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v2.2.0
...
4063d917fa
Author | SHA1 | Date | |
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4063d917fa | |||
fe34e3f3cd | |||
16a6c57954 | |||
f8a7d66403 | |||
e8d219f108 | |||
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07b6dd8bfe | |||
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cbfc442206 | |||
4692e88b63 | |||
ea335a3745 | |||
d4c94f449a | |||
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cc228754a4 | |||
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b93949c266 | |||
04810e1f83 | |||
e91b0ea1a0 | |||
72ef8deeae | |||
710b90972b | |||
aa3dcd5878 | |||
94247a6449 | |||
e7547d57ba | |||
c13321142b |
@ -337,6 +337,10 @@ function circular_saw.on_metadata_inventory_take(
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local input_stack = inv:get_stack(listname, index)
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if not input_stack:is_empty() and input_stack:get_name()~=stack:get_name() then
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local player_inv = player:get_inventory()
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-- Prevent arbitrary item duplication.
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inv:remove_item(listname, input_stack)
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if player_inv:room_for_item("main", input_stack) then
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player_inv:add_item("main", input_stack)
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end
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@ -363,9 +367,15 @@ function circular_saw.on_metadata_inventory_take(
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-- The recycle field plays no role here since it is processed immediately.
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end
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local has_default_mod = minetest.get_modpath("default")
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function circular_saw.on_construct(pos)
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local meta = minetest.get_meta(pos)
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local fancy_inv = default.gui_bg..default.gui_bg_img..default.gui_slots
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local fancy_inv = ""
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if has_default_mod then
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-- prepend background and slot styles from default if available
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fancy_inv = default.gui_bg..default.gui_bg_img..default.gui_slots
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end
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meta:set_string(
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"formspec", "size[11,10]"..fancy_inv..
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"label[0,0;" ..F(S("Input\nmaterial")).. "]" ..
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@ -437,7 +447,7 @@ minetest.register_node("moreblocks:circular_saw", {
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sunlight_propagates = true,
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paramtype2 = "facedir",
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groups = {choppy = 2,oddly_breakable_by_hand = 2},
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sounds = default.node_sound_wood_defaults(),
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sounds = moreblocks.node_sound_wood_defaults(),
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on_construct = circular_saw.on_construct,
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can_dig = circular_saw.can_dig,
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-- Set the owner of this circular saw.
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|
@ -554,7 +554,7 @@ minetest.register_craft({
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})
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minetest.register_craft({
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output = "moreblocks:cactuschecker 4",
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output = "moreblocks:cactus_checker 4",
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recipe = {
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{"default:stone", "default:cactus"},
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{"default:cactus", "default:stone"},
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|
13
init.lua
13
init.lua
@ -17,9 +17,14 @@ moreblocks.S = S
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moreblocks.NS = NS
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dofile(modpath .. "/config.lua")
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dofile(modpath .. "/sounds.lua")
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dofile(modpath .. "/circular_saw.lua")
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dofile(modpath .. "/stairsplus/init.lua")
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dofile(modpath .. "/nodes.lua")
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dofile(modpath .. "/redefinitions.lua")
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dofile(modpath .. "/crafting.lua")
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dofile(modpath .. "/aliases.lua")
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if minetest.get_modpath("default") then
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dofile(modpath .. "/nodes.lua")
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dofile(modpath .. "/crafting.lua")
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dofile(modpath .. "/aliases.lua")
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end
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minetest.log("action", "[moreblocks] loaded.")
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3
mod.conf
3
mod.conf
@ -1,5 +1,4 @@
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name = moreblocks
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description = Adds various miscellaneous blocks to the game.
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depends = default
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optional_depends = intllib,stairs,farming,wool,basic_materials
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optional_depends = default,intllib,stairs,farming,wool,basic_materials
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min_minetest_version = 5.0.0
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|
14
nodes.lua
14
nodes.lua
@ -7,15 +7,15 @@ Licensed under the zlib license. See LICENSE.md for more information.
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local S = moreblocks.S
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local sound_dirt = default.node_sound_dirt_defaults()
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local sound_wood = default.node_sound_wood_defaults()
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local sound_stone = default.node_sound_stone_defaults()
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local sound_glass = default.node_sound_glass_defaults()
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local sound_leaves = default.node_sound_leaves_defaults()
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local sound_dirt = moreblocks.node_sound_dirt_defaults()
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local sound_wood = moreblocks.node_sound_wood_defaults()
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local sound_stone = moreblocks.node_sound_stone_defaults()
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local sound_glass = moreblocks.node_sound_glass_defaults()
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local sound_leaves = moreblocks.node_sound_leaves_defaults()
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-- Don't break on 0.4.14 and earlier.
