30 Commits

Author SHA1 Message Date
32e1cc63f2 Add node detector blacklist api 2024-05-18 23:54:53 +02:00
cffbc33e6d Remove NaN values (#667)
NaN can cause problems (and errors) if the receiving node doesn't check for it, this PR makes it so NaN values are removed from digiline messages.
2024-03-14 19:54:19 +01:00
59780437f2 Fix 1-tick pulses causing delayers to get stuck in the on state (#663) 2024-01-22 18:29:02 +01:00
50a4bd6170 node_detector now accepts a comma-seperated list of nodes like object_detector 2024-01-13 11:05:49 +01:00
7418d5cb61 Reduce redundancy in minetest.registered_nodes lookups 2023-12-27 11:21:05 +01:00
6b42419828 Pistons can no longer push beds 2023-12-17 20:27:49 +01:00
8e30ee4113 Update mesecons_delayer.de.tr (#649)
This is a casual game, no need for formal voice.
2023-08-26 11:36:20 +02:00
b318aadd0a Translate Mesecons to German (#636) 2023-08-05 12:57:46 +02:00
fef402e88a Add string.split function (#500) 2023-06-18 21:43:53 +03:00
DS
f98ea14023 MVPS: make stoppers non-replaceable even if they are buildable_to (#545) 2023-06-18 21:21:32 +03:00
7f8758f17b Pressure plates: check for entity contact (#632) 2023-06-18 21:05:35 +03:00
54de66b3e1 Add pitch variations for most noteblock sounds (#535) 2023-03-18 16:42:20 +03:00
6890624f3d Add option to disable printing inside a luacontroller (#633)
Co-authored-by: DS <vorunbekannt75@web.de>
2023-02-23 19:16:35 +03:00
2589b391e5 Do not print the mesecons OK message 2022-12-22 21:02:36 +01:00
edcdc6817e Avoid deprecated item metadata accessors (#630) 2022-12-15 18:43:08 +01:00
60240ba268 Fix mvps receptor_off issue (#627) 2022-12-07 13:15:23 +01:00
c10ce2dbc5 Add automated tests for some mods (#605)
Depends on mineunit from https://github.com/S-S-X/mineunit

mesecons, mesecons_mvps, mesecons_fpga, and mesecons_luacontroller are now tested.
2022-12-06 17:54:21 +01:00
2ede29df9c Add Esperanto translation (#625) 2022-12-01 18:33:19 +01:00
a780298cfc Add recipe to straighten wire (#629)
Add recipe to straighten corner insulated wires
2022-12-01 18:26:47 +01:00
bd07fb0c79 Fix typo in hydroturbine recipe (#624) 2022-10-07 23:28:30 +02:00
121082859f Handle invalid param2 in presets.lua (#623) 2022-09-11 14:50:26 +02:00
68171b3d8d Store gate inputs in param2 instead of metadata (#583) 2022-08-25 16:55:03 +02:00
da57a6214a microcontroller: fix unsafe pattern usage (#620) 2022-08-01 17:27:05 +02:00
c4f9336a26 Exit with error if vports do not exist for any reason (#618)
Make sure node is registered before attempting to access the vports
2022-06-16 11:56:49 +02:00
0a4a88b1b9 Consolidate horizontal rules getters (#602) 2022-06-05 11:19:18 +02:00
58305f52bc Add missing nil check in hydroturbine code 2022-06-05 11:11:47 +02:00
27c3c515b4 Fix mesecon cooking recipes 2022-05-11 08:57:19 +02:00
960b7c4915 Make some fixes to movement and rotation (#584) 2022-05-07 22:24:58 +02:00
dfa43d6c0c Make modpack mostly independent from MTG (#607) 2022-05-05 16:57:53 +02:00
f4070d3e64 Use FIFO queue for mvps (#599) 2022-04-01 23:33:41 +02:00
180 changed files with 2841 additions and 535 deletions

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@ -13,3 +13,29 @@ jobs:
run: luarocks install --local luacheck
- name: luacheck run
run: $HOME/.luarocks/bin/luacheck ./
test:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@main
- name: apt
run: sudo apt-get install -y luarocks
- name: busted install
run: luarocks install --local busted
- name: luacov install
run: luarocks install --local luacov
- name: mineunit install
run: luarocks install --server=https://luarocks.org/dev --local mineunit
- name: run mesecons tests
working-directory: ./mesecons/
run: $HOME/.luarocks/bin/mineunit -q
- name: run mesecons_mvps tests
working-directory: ./mesecons_mvps/
run: $HOME/.luarocks/bin/mineunit -q
- name: run mesecons_fpga tests
working-directory: ./mesecons_fpga/
run: $HOME/.luarocks/bin/mineunit -q
- name: run mesecons_luacontroller tests
working-directory: ./mesecons_luacontroller/
run: $HOME/.luarocks/bin/mineunit -q

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@ -34,3 +34,26 @@ globals = {"mesecon"}
files["mesecons/actionqueue.lua"] = {
globals = {"minetest.registered_globalsteps"},
}
-- Test-specific stuff follows.
local test_conf = {
read_globals = {
"assert",
"fixture",
"mineunit",
"Player",
"sourcefile",
"world",
},
}
files["*/spec/*.lua"] = test_conf
files[".test_fixtures/*.lua"] = test_conf
files[".test_fixtures/screwdriver.lua"] = {
globals = {"screwdriver"},
}
files[".test_fixtures/mesecons_fpga.lua"] = {
globals = {"minetest.register_on_player_receive_fields"},
}

156
.test_fixtures/mesecons.lua Normal file
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@ -0,0 +1,156 @@
mineunit("core")
mineunit("server")
mineunit("voxelmanip")
mineunit:set_current_modname("mesecons")
mineunit:set_modpath("mesecons", "../mesecons")
sourcefile("../mesecons/init")
-- Utility node: this conductor is used to test the connectivity and state of adjacent wires.
do
local off_spec = {conductor = {
state = mesecon.state.off,
rules = mesecon.rules.alldirs,
onstate = "mesecons:test_conductor_on",
}}
local on_spec = {conductor = {
state = mesecon.state.on,
rules = mesecon.rules.alldirs,
offstate = "mesecons:test_conductor_off",
}}
mesecon.register_node("mesecons:test_conductor", {
description = "Test Conductor",
}, {mesecons = off_spec}, {mesecons = on_spec})
end
-- Utility node: this receptor is used to test power sources.
do
local off_spec = {receptor = {
state = mesecon.state.off,
rules = mesecon.rules.alldirs,
}}
local on_spec = {receptor = {
state = mesecon.state.on,
rules = mesecon.rules.alldirs,
}}
mesecon.register_node("mesecons:test_receptor", {
description = "Test Receptor",
}, {mesecons = off_spec}, {mesecons = on_spec})
end
-- Utility node: this effector is used to test circuit outputs.
do
-- This is a list of actions in the form {<kind>, <pos>},
-- where <kind> is "on", "off", or "overheat".
mesecon._test_effector_events = {}
local function action_on(pos, node)
table.insert(mesecon._test_effector_events, {"on", pos})
node.param2 = node.param2 % 64 + 128 -- Turn on bit 7
minetest.swap_node(pos, node)
end
local function action_off(pos, node)
table.insert(mesecon._test_effector_events, {"off", pos})
node.param2 = node.param2 % 64 -- Turn off bit 7
minetest.swap_node(pos, node)
end
local function action_change(pos, node, rule_name, new_state)
if mesecon.do_overheat(pos) then
table.insert(mesecon._test_effector_events, {"overheat", pos})
minetest.remove_node(pos)
return
end
-- Set the value of a bit in param2 according to the rule name and new state.
local bit = tonumber(rule_name.name, 2)
local bits_above = node.param2 - node.param2 % (bit * 2)
local bits_below = node.param2 % bit
local bits_flipped = new_state == mesecon.state.on and bit or 0
node.param2 = bits_above + bits_flipped + bits_below
minetest.swap_node(pos, node)
end
minetest.register_node("mesecons:test_effector", {
description = "Test Effector",
mesecons = {effector = {
action_on = action_on,
action_off = action_off,
action_change = action_change,
rules = {
{x = 1, y = 0, z = 0, name = "000001"},
{x = -1, y = 0, z = 0, name = "000010"},
{x = 0, y = 1, z = 0, name = "000100"},
{x = 0, y = -1, z = 0, name = "001000"},
{x = 0, y = 0, z = 1, name = "010000"},
{x = 0, y = 0, z = -1, name = "100000"},
}
}},
})
end
-- Utility node: this conductor is used to test rotation.
do
local get_rules = mesecon.horiz_rules_getter({{x = 1, y = 0, z = 0}, {x = -1, y = 0, z = 0}})
local off_spec = {conductor = {
state = mesecon.state.off,
rules = get_rules,
onstate = "mesecons:test_conductor_rot_on",
}}
local on_spec = {conductor = {
state = mesecon.state.on,
rules = get_rules,
offstate = "mesecons:test_conductor_rot_off",
}}
mesecon.register_node("mesecons:test_conductor_rot", {
description = "Rotatable Test Conductor",
on_rotate = mesecon.on_rotate_horiz,
}, {mesecons = off_spec}, {mesecons = on_spec})
end
-- Utility node: this is used to test multiple conductors within a single node.
do
local mesecons_spec = {conductor = {
rules = {
{{x = 1, y = 0, z = 0}, {x = 0, y = -1, z = 0}},
{{x = 0, y = 1, z = 0}, {x = 0, y = 0, z = -1}},
{{x = 0, y = 0, z = 1}, {x = -1, y = 0, z = 0}},
},
states = {
"mesecons:test_multiconductor_off", "mesecons:test_multiconductor_001",
"mesecons:test_multiconductor_010", "mesecons:test_multiconductor_011",
"mesecons:test_multiconductor_100", "mesecons:test_multiconductor_101",
"mesecons:test_multiconductor_110", "mesecons:test_multiconductor_on",
},
}}
for _, state in ipairs(mesecons_spec.conductor.states) do
minetest.register_node(state, {
description = "Test Multiconductor",
mesecons = mesecons_spec,
})
end
end
mesecon._test_autoconnects = {}
mesecon.register_autoconnect_hook("test", function(pos, node)
table.insert(mesecon._test_autoconnects, {pos, node})
end)
function mesecon._test_dig(pos)
local node = minetest.get_node(pos)
minetest.remove_node(pos)
mesecon.on_dignode(pos, node)
end
function mesecon._test_place(pos, node)
world.set_node(pos, node)
mesecon.on_placenode(pos, minetest.get_node(pos))
end
function mesecon._test_reset()
-- First let circuits settle by simulating many globalsteps.
for i = 1, 10 do
mineunit:execute_globalstep(60)
end
mesecon.queue.actions = {}
mesecon._test_effector_events = {}
mesecon._test_autoconnects = {}
end
mineunit:execute_globalstep(mesecon.setting("resumetime", 4) + 1)

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@ -0,0 +1,59 @@
mineunit("player")
fixture("mesecons")
fixture("mesecons_gamecompat")
local registered_on_player_receive_fields = {}
local old_register_on_player_receive_fields = minetest.register_on_player_receive_fields
function minetest.register_on_player_receive_fields(func)
old_register_on_player_receive_fields(func)
table.insert(registered_on_player_receive_fields, func)
end
mineunit:set_current_modname("mesecons_fpga")
mineunit:set_modpath("mesecons_fpga", "../mesecons_fpga")
sourcefile("../mesecons_fpga/init")
local fpga_user = Player("mesecons_fpga_user")
function mesecon._test_program_fpga(pos, program)
local node = minetest.get_node(pos)
assert.equal("mesecons_fpga:fpga", node.name:sub(1, 18))
local fields = {program = true}
for i, instr in ipairs(program) do
-- Translate the instruction into formspec fields.
local op1, act, op2, dst
if #instr == 3 then
act, op2, dst = unpack(instr)
else
assert.equal(4, #instr)
op1, act, op2, dst = unpack(instr)
end
fields[i .. "op1"] = op1
fields[i .. "act"] = (" "):rep(4 - #act) .. act
fields[i .. "op2"] = op2
fields[i .. "dst"] = dst
end
minetest.registered_nodes[node.name].on_rightclick(pos, node, fpga_user)
for _, func in ipairs(registered_on_player_receive_fields) do
if func(fpga_user, "mesecons:fpga", fields) then
break
end
end
end
function mesecon._test_copy_fpga_program(pos)
fpga_user:get_inventory():set_stack("main", 1, "mesecons_fpga:programmer")
local pt = {type = "node", under = vector.new(pos), above = vector.offset(pos, 0, 1, 0)}
fpga_user:do_place(pt)
return fpga_user:get_wielded_item()
end
function mesecon._test_paste_fpga_program(pos, tool)
fpga_user:get_inventory():set_stack("main", 1, tool)
local pt = {type = "node", under = vector.new(pos), above = vector.offset(pos, 0, 1, 0)}
fpga_user:do_use(pt)
end

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@ -0,0 +1,5 @@
fixture("mesecons")
mineunit:set_current_modname("mesecons_gamecompat")
mineunit:set_modpath("mesecons_gamecompat", "../mesecons_gamecompat")
sourcefile("../mesecons_gamecompat/init")

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@ -0,0 +1,12 @@
fixture("mesecons")
fixture("mesecons_gamecompat")
mineunit:set_current_modname("mesecons_luacontroller")
mineunit:set_modpath("mesecons_luacontroller", "../mesecons_luacontroller")
sourcefile("../mesecons_luacontroller/init")
function mesecon._test_program_luac(pos, code)
local node = minetest.get_node(pos)
assert.equal("mesecons_luacontroller:luacontroller", node.name:sub(1, 36))
return minetest.registered_nodes[node.name].mesecons.luacontroller.set_program(pos, code)
end

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@ -0,0 +1,45 @@
mineunit("protection")
fixture("mesecons")
mineunit:set_current_modname("mesecons_mvps")
mineunit:set_modpath("mesecons_mvps", "../mesecons_mvps")
sourcefile("../mesecons_mvps/init")
minetest.register_node("mesecons_mvps:test_stopper", {
description = "Test Stopper",
})
mesecon.register_mvps_stopper("mesecons_mvps:test_stopper")
minetest.register_node("mesecons_mvps:test_stopper_cond", {
description = "Test Stopper (Conditional)",
})
mesecon.register_mvps_stopper("mesecons_mvps:test_stopper_cond", function(node)
return node.param2 == 0
end)
minetest.register_node("mesecons_mvps:test_sticky", {
description = "Test Sticky",
mvps_sticky = function(pos)
local connected = {}
for i, rule in ipairs(mesecon.rules.alldirs) do
connected[i] = vector.add(pos, rule)
end
return connected
end,
})
mesecon._test_moves = {}
minetest.register_node("mesecons_mvps:test_on_move", {
description = "Test Moveable",
mesecon = {
on_mvps_move = function(pos, node, oldpos, meta)
table.insert(mesecon._test_moves, {pos, node, oldpos, meta})
end
},
})
local old_reset = mesecon._test_reset
function mesecon._test_reset()
mesecon._test_moves = {}
old_reset()
end

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@ -0,0 +1,6 @@
mineunit:set_current_modname("screwdriver")
screwdriver = {}
screwdriver.ROTATE_FACE = 1
screwdriver.ROTATE_AXIS = 2

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@ -1,6 +1,12 @@
The LGPLv3 applies to all code in this project.
The CC-BY-SA-3.0 license applies to textures and any other content in this project which is not source code.
The file mesecons_detector/textures/mesecons_detector_side.png is an unmodified copy of
"default_steel_block.png" by Jean-Patrick Guerrero <https://github.com/kilbith>, which can be found at
<https://github.com/minetest/minetest_game/blob/9528c0f8b93d6934930e99c3c116df275fb0e4bc/mods/default/textures/default_steel_block.png>.
"default_steel_block.png" is licensed under a CC BY-SA 3.0 license. This license can be found later in this document, and can also be found at
<https://creativecommons.org/licenses/by-sa/3.0/>. The artwork is reportedly copyright (C) 2010-2018 kilbith.
=================================================================
GNU LESSER GENERAL PUBLIC LICENSE

