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			da6905fd02
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			pr_114_fix
		
	
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										11
									
								
								.github/workflows/build.yml
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										11
									
								
								.github/workflows/build.yml
									
									
									
									
										vendored
									
									
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							@@ -0,0 +1,11 @@
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		||||
on: [push, pull_request]
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		||||
name: build
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		||||
jobs:
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		||||
  lint:
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		||||
    runs-on: ubuntu-latest
 | 
			
		||||
    steps:
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		||||
      - uses: actions/checkout@master
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		||||
      - name: lint
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		||||
        uses: Roang-zero1/factorio-mod-luacheck@master
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		||||
        with:
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		||||
          luacheckrc_url: ""
 | 
			
		||||
							
								
								
									
										14
									
								
								.luacheckrc
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										14
									
								
								.luacheckrc
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,14 @@
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		||||
unused_args = false
 | 
			
		||||
allow_defined_top = true
 | 
			
		||||
max_line_length = 999
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		||||
 | 
			
		||||
globals = {
 | 
			
		||||
    "minetest", "unified_inventory", "core",
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		||||
    "player_api", "clothing", "armor", "sfinv",
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		||||
}
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		||||
 | 
			
		||||
read_globals = {
 | 
			
		||||
    string = {fields = {"split", "trim"}},
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		||||
    table = {fields = {"copy", "getn"}},
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		||||
    "hand_monoid",
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										40
									
								
								API.md
									
									
									
									
									
								
							
							
						
						
									
										40
									
								
								API.md
									
									
									
									
									
								
							@@ -27,6 +27,31 @@ Get all allowed skins for player. All public and all player's private skins. If
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		||||
Get all skins with metadata key is set to value. Example:
 | 
			
		||||
skins.get_skinlist_with_meta("playername", playername) - Get all private skins (w.o. public) for playername
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		||||
 | 
			
		||||
## skins.register_skin(path, filename)
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		||||
Registers a new skin based on the texture file path specified by `path` and `filename`.
 | 
			
		||||
 | 
			
		||||
 * `path` (string): points to the parent directory of the texture `filename`.
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		||||
   Generally, this should be in the format `mymod.modpath .. "/textures"`.
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		||||
 * `filename` (string): full file name, without any path specifications.
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		||||
   The file name must adhere to [one of the accepted naming formats](textures/readme.txt).
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		||||
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		||||
Note: this function takes the following files into consideration:
 | 
			
		||||
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		||||
1. `<path>/<filename>` (required)
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		||||
    * Main skin texture
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		||||
2. `<path>/<filenamestem><separator>preview.png` (optional)
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		||||
    * Pre-generated preview image
 | 
			
		||||
3. `<path>/../meta/<filenamestem>.txt` (optional)
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		||||
    * Metadata regarding the skin
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		||||
 | 
			
		||||
Return values:
 | 
			
		||||
 | 
			
		||||
 * On failure: `false, reason`
 | 
			
		||||
    * `reason` (string): human readable reason string (similar to `io.open` errors)
 | 
			
		||||
 * On success: `true, key`
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		||||
    * `key`: unique skins key for use with e.g. `skins.get(key)` for subsequent
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		||||
      fine-tuning of the skin registration.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
## skins.new(key, object)
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		||||
Create and register a new skin object for given key
 | 
			
		||||
@@ -55,6 +80,17 @@ Get the skin texture for any reason. Note to apply them the skin:set_skin() shou
 | 
			
		||||
 | 
			
		||||
Could be redefined for dynamic texture generation
 | 
			
		||||
 | 
			
		||||
## skin:set_hand(hand_node)
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		||||
Set the hand node to be used with this skin
 | 
			
		||||
 | 
			
		||||
## skin:set_hand_from_texture()
 | 
			
		||||
Register and set hand node based on skin texture.
 | 
			
		||||
Uses different model depending on get_meta("format") ("1.0" or "1.8")
 | 
			
		||||
Only works on mod load
 | 
			
		||||
 | 
			
		||||
## skin:get_hand()
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		||||
Get hand node. Returns ItemStack
 | 
			
		||||
 | 
			
		||||
## skin:set_preview(texture)
 | 
			
		||||
Set the skin preview - usually at the init time only
 | 
			
		||||
 | 
			
		||||
@@ -67,7 +103,7 @@ Could be redefined for dynamic preview texture generation
 | 
			
		||||
Hook for dynamic skins updates on select. Is called in skins.set_player_skin()
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		||||
In skinsdb the default implementation for this function is empty.
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		||||
 | 
			
		||||
skin:apply_skin_to_player(player)
 | 
			
		||||
## skin:apply_skin_to_player(player)
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		||||
Apply the skin to the player. Called in skins.update_player_skin() to update visuals
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		||||
 | 
			
		||||
## skin:set_meta(key, value)
 | 
			
		||||
@@ -80,7 +116,7 @@ The next metadata keys are filled or/and used interally in skinsdb framework
 | 
			
		||||
  - name - A name for the skin
 | 
			
		||||
  - author - The skin author
 | 
			
		||||
  - license - THe skin texture license
 | 
			
		||||
  - assignment - (obsolete) is "player:playername" in case the skin is assigned to be privat for a player
 | 
			
		||||
  - assignment - (obsolete) is "player:playername" in case the skin is assigned to be private for a player
 | 
			
		||||
  - playername - Player assignment for private skin. Set false for skins not usable by all players (like NPC-Skins), true or nothing for all player skins
 | 
			
		||||
  - in_inventory_list - If set to false the skin is not visible in inventory skins selection but can be still applied to the player
 | 
			
		||||
  - _sort_id - Thi skins lists are sorted by this field for output (internal key)
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										14
									
								
								README.md
									
									
									
									
									
								
							
							
						
						
									
										14
									
								
								README.md
									
									
									
									
									
								
							@@ -15,19 +15,21 @@ This Minetest mod offers changeable player skins with a graphical interface for
 | 
			
		||||
- Support for different skins lists: public and a per-player list are currently implemented
 | 
			
		||||
- Full [3d_armor](https://forum.minetest.net/viewtopic.php?t=4654) support
 | 
			
		||||
- Compatible to 1.0 and 1.8 Minecraft skins format
 | 
			
		||||
- Skinned hand in 1st person view (1.0 skins only)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
## Installing skins
 | 
			
		||||
 | 
			
		||||
### Download from the [database](http://minetest.fensta.bplaced.net/)
 | 
			
		||||
### Download from the [database](https://skinsdb.terraqueststudios.net/)
 | 
			
		||||
 | 
			
		||||
#### Ingame Downloader
 | 
			
		||||
 | 
			
		||||
1) Get Minetest 5.1.0-dev-cb00632 or newer
 | 
			
		||||
2) Start your world
 | 
			
		||||
3) Run `/skinsdb_download_skins <skindb start page> <amount of pages>`
 | 
			
		||||
4) Wait for the Minetest server to shut down
 | 
			
		||||
5) Start the server again
 | 
			
		||||
2) In the settings menu show advanced options, find the "Developer Options" tab and add "skinsdb" to "Trusted mods" (secure.trusted_mods in minetest.conf)
 | 
			
		||||
3) Start your world
 | 
			
		||||
4) Run `/skinsdb_download_skins <skindb start page> <amount of pages>`
 | 
			
		||||
5) Wait for the Minetest server to shut down
 | 
			
		||||
6) Start the server again
 | 
			
		||||
 | 
			
		||||
You might want to run `minetest` in a Terminal/Console window to check the log output instantly.
 | 
			
		||||
 | 
			
		||||
@@ -53,6 +55,7 @@ The Script will download all the skins from the database for you.
 | 
			
		||||
## License:
 | 
			
		||||
- GPLv3
 | 
			
		||||
- skin texture licenses: See "meta" folder
 | 
			
		||||
- hand model: CC0
 | 
			
		||||
 | 
			
		||||
### Credits
 | 
			
		||||
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		||||
@@ -62,3 +65,4 @@ The Script will download all the skins from the database for you.
 | 
			
		||||
- Krock (source code)
 | 
			
		||||
- bell07 (source code)
 | 
			
		||||
- stujones11 (player models)
 | 
			
		||||
- jordan4ibanez (1st person view hand)
 | 
			
		||||
 
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		||||
							
								
								
									
										23
									
								
								api.lua
									
									
									
									
									
								
							
							
						
						
									
										23
									
								
								api.lua
									
									
									
									
									
