technic/technic/machines/other/frames.lua

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frames = {}
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-- Helpers
local function get_face(pos,ppos,pvect)
-- Raytracer to get which face has been clicked
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ppos={x=ppos.x-pos.x,y=ppos.y-pos.y+1.5,z=ppos.z-pos.z}
if pvect.x>0 then
local t=(-0.5-ppos.x)/pvect.x
local y_int=ppos.y+t*pvect.y
local z_int=ppos.z+t*pvect.z
if y_int>-0.4 and y_int<0.4 and z_int>-0.4 and z_int<0.4 then return 1 end
elseif pvect.x<0 then
local t=(0.5-ppos.x)/pvect.x
local y_int=ppos.y+t*pvect.y
local z_int=ppos.z+t*pvect.z
if y_int>-0.4 and y_int<0.4 and z_int>-0.4 and z_int<0.4 then return 2 end
end
if pvect.y>0 then
local t=(-0.5-ppos.y)/pvect.y
local x_int=ppos.x+t*pvect.x
local z_int=ppos.z+t*pvect.z
if x_int>-0.4 and x_int<0.4 and z_int>-0.4 and z_int<0.4 then return 3 end
elseif pvect.y<0 then
local t=(0.5-ppos.y)/pvect.y
local x_int=ppos.x+t*pvect.x
local z_int=ppos.z+t*pvect.z
if x_int>-0.4 and x_int<0.4 and z_int>-0.4 and z_int<0.4 then return 4 end
end
if pvect.z>0 then
local t=(-0.5-ppos.z)/pvect.z
local x_int=ppos.x+t*pvect.x
local y_int=ppos.y+t*pvect.y
if x_int>-0.4 and x_int<0.4 and y_int>-0.4 and y_int<0.4 then return 5 end
elseif pvect.z<0 then
local t=(0.5-ppos.z)/pvect.z
local x_int=ppos.x+t*pvect.x
local y_int=ppos.y+t*pvect.y
if x_int>-0.4 and x_int<0.4 and y_int>-0.4 and y_int<0.4 then return 6 end
end
end
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local function pos_in_list(l,pos)
for _,p in ipairs(l) do
if p.x==pos.x and p.y==pos.y and p.z==pos.z then return true end
end
return false
end
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local function add_table(table,toadd)
local i=1
while true do
o=table[i]
if o==toadd then return end
if o==nil then break end
i=i+1
end
table[i]=toadd
end
local function move_nodes_vect(poslist,vect,must_not_move,owner)
if minetest.is_protected then
for _,pos in ipairs(poslist) do
local npos=frames.addVect(pos,vect)
if minetest.is_protected(pos, owner) or minetest.is_protected(npos, owner) then
return
end
end
end
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for _,pos in ipairs(poslist) do
local npos=vector.add(pos,vect)
local name = minetest.env:get_node(npos).name
if (name~="air" and minetest.registered_nodes[name].liquidtype=="none") and not(pos_in_list(poslist,npos)) then
return
end
if pos.x==must_not_move.x and pos.y==must_not_move.y and pos.z==must_not_move.z then
return
end
end
nodelist={}
for _,pos in ipairs(poslist) do
local node=minetest.env:get_node(pos)
local meta=minetest.env:get_meta(pos):to_table()
nodelist[#(nodelist)+1]={pos=pos,node=node,meta=meta}
end
objects={}
for _,pos in ipairs(poslist) do
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
add_table(objects,object)
end
end
for _,obj in ipairs(objects) do
obj:setpos(vector.add(obj:getpos(),vect))
le=obj:get_luaentity()
if le and le.name == "pipeworks:tubed_item" then
le.start_pos=vector.add(le.start_pos,vect)
end
end
for _,n in ipairs(nodelist) do
local npos=vector.add(n.pos,vect)
minetest.env:set_node(npos,n.node)
local meta=minetest.env:get_meta(npos)
meta:from_table(n.meta)
for __,pos in ipairs(poslist) do
if npos.x==pos.x and npos.y==pos.y and npos.z==pos.z then
table.remove(poslist, __)
break
end
end
end
for __,pos in ipairs(poslist) do
minetest.env:remove_node(pos)
end
end
-- Frames
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for xm=0,1 do
for xp=0,1 do
for ym=0,1 do
for yp=0,1 do
for zm=0,1 do
for zp=0,1 do
local a=8/16
local b=7/16
local nodeboxes= {
{ -a, -a, -a, -b, a, -b },
{ -a, -a, b, -b, a, a },
{ b, -a, b, a, a, a },
{ b, -a, -a, a, a, -b },
{ -b, b, -a, b, a, -b },
{ -b, -a, -a, b, -b, -b },
{ -b, b, b, b, a, a },
{ -b, -a, b, b, -b, a },
{ b, b, -b, a, a, b },
{ b, -a, -b, a, -b, b },
{ -a, b, -b, -b, a, b },
{ -a, -a, -b, -b, -b, b },
}
if yp==0 then
table.insert(nodeboxes, {-b,b,-b, b,a,b})
end
if ym==0 then