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@ -99,7 +99,6 @@ mesecon.queue:add_function("receptor_off", function (pos, rules)
local rulenames = mesecon.rules_link_rule_all(pos, rule)
for _, rulename in ipairs(rulenames) do
mesecon.vm_begin()
mesecon.changesignal(np, minetest.get_node(np), rulename, mesecon.state.off, 2)
-- Turnoff returns true if turnoff process was successful, no onstate receptor
-- was found along the way. Commit changes that were made in voxelmanip. If turnoff
@ -118,8 +117,6 @@ function mesecon.receptor_off(pos, rules)
end
print("[OK] Mesecons")
-- Deprecated stuff
-- To be removed in future releases
dofile(minetest.get_modpath("mesecons").."/legacy.lua");

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@ -46,31 +46,23 @@
-- mesecon.rotate_rules_down(rules)
-- These functions return rules that have been rotated in the specific direction
local fifo_queue = dofile(minetest.get_modpath("mesecons").."/fifo_queue.lua")
-- See fifo_queue.lua for documentation.
mesecon.fifo_queue = dofile(minetest.get_modpath("mesecons").."/fifo_queue.lua")
-- General
function mesecon.get_effector(nodename)
if minetest.registered_nodes[nodename]
and minetest.registered_nodes[nodename].mesecons
and minetest.registered_nodes[nodename].mesecons.effector then
return minetest.registered_nodes[nodename].mesecons.effector
end
local def = minetest.registered_nodes[nodename]
return def and def.mesecons and def.mesecons.effector
end
function mesecon.get_receptor(nodename)
if minetest.registered_nodes[nodename]
and minetest.registered_nodes[nodename].mesecons
and minetest.registered_nodes[nodename].mesecons.receptor then
return minetest.registered_nodes[nodename].mesecons.receptor
end
local def = minetest.registered_nodes[nodename]
return def and def.mesecons and def.mesecons.receptor
end
function mesecon.get_conductor(nodename)
if minetest.registered_nodes[nodename]
and minetest.registered_nodes[nodename].mesecons
and minetest.registered_nodes[nodename].mesecons.conductor then
return minetest.registered_nodes[nodename].mesecons.conductor
end
local def = minetest.registered_nodes[nodename]
return def and def.mesecons and def.mesecons.conductor
end
function mesecon.get_any_outputrules(node)
@ -421,7 +413,7 @@ end
function mesecon.turnon(pos, link)
find_light_update_conductors()
local frontiers = fifo_queue.new()
local frontiers = mesecon.fifo_queue.new()
frontiers:add({pos = pos, link = link})
local pos_can_be_skipped = {}
@ -484,7 +476,7 @@ end
function mesecon.turnoff(pos, link)
find_light_update_conductors()
local frontiers = fifo_queue.new()
local frontiers = mesecon.fifo_queue.new()
frontiers:add({pos = pos, link = link})
local signals = {}
local pos_can_be_skipped = {}
@ -541,9 +533,12 @@ function mesecon.turnoff(pos, link)
end
for _, sig in ipairs(signals) do
mesecon.changesignal(sig.pos, sig.node, sig.link, mesecon.state.off, sig.depth)
if mesecon.is_effector_on(sig.node.name) and not mesecon.is_powered(sig.pos) then
mesecon.deactivate(sig.pos, sig.node, sig.link, sig.depth)
-- If sig.depth is 1, it has not yet been checked that the power source is actually off.
if sig.depth > 1 or not mesecon.is_powered(sig.pos, sig.link) then
mesecon.changesignal(sig.pos, sig.node, sig.link, mesecon.state.off, sig.depth)
if mesecon.is_effector_on(sig.node.name) and not mesecon.is_powered(sig.pos) then
mesecon.deactivate(sig.pos, sig.node, sig.link, sig.depth)
end
end
end

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@ -0,0 +1,3 @@
# textdomain: mesecons
Mesecons=Mesecons

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@ -0,0 +1,4 @@
# textdomain: mesecons
### oldwires.lua ###
Mesecons=Mesekonduktilo

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@ -0,0 +1,4 @@
# textdomain: mesecons
### oldwires.lua ###
Mesecons=

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@ -1,3 +1,5 @@
local S = minetest.get_translator(minetest.get_current_modname())
minetest.register_node("mesecons:mesecon_off", {
drawtype = "raillike",
tiles = {"jeija_mesecon_off.png", "jeija_mesecon_curved_off.png", "jeija_mesecon_t_junction_off.png", "jeija_mesecon_crossing_off.png"},
@ -11,7 +13,7 @@ minetest.register_node("mesecons:mesecon_off", {
fixed = {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5},
},
groups = {dig_immediate=3, mesecon=1, mesecon_conductor_craftable=1},
description="Mesecons",
description= S("Mesecons"),
mesecons = {conductor={
state = mesecon.state.off,
onstate = "mesecons:mesecon_on"

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@ -64,6 +64,8 @@ local rules_buttonlike = {
}
local function rules_from_dir(ruleset, dir)
if not dir then return {} end
if dir.x == 1 then return ruleset.xp end
if dir.y == 1 then return ruleset.yp end
if dir.z == 1 then return ruleset.zp end

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@ -2,6 +2,7 @@
mesecon.on_placenode = function(pos, node)
mesecon.execute_autoconnect_hooks_now(pos, node)
node = minetest.get_node(pos) -- Update the node in case it was just changed.
-- Receptors: Send on signal when active
if mesecon.is_receptor_on(node.name) then
@ -11,18 +12,20 @@ mesecon.on_placenode = function(pos, node)
-- Conductors: Send turnon signal when powered or replace by respective offstate conductor
-- if placed conductor is an onstate one
if mesecon.is_conductor(node.name) then
local conductor = mesecon.get_conductor(node.name)
if conductor.state ~= mesecon.state.off then
-- Turn the conductor off.
node.name = conductor.offstate or conductor.states[1]
minetest.swap_node(pos, node)
end
local sources = mesecon.is_powered(pos)
if sources then
-- also call receptor_on if itself is powered already, so that neighboring
-- conductors will be activated (when pushing an on-conductor with a piston)
mesecon.vm_begin()
for _, s in ipairs(sources) do
local rule = vector.subtract(s, pos)
mesecon.turnon(pos, rule)
end
--mesecon.receptor_on (pos, mesecon.conductor_get_rules(node))
elseif mesecon.is_conductor_on(node) then
node.name = mesecon.get_conductor_off(node)
minetest.swap_node(pos, node)
mesecon.vm_commit()
end
end

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@ -0,0 +1,62 @@
require("mineunit")
fixture("mesecons")
describe("action queue", function()
local layout = {
{{x = 1, y = 0, z = 0}, "mesecons:test_receptor_off"},
{{x = 0, y = 0, z = 0}, "mesecons:test_conductor_off"},
{{x = -1, y = 0, z = 0}, "mesecons:test_conductor_off"},
{{x = 0, y = 1, z = 0}, "mesecons:test_effector"},
{{x = -1, y = 1, z = 0}, "mesecons:test_effector"},
}
before_each(function()
world.layout(layout)
end)
after_each(function()
mesecon._test_reset()
world.clear()
end)
it("executes in order", function()
world.set_node(layout[1][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal(2, #mesecon._test_effector_events)
assert.same({"on", layout[4][1]}, mesecon._test_effector_events[1])
assert.same({"on", layout[5][1]}, mesecon._test_effector_events[2])
world.set_node(layout[1][1], "mesecons:test_receptor_off")
mesecon.receptor_off(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_off action
mineunit:execute_globalstep() -- Execute deactivate/change actions
assert.equal(4, #mesecon._test_effector_events)
assert.same({"off", layout[4][1]}, mesecon._test_effector_events[3])
assert.same({"off", layout[5][1]}, mesecon._test_effector_events[4])
end)
it("discards outdated/overwritten node events", function()
world.set_node(layout[1][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
world.set_node(layout[1][1], "mesecons:test_receptor_off")
mesecon.receptor_off(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_off action
mineunit:execute_globalstep() -- Execute deactivate/change actions
assert.equal(0, #mesecon._test_effector_events)
end)
it("delays actions", function()
world.set_node(layout[1][1], "mesecons:test_receptor_on")
mesecon.queue:add_action(layout[1][1], "receptor_on", {mesecon.rules.alldirs}, 1, nil)
mineunit:execute_globalstep(0.1)
mineunit:execute_globalstep(1)
assert.equal(0, #mesecon._test_effector_events)
mineunit:execute_globalstep() -- Execute receptor_on action
assert.equal(0, #mesecon._test_effector_events)
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal(2, #mesecon._test_effector_events)
end)
end)

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@ -0,0 +1 @@
fixture_paths = {"../.test_fixtures"}

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@ -0,0 +1,192 @@
require("mineunit")
fixture("mesecons")
fixture("screwdriver")
describe("placement/digging service", function()
local layout = {
{{x = 1, y = 0, z = 0}, "mesecons:test_receptor_on"},
{{x = 0, y = 0, z = 0}, "mesecons:test_conductor_on"},
{{x = -1, y = 0, z = 0}, "mesecons:test_conductor_on"},
{{x = 0, y = 1, z = 0}, "mesecons:test_effector"},
{{x = -2, y = 0, z = 0}, "mesecons:test_effector"},
{{x = 2, y = 0, z = 0}, "mesecons:test_effector"},
}
before_each(function()
world.layout(layout)
end)
after_each(function()
mesecon._test_reset()
world.clear()
end)
it("updates components when a receptor changes", function()
-- Dig then replace a receptor and check that the connected effectors changed.
mesecon._test_dig(layout[1][1])
mineunit:execute_globalstep() -- Execute receptor_off action
assert.equal("mesecons:test_conductor_off", world.get_node(layout[2][1]).name)
mineunit:execute_globalstep() -- Execute deactivate/change actions
assert.equal(3, #mesecon._test_effector_events)
mesecon._test_place(layout[1][1], "mesecons:test_receptor_on")
mineunit:execute_globalstep() -- Execute receptor_on action
assert.equal("mesecons:test_conductor_on", world.get_node(layout[2][1]).name)
mineunit:execute_globalstep() -- Execute activate/change action
assert.equal(6, #mesecon._test_effector_events)
end)
it("updates components when a conductor changes", function()
-- Dig then replace a powered conductor and check that the connected effectors changed.
mesecon._test_dig(layout[2][1])
mineunit:execute_globalstep() -- Execute receptor_off action
assert.equal("mesecons:test_conductor_off", world.get_node(layout[3][1]).name)
mineunit:execute_globalstep() -- Execute deactivate/change actions
assert.equal(2, #mesecon._test_effector_events)
mesecon._test_place(layout[2][1], "mesecons:test_conductor_off")
assert.equal("mesecons:test_conductor_on", world.get_node(layout[2][1]).name)
assert.equal("mesecons:test_conductor_on", world.get_node(layout[3][1]).name)
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal(4, #mesecon._test_effector_events)
end)
it("updates effectors on placement", function()
local pos = {x = 0, y = 0, z = 1}
mesecon._test_place(pos, "mesecons:test_effector")
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal(tonumber("10100000", 2), world.get_node(pos).param2)
end)
it("updates multiconductors on placement", function()
local pos = {x = 0, y = 0, z = 1}
mesecon._test_place(pos, "mesecons:test_multiconductor_off")
assert.equal("mesecons:test_multiconductor_010", world.get_node(pos).name)
end)
it("turns off conductors on placement", function()
local pos = {x = 3, y = 0, z = 0}
mesecon._test_place(pos, "mesecons:test_conductor_on")
assert.equal("mesecons:test_conductor_off", world.get_node(pos).name)
end)
it("turns off multiconductors on placement", function()
local pos = {x = 3, y = 0, z = 0}
mesecon._test_place(pos, "mesecons:test_multiconductor_on")
assert.equal("mesecons:test_multiconductor_off", world.get_node(pos).name)
end)
it("triggers autoconnect hooks", function()
mesecon._test_dig(layout[2][1])
mineunit:execute_globalstep() -- Execute delayed hook
assert.equal(1, #mesecon._test_autoconnects)
mesecon._test_place(layout[2][1], layout[2][2])
assert.equal(2, #mesecon._test_autoconnects)
end)
end)
describe("overheating service", function()
local layout = {
{{x = 0, y = 0, z = 0}, "mesecons:test_receptor_off"},
{{x = 1, y = 0, z = 0}, "mesecons:test_effector"},
{{x = 2, y = 0, z = 0}, "mesecons:test_receptor_on"},
}
before_each(function()
world.layout(layout)
end)
after_each(function()
mesecon._test_reset()
world.clear()
end)
it("tracks heat", function()
mesecon.do_overheat(layout[2][1])
assert.equal(1, mesecon.get_heat(layout[2][1]))
mesecon.do_cooldown(layout[2][1])
assert.equal(0, mesecon.get_heat(layout[2][1]))
end)
it("cools over time", function()
mesecon.do_overheat(layout[2][1])
assert.equal(1, mesecon.get_heat(layout[2][1]))
mineunit:execute_globalstep(60)
mineunit:execute_globalstep(60)
mineunit:execute_globalstep(60)
assert.equal(0, mesecon.get_heat(layout[2][1]))
end)
it("tracks movement", function()
local oldpos = layout[2][1]
local pos = vector.offset(oldpos, 0, 1, 0)
mesecon.do_overheat(oldpos)
mesecon.move_hot_nodes({{pos = pos, oldpos = oldpos}})
assert.equal(0, mesecon.get_heat(oldpos))
assert.equal(1, mesecon.get_heat(pos))
end)
it("causes overheating", function()
-- Switch the first receptor on and off until it overheats/breaks a receptor.
repeat
if mesecon.flipstate(layout[1][1], minetest.get_node(layout[1][1])) == "on" then
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
else
mesecon.receptor_off(layout[1][1], mesecon.rules.alldirs)
end
mineunit:execute_globalstep(0) -- Execute receptor_on/receptor_off/activate/deactivate/change actions
until minetest.get_node(layout[2][1]).name ~= "mesecons:test_effector"
assert.same({"overheat", layout[2][1]}, mesecon._test_effector_events[#mesecon._test_effector_events])
assert.equal(0, mesecon.get_heat(layout[2][1]))
end)
end)
describe("screwdriver service", function()
local layout = {
{{x = 0, y = 0, z = 0}, "mesecons:test_conductor_rot_on"},
{{x = 1, y = 0, z = 0}, "mesecons:test_receptor_on"},
{{x = -1, y = 0, z = 0}, "mesecons:test_conductor_on"},
{{x = 0, y = 0, z = 1}, "mesecons:test_receptor_on"},
{{x = 0, y = 0, z = -1}, "mesecons:test_conductor_off"},
}
local function rotate(new_param2)
local pos = layout[1][1]
local node = world.get_node(pos)
local on_rotate = minetest.registered_nodes[node.name].on_rotate
on_rotate(pos, node, nil, screwdriver.ROTATE_FACE, new_param2)
end
before_each(function()
world.layout(layout)
end)
after_each(function()
mesecon._test_reset()
world.clear()
end)
it("updates conductors", function()
-- Rotate a conductor and see that the circuit state changes.
rotate(1)
mineunit:execute_globalstep() -- Execute receptor_off action
assert.equal("mesecons:test_conductor_off", world.get_node(layout[3][1]).name)
assert.equal("mesecons:test_conductor_on", world.get_node(layout[5][1]).name)
rotate(2)
mineunit:execute_globalstep() -- Execute receptor_off action
assert.equal("mesecons:test_conductor_on", world.get_node(layout[3][1]).name)
assert.equal("mesecons:test_conductor_off", world.get_node(layout[5][1]).name)
rotate(3)
mineunit:execute_globalstep() -- Execute receptor_off action
assert.equal("mesecons:test_conductor_off", world.get_node(layout[3][1]).name)
assert.equal("mesecons:test_conductor_on", world.get_node(layout[5][1]).name)
rotate(0)
mineunit:execute_globalstep() -- Execute receptor_off action
assert.equal("mesecons:test_conductor_on", world.get_node(layout[3][1]).name)
assert.equal("mesecons:test_conductor_off", world.get_node(layout[5][1]).name)
end)
end)

