("resumetime", 4)
local globalstep_func_index = #minetest.registered_globalsteps + 1
minetest.register_globalstep(function(dtime)
m_time = m_time + dtime
-- don't even try if server has not been running for XY seconds; resumetime = time to wait
-- after starting the server before processing the ActionQueue, don't set this too low
if m_time < resumetime then
return
end
-- replace this globalstep function
minetest.registered_globalsteps[globalstep_func_index] = globalstep_func
end)
end
minetest.register_globalstep(globalstep_func)
function queue:execute(action)
-- ignore if action queue function name doesn't exist,

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@ -123,3 +123,11 @@ dofile(minetest.get_modpath("mesecons").."/legacy.lua");
--Services like turnoff receptor on dignode and so on
dofile(minetest.get_modpath("mesecons").."/services.lua");
-- Automated test run
if mesecon.setting("internal_test", false) then
-- currently does nothing, we only fail if some error happens right on startup
minetest.after(5, function()
minetest.request_shutdown()
end)
end

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@ -0,0 +1,4 @@
# textdomain: mesecons
### oldwires.lua ###
Mesecons=Mesecons

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@ -0,0 +1,4 @@
# textdomain: mesecons
### oldwires.lua ###
Mesecons=Мезеконы

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@ -0,0 +1,5 @@
# textdomain: mesecons
### oldwires.lua ###
Mesecons=Месекони
Mod that implements a ton of items related to digital circuitry.=Мод, який реалізує масу елементів, пов’язаних із цифровою схемою.

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@ -0,0 +1,4 @@
# textdomain: mesecons_blinkyplant
### init.lua ###
Blinky Plant=Plante clignotante

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@ -0,0 +1,4 @@
# textdomain: mesecons_blinkyplant
### init.lua ###
Blinky Plant=Мигающий цветок

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@ -0,0 +1,4 @@
# textdomain: mesecons_blinkyplant
### init.lua ###
Blinky Plant=Миготлива квітка

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@ -0,0 +1,4 @@
# textdomain: mesecons_button
### init.lua ###
Button=Bouton

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@ -0,0 +1,4 @@
# textdomain: mesecons_button
### init.lua ###
Button=Кнопка

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@ -0,0 +1,4 @@
# textdomain: mesecons_button
### init.lua ###
Button=Кнопка

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@ -1,4 +1,5 @@
local S = minetest.get_translator(minetest.get_current_modname())
local param_maxlen = mesecon.setting("commandblock_param_maxlen", 10000)
minetest.register_chatcommand("say", {
params = "<text>",
@ -48,7 +49,7 @@ minetest.register_chatcommand("hp", {
local function initialize_data(meta)
local commands = minetest.formspec_escape(meta:get_string("commands"))
meta:set_string("formspec",
"invsize[9,5;]" ..
"size[9,5]" ..
"textarea[0.5,0.5;8.5,4;commands;Commands;"..commands.."]" ..
"label[1,3.8;@nearest, @farthest, and @random are replaced by the respective player names]" ..
"button_exit[3.3,4.5;2,1;submit;Submit]")
@ -156,6 +157,11 @@ local function commandblock_action_on(pos, node)
minetest.chat_send_player(owner, "The command "..cmd.." does not exist")
return
end
if #param > param_maxlen then
minetest.chat_send_player(owner, "Command parameters are limited to max. " ..
param_maxlen .. " bytes.")
return
end
local has_privs, missing_privs = minetest.check_player_privs(owner, cmddef.privs)
if not has_privs then
minetest.chat_send_player(owner, "You don't have permission "

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@ -0,0 +1,7 @@
# textdomain: mesecons_commandblock
### init.lua ###
Say <text> as the server=Dire <text> au serveur
Say <text> to <name> privately=Dire <text> à <name> en privé
Set health of <name> to <value> hitpoints=Définir la vie de <name> sur <value> cœurs
Command Block=Bloc de commandes

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@ -0,0 +1,7 @@
# textdomain: mesecons_commandblock
### init.lua ###
Say <text> as the server=Сказать <текст> от имени сервера
Say <text> to <name> privately=Сказать <текст> игроку <имя> в личном сообщении
Set health of <name> to <value> hitpoints=Установить здоровье игрока <имя> на <значение> хитпоинтов
Command Block=Комадный блок

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@ -0,0 +1,7 @@
# textdomain: mesecons_commandblock
### init.lua ###
Say <text> as the server=Сказати <текст> від імені сервера
Say <text> to <name> privately=Сказати <текст> гравцю <ім'я> в приватному повідомленні
Set health of <name> to <value> hitpoints=Встановити здоров'я гравця <ім'я> на <значення> ХП
Command Block=Командний блок

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@ -27,20 +27,6 @@ local delaytime = { 0.1, 0.3, 0.5, 1.0 }
for i = 1, 4 do
local boxes = {
{ -6/16, -8/16, -6/16, 6/16, -7/16, 6/16 }, -- the main slab
{ -2/16, -7/16, -4/16, 2/16, -26/64, -3/16 }, -- the jeweled "on" indicator
{ -3/16, -7/16, -3/16, 3/16, -26/64, -2/16 },
{ -4/16, -7/16, -2/16, 4/16, -26/64, 2/16 },
{ -3/16, -7/16, 2/16, 3/16, -26/64, 3/16 },
{ -2/16, -7/16, 3/16, 2/16, -26/64, 4/16 },
{ -6/16, -7/16, -6/16, -4/16, -27/64, -4/16 }, -- the timer indicator
{ -8/16, -8/16, -1/16, -6/16, -7/16, 1/16 }, -- the two wire stubs
{ 6/16, -8/16, -1/16, 8/16, -7/16, 1/16 }
}
-- Delayer definition defaults
local def = {
drawtype = "nodebox",
@ -48,11 +34,14 @@ local def = {
walkable = true,
selection_box = {
type = "fixed",
fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
fixed = { -8/16, -8/16, -8/16, 8/16, -7/16, 8/16 },
},
node_box = {
type = "fixed",
fixed = boxes
fixed = {
{ -8/16, -8/16, -8/16, 8/16, -7/16, 8/16 }, -- bottom slab
{ -6/16, -7/16, -6/16, 6/16, -6/16, 6/16 }
},
},
paramtype = "light",
paramtype2 = "facedir",
@ -74,16 +63,17 @@ end
local off_state = {
description = S("Delayer"),
inventory_image = "jeija_gate_off.png^jeija_delayer.png",
wield_image = "jeija_gate_off.png^jeija_delayer.png",
tiles = {
"mesecons_delayer_off_"..tostring(i)..".png",
"mesecons_delayer_bottom.png",
"mesecons_delayer_ends_off.png",
"mesecons_delayer_ends_off.png",
"mesecons_delayer_sides_off.png",
"mesecons_delayer_sides_off.png"
"jeija_microcontroller_bottom.png^jeija_gate_output_off.png^jeija_gate_off.png^"..
"jeija_delayer.png^mesecons_delayer_"..tostring(i)..".png",
"jeija_microcontroller_bottom.png^jeija_gate_output_off.png",
"jeija_gate_side.png^jeija_gate_side_output_off.png",
"jeija_gate_side.png",
"jeija_gate_side.png",
"jeija_gate_side.png",
},
inventory_image = "mesecons_delayer_off_1.png",
wield_image = "mesecons_delayer_off_1.png",
groups = off_groups,
on_punch = function(pos, node, puncher)
if minetest.is_protected(pos, puncher and puncher:get_player_name() or "") then
@ -117,13 +107,16 @@ minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), off_state)
-- Activated delayer definition defaults
local on_state = {
description = S("You hacker you"),
inventory_image = "jeija_gate_on.png^jeija_delayer.png",
wield_image = "jeija_gate_on.png^jeija_delayer.png",
tiles = {
"mesecons_delayer_on_"..tostring(i)..".png",
"mesecons_delayer_bottom.png",
"mesecons_delayer_ends_on.png",
"mesecons_delayer_ends_on.png",
"mesecons_delayer_sides_on.png",
"mesecons_delayer_sides_on.png"
"jeija_microcontroller_bottom.png^jeija_gate_output_on.png^jeija_gate_on.png^"..
"jeija_delayer.png^mesecons_delayer_"..tostring(i)..".png",
"jeija_microcontroller_bottom.png^jeija_gate_output_on.png",
"jeija_gate_side.png^jeija_gate_side_output_on.png",
"jeija_gate_side.png",
"jeija_gate_side.png",
"jeija_gate_side.png",
},
groups = {bendy = 2, snappy = 1, dig_immediate = 2, not_in_creative_inventory = 1},
on_punch = function(pos, node, puncher)

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@ -0,0 +1,5 @@
# textdomain: mesecons_delayer
### init.lua ###
Delayer=Retardateur
You hacker you=Vous êtes un pirate informatique

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@ -0,0 +1,5 @@
# textdomain: mesecons_delayer
### init.lua ###
Delayer=Элемент задержки
You hacker you=Ти хакер, ти

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@ -0,0 +1,5 @@
# textdomain: mesecons_delayer
### init.lua ###
Delayer=Затримувач
You hacker you=Ти хакер, ти

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@ -66,7 +66,8 @@ local object_detector_digiline = {
effector = {
action = function(pos, _, channel, msg)
local meta = minetest.get_meta(pos)
if channel == meta:get_string("digiline_channel") then
if channel == meta:get_string("digiline_channel") and
(type(msg) == "string" or type(msg) == "number") then
meta:set_string("scanname", msg)
object_detector_make_formspec(pos)
end
@ -110,14 +111,16 @@ minetest.register_node("mesecons_detector:object_detector_on", {
on_blast = mesecon.on_blastnode,
})
minetest.register_craft({
output = 'mesecons_detector:object_detector_off',
recipe = {
{"mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot"},
{"mesecons_gamecompat:steel_ingot", "mesecons_luacontroller:luacontroller0000", "mesecons_gamecompat:steel_ingot"},
{"mesecons_gamecompat:steel_ingot", "group:mesecon_conductor_craftable", "mesecons_gamecompat:steel_ingot"},
}
})
if minetest.get_modpath("mesecons_luacontroller") then
minetest.register_craft({
output = 'mesecons_detector:object_detector_off',
recipe = {
{"mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot"},
{"mesecons_gamecompat:steel_ingot", "mesecons_luacontroller:luacontroller0000", "mesecons_gamecompat:steel_ingot"},
{"mesecons_gamecompat:steel_ingot", "group:mesecon_conductor_craftable", "mesecons_gamecompat:steel_ingot"},
}
})
end
minetest.register_craft({
output = 'mesecons_detector:object_detector_off',
@ -157,23 +160,6 @@ minetest.register_abm({
-- Node detector
-- Detects the node in front of it
local blacklist = {
air = true,
ignore = true,
}
function mesecon.node_detector_blacklist_add(node)
blacklist[node] = true
end
function mesecon.node_detector_blacklist_remove(node)
blacklist[node] = nil
end
function mesecon.node_detector_on_blacklist(node)
return blacklist[node] == true
end
local function node_detector_make_formspec(pos)
local meta = minetest.get_meta(pos)
if meta:get_string("distance") == "" then meta:set_string("distance", "0") end
@ -215,7 +201,7 @@ local function node_detector_scan(pos)
local scan_for = comma_list_to_table(scanname)
return (scan_for[frontname]) or
(blacklist[frontname] ~= true and scanname == "")
(frontname ~= "air" and frontname ~= "ignore" and scanname == "")
end
local function node_detector_send_node_name(pos, node, channel, meta)
@ -240,10 +226,10 @@ local node_detector_digiline = {
if type(msg) == "table" then
if msg.distance or msg.scanname then
if msg.distance then
if type(msg.distance) == "number" or type(msg.distance) == "string" then
meta:set_string("distance", msg.distance)
end
if msg.scanname then
if type(msg.scanname) == "string" then
meta:set_string("scanname", msg.scanname)
end
node_detector_make_formspec(pos)
@ -257,7 +243,7 @@ local node_detector_digiline = {
else
if msg == GET_COMMAND then
node_detector_send_node_name(pos, node, channel, meta)
else
elseif type(msg) == "string" then
meta:set_string("scanname", msg)
node_detector_make_formspec(pos)
end
@ -303,14 +289,16 @@ minetest.register_node("mesecons_detector:node_detector_on", {
on_blast = mesecon.on_blastnode,
})
minetest.register_craft({
output = 'mesecons_detector:node_detector_off',
recipe = {
{"mesecons_gamecompat:steel_ingot", "group:mesecon_conductor_craftable", "mesecons_gamecompat:steel_ingot"},
{"mesecons_gamecompat:steel_ingot", "mesecons_luacontroller:luacontroller0000", "mesecons_gamecompat:steel_ingot"},
{"mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot"},
}
})
if minetest.get_modpath("mesecons_luacontroller") then
minetest.register_craft({
output = 'mesecons_detector:node_detector_off',
recipe = {
{"mesecons_gamecompat:steel_ingot", "group:mesecon_conductor_craftable", "mesecons_gamecompat:steel_ingot"},
{"mesecons_gamecompat:steel_ingot", "mesecons_luacontroller:luacontroller0000", "mesecons_gamecompat:steel_ingot"},
{"mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot"},
}
})
end
minetest.register_craft({
output = 'mesecons_detector:node_detector_off',

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@ -0,0 +1,5 @@
# textdomain: mesecons_detector
### init.lua ###
Player Detector=Détecteur de joueur
Node Detector=Détecteur de bloc

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@ -0,0 +1,5 @@
# textdomain: mesecons_detector
### init.lua ###
Player Detector=Детектор игрока
Node Detector=Детектор блока

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@ -0,0 +1,5 @@
# textdomain: mesecons_detector
### init.lua ###
Player Detector=Детектор гравця
Node Detector=Детектор блоку

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@ -1,2 +1,3 @@
name = mesecons_detector
depends = mesecons, mesecons_gamecompat, mesecons_materials
optional_depends = mesecons_luacontroller

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@ -1,3 +0,0 @@
name = mesecons_doors
depends = mesecons, doors
optional_depends = xpanes

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@ -3,4 +3,6 @@ dofile(minetest.get_modpath("mesecons_extrawires").."/tjunction.lua");
dofile(minetest.get_modpath("mesecons_extrawires").."/corner.lua");
dofile(minetest.get_modpath("mesecons_extrawires").."/doublecorner.lua");
dofile(minetest.get_modpath("mesecons_extrawires").."/vertical.lua");
dofile(minetest.get_modpath("mesecons_extrawires").."/mesewire.lua");
if core.registered_nodes["mesecons_gamecompat:mese"] then
dofile(minetest.get_modpath("mesecons_extrawires").."/mesewire.lua");
end

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@ -0,0 +1,20 @@
# textdomain: mesecons_extrawires
### corner.lua ###
Insulated Mesecon Corner=Coin de Mesecon isolé
### crossover.lua ###
Insulated Mesecon Crossover=Croisement de Mesecon isolé
You hacker you!=Vous êtes un pirate informatique !
### doublecorner.lua ###
Insulated Mesecon Double Corner=Double coin de Mesecon isolé
### mesewire.lua ###
Mese Wire=Câble de Mesecon
### tjunction.lua ###
Insulated Mesecon T-junction=Croisement en T de Mesecon isolé
### vertical.lua ###
Vertical Mesecon=Mesecon vertical

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@ -0,0 +1,20 @@
# textdomain: mesecons_extrawires
### corner.lua ###
Insulated Mesecon Corner=Изолированный мезекон (угол)
### crossover.lua ###
Insulated Mesecon Crossover=Изолированный мезекон (перекрестие)
You hacker you!=Ти хакер ти!
### doublecorner.lua ###
Insulated Mesecon Double Corner=Изолированный мезекон (двойной угол)
### mesewire.lua ###
Mese Wire=Мезе-провод
### tjunction.lua ###
Insulated Mesecon T-junction=Изолированный мезекон (Т-соединение)
### vertical.lua ###
Vertical Mesecon=Вертикальный мезекон

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@ -0,0 +1,20 @@
# textdomain: mesecons_extrawires
### corner.lua ###
Insulated Mesecon Corner=Ізольований месекон (кут)
### crossover.lua ###
Insulated Mesecon Crossover=Ізольований месекон (перехрестя)
You hacker you!=Ти хакер ти!
### doublecorner.lua ###
Insulated Mesecon Double Corner=Ізольований месекон (подвійний кут)
### mesewire.lua ###
Mese Wire=Месе-дріт
### tjunction.lua ###
Insulated Mesecon T-junction=Ізольований месекон (T-з'єднання)
### vertical.lua ###
Vertical Mesecon=Вертикальний месекон

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@ -40,6 +40,8 @@ local bottom_rules = {
{x=0, y=2, z=0} -- receive power from pressure plate / detector / ... 2 nodes above
}
local use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or nil
local function is_vertical_conductor(nodename)
local def = minetest.registered_nodes[nodename]
return def and def.is_vertical_conductor
@ -96,6 +98,7 @@ mesecon.register_node("mesecons_extrawires:vertical", {
after_place_node = vertical_update,
after_dig_node = vertical_update,
sounds = mesecon.node_sound.default,
use_texture_alpha = use_texture_alpha,
},{
tiles = {"mesecons_wire_off.png"},
groups = {dig_immediate=3},
@ -130,6 +133,7 @@ mesecon.register_node("mesecons_extrawires:vertical_top", {
after_place_node = vertical_update,
after_dig_node = vertical_update,
sounds = mesecon.node_sound.default,
use_texture_alpha = use_texture_alpha,
},{
tiles = {"mesecons_wire_off.png"},
mesecons = {conductor = {
@ -162,6 +166,7 @@ mesecon.register_node("mesecons_extrawires:vertical_bottom", {
after_place_node = vertical_update,
after_dig_node = vertical_update,
sounds = mesecon.node_sound.default,
use_texture_alpha = use_texture_alpha,
},{
tiles = {"mesecons_wire_off.png"},
mesecons = {conductor = {

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@ -20,10 +20,10 @@ plg.register_nodes = function(template)
-- build top texture string
local texture = "jeija_fpga_top.png"
if a == 1 then texture = texture .. "^jeija_microcontroller_LED_A.png" end
if b == 1 then texture = texture .. "^jeija_microcontroller_LED_B.png" end
if c == 1 then texture = texture .. "^jeija_microcontroller_LED_C.png" end
if d == 1 then texture = texture .. "^jeija_microcontroller_LED_D.png" end
if a == 1 then texture = texture .. "^jeija_luacontroller_LED_A.png" end
if b == 1 then texture = texture .. "^jeija_luacontroller_LED_B.png" end
if c == 1 then texture = texture .. "^jeija_luacontroller_LED_C.png" end
if d == 1 then texture = texture .. "^jeija_luacontroller_LED_D.png" end
ndef.tiles[1] = texture
ndef.inventory_image = texture

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@ -0,0 +1,7 @@
# textdomain: mesecons_fpga
### init.lua ###
FPGA=Circuit logique programmable (FPGA)
### tool.lua ###
FPGA Programmer=Programmateur de circuit logique

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@ -0,0 +1,7 @@
# textdomain: mesecons_fpga
### init.lua ###
FPGA=ПЛИС
### tool.lua ###
FPGA Programmer=ПЛИС-программер

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@ -0,0 +1,7 @@
# textdomain: mesecons_fpga
### init.lua ###
FPGA=ПКВМ
### tool.lua ###
FPGA Programmer=ПКВМ-программер

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@ -0,0 +1,88 @@
--Aliases
minetest.register_alias("mesecons_gamecompat:chest", "mcl_chests:chest")
minetest.register_alias("mesecons_gamecompat:chest_locked", "mcl_chests:chest")
minetest.register_alias("mesecons_gamecompat:coalblock", "mcl_core:coalblock")
minetest.register_alias("mesecons_gamecompat:cobble", "mcl_core:cobble")
minetest.register_alias("mesecons_gamecompat:glass", "mcl_core:glass")
minetest.register_alias("mesecons_gamecompat:lava_source", "mcl_core:lava_source")
minetest.register_alias("mesecons_gamecompat:mese", "mcl_redstone_torch:redstoneblock")
minetest.register_alias("mesecons_gamecompat:mese_crystal", "mcl_redstone:redstone")
minetest.register_alias("mesecons_gamecompat:mese_crystal_fragment", "mcl_redstone:redstone")
minetest.register_alias("mesecons_gamecompat:obsidian_glass", "mcl_core:glass")
minetest.register_alias("mesecons_gamecompat:stone", "mcl_core:stone")
minetest.register_alias("mesecons_gamecompat:steel_ingot", "mcl_core:iron_ingot")
minetest.register_alias("mesecons_gamecompat:steelblock", "mcl_core:ironblock")
minetest.register_alias("mesecons_gamecompat:torch", "mcl_torches:torch")
if minetest.get_modpath("mcl_dyes") then
for color, def in ipairs(mcl_dyes.colors) do
minetest.register_alias("mesecons_gamecompat:dye_" .. def.mcl2, "mcl_dyes:" .. color)
end
end
-- Sounds
mesecon.node_sound.default = mcl_sounds.node_sound_defaults()
mesecon.node_sound.glass = mcl_sounds.node_sound_glass_defaults()
mesecon.node_sound.leaves = mcl_sounds.node_sound_leaves_defaults()
mesecon.node_sound.stone = mcl_sounds.node_sound_stone_defaults()
mesecon.node_sound.wood = mcl_sounds.node_sound_wood_defaults()
if minetest.get_modpath("mcl_fire") then
mesecon.sound_name.fire = "fire_fire"
end
if minetest.get_modpath("mcl_tnt") then
mesecon.sound_name.explode = "tnt_explode"
end
-- Textures
mesecon.texture.steel_block = "default_steel_block.png"
if minetest.get_modpath("mesecons_mvps") then
for k,v in pairs(core.registered_nodes) do
local is_stopper = mesecon.mvps_stoppers[k]
if v.groups and v.groups.unmovable_by_piston then
mesecon.register_mvps_stopper(k)
end
if is_stopper then
local groups = table.copy(v.groups or {})
groups.unmovable_by_piston = 1
v.groups = groups
core.register_node(":"..k, v)
end
end
for k,v in pairs(core.registered_entities) do
local is_unmov = mesecon.mvps_unmov[k]
if v._mcl_pistons_unmovable then
mesecon.register_mvps_unmov(k)
end
if is_unmov then
v._mcl_pistons_unmovable = true
core.register_entity(":"..k, v)
end
end
core.register_on_mods_loaded(function()
for _,v in pairs(core.registered_nodes) do
if v.groups and v.groups.bed then
mesecon.register_mvps_stopper(v.name)
end
if v.groups and v.groups.door then
mesecon.register_mvps_stopper(v.name)
end
end
end)
end
core.register_craft({
output = "mesecons:wire_00000000_off",
recipe = {{"mcl_redstone:redstone"}}
})
core.register_craft({
output = "mcl_redstone:redstone",
recipe = {{"mesecons:wire_00000000_off"}}
})

View File

@ -48,28 +48,26 @@ if minetest.get_modpath("mesecons_mvps") then
for _, name in ipairs({
"default:chest_locked",
"default:chest_locked_open",
"doors:door_steel_b_1", -- old style doors
"doors:door_steel_b_2", --
"doors:door_steel_t_1", --
"doors:door_steel_t_2", --
"doors:door_steel_a", -- new style doors
"doors:door_steel_b", --
"doors:door_steel_c", --
"doors:door_steel_d", --
"doors:hidden",
"doors:trapdoor_steel",
"doors:trapdoor_steel_open",
"beds:bed_bottom",
"beds:bed_top",
"beds:fancy_bed_bottom",
"beds:fancy_bed_top",
"xpanes:door_steel_bar_a",
"xpanes:door_steel_bar_b",
"xpanes:door_steel_bar_c",
"xpanes:door_steel_bar_d",
"xpanes:trapdoor_steel_bar",
"xpanes:trapdoor_steel_bar_open",
}) do
mesecon.register_mvps_stopper(name)
end
core.register_on_mods_loaded(function()
if minetest.get_modpath("doors") then
for k,_ in pairs(doors.registered_doors) do
mesecon.register_mvps_stopper(k)
end
end
if minetest.get_modpath("beds") then
for _,v in pairs(core.registered_nodes) do
if v.groups and v.groups.bed then
mesecon.register_mvps_stopper(v.name)
end
end
end
end)
end

View File

@ -22,6 +22,11 @@ end
local function meseconify_door(name)
if minetest.registered_items[name .. "_b_1"] then
-- old style double-node doors
if minetest.registered_items[name .. "_b_1"].mesecons then
minetest.log("info", "[mesecons_doors] Not touching door " .. name)
return
end
local function toggle_state1 (pos)
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
end
@ -47,6 +52,10 @@ local function meseconify_door(name)
})
elseif minetest.registered_items[name .. "_a"] then
-- new style mesh node based doors
if minetest.registered_items[name .. "_a"].mesecons then
minetest.log("info", "[mesecons_doors] Not touching door " .. name)
return
end
local override = {
mesecons = {effector = {
action_on = function(pos)
@ -73,68 +82,64 @@ local function meseconify_door(name)
end
end
meseconify_door("doors:door_wood")
meseconify_door("doors:door_steel")
meseconify_door("doors:door_glass")
meseconify_door("doors:door_obsidian_glass")
meseconify_door("xpanes:door_steel_bar")
-- Trapdoor
local function trapdoor_switch(pos, node)
local state = minetest.get_meta(pos):get_int("state")
local function trapdoor_switch(name)
return function(pos, node)
local state = minetest.get_meta(pos):get_int("state")
if state == 1 then
minetest.sound_play("doors_door_close", { pos = pos, gain = 0.3, max_hear_distance = 10 }, true)
minetest.set_node(pos, {name=name, param2 = node.param2})
else
minetest.sound_play("doors_door_open", { pos = pos, gain = 0.3, max_hear_distance = 10 }, true)
minetest.set_node(pos, {name=name.."_open", param2 = node.param2})
end
minetest.get_meta(pos):set_int("state", state == 1 and 0 or 1)
end
end
if state == 1 then
minetest.sound_play("doors_door_close", { pos = pos, gain = 0.3, max_hear_distance = 10 }, true)
minetest.set_node(pos, {name="doors:trapdoor", param2 = node.param2})
local function meseconify_trapdoor(name)
local override
if doors and doors.get then
override = {
mesecons = {effector = {
action_on = function(pos)
local door = doors.get(pos)
if door then
door:open()
end
end,
action_off = function(pos)
local door = doors.get(pos)
if door then
door:close()
end
end,
}},
}
else
minetest.sound_play("doors_door_open", { pos = pos, gain = 0.3, max_hear_distance = 10 }, true)
minetest.set_node(pos, {name="doors:trapdoor_open", param2 = node.param2})
override = {
mesecons = {effector = {
action_on = trapdoor_switch(name),
action_off = trapdoor_switch(name)
}},
}
end
minetest.get_meta(pos):set_int("state", state == 1 and 0 or 1)
if minetest.registered_items[name] then
minetest.override_item(name, override)
minetest.override_item(name.."_open", override)
end
end
if doors and doors.get then
local override = {
mesecons = {effector = {
action_on = function(pos)
local door = doors.get(pos)
if door then
door:open()
end
end,
action_off = function(pos)
local door = doors.get(pos)
if door then
door:close()
end
end,
}},
}
minetest.override_item("doors:trapdoor", override)
minetest.override_item("doors:trapdoor_open", override)
minetest.override_item("doors:trapdoor_steel", override)
minetest.override_item("doors:trapdoor_steel_open", override)
if minetest.registered_items["xpanes:trapdoor_steel_bar"] then
minetest.override_item("xpanes:trapdoor_steel_bar", override)
minetest.override_item("xpanes:trapdoor_steel_bar_open", override)
minetest.register_on_mods_loaded(function()
for k,_ in pairs(doors.registered_doors) do
if k:find("_a$") then
meseconify_door(k:sub(1,-3))
end
end
else
if minetest.registered_nodes["doors:trapdoor"] then
minetest.override_item("doors:trapdoor", {
mesecons = {effector = {
action_on = trapdoor_switch,
action_off = trapdoor_switch
}},
})
minetest.override_item("doors:trapdoor_open", {
mesecons = {effector = {
action_on = trapdoor_switch,
action_off = trapdoor_switch
}},
})
for k,_ in pairs(doors.registered_trapdoors) do
if not k:find("_open$") then
meseconify_trapdoor(k)
end
end
end
end)

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@ -13,3 +13,12 @@ if minetest.get_modpath("default") then
minetest.log("info", "Mesecons: detected Minetest Game for game compatibility")
dofile(minetest.get_modpath("mesecons_gamecompat").."/compat_mtg.lua")
end
if minetest.get_modpath("mcl_redstone") then
minetest.log("info", "Mesecons: detected MineClonia Game for game compatibility")
dofile(minetest.get_modpath("mesecons_gamecompat").."/compat_mcla.lua")
end
if minetest.get_modpath("doors") then
dofile(minetest.get_modpath("mesecons_gamecompat").."/doors.lua")
end

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@ -1,3 +1,3 @@
name = mesecons_gamecompat
depends = mesecons
optional_depends = fire, default, dye, mesecons_mvps, tnt
optional_depends = fire, default, dye, mesecons_mvps, tnt, doors, beds, mcl_fire, mcl_core, mcl_dye, mcl_tnt

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@ -1,3 +1,5 @@
local S = minetest.get_translator(minetest.get_current_modname())
local selection_box = {
type = "fixed",
fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }
@ -146,38 +148,38 @@ end
register_gate("diode", 1, function (input) return input end,
{{"mesecons:mesecon", "mesecons_torch:mesecon_torch_on", "mesecons_torch:mesecon_torch_on"}},
"Diode")
S("Diode"))
register_gate("not", 1, function (input) return not input end,
{{"mesecons:mesecon", "mesecons_torch:mesecon_torch_on", "mesecons:mesecon"}},
"NOT Gate")
S("NOT Gate"))
register_gate("and", 2, function (val1, val2) return val1 and val2 end,
{{"mesecons:mesecon", "", ""},
{"", "mesecons_materials:silicon", "mesecons:mesecon"},
{"mesecons:mesecon", "", ""}},
"AND Gate")
S("AND Gate"))
register_gate("nand", 2, function (val1, val2) return not (val1 and val2) end,
{{"mesecons:mesecon", "", ""},
{"", "mesecons_materials:silicon", "mesecons_torch:mesecon_torch_on"},
{"mesecons:mesecon", "", ""}},
"NAND Gate")
S("NAND Gate"))
register_gate("xor", 2, function (val1, val2) return (val1 or val2) and not (val1 and val2) end,
{{"mesecons:mesecon", "", ""},
{"", "mesecons_materials:silicon", "mesecons_materials:silicon"},
{"mesecons:mesecon", "", ""}},
"XOR Gate")
S("XOR Gate"))
register_gate("nor", 2, function (val1, val2) return not (val1 or val2) end,
{{"mesecons:mesecon", "", ""},
{"", "mesecons:mesecon", "mesecons_torch:mesecon_torch_on"},
{"mesecons:mesecon", "", ""}},
"NOR Gate")
S("NOR Gate"))
register_gate("or", 2, function (val1, val2) return (val1 or val2) end,
{{"mesecons:mesecon", "", ""},
{"", "mesecons:mesecon", "mesecons:mesecon"},
{"mesecons:mesecon", "", ""}},
"OR Gate")
S("OR Gate"))

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@ -0,0 +1,8 @@
# textdomain: mesecons_gates
Diode=Диод
NOT Gate=НЕ-шлюз
AND Gate=И-шлюз
NAND Gate=NAND-шлюз
XOR Gate=XOR-шлюз
NOR Gate=NOR-шлюз
OR Gate=ИЛИ-шлюз

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@ -0,0 +1,8 @@
# textdomain: mesecons_gates
Diode=Діод
NOT Gate=NOT перехідник
AND Gate=AND перехідник
NAND Gate=NAND перехідник
XOR Gate=XOR перехідник
NOR Gate=NOR перехідник
OR Gate=OR перехідник

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@ -0,0 +1,8 @@
# textdomain: mesecons_gates
Diode=
NOT Gate=
AND Gate=
NAND Gate=
XOR Gate=
NOR Gate=
OR Gate=

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@ -0,0 +1,4 @@
# textdomain: mesecons_hydroturbine
### init.lua ###
Water Turbine=Détecteur de courant

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@ -0,0 +1,4 @@
# textdomain: mesecons_hydroturbine
### init.lua ###
Water Turbine=Гидротурбина

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@ -0,0 +1,4 @@
# textdomain: mesecons_hydroturbine
### init.lua ###
Water Turbine=Гідротурбіна

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@ -0,0 +1,4 @@
# textdomain: mesecons_insulated
### init.lua ###
Straight Insulated Mesecon=Mesecon isolé droit

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@ -0,0 +1,4 @@
# textdomain: mesecons_insulated
### init.lua ###
Straight Insulated Mesecon=Прямой изолированный мезекон

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@ -0,0 +1,4 @@
# textdomain: mesecons_insulated
### init.lua ###
Straight Insulated Mesecon=Прямий ізольований месекон

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@ -0,0 +1,4 @@
# textdomain: mesecons_lamp
### init.lua ###
Mesecon Lamp=Lampe de Mesecon

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@ -0,0 +1,4 @@
# textdomain: mesecons_lamp
### init.lua ###
Mesecon Lamp=Мезеконовая лампа

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@ -0,0 +1,4 @@
# textdomain: mesecons_lamp
### init.lua ###
Mesecon Lamp=Месеконова лампа

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@ -0,0 +1,15 @@
# textdomain: mesecons_lightstone
### init.lua ###
Red Lightstone=Pierre lumineuse rouge
Green Lightstone=Pierre lumineuse verte
Blue Lightstone=Pierre lumineuse bleue
Grey Lightstone=Pierre lumineuse grise
Dark Grey Lightstone=Pierre lumineuse gris foncée
Yellow Lightstone=Pierre lumineuse jaune
Orange Lightstone=Pierre lumineuse orange
White Lightstone=Pierre lumineuse blanche
Pink Lightstone=Pierre lumineuse rose
Magenta Lightstone=Pierre lumineuse magenta
Cyan Lightstone=Pierre lumineuse bleu clair
Violet Lightstone=Pierre lumineuse violette

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@ -0,0 +1,15 @@
# textdomain: mesecons_lightstone
### init.lua ###
Red Lightstone=Красный светящийся камень
Green Lightstone=Зеленый светящийся камень
Blue Lightstone=Синий светящийся камень
Grey Lightstone=Серый светящийся камень
Dark Grey Lightstone=Темно-серый светящийся камень
Yellow Lightstone=Желтый светящийся камень
Orange Lightstone=Оранжевый светящийся камень
White Lightstone=Белый светящийся камень
Pink Lightstone=Розовый светящийся камень
Magenta Lightstone=Пурпурный светящийся камень
Cyan Lightstone=Голубой светящийся камень
Violet Lightstone=Фиолетовый светящийся камень

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@ -0,0 +1,15 @@
# textdomain: mesecons_lightstone
### init.lua ###
Red Lightstone=Червоний світловий камінь
Green Lightstone=Зелений світловий камінь
Blue Lightstone=Синій світловий камінь
Grey Lightstone=Сірий світловий камінь
Dark Grey Lightstone=Темно-сірий світловий камінь
Yellow Lightstone=Жовтий світловий камінь
Orange Lightstone=Оранжевий світловий камінь
White Lightstone=Білий світловий камінь
Pink Lightstone=Рожевий світловий камінь
Magenta Lightstone=Пурпуровий світловий камінь
Cyan Lightstone=Блакитний світловий камінь
Violet Lightstone=Фіолетовий світловий камінь

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@ -509,6 +509,7 @@ local function create_environment(pos, mem, event, itbl, send_warning)
print = safe_print,
interrupt = get_interrupt(pos, itbl, send_warning),
digiline_send = get_digiline_send(pos, itbl, send_warning),
sha256sum = minetest.sha256,
string = {
byte = string.byte,
char = string.char,

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@ -0,0 +1,4 @@
# textdomain: mesecons_luacontroller
### init.lua ###
Luacontroller=Programmateur LUA

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@ -0,0 +1,4 @@
# textdomain: mesecons_luacontroller
### init.lua ###
Luacontroller=Lua-контроллер

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@ -0,0 +1,4 @@
# textdomain: mesecons_luacontroller
### init.lua ###
Luacontroller=Lua-контролер

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@ -0,0 +1,6 @@
# textdomain: mesecons_materials
### init.lua ###
Glue=Colle
Fiber=Fibre
Silicon=Silicone

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