								
							@@ -2,14 +2,26 @@
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		||||
local storage = minetest.get_mod_storage()
 | 
			
		||||
 | 
			
		||||
function skins.get_player_skin(player)
 | 
			
		||||
	local player_name = player:get_player_name()
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		||||
	local meta = player:get_meta()
 | 
			
		||||
	if meta:get("skinsdb:skin_key") then
 | 
			
		||||
		-- Move player data prior July 2018 to mod storage
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		||||
		storage:set_string(player:get_player_name(), player:get_string("skinsdb:skin_key"))
 | 
			
		||||
		storage:set_string(player_name, meta:get_string("skinsdb:skin_key"))
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		||||
		meta:set_string("skinsdb:skin_key", "")
 | 
			
		||||
	end
 | 
			
		||||
	local skin = storage:get_string(player:get_player_name())
 | 
			
		||||
	return skins.get(skin) or skins.get(skins.default)
 | 
			
		||||
 | 
			
		||||
	local skin_name = storage:get_string(player_name)
 | 
			
		||||
	local skin = skins.get(skin_name)
 | 
			
		||||
	if #skin_name > 0 and not skin then
 | 
			
		||||
		-- Migration step to convert `_`-delimited skins to `.` (if possible)
 | 
			
		||||
		skin = skins.__fuzzy_match_skin_name(player_name, skin_name, true)
 | 
			
		||||
		if skin then
 | 
			
		||||
			storage:set_string(player_name, skin:get_key())
 | 
			
		||||
		else
 | 
			
		||||
			storage:set_string(player_name, "")
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	return skin or skins.get(skins.default)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- Assign skin to player
 | 
			
		||||
@@ -34,7 +46,7 @@ function skins.assign_player_skin(player, skin)
 | 
			
		||||
	else
 | 
			
		||||
		return false
 | 
			
		||||
	end
 | 
			
		||||
	return true
 | 
			
		||||
	return true, skin_obj
 | 
			
		||||
end
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		||||
 | 
			
		||||
-- update visuals
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@@ -53,10 +65,11 @@ end
 | 
			
		||||
 | 
			
		||||
-- Assign and update - should be used on selection externally
 | 
			
		||||
function skins.set_player_skin(player, skin)
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		||||
	local success = skins.assign_player_skin(player, skin)
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		||||
	local success, skin_obj = skins.assign_player_skin(player, skin)
 | 
			
		||||
	if success then
 | 
			
		||||
		skins.get_player_skin(player):set_skin(player)
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		||||
		skins.update_player_skin(player)
 | 
			
		||||
		minetest.log("action", player:get_player_name().." set skin to "..skin_obj:get_key(""))
 | 
			
		||||
	end
 | 
			
		||||
	return success
 | 
			
		||||
end
 | 
			
		||||
 
 | 
			
		||||
@@ -11,7 +11,7 @@ end
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		||||
minetest.register_chatcommand("skinsdb", {
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		||||
	params = "[set] <skin key> | show [<skin key>] | list | list private | list public | [ui]",
 | 
			
		||||
	params = S("[set] <skin key> | show [<skin key>] | list | list private | list public | [ui]"),
 | 
			
		||||
	description = S("Show, list or set player's skin"),
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		local player = minetest.get_player_by_name(name)
 | 
			
		||||
 
 | 
			
		||||
@@ -1,4 +1,5 @@
 | 
			
		||||
local S = minetest.get_translator("skinsdb")
 | 
			
		||||
local ui = minetest.global_exists("unified_inventory") and unified_inventory
 | 
			
		||||
 | 
			
		||||
function skins.get_formspec_context(player)
 | 
			
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	if player then
 | 
			
		||||
@@ -11,7 +12,7 @@ function skins.get_formspec_context(player)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- Show skin info
 | 
			
		||||
function skins.get_skin_info_formspec(skin)
 | 
			
		||||
function skins.get_skin_info_formspec(skin, perplayer_formspec)
 | 
			
		||||
	local texture = skin:get_texture()
 | 
			
		||||
	local m_name = skin:get_meta_string("name")
 | 
			
		||||
	local m_author = skin:get_meta_string("author")
 | 
			
		||||
@@ -20,30 +21,82 @@ function skins.get_skin_info_formspec(skin)
 | 
			
		||||
	-- overview page
 | 
			
		||||
	local raw_size = m_format == "1.8" and "2,2" or "2,1"
 | 
			
		||||
 | 
			
		||||
	local formspec = "image[0.8,.6;1,2;"..minetest.formspec_escape(skin:get_preview()).."]"
 | 
			
		||||
	local lxoffs = 0.8
 | 
			
		||||
	local cxoffs = 2
 | 
			
		||||
	local rxoffs = 5.5
 | 
			
		||||
 | 
			
		||||
	if type(perplayer_formspec) == "table" then -- we're using Unified Inventory
 | 
			
		||||
		lxoffs = 1.5
 | 
			
		||||
		cxoffs = 3.75
 | 
			
		||||
		rxoffs = 7.5
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	local formspec = "image["..lxoffs..",.6;1,2;"..minetest.formspec_escape(skin:get_preview()).."]"
 | 
			
		||||
	if texture then
 | 
			
		||||
		formspec = formspec.."label[6,.5;"..S("Raw texture")..":]"
 | 
			
		||||
		.."image[6,1;"..raw_size..";"..texture.."]"
 | 
			
		||||
		formspec = formspec.."label["..rxoffs..",.5;"..S("Raw texture")..":]"
 | 
			
		||||
		.."image["..rxoffs..",1;"..raw_size..";"..texture.."]"
 | 
			
		||||
	end
 | 
			
		||||
	if m_name ~= "" then
 | 
			
		||||
		formspec = formspec.."label[2,.5;"..S("Name")..": "..minetest.formspec_escape(m_name).."]"
 | 
			
		||||
		formspec = formspec.."label["..cxoffs..",.5;"..S("Name")..": "..minetest.formspec_escape(m_name).."]"
 | 
			
		||||
	end
 | 
			
		||||
	if m_author ~= "" then
 | 
			
		||||
		formspec = formspec.."label[2,1;"..S("Author")..": "..minetest.formspec_escape(m_author).."]"
 | 
			
		||||
		formspec = formspec.."label["..cxoffs..",1;"..S("Author")..": "..minetest.formspec_escape(m_author).."]"
 | 
			
		||||
	end
 | 
			
		||||
	if m_license ~= "" then
 | 
			
		||||
		formspec = formspec.."label[2,1.5;"..S("License")..": "..minetest.formspec_escape(m_license).."]"
 | 
			
		||||
		formspec = formspec.."label["..cxoffs..",1.5;"..S("License")..": "..minetest.formspec_escape(m_license).."]"
 | 
			
		||||
	end
 | 
			
		||||
	return formspec
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function skins.get_skin_selection_formspec(player, context, y_delta)
 | 
			
		||||
function skins.get_skin_selection_formspec(player, context, perplayer_formspec)
 | 
			
		||||
	context.skins_list = skins.get_skinlist_for_player(player:get_player_name())
 | 
			
		||||
	context.total_pages = 1
 | 
			
		||||
	local xoffs = 0
 | 
			
		||||
	local yoffs = 4
 | 
			
		||||
	local xspc = 1
 | 
			
		||||
	local yspc = 2
 | 
			
		||||
	local skinwidth = 1
 | 
			
		||||
	local skinheight = 2
 | 
			
		||||
	local xscale = 1 -- luacheck: ignore
 | 
			
		||||
	local btn_y = 8.15
 | 
			
		||||
	local drop_y = 8
 | 
			
		||||
	local btn_width = 1
 | 
			
		||||
	local droppos = 1
 | 
			
		||||
	local droplen = 6.25
 | 
			
		||||
	local btn_right = 7
 | 
			
		||||
	local maxdisp = 16
 | 
			
		||||
 | 
			
		||||
	local ctrls_height = 0.5
 | 
			
		||||
 | 
			
		||||
	if type(perplayer_formspec) == "table" then -- it's being used under Unified Inventory
 | 
			
		||||
		xoffs =  perplayer_formspec.std_inv_x
 | 
			
		||||
		xspc =   ui.imgscale
 | 
			
		||||
		yspc =   ui.imgscale*2
 | 
			
		||||
		skinwidth =  ui.imgscale*0.9
 | 
			
		||||
		skinheight = ui.imgscale*1.9
 | 
			
		||||
		xscale = ui.imgscale
 | 
			
		||||
		btn_width = ui.imgscale
 | 
			
		||||
		droppos = xoffs + btn_width + 0.1
 | 
			
		||||
		droplen = ui.imgscale * 6 - 0.2
 | 
			
		||||
		btn_right = droppos + droplen + 0.1
 | 
			
		||||
 | 
			
		||||
		if perplayer_formspec.pagecols == 4 then -- and we're in lite mode
 | 
			
		||||
			yoffs =  1
 | 
			
		||||
			maxdisp = 8
 | 
			
		||||
			drop_y = yoffs + skinheight + 0.1
 | 
			
		||||
		else
 | 
			
		||||
			yoffs =  0.2
 | 
			
		||||
			drop_y = yoffs + skinheight*2 + 0.2
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		btn_y = drop_y
 | 
			
		||||
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	for i, skin in ipairs(context.skins_list ) do
 | 
			
		||||
		local page = math.floor((i-1) / 16)+1
 | 
			
		||||
		local page = math.floor((i-1) / maxdisp)+1
 | 
			
		||||
		skin:set_meta("inv_page", page)
 | 
			
		||||
		skin:set_meta("inv_page_index", (i-1)%16+1)
 | 
			
		||||
		skin:set_meta("inv_page_index", (i-1)%maxdisp+1)
 | 
			
		||||
		context.total_pages = page
 | 
			
		||||
	end
 | 
			
		||||
	context.skins_page = context.skins_page or skins.get_player_skin(player):get_meta("inv_page") or 1
 | 
			
		||||
@@ -51,22 +104,25 @@ function skins.get_skin_selection_formspec(player, context, y_delta)
 | 
			
		||||
 | 
			
		||||
	local page = context.skins_page
 | 
			
		||||
	local formspec = ""
 | 
			
		||||
	for i = (page-1)*16+1, page*16 do
 | 
			
		||||
 | 
			
		||||
	for i = (page-1)*maxdisp+1, page*maxdisp do
 | 
			
		||||
		local skin = context.skins_list[i]
 | 
			
		||||
		if not skin then
 | 
			
		||||
			break
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local index_p = skin:get_meta("inv_page_index")
 | 
			