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@ -0,0 +1,147 @@
require("mineunit")
fixture("mesecons")
describe("state", function()
local layout = {
{{x = 1, y = 0, z = 0}, "mesecons:test_receptor_off"},
{{x = 0, y = 1, z = 0}, "mesecons:test_receptor_off"},
{{x = 0, y = 0, z = 0}, "mesecons:test_conductor_off"},
{{x = -1, y = 0, z = 0}, "mesecons:test_effector"},
{{x = 2, y = 0, z = 0}, "mesecons:test_effector"},
{{x = 0, y = -1, z = 0}, "mesecons:test_effector"},
}
before_each(function()
world.layout(layout)
end)
after_each(function()
mesecon._test_reset()
world.clear()
end)
it("turns on", function()
world.set_node(layout[1][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal("mesecons:test_conductor_on", world.get_node(layout[3][1]).name)
assert.equal(tonumber("10000001", 2), world.get_node(layout[4][1]).param2)
assert.equal(tonumber("10000010", 2), world.get_node(layout[5][1]).param2)
assert.equal(tonumber("10000100", 2), world.get_node(layout[6][1]).param2)
world.set_node(layout[2][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[2][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal("mesecons:test_conductor_on", world.get_node(layout[3][1]).name)
assert.equal(tonumber("10000001", 2), world.get_node(layout[4][1]).param2)
assert.equal(tonumber("10000010", 2), world.get_node(layout[5][1]).param2)
assert.equal(tonumber("10000100", 2), world.get_node(layout[6][1]).param2)
end)
it("turns off", function()
world.set_node(layout[1][1], "mesecons:test_receptor_on")
world.set_node(layout[2][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
mesecon.receptor_on(layout[2][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on actions
world.set_node(layout[1][1], "mesecons:test_receptor_off")
mesecon.receptor_off(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_off and activate/change actions
mineunit:execute_globalstep() -- Execute deactivate/change actions
assert.equal("mesecons:test_conductor_on", world.get_node(layout[3][1]).name)
assert.equal(tonumber("10000001", 2), world.get_node(layout[4][1]).param2)
assert.equal(tonumber("00000000", 2), world.get_node(layout[5][1]).param2)
assert.equal(tonumber("10000100", 2), world.get_node(layout[6][1]).param2)
world.set_node(layout[2][1], "mesecons:test_receptor_off")
mesecon.receptor_off(layout[2][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_off action
mineunit:execute_globalstep() -- Execute deactivate/change actions
assert.equal("mesecons:test_conductor_off", world.get_node(layout[3][1]).name)
assert.equal(tonumber("00000000", 2), world.get_node(layout[4][1]).param2)
assert.equal(tonumber("00000000", 2), world.get_node(layout[5][1]).param2)
assert.equal(tonumber("00000000", 2), world.get_node(layout[6][1]).param2)
end)
end)
describe("rotation", function()
local layout = {
{{x = 0, y = 0, z = 0}, "mesecons:test_receptor_off"},
{{x = 1, y = 0, z = 0}, {name = "mesecons:test_conductor_rot_off", param2 = 0}},
{{x = 0, y = 0, z = 1}, {name = "mesecons:test_conductor_rot_off", param2 = 1}},
{{x = -1, y = 0, z = 0}, {name = "mesecons:test_conductor_rot_off", param2 = 2}},
{{x = 0, y = 0, z = -1}, {name = "mesecons:test_conductor_rot_off", param2 = 3}},
}
before_each(function()
for _, entry in ipairs(layout) do
world.set_node(entry[1], entry[2])
end
end)
after_each(function()
mesecon._test_reset()
world.clear()
end)
it("works", function()
world.set_node(layout[1][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
assert.equal("mesecons:test_conductor_rot_on", world.get_node(layout[2][1]).name)
assert.equal("mesecons:test_conductor_rot_on", world.get_node(layout[3][1]).name)
assert.equal("mesecons:test_conductor_rot_on", world.get_node(layout[4][1]).name)
assert.equal("mesecons:test_conductor_rot_on", world.get_node(layout[5][1]).name)
end)
end)
describe("multiconductor", function()
local layout = {
{{x = 1, y = 0, z = 0}, "mesecons:test_receptor_off"},
{{x = 0, y = 1, z = 0}, "mesecons:test_receptor_off"},
{{x = 0, y = 0, z = 1}, "mesecons:test_receptor_off"},
{{x = 0, y = 0, z = 0}, "mesecons:test_multiconductor_off"},
}
before_each(function()
world.layout(layout)
end)
after_each(function()
world.clear()
mesecon._test_reset()
end)
it("separates its subparts", function()
world.set_node(layout[1][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
assert.equal("mesecons:test_multiconductor_001", world.get_node(layout[4][1]).name)
world.set_node(layout[2][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[2][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
assert.equal("mesecons:test_multiconductor_011", world.get_node(layout[4][1]).name)
world.set_node(layout[3][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[3][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
assert.equal("mesecons:test_multiconductor_on", world.get_node(layout[4][1]).name)
end)
it("loops through itself", function()
-- Make a loop.
world.set_node({x = 0, y = -1, z = 0}, "mesecons:test_conductor_off")
world.set_node({x = -1, y = -1, z = 0}, "mesecons:test_conductor_off")
world.set_node({x = -1, y = 0, z = 0}, "mesecons:test_conductor_off")
world.set_node(layout[1][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
assert.equal("mesecons:test_multiconductor_101", world.get_node(layout[4][1]).name)
end)
end)

View File

@ -6,6 +6,24 @@ function mesecon.move_node(pos, newpos)
minetest.get_meta(pos):from_table(meta)
end
-- An on_rotate callback for mesecons components.
function mesecon.on_rotate(pos, node, _, _, new_param2)
local new_node = {name = node.name, param1 = node.param1, param2 = new_param2}
minetest.swap_node(pos, new_node)
mesecon.on_dignode(pos, node)
mesecon.on_placenode(pos, new_node)
minetest.check_for_falling(pos)
return true
end
-- An on_rotate callback for components which stay horizontal.
function mesecon.on_rotate_horiz(pos, node, user, mode, new_param2)
if not minetest.global_exists("screwdriver") or mode ~= screwdriver.ROTATE_FACE then
return false
end
return mesecon.on_rotate(pos, node, user, mode, new_param2)
end
-- Rules rotation Functions:
function mesecon.rotate_rules_right(rules)
local nr = {}
@ -54,7 +72,28 @@ function mesecon.rotate_rules_up(rules)
end
return nr
end
--
-- Returns a rules getter function that returns different rules depending on the node's horizontal rotation.
-- If param2 % 4 == 0, then the rules returned by the getter are a copy of base_rules.
function mesecon.horiz_rules_getter(base_rules)
local rotations = {mesecon.tablecopy(base_rules)}
for i = 2, 4 do
local right_rules = rotations[i - 1]
if not right_rules[1] or right_rules[1].x then
-- flat rules
rotations[i] = mesecon.rotate_rules_left(right_rules)
else
-- not flat
rotations[i] = {}
for j, rules in ipairs(right_rules) do
rotations[i][j] = mesecon.rotate_rules_left(rules)
end
end
end
return function(node)
return rotations[node.param2 % 4 + 1]
end
end
function mesecon.flattenrules(allrules)
--[[

View File

@ -1,5 +1,7 @@
-- The BLINKY_PLANT
local S = minetest.get_translator(minetest.get_current_modname())
local toggle_timer = function (pos)
local timer = minetest.get_node_timer(pos)
if timer:is_started() then
@ -20,13 +22,13 @@ local on_timer = function (pos)
end
mesecon.register_node("mesecons_blinkyplant:blinky_plant", {
description="Blinky Plant",
description= S("Blinky Plant"),
drawtype = "plantlike",
inventory_image = "jeija_blinky_plant_off.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
sounds = default.node_sound_leaves_defaults(),
sounds = mesecon.node_sound.leaves,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3},

View File

@ -0,0 +1,2 @@
# textdomain: mesecons_blinkyplant
Blinky Plant=Blinkpflanze

View File

@ -0,0 +1,4 @@
# textdomain: mesecons_blinkyplant
### init.lua ###
Blinky Plant=Palpebruma Planto

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@ -0,0 +1,4 @@
# textdomain: mesecons_blinkyplant
### init.lua ###
Blinky Plant=

View File

@ -1,2 +1,2 @@
name = mesecons_blinkyplant
depends = default, mesecons
depends = mesecons, mesecons_gamecompat

View File

@ -1,6 +1,7 @@
-- WALL BUTTON
-- A button that when pressed emits power for 1 second
-- and then turns off again
local S = minetest.get_translator(minetest.get_current_modname())
mesecon.button_turnoff = function (pos)
local node = minetest.get_node(pos)
@ -45,14 +46,14 @@ minetest.register_node("mesecons_button:button_off", {
}
},
groups = {dig_immediate=2, mesecon_needs_receiver = 1},
description = "Button",
description = S("Button"),
on_rightclick = function (pos, node)
minetest.swap_node(pos, {name = "mesecons_button:button_on", param2=node.param2})
mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_button_push", { pos = pos }, true)
minetest.get_node_timer(pos):start(1)
end,
sounds = default.node_sound_stone_defaults(),
sounds = mesecon.node_sound.stone,
mesecons = {receptor = {
state = mesecon.state.off,
rules = mesecon.rules.buttonlike_get
@ -92,8 +93,8 @@ minetest.register_node("mesecons_button:button_on", {
},
groups = {dig_immediate=2, not_in_creative_inventory=1, mesecon_needs_receiver = 1},
drop = 'mesecons_button:button_off',
description = "Button",
sounds = default.node_sound_stone_defaults(),
description = S("Button"),
sounds = mesecon.node_sound.stone,
mesecons = {receptor = {
state = mesecon.state.on,
rules = mesecon.rules.buttonlike_get
@ -105,6 +106,6 @@ minetest.register_node("mesecons_button:button_on", {
minetest.register_craft({
output = "mesecons_button:button_off 2",
recipe = {
{"group:mesecon_conductor_craftable","default:stone"},
{"group:mesecon_conductor_craftable","mesecons_gamecompat:stone"},
}
})

View File

@ -0,0 +1,2 @@
# textdomain: mesecons_button
Button=Taster

View File

@ -0,0 +1,4 @@
# textdomain: mesecons_button
### init.lua ###
Button=Butono

View File

@ -0,0 +1,4 @@
# textdomain: mesecons_button
### init.lua ###
Button=

View File

@ -1,2 +1,2 @@
name = mesecons_button
depends = default, mesecons, mesecons_receiver
depends = mesecons, mesecons_gamecompat, mesecons_receiver

View File

@ -1,6 +1,8 @@
local S = minetest.get_translator(minetest.get_current_modname())
minetest.register_chatcommand("say", {
params = "<text>",
description = "Say <text> as the server",
description = S("Say <text> as the server"),
privs = {server=true},
func = function(name, param)
minetest.chat_send_all(name .. ": " .. param)
@ -9,7 +11,7 @@ minetest.register_chatcommand("say", {
minetest.register_chatcommand("tell", {
params = "<name> <text>",
description = "Say <text> to <name> privately",
description = S("Say <text> to <name> privately"),
privs = {shout=true},
func = function(name, param)
local found, _, target, message = param:find("^([^%s]+)%s+(.*)$")
@ -26,7 +28,7 @@ minetest.register_chatcommand("tell", {
minetest.register_chatcommand("hp", {
params = "<name> <value>",
description = "Set health of <name> to <value> hitpoints",
description = S("Set health of <name> to <value> hitpoints"),
privs = {ban=true},
func = function(name, param)
local found, _, target, value = param:find("^([^%s]+)%s+(%d+)$")
@ -180,7 +182,7 @@ local function can_dig(pos, player)
end
minetest.register_node("mesecons_commandblock:commandblock_off", {
description = "Command Block",
description = S("Command Block"),
tiles = {"jeija_commandblock_off.png"},
inventory_image = minetest.inventorycube("jeija_commandblock_off.png"),
is_ground_content = false,
@ -189,7 +191,7 @@ minetest.register_node("mesecons_commandblock:commandblock_off", {
after_place_node = after_place,
on_receive_fields = receive_fields,
can_dig = can_dig,
sounds = default.node_sound_stone_defaults(),
sounds = mesecon.node_sound.stone,
mesecons = {effector = {
action_on = commandblock_action_on
}},
@ -206,7 +208,7 @@ minetest.register_node("mesecons_commandblock:commandblock_on", {
after_place_node = after_place,
on_receive_fields = receive_fields,
can_dig = can_dig,
sounds = default.node_sound_stone_defaults(),
sounds = mesecon.node_sound.stone,
mesecons = {effector = {
action_off = commandblock_action_off
}},

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@ -0,0 +1,5 @@
# textdomain: mesecons_commandblock
Say <text> as the server=<Text> als Server sagen
Say <text> to <name> privately=<Text> an <Name> privat senden
Set health of <name> to <value> hitpoints=Gesundheit von <Name> auf <Wert> Trefferpunkte setzen
Command Block=Befehlsblock

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@ -0,0 +1,7 @@
# textdomain: mesecons_commandblock
### init.lua ###
Say <text> as the server=Diru <teksto> kiel la servilo
Say <text> to <name> privately=Diru <teksto> al <nomo> private
Set health of <name> to <value> hitpoints=Agordu sanon de <nomo> al <valoro>
Command Block=Komando-Bloko

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@ -0,0 +1,7 @@
# textdomain: mesecons_commandblock
### init.lua ###
Say <text> as the server=
Say <text> to <name> privately=
Set health of <name> to <value> hitpoints=
Command Block=

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@ -1,2 +1,2 @@
name = mesecons_commandblock
depends = default, mesecons
depends = mesecons, mesecons_gamecompat

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@ -1,19 +1,9 @@
-- Function that get the input/output rules of the delayer
local delayer_get_output_rules = function(node)
local rules = {{x = 0, y = 0, z = 1}}
for i = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules)
end
return rules
end
local S = minetest.get_translator(minetest.get_current_modname())
local delayer_get_input_rules = function(node)
local rules = {{x = 0, y = 0, z = -1}}
for i = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules)
end
return rules
end
-- Function that get the input/output rules of the delayer
local delayer_get_output_rules = mesecon.horiz_rules_getter({{x = 1, y = 0, z = 0}})
local delayer_get_input_rules = mesecon.horiz_rules_getter({{x = -1, y = 0, z = 0}})
-- Functions that are called after the delay time
@ -69,9 +59,11 @@ local def = {
sunlight_propagates = true,
is_ground_content = false,
delayer_time = delaytime[i],
sounds = default.node_sound_stone_defaults(),
sounds = mesecon.node_sound.stone,
on_blast = mesecon.on_blastnode,
drop = "mesecons_delayer:delayer_off_1",
delayer_onstate = "mesecons_delayer:delayer_on_"..tostring(i),
delayer_offstate = "mesecons_delayer:delayer_off_"..tostring(i),
}
-- Deactivated delayer definition defaults
@ -81,7 +73,7 @@ if i > 1 then
end
local off_state = {
description = "Delayer",
description = S("Delayer"),
tiles = {
"mesecons_delayer_off_"..tostring(i)..".png",
"mesecons_delayer_bottom.png",
@ -103,7 +95,6 @@ local off_state = {
param2 = node.param2
})
end,
delayer_onstate = "mesecons_delayer:delayer_on_"..tostring(i),
mesecons = {
receptor =
{
@ -113,6 +104,7 @@ local off_state = {
effector =
{
rules = delayer_get_input_rules,
action_off = delayer_deactivate,
action_on = delayer_activate
}
},
@ -124,7 +116,7 @@ minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), off_state)
-- Activated delayer definition defaults
local on_state = {
description = "You hacker you",
description = S("You hacker you"),
tiles = {
"mesecons_delayer_on_"..tostring(i)..".png",
"mesecons_delayer_bottom.png",
@ -144,7 +136,6 @@ local on_state = {
param2 = node.param2
})
end,
delayer_offstate = "mesecons_delayer:delayer_off_"..tostring(i),
mesecons = {
receptor =
{
@ -154,7 +145,8 @@ local on_state = {
effector =
{
rules = delayer_get_input_rules,
action_off = delayer_deactivate
action_off = delayer_deactivate,
action_on = delayer_activate
}
},
}
@ -169,6 +161,6 @@ minetest.register_craft({
output = "mesecons_delayer:delayer_off_1",
recipe = {
{"mesecons_torch:mesecon_torch_on", "group:mesecon_conductor_craftable", "mesecons_torch:mesecon_torch_on"},
{"default:cobble","default:cobble", "default:cobble"},
{"mesecons_gamecompat:cobble","mesecons_gamecompat:cobble", "mesecons_gamecompat:cobble"},
}
})