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local sound_metal = (default.node_sound_metal_defaults
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and default.node_sound_metal_defaults() or sound_stone)
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local sound_metal = (moreblocks.node_sound_metal_defaults
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and moreblocks.node_sound_metal_defaults() or sound_stone)
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local function tile_tiles(name)
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local tex = "moreblocks_" ..name.. ".png"
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|
@ -1,94 +0,0 @@
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--[[
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More Blocks: redefinitions of default stuff
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Copyright © 2011-2020 Hugo Locurcio and contributors.
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Licensed under the zlib license. See LICENSE.md for more information.
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--]]
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local modname = minetest.get_current_modname()
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-- Redefine some of the default crafting recipes to be more productive
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-- Auxiliary function: take a recipe as returned by get_all_craft_recipes
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-- and turn it into a table that can be used to clear a craft or declare a new one
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local reconstruct_internal_craft = function(recipe)
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local recp = {
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{ "", "", "" },
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{ "", "", "" },
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{ "", "", "" },
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}
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local width = recipe.width
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for idx, item in pairs(recipe.items) do
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local row = math.ceil(idx / width)
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local col = idx - (row-1)*width
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recp[row][col] = item
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end
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return recp
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end
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-- Change the amount produced by recipe by apply func to the old amount
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local change_recipe_amount = function(product, recipe, func)
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-- if width == 0, this is a shapeless recipe, for which the
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-- internal and Lua API recipe table is the same.
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-- Otherwise we need to reconstruct the table for the shaped recipe.
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local shapeless = (recipe.width == 0)
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local recp = shapeless and recipe.items or reconstruct_internal_craft(recipe)
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local oldamount = tonumber(recipe.output:match(" [0-9]+$") or "1")
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local newamount = func(oldamount)
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-- remove old crafting recipe
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local redo = { recipe = recp }
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-- preserve shapelessness
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if shapeless then
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redo.type = "shapeless"
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end
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minetest.clear_craft(redo)
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-- new output
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redo.output = ("%s %d"):format(product, newamount)
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minetest.register_craft(redo)
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minetest.log("action", ("[MOD]%s: recipe for %s production: %d => %d"):format(modname, product, oldamount, newamount))
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end
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local increase_craft_production = function(product, func)
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local recipes = minetest.get_all_craft_recipes(product)
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for _, r in pairs(recipes) do
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if r.type == "normal" or r.method == "normal" then
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change_recipe_amount(product, r, func)
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end
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end
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end
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-- Increase the crafting production according to the rules from the table, which is in the form:
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-- {
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-- { detector, amount changing function }
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-- { detector, amount changing function }
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-- }
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-- TODO: consider exporting this function to other mods
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local increase_craft_production_table = function(map_table)
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for product, _ in pairs(minetest.registered_items) do
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for _, tab in pairs(map_table) do
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local detector = tab[1]
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local func = tab[2]
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if detector(product) then
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increase_craft_production(product, func)
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-- only apply one boost
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break
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end
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end
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end
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end
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increase_craft_production_table({
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{ function(n) return n:match('^default:sign_wall') end, function(old) return old + 1 end },
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{ function(n) return n == 'default:paper' end, function(old) return old*4 end },
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{ function(n) return n:match('^carts:.*rail$') or n:match('^default:.*rail$') end, function(old) return old + old/2 end },
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})
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minetest.register_craft({
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type = "toolrepair",
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additional_wear = -0.10, -- Tool repair buff (10% bonus instead of 2%).
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})
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20
sounds.lua
Normal file
20
sounds.lua
Normal file
@ -0,0 +1,20 @@
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--[[
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More Blocks: sound definitions
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Copyright © 2011-2021 Hugo Locurcio and contributors.
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Licensed under the zlib license. See LICENSE.md for more information.
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--]]
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local has_default_mod = minetest.get_modpath("default")
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for _, sound in ipairs({"dirt", "wood", "stone", "metal", "glass", "leaves"}) do
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-- use sound-function from default if available
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-- otherwise fall back to a no-op function (no sounds)
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local sound_function_name = "node_sound_" .. sound .. "_defaults"
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if has_default_mod then
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-- use default sounds
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moreblocks[sound_function_name] = default[sound_function_name]
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else
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-- no-op
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moreblocks[sound_function_name] = function() end
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end
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end
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@ -10,7 +10,7 @@
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description = "Wooden",
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tiles = {"default_wood.png"},
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groups = {oddly_breakabe_by_hand=1},
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sounds = default.node_sound_wood_defaults(),
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sounds = moreblocks.node_sound_wood_defaults(),
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})
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```
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The following register only a particular type of microblock.
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|
@ -49,6 +49,8 @@ stairsplus.rotate_node_aux = function(itemstack, placer, pointed_thing)
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local under = pointed_thing.under
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local under_node = minetest.get_node(under)
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local under_prefix = under_node and name_to_category(under_node.name)
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-- NALC Addition to avoid coloredwood/unifiedbricks crash by Sys4
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local under_pmod = string.sub(under_node.name, 1, (string.find(under_node.name, ":") or 0)-1)
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local same_cat = item_prefix == under_prefix
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@ -65,7 +67,8 @@ stairsplus.rotate_node_aux = function(itemstack, placer, pointed_thing)
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-- under node has a non-standard shape, so use the distance between under and above
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local wallmounted = minetest.dir_to_wallmounted(vector.subtract(pointed_thing.above, under))
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if same_cat and not aux then
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if same_cat and (under_pmod ~= "coloredwood" and under_pmod ~= "unifiedbricks")
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and not aux then
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p2 = under_node.param2
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-- flip if placing above or below an upright or upside-down node
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-- TODO should we also flip when placing next to a side-mounted node?
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|
@ -69,7 +69,7 @@ local function register_custom_subset(subset, modname, subname, recipeitem, grou
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description = description,
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drop = drop,
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light_source = light,
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sounds = default.node_sound_stone_defaults(),
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sounds = moreblocks.node_sound_stone_defaults(),
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})
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end
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|
@ -15,7 +15,7 @@ local function register_micro(modname, subname, recipeitem, groups, images, desc
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description = description,
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drop = drop,
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light_source = light,
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sounds = default.node_sound_stone_defaults(),
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sounds = moreblocks.node_sound_stone_defaults(),
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})
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end
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|
@ -15,7 +15,7 @@ local function register_panel(modname, subname, recipeitem, groups, images, desc
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description = description,
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drop = drop,
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light_source = light,
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sounds = default.node_sound_stone_defaults(),
|
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sounds = moreblocks.node_sound_stone_defaults(),
|
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})
|
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end
|
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|
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|
@ -6,75 +6,77 @@ Licensed under the zlib license. See LICENSE.md for more information.
|
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--]]
|
||||
|
||||
-- default registrations
|
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local default_nodes = { -- Default stairs/slabs/panels/microblocks:
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"stone",
|
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"stone_block",
|
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"cobble",
|
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"mossycobble",
|
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"brick",
|
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"sandstone",
|
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"steelblock",
|
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"goldblock",
|
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"copperblock",
|
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"bronzeblock",
|
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"diamondblock",
|
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"tinblock",
|
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"desert_stone",
|
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"desert_stone_block",
|
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"desert_cobble",
|
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"meselamp",
|
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"glass",
|
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"tree",
|
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"wood",
|
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"jungletree",
|
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"junglewood",
|
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"pine_tree",
|
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"pine_wood",
|
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"acacia_tree",
|
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"acacia_wood",
|
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"aspen_tree",
|
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"aspen_wood",
|
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"obsidian",
|
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"obsidian_block",
|
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"obsidianbrick",
|
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"obsidian_glass",
|
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"stonebrick",
|
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"desert_stonebrick",
|
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"sandstonebrick",
|
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"silver_sandstone",
|
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"silver_sandstone_brick",
|
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"silver_sandstone_block",
|
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"desert_sandstone",
|
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"desert_sandstone_brick",
|
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"desert_sandstone_block",
|
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"sandstone_block",
|
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"coral_skeleton",
|
||||
"ice",
|
||||
}
|
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if minetest.get_modpath("default") then
|
||||
local default_nodes = { -- Default stairs/slabs/panels/microblocks:
|
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"stone",
|
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"stone_block",
|
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"cobble",
|
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"mossycobble",
|
||||
"brick",
|
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"sandstone",
|
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"steelblock",
|
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"goldblock",
|
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"copperblock",
|
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"bronzeblock",
|
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"diamondblock",
|
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"tinblock",
|
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"desert_stone",
|
||||
"desert_stone_block",
|
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"desert_cobble",
|
||||
"meselamp",
|
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"glass",
|
||||
"tree",
|
||||
"wood",
|
||||
"jungletree",
|
||||
"junglewood",
|
||||
"pine_tree",
|
||||
"pine_wood",
|
||||
"acacia_tree",
|
||||
"acacia_wood",
|
||||
"aspen_tree",
|
||||
"aspen_wood",
|
||||
"obsidian",
|
||||
"obsidian_block",
|
||||
"obsidianbrick",
|
||||
"obsidian_glass",
|
||||
"stonebrick",
|
||||
"desert_stonebrick",
|
||||
"sandstonebrick",
|
||||
"silver_sandstone",
|
||||
"silver_sandstone_brick",
|
||||
"silver_sandstone_block",
|
||||
"desert_sandstone",
|
||||
"desert_sandstone_brick",
|
||||
"desert_sandstone_block",
|
||||
"sandstone_block",
|
||||
"coral_skeleton",
|
||||
"ice",
|
||||
}
|
||||
|
||||
for _, name in pairs(default_nodes) do
|
||||
local mod = "default"
|
||||
local nodename = mod .. ":" .. name
|
||||
local ndef = table.copy(minetest.registered_nodes[nodename])
|
||||
ndef.sunlight_propagates = true
|
||||
for _, name in pairs(default_nodes) do
|
||||
local mod = "default"
|
||||
local nodename = mod .. ":" .. name
|
||||
local ndef = table.copy(minetest.registered_nodes[nodename])
|
||||
ndef.sunlight_propagates = true
|
||||
|
||||
-- Stone and desert_stone drop cobble and desert_cobble respectively.