		||||
		local x = (index_p-1) % 8
 | 
			
		||||
		local x = ((index_p-1) % 8) * xspc + xoffs
 | 
			
		||||
		local y
 | 
			
		||||
		if index_p > 8 then
 | 
			
		||||
			y = y_delta + 1.9
 | 
			
		||||
			y = yoffs + yspc
 | 
			
		||||
		else
 | 
			
		||||
			y = y_delta
 | 
			
		||||
			y = yoffs
 | 
			
		||||
		end
 | 
			
		||||
		formspec = formspec.."image_button["..x..","..y..";1,2;"..
 | 
			
		||||
			minetest.formspec_escape(skin:get_preview())..";skins_set$"..i..";]"..
 | 
			
		||||
		formspec = formspec..
 | 
			
		||||
			string.format("image_button[%f,%f;%f,%f;%s;skins_set$%i;]",
 | 
			
		||||
				x, y, skinwidth, skinheight,
 | 
			
		||||
				minetest.formspec_escape(skin:get_preview()), i)..
 | 
			
		||||
			"tooltip[skins_set$"..i..";"..minetest.formspec_escape(skin:get_meta_string("name")).."]"
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
@@ -87,10 +143,13 @@ function skins.get_skin_selection_formspec(player, context, y_delta)
 | 
			
		||||
			if pg > 1 then page_list = page_list.."," end
 | 
			
		||||
			page_list = page_list..pagename
 | 
			
		||||
		end
 | 
			
		||||
		formspec = formspec
 | 
			
		||||
			.."button[0,"..(y_delta+4.0)..";1,.5;skins_page$"..page_prev..";<<]"
 | 
			
		||||
			.."dropdown[0.9,"..(y_delta+3.88)..";6.5,.5;skins_selpg;"..page_list..";"..page.."]"
 | 
			
		||||
			.."button[7,"..(y_delta+4.0)..";1,.5;skins_page$"..page_next..";>>]"
 | 
			
		||||
		formspec = formspec..
 | 
			
		||||
			string.format("button[%f,%f;%f,%f;skins_page$%i;<<]",
 | 
			
		||||
				xoffs, btn_y, btn_width, ctrls_height, page_prev)..
 | 
			
		||||
			string.format("button[%f,%f;%f,%f;skins_page$%i;>>]",
 | 
			
		||||
				btn_right, btn_y, btn_width, ctrls_height, page_next)..
 | 
			
		||||
			string.format("dropdown[%f,%f;%f,%f;skins_selpg;%s;%i]",
 | 
			
		||||
				droppos, drop_y, droplen, ctrls_height, page_list, page)
 | 
			
		||||
	end
 | 
			
		||||
	return formspec
 | 
			
		||||
end
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										32
									
								
								init.lua
									
									
									
									
									
								
							
							
						
						
									
										32
									
								
								init.lua
									
									
									
									
									
								
							@@ -63,8 +63,16 @@ end)
 | 
			
		||||
 | 
			
		||||
minetest.register_on_leaveplayer(function(player)
 | 
			
		||||
	skins.ui_context[player:get_player_name()] = nil
 | 
			
		||||
	player:get_inventory():set_size("hand", 0)
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
minetest.register_on_shutdown(function()
 | 
			
		||||
	for _, player in pairs(minetest.get_connected_players()) do
 | 
			
		||||
		player:get_inventory():set_size("hand", 0)
 | 
			
		||||
	end
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
-- See also: 3d_armor/init.lua
 | 
			
		||||
player_api.register_model("skinsdb_3d_armor_character_5.b3d", {
 | 
			
		||||
	animation_speed = 30,
 | 
			
		||||
	textures = {
 | 
			
		||||
@@ -75,12 +83,21 @@ player_api.register_model("skinsdb_3d_armor_character_5.b3d", {
 | 
			
		||||
	},
 | 
			
		||||
	animations = {
 | 
			
		||||
		stand = {x=0, y=79},
 | 
			
		||||
		lay = {x=162, y=166},
 | 
			
		||||
		lay = {x=162, y=166, eye_height = 0.3, override_local = true,
 | 
			
		||||
			collisionbox = {-0.6, 0.0, -0.6, 0.6, 0.3, 0.6}},
 | 
			
		||||
		walk = {x=168, y=187},
 | 
			
		||||
		mine = {x=189, y=198},
 | 
			
		||||
		walk_mine = {x=200, y=219},
 | 
			
		||||
		sit = {x=81, y=160},
 | 
			
		||||
		sit = {x=81, y=160, eye_height = 0.8, override_local = true,
 | 
			
		||||
			collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.0, 0.3}},
 | 
			
		||||
		-- compatibility w/ the emote mod
 | 
			
		||||
		wave = {x = 192, y = 196, override_local = true},
 | 
			
		||||
		point = {x = 196, y = 196, override_local = true},
 | 
			
		||||
		freeze = {x = 205, y = 205, override_local = true},
 | 
			
		||||
	},
 | 
			
		||||
	collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
 | 
			
		||||
	-- stepheight: use default
 | 
			
		||||
	eye_height = 1.47,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
-- Register default character.png if not part of this mod
 | 
			
		||||
@@ -91,4 +108,15 @@ if not default_skin_obj then
 | 
			
		||||
	default_skin_obj:set_meta("format", '1.0')
 | 
			
		||||
	default_skin_obj:set_meta("_sort_id", 0)
 | 
			
		||||
	default_skin_obj:set_meta("name", "Sam")
 | 
			
		||||
	default_skin_obj:set_hand_from_texture()
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- Secure hand inventory slot
 | 
			
		||||
minetest.register_allow_player_inventory_action(function(player, action, inv, data)
 | 
			
		||||
	if data.to_list == "hand" or data.from_list == "hand" or data.listname == "hand" then
 | 
			
		||||
		return 0
 | 
			
		||||
	end
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
--dofile(skins.modpath.."/unittest.lua")
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,19 +1,19 @@
 | 
			
		||||
# textdomain: skinsdb
 | 
			
		||||
# Translation by Xanthin
 | 
			
		||||
 | 
			
		||||
Raw texture=Rohtextur
 | 
			
		||||
Name=Name
 | 
			
		||||
Author=Autor
 | 
			
		||||
Change=Wechseln
 | 
			
		||||
Page=Seite
 | 
			
		||||
License=Lizenz
 | 
			
		||||
Description=Beschreibung
 | 
			
		||||
[set] <skin key> | show [<skin key>] | list | list private | list public | [ui]=
 | 
			
		||||
Show, list or set player's skin=Anzeigen oder setzen der Spieler-Skins
 | 
			
		||||
Player not found=Spieler nicht da
 | 
			
		||||
unknown command=unbekannter Befehl
 | 
			
		||||
see /help skinsdb for supported parameters=Lese /help für erlaubte Parameter
 | 
			
		||||
skin set to=Skin ist jetzt
 | 
			
		||||
invalid skin=unbekannter Skin
 | 
			
		||||
unknown parameter=unbekannter Parameter
 | 
			
		||||
Skins=Aussehen
 | 
			
		||||
Requires skin key=Benötigt Skin-Name
 | 
			
		||||
unknown parameter=unbekannter Parameter
 | 
			
		||||
Raw texture=Rohtextur
 | 
			
		||||
Page=Seite
 | 
			
		||||
Name=Name
 | 
			
		||||
Author=Autor
 | 
			
		||||
License=Lizenz
 | 
			
		||||
<skindb start page> <amount of pages>=
 | 
			
		||||
Downloads the specified range of skins and shuts down the server=
 | 
			
		||||
Change=Wechseln
 | 
			
		||||
Skins=Aussehen
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										19
									
								
								locale/skinsdb.eo.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										19
									
								
								locale/skinsdb.eo.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,19 @@
 | 
			
		||||
# textdomain: skinsdb
 | 
			
		||||
[set] <skin key> | show [<skin key>] | list | list private | list public | [ui]=[set] <haŭtonomo> | show [<haŭtonomo>] | list | list private | list public | [ui]
 | 
			
		||||
Show, list or set player's skin=Montri haŭtojn («show»), listigi haŭtojn («list»), aŭ agordi onian haŭton («set»)
 | 
			
		||||
Player not found=Ludanto ne trovita
 | 
			
		||||
unknown command=nekonata ordono
 | 
			
		||||
see /help skinsdb for supported parameters=rulu «/help skinsdb» por vidi subtenatajn parametrojn
 | 
			
		||||
skin set to=haŭto agordita al
 | 
			
		||||
invalid skin=nevalida haŭto
 | 
			
		||||
Requires skin key=Postulas haŭtonomon
 | 
			
		||||
unknown parameter=nekonata parametro
 | 
			
		||||
Raw texture=Kruda bildo
 | 
			
		||||
Page=Paĝo
 | 
			
		||||
Name=Nomo
 | 
			
		||||
Author=Aŭtoro
 | 
			
		||||
License=Permesilo
 | 
			
		||||
<skindb start page> <amount of pages>=<komenca paĝo> <paĝokvanto>
 | 
			
		||||
Downloads the specified range of skins and shuts down the server=Elŝutinte haŭtojn el skindb inter la donitaj paĝoj, restartigas la servilon
 | 
			
