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pr_100_ski
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pr_106_api
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25
API.md
25
API.md
@ -27,6 +27,31 @@ Get all allowed skins for player. All public and all player's private skins. If
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Get all skins with metadata key is set to value. Example:
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skins.get_skinlist_with_meta("playername", playername) - Get all private skins (w.o. public) for playername
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## skins.register_skin(path, filename)
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Registers a new skin based on the texture file path specified by `path` and `filename`.
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* `path` (string): points to the parent directory of the texture `filename`.
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Generally, this should be in the format `mymod.modpath .. "/textures"`.
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* `filename` (string): full file name, without any path specifications.
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The file name must adhere to [one of the accepted naming formats](textures/readme.txt).
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Note: this function takes the following files into consideration:
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1. `<path>/<filename>` (required)
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* Main skin texture
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2. `<path>/<filenamestem><separator>preview.png` (optional)
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* Pre-generated preview image
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3. `<path>/../meta/<filenamestem>.txt` (optional)
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* Metadata regarding the skin
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Return values:
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* On failure: `false, reason`
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* `reason` (string): human readable reason string (similar to `io.open` errors)
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* On success: `true, key`
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* `key`: unique skins key for use with e.g. `skins.get(key)` for subsequent
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fine-tuning of the skin registration.
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## skins.new(key, object)
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Create and register a new skin object for given key
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18
api.lua
18
api.lua
@ -2,14 +2,26 @@
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local storage = minetest.get_mod_storage()
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function skins.get_player_skin(player)
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local player_name = player:get_player_name()
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local meta = player:get_meta()
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if meta:get("skinsdb:skin_key") then
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-- Move player data prior July 2018 to mod storage
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storage:set_string(player:get_player_name(), meta:get_string("skinsdb:skin_key"))
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storage:set_string(player_name, meta:get_string("skinsdb:skin_key"))
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meta:set_string("skinsdb:skin_key", "")
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end
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local skin = storage:get_string(player:get_player_name())
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return skins.get(skin) or skins.get(skins.default)
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local skin_name = storage:get_string(player_name)
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local skin = skins.get(skin_name)
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if #skin_name > 0 and not skin then
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-- Migration step to convert `_`-delimited skins to `.` (if possible)
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skin = skins.__fuzzy_match_skin_name(player_name, skin_name, true)
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if skin then
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storage:set_string(player_name, skin:get_key())
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else
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storage:set_string(player_name, "")
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end
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end
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return skin or skins.get(skins.default)
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end
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-- Assign skin to player
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3
init.lua
3
init.lua
@ -111,3 +111,6 @@ minetest.register_allow_player_inventory_action(function(player, action, inv, da
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return 0
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end
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end)
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--dofile(skins.modpath.."/unittest.lua")
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61
skinlist.lua
61
skinlist.lua
@ -2,10 +2,11 @@ local dbgprint = false and print or function() end
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--- @param path Path to the "textures" directory, without tailing slash.
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--- @param filename Current file name, such as "player.groot.17.png".
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local function process_skin_texture(path, filename)
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--- @return On error: false, error message. On success: true, skin key
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function skins.register_skin(path, filename)
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-- See "textures/readme.txt" for allowed formats
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local prefix, sep, identifier, extension = filename:match("^(%a+)([_.])([%w_]+)%.(%a+)$")
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local prefix, sep, identifier, extension = filename:match("^(%a+)([_.])([%w_.]+)%.(%a+)$")
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--[[
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prefix: "character" or "player"
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sep: "." (new) or "_" (legacy)
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@ -16,17 +17,21 @@ local function process_skin_texture(path, filename)
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-- Filter out files that do not match the allowed patterns
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if not extension or extension:lower() ~= "png" then
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return -- Not a skin texture
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return false, "invalid skin name"
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end
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if prefix ~= "player" and prefix ~= "character" then
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return -- Unknown type
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return false, "unknown type"
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end
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local preview_suffix = sep .. "preview"
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if identifier:sub(-#preview_suffix) == preview_suffix then
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-- skip preview textures
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-- This is added by the main skin texture (if exists)
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return
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-- The preview texture is added by the main skin texture (if exists)
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return false, "preview texture"
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end
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assert(path)
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if path == ":UNITTEST:" then
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path = nil
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end
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dbgprint("Found skin", prefix, identifier, extension)
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@ -58,12 +63,16 @@ local function process_skin_texture(path, filename)
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local skin_obj = skins.get(filename_noext) or skins.new(filename_noext)
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skin_obj:set_texture(filename)
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skin_obj:set_meta("_sort_id", sort_id)
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if sep ~= "_" then
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skin_obj._legacy_name = filename_noext:gsub("[._]+", "_")
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end
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if playername then
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skin_obj:set_meta("assignment", "player:"..playername)
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skin_obj:set_meta("playername", playername)
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end
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do
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if path then
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-- Get type of skin based on dimensions
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local file = io.open(path .. "/" .. filename, "r")
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local skin_format = skins.get_skin_format(file)
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@ -74,7 +83,7 @@ local function process_skin_texture(path, filename)
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skin_obj:set_hand_from_texture()
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skin_obj:set_meta("name", identifier)
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do
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if path then
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-- Optional skin information
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local file = io.open(path .. "/../meta/" .. filename_noext .. ".txt", "r")
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if file then
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@ -86,7 +95,7 @@ local function process_skin_texture(path, filename)
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end
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end
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do
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if path then
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-- Optional preview texture
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local preview_name = filename_noext .. sep .. "preview.png"
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local fh = io.open(path .. "/" .. preview_name)
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@ -95,6 +104,36 @@ local function process_skin_texture(path, filename)
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skin_obj:set_preview(preview_name)
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end
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end
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return true, skin_obj:get_key()
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end
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--- Internal function. Fallback/migration code for `.`-delimited skin names that
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--- were equipped between d3c7fa7 and 312780c (master branch).