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@ -0,0 +1,3 @@
# textdomain: mesecons_delayer
Delayer=Verzögerer
You hacker you=Du Hacker, Du

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@ -0,0 +1,5 @@
# textdomain: mesecons_delayer
### init.lua ###
Delayer=Prokrasto
You hacker you=Vi hakisto

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@ -0,0 +1,5 @@
# textdomain: mesecons_delayer
### init.lua ###
Delayer=
You hacker you=

View File

@ -1,2 +1,2 @@
name = mesecons_delayer
depends = default, mesecons
depends = mesecons, mesecons_gamecompat

View File

@ -1,5 +1,19 @@
local S = minetest.get_translator(minetest.get_current_modname())
local side_texture = mesecon.texture.steel_block or "mesecons_detector_side.png"
local GET_COMMAND = "GET"
local function comma_list_to_table(comma_list)
local tbl = {}
for _, str in ipairs(string.split(comma_list:gsub("%s", ""), ",")) do
tbl[str] = true
end
return tbl
end
-- Object detector
-- Detects players in a certain radius
-- The radius can be specified in mesecons/settings.lua
@ -31,10 +45,7 @@ local function object_detector_scan(pos)
if next(objs) == nil then return false end
local scanname = minetest.get_meta(pos):get_string("scanname")
local scan_for = {}
for _, str in pairs(string.split(scanname:gsub(" ", ""), ",")) do
scan_for[str] = true
end
local scan_for = comma_list_to_table(scanname)
local every_player = scanname == ""
for _, obj in pairs(objs) do
@ -64,25 +75,25 @@ local object_detector_digiline = {
}
minetest.register_node("mesecons_detector:object_detector_off", {
tiles = {"default_steel_block.png", "default_steel_block.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png"},
tiles = {side_texture, side_texture, "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png"},
paramtype = "light",
is_ground_content = false,
walkable = true,
groups = {cracky=3},
description="Player Detector",
description= S("Player Detector"),
mesecons = {receptor = {
state = mesecon.state.off,
rules = mesecon.rules.pplate
}},
on_construct = object_detector_make_formspec,
on_receive_fields = object_detector_on_receive_fields,
sounds = default.node_sound_stone_defaults(),
sounds = mesecon.node_sound.stone,
digiline = object_detector_digiline,
on_blast = mesecon.on_blastnode,
})
minetest.register_node("mesecons_detector:object_detector_on", {
tiles = {"default_steel_block.png", "default_steel_block.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png"},
tiles = {side_texture, side_texture, "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png"},
paramtype = "light",
is_ground_content = false,
walkable = true,
@ -94,7 +105,7 @@ minetest.register_node("mesecons_detector:object_detector_on", {
}},
on_construct = object_detector_make_formspec,
on_receive_fields = object_detector_on_receive_fields,
sounds = default.node_sound_stone_defaults(),
sounds = mesecon.node_sound.stone,
digiline = object_detector_digiline,
on_blast = mesecon.on_blastnode,
})
@ -102,18 +113,18 @@ minetest.register_node("mesecons_detector:object_detector_on", {
minetest.register_craft({
output = 'mesecons_detector:object_detector_off',
recipe = {
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "mesecons_luacontroller:luacontroller0000", "default:steel_ingot"},
{"default:steel_ingot", "group:mesecon_conductor_craftable", "default:steel_ingot"},
{"mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot"},
{"mesecons_gamecompat:steel_ingot", "mesecons_luacontroller:luacontroller0000", "mesecons_gamecompat:steel_ingot"},
{"mesecons_gamecompat:steel_ingot", "group:mesecon_conductor_craftable", "mesecons_gamecompat:steel_ingot"},
}
})
minetest.register_craft({
output = 'mesecons_detector:object_detector_off',
recipe = {
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "mesecons_microcontroller:microcontroller0000", "default:steel_ingot"},
{"default:steel_ingot", "group:mesecon_conductor_craftable", "default:steel_ingot"},
{"mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot"},
{"mesecons_gamecompat:steel_ingot", "mesecons_microcontroller:microcontroller0000", "mesecons_gamecompat:steel_ingot"},
{"mesecons_gamecompat:steel_ingot", "group:mesecon_conductor_craftable", "mesecons_gamecompat:steel_ingot"},
}
})
@ -146,6 +157,23 @@ minetest.register_abm({
-- Node detector
-- Detects the node in front of it
local blacklist = {
air = true,
ignore = true,
}
function mesecon.node_detector_blacklist_add(node)
blacklist[node] = true
end
function mesecon.node_detector_blacklist_remove(node)
blacklist[node] = nil
end
function mesecon.node_detector_on_blacklist(node)
return blacklist[node] == true
end
local function node_detector_make_formspec(pos)
local meta = minetest.get_meta(pos)
if meta:get_string("distance") == "" then meta:set_string("distance", "0") end
@ -184,9 +212,10 @@ local function node_detector_scan(pos)
vector.subtract(pos, vector.multiply(minetest.facedir_to_dir(node.param2), distance + 1))
).name
local scanname = meta:get_string("scanname")
local scan_for = comma_list_to_table(scanname)
return (frontname == scanname) or
(frontname ~= "air" and frontname ~= "ignore" and scanname == "")
return (scan_for[frontname]) or
(blacklist[frontname] ~= true and scanname == "")
end
local function node_detector_send_node_name(pos, node, channel, meta)
@ -239,25 +268,25 @@ local node_detector_digiline = {
}
minetest.register_node("mesecons_detector:node_detector_off", {
tiles = {"default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "jeija_node_detector_off.png"},
tiles = {side_texture, side_texture, side_texture, side_texture, side_texture, "jeija_node_detector_off.png"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
walkable = true,
groups = {cracky=3},
description="Node Detector",
description = S("Node Detector"),
mesecons = {receptor = {
state = mesecon.state.off
}},
on_construct = node_detector_make_formspec,
on_receive_fields = node_detector_on_receive_fields,
sounds = default.node_sound_stone_defaults(),
sounds = mesecon.node_sound.stone,
digiline = node_detector_digiline,
on_blast = mesecon.on_blastnode,
})
minetest.register_node("mesecons_detector:node_detector_on", {
tiles = {"default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "jeija_node_detector_on.png"},
tiles = {side_texture, side_texture, side_texture, side_texture, side_texture, "jeija_node_detector_on.png"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
@ -269,7 +298,7 @@ minetest.register_node("mesecons_detector:node_detector_on", {
}},
on_construct = node_detector_make_formspec,
on_receive_fields = node_detector_on_receive_fields,
sounds = default.node_sound_stone_defaults(),
sounds = mesecon.node_sound.stone,
digiline = node_detector_digiline,
on_blast = mesecon.on_blastnode,
})
@ -277,18 +306,18 @@ minetest.register_node("mesecons_detector:node_detector_on", {
minetest.register_craft({
output = 'mesecons_detector:node_detector_off',
recipe = {
{"default:steel_ingot", "group:mesecon_conductor_craftable", "default:steel_ingot"},
{"default:steel_ingot", "mesecons_luacontroller:luacontroller0000", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"mesecons_gamecompat:steel_ingot", "group:mesecon_conductor_craftable", "mesecons_gamecompat:steel_ingot"},
{"mesecons_gamecompat:steel_ingot", "mesecons_luacontroller:luacontroller0000", "mesecons_gamecompat:steel_ingot"},
{"mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot"},
}
})
minetest.register_craft({
output = 'mesecons_detector:node_detector_off',
recipe = {
{"default:steel_ingot", "group:mesecon_conductor_craftable", "default:steel_ingot"},
{"default:steel_ingot", "mesecons_microcontroller:microcontroller0000", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"mesecons_gamecompat:steel_ingot", "group:mesecon_conductor_craftable", "mesecons_gamecompat:steel_ingot"},
{"mesecons_gamecompat:steel_ingot", "mesecons_microcontroller:microcontroller0000", "mesecons_gamecompat:steel_ingot"},
{"mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot"},
}
})

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@ -0,0 +1,3 @@
# textdomain: mesecons_detector
Player Detector=Spielerdetektor
Node Detector=Blockdetektor

View File

@ -0,0 +1,5 @@
# textdomain: mesecons_detector
### init.lua ###
Player Detector=Ludanta Detektilo
Node Detector=Noda Detektilo

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@ -0,0 +1,5 @@
# textdomain: mesecons_detector
### init.lua ###
Player Detector=
Node Detector=

View File

@ -1,2 +1,2 @@
name = mesecons_detector
depends = default, mesecons, mesecons_materials
depends = mesecons, mesecons_gamecompat, mesecons_materials

Binary file not shown.

After

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@ -1,21 +1,14 @@
local screwdriver_exists = minetest.global_exists("screwdriver")
local S = minetest.get_translator(minetest.get_current_modname())
local corner_selectionbox = {
type = "fixed",
fixed = { -16/32, -16/32, -16/32, 5/32, -12/32, 5/32 },
}
local corner_get_rules = function (node)
local rules =
{{x = 1, y = 0, z = 0},
{x = 0, y = 0, z = -1}}
for i = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules)
end
return rules
end
local corner_get_rules = mesecon.horiz_rules_getter({
{x = 0, y = 0, z = -1},
{x = -1, y = 0, z = 0},
})
minetest.register_node("mesecons_extrawires:corner_on", {
drawtype = "mesh",
@ -32,7 +25,7 @@ minetest.register_node("mesecons_extrawires:corner_on", {
selection_box = corner_selectionbox,
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
drop = "mesecons_extrawires:corner_off",
sounds = default.node_sound_defaults(),
sounds = mesecon.node_sound.default,
mesecons = {conductor =
{
state = mesecon.state.on,
@ -40,12 +33,12 @@ minetest.register_node("mesecons_extrawires:corner_on", {
offstate = "mesecons_extrawires:corner_off"
}},
on_blast = mesecon.on_blastnode,
on_rotate = screwdriver_exists and screwdriver.rotate_simple,
on_rotate = mesecon.on_rotate_horiz,
})
minetest.register_node("mesecons_extrawires:corner_off", {
drawtype = "mesh",
description = "Insulated Mesecon Corner",
description = S("Insulated Mesecon Corner"),
mesh = "mesecons_extrawires_corner.obj",
tiles = {
{ name = "jeija_insulated_wire_sides_off.png", backface_culling = true },
@ -58,7 +51,7 @@ minetest.register_node("mesecons_extrawires:corner_off", {
sunlight_propagates = true,
selection_box = corner_selectionbox,
groups = {dig_immediate = 3},
sounds = default.node_sound_defaults(),
sounds = mesecon.node_sound.default,
mesecons = {conductor =
{
state = mesecon.state.off,
@ -66,7 +59,7 @@ minetest.register_node("mesecons_extrawires:corner_off", {
onstate = "mesecons_extrawires:corner_on"
}},
on_blast = mesecon.on_blastnode,
on_rotate = screwdriver_exists and screwdriver.rotate_simple,
on_rotate = mesecon.on_rotate_horiz,
})
minetest.register_craft({
@ -76,3 +69,9 @@ minetest.register_craft({
{"", "mesecons_insulated:insulated_off"},
}
})
minetest.register_craft({
output = "mesecons_insulated:insulated_off",
type = "shapeless",
recipe = {"mesecons_extrawires:corner_off"}
})

View File

@ -1,3 +1,5 @@
local S = minetest.get_translator(minetest.get_current_modname())
local crossover_rules = {
{--first wire
{x=-1,y=0,z=0},
@ -17,7 +19,7 @@ local crossover_states = {
}
minetest.register_node("mesecons_extrawires:crossover_off", {
description = "Insulated Mesecon Crossover",
description = S("Insulated Mesecon Crossover"),
drawtype = "mesh",
mesh = "mesecons_extrawires_crossover.b3d",
tiles = {
@ -32,7 +34,7 @@ minetest.register_node("mesecons_extrawires:crossover_off", {
stack_max = 99,
selection_box = {type="fixed", fixed={-16/32, -16/32, -16/32, 16/32, -5/32, 16/32}},
groups = {dig_immediate=3, mesecon=3},
sounds = default.node_sound_defaults(),
sounds = mesecon.node_sound.default,
mesecons = {
conductor = {
states = crossover_states,
@ -43,7 +45,7 @@ minetest.register_node("mesecons_extrawires:crossover_off", {
})
minetest.register_node("mesecons_extrawires:crossover_01", {
description = "You hacker you!",
description = S("You hacker you!"),
drop = "mesecons_extrawires:crossover_off",
drawtype = "mesh",
mesh = "mesecons_extrawires_crossover.b3d",
@ -59,7 +61,7 @@ minetest.register_node("mesecons_extrawires:crossover_01", {
stack_max = 99,
selection_box = {type="fixed", fixed={-16/32, -16/32, -16/32, 16/32, -5/32, 16/32}},
groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1},
sounds = default.node_sound_defaults(),
sounds = mesecon.node_sound.default,
mesecons = {
conductor = {
states = crossover_states,
@ -70,7 +72,7 @@ minetest.register_node("mesecons_extrawires:crossover_01", {
})
minetest.register_node("mesecons_extrawires:crossover_10", {
description = "You hacker you!",
description = S("You hacker you!"),
drop = "mesecons_extrawires:crossover_off",
drawtype = "mesh",
mesh = "mesecons_extrawires_crossover.b3d",
@ -86,7 +88,7 @@ minetest.register_node("mesecons_extrawires:crossover_10", {
stack_max = 99,
selection_box = {type="fixed", fixed={-16/32, -16/32, -16/32, 16/32, -5/32, 16/32}},
groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1},
sounds = default.node_sound_defaults(),
sounds = mesecon.node_sound.default,
mesecons = {
conductor = {
states = crossover_states,
@ -97,7 +99,7 @@ minetest.register_node("mesecons_extrawires:crossover_10", {
})
minetest.register_node("mesecons_extrawires:crossover_on", {
description = "You hacker you!",
description = S("You hacker you!"),
drop = "mesecons_extrawires:crossover_off",
drawtype = "mesh",
mesh = "mesecons_extrawires_crossover.b3d",
@ -113,7 +115,7 @@ minetest.register_node("mesecons_extrawires:crossover_on", {
stack_max = 99,
selection_box = {type="fixed", fixed={-16/32, -16/32, -16/32, 16/32, -5/32, 16/32}},
groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1},
sounds = default.node_sound_defaults(),
sounds = mesecon.node_sound.default,
mesecons = {
conductor = {
states = crossover_states,