		||||
Change=Ŝanĝi
 | 
			
		||||
Skins=Haŭtoj
 | 
			
		||||
@@ -1,18 +1,19 @@
 | 
			
		||||
# textdomain: skinsdb
 | 
			
		||||
 | 
			
		||||
Raw texture=Texture
 | 
			
		||||
Name=Nom
 | 
			
		||||
Author=Auteur
 | 
			
		||||
Change=Changer
 | 
			
		||||
Page=Page
 | 
			
		||||
License=Licence
 | 
			
		||||
Description=Description
 | 
			
		||||
[set] <skin key> | show [<skin key>] | list | list private | list public | [ui]=
 | 
			
		||||
Show, list or set player's skin=Afficher, lister ou définir le skin du joueur
 | 
			
		||||
Player not found=Joueur non trouvé
 | 
			
		||||
unknown command=commande inconnue
 | 
			
		||||
see /help skinsdb for supported parameters=voir /help skinsdb pour les paramètres supportés
 | 
			
		||||
skin set to=skin définie sur
 | 
			
		||||
invalid skin=skin peau invalide
 | 
			
		||||
Requires skin key=
 | 
			
		||||
unknown parameter=paramètre inconnu
 | 
			
		||||
unknown skin=skin inconnue
 | 
			
		||||
 | 
			
		||||
Raw texture=Texture
 | 
			
		||||
Page=Page
 | 
			
		||||
Name=Nom
 | 
			
		||||
Author=Auteur
 | 
			
		||||
License=Licence
 | 
			
		||||
<skindb start page> <amount of pages>=
 | 
			
		||||
Downloads the specified range of skins and shuts down the server=
 | 
			
		||||
Change=Changer
 | 
			
		||||
Skins=
 | 
			
		||||
 
 | 
			
		||||
@@ -1,18 +1,19 @@
 | 
			
		||||
# textdomain: skinsdb
 | 
			
		||||
# Malay translation by muhdnurhidayat
 | 
			
		||||
 | 
			
		||||
Raw texture=Tekstur mentah
 | 
			
		||||
Name=Nama
 | 
			
		||||
Author=Pencipta
 | 
			
		||||
Change=Ubah
 | 
			
		||||
Page=Halaman
 | 
			
		||||
License=Lesen
 | 
			
		||||
Description=Keterangan
 | 
			
		||||
[set] <skin key> | show [<skin key>] | list | list private | list public | [ui]=
 | 
			
		||||
Show, list or set player's skin=Tunjukkan, senaraikan atau tetapkan kulit pemain
 | 
			
		||||
Player not found=Pemain tidak dijumpai
 | 
			
		||||
unknown command=perintah tidak diketahui
 | 
			
		||||
see /help skinsdb for supported parameters=lihat /help skinsdb untuk parameter yang disokong
 | 
			
		||||
skin set to=kulit ditetapkan kepada
 | 
			
		||||
invalid skin=kulit tidak sah
 | 
			
		||||
Requires skin key=
 | 
			
		||||
unknown parameter=parameter tidak diketahui
 | 
			
		||||
unknown skin=kulit tidak diketahui
 | 
			
		||||
Raw texture=Tekstur mentah
 | 
			
		||||
Page=Halaman
 | 
			
		||||
Name=Nama
 | 
			
		||||
Author=Pencipta
 | 
			
		||||
License=Lesen
 | 
			
		||||
<skindb start page> <amount of pages>=
 | 
			
		||||
Downloads the specified range of skins and shuts down the server=
 | 
			
		||||
Change=Ubah
 | 
			
		||||
Skins=
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										19
									
								
								locale/skinsdb.pt_BR.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										19
									
								
								locale/skinsdb.pt_BR.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,19 @@
 | 
			
		||||
# textdomain: skinsdb
 | 
			
		||||
[set] <skin key> | show [<skin key>] | list | list private | list public | [ui]=
 | 
			
		||||
Show, list or set player's skin=Mostrar, listar ou definir a skin do jogador
 | 
			
		||||
Player not found=Jogador não encontrado
 | 
			
		||||
unknown command=Comando desconhecido
 | 
			
		||||
see /help skinsdb for supported parameters= consulte /help skinsdb para obter os parâmetros suportados
 | 
			
		||||
skin set to=Aparência definida para
 | 
			
		||||
invalid skin=Aparência inválida
 | 
			
		||||
Requires skin key=Requer chave de aparência
 | 
			
		||||
unknown parameter=parâmetro desconhecido
 | 
			
		||||
Raw texture=Textura crua
 | 
			
		||||
Page=Página
 | 
			
		||||
Name=Nome
 | 
			
		||||
Author=Autor
 | 
			
		||||
License=Licença
 | 
			
		||||
<skindb start page> <amount of pages>=
 | 
			
		||||
Downloads the specified range of skins and shuts down the server=Baixa o intervalo especificado de capas e desliga o servidor
 | 
			
		||||
Change=Mudar
 | 
			
		||||
Skins=Aparência
 | 
			
		||||
							
								
								
									
										19
									
								
								locale/skinsdb.ru.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										19
									
								
								locale/skinsdb.ru.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,19 @@
 | 
			
		||||
# textdomain: skinsdb
 | 
			
		||||
[set] <skin key> | show [<skin key>] | list | list private | list public | [ui]=
 | 
			
		||||
Show, list or set player's skin=Показать скин, список скинов, установить скин игрока
 | 
			
		||||
Player not found=Игрок не найден
 | 
			
		||||
unknown command=неизвестная команда
 | 
			
		||||
see /help skinsdb for supported parameters=смотрите /help skinsdb для просмотра параметров
 | 
			
		||||
skin set to=установлено скин
 | 
			
		||||
invalid skin=некорректный скин
 | 
			
		||||
Requires skin key=Зависимый идентификатор скина
 | 
			
		||||
unknown parameter=неопределенный параметр
 | 
			
		||||
Raw texture=Текстура
 | 
			
		||||
Page=Страница
 | 
			
		||||
Name=Имя
 | 
			
		||||
Author=Автор
 | 
			
		||||
License=Лицензия
 | 
			
		||||
<skindb start page> <amount of pages>=
 | 
			
		||||
Downloads the specified range of skins and shuts down the server=Загрузить массив скинов и остановить сервер
 | 
			
		||||
Change=Изменить
 | 
			
		||||
Skins=Скины
 | 
			
		||||
							
								
								
									
										19
									
								
								locale/skinsdb.uk.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										19
									
								
								locale/skinsdb.uk.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,19 @@
 | 
			
		||||
# textdomain: skinsdb
 | 
			
		||||
[set] <skin key> | show [<skin key>] | list | list private | list public | [ui]=
 | 
			
		||||
Show, list or set player's skin=Показати скін, список скінів, встановити скін гравця
 | 
			
		||||
Player not found=Гравець не знайдений
 | 
			
		||||
unknown command=невідома команда
 | 
			
		||||
see /help skinsdb for supported parameters=дивіться /help skinsdb для перегляду параметрів
 | 
			
		||||
skin set to=встановлено скін
 | 
			
		||||
invalid skin=некоректний скін
 | 
			
		||||
Requires skin key=Залежний ідентифікатор скіна
 | 
			
		||||
unknown parameter=невизначений параметр
 | 
			
		||||
Raw texture=Текстура
 | 
			
		||||
Page=Сторінка
 | 
			
		||||
Name=Ім'я
 | 
			
		||||
Author=Автор
 | 
			
		||||
License=Ліцензія
 | 
			
		||||
<skindb start page> <amount of pages>=
 | 
			
		||||
Downloads the specified range of skins and shuts down the server=Завантажити масив скінів та зупинити сервер
 | 
			
		||||
Change=Змінити
 | 
			
		||||
Skins=Скіни
 | 
			
		||||
@@ -1,20 +1,19 @@
 | 
			
		||||
# textdomain: skinsdb
 | 
			
		||||
#Translation by IFRFSX(BingFengFSX)
 | 
			
		||||
 | 
			
		||||
Raw texture=自然状态的纹理
 | 
			
		||||
Name=名称
 | 
			
		||||
Author=作者
 | 
			
		||||
Change=更换
 | 
			
		||||
Page=页面
 | 
			
		||||
License=许可证
 | 
			
		||||
Description=说明
 | 
			
		||||
[set] <skin key> | show [<skin key>] | list | list private | list public | [ui]=
 | 
			
		||||
Show, list or set player's skin=显示,列出或者设置玩家的皮肤
 | 
			
		||||
Player not found=玩家未找到
 | 
			
		||||
unknown command=未知命令
 | 
			
		||||
see /help skinsdb for supported parameters=有关skinsdb支持的参数,参见 /help
 | 
			
		||||
skin set to=皮肤设置为
 | 
			
		||||
invalid skin=无效皮肤
 | 
			
		||||
Requires skin key=
 | 
			
		||||
unknown parameter=未知参数
 | 
			
		||||
unknown skin=未知皮肤
 | 
			
		||||
Raw texture=自然状态的纹理
 | 
			
		||||
Page=页面
 | 
			
		||||
Name=名称
 | 
			
		||||
Author=作者
 | 
			
		||||
License=许可证
 | 
			
		||||
<skindb start page> <amount of pages>=
 | 
			
		||||
Downloads the specified range of skins and shuts down the server=下载指定范围的皮肤并关闭服务器
 | 
			
		||||
Change=更换
 | 
			
		||||
Skins=皮肤
 | 
			
		||||
 
 | 
			
		||||
@@ -1,19 +1,19 @@
 | 
			
		||||
# textdomain: skinsdb
 | 
			
		||||
#Translation by IFRFSX(BingFengFSX)
 | 
			
		||||
Raw texture=自然狀態的紋理
 | 
			
		||||
Name=名稱
 | 
			
		||||
Author=作者
 | 
			
		||||
Change=更換
 | 
			
		||||
Page=頁面
 | 
			
		||||
License=許可證
 | 
			
		||||
Description=說明
 | 
			
		||||
Show,list or set player's skin=顯示,列出或者設定玩家的皮膚
 | 
			
		||||
[set] <skin key> | show [<skin key>] | list | list private | list public | [ui]=
 | 
			
		||||
Show, list or set player's skin=顯示,列出或者設定玩家的皮膚
 | 
			
		||||
Player not found=玩家未找到
 | 
			
		||||
unknown command=未知命令
 | 
			
		||||
see /help skinsdb for supported parameters=有關skinsdb支持的參數,參見/help
 | 
			
		||||
skin set to=皮膚設定為
 | 
			
		||||
invalid skin=無效皮膚
 | 
			
		||||
Requires skin key=
 | 
			
		||||
unknown parameter=未知參數
 | 
			
		||||
unknown skin=未知皮膚
 | 
			
		||||
Raw texture=自然狀態的紋理
 | 
			
		||||
Page=頁面
 | 
			
		||||
Name=名稱
 | 
			
		||||
Author=作者
 | 
			
		||||
License=許可證
 | 
			
		||||
<skindb start page> <amount of pages>=
 | 
			
		||||
Downloads the specified range of skins and shuts down the server=下載指定範圍的皮膚並關閉服務器
 | 
			
		||||
Change=更換
 | 
			
		||||
Skins=皮膚
 | 
			
		||||
 
 | 
			
		||||
@@ -1,20 +1,19 @@
 | 
			
		||||
# textdomain: skinsdb
 | 
			
		||||
 | 
			
		||||
Raw texture=
 | 
			
		||||
Name=
 | 
			
		||||
Author=
 | 
			
		||||
Change=
 | 
			
		||||
Page=
 | 
			
		||||
License=
 | 
			
		||||
Description=
 | 
			
		||||
[set] <skin key> | show [<skin key>] | list | list private | list public | [ui]=
 | 
			
		||||
Show, list or set player's skin=
 | 
			
		||||
Player not found=
 | 
			
		||||
unknown command=
 | 
			
		||||
see /help skinsdb for supported parameters=
 | 
			
		||||
skin set to=
 | 
			
		||||
invalid skin=
 | 
			
		||||
unknown parameter=
 | 
			
		||||
unknown skin=
 | 
			
		||||
Downloads the specified range of skins and shuts down the server=
 | 
			
		||||
Skins=
 | 
			
		||||
Requires skin key=
 | 
			
		||||
unknown parameter=
 | 
			
		||||
Raw texture=
 | 
			
		||||
Page=
 | 
			
		||||
Name=
 | 
			
		||||
Author=
 | 
			
		||||
License=
 | 
			
		||||
<skindb start page> <amount of pages>=
 | 
			
		||||
Downloads the specified range of skins and shuts down the server=
 | 
			
		||||
Change=
 | 
			
		||||
Skins=
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										3
									
								
								mod.conf
									
									
									
									
									
								
							
							
						
						
									
										3
									
								
								mod.conf
									
									
									
									
									
								
							@@ -1,4 +1,5 @@
 | 
			
		||||
name = skinsdb
 | 
			
		||||
description = Player skin mod, supporting unified_inventory, sfinv and smart_inventory
 | 
			
		||||
depends = player_api
 | 
			
		||||
optional_depends = unified_inventory,3d_armor,clothing,sfinv
 | 
			
		||||
optional_depends = unified_inventory, 3d_armor, clothing, creative, sfinv, hand_monoid
 | 
			
		||||
min_minetest_version = 5.4.0
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								models/skinsdb_hand.b3d
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								models/skinsdb_hand.b3d
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								models/skinsdb_hand.blend
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								models/skinsdb_hand.blend
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								models/skinsdb_hand_18.b3d
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								models/skinsdb_hand_18.b3d
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								models/skinsdb_hand_18.blend
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								models/skinsdb_hand_18.blend
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							@@ -1,5 +1,7 @@
 | 
			
		||||
skins.meta = {}
 | 
			
		||||
 | 
			
		||||
local has_hand_monoid = minetest.get_modpath("hand_monoid")
 | 
			
		||||
 | 
			
		||||
local skin_class = {}
 | 
			
		||||
skin_class.__index = skin_class
 | 
			
		||||
skins.skin_class = skin_class
 | 
			
		||||
@@ -47,10 +49,70 @@ function skin_class:set_texture(value)
 | 
			
		||||
	self._texture = value
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--- Retrieves the character texture
 | 
			
		||||
function skin_class:get_texture()
 | 
			
		||||
	return self._texture
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--- Assigns an existing hand item (/node) name to this skin
 | 
			
		||||
function skin_class:set_hand(hand)
 | 
			
		||||
	self._hand = hand
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function skin_class:get_hand()
 | 
			
		||||
	return self._hand
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--- Registers a new hand item based on the skin meta
 | 
			
		||||
local ALPHA_CLIP = minetest.features.use_texture_alpha_string_modes and "clip" or true
 | 
			
		||||
function skin_class:set_hand_from_texture()
 | 
			
		||||
	local hand = core.get_current_modname()..':'..self._texture:gsub('[%p%c%s]', '')
 | 
			
		||||
	local hand_def = {}
 | 
			
		||||
	hand_def.tiles = {self:get_texture()}
 | 
			
		||||
	hand_def.visual_scale = 1
 | 
			
		||||
	hand_def.wield_scale = {x=1,y=1,z=1}
 | 
			
		||||
	hand_def.paramtype = "light"
 | 
			
		||||
	hand_def.drawtype = "mesh"
 | 
			
		||||
	if(self:get_meta("format") == "1.0") then
 | 
			
		||||
		hand_def.mesh = "skinsdb_hand.b3d"
 | 
			
		||||
	else
 | 
			
		||||
		hand_def.mesh = "skinsdb_hand_18.b3d"
 | 
			
		||||
	end
 | 
			
		||||
	hand_def.use_texture_alpha = ALPHA_CLIP
 | 
			
		||||
 | 
			
		||||
	core.register_node(hand, table.copy(hand_def))
 | 
			
		||||
 | 
			
		||||
	self._hand_def = hand_def -- for wieldhand overrides
 | 
			
		||||
	self:set_hand(hand)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- creative (and other mods?) may overwrite the wieldhand very late.
 | 
			
		||||
-- Grab the most recent definition and use them as default for our skin hands.
 | 
			
		||||
core.register_on_mods_loaded(function()
 | 
			
		||||
	local default_hand_def = {}
 | 
			
		||||
	for k, v in pairs(core.registered_items[""]) do
 | 
			
		||||
		if k ~= "mod_origin"
 | 
			
		||||
				and k ~= "name"
 | 
			
		||||
				and k ~= "type"
 | 
			
		||||
				and k ~= "wield_image"
 | 
			
		||||
				and string.sub(k, 1, 1) ~= "_" then
 | 
			
		||||
			default_hand_def[k] = v
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	for _, meta in pairs(skins.meta) do
 | 
			
		||||
		local def = core.registered_nodes[meta._hand]
 | 
			
		||||
		if def then
 | 
			
		||||
			local new_def = table.copy(default_hand_def)
 | 
			
		||||
			-- Overwrite the hand with our fields from `set_hand_from_texture`
 | 
			
		||||
			for k, v in pairs(meta._hand_def) do
 | 
			
		||||
				new_def[k] = v
 | 
			
		||||
			end
 | 
			
		||||
			core.override_item(meta._hand, new_def)
 | 
			
		||||
		end
 | 
			
		||||
		meta._hand_def = nil -- no longer needed, free up RAM
 | 
			
		||||
	end
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
function skin_class:set_preview(value)
 | 
			
		||||
	self._preview = value
 | 
			
		||||
end
 | 
			
		||||
@@ -75,7 +137,7 @@ function skin_class:get_preview()
 | 
			
		||||
	--Right Leg
 | 
			
		||||
	skin = skin .. "([combine:16x32:0,0=" .. player_skin .. "^[mask:skindb_mask_rleg.png)^"
 | 
			
		||||
 | 
			
		||||
	-- 64x skins have non-mirrored arms and legs
 | 
			
		||||
	-- 64x64 skins have non-mirrored arms and legs
 | 
			
		||||
	local left_arm
 | 
			
		||||
	local left_leg
 | 
			
		||||
 | 
			
		||||
@@ -92,7 +154,10 @@ function skin_class:get_preview()
 | 
			
		||||
	--Left Leg
 | 
			
		||||
	skin = skin .. left_leg
 | 
			
		||||
 | 
			
		||||
	-- Add overlays for 64x skins. these wont appear if skin is 32x because it will be cropped out
 | 
			
		||||
	if self:get_meta("format") == "1.8" then
 | 
			
		||||
		-- Add overlays for 64x64 skins. This check is needed to avoid
 | 
			
		||||
		-- client-side out-of-bounds "[combine" warnings.
 | 
			
		||||
 | 
			
		||||
		--Chest Overlay
 | 
			
		||||
		skin = skin .. "([combine:16x32:-16,-28=" .. player_skin .. "^[mask:skindb_mask_chest.png)^"
 | 
			
		||||
		--Right Arm Overlay
 | 
			
		||||
@@ -103,6 +168,7 @@ function skin_class:get_preview()
 | 
			
		||||
		skin = skin .. "([combine:16x32:-40,-44=" .. player_skin .. "^[mask:(skindb_mask_rarm.png^[transformFX))^"
 | 
			
		||||
		--Left Leg Overlay
 | 
			
		||||
		skin = skin .. "([combine:16x32:4,-32=" .. player_skin .. "^[mask:(skindb_mask_rleg.png^[transformFX))"
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	-- Full Preview
 | 
			
		||||
	skin = "(((" .. skin .. ")^[resize:64x128)^[mask:skindb_transform.png)"
 | 
			
		||||
@@ -174,6 +240,22 @@ function skin_class:apply_skin_to_player(player)
 | 
			
		||||
			y = self:get_meta("visual_size_y") or 1
 | 
			
		||||
		}
 | 
			
		||||
	})
 | 
			
		||||
 | 
			
		||||
	local hand = self:get_hand()
 | 
			
		||||
	if has_hand_monoid then
 | 
			
		||||
		if hand then
 | 
			
		||||
			hand_monoid.monoid:add_change(player, {name = hand}, "skinsdb:hand")
 | 
			
		||||
		else
 | 
			
		||||
			hand_monoid.monoid:del_change(player, "skinsdb:hand")
 | 
			
		||||
		end
 | 
			
		||||
	else
 | 
			
		||||
		if hand then
 | 
			
		||||
			player:get_inventory():set_size("hand", 1)
 | 
			
		||||
			player:get_inventory():set_stack("hand", 1, hand)
 | 
			
		||||
		else
 | 
			
		||||
			player:get_inventory():set_stack("hand", 1, "")
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function skin_class:set_skin(player)
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										174
									
								
								skinlist.lua
									
									
									
									
									
								
							
							
						
						
									
										174
									
								
								skinlist.lua
									
									
									
									
									
								
							@@ -1,70 +1,150 @@
 | 
			
		||||
local skins_dir_list = minetest.get_dir_list(skins.modpath.."/textures")
 | 
			
		||||
local dbgprint = false and print or function() end
 | 
			
		||||
 | 
			
		||||
for _, fn in pairs(skins_dir_list) do
 | 
			
		||||
	local name, sort_id, assignment, is_preview, playername
 | 
			
		||||
	local nameparts = string.gsub(fn, "[.]", "_"):split("_")
 | 
			
		||||
--- @param path     Path to the "textures" directory, without tailing slash.
 | 
			
		||||
--- @param filename Current file name, such as "player.groot.17.png".
 | 
			
		||||
--- @return On error: false, error message. On success: true, skin key
 | 
			
		||||
function skins.register_skin(path, filename)
 | 
			
		||||
	-- See "textures/readme.txt" for allowed formats
 | 
			
		||||
 | 
			
		||||
	-- check allowed prefix and file extension
 | 
			
		||||
	if (nameparts[1] == 'player' or nameparts[1] == 'character') and
 | 
			
		||||
			nameparts[#nameparts]:lower() == 'png' then
 | 
			
		||||
	local prefix, sep, identifier, extension = filename:match("^(%a+)([_.])([%w_.-]+)%.(%a+)$")
 | 
			
		||||
	--[[
 | 
			
		||||
		prefix:     "character" or "player"
 | 
			
		||||
		sep:        "." (new) or "_" (legacy)
 | 
			
		||||
		identifier: number, name or (name + sep + number)
 | 
			
		||||
			^ previews are explicity skipped
 | 
			
		||||
		extension:  "png" only due `skins.get_skin_format`
 | 
			
		||||
	]]
 | 
			
		||||
 | 
			
		||||
		-- cut filename extension
 | 
			
		||||
		table.remove(nameparts, #nameparts)
 | 
			
		||||
 | 
			
		||||
		-- check preview suffix
 | 
			
		||||
		if nameparts[#nameparts] == 'preview' then
 | 
			
		||||
			is_preview = true
 | 
			
		||||
			table.remove(nameparts, #nameparts)
 | 
			
		||||
	-- Filter out files that do not match the allowed patterns
 | 
			
		||||
	if not extension or extension:lower() ~= "png" then
 | 
			
		||||
		return false, "invalid skin name"
 | 
			
		||||
	end
 | 
			
		||||
	if prefix ~= "player" and prefix ~= "character" then
 | 
			
		||||
		return false, "unknown type"
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
		-- Build technically skin name
 | 
			
		||||
		name = table.concat(nameparts, '_')
 | 
			
		||||
 | 
			
		||||
		-- Handle metadata from file name
 | 
			
		||||
		if not is_preview then
 | 
			
		||||
			-- Get player name
 | 
			
		||||
			if nameparts[1] == "player" then
 | 
			
		||||
				playername = nameparts[2]
 | 
			
		||||
				table.remove(nameparts, 1)
 | 
			
		||||
				sort_id = 0
 | 
			
		||||
			else
 | 
			
		||||
				sort_id = 5000
 | 
			
		||||
	local preview_suffix = sep .. "preview"
 | 
			
		||||
	if identifier:sub(-#preview_suffix) == preview_suffix then
 | 
			
		||||
		-- The preview texture is added by the main skin texture (if exists)
 | 
			
		||||
		return false, "preview texture"
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
			-- Get sort index
 | 
			
		||||
			if tonumber(nameparts[#nameparts]) then
 | 
			
		||||
				sort_id = sort_id + nameparts[#nameparts]
 | 
			
		||||
			end
 | 
			
		||||
	assert(path)
 | 
			
		||||
	if path == ":UNITTEST:" then
 | 
			
		||||
		path = nil
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
		local skin_obj = skins.get(name) or skins.new(name)
 | 
			
		||||
		if is_preview then
 | 
			
		||||
			skin_obj:set_preview(fn)
 | 
			
		||||
		else
 | 
			
		||||
			skin_obj:set_texture(fn)
 | 
			
		||||
	dbgprint("Found skin", prefix, identifier, extension)
 | 
			
		||||
 | 
			
		||||
	local sort_id    -- number, sorting "rank" in the skin list
 | 
			
		||||
	local playername -- string, if player-specific
 | 
			
		||||
	if prefix == "player" then
 | 
			
		||||
		-- Allow "player.PLAYERNAME.png" and "player.PLAYERNAME.123.png"
 | 
			
		||||
		local splits = identifier:split(sep)
 | 
			
		||||
 | 
			
		||||
		playername = splits[1]
 | 
			
		||||
		-- Put in front
 | 
			
		||||
		sort_id = 0 + (tonumber(splits[2]) or 0)
 | 
			
		||||
 | 
			
		||||
		if #splits > 1 and sep == "_" then
 | 
			
		||||
			minetest.log("warning", "skinsdb: The skin name '" .. filename .. "' is ambigous." ..
 | 
			
		||||
				" Please use the separator '.' to lock it down to the correct player name.")
 | 
			
		||||
		end
 | 
			
		||||
	else -- Public skin "character*"
 | 
			
		||||
		-- Less priority
 | 
			
		||||
		sort_id = 5000 + (tonumber(identifier) or 0)
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	local filename_noext = prefix .. sep .. identifier
 | 
			
		||||
 | 
			
		||||
	dbgprint("Register skin", filename_noext, playername, sort_id)
 | 
			
		||||
 | 
			
		||||
	-- Register skin texture
 | 
			
		||||
	local skin_obj = skins.get(filename_noext) or skins.new(filename_noext)
 | 
			
		||||
	skin_obj:set_texture(filename)
 | 
			
		||||
	skin_obj:set_meta("_sort_id", sort_id)
 | 
			
		||||
	if sep ~= "_" then
 | 
			
		||||
		skin_obj._legacy_name = filename_noext:gsub("[._]+", "_")
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	if playername then
 | 
			
		||||
		skin_obj:set_meta("assignment", "player:"..playername)
 | 
			
		||||
		skin_obj:set_meta("playername", playername)
 | 
			
		||||
	end
 | 
			
		||||
			local file = io.open(skins.modpath.."/textures/"..fn, "r")
 | 
			
		||||
			skin_obj:set_meta("format", skins.get_skin_format(file))
 | 
			
		||||
 | 
			
		||||
	if path then
 | 
			
		||||
		-- Get type of skin based on dimensions
 | 
			
		||||
		local file = io.open(path .. "/" .. filename, "r")
 | 
			
		||||
		local skin_format = skins.get_skin_format(file)
 | 
			
		||||
		skin_obj:set_meta("format", skin_format)
 | 
			
		||||
		file:close()
 | 
			
		||||
			file = io.open(skins.modpath.."/meta/"..name..".txt", "r")
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	skin_obj:set_hand_from_texture()
 | 
			
		||||
	skin_obj:set_meta("name", identifier)
 | 
			
		||||
 | 
			
		||||
	if path then
 | 
			
		||||
		-- Optional skin information
 | 
			
		||||
		local file = io.open(path .. "/../meta/" .. filename_noext .. ".txt", "r")
 | 
			
