skinsdb/unified_inventory_page.lua

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local S = skins.S
unified_inventory.register_page("skins", {
get_formspec = function(player)
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local skin = skins.get_player_skin(player)
local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"..skins.get_skin_info_formspec(skin)..
"button[.75,3;6.5,.5;skins_page;"..S("Change").."]"
return {formspec=formspec}
end,
})
unified_inventory.register_button("skins", {
type = "image",
image = "skins_button.png",
})
local function get_formspec(player)
-- unified inventory is stateless, but skins pager needs some context usage to be more flexible
local context = minetest.deserialize(player:get_attribute('skinsdb_unified_inventory_context')) or {}
context = skins.rebuild_formspec_context(player, context)
local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"..
skins.get_skin_selection_formspec(context, -0.2)
player:set_attribute('skinsdb_unified_inventory_context', minetest.serialize(context))
return formspec
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end
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unified_inventory.register_page("skins_page", {
get_formspec = function(player)
return {formspec=get_formspec(player)}
end
})
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-- click button handlers
minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.skins then
player:set_attribute('skinsdb_unified_inventory_context',"") --reset context
unified_inventory.set_inventory_formspec(player, "craft")
return
end
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if formname ~= "" then
return
end
local context -- read context only if skins related action
for field, _ in pairs(fields) do
if field:sub(1,5) == "skins" then
context = minetest.deserialize(player:get_attribute('skinsdb_unified_inventory_context')) or {}
break
end
end
if not context then
return
end
local action = skins.on_skin_selection_receive_fields(player, context, fields)
if action == 'set' then
player:set_attribute('skinsdb_unified_inventory_context',"") --reset context
unified_inventory.set_inventory_formspec(player, "skins")
elseif action == 'page' then
player:set_attribute('skinsdb_unified_inventory_context', minetest.serialize(context))
unified_inventory.set_inventory_formspec(player, "skins_page")
end
end)