View File

@ -1,12 +1,11 @@
local rotate
if minetest.global_exists("screwdriver") then rotate = screwdriver.rotate_simple end
local S = minetest.get_translator(minetest.get_current_modname())
local doublecorner_selectionbox = {
type = "fixed",
fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
}
local rules = {
local doublecorner_get_rules = mesecon.horiz_rules_getter({
{
{ x = 1, y = 0, z = 0 },
{ x = 0, y = 0, z = 1 },
@ -15,19 +14,7 @@ local rules = {
{ x = -1, y = 0, z = 0 },
{ x = 0, y = 0, z = -1 },
},
}
local doublecorner_rules = {}
for k = 1, 4 do
doublecorner_rules[k] = table.copy(rules)
for i, r in ipairs(rules) do
rules[i] = mesecon.rotate_rules_left(r)
end
end
local function doublecorner_get_rules(node)
return doublecorner_rules[node.param2 % 4 + 1]
end
})
local doublecorner_states = {
"mesecons_extrawires:doublecorner_00",
@ -46,7 +33,7 @@ for k, state in ipairs(doublecorner_states) do
minetest.register_node(state, {
drawtype = "mesh",
mesh = "mesecons_extrawires_doublecorner.obj",
description = "Insulated Mesecon Double Corner",
description = S("Insulated Mesecon Double Corner"),
tiles = {
{ name = "jeija_insulated_wire_sides_" .. w1 .. ".png", backface_culling = true },
{ name = "jeija_insulated_wire_ends_" .. w1 .. ".png", backface_culling = true },
@ -61,7 +48,7 @@ for k, state in ipairs(doublecorner_states) do
selection_box = doublecorner_selectionbox,
groups = groups,
drop = doublecorner_states[1],
sounds = default.node_sound_defaults(),
sounds = mesecon.node_sound.default,
mesecons = {
conductor = {
states = doublecorner_states,
@ -69,7 +56,7 @@ for k, state in ipairs(doublecorner_states) do
},
},
on_blast = mesecon.on_blastnode,
on_rotate = rotate,
on_rotate = mesecon.on_rotate_horiz,
})
end

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@ -0,0 +1,8 @@
# textdomain: mesecons_extrawires
Insulated Mesecon Corner=Isolierte Meseconecke
Insulated Mesecon Crossover=Isolierter Meseconübergang
You hacker you!=Sie Hacker!
Insulated Mesecon Double Corner=Isolierte Mesecondoppelecke
Mese Wire=Mesedraht
Insulated Mesecon T-junction=Isolierte Mesecongabelung
Vertical Mesecon=Vertikaler Mesecon

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@ -0,0 +1,20 @@
# textdomain: mesecons_extrawires
### corner.lua ###
Insulated Mesecon Corner=Izolita Mesekonduktila Angulo
### crossover.lua ###
Insulated Mesecon Crossover=Izolita Mesekonduktila Interkruciĝo
You hacker you!=Vi hakisto
### doublecorner.lua ###
Insulated Mesecon Double Corner=Izolita Mesekonduktila Duobla Angulo
### mesewire.lua ###
Mese Wire=Mesea Drato
### tjunction.lua ###
Insulated Mesecon T-junction=Izolita Mesekonduktila T-Kruciĝo
### vertical.lua ###
Vertical Mesecon=Vertikala Mesekonduktilo

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@ -0,0 +1,20 @@
# textdomain: mesecons_extrawires
### corner.lua ###
Insulated Mesecon Corner=
### crossover.lua ###
Insulated Mesecon Crossover=
You hacker you!=
### doublecorner.lua ###
Insulated Mesecon Double Corner=
### mesewire.lua ###
Mese Wire=
### tjunction.lua ###
Insulated Mesecon T-junction=
### vertical.lua ###
Vertical Mesecon=

View File

@ -1,3 +1,22 @@
local S = minetest.get_translator(minetest.get_current_modname())
local mese_nodename = minetest.registered_aliases["mesecons_gamecompat:mese"]
if mese_nodename then
-- Convert placeholders.
minetest.register_alias("mesecons_extrawires:mese", mese_nodename)
else
-- Register placeholder.
mese_nodename = "mesecons_extrawires:mese"
minetest.register_node("mesecons_extrawires:mese", {
description = S("Mese Wire"),
tiles = {"mesecons_wire_off.png"},
paramtype = "light",
light_source = 3,
groups = {cracky = 1},
sounds = mesecon.node_sound.stone,
})
end
local mesewire_rules =
{
{x = 1, y = 0, z = 0},
@ -8,7 +27,7 @@ local mesewire_rules =
{x = 0, y = 0, z =-1},
}
minetest.override_item("default:mese", {
minetest.override_item(mese_nodename, {
mesecons = {conductor = {
state = mesecon.state.off,
onstate = "mesecons_extrawires:mese_powered",
@ -18,15 +37,17 @@ minetest.override_item("default:mese", {
-- Copy node definition of powered mese from normal mese
-- and brighten texture tiles to indicate mese is powered
local powered_def = mesecon.merge_tables(minetest.registered_nodes["default:mese"], {
drop = "default:mese",
light_source = 5,
local unpowered_def = minetest.registered_nodes[mese_nodename]
local powered_def = mesecon.merge_tables(unpowered_def, {
drop = mese_nodename,
paramtype = "light",
light_source = math.min(unpowered_def.light_source + 2, minetest.LIGHT_MAX),
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "default:mese",
offstate = mese_nodename,
rules = mesewire_rules
}},
groups = {cracky = 1, not_in_creative_inventory = 1},
groups = mesecon.merge_tables(unpowered_def.groups or {}, {not_in_creative_inventory = 1}),
on_blast = mesecon.on_blastnode,
})

View File

@ -1,3 +1,2 @@
name = mesecons_extrawires
depends = default, mesecons
optional_depends = screwdriver
depends = mesecons, mesecons_gamecompat

View File

@ -1,4 +1,4 @@
local screwdriver_exists = minetest.global_exists("screwdriver")
local S = minetest.get_translator(minetest.get_current_modname())
local tjunction_nodebox = {
type = "fixed",
@ -12,18 +12,11 @@ local tjunction_selectionbox = {
fixed = { -16/32, -16/32, -16/32, 16/32, -12/32, 7/32 },
}
local tjunction_get_rules = function (node)
local rules =
{{x = 0, y = 0, z = 1},
{x = 1, y = 0, z = 0},
{x = 0, y = 0, z = -1}}
for i = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules)
end
return rules
end
local tjunction_get_rules = mesecon.horiz_rules_getter({
{x = 1, y = 0, z = 0},
{x = 0, y = 0, z = -1},
{x = -1, y = 0, z = 0},
})
minetest.register_node("mesecons_extrawires:tjunction_on", {
drawtype = "nodebox",
@ -44,7 +37,7 @@ minetest.register_node("mesecons_extrawires:tjunction_on", {
node_box = tjunction_nodebox,
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
drop = "mesecons_extrawires:tjunction_off",
sounds = default.node_sound_defaults(),
sounds = mesecon.node_sound.default,
mesecons = {conductor =
{
state = mesecon.state.on,
@ -52,12 +45,12 @@ minetest.register_node("mesecons_extrawires:tjunction_on", {
offstate = "mesecons_extrawires:tjunction_off"
}},
on_blast = mesecon.on_blastnode,
on_rotate = screwdriver_exists and screwdriver.rotate_simple,
on_rotate = mesecon.on_rotate_horiz,
})
minetest.register_node("mesecons_extrawires:tjunction_off", {
drawtype = "nodebox",
description = "Insulated Mesecon T-junction",
description = S("Insulated Mesecon T-junction"),
tiles = {
"jeija_insulated_wire_tjunction_tb_off.png",
"jeija_insulated_wire_tjunction_tb_off.png^[transformR180",
@ -74,7 +67,7 @@ minetest.register_node("mesecons_extrawires:tjunction_off", {
selection_box = tjunction_selectionbox,
node_box = tjunction_nodebox,
groups = {dig_immediate = 3},
sounds = default.node_sound_defaults(),
sounds = mesecon.node_sound.default,
mesecons = {conductor =
{
state = mesecon.state.off,
@ -82,7 +75,7 @@ minetest.register_node("mesecons_extrawires:tjunction_off", {
onstate = "mesecons_extrawires:tjunction_on"
}},
on_blast = mesecon.on_blastnode,
on_rotate = screwdriver_exists and screwdriver.rotate_simple,
on_rotate = mesecon.on_rotate_horiz,
})
minetest.register_craft({

View File

@ -1,3 +1,5 @@
local S = minetest.get_translator(minetest.get_current_modname())
local vertical_box = {
type = "fixed",
fixed = {-1/16, -8/16, -1/16, 1/16, 8/16, 1/16}
@ -38,35 +40,39 @@ local bottom_rules = {
{x=0, y=2, z=0} -- receive power from pressure plate / detector / ... 2 nodes above
}
local function is_vertical_conductor(nodename)
local def = minetest.registered_nodes[nodename]
return def and def.is_vertical_conductor
end
local vertical_updatepos = function (pos)
local node = minetest.get_node(pos)
if minetest.registered_nodes[node.name]
and minetest.registered_nodes[node.name].is_vertical_conductor then
local node_above = minetest.get_node(vector.add(pos, vertical_rules[1]))
local node_below = minetest.get_node(vector.add(pos, vertical_rules[2]))
local above = minetest.registered_nodes[node_above.name]
and minetest.registered_nodes[node_above.name].is_vertical_conductor
local below = minetest.registered_nodes[node_below.name]
and minetest.registered_nodes[node_below.name].is_vertical_conductor
mesecon.on_dignode(pos, node)
-- Always place offstate conductor and let mesecon.on_placenode take care
local newname = "mesecons_extrawires:vertical_"
if above and below then -- above and below: vertical mesecon
newname = newname .. "off"
elseif above and not below then -- above only: bottom
newname = newname .. "bottom_off"
elseif not above and below then -- below only: top
newname = newname .. "top_off"
else -- no vertical wire above, no vertical wire below: use bottom
newname = newname .. "bottom_off"
end
minetest.set_node(pos, {name = newname})
mesecon.on_placenode(pos, {name = newname})
if not is_vertical_conductor(node.name) then
return
end
local node_above = minetest.get_node(vector.add(pos, vertical_rules[1]))
local node_below = minetest.get_node(vector.add(pos, vertical_rules[2]))
local above = is_vertical_conductor(node_above.name)
local below = is_vertical_conductor(node_below.name)
mesecon.on_dignode(pos, node)
-- Always place offstate conductor and let mesecon.on_placenode take care
local newname = "mesecons_extrawires:vertical_"
if above and below then -- above and below: vertical mesecon
newname = newname .. "off"
elseif above and not below then -- above only: bottom
newname = newname .. "bottom_off"
elseif not above and below then -- below only: top
newname = newname .. "top_off"
else -- no vertical wire above, no vertical wire below: use bottom
newname = newname .. "bottom_off"
end
minetest.set_node(pos, {name = newname})
mesecon.on_placenode(pos, {name = newname})
end
local vertical_update = function (pos)
@ -77,7 +83,7 @@ end
-- Vertical wire
mesecon.register_node("mesecons_extrawires:vertical", {
description = "Vertical Mesecon",
description = S("Vertical Mesecon"),
drawtype = "nodebox",
walkable = false,
paramtype = "light",
@ -89,7 +95,7 @@ mesecon.register_node("mesecons_extrawires:vertical", {
drop = "mesecons_extrawires:vertical_off",
after_place_node = vertical_update,
after_dig_node = vertical_update,
sounds = default.node_sound_defaults(),
sounds = mesecon.node_sound.default,
},{
tiles = {"mesecons_wire_off.png"},
groups = {dig_immediate=3},
@ -110,7 +116,7 @@ mesecon.register_node("mesecons_extrawires:vertical", {
-- Vertical wire top
mesecon.register_node("mesecons_extrawires:vertical_top", {
description = "Vertical mesecon",
description = S("Vertical Mesecon"),
drawtype = "nodebox",
walkable = false,
paramtype = "light",
@ -123,7 +129,7 @@ mesecon.register_node("mesecons_extrawires:vertical_top", {
drop = "mesecons_extrawires:vertical_off",
after_place_node = vertical_update,
after_dig_node = vertical_update,
sounds = default.node_sound_defaults(),
sounds = mesecon.node_sound.default,
},{
tiles = {"mesecons_wire_off.png"},
mesecons = {conductor = {
@ -142,7 +148,7 @@ mesecon.register_node("mesecons_extrawires:vertical_top", {
-- Vertical wire bottom
mesecon.register_node("mesecons_extrawires:vertical_bottom", {
description = "Vertical mesecon",
description = S("Vertical Mesecon"),
drawtype = "nodebox",
walkable = false,
paramtype = "light",
@ -155,7 +161,7 @@ mesecon.register_node("mesecons_extrawires:vertical_bottom", {
drop = "mesecons_extrawires:vertical_off",
after_place_node = vertical_update,
after_dig_node = vertical_update,
sounds = default.node_sound_defaults(),
sounds = mesecon.node_sound.default,
},{
tiles = {"mesecons_wire_off.png"},
mesecons = {conductor = {

View File

@ -1,3 +1,5 @@
local S = minetest.get_translator(minetest.get_current_modname())
local plg = {}
plg.rules = {}
-- per-player formspec positions
@ -59,7 +61,7 @@ plg.register_nodes = function(template)
end
plg.register_nodes({
description = "FPGA",
description = S("FPGA"),
drawtype = "nodebox",
tiles = {
"", -- replaced later
@ -109,7 +111,7 @@ plg.register_nodes({
local is = lcore.deserialize(meta:get_string("instr"))
minetest.show_formspec(name, "mesecons:fpga", plg.to_formspec_string(is, nil))
end,
sounds = default.node_sound_stone_defaults(),
sounds = mesecon.node_sound.stone,
mesecons = {
effector = {
rules = {}, -- replaced later

View File

@ -0,0 +1,3 @@
# textdomain: mesecons_fpga
FPGA=FPGA
FPGA Programmer=FPGA-Programmierer

View File

@ -0,0 +1,7 @@
# textdomain: mesecons_fpga
### init.lua ###
FPGA=FPGA
### tool.lua ###
FPGA Programmer=FPGA Programilo

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@ -0,0 +1,7 @@
# textdomain: mesecons_fpga
### init.lua ###
FPGA=
### tool.lua ###
FPGA Programmer=

View File

@ -1,3 +1,3 @@
name = mesecons_fpga
depends = default, mesecons
depends = mesecons, mesecons_gamecompat
optional_depends = screwdriver

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@ -0,0 +1,106 @@
require("mineunit")
fixture("mesecons_fpga")
fixture("screwdriver")
local pos = {x = 0, y = 0, z = 0}
local pos_a = {x = -1, y = 0, z = 0}
local pos_b = {x = 0, y = 0, z = 1}
local pos_c = {x = 1, y = 0, z = 0}
local pos_d = {x = 0, y = 0, z = -1}
describe("FPGA rotation", function()
before_each(function()
world.set_node(pos, "mesecons_fpga:fpga0000")
end)
after_each(function()
mesecon._test_reset()
world.clear()
end)
it("rotates I/O operands clockwise", function()
mesecon._test_program_fpga(pos, {{"A", "OR", "B", "C"}})
local node = world.get_node(pos)
minetest.registered_nodes[node.name].on_rotate(pos, node, nil, screwdriver.ROTATE_FACE)
mesecon._test_place(pos_b, "mesecons:test_receptor_on")
mineunit:execute_globalstep() -- Execute receptor_on action
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal("mesecons_fpga:fpga1000", world.get_node(pos).name)
mesecon._test_dig(pos_b)
mesecon._test_place(pos_c, "mesecons:test_receptor_on")
mineunit:execute_globalstep() -- Execute receptor_on/receptor_off actions
mineunit:execute_globalstep() -- Execute activate/deactivate/change actions
assert.equal("mesecons_fpga:fpga1000", world.get_node(pos).name)
end)
it("rotates I/O operands counterclockwise", function()
mesecon._test_program_fpga(pos, {{"A", "OR", "B", "C"}})
local node = world.get_node(pos)
minetest.registered_nodes[node.name].on_rotate(pos, node, nil, screwdriver.ROTATE_AXIS)
mesecon._test_place(pos_d, "mesecons:test_receptor_on")
mineunit:execute_globalstep() -- Execute receptor_on action
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal("mesecons_fpga:fpga0010", world.get_node(pos).name)
mesecon._test_dig(pos_d)
mesecon._test_place(pos_a, "mesecons:test_receptor_on")
mineunit:execute_globalstep() -- Execute receptor_on/receptor_off actions
mineunit:execute_globalstep() -- Execute activate/deactivate/change actions
assert.equal("mesecons_fpga:fpga0010", world.get_node(pos).name)
end)
it("updates ports", function()
mesecon._test_program_fpga(pos, {{"NOT", "A", "B"}})
assert.equal("mesecons_fpga:fpga0010", world.get_node(pos).name)
local node = world.get_node(pos)
minetest.registered_nodes[node.name].on_rotate(pos, node, nil, screwdriver.ROTATE_AXIS)
assert.equal("mesecons_fpga:fpga0001", world.get_node(pos).name)
end)
end)
describe("FPGA programmer", function()
local pos2 = {x = 10, y = 0, z = 0}
before_each(function()
world.set_node(pos, "mesecons_fpga:fpga0000")
world.set_node(pos2, "mesecons_fpga:fpga0000")
end)
after_each(function()
mesecon._test_reset()
world.clear()
end)
it("transfers instructions", function()
mesecon._test_program_fpga(pos2, {{"NOT", "A", "B"}})
mesecon._test_paste_fpga_program(pos, mesecon._test_copy_fpga_program(pos2))
assert.equal("mesecons_fpga:fpga0010", world.get_node(pos).name)
end)
it("does not copy from new FPGAs", function()
mesecon._test_program_fpga(pos, {{"NOT", "A", "B"}})
mesecon._test_paste_fpga_program(pos, mesecon._test_copy_fpga_program(pos2))
assert.equal("mesecons_fpga:fpga0010", world.get_node(pos).name)
end)
it("does not copy from cleared FPGAs", function()
mesecon._test_program_fpga(pos, {{"NOT", "A", "B"}})
mesecon._test_program_fpga(pos2, {{"=", "A", "B"}})
mesecon._test_program_fpga(pos2, {})
mesecon._test_paste_fpga_program(pos, mesecon._test_copy_fpga_program(pos2))
assert.equal("mesecons_fpga:fpga0010", world.get_node(pos).name)
end)
it("does not copy from non-FPGA nodes", function()
mesecon._test_program_fpga(pos, {{"NOT", "A", "B"}})
mesecon._test_paste_fpga_program(pos, mesecon._test_copy_fpga_program(vector.add(pos2, 1)))
assert.equal("mesecons_fpga:fpga0010", world.get_node(pos).name)
end)
end)

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@ -0,0 +1,235 @@
require("mineunit")
fixture("mesecons_fpga")
describe("FPGA logic", function()
local pos = {x = 0, y = 0, z = 0}
local pos_a = {x = -1, y = 0, z = 0}
local pos_b = {x = 0, y = 0, z = 1}
local pos_c = {x = 1, y = 0, z = 0}
local pos_d = {x = 0, y = 0, z = -1}
local fpga_set = false
local function set_fpga()
if not fpga_set then
world.set_node(pos, "mesecons_fpga:fpga0000")
fpga_set = true
end
end
before_each(set_fpga)
local function reset_world()
if fpga_set then
mesecon._test_reset()
world.clear()
fpga_set = false
end
end
after_each(reset_world)
local function test_program(inputs, outputs, program)
set_fpga()
mesecon._test_program_fpga(pos, program)
if inputs.a then mesecon._test_place(pos_a, "mesecons:test_receptor_on") end
if inputs.b then mesecon._test_place(pos_b, "mesecons:test_receptor_on") end
if inputs.c then mesecon._test_place(pos_c, "mesecons:test_receptor_on") end
if inputs.d then mesecon._test_place(pos_d, "mesecons:test_receptor_on") end
mineunit:execute_globalstep() -- Execute receptor_on actions
mineunit:execute_globalstep() -- Execute activate/change actions
local expected_name = "mesecons_fpga:fpga"
.. (outputs.d and 1 or 0) .. (outputs.c and 1 or 0)
.. (outputs.b and 1 or 0) .. (outputs.a and 1 or 0)
assert.equal(expected_name, world.get_node(pos).name)
reset_world()
end
it("operator and", function()
local prog = {{"A", "AND", "B", "C"}}
test_program({}, {}, prog)
test_program({a = true}, {}, prog)
test_program({b = true}, {}, prog)
test_program({a = true, b = true}, {c = true}, prog)
end)
it("operator or", function()
local prog = {{"A", "OR", "B", "C"}}
test_program({}, {}, prog)
test_program({a = true}, {c = true}, prog)
test_program({b = true}, {c = true}, prog)
test_program({a = true, b = true}, {c = true}, prog)
end)
it("operator not", function()
local prog = {{"NOT", "A", "B"}}
test_program({}, {b = true}, prog)
test_program({a = true}, {}, prog)
end)
it("operator xor", function()
local prog = {{"A", "XOR", "B", "C"}}
test_program({}, {}, prog)
test_program({a = true}, {c = true}, prog)
test_program({b = true}, {c = true}, prog)
test_program({a = true, b = true}, {}, prog)
end)
it("operator nand", function()
local prog = {{"A", "NAND", "B", "C"}}
test_program({}, {c = true}, prog)
test_program({a = true}, {c = true}, prog)
test_program({b = true}, {c = true}, prog)
test_program({a = true, b = true}, {}, prog)
end)
it("operator buf", function()
local prog = {{"=", "A", "B"}}
test_program({}, {}, prog)
test_program({a = true}, {b = true}, prog)
end)
it("operator xnor", function()
local prog = {{"A", "XNOR", "B", "C"}}
test_program({}, {c = true}, prog)
test_program({a = true}, {}, prog)
test_program({b = true}, {}, prog)
test_program({a = true, b = true}, {c = true}, prog)
end)
it("operator nor", function()
local prog = {{"A", "NOR", "B", "C"}}
test_program({}, {c = true}, prog)
test_program({a = true}, {}, prog)
test_program({b = true}, {}, prog)
test_program({a = true, b = true}, {}, prog)
end)
it("rejects duplicate operands", function()
test_program({a = true}, {}, {{"A", "OR", "A", "B"}})
test_program({a = true}, {}, {{"=", "A", "0"}, {"0", "OR", "0", "B"}})
end)
it("rejects unassigned memory operands", function()
test_program({a = true}, {}, {{"A", "OR", "0", "B"}})
test_program({a = true}, {}, {{"0", "OR", "A", "B"}})
end)
it("rejects double memory assignment", function()
test_program({a = true}, {}, {{"=", "A", "0"}, {"=", "A", "0"}, {"=", "0", "B"}})
end)
it("rejects assignment to memory operand", function()
test_program({a = true}, {}, {{"=", "A", "0"}, {"A", "OR", "0", "0"}, {"=", "0", "B"}})
end)
it("allows double port assignment", function()
test_program({a = true}, {b = true}, {{"NOT", "A", "B"}, {"=", "A", "B"}})
end)
it("allows assignment to port operand", function()
test_program({a = true}, {b = true}, {{"A", "OR", "B", "B"}})
end)
it("preserves initial pin states", function()
test_program({a = true}, {b = true}, {{"=", "A", "B"}, {"=", "B", "C"}})
end)
it("rejects binary operations with single operands", function()
test_program({a = true}, {}, {{"=", "A", "B"}, {" ", "OR", "A", "C"}})
test_program({a = true}, {}, {{"=", "A", "B"}, {"A", "OR", " ", "C"}})
end)
it("rejects unary operations with first operands", function()
test_program({a = true}, {}, {{"=", "A", "B"}, {"A", "=", " ", "C"}})
end)
it("rejects operations without destinations", function()
test_program({a = true}, {}, {{"=", "A", "B"}, {"=", "A", " "}})
end)
it("allows blank statements", function()
test_program({a = true}, {b = true, c = true}, {
{" ", " ", " ", " "},
{"=", "A", "B"},
{" ", " ", " ", " "},
{" ", " ", " ", " "},
{"=", "A", "C"},
})
end)
it("transmits output signals to adjacent nodes", function()
mesecon._test_program_fpga(pos, {
{"=", "A", "B"},
{"=", "A", "C"},
{"NOT", "A", "D"},
})
mesecon._test_place(pos_b, "mesecons:test_effector")
mesecon._test_place(pos_c, "mesecons:test_effector")
mesecon._test_place(pos_d, "mesecons:test_effector")
mineunit:execute_globalstep() -- Execute receptor_on actions
mineunit:execute_globalstep() -- Execute activate/change actions
-- Makes an object from the last three effector events in the list for use with assert.same.
-- This is necessary to ignore the ordering of events.
local function event_tester(list)
local o = {list[#list - 2], list[#list - 1], list[#list - 0]}
table.sort(o, function(a, b)
local fmt = "%s %d %d %d"
return fmt:format(a[1], a[2].x, a[2].y, a[2].z) < fmt:format(b[1], b[2].x, b[2].y, b[2].z)
end)
return o
end
mesecon._test_place(pos_a, "mesecons:test_receptor_on")
mineunit:execute_globalstep() -- Execute receptor_on action
mineunit:execute_globalstep() -- Execute activate/change actions
mineunit:execute_globalstep() -- Execute receptor_on/receptor_off actions
mineunit:execute_globalstep() -- Execute activate/deactivate/change actions
assert.equal("mesecons_fpga:fpga0110", world.get_node(pos).name)
assert.same(event_tester({{"on", pos_b}, {"on", pos_c}, {"off", pos_d}}), event_tester(mesecon._test_effector_events))
mesecon._test_dig(pos_a)
mineunit:execute_globalstep() -- Execute receptor_off action
mineunit:execute_globalstep() -- Execute deactivate/change actions
mineunit:execute_globalstep() -- Execute receptor_on/receptor_off actions
mineunit:execute_globalstep() -- Execute activate/deactivate/change actions
assert.equal("mesecons_fpga:fpga1000", world.get_node(pos).name)
assert.same(event_tester({{"off", pos_b}, {"off", pos_c}, {"on", pos_d}}), event_tester(mesecon._test_effector_events))
end)
it("considers past outputs in determining inputs", function()
-- Memory cell: Turning on A turns on C; turning on B turns off C.
mesecon._test_program_fpga(pos, {
{"A", "OR", "C", "0"},
{"B", "OR", "D", "1"},
{"NOT", "A", "2"},
{"NOT", "B", "3"},
{"0", "AND", "3", "C"},
{"1", "AND", "2", "D"},
})
mesecon._test_place(pos_a, "mesecons:test_receptor_on")
mineunit:execute_globalstep() -- Execute receptor_on actions
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal("mesecons_fpga:fpga0100", world.get_node(pos).name)
mesecon._test_dig(pos_a)
mineunit:execute_globalstep() -- Execute receptor_off actions
mineunit:execute_globalstep() -- Execute deactivate/change actions
assert.equal("mesecons_fpga:fpga0100", world.get_node(pos).name)
mesecon._test_place(pos_b, "mesecons:test_receptor_on")
mineunit:execute_globalstep() -- Execute receptor_on actions
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal("mesecons_fpga:fpga1000", world.get_node(pos).name)
mesecon._test_dig(pos_b)
mineunit:execute_globalstep() -- Execute receptor_off actions
mineunit:execute_globalstep() -- Execute deactivate/change actions
assert.equal("mesecons_fpga:fpga1000", world.get_node(pos).name)
end)
end)

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@ -0,0 +1 @@
fixture_paths = {"../.test_fixtures"}

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@ -1,8 +1,10 @@
local S = minetest.get_translator(minetest.get_current_modname())
return function(plg)
minetest.register_tool("mesecons_fpga:programmer", {
description = "FPGA Programmer",
description = S("FPGA Programmer"),
inventory_image = "jeija_fpga_programmer.png",
stack_max = 1,
on_place = function(itemstack, placer, pointed_thing)
@ -21,7 +23,7 @@ minetest.register_tool("mesecons_fpga:programmer", {
minetest.sound_play("mesecons_fpga_fail", { pos = placer:get_pos(), gain = 0.1, max_hear_distance = 4 }, true)
return itemstack
end
itemstack:set_metadata(meta:get_string("instr"))
itemstack:get_meta():set_string("", meta:get_string("instr"))
minetest.chat_send_player(placer:get_player_name(), "FPGA gate configuration was successfully copied!")
minetest.sound_play("mesecons_fpga_copy", { pos = placer:get_pos(), gain = 0.1, max_hear_distance = 4 }, true)
@ -42,7 +44,7 @@ minetest.register_tool("mesecons_fpga:programmer", {
return itemstack
end
local imeta = itemstack:get_metadata()
local imeta = itemstack:get_meta():get_string("")
if imeta == "" then
minetest.chat_send_player(player_name, "Use shift+right-click to copy a gate configuration first.")
minetest.sound_play("mesecons_fpga_fail", { pos = user:get_pos(), gain = 0.1, max_hear_distance = 4 }, true)

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@ -0,0 +1,75 @@
--Aliases
minetest.register_alias("mesecons_gamecompat:chest", "default:chest")
minetest.register_alias("mesecons_gamecompat:chest_locked", "default:chest_locked")
minetest.register_alias("mesecons_gamecompat:coalblock", "default:coalblock")
minetest.register_alias("mesecons_gamecompat:cobble", "default:cobble")
minetest.register_alias("mesecons_gamecompat:glass", "default:glass")
minetest.register_alias("mesecons_gamecompat:lava_source", "default:lava_source")
minetest.register_alias("mesecons_gamecompat:mese", "default:mese")
minetest.register_alias("mesecons_gamecompat:mese_crystal", "default:mese_crystal")
minetest.register_alias("mesecons_gamecompat:mese_crystal_fragment", "default:mese_crystal_fragment")
minetest.register_alias("mesecons_gamecompat:obsidian_glass", "default:obsidian_glass")
minetest.register_alias("mesecons_gamecompat:stone", "default:stone")
minetest.register_alias("mesecons_gamecompat:steel_ingot", "default:steel_ingot")
minetest.register_alias("mesecons_gamecompat:steelblock", "default:steelblock")
minetest.register_alias("mesecons_gamecompat:torch", "default:torch")
if minetest.get_modpath("dye") then
for _, color in ipairs(mesecon.dye_colors) do
minetest.register_alias("mesecons_gamecompat:dye_" .. color, "dye:" .. color)
end
end
-- Sounds
mesecon.node_sound.default = default.node_sound_defaults()
mesecon.node_sound.glass = default.node_sound_glass_defaults()
mesecon.node_sound.leaves = default.node_sound_leaves_defaults()
mesecon.node_sound.stone = default.node_sound_stone_defaults()
mesecon.node_sound.wood = default.node_sound_wood_defaults()
if minetest.get_modpath("fire") then
mesecon.sound_name.fire = "fire_fire"
end
if minetest.get_modpath("tnt") then
mesecon.sound_name.explode = "tnt_explode"
end
-- Textures
mesecon.texture.steel_block = "default_steel_block.png"
-- MVPS stoppers
if minetest.get_modpath("mesecons_mvps") then
-- All of the locked and internal nodes in Minetest Game
for _, name in ipairs({
"default:chest_locked",
"default:chest_locked_open",
"doors:door_steel_b_1", -- old style doors
"doors:door_steel_b_2", --
"doors:door_steel_t_1", --
"doors:door_steel_t_2", --
"doors:door_steel_a", -- new style doors
"doors:door_steel_b", --
"doors:door_steel_c", --
"doors:door_steel_d", --
"doors:hidden",
"doors:trapdoor_steel",
"doors:trapdoor_steel_open",
"beds:bed_bottom",
"beds:bed_top",
"beds:fancy_bed_bottom",
"beds:fancy_bed_top",
"xpanes:door_steel_bar_a",
"xpanes:door_steel_bar_b",
"xpanes:door_steel_bar_c",
"xpanes:door_steel_bar_d",
"xpanes:trapdoor_steel_bar",
"xpanes:trapdoor_steel_bar_open",
}) do
mesecon.register_mvps_stopper(name)
end
end

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@ -0,0 +1,15 @@
mesecon.node_sound = {}
mesecon.sound_name = {}
mesecon.texture = {}
mesecon.dye_colors = {
"red", "green", "blue", "grey", "dark_grey", "yellow",
"orange", "white", "pink", "magenta", "cyan", "violet",
}
if minetest.get_modpath("default") then
minetest.log("info", "Mesecons: detected Minetest Game for game compatibility")
dofile(minetest.get_modpath("mesecons_gamecompat").."/compat_mtg.lua")
end

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@ -0,0 +1,3 @@
name = mesecons_gamecompat
depends = mesecons
optional_depends = fire, default, dye, mesecons_mvps, tnt