		||||
		if file then
 | 
			
		||||
			dbgprint("Found meta")
 | 
			
		||||
			local data = string.split(file:read("*all"), "\n", 3)
 | 
			
		||||
				file:close()
 | 
			
		||||
			skin_obj:set_meta("name", data[1])
 | 
			
		||||
			skin_obj:set_meta("author", data[2])
 | 
			
		||||
			skin_obj:set_meta("license", data[3])
 | 
			
		||||
			else
 | 
			
		||||
				-- remove player / character prefix if further naming given
 | 
			
		||||
				if nameparts[2] and not tonumber(nameparts[2]) then
 | 
			
		||||
					table.remove(nameparts, 1)
 | 
			
		||||
				end
 | 
			
		||||
				skin_obj:set_meta("name", table.concat(nameparts, ' '))
 | 
			
		||||
			file:close() -- do not rely on delayed GC
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	if path then
 | 
			
		||||
		-- Optional preview texture
 | 
			
		||||
		local preview_name = filename_noext .. sep .. "preview.png"
 | 
			
		||||
		local fh = io.open(path .. "/" .. preview_name)
 | 
			
		||||
		if fh then
 | 
			
		||||
			dbgprint("Found preview", preview_name)
 | 
			
		||||
			skin_obj:set_preview(preview_name)
 | 
			
		||||
			fh:close() -- do not rely on delayed GC
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	return true, skin_obj:get_key()
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--- Internal function. Fallback/migration code for `.`-delimited skin names that
 | 
			
		||||
--- were equipped between d3c7fa7 and 312780c (master branch).
 | 
			
		||||
--- During this period, `.`-delimited skin names were internally registered with
 | 
			
		||||
--- `_` delimiters. This function tries to find a matching skin.
 | 
			
		||||
--- @param player_name (string)
 | 
			
		||||
--- @param skin_name   (string) e.g. `player_foo_mc_bar`
 | 
			
		||||
--- @param be_noisy    (boolean) whether to print a warning in case of mismatches`
 | 
			
		||||
--- @return On match, the new skin (skins.skin_class) or `nil` if nothing matched.
 | 
			
		||||
function skins.__fuzzy_match_skin_name(player_name, skin_name, be_noisy)
 | 
			
		||||
	if select(2, skin_name:gsub("%.", "")) > 0 then
 | 
			
		||||
		-- Not affected by ambiguity
 | 
			
		||||
		return
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	for _, skin in pairs(skins.meta) do
 | 
			
		||||
		if skin._legacy_name == skin_name then
 | 
			
		||||
			dbgprint("Match", skin_name, skin:get_key())
 | 
			
		||||
			return skin
 | 
			
		||||
		end
 | 
			
		||||
		--dbgprint("Try match", skin_name, skin:get_key(), skin._legacy_name)
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	if be_noisy then
 | 
			
		||||
		minetest.log("warning", "skinsdb: cannot find matching skin '" ..
 | 
			
		||||
			skin_name .. "' for player '" .. player_name .. "'.")
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
do
 | 
			
		||||
	-- Load skins from the current mod directory
 | 
			
		||||
	local skins_path = skins.modpath.."/textures"
 | 
			
		||||
	local skins_dir_list = minetest.get_dir_list(skins_path)
 | 
			
		||||
 | 
			
		||||
	for _, fn in pairs(skins_dir_list) do
 | 
			
		||||
		skins.register_skin(skins_path, fn)
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
@@ -73,9 +153,9 @@ local function skins_sort(skinslist)
 | 
			
		||||
		local a_id = a:get_meta("_sort_id") or 10000
 | 
			
		||||
		local b_id = b:get_meta("_sort_id") or 10000
 | 
			
		||||
		if a_id ~= b_id then
 | 
			
		||||
			return a:get_meta("_sort_id") < b:get_meta("_sort_id")
 | 
			
		||||
			return a_id < b_id
 | 
			
		||||
		else
 | 
			
		||||
			return a:get_meta("name") < b:get_meta("name")
 | 
			
		||||
			return (a:get_meta("name") or 'ZZ') < (b:get_meta("name") or 'ZZ')
 | 
			
		||||
		end
 | 
			
		||||
	end)
 | 
			
		||||
end
 | 
			
		||||
 
 | 
			
		||||
@@ -20,7 +20,7 @@ if not ie or not http then
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
minetest.register_chatcommand("skinsdb_download_skins", {
 | 
			
		||||
	params = "<skindb start page> <amount of pages>",
 | 
			
		||||
	params = S("<skindb start page> <amount of pages>"),
 | 
			
		||||
	description = S("Downloads the specified range of skins and shuts down the server"),
 | 
			
		||||
	privs = {server=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
@@ -47,13 +47,12 @@ if #internal.errors > 0 then
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- http://minetest.fensta.bplaced.net/api/apidoku.md
 | 
			
		||||
local root_url = "http://minetest.fensta.bplaced.net"
 | 
			
		||||
local page_url = root_url .. "/api/v2/get.json.php?getlist&page=%i&outformat=base64" -- [1] = Page#
 | 
			
		||||
local preview_url = root_url .. "/skins/1/%i.png" -- [1] = ID
 | 
			
		||||
local root_url = "http://skinsdb.terraqueststudios.net"
 | 
			
		||||
local page_url = root_url .. "/api/v1/content?client=mod&page=%i" -- [1] = Page#
 | 
			
		||||
 | 
			
		||||
local mod_path = skins.modpath
 | 
			
		||||
local meta_path = mod_path .. "/meta/"
 | 
			
		||||
local skins_path = mod_path .. "/textures/"
 | 
			
		||||
local download_path = skins.modpath
 | 
			
		||||
local meta_path = download_path .. "/meta/"
 | 
			
		||||
local skins_path = download_path .. "/textures/"
 | 
			
		||||
 | 
			
		||||
-- Fancy debug wrapper to download an URL
 | 
			
		||||
local function fetch_url(url, callback)
 | 
			
		||||
@@ -81,14 +80,22 @@ local function unsafe_file_write(path, contents)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- Takes a valid skin table from the Skins Database and saves it
 | 
			
		||||
local function safe_single_skin(skin)
 | 
			
		||||
local function save_single_skin(skin)
 | 
			
		||||
	local meta = {
 | 
			
		||||
		skin.name,
 | 
			
		||||
		skin.author,
 | 
			
		||||
		skin.license
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	local name =  "character_" .. skin.id
 | 
			
		||||
	local name = "character." .. skin.id
 | 
			
		||||
	do
 | 
			
		||||
		local legacy_name = "character_" .. skin.id
 | 
			
		||||
		local fh = ie.io.open(skins_path .. legacy_name .. ".png", "r")
 | 
			
		||||
		-- Use the old name if either the texture ...
 | 
			
		||||
		if fh then
 | 
			
		||||
			name = legacy_name
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	-- core.safe_file_write does not work here
 | 
			
		||||
	unsafe_file_write(
 | 
			
		||||
@@ -100,9 +107,6 @@ local function safe_single_skin(skin)
 | 
			
		||||
		skins_path .. name .. ".png",
 | 
			
		||||
		core.decode_base64(skin.img)
 | 
			
		||||
	)
 | 
			
		||||
	fetch_url(preview_url:format(skin.id), function(preview)
 | 
			
		||||
		unsafe_file_write(skins_path .. name .. "_preview.png", preview)
 | 
			
		||||
	end)
 | 
			
		||||
	core.log("action", ("%s: Completed skin %s"):format(_ID_, name))
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
@@ -132,7 +136,7 @@ internal.fetch_function = function(pages_total, start_page, len)
 | 
			
		||||
				assert(skin.id ~= "")
 | 
			
		||||
 | 
			
		||||
				if skin.id ~= 1 then -- Skin 1 is bundled with skinsdb
 | 
			
		||||
					safe_single_skin(skin)
 | 
			
		||||
					save_single_skin(skin)
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,13 +1,33 @@
 | 
			
		||||
In this folder the skin files could be placed according the following file naming convention.
 | 
			
		||||
This location is where you can put your custom skins.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
List of accepted texture names
 | 
			
		||||
------------------------------
 | 
			
		||||
 | 
			
		||||
Public skin available for all users:
 | 
			
		||||
	character_[number-or-name].png
 | 
			
		||||
	character.[number or name].png
 | 
			
		||||
	^ The allowed characters in "[number or name]" are "[A-z0-9_.-]+".
 | 
			
		||||
 | 
			
		||||
One or multiple private skins for player "nick":
 | 
			
		||||
	player_[nick].png or
 | 
			
		||||
	player_[nick]_[number-or-name].png
 | 
			
		||||
One or multiple private skins for player "[nick]":
 | 
			
		||||
	player.[nick].png
 | 
			
		||||
	player.[nick].[number or name].png
 | 
			
		||||
 | 
			
		||||
Preview files for public and private skins.
 | 
			
		||||
Optional, overrides the generated preview
 | 
			
		||||
	character_*_preview.png or
 | 
			
		||||
	player_*_*_preview.png
 | 
			
		||||
Skin previews for public and private skins:
 | 
			
		||||
	character.[number or name].preview.png
 | 
			
		||||
	player.[nick].preview.png
 | 
			
		||||
	player.[nick].[number or name].preview.png
 | 
			
		||||
 | 
			
		||||
	Note: This is optional and overrides automatically generated preciewws.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Legacy texture names
 | 
			
		||||
--------------------
 | 
			
		||||
 | 
			
		||||
The character `_` is accepted in player names, thus it is not recommended to
 | 
			
		||||
use such file names. For compatibility reasons, they are still recognized.
 | 
			
		||||
 | 
			
		||||
	character_[number or name].png
 | 
			
		||||
	player_[nick].png
 | 
			
		||||
	player_[nick]_[number or name].png
 | 
			
		||||
 | 
			
		||||
... and corresponding previews that end in `_preview.png`.
 | 
			
		||||
 
 | 
			
		||||
										
											Binary file not shown.
										
