mirror of
https://github.com/minetest-mods/skinsdb.git
synced 2024-12-23 07:50:18 +01:00
finalized unified_inventory rework
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@ -20,7 +20,7 @@ end
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skins.update_player_skin = function(player)
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skins.update_player_skin = function(player)
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local skin = skins.get_player_skin(player)
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local skin = skins.get_player_skin(player)
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player:set_properties({
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player:set_properties({
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textures = {skins.list[skin]},
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textures = {skins.textures[skin]},
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})
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})
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end
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end
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@ -1,8 +1,10 @@
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skins.list = {}
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skins.list = {}
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skins.textures = {}
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skins.meta = {}
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skins.meta = {}
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skins.preview = {}
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skins.preview = {}
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local skins_dir_list = minetest.get_dir_list(skins.modpath.."/textures")
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local skins_dir_list = minetest.get_dir_list(skins.modpath.."/textures")
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local unsorted_skinslist = {}
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for _, fn in pairs(skins_dir_list) do
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for _, fn in pairs(skins_dir_list) do
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if fn:find("^character_") then
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if fn:find("^character_") then
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nameparts = string.gsub(fn, "[.]", "_"):split("_")
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nameparts = string.gsub(fn, "[.]", "_"):split("_")
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@ -15,7 +17,8 @@ for _, fn in pairs(skins_dir_list) do
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if file then
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if file then
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local data = string.split(file:read("*all"), "\n", 3)
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local data = string.split(file:read("*all"), "\n", 3)
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file:close()
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file:close()
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skins.list[name] = fn
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table.insert(unsorted_skinslist, {id = tonumber(id) or id, name = name})
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skins.textures[name] = fn
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skins.meta[name] = {}
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skins.meta[name] = {}
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skins.meta[name].name = data[1]
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skins.meta[name].name = data[1]
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skins.meta[name].author = data[2]
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skins.meta[name].author = data[2]
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@ -26,3 +29,7 @@ for _, fn in pairs(skins_dir_list) do
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end
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end
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end
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end
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table.sort(unsorted_skinslist, function(a,b) return a.id < b.id end)
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for _,v in ipairs(unsorted_skinslist) do
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table.insert(skins.list, v.name)
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end
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@ -16,7 +16,7 @@ unified_inventory.register_page("skins", {
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local formspec = ("background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
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local formspec = ("background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
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.."image[0,.75;1,2;"..skins.preview[skin].."]"
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.."image[0,.75;1,2;"..skins.preview[skin].."]"
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.."label[6,.5;"..S("Raw texture")..":]"
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.."label[6,.5;"..S("Raw texture")..":]"
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.."image[6,1;2,1;"..skins.list[skin].."]")
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.."image[6,1;2,1;"..skins.textures[skin].."]")
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local meta = skins.meta[skin]
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local meta = skins.meta[skin]
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if meta then
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if meta then
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@ -51,11 +51,10 @@ unified_inventory.register_button("skins", {
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skins.generate_pages = function()
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skins.generate_pages = function()
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local total_pages = 1
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local total_pages = 1
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local i = 0
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for i, skin in ipairs(skins.list) do
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for skin, _ in pairs(skins.list) do
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local page = math.floor((i-1) / 16)+1
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local page = math.floor(i / 16)+1
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local index_p = (i-1)%16+1
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local index_p = i%16+1
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i = i + 1
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skins_reftab[i] = { index = i, page = page, index_p = index_p, skin = skin }
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skins_reftab[i] = { index = i, page = page, index_p = index_p, skin = skin }
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skins_reftab_byskin[skin] = skins_reftab[i]
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skins_reftab_byskin[skin] = skins_reftab[i]
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total_pages = page
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total_pages = page
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@ -63,23 +62,21 @@ skins.generate_pages = function()
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for page=1, total_pages do
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for page=1, total_pages do
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local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
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local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
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print(dump(skins_reftab[i]))
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for i = (page-1)*16+1, page*16 do
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for i = (page-1)*16+1, page*16+1 do
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print("print", i)
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if not skins_reftab[i] then
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if not skins_reftab[i] then
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break
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break
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end
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end
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local index_p = skins_reftab[i].index_p
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local index_p = skins_reftab[i].index_p
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local x = index_p % 8
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local x = (index_p-1) % 8
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local y
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local y
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if index_p >= 8 then
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if index_p > 8 then
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y = 1.8
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y = 1.8
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else
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else
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y = -0.1
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y = -0.1
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end
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end
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formspec = (formspec.."image_button["..x..","..y..";1,2;"..
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formspec = (formspec.."image_button["..x..","..y..";1,2;"..
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skins.preview[skins_reftab[i].skin]..";skins_set$"..i..";]"..
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skins.preview[skins_reftab[i].skin]..";skins_set$"..i..";]"..
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"tooltip[skins_set$"..i..";"..skins.meta[skins_reftab[i].skin].name.."]")
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"tooltip[skins_set$"..i..";"..minetest.formspec_escape(skins.meta[skins_reftab[i].skin].name).."]")
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end
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end
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local page_prev = page - 1
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local page_prev = page - 1
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local page_next = page + 1
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local page_next = page + 1
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@ -99,9 +96,8 @@ print(dump(skins_reftab[i]))
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end
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end
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formspec = (formspec
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formspec = (formspec
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.."button[0,3.8;1,.5;skins_page$"..page_prev..";<<]"
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.."button[0,3.8;1,.5;skins_page$"..page_prev..";<<]"
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.."dropdown[1,3.65;6.5,.5;skins_selpg;"..page_list..";"..page.."]"
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.."dropdown[1,3.68;6.5,.5;skins_selpg;"..page_list..";"..page.."]"
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.."button[7,3.8;1,.5;skins_page$"..page_next..";>>]")
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.."button[7,3.8;1,.5;skins_page$"..page_next..";>>]")
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print("register page", page, formspec)
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unified_inventory.register_page("skins_page$"..(page), {
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unified_inventory.register_page("skins_page$"..(page), {
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get_formspec = function(player)
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get_formspec = function(player)
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return {formspec=formspec}
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return {formspec=formspec}
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@ -118,9 +114,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end
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end
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for field, _ in pairs(fields) do
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for field, _ in pairs(fields) do
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local current = string.split(field, "$", 2)
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local current = string.split(field, "$", 2)
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print(field, current[1], current[2])
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if current[1] == "skins_set" then
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if current[1] == "skins_set" then
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skins.set_player_skin(player, skins.list[skins_reftab[current[2]]])
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skins.set_player_skin(player, skins_reftab[tonumber(current[2])].skin)
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unified_inventory.set_inventory_formspec(player, "skins")
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unified_inventory.set_inventory_formspec(player, "skins")
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return
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return
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elseif current[1] == "skins_page" then
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elseif current[1] == "skins_page" then
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@ -129,7 +124,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end
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end
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end
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end
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if fields.skins_selpg then
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if fields.skins_selpg then
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page = dropdown_values[fields.skins_selpg]
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local page = dropdown_values[fields.skins_selpg]
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unified_inventory.set_inventory_formspec(player, "skins_page$"..(page))
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unified_inventory.set_inventory_formspec(player, "skins_page$"..(page))
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return
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return
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end
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end
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