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--- During this period, `.`-delimited skin names were internally registered with
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--- `_` delimiters. This function tries to find a matching skin.
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--- @param player_name (string)
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--- @param skin_name (string) e.g. `player_foo_mc_bar`
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--- @param be_noisy (boolean) whether to print a warning in case of mismatches`
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--- @return On match, the new skin (skins.skin_class) or `nil` if nothing matched.
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function skins.__fuzzy_match_skin_name(player_name, skin_name, be_noisy)
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if select(2, skin_name:gsub("%.", "")) > 0 then
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-- Not affected by ambiguity
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return
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end
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for _, skin in pairs(skins.meta) do
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if skin._legacy_name == skin_name then
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dbgprint("Match", skin_name, skin:get_key())
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return skin
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end
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--dbgprint("Try match", skin_name, skin:get_key(), skin._legacy_name)
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end
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if be_noisy then
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minetest.log("warning", "skinsdb: cannot find matching skin '" ..
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skin_name .. "' for player '" .. player_name .. "'.")
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end
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end
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do
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@ -103,7 +142,7 @@ do
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local skins_dir_list = minetest.get_dir_list(skins_path)
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for _, fn in pairs(skins_dir_list) do
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process_skin_texture(skins_path, fn)
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skins.register_skin(skins_path, fn)
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end
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end
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@ -26,7 +26,7 @@ The character `_` is accepted in player names, thus it is not recommended to
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use such file names. For compatibility reasons, they are still recognized.
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character_[number or name].png
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player_[nick]_png
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player_[nick].png
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player_[nick]_[number or name].png
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... and corresponding previews that end in `_preview.png`.
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50
unittest.lua
Normal file
50
unittest.lua
Normal file
@ -0,0 +1,50 @@
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local function get_skin(skin_name)
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local skin = skins.get(skin_name)
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or skins.__fuzzy_match_skin_name("(unittest)", skin_name, true)
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return skin and skin:get_key() or nil
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end
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local function run_unittest()
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local PATH = ":UNITTEST:"
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-- -----
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-- `.`: Simple register + retrieve operations
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skins.register_skin(PATH, "player.DotSep.png")
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skins.register_skin(PATH, "player._DotSep_666_.1.png")
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assert(get_skin("player.DotSep"))
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assert(get_skin("player._DotSep_666_.1"))
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assert(get_skin("player.DotSep.1") == nil)
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-- -----
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-- Ambiguous skin names (filenames without extension). Register + retrieve
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skins.new("player_AmbSki")
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skins.new("player_AmbSki_1")
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skins.new("player_AmbSki_666_1")
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assert(get_skin("player_AmbSki"))
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assert(get_skin("player_AmbSki_") == nil)
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assert(get_skin("player_AmbSki_1"))
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assert(get_skin("player_AmbSki_666_1"))
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-- There are no `__` patterns as they were silently removed by string.split
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-- -----
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-- Mod Storage backwards compatibility
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-- Match the old `_` notation to `.`-separated skins
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skins.register_skin(PATH, "player.ComPat42.png")
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skins.register_skin(PATH, "player.ComPat42.5.png")
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skins.register_skin(PATH, "player._Com_Pat_42.png")
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skins.register_skin(PATH, "player._Com_Pat_42.1.png")
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assert(get_skin("player_ComPat42") == "player.ComPat42")
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assert(get_skin("player_ComPat42_5") == "player.ComPat42.5")
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assert(get_skin("player_Com_Pat_42") == "player._Com_Pat_42")
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assert(get_skin("player_Com_Pat_42_1") == "player._Com_Pat_42.1")
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error("Unittest passed! Please disable them now.")
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end
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run_unittest()
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