									
								
							| 
		 Before Width: | Height: | Size: 6.0 KiB  | 
@@ -1,10 +1,13 @@
 | 
			
		||||
local S = minetest.get_translator("skinsdb")
 | 
			
		||||
 | 
			
		||||
unified_inventory.register_page("skins", {
 | 
			
		||||
	get_formspec = function(player)
 | 
			
		||||
	get_formspec = function(player, perplayer_formspec)
 | 
			
		||||
		local skin = skins.get_player_skin(player)
 | 
			
		||||
		local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"..skins.get_skin_info_formspec(skin)..
 | 
			
		||||
				"button[.75,3;6.5,.5;skins_page;"..S("Change").."]"
 | 
			
		||||
		local boffs = (type(perplayer_formspec) == "table") and 2 or 0.75
 | 
			
		||||
 | 
			
		||||
		local formspec = perplayer_formspec.standard_inv_bg..
 | 
			
		||||
			skins.get_skin_info_formspec(skin, perplayer_formspec)..
 | 
			
		||||
			"button["..boffs..",3;6.5,.5;skins_page;"..S("Change").."]"
 | 
			
		||||
		return {formspec=formspec}
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
@@ -15,16 +18,16 @@ unified_inventory.register_button("skins", {
 | 
			
		||||
	tooltip = S("Skins"),
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
local function get_formspec(player)
 | 
			
		||||
local function get_formspec(player, perplayer_formspec)
 | 
			
		||||
	local context = skins.get_formspec_context(player)
 | 
			
		||||
	local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"..
 | 
			
		||||
			skins.get_skin_selection_formspec(player, context, -0.2)
 | 
			
		||||
	local formspec = perplayer_formspec.standard_inv_bg..
 | 
			
		||||
			skins.get_skin_selection_formspec(player, context, perplayer_formspec)
 | 
			
		||||
	return formspec
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
unified_inventory.register_page("skins_page", {
 | 
			
		||||
	get_formspec = function(player)
 | 
			
		||||
		return {formspec=get_formspec(player)}
 | 
			
		||||
	get_formspec = function(player, perplayer_formspec)
 | 
			
		||||
		return {formspec=get_formspec(player, perplayer_formspec)}
 | 
			
		||||
	end
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										51
									
								
								unittest.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										51
									
								
								unittest.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,51 @@
 | 
			
		||||
local function get_skin(skin_name)
 | 
			
		||||
	local skin = skins.get(skin_name)
 | 
			
		||||
		or skins.__fuzzy_match_skin_name("(unittest)", skin_name, true)
 | 
			
		||||
	return skin and skin:get_key() or nil
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local function run_unittest()
 | 
			
		||||
	local PATH = ":UNITTEST:"
 | 
			
		||||
 | 
			
		||||
	-- -----
 | 
			
		||||
	-- `.`: Simple register + retrieve operations
 | 
			
		||||
	assert(skins.register_skin(PATH, "player.DotSep.png"))
 | 
			
		||||
	assert(skins.register_skin(PATH, "player._DotSep_666_.1.png"))
 | 
			
		||||
	assert(skins.register_skin(PATH, "character._DotSep_With-Dash-.png"))
 | 
			
		||||
 | 
			
		||||
	assert(get_skin("player.DotSep"))
 | 
			
		||||
	assert(get_skin("player._DotSep_666_.1"))
 | 
			
		||||
	assert(get_skin("player.DotSep.1") == nil)
 | 
			
		||||
	assert(get_skin("character._DotSep_With-Dash-"))
 | 
			
		||||
 | 
			
		||||
	-- -----
 | 
			
		||||
	-- Ambiguous skin names (filenames without extension). Register + retrieve
 | 
			
		||||
	skins.new("player_AmbSki")
 | 
			
		||||
	skins.new("player_AmbSki_1")
 | 
			
		||||
	skins.new("player_AmbSki_666_1")
 | 
			
		||||
 | 
			
		||||
	assert(get_skin("player_AmbSki"))
 | 
			
		||||
	assert(get_skin("player_AmbSki_") == nil)
 | 
			
		||||
	assert(get_skin("player_AmbSki_1"))
 | 
			
		||||
	assert(get_skin("player_AmbSki_666_1"))
 | 
			
		||||
	-- There are no `__` patterns as they were silently removed by string.split
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	-- -----
 | 
			
		||||
	-- Mod Storage backwards compatibility
 | 
			
		||||
	-- Match the old `_` notation to `.`-separated skins
 | 
			
		||||
	skins.register_skin(PATH, "player.ComPat42.png")
 | 
			
		||||
	skins.register_skin(PATH, "player.ComPat42.5.png")
 | 
			
		||||
	skins.register_skin(PATH, "player._Com_Pat_42.png")
 | 
			
		||||
	skins.register_skin(PATH, "player._Com_Pat_42.1.png")
 | 
			
		||||
 | 
			
		||||
	assert(get_skin("player_ComPat42") == "player.ComPat42")
 | 
			
		||||
	assert(get_skin("player_ComPat42_5") == "player.ComPat42.5")
 | 
			
		||||
	assert(get_skin("player_Com_Pat_42") == "player._Com_Pat_42")
 | 
			
		||||
	assert(get_skin("player_Com_Pat_42_1") == "player._Com_Pat_42.1")
 | 
			
		||||
 | 
			
		||||
	error("Unittest passed! Please disable them now.")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
run_unittest()
 | 
			
		||||
 | 
			
		||||
@@ -1,11 +1,9 @@
 | 
			
		||||
import sys, requests, base64
 | 
			
		||||
 | 
			
		||||
download_preview = ( len (sys.argv) > 1 and sys.argv[1] == "with_preview" )
 | 
			
		||||
import os.path, sys, requests, base64
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
print("Downloading skins from minetest.fensta.bplaced.net ...")
 | 
			
		||||
print("Downloading skins from skinsdb.terraqueststudio.net ...")
 | 
			
		||||
# Requesting all skins and their raw texture using the API
 | 
			
		||||
r = requests.get('http://minetest.fensta.bplaced.net/api/v2/get.json.php?getlist&page=1&per_page=999999999')
 | 
			
		||||
r = requests.get('http://skinsdb.terraqueststudios.net/api/v1/content?client=script&page=1&per_page=10000')
 | 
			
		||||
 | 
			
		||||
if r.status_code != 200:
 | 
			
		||||
    sys.exit("Request failed!")
 | 
			
		||||
@@ -13,42 +11,33 @@ if r.status_code != 200:
 | 
			
		||||
data = r.json()
 | 
			
		||||
count = 0
 | 
			
		||||
 | 
			
		||||
if download_preview:
 | 
			
		||||
    print("Writing to file and downloading previews ...")
 | 
			
		||||
else:
 | 
			
		||||
print("Writing skins")
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
for json in data["skins"]:
 | 
			
		||||
    id = str(json["id"])
 | 
			
		||||
 | 
			
		||||
    name = "character." + id
 | 
			
		||||
    if True:
 | 
			
		||||
        legacy_name = "character_" + id
 | 
			
		||||
        if os.path.exists("../textures/" + legacy_name + ".png"):
 | 
			
		||||
            name = legacy_name
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    # Texture file
 | 
			
		||||
    raw_data = base64.b64decode(json["img"])
 | 
			
		||||
    file = open("../textures/character_" + id + ".png", "wb")
 | 
			
		||||
    file = open("../textures/" + name + ".png", "wb")
 | 
			
		||||
    file.write(bytearray(raw_data))
 | 
			
		||||
    file.close()
 | 
			
		||||
 | 
			
		||||
    # Meta file
 | 
			
		||||
    name = str(json["name"])
 | 
			
		||||
    author = str(json["author"])
 | 
			
		||||
    license = str(json["license"])
 | 
			
		||||
    file = open("../meta/character_" + id + ".txt", "w")
 | 
			
		||||
    file.write(name + "\n" + author + "\n" + license + "\n")
 | 
			
		||||
    meta_name = str(json["name"])
 | 
			
		||||
    meta_author = str(json["author"])
 | 
			
		||||
    meta_license = str(json["license"])
 | 
			
		||||
    file = open("../meta/" + name + ".txt", "w")
 | 
			
		||||
    file.write(meta_name + "\n" + meta_author + "\n" + meta_license + "\n")
 | 
			
		||||
    file.close()
 | 
			
		||||
    print("Added #%s Name: %s Author: %s License: %s" % (id, name, author, license))
 | 
			
		||||
    print("Added #%s Name: %s Author: %s License: %s" % (id, meta_name, meta_author, meta_license))
 | 
			
		||||
    count += 1
 | 
			
		||||
 | 
			
		||||
    if download_preview:
 | 
			
		||||
        # Downloading the preview of the skin
 | 
			
		||||
        r2 = requests.get('http://minetest.fensta.bplaced.net/skins/1/' + id + ".png")
 | 
			
		||||
        if r2.status_code == 200:
 | 
			
		||||
            # Preview file
 | 
			
		||||
            preview = r2.content
 | 
			
		||||
            file = open("../textures/character_" + id + "_preview.png", "wb")
 | 
			
		||||
            file.write(bytearray(preview))
 | 
			
		||||
            file.close()
 | 
			
		||||
        else:
 | 
			
		||||
            print("Failed to download skin preview #" + id)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
print("Fetched " + str(count) + " skins!")
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user