skinsdb/skinlist.lua

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local dbgprint = false and print or function() end
--- @param path Path to the "textures" directory, without tailing slash.
--- @param filename Current file name, such as "player.groot.17.png".
local function process_skin_texture(path, filename)
-- See "textures/readme.txt" for allowed formats
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local prefix, sep, identifier, extension = filename:match("^(%a+)([_.])([%w_]+)%.(%a+)$")
--[[
prefix: "character" or "player"
sep: "." (new) or "_" (legacy)
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identifier: number, name or (name + sep + number)
^ previews are explicity skipped
extension: "png" only due `skins.get_skin_format`
]]
-- Filter out files that do not match the allowed patterns
if not extension or extension:lower() ~= "png" then
return -- Not a skin texture
end
if prefix ~= "player" and prefix ~= "character" then
return -- Unknown type
end
local preview_suffix = sep .. "preview"
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if identifier:sub(-#preview_suffix) == preview_suffix then
-- skip preview textures
-- This is added by the main skin texture (if exists)
return
end
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dbgprint("Found skin", prefix, identifier, extension)
local sort_id -- number, sorting "rank" in the skin list
local playername -- string, if player-specific
if prefix == "player" then
-- Allow "player.PLAYERNAME.png" and "player.PLAYERNAME.123.png"
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local splits = identifier:split(sep)
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playername = splits[1]
-- Put in front
sort_id = 0 + (tonumber(splits[2]) or 0)
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if #splits > 1 and sep == "_" then
minetest.log("warning", "skinsdb: The skin name '" .. filename .. "' is ambigous." ..
" Please use the separator '.' to lock it down to the correct player name.")
end
else -- Public skin "character*"
-- Less priority
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sort_id = 5000 + (tonumber(identifier) or 0)
end
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local filename_noext = prefix .. sep .. identifier
dbgprint("Register skin", filename_noext, playername, sort_id)
-- Register skin texture
local skin_obj = skins.get(filename_noext) or skins.new(filename_noext)
skin_obj:set_texture(filename)
skin_obj:set_meta("_sort_id", sort_id)
if playername then
skin_obj:set_meta("assignment", "player:"..playername)
skin_obj:set_meta("playername", playername)
end
do
-- Get type of skin based on dimensions
local file = io.open(path .. "/" .. filename, "r")
local skin_format = skins.get_skin_format(file)
skin_obj:set_meta("format", skin_format)
file:close()
end
skin_obj:set_hand_from_texture()
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skin_obj:set_meta("name", identifier)
do
-- Optional skin information
local file = io.open(path .. "/../meta/" .. filename_noext .. ".txt", "r")
if file then
dbgprint("Found meta")
local data = string.split(file:read("*all"), "\n", 3)
skin_obj:set_meta("name", data[1])
skin_obj:set_meta("author", data[2])
skin_obj:set_meta("license", data[3])
end
end
do
-- Optional preview texture
local preview_name = filename_noext .. sep .. "preview.png"
local fh = io.open(path .. "/" .. preview_name)
if fh then
dbgprint("Found preview", preview_name)
skin_obj:set_preview(preview_name)
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end
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end
end
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do
-- Load skins from the current mod directory
local skins_path = skins.modpath.."/textures"
local skins_dir_list = minetest.get_dir_list(skins_path)
for _, fn in pairs(skins_dir_list) do
process_skin_texture(skins_path, fn)
end
end
local function skins_sort(skinslist)
table.sort(skinslist, function(a,b)
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local a_id = a:get_meta("_sort_id") or 10000
local b_id = b:get_meta("_sort_id") or 10000
if a_id ~= b_id then
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return a_id < b_id
else
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return (a:get_meta("name") or 'ZZ') < (b:get_meta("name") or 'ZZ')
end
end)
end
-- (obsolete) get skinlist. If assignment given ("mod:wardrobe" or "player:bell07") select skins matches the assignment. select_unassigned selects the skins without any assignment too
function skins.get_skinlist(assignment, select_unassigned)
minetest.log("deprecated", "skins.get_skinlist() is deprecated. Use skins.get_skinlist_for_player() instead")
local skinslist = {}
for _, skin in pairs(skins.meta) do
if not assignment or
assignment == skin:get_meta("assignment") or
(select_unassigned and skin:get_meta("assignment") == nil) then
table.insert(skinslist, skin)
end
end
skins_sort(skinslist)
return skinslist
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end
-- Get skinlist for player. If no player given, public skins only selected
function skins.get_skinlist_for_player(playername)
local skinslist = {}
for _, skin in pairs(skins.meta) do
if skin:is_applicable_for_player(playername) and skin:get_meta("in_inventory_list") ~= false then
table.insert(skinslist, skin)
end
end
skins_sort(skinslist)
return skinslist
end
-- Get skinlist selected by metadata
function skins.get_skinlist_with_meta(key, value)
assert(key, "key parameter for skins.get_skinlist_with_meta() missed")
local skinslist = {}
for _, skin in pairs(skins.meta) do
if skin:get_meta(key) == value then
table.insert(skinslist, skin)
end
end
skins_sort(skinslist)
return skinslist
end