table.insert(nodeboxes, {-b,-a,-b, b,-b,b})
end
if xp==0 then
table.insert(nodeboxes, {b,b,b,a,-b,-b})
end
if xm==0 then
table.insert(nodeboxes, {-a,-b,-b,-b,b,b})
end
if zp==0 then
table.insert(nodeboxes, {-b,-b,b, b,b,a})
end
if zm==0 then
table.insert(nodeboxes, {-b,-b,-a, b,b,-b})
end
local nameext=tostring(xm)..tostring(xp)..tostring(ym)..tostring(yp)..tostring(zm)..tostring(zp)
local groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}
if nameext~="111111" then groups.not_in_creative_inventory=1 end
minetest.register_node("technic:frame_"..nameext,{
description = "Frame",
tiles = {"technic_frame.png"},
groups=groups,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed=nodeboxes,
},
selection_box = {
type="fixed",
fixed={-0.5,-0.5,-0.5,0.5,0.5,0.5}
},
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paramtype = "light",
frame=1,
drop="technic:frame_111111",
frame_connect_all=function(pos)
local nodename=minetest.env:get_node(pos).name
l2={}
l1={{x=-1,y=0,z=0},{x=1,y=0,z=0},{x=0,y=-1,z=0},{x=0,y=1,z=0},{x=0,y=0,z=-1},{x=0,y=0,z=1}}
for i,dir in ipairs(l1) do
if string.sub(nodename,-7+i,-7+i)=="1" then
l2[#(l2)+1]=dir
end
end
return l2
end,
on_punch=function(pos,node,puncher)
local ppos=puncher:getpos()
local pvect=puncher:get_look_dir()
local pface=get_face(pos,ppos,pvect)
if pface==nil then return end
local nodename=node.name
local newstate=tostring(1-tonumber(string.sub(nodename,-7+pface,-7+pface)))
if pface<=5 then
nodename=string.sub(nodename,1,-7+pface-1)..newstate..string.sub(nodename,-7+pface+1)
else
nodename=string.sub(nodename,1,-2)..newstate
end
node.name=nodename
minetest.env:set_node(pos,node)
end
})
end
end
end
end
end
end
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-- Frame motor
local function connected(pos,c,adj)
for _,vect in ipairs(adj) do
local pos1=vector.add(pos,vect)
local nodename=minetest.env:get_node(pos1).name
if not(pos_in_list(c,pos1)) and nodename~="air" and
(minetest.registered_nodes[nodename].frames_can_connect==nil or
minetest.registered_nodes[nodename].frames_can_connect(pos1,vect)) then
c[#(c)+1]=pos1
if minetest.registered_nodes[nodename].frame==1 then
local adj=minetest.registered_nodes[nodename].frame_connect_all(pos1)
connected(pos1,c,adj)
end
end
end
end
local function get_connected_nodes(pos)
c={pos}
local nodename=minetest.env:get_node(pos).name
connected(pos,c,minetest.registered_nodes[nodename].frame_connect_all(pos))
return c
end
local function frame_motor_on(pos, node)
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local dirs = {{x=0,y=1,z=0},{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=-1,z=0}}
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local nnodepos = vector.add(pos, dirs[math.floor(node.param2/4)+1])
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local dir = minetest.facedir_to_dir(node.param2)
local nnode=minetest.get_node(nnodepos)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
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if minetest.registered_nodes[nnode.name].frame==1 then
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local connected_nodes=get_connected_nodes(nnodepos)
move_nodes_vect(connected_nodes,dir,pos,owner)
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end
end
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minetest.register_node("technic:frame_motor",{
description = "Frame motor",
tiles = {"pipeworks_filter_top.png^[transformR90", "technic_lv_cable.png", "technic_lv_cable.png",
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"technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,mesecon=2},
paramtype2 = "facedir",
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mesecons={effector={action_on=frame_motor_on}},
after_place_node = function(pos, placer, itemstack)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name())
end,
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frames_can_connect=function(pos,dir)