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@ -11,39 +11,30 @@ local nodebox = {
},
}
local function gate_rotate_rules(node, rules)
for rotations = 0, node.param2 - 1 do
rules = mesecon.rotate_rules_left(rules)
end
return rules
end
local gate_get_output_rules = mesecon.horiz_rules_getter({{x = 1, y = 0, z = 0}})
local function gate_get_output_rules(node)
return gate_rotate_rules(node, {{x=1, y=0, z=0}})
end
local gate_get_input_rules_oneinput = mesecon.horiz_rules_getter({{x =-1, y = 0, z = 0}})
local function gate_get_input_rules_oneinput(node)
return gate_rotate_rules(node, {{x=-1, y=0, z=0}})
end
local function gate_get_input_rules_twoinputs(node)
return gate_rotate_rules(node, {{x=0, y=0, z=1, name="input1"},
{x=0, y=0, z=-1, name="input2"}})
end
local gate_get_input_rules_twoinputs = mesecon.horiz_rules_getter({
{x = 0, y = 0, z = 1, name = "input1"},
{x = 0, y = 0, z = -1, name = "input2"},
})
local function set_gate(pos, node, state)
local gate = minetest.registered_nodes[node.name]
if mesecon.do_overheat(pos) then
minetest.remove_node(pos)
mesecon.receptor_off(pos, gate_get_output_rules(node))
minetest.add_item(pos, gate.drop)
elseif state then
minetest.swap_node(pos, {name = gate.onstate, param2=node.param2})
mesecon.receptor_on(pos, gate_get_output_rules(node))
else
minetest.swap_node(pos, {name = gate.offstate, param2=node.param2})
mesecon.receptor_off(pos, gate_get_output_rules(node))
local new_nodename = state and gate.onstate or gate.offstate
minetest.swap_node(pos, {name = new_nodename, param2 = node.param2})
if new_nodename ~= node.name then
if mesecon.do_overheat(pos) then
minetest.remove_node(pos)
mesecon.receptor_off(pos, gate_get_output_rules(node))
minetest.add_item(pos, gate.drop)
elseif state then
mesecon.receptor_on(pos, gate_get_output_rules(node))
else
mesecon.receptor_off(pos, gate_get_output_rules(node))
end
end
end
@ -53,11 +44,36 @@ local function update_gate(pos, node, link, newstate)
if gate.inputnumber == 1 then
set_gate(pos, node, gate.assess(newstate == "on"))
elseif gate.inputnumber == 2 then
local meta = minetest.get_meta(pos)
meta:set_int(link.name, newstate == "on" and 1 or 0)
local val1 = meta:get_int("input1") == 1
local val2 = meta:get_int("input2") == 1
-- Inputs are stored in param2. Bit 5 is always set.
-- input1 is bit 6 and input2 is bit 7.
local val1, val2
if node.param2 >= 32 then
-- Bit 5 is set, so param2 is in the proper format.
if link.name == "input1" then
val1 = newstate == "on"
val2 = node.param2 >= 128
else
val1 = node.param2 % 128 >= 64
val2 = newstate == "on"
end
else
-- Migrate old gates where the inputs are stored as metadata.
-- This also triggers for newly placed gates.
local meta = minetest.get_meta(pos)
if link.name == "input1" then
val1 = newstate == "on"
val2 = meta:get_int("input2") == 1
else
val1 = meta:get_int("input1") == 1
val2 = newstate == "on"
end
-- Set bit 5 so this won't happen again.
node.param2 = node.param2 + 32
-- Clear the metadata.
meta:set_string("input1", "")
meta:set_string("input2", "")
end
node.param2 = node.param2 % 64 + (val1 and 64 or 0) + (val2 and 128 or 0)
set_gate(pos, node, gate.assess(val1, val2))
end
end
@ -78,12 +94,13 @@ local function register_gate(name, inputnumber, assess, recipe, description)
selection_box = selection_box,
node_box = nodebox,
walkable = true,
sounds = default.node_sound_stone_defaults(),
sounds = mesecon.node_sound.stone,
assess = assess,
onstate = basename.."_on",
offstate = basename.."_off",
inputnumber = inputnumber,
after_dig_node = mesecon.do_cooldown,
on_rotate = mesecon.on_rotate_horiz,
},{
tiles = {
"jeija_microcontroller_bottom.png^".."jeija_gate_off.png^"..

View File

@ -1,2 +1,2 @@
name = mesecons_gates
depends = default, mesecons, mesecons_microcontroller, mesecons_delayer, mesecons_torch, mesecons_materials
depends = mesecons, mesecons_gamecompat, mesecons_microcontroller, mesecons_delayer, mesecons_torch, mesecons_materials

View File

@ -1,3 +1,5 @@
local S = minetest.get_translator(minetest.get_current_modname())
-- HYDRO_TURBINE
-- Water turbine:
-- Active if flowing >water< above it
@ -17,13 +19,13 @@ minetest.register_node("mesecons_hydroturbine:hydro_turbine_off", {
is_ground_content = false,
wield_scale = {x=0.75, y=0.75, z=0.75},
groups = {dig_immediate=2},
description="Water Turbine",
description = S("Water Turbine"),
paramtype = "light",
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 },
},
sounds = default.node_sound_metal_defaults(),
sounds = mesecon.node_sound.metal,
mesecons = {receptor = {
state = mesecon.state.off
}},
@ -47,13 +49,13 @@ minetest.register_node("mesecons_hydroturbine:hydro_turbine_on", {
inventory_image = "jeija_hydro_turbine_inv.png",
drop = "mesecons_hydroturbine:hydro_turbine_off 1",
groups = {dig_immediate=2,not_in_creative_inventory=1},
description="Water Turbine",
description = S("Water Turbine"),
paramtype = "light",
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 },
},
sounds = default.node_sound_metal_defaults(),
sounds = mesecon.node_sound.metal,
mesecons = {receptor = {
state = mesecon.state.on
}},
@ -64,8 +66,8 @@ minetest.register_node("mesecons_hydroturbine:hydro_turbine_on", {
local function is_flowing_water(pos)
local name = minetest.get_node(pos).name
local is_water = minetest.get_item_group(name, "water") > 0
local is_flowing = minetest.registered_items[name].liquidtype == "flowing"
return (is_water and is_flowing)
local def = minetest.registered_items[name]
return is_water and (def and def.liquidtype == "flowing")
end
minetest.register_abm({
@ -97,9 +99,8 @@ nodenames = {"mesecons_hydroturbine:hydro_turbine_on"},
minetest.register_craft({
output = "mesecons_hydroturbine:hydro_turbine_off 2",
recipe = {
{"","default:stick", ""},
{"default:stick", "default:steel_ingot", "default:stick"},
{"","default:stick", ""},
{"","group:stick", ""},
{"group:stick", "mesecons_gamecompat:steel_ingot", "group:stick"},
{"","group:stick", ""},
}
})

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@ -0,0 +1,2 @@
# textdomain: mesecons_hydroturbine
Water Turbine=Wasserturbine

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@ -0,0 +1,4 @@
# textdomain: mesecons_hydroturbine
### init.lua ###
Water Turbine=Akva Turbino

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@ -0,0 +1,4 @@
# textdomain: mesecons_hydroturbine
### init.lua ###
Water Turbine=

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@ -1,2 +1,2 @@
name = mesecons_hydroturbine
depends = default, mesecons
depends = mesecons, mesecons_gamecompat

View File

@ -1,17 +1,13 @@
local screwdriver_exists = minetest.global_exists("screwdriver")
local S = minetest.get_translator(minetest.get_current_modname())
local function insulated_wire_get_rules(node)
local rules = {{x = 1, y = 0, z = 0},
{x =-1, y = 0, z = 0}}
if node.param2 == 1 or node.param2 == 3 then
return mesecon.rotate_rules_right(rules)
end
return rules
end
local insulated_wire_get_rules = mesecon.horiz_rules_getter({
{x = 1, y = 0, z = 0},
{x = -1, y = 0, z = 0},
})
minetest.register_node("mesecons_insulated:insulated_on", {
drawtype = "nodebox",
description = "Straight Insulated Mesecon",
description = S("Straight Insulated Mesecon"),
tiles = {
"jeija_insulated_wire_sides_on.png",
"jeija_insulated_wire_sides_on.png",
@ -36,19 +32,19 @@ minetest.register_node("mesecons_insulated:insulated_on", {
},
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
drop = "mesecons_insulated:insulated_off",
sounds = default.node_sound_defaults(),
sounds = mesecon.node_sound.default,
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "mesecons_insulated:insulated_off",
rules = insulated_wire_get_rules
}},
on_blast = mesecon.on_blastnode,
on_rotate = screwdriver_exists and screwdriver.rotate_simple,
on_rotate = mesecon.on_rotate_horiz,
})
minetest.register_node("mesecons_insulated:insulated_off", {
drawtype = "nodebox",
description = "Straight Insulated Mesecon",
description = S("Straight Insulated Mesecon"),
tiles = {
"jeija_insulated_wire_sides_off.png",
"jeija_insulated_wire_sides_off.png",
@ -72,14 +68,14 @@ minetest.register_node("mesecons_insulated:insulated_off", {
fixed = { -16/32-0.001, -17/32, -3/32, 16/32+0.001, -13/32, 3/32 }
},
groups = {dig_immediate = 3},
sounds = default.node_sound_defaults(),
sounds = mesecon.node_sound.default,
mesecons = {conductor = {
state = mesecon.state.off,
onstate = "mesecons_insulated:insulated_on",
rules = insulated_wire_get_rules
}},
on_blast = mesecon.on_blastnode,
on_rotate = screwdriver_exists and screwdriver.rotate_simple,
on_rotate = mesecon.on_rotate_horiz,
})
minetest.register_craft({

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@ -0,0 +1,2 @@
# textdomain: mesecons_insulated
Straight Insulated Mesecon=Isolierte Mesecongerade

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@ -0,0 +1,4 @@
# textdomain: mesecons_insulated
### init.lua ###
Straight Insulated Mesecon=Rekta Izolita Mesekonduktilo

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@ -0,0 +1,4 @@
# textdomain: mesecons_insulated
### init.lua ###
Straight Insulated Mesecon=

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@ -1,3 +1,2 @@
name = mesecons_insulated
depends = default, mesecons
optional_depends = screwdriver
depends = mesecons, mesecons_gamecompat

View File

@ -1,3 +1,5 @@
local S = minetest.get_translator(minetest.get_current_modname())
-- MESELAMPS
-- A lamp is "is an electrical device used to create artificial light" (wikipedia)
-- guess what?
@ -26,7 +28,7 @@ minetest.register_node("mesecons_lamp:lamp_on", {
selection_box = mesecon_lamp_box,
groups = {dig_immediate = 3,not_in_creative_inventory = 1, mesecon_effector_on = 1},
drop = "mesecons_lamp:lamp_off 1",
sounds = default.node_sound_glass_defaults(),
sounds = mesecon.node_sound.glass,
mesecons = {effector = {
action_off = function (pos, node)
minetest.swap_node(pos, {name = "mesecons_lamp:lamp_off", param2 = node.param2})
@ -50,8 +52,8 @@ minetest.register_node("mesecons_lamp:lamp_off", {
node_box = mesecon_lamp_box,
selection_box = mesecon_lamp_box,
groups = {dig_immediate=3, mesecon_receptor_off = 1, mesecon_effector_off = 1},
description = "Mesecon Lamp",
sounds = default.node_sound_glass_defaults(),
description = S("Mesecon Lamp"),
sounds = mesecon.node_sound.glass,
mesecons = {effector = {
action_on = function (pos, node)
minetest.swap_node(pos, {name = "mesecons_lamp:lamp_on", param2 = node.param2})
@ -64,8 +66,8 @@ minetest.register_node("mesecons_lamp:lamp_off", {
minetest.register_craft({
output = "mesecons_lamp:lamp_off 1",
recipe = {
{"", "default:glass", ""},
{"group:mesecon_conductor_craftable", "default:steel_ingot", "group:mesecon_conductor_craftable"},
{"", "default:glass", ""},
{"", "mesecons_gamecompat:glass", ""},
{"group:mesecon_conductor_craftable", "mesecons_gamecompat:steel_ingot", "group:mesecon_conductor_craftable"},
{"", "mesecons_gamecompat:glass", ""},
}
})

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@ -0,0 +1,2 @@
# textdomain: mesecons_lamp
Mesecon Lamp=Meseconlampe

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@ -0,0 +1,4 @@
# textdomain: mesecons_lamp
### init.lua ###
Mesecon Lamp=Mesekonduktila Lampo

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@ -0,0 +1,4 @@
# textdomain: mesecons_lamp
### init.lua ###
Mesecon Lamp=

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@ -1,2 +1,2 @@
name = mesecons_lamp
depends = default, mesecons
depends = mesecons, mesecons_gamecompat

View File

@ -1,3 +1,5 @@
local S = minetest.get_translator(minetest.get_current_modname())
local lightstone_rules = {
{x=0, y=0, z=-1},
{x=1, y=0, z=0},
@ -23,7 +25,7 @@ function mesecon.lightstone_add(name, base_item, texture_off, texture_on, desc)
is_ground_content = false,
groups = {cracky = 2, mesecon_effector_off = 1, mesecon = 2},
description = desc,
sounds = default.node_sound_stone_defaults(),
sounds = mesecon.node_sound.stone,
mesecons = {effector = {
rules = lightstone_rules,
action_on = function (pos, node)
@ -38,7 +40,7 @@ function mesecon.lightstone_add(name, base_item, texture_off, texture_on, desc)
groups = {cracky = 2, not_in_creative_inventory = 1, mesecon = 2},
drop = "mesecons_lightstone:lightstone_" .. name .. "_off",
light_source = minetest.LIGHT_MAX - 2,
sounds = default.node_sound_stone_defaults(),
sounds = mesecon.node_sound.stone,
mesecons = {effector = {
rules = lightstone_rules,
action_off = function (pos, node)
@ -52,22 +54,22 @@ function mesecon.lightstone_add(name, base_item, texture_off, texture_on, desc)
output = "mesecons_lightstone:lightstone_" .. name .. "_off",
recipe = {
{"",base_item,""},
{base_item,"default:torch",base_item},
{base_item,"mesecons_gamecompat:torch",base_item},
{"","group:mesecon_conductor_craftable",""}
}
})
end
mesecon.lightstone_add("red", "dye:red", "jeija_lightstone_red_off.png", "jeija_lightstone_red_on.png", "Red Lightstone")
mesecon.lightstone_add("green", "dye:green", "jeija_lightstone_green_off.png", "jeija_lightstone_green_on.png", "Green Lightstone")
mesecon.lightstone_add("blue", "dye:blue", "jeija_lightstone_blue_off.png", "jeija_lightstone_blue_on.png", "Blue Lightstone")
mesecon.lightstone_add("gray", "dye:grey", "jeija_lightstone_gray_off.png", "jeija_lightstone_gray_on.png", "Grey Lightstone")
mesecon.lightstone_add("darkgray", "dye:dark_grey", "jeija_lightstone_darkgray_off.png", "jeija_lightstone_darkgray_on.png", "Dark Grey Lightstone")
mesecon.lightstone_add("yellow", "dye:yellow", "jeija_lightstone_yellow_off.png", "jeija_lightstone_yellow_on.png", "Yellow Lightstone")
mesecon.lightstone_add("orange", "dye:orange", "jeija_lightstone_orange_off.png", "jeija_lightstone_orange_on.png", "Orange Lightstone")
mesecon.lightstone_add("white", "dye:white", "jeija_lightstone_white_off.png", "jeija_lightstone_white_on.png", "White Lightstone")
mesecon.lightstone_add("pink", "dye:pink", "jeija_lightstone_pink_off.png", "jeija_lightstone_pink_on.png", "Pink Lightstone")
mesecon.lightstone_add("magenta", "dye:magenta", "jeija_lightstone_magenta_off.png", "jeija_lightstone_magenta_on.png", "Magenta Lightstone")
mesecon.lightstone_add("cyan", "dye:cyan", "jeija_lightstone_cyan_off.png", "jeija_lightstone_cyan_on.png", "Cyan Lightstone")
mesecon.lightstone_add("violet", "dye:violet", "jeija_lightstone_violet_off.png", "jeija_lightstone_violet_on.png", "Violet Lightstone")
mesecon.lightstone_add("red", "mesecons_gamecompat:dye_red", "jeija_lightstone_red_off.png", "jeija_lightstone_red_on.png", S("Red Lightstone"))
mesecon.lightstone_add("green", "mesecons_gamecompat:dye_green", "jeija_lightstone_green_off.png", "jeija_lightstone_green_on.png", S("Green Lightstone"))
mesecon.lightstone_add("blue", "mesecons_gamecompat:dye_blue", "jeija_lightstone_blue_off.png", "jeija_lightstone_blue_on.png", S("Blue Lightstone"))
mesecon.lightstone_add("gray", "mesecons_gamecompat:dye_grey", "jeija_lightstone_gray_off.png", "jeija_lightstone_gray_on.png", S("Grey Lightstone"))
mesecon.lightstone_add("darkgray", "mesecons_gamecompat:dye_dark_grey", "jeija_lightstone_darkgray_off.png", "jeija_lightstone_darkgray_on.png", S("Dark Grey Lightstone"))
mesecon.lightstone_add("yellow", "mesecons_gamecompat:dye_yellow", "jeija_lightstone_yellow_off.png", "jeija_lightstone_yellow_on.png", S("Yellow Lightstone"))
mesecon.lightstone_add("orange", "mesecons_gamecompat:dye_orange", "jeija_lightstone_orange_off.png", "jeija_lightstone_orange_on.png", S("Orange Lightstone"))
mesecon.lightstone_add("white", "mesecons_gamecompat:dye_white", "jeija_lightstone_white_off.png", "jeija_lightstone_white_on.png", S("White Lightstone"))
mesecon.lightstone_add("pink", "mesecons_gamecompat:dye_pink", "jeija_lightstone_pink_off.png", "jeija_lightstone_pink_on.png", S("Pink Lightstone"))
mesecon.lightstone_add("magenta", "mesecons_gamecompat:dye_magenta", "jeija_lightstone_magenta_off.png", "jeija_lightstone_magenta_on.png", S("Magenta Lightstone"))
mesecon.lightstone_add("cyan", "mesecons_gamecompat:dye_cyan", "jeija_lightstone_cyan_off.png", "jeija_lightstone_cyan_on.png", S("Cyan Lightstone"))
mesecon.lightstone_add("violet", "mesecons_gamecompat:dye_violet", "jeija_lightstone_violet_off.png", "jeija_lightstone_violet_on.png", S("Violet Lightstone"))

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@ -0,0 +1,13 @@
# textdomain: mesecons_lightstone
Red Lightstone=Roter Leuchtstein
Green Lightstone=Grüner Leuchtstein
Blue Lightstone=Blauer Leuchtstein
Grey Lightstone=Grauer Leuchtstein
Dark Grey Lightstone=Dunkelgrauer Leuchtstein
Yellow Lightstone=Gelber Leuchtstein
Orange Lightstone=Orange Leuchtstein
White Lightstone=Weißer Leuchtstein
Pink Lightstone=Rosa Leuchtstein
Magenta Lightstone=Magenta Leuchtstein
Cyan Lightstone=Türkiser Leuchtstein
Violet Lightstone=Violetter Leuchtstein

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@ -0,0 +1,15 @@
# textdomain: mesecons_lightstone
### init.lua ###
Red Lightstone=Ruĝa Lumŝtono
Green Lightstone=Verda Lumŝtono
Blue Lightstone=Blua Lumŝtono
Grey Lightstone=Griza Lumŝtono
Dark Grey Lightstone=Malhela Griza Lumŝtono
Yellow Lightstone=Flava Lumŝtono
Orange Lightstone=Oranĝa Lumŝtono
White Lightstone=Blanka Lumŝtono
Pink Lightstone=Rozkolora Lumŝtono
Magenta Lightstone=Magenta Lumŝtono
Cyan Lightstone=Cejana Lumŝtono
Violet Lightstone=Viola Lumŝtono

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@ -0,0 +1,15 @@
# textdomain: mesecons_lightstone
### init.lua ###
Red Lightstone=
Green Lightstone=
Blue Lightstone=
Grey Lightstone=
Dark Grey Lightstone=
Yellow Lightstone=
Orange Lightstone=
White Lightstone=
Pink Lightstone=
Magenta Lightstone=
Cyan Lightstone=
Violet Lightstone=

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@ -1,2 +1,2 @@
name = mesecons_lightstone
depends = default, mesecons, dye
depends = mesecons, mesecons_gamecompat

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@ -28,6 +28,8 @@
-- (see where local env is defined)
-- Something nice to play is is appending minetest.env to it.
local S = minetest.get_translator(minetest.get_current_modname())
local BASENAME = "mesecons_luacontroller:luacontroller"
local rules = {
@ -201,11 +203,13 @@ end
-------------------------
local function safe_print(param)
local string_meta = getmetatable("")
local sandbox = string_meta.__index
string_meta.__index = string -- Leave string sandbox temporarily
print(dump(param))
string_meta.__index = sandbox -- Restore string sandbox
if mesecon.setting("luacontroller_print_behavior", "log") == "log" then
local string_meta = getmetatable("")
local sandbox = string_meta.__index
string_meta.__index = string -- Leave string sandbox temporarily
minetest.log("action", string.format("[mesecons_luacontroller] print(%s)", dump(param)))
string_meta.__index = sandbox -- Restore string sandbox
end
end
local function safe_date()
@ -234,6 +238,16 @@ local function safe_string_find(...)
return string.find(...)
end
-- do not allow pattern matching in string.split (see string.find for details)
local function safe_string_split(...)
if select(5, ...) then
debug.sethook() -- Clear hook
error("string.split: 'sep_is_pattern' (fifth parameter) may not be used in a Luacontroller")
end
return string.split(...)
end
local function remove_functions(x)
local tp = type(x)
if tp == "function" then
@ -374,7 +388,10 @@ local function clean_and_weigh_digiline_message(msg, back_references)
return msg, #msg + 25
elseif t == "number" then
-- Numbers are passed by value so need not be touched, and cost 8 bytes
-- as all numbers in Lua are doubles.
-- as all numbers in Lua are doubles. NaN values are removed.
if msg ~= msg then
return nil, 0
end
return msg, 8
elseif t == "boolean" then
-- Booleans are passed by value so need not be touched, and cost 1
@ -470,7 +487,12 @@ local safe_globals = {
local function create_environment(pos, mem, event, itbl, send_warning)
-- Gather variables for the environment
local vports = minetest.registered_nodes[minetest.get_node(pos).name].virtual_portstates
local node_def = minetest.registered_nodes[minetest.get_node(pos).name]
if not node_def then return end
local vports = node_def.virtual_portstates
if not vports then return end
local vports_copy = {}
for k, v in pairs(vports) do vports_copy[k] = v end
local rports = get_real_port_states(pos)
@ -498,6 +520,7 @@ local function create_environment(pos, mem, event, itbl, send_warning)
reverse = string.reverse,
sub = string.sub,
find = safe_string_find,
split = safe_string_split,
},
math = {
abs = math.abs,
@ -627,6 +650,7 @@ local function run_inner(pos, code, event)
-- Create environment
local itbl = {}
local env = create_environment(pos, mem, event, itbl, send_warning)
if not env then return false, "Env does not exist. Controller has been moved?" end
local success, msg
-- Create the sandbox and execute code
@ -845,7 +869,7 @@ for d = 0, 1 do
}
minetest.register_node(node_name, {
description = "Luacontroller",
description = S("Luacontroller"),
drawtype = "nodebox",
tiles = {
top,
@ -865,7 +889,7 @@ for d = 0, 1 do
node_box = node_box,
on_construct = reset_meta,
on_receive_fields = on_receive_fields,
sounds = default.node_sound_stone_defaults(),
sounds = mesecon.node_sound.stone,
mesecons = mesecons,
digiline = digiline,
-- Virtual portstates are the ports that
@ -914,7 +938,7 @@ minetest.register_node(BASENAME .. "_burnt", {
node_box = node_box,
on_construct = reset_meta,
on_receive_fields = on_receive_fields,
sounds = default.node_sound_stone_defaults(),
sounds = mesecon.node_sound.stone,
virtual_portstates = {a = false, b = false, c = false, d = false},
mesecons = {
effector = {

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@ -0,0 +1,2 @@
# textdomain: mesecons_luacontroller
Luacontroller=Luacontroller

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@ -0,0 +1,4 @@
# textdomain: mesecons_luacontroller
### init.lua ###
Luacontroller=Luaregilo

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@ -0,0 +1,4 @@
# textdomain: mesecons_luacontroller
### init.lua ###
Luacontroller=

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@ -1,2 +1,2 @@
name = mesecons_luacontroller
depends = default, mesecons
depends = mesecons, mesecons_gamecompat

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@ -0,0 +1,38 @@
require("mineunit")
-- This test is done in a separate file since it requires different configuration at startup.
mineunit("core")
minetest.settings:set("mesecon.luacontroller_lightweight_interrupts", "true")
fixture("mesecons_luacontroller")
describe("LuaController lightweight interrupt", function()
local pos = {x = 0, y = 0, z = 0}
before_each(function()
mesecon._test_place(pos, "mesecons_luacontroller:luacontroller0000")
mineunit:execute_globalstep() -- Execute receptor_on action
end)
after_each(function()
mesecon._test_reset()
world.clear()
end)
it("works", function()
mesecon._test_program_luac(pos, [[
if event.type == "program" then
interrupt(5)
interrupt(10)
elseif event.type == "interrupt" then
port.a = not pin.a
end
]])
mineunit:execute_globalstep(0.1)
mineunit:execute_globalstep(9)
assert.equal("mesecons_luacontroller:luacontroller0000", world.get_node(pos).name)
mineunit:execute_globalstep(1)
mineunit:execute_globalstep(0.1)
assert.equal("mesecons_luacontroller:luacontroller0001", world.get_node(pos).name)
end)
end)

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@ -0,0 +1,176 @@
require("mineunit")
fixture("mesecons_luacontroller")
-- Digiline is not tested, since that would require the digiline mod.
describe("LuaController", function()
local pos = {x = 0, y = 0, z = 0}
local pos_a = {x = -1, y = 0, z = 0}
before_each(function()
mesecon._test_place(pos, "mesecons_luacontroller:luacontroller0000")
mineunit:execute_globalstep() -- Execute receptor_on action
end)
after_each(function()
mesecon._test_reset()
world.clear()
end)
it("rejects binary code", function()
local ok = mesecon._test_program_luac(pos, string.dump(function() end))
assert.is_false(ok)
end)
it("I/O", function()
mesecon._test_place(pos_a, "mesecons:test_receptor_on")
mineunit:execute_globalstep() -- Execute receptor_on action
mineunit:execute_globalstep() -- Execute activate/change actions
mesecon._test_program_luac(pos, [[
port.a = not pin.a
port.b = not pin.b
port.c = not pin.c
port.d = not pin.d
]])
assert.equal("mesecons_luacontroller:luacontroller1110", world.get_node(pos).name)
mesecon._test_dig(pos_a)
mineunit:execute_globalstep() -- Execute receptor_off action
mineunit:execute_globalstep() -- Execute deactivate/change actions
assert.equal("mesecons_luacontroller:luacontroller0001", world.get_node(pos).name)
end)
it("memory", function()
mesecon._test_program_luac(pos, [[
if not mem.x then
mem.x = {}
mem.x[mem.x] = {true, "", 1.2}
else
local b, s, n = unpack(mem.x[mem.x])
if b == true and s == "" and n == 1.2 then
port.d = true
end
end
]])
assert.equal("mesecons_luacontroller:luacontroller0000", world.get_node(pos).name)
mesecon._test_place(pos_a, "mesecons:test_receptor_on")
mineunit:execute_globalstep() -- Execute receptor_on action
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal("mesecons_luacontroller:luacontroller1000", world.get_node(pos).name)
end)
it("interrupts without IDs", function()
mesecon._test_program_luac(pos, [[
if event.type == "program" then
interrupt(4)
interrupt(8)
elseif event.type == "interrupt" then
port.a = not pin.a
end
]])
mineunit:execute_globalstep(0.1)
mineunit:execute_globalstep(3)
assert.equal("mesecons_luacontroller:luacontroller0000", world.get_node(pos).name)
mineunit:execute_globalstep(1)
mineunit:execute_globalstep(0.1)
assert.equal("mesecons_luacontroller:luacontroller0001", world.get_node(pos).name)
mineunit:execute_globalstep(3)
assert.equal("mesecons_luacontroller:luacontroller0001", world.get_node(pos).name)
mineunit:execute_globalstep(1)
mineunit:execute_globalstep(0.1)
assert.equal("mesecons_luacontroller:luacontroller0000", world.get_node(pos).name)
end)
it("interrupts with IDs", function()
mesecon._test_program_luac(pos, [[
if event.type == "program" then
interrupt(2, "a")
interrupt(4, "a")
interrupt(16, "b")
elseif event.type == "interrupt" then
if event.iid == "a" then
interrupt(5, "b")
interrupt(4, "b")
end
port.a = not pin.a
end
]])
mineunit:execute_globalstep(0.1)
mineunit:execute_globalstep(3)
assert.equal("mesecons_luacontroller:luacontroller0000", world.get_node(pos).name)
mineunit:execute_globalstep(1)
mineunit:execute_globalstep(0.1)
assert.equal("mesecons_luacontroller:luacontroller0001", world.get_node(pos).name)
mineunit:execute_globalstep(3)
assert.equal("mesecons_luacontroller:luacontroller0001", world.get_node(pos).name)
mineunit:execute_globalstep(1)
mineunit:execute_globalstep(0.1)
assert.equal("mesecons_luacontroller:luacontroller0000", world.get_node(pos).name)
end)
it("limits interrupt ID size", function()
mesecon._test_program_luac(pos, [[
if event.type == "program" then
interrupt(0, (" "):rep(257))
elseif event.type == "interrupt" then
port.a = not pin.a
end
]])
mineunit:execute_globalstep(3)
mineunit:execute_globalstep(3)
assert.equal("mesecons_luacontroller:luacontroller0000", world.get_node(pos).name)
end)
it("string.rep", function()
mesecon._test_program_luac(pos, [[
(" "):rep(64000)
port.a = true
]])
assert.equal("mesecons_luacontroller:luacontroller0001", world.get_node(pos).name)
mesecon._test_program_luac(pos, [[
(" "):rep(64001)
port.b = true
]])
assert.equal("mesecons_luacontroller:luacontroller0000", world.get_node(pos).name)
end)
it("string.find", function()
mesecon._test_program_luac(pos, [[
port.a = (" a"):find("a", nil, true) == 2
]])
assert.equal("mesecons_luacontroller:luacontroller0001", world.get_node(pos).name)
mesecon._test_program_luac(pos, [[
(" a"):find("a", nil)
port.b = true
]])
assert.equal("mesecons_luacontroller:luacontroller0000", world.get_node(pos).name)
end)
it("overheats", function()
mesecon._test_program_luac(pos, [[
interrupt(0)
interrupt(0)
]])
mineunit:execute_globalstep() -- Execute 2 interrupts
mineunit:execute_globalstep() -- Execute 4 interrupts
mineunit:execute_globalstep() -- Execute 8 interrupts
mineunit:execute_globalstep() -- Execute 16 interrupts
assert.equal("mesecons_luacontroller:luacontroller_burnt", world.get_node(pos).name)
end)
it("limits memory", function()
mesecon._test_program_luac(pos, [[
port.a = true
mem.x = (" "):rep(50000) .. (" "):rep(50000)
]])
assert.equal("mesecons_luacontroller:luacontroller_burnt", world.get_node(pos).name)
end)
it("limits run time", function()
mesecon._test_program_luac(pos, [[
port.a = true
for i = 1, 1000000 do end
]])
assert.equal("mesecons_luacontroller:luacontroller0000", world.get_node(pos).name)
end)
end)

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@ -0,0 +1 @@
fixture_paths = {"../.test_fixtures"}

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