|
||||
if type(ndef.drop) == "string" then
|
||||
ndef.drop = ndef.drop:gsub(".+:", "")
|
||||
-- Stone and desert_stone drop cobble and desert_cobble respectively.
|
||||
if type(ndef.drop) == "string" then
|
||||
ndef.drop = ndef.drop:gsub(".+:", "")
|
||||
end
|
||||
|
||||
-- Use the primary tile for all sides of cut glasslike nodes and disregard paramtype2.
|
||||
if #ndef.tiles > 1 and ndef.drawtype and ndef.drawtype:find("glass") then
|
||||
ndef.tiles = {ndef.tiles[1]}
|
||||
ndef.paramtype2 = nil
|
||||
end
|
||||
|
||||
mod = "moreblocks"
|
||||
stairsplus:register_all(mod, name, nodename, ndef)
|
||||
minetest.register_alias_force("stairs:stair_" .. name, mod .. ":stair_" .. name)
|
||||
minetest.register_alias_force("stairs:stair_outer_" .. name, mod .. ":stair_" .. name .. "_outer")
|
||||
minetest.register_alias_force("stairs:stair_inner_" .. name, mod .. ":stair_" .. name .. "_inner")
|
||||
minetest.register_alias_force("stairs:slab_" .. name, mod .. ":slab_" .. name)
|
||||
end
|
||||
|
||||
-- Use the primary tile for all sides of cut glasslike nodes and disregard paramtype2.
|
||||
if #ndef.tiles > 1 and ndef.drawtype and ndef.drawtype:find("glass") then
|
||||
ndef.tiles = {ndef.tiles[1]}
|
||||
ndef.paramtype2 = nil
|
||||
end
|
||||
|
||||
mod = "moreblocks"
|
||||
stairsplus:register_all(mod, name, nodename, ndef)
|
||||
minetest.register_alias_force("stairs:stair_" .. name, mod .. ":stair_" .. name)
|
||||
minetest.register_alias_force("stairs:stair_outer_" .. name, mod .. ":stair_" .. name .. "_outer")
|
||||
minetest.register_alias_force("stairs:stair_inner_" .. name, mod .. ":stair_" .. name .. "_inner")
|
||||
minetest.register_alias_force("stairs:slab_" .. name, mod .. ":slab_" .. name)
|
||||
end
|
||||
|
||||
-- farming registrations
|
||||
@ -118,7 +120,7 @@ if minetest.get_modpath("basic_materials") then
|
||||
description = "Concrete",
|
||||
tiles = {"basic_materials_concrete_block.png",},
|
||||
groups = {cracky=1, level=2, concrete=1},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
sounds = moreblocks.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_alias("prefab:concrete_stair","technic:stair_concrete")
|
||||
@ -128,7 +130,7 @@ if minetest.get_modpath("basic_materials") then
|
||||
description = "Cement",
|
||||
tiles = {"basic_materials_cement_block.png"},
|
||||
groups = {cracky=2, not_in_creative_inventory=1},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
sounds = moreblocks.node_sound_stone_defaults(),
|
||||
sunlight_propagates = true,
|
||||
})
|
||||
|
||||
|
@ -15,7 +15,7 @@ local function register_slab(modname, subname, recipeitem, groups, images, descr
|
||||
description = description,
|
||||
drop = drop,
|
||||
light_source = light,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
sounds = moreblocks.node_sound_stone_defaults(),
|
||||
})
|
||||
end
|
||||
|
||||
|
@ -15,7 +15,7 @@ local function register_slope(modname, subname, recipeitem, groups, images, desc
|
||||
description = description,
|
||||
drop = drop,
|
||||
light_source = light,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
sounds = moreblocks.node_sound_stone_defaults(),
|
||||
})
|
||||
end
|
||||
|
||||
|
@ -15,7 +15,7 @@ local function register_stair(modname, subname, recipeitem, groups, images, desc
|
||||
description = description,
|
||||
drop = drop,
|
||||
light_source = light,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
sounds = moreblocks.node_sound_stone_defaults(),
|
||||
})
|
||||
end
|
||||
|
||||
|
Reference in New Issue
Block a user