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local node = minetest.get_node(pos)
local dir2 = ({{x=0,y=1,z=0},{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=-1,z=0}})[math.floor(node.param2/4)+1]
return dir2.x~=-dir.x or dir2.y~=-dir.y or dir2.z~=-dir.z
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end
})
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-- Templates
local function template_connected(pos,c)
for _,vect in ipairs({{x=0,y=1,z=0},{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=-1,z=0}}) do
local pos1=vector.add(pos,vect)
local nodename=minetest.get_node(pos1).name
if not(pos_in_list(c,pos1)) and nodename=="technic:template" then
c[#(c)+1]=pos1
template_connected(pos1,c)
end
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end
end
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local function get_templates(pos)
c={pos}
template_connected(pos,c)
return c
end
local function save_node(pos)
local node = minetest.get_node(pos)
if node.name == "air" or node.name == "technic:template" then return end
local meta = minetest.get_meta(pos)
local meta0 = meta:to_table()
for _, list in pairs(meta0.inventory) do
for key, stack in pairs(list) do
list[key] = stack:to_string()
end
end
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node.meta = meta0
return node
end
local function restore_node(pos, node)
minetest.set_node(pos, node)
local meta = minetest.get_meta(pos)
for _, list in pairs(node.meta.inventory) do
for key, stack in pairs(list) do
list[key] = ItemStack(stack)
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end
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end
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meta:from_table(node.meta)
end
local function expand_template(pos)
local meta = minetest.get_meta(pos)
local c = meta:get_string("connected")
if c == "" then return end
meta:set_string("connected", "")
c = minetest.deserialize(c)
for _, vect in ipairs(c) do
if vect.x ~= 0 or vect.y ~= 0 or vect.z ~= 0 then
local pos1 = vector.add(pos, vect)
local saved_node = save_node(pos1)
minetest.set_node(pos1, {name="technic:template"})
local meta1 = minetest.get_meta(pos1)
if saved_node ~= nil then
meta1:set_string("saved_node", minetest.serialize(saved_node))
else
meta1:set_string("saved_node", "")
end
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end
end
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end
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local function template_drops(pos, node, oldmeta, digger)
local c = oldmeta.fields.connected
local drops
if c == "" or c == nil then
drops = {"technic:template 1"}
else
local stack_max = 99
local num = #(minetest.deserialize(c))
drops = {}
while num > stack_max do
drops[#drops+1] = "technic:template "..stack_max
num = num - stack_max
end
drops[#drops+1] = "technic:template "..num
end
print(dump(drops))
minetest.handle_node_drops(pos, drops, digger)
end
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minetest.register_node("technic:template",{
description = "Template",
tiles = {"technic_mv_cable.png"},
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drop = "",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
on_destruct = function(pos, node)
local meta = minetest.get_meta(pos)
local saved_node = meta:get_string("saved_node")
if saved_node ~= "" then
local nnode = minetest.deserialize(saved_node)
minetest.after(0, restore_node, pos, nnode)
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end
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end,
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after_dig_node = template_drops,
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on_punch = function(pos,node,puncher)
hacky_swap_node(pos, "technic:template_disabled")
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end
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})
minetest.register_node("technic:template_disabled",{
description = "Template",
tiles = {"technic_hv_cable.png"},
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drop = "",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
on_destruct = function(pos, node)
local meta = minetest.get_meta(pos)
local saved_node = meta:get_string("saved_node")
if saved_node ~= "" then
local nnode = minetest.deserialize(saved_node)
minetest.after(0, restore_node, pos, nnode)
end
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end,
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after_dig_node = template_drops,
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on_punch = function(pos,node,puncher)
hacky_swap_node(pos, "technic:template")
end
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})
minetest.register_craftitem("technic:template_replacer",{
description = "Template (replacing)",
inventory_image = "technic_template_replacer.png",
on_place = function(itemstack, placer, pointed_thing)
local p = pointed_thing.under
if minetest.is_protected and minetest.is_protected(p, placer:get_player_name()) then
return nil
end
local node = minetest.get_node(p)
if node.name == "technic:template" then return end
local saved_node = save_node(p)
minetest.set_node(p, {name="technic:template"})
itemstack:take_item()
if saved_node ~= nil then
local meta = minetest.get_meta(p)
meta:set_string("saved_node", minetest.serialize(saved_node))
end
return itemstack
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end
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})
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minetest.register_tool("technic:template_tool",{
description = "Template tool",
inventory_image = "technic_template_tool.png",
on_use = function(itemstack, puncher, pointed_thing)
local pos = pointed_thing.under
if minetest.is_protected and minetest.is_protected(pos, placer:get_player_name()) then
return nil
end
local node = minetest.get_node(pos)
if node.name ~= "technic:template" then return end
local meta = minetest.get_meta(pos)
local c2 = meta:get_string("connected")
if c2 ~= "" then
expand_template(pos)
return
end
local templates = get_templates(pos)
local c = {}
for _,p in ipairs(templates) do
local np = {x=p.x-pos.x, y=p.y-pos.y, z=p.z-pos.z}
if not pos_in_list(c,np) then
c[#c+1] = np
end
if p.x ~= pos.x or p.y ~= pos.y or p.z ~= pos.z then
minetest.set_node(p, {name = "air"})
end
end
meta:set_string("connected", minetest.serialize(c))
end
})
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-- Template motor
local function get_template_nodes(pos)
local meta = minetest.get_meta(pos)
local connected = meta:get_string("connected")
if connected == "" then return {} end
local adj = minetest.deserialize(connected)
local c = {}
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for _,vect in ipairs(adj) do
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local pos1=vector.add(pos,vect)
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local nodename=minetest.env:get_node(pos1).name
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if not(pos_in_list(c,pos1)) and nodename~="air" then
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c[#(c)+1]=pos1
end
end
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return c
end
local function template_motor_on(pos, node)
local dirs = {{x=0,y=1,z=0},{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=-1,z=0}}
local nnodepos = vector.add(pos, dirs[math.floor(node.param2/4)+1])
local dir = minetest.facedir_to_dir(node.param2)
local nnode=minetest.get_node(nnodepos)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
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if nnode.name == "technic:template" then
local connected_nodes=get_template_nodes(nnodepos)
move_nodes_vect(connected_nodes,dir,pos,owner)
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end
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end
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minetest.register_node("technic:template_motor",{
description = "Template motor",
tiles = {"pipeