Compare commits
40 Commits
pr_100_ski
...
contentdb
Author | SHA1 | Date | |
---|---|---|---|
8d5870c54c | |||
bc69b03d0b | |||
247bcdd058 | |||
a0ed992121 | |||
bde2f1e3f2 | |||
3cf80c9272 | |||
df62f2042d | |||
b7cd514cea | |||
11bb5bad0e | |||
71f803e2fb | |||
312780c82e | |||
59f0dcaf3f | |||
c6f9a26970 | |||
353f36d551 | |||
d4b398eae2 | |||
ea7aacc9e7 | |||
743e2cfc9c | |||
abc3df86e3 | |||
41524201d1 | |||
41be19fc7a | |||
ad189102d5 | |||
e0765da839 | |||
482a13b495 | |||
56353133e1 | |||
443cda2183 | |||
fab418b56f | |||
00f6a8137e | |||
9b8fb79030 | |||
02323fc427 | |||
3aebed6fed | |||
63555ed0be | |||
7b59880736 | |||
8e1e525340 | |||
af8212a1bd | |||
361d0222ca | |||
436809f8fa | |||
04b43a5969 | |||
dcca582ef3 | |||
f1d0f0789d | |||
5c13010014 |
4
.gitignore
vendored
@ -1,4 +1,4 @@
|
||||
textures/character_*.png
|
||||
#textures/character_*.png
|
||||
textures/player_*.png
|
||||
meta/character_*.txt
|
||||
#meta/character_*.txt
|
||||
meta/player_*.txt
|
||||
|
25
API.md
@ -27,6 +27,31 @@ Get all allowed skins for player. All public and all player's private skins. If
|
||||
Get all skins with metadata key is set to value. Example:
|
||||
skins.get_skinlist_with_meta("playername", playername) - Get all private skins (w.o. public) for playername
|
||||
|
||||
## skins.register_skin(path, filename)
|
||||
Registers a new skin based on the texture file path specified by `path` and `filename`.
|
||||
|
||||
* `path` (string): points to the parent directory of the texture `filename`.
|
||||
Generally, this should be in the format `mymod.modpath .. "/textures"`.
|
||||
* `filename` (string): full file name, without any path specifications.
|
||||
The file name must adhere to [one of the accepted naming formats](textures/readme.txt).
|
||||
|
||||
Note: this function takes the following files into consideration:
|
||||
|
||||
1. `<path>/<filename>` (required)
|
||||
* Main skin texture
|
||||
2. `<path>/<filenamestem><separator>preview.png` (optional)
|
||||
* Pre-generated preview image
|
||||
3. `<path>/../meta/<filenamestem>.txt` (optional)
|
||||
* Metadata regarding the skin
|
||||
|
||||
Return values:
|
||||
|
||||
* On failure: `false, reason`
|
||||
* `reason` (string): human readable reason string (similar to `io.open` errors)
|
||||
* On success: `true, key`
|
||||
* `key`: unique skins key for use with e.g. `skins.get(key)` for subsequent
|
||||
fine-tuning of the skin registration.
|
||||
|
||||
|
||||
## skins.new(key, object)
|
||||
Create and register a new skin object for given key
|
||||
|
@ -1,4 +1,4 @@
|
||||
# skinsdb
|
||||
# skinsdb - User-facing branch that includes a few basic skins
|
||||
|
||||
This Minetest mod offers changeable player skins with a graphical interface for multiple inventory mods.
|
||||
|
||||
@ -38,9 +38,9 @@ You might want to run `minetest` in a Terminal/Console window to check the log o
|
||||
**Requirements:**
|
||||
|
||||
* Python 3
|
||||
* `requests` library: `pip3 install requests`
|
||||
|
||||
Go to the updater folder of this mod and run `python3 update_skins.py`
|
||||
* `requests` library: `pip3 install requests`
|
||||
|
||||
Go to the updater folder of this mod and run `python3 update_skins.py`
|
||||
The Script will download all the skins from the database for you.
|
||||
|
||||
### Manual addition
|
||||
@ -66,3 +66,4 @@ The Script will download all the skins from the database for you.
|
||||
- bell07 (source code)
|
||||
- stujones11 (player models)
|
||||
- jordan4ibanez (1st person view hand)
|
||||
- sirrobzeroone (skins)
|
||||
|
18
api.lua
@ -2,14 +2,26 @@
|
||||
local storage = minetest.get_mod_storage()
|
||||
|
||||
function skins.get_player_skin(player)
|
||||
local player_name = player:get_player_name()
|
||||
local meta = player:get_meta()
|
||||
if meta:get("skinsdb:skin_key") then
|
||||
-- Move player data prior July 2018 to mod storage
|
||||
storage:set_string(player:get_player_name(), meta:get_string("skinsdb:skin_key"))
|
||||
storage:set_string(player_name, meta:get_string("skinsdb:skin_key"))
|
||||
meta:set_string("skinsdb:skin_key", "")
|
||||
end
|
||||
local skin = storage:get_string(player:get_player_name())
|
||||
return skins.get(skin) or skins.get(skins.default)
|
||||
|
||||
local skin_name = storage:get_string(player_name)
|
||||
local skin = skins.get(skin_name)
|
||||
if #skin_name > 0 and not skin then
|
||||
-- Migration step to convert `_`-delimited skins to `.` (if possible)
|
||||
skin = skins.__fuzzy_match_skin_name(player_name, skin_name, true)
|
||||
if skin then
|
||||
storage:set_string(player_name, skin:get_key())
|
||||
else
|
||||
storage:set_string(player_name, "")
|
||||
end
|
||||
end
|
||||
return skin or skins.get(skins.default)
|
||||
end
|
||||
|
||||
-- Assign skin to player
|
||||
|
13
init.lua
@ -72,6 +72,7 @@ minetest.register_on_shutdown(function()
|
||||
end
|
||||
end)
|
||||
|
||||
-- See also: 3d_armor/init.lua
|
||||
player_api.register_model("skinsdb_3d_armor_character_5.b3d", {
|
||||
animation_speed = 30,
|
||||
textures = {
|
||||
@ -82,16 +83,21 @@ player_api.register_model("skinsdb_3d_armor_character_5.b3d", {
|
||||
},
|
||||
animations = {
|
||||
stand = {x=0, y=79},
|
||||
lay = {x=162, y=166},
|
||||
lay = {x=162, y=166, eye_height = 0.3, override_local = true,
|
||||
collisionbox = {-0.6, 0.0, -0.6, 0.6, 0.3, 0.6}},
|
||||
walk = {x=168, y=187},
|
||||
mine = {x=189, y=198},
|
||||
walk_mine = {x=200, y=219},
|
||||
sit = {x=81, y=160},
|
||||
sit = {x=81, y=160, eye_height = 0.8, override_local = true,
|
||||
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.0, 0.3}},
|
||||
-- compatibility w/ the emote mod
|
||||
wave = {x = 192, y = 196, override_local = true},
|
||||
point = {x = 196, y = 196, override_local = true},
|
||||
freeze = {x = 205, y = 205, override_local = true},
|
||||
},
|
||||
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
|
||||
-- stepheight: use default
|
||||
eye_height = 1.47,
|
||||
})
|
||||
|
||||
-- Register default character.png if not part of this mod
|
||||
@ -111,3 +117,6 @@ minetest.register_allow_player_inventory_action(function(player, action, inv, da
|
||||
return 0
|
||||
end
|
||||
end)
|
||||
|
||||
--dofile(skins.modpath.."/unittest.lua")
|
||||
|
||||
|
3
meta/character_castaway_female.txt
Normal file
@ -0,0 +1,3 @@
|
||||
Castaway female
|
||||
sirrobzeroone
|
||||
CC0/Public Domain
|
3
meta/character_castaway_male.txt
Normal file
@ -0,0 +1,3 @@
|
||||
Castaway male
|
||||
sirrobzeroone
|
||||
CC0/Public Domain
|
3
meta/character_farmer_female.txt
Normal file
@ -0,0 +1,3 @@
|
||||
Farmer female
|
||||
sirrobzeroone
|
||||
CC0/Public Domain
|
3
meta/character_farmer_male.txt
Normal file
@ -0,0 +1,3 @@
|
||||
Farmer male
|
||||
sirrobzeroone
|
||||
CC0/Public Domain
|
3
meta/character_prince.txt
Normal file
@ -0,0 +1,3 @@
|
||||
Prince
|
||||
sirrobzeroone
|
||||
CC0/Public Domain
|
3
meta/character_princess.txt
Normal file
@ -0,0 +1,3 @@
|
||||
Princess
|
||||
sirrobzeroone
|
||||
CC0/Public Domain
|
3
meta/character_rogue_female.txt
Normal file
@ -0,0 +1,3 @@
|
||||
Rogue female
|
||||
sirrobzeroone
|
||||
CC0/Public Domain
|
3
meta/character_rogue_male.txt
Normal file
@ -0,0 +1,3 @@
|
||||
Rogue male
|
||||
sirrobzeroone
|
||||
CC0/Public Domain
|
2
mod.conf
@ -1,5 +1,5 @@
|
||||
name = skinsdb
|
||||
description = Player skin mod, supporting unified_inventory, sfinv and smart_inventory
|
||||
depends = player_api
|
||||
optional_depends = unified_inventory,3d_armor,clothing,sfinv,hand_monoid
|
||||
optional_depends = unified_inventory, 3d_armor, clothing, creative, sfinv, hand_monoid
|
||||
min_minetest_version = 5.4.0
|
||||
|
@ -49,23 +49,25 @@ function skin_class:set_texture(value)
|
||||
self._texture = value
|
||||
end
|
||||
|
||||
--- Retrieves the character texture
|
||||
function skin_class:get_texture()
|
||||
return self._texture
|
||||
end
|
||||
|
||||
--- Assigns an existing hand item (/node) name to this skin
|
||||
function skin_class:set_hand(hand)
|
||||
self._hand = hand
|
||||
end
|
||||
|
||||
function skin_class:get_hand()
|
||||
return self._hand
|
||||
end
|
||||
|
||||
--- Registers a new hand item based on the skin meta
|
||||
local ALPHA_CLIP = minetest.features.use_texture_alpha_string_modes and "clip" or true
|
||||
function skin_class:set_hand_from_texture()
|
||||
local hand = core.get_current_modname()..':'..self._texture:gsub('[%p%c%s]', '')
|
||||
local hand_def = {}
|
||||
for k,v in pairs(minetest.registered_items[""]) do
|
||||
if k ~= "mod_origin" and k ~= "type" and k ~= "wield_image" then
|
||||
hand_def[k] = v
|
||||
end
|
||||
end
|
||||
hand_def.tiles = {self:get_texture()}
|
||||
hand_def.visual_scale = 1
|
||||
hand_def.wield_scale = {x=1,y=1,z=1}
|
||||
@ -77,13 +79,39 @@ function skin_class:set_hand_from_texture()
|
||||
hand_def.mesh = "skinsdb_hand_18.b3d"
|
||||
end
|
||||
hand_def.use_texture_alpha = ALPHA_CLIP
|
||||
minetest.register_node(hand, hand_def)
|
||||
|
||||
core.register_node(hand, table.copy(hand_def))
|
||||
|
||||
self._hand_def = hand_def -- for wieldhand overrides
|
||||
self:set_hand(hand)
|
||||
end
|
||||
|
||||
function skin_class:get_hand()
|
||||
return self._hand
|
||||
end
|
||||
-- creative (and other mods?) may overwrite the wieldhand very late.
|
||||
-- Grab the most recent definition and use them as default for our skin hands.
|
||||
core.register_on_mods_loaded(function()
|
||||
local default_hand_def = {}
|
||||
for k, v in pairs(core.registered_items[""]) do
|
||||
if k ~= "mod_origin"
|
||||
and k ~= "name"
|
||||
and k ~= "type"
|
||||
and k ~= "wield_image"
|
||||
and string.sub(k, 1, 1) ~= "_" then
|
||||
default_hand_def[k] = v
|
||||
end
|
||||
end
|
||||
for _, meta in pairs(skins.meta) do
|
||||
local def = core.registered_nodes[meta._hand]
|
||||
if def then
|
||||
local new_def = table.copy(default_hand_def)
|
||||
-- Overwrite the hand with our fields from `set_hand_from_texture`
|
||||
for k, v in pairs(meta._hand_def) do
|
||||
new_def[k] = v
|
||||
end
|
||||
core.override_item(meta._hand, new_def)
|
||||
end
|
||||
meta._hand_def = nil -- no longer needed, free up RAM
|
||||
end
|
||||
end)
|
||||
|
||||
function skin_class:set_preview(value)
|
||||
self._preview = value
|
||||
@ -109,7 +137,7 @@ function skin_class:get_preview()
|
||||
--Right Leg
|
||||
skin = skin .. "([combine:16x32:0,0=" .. player_skin .. "^[mask:skindb_mask_rleg.png)^"
|
||||
|
||||
-- 64x skins have non-mirrored arms and legs
|
||||
-- 64x64 skins have non-mirrored arms and legs
|
||||
local left_arm
|
||||
local left_leg
|
||||
|
||||
@ -126,17 +154,21 @@ function skin_class:get_preview()
|
||||
--Left Leg
|
||||
skin = skin .. left_leg
|
||||
|
||||
-- Add overlays for 64x skins. these wont appear if skin is 32x because it will be cropped out
|
||||
--Chest Overlay
|
||||
skin = skin .. "([combine:16x32:-16,-28=" .. player_skin .. "^[mask:skindb_mask_chest.png)^"
|
||||
--Right Arm Overlay
|
||||
skin = skin .. "([combine:16x32:-44,-28=" .. player_skin .. "^[mask:skindb_mask_rarm.png)^"
|
||||
--Right Leg Overlay
|
||||
skin = skin .. "([combine:16x32:0,-16=" .. player_skin .. "^[mask:skindb_mask_rleg.png)^"
|
||||
--Left Arm Overlay
|
||||
skin = skin .. "([combine:16x32:-40,-44=" .. player_skin .. "^[mask:(skindb_mask_rarm.png^[transformFX))^"
|
||||
--Left Leg Overlay
|
||||
skin = skin .. "([combine:16x32:4,-32=" .. player_skin .. "^[mask:(skindb_mask_rleg.png^[transformFX))"
|
||||
if self:get_meta("format") == "1.8" then
|
||||
-- Add overlays for 64x64 skins. This check is needed to avoid
|
||||
-- client-side out-of-bounds "[combine" warnings.
|
||||
|
||||
--Chest Overlay
|
||||
skin = skin .. "([combine:16x32:-16,-28=" .. player_skin .. "^[mask:skindb_mask_chest.png)^"
|
||||
--Right Arm Overlay
|
||||
skin = skin .. "([combine:16x32:-44,-28=" .. player_skin .. "^[mask:skindb_mask_rarm.png)^"
|
||||
--Right Leg Overlay
|
||||
skin = skin .. "([combine:16x32:0,-16=" .. player_skin .. "^[mask:skindb_mask_rleg.png)^"
|
||||
--Left Arm Overlay
|
||||
skin = skin .. "([combine:16x32:-40,-44=" .. player_skin .. "^[mask:(skindb_mask_rarm.png^[transformFX))^"
|
||||
--Left Leg Overlay
|
||||
skin = skin .. "([combine:16x32:4,-32=" .. player_skin .. "^[mask:(skindb_mask_rleg.png^[transformFX))"
|
||||
end
|
||||
|
||||
-- Full Preview
|
||||
skin = "(((" .. skin .. ")^[resize:64x128)^[mask:skindb_transform.png)"
|
||||
|
63
skinlist.lua
@ -2,10 +2,11 @@ local dbgprint = false and print or function() end
|
||||
|
||||
--- @param path Path to the "textures" directory, without tailing slash.
|
||||
--- @param filename Current file name, such as "player.groot.17.png".
|
||||
local function process_skin_texture(path, filename)
|
||||
--- @return On error: false, error message. On success: true, skin key
|
||||
function skins.register_skin(path, filename)
|
||||
-- See "textures/readme.txt" for allowed formats
|
||||
|
||||
local prefix, sep, identifier, extension = filename:match("^(%a+)([_.])([%w_]+)%.(%a+)$")
|
||||
local prefix, sep, identifier, extension = filename:match("^(%a+)([_.])([%w_.-]+)%.(%a+)$")
|
||||
--[[
|
||||
prefix: "character" or "player"
|
||||
sep: "." (new) or "_" (legacy)
|
||||
@ -16,17 +17,21 @@ local function process_skin_texture(path, filename)
|
||||
|
||||
-- Filter out files that do not match the allowed patterns
|
||||
if not extension or extension:lower() ~= "png" then
|
||||
return -- Not a skin texture
|
||||
return false, "invalid skin name"
|
||||
end
|
||||
if prefix ~= "player" and prefix ~= "character" then
|
||||
return -- Unknown type
|
||||
return false, "unknown type"
|
||||
end
|
||||
|
||||
local preview_suffix = sep .. "preview"
|
||||
if identifier:sub(-#preview_suffix) == preview_suffix then
|
||||
-- skip preview textures
|
||||
-- This is added by the main skin texture (if exists)
|
||||
return
|
||||
-- The preview texture is added by the main skin texture (if exists)
|
||||
return false, "preview texture"
|
||||
end
|
||||
|
||||
assert(path)
|
||||
if path == ":UNITTEST:" then
|
||||
path = nil
|
||||
end
|
||||
|
||||
dbgprint("Found skin", prefix, identifier, extension)
|
||||
@ -58,12 +63,16 @@ local function process_skin_texture(path, filename)
|
||||
local skin_obj = skins.get(filename_noext) or skins.new(filename_noext)
|
||||
skin_obj:set_texture(filename)
|
||||
skin_obj:set_meta("_sort_id", sort_id)
|
||||
if sep ~= "_" then
|
||||
skin_obj._legacy_name = filename_noext:gsub("[._]+", "_")
|
||||
end
|
||||
|
||||
if playername then
|
||||
skin_obj:set_meta("assignment", "player:"..playername)
|
||||
skin_obj:set_meta("playername", playername)
|
||||
end
|
||||
|
||||
do
|
||||
if path then
|
||||
-- Get type of skin based on dimensions
|
||||
local file = io.open(path .. "/" .. filename, "r")
|
||||
local skin_format = skins.get_skin_format(file)
|
||||
@ -74,7 +83,7 @@ local function process_skin_texture(path, filename)
|
||||
skin_obj:set_hand_from_texture()
|
||||
skin_obj:set_meta("name", identifier)
|
||||
|
||||
do
|
||||
if path then
|
||||
-- Optional skin information
|
||||
local file = io.open(path .. "/../meta/" .. filename_noext .. ".txt", "r")
|
||||
if file then
|
||||
@ -83,18 +92,50 @@ local function process_skin_texture(path, filename)
|
||||
skin_obj:set_meta("name", data[1])
|
||||
skin_obj:set_meta("author", data[2])
|
||||
skin_obj:set_meta("license", data[3])
|
||||
file:close() -- do not rely on delayed GC
|
||||
end
|
||||
end
|
||||
|
||||
do
|
||||
if path then
|
||||
-- Optional preview texture
|
||||
local preview_name = filename_noext .. sep .. "preview.png"
|
||||
local fh = io.open(path .. "/" .. preview_name)
|
||||
if fh then
|
||||
dbgprint("Found preview", preview_name)
|
||||
skin_obj:set_preview(preview_name)
|
||||
fh:close() -- do not rely on delayed GC
|
||||
end
|
||||
end
|
||||
|
||||
return true, skin_obj:get_key()
|
||||
end
|
||||
|
||||
--- Internal function. Fallback/migration code for `.`-delimited skin names that
|
||||
--- were equipped between d3c7fa7 and 312780c (master branch).
|
||||
--- During this period, `.`-delimited skin names were internally registered with
|
||||
--- `_` delimiters. This function tries to find a matching skin.
|
||||
--- @param player_name (string)
|
||||
--- @param skin_name (string) e.g. `player_foo_mc_bar`
|
||||
--- @param be_noisy (boolean) whether to print a warning in case of mismatches`
|
||||
--- @return On match, the new skin (skins.skin_class) or `nil` if nothing matched.
|
||||
function skins.__fuzzy_match_skin_name(player_name, skin_name, be_noisy)
|
||||
if select(2, skin_name:gsub("%.", "")) > 0 then
|
||||
-- Not affected by ambiguity
|
||||
return
|
||||
end
|
||||
|
||||
for _, skin in pairs(skins.meta) do
|
||||
if skin._legacy_name == skin_name then
|
||||
dbgprint("Match", skin_name, skin:get_key())
|
||||
return skin
|
||||
end
|
||||
--dbgprint("Try match", skin_name, skin:get_key(), skin._legacy_name)
|
||||
end
|
||||
|
||||
if be_noisy then
|
||||
minetest.log("warning", "skinsdb: cannot find matching skin '" ..
|
||||
skin_name .. "' for player '" .. player_name .. "'.")
|
||||
end
|
||||
end
|
||||
|
||||
do
|
||||
@ -103,7 +144,7 @@ do
|
||||
local skins_dir_list = minetest.get_dir_list(skins_path)
|
||||
|
||||
for _, fn in pairs(skins_dir_list) do
|
||||
process_skin_texture(skins_path, fn)
|
||||
skins.register_skin(skins_path, fn)
|
||||
end
|
||||
end
|
||||
|
||||
|
BIN
textures/character_castaway_female.png
Normal file
After Width: | Height: | Size: 3.6 KiB |
BIN
textures/character_castaway_male.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
BIN
textures/character_farmer_female.png
Normal file
After Width: | Height: | Size: 2.4 KiB |
BIN
textures/character_farmer_male.png
Normal file
After Width: | Height: | Size: 2.7 KiB |
BIN
textures/character_prince.png
Normal file
After Width: | Height: | Size: 3.7 KiB |
BIN
textures/character_princess.png
Normal file
After Width: | Height: | Size: 3.7 KiB |
BIN
textures/character_rogue_female.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
textures/character_rogue_male.png
Normal file
After Width: | Height: | Size: 3.9 KiB |
@ -6,6 +6,7 @@ List of accepted texture names
|
||||
|
||||
Public skin available for all users:
|
||||
character.[number or name].png
|
||||
^ The allowed characters in "[number or name]" are "[A-z0-9_.-]+".
|
||||
|
||||
One or multiple private skins for player "[nick]":
|
||||
player.[nick].png
|
||||
@ -26,7 +27,7 @@ The character `_` is accepted in player names, thus it is not recommended to
|
||||
use such file names. For compatibility reasons, they are still recognized.
|
||||
|
||||
character_[number or name].png
|
||||
player_[nick]_png
|
||||
player_[nick].png
|
||||
player_[nick]_[number or name].png
|
||||
|
||||
... and corresponding previews that end in `_preview.png`.
|
||||
|
51
unittest.lua
Normal file
@ -0,0 +1,51 @@
|
||||
local function get_skin(skin_name)
|
||||
local skin = skins.get(skin_name)
|
||||
or skins.__fuzzy_match_skin_name("(unittest)", skin_name, true)
|
||||
return skin and skin:get_key() or nil
|
||||
end
|
||||
|
||||
local function run_unittest()
|
||||
local PATH = ":UNITTEST:"
|
||||
|
||||
-- -----
|
||||
-- `.`: Simple register + retrieve operations
|
||||
assert(skins.register_skin(PATH, "player.DotSep.png"))
|
||||
assert(skins.register_skin(PATH, "player._DotSep_666_.1.png"))
|
||||
assert(skins.register_skin(PATH, "character._DotSep_With-Dash-.png"))
|
||||
|
||||
assert(get_skin("player.DotSep"))
|
||||
assert(get_skin("player._DotSep_666_.1"))
|
||||
assert(get_skin("player.DotSep.1") == nil)
|
||||
assert(get_skin("character._DotSep_With-Dash-"))
|
||||
|
||||
-- -----
|
||||
-- Ambiguous skin names (filenames without extension). Register + retrieve
|
||||
skins.new("player_AmbSki")
|
||||
skins.new("player_AmbSki_1")
|
||||
skins.new("player_AmbSki_666_1")
|
||||
|
||||
assert(get_skin("player_AmbSki"))
|
||||
assert(get_skin("player_AmbSki_") == nil)
|
||||
assert(get_skin("player_AmbSki_1"))
|
||||
assert(get_skin("player_AmbSki_666_1"))
|
||||
-- There are no `__` patterns as they were silently removed by string.split
|
||||
|
||||
|
||||
-- -----
|
||||
-- Mod Storage backwards compatibility
|
||||
-- Match the old `_` notation to `.`-separated skins
|
||||
skins.register_skin(PATH, "player.ComPat42.png")
|
||||
skins.register_skin(PATH, "player.ComPat42.5.png")
|
||||
skins.register_skin(PATH, "player._Com_Pat_42.png")
|
||||
skins.register_skin(PATH, "player._Com_Pat_42.1.png")
|
||||
|
||||
assert(get_skin("player_ComPat42") == "player.ComPat42")
|
||||
assert(get_skin("player_ComPat42_5") == "player.ComPat42.5")
|
||||
assert(get_skin("player_Com_Pat_42") == "player._Com_Pat_42")
|
||||
assert(get_skin("player_Com_Pat_42_1") == "player._Com_Pat_42.1")
|
||||
|
||||
error("Unittest passed! Please disable them now.")
|
||||
end
|
||||
|
||||
run_unittest()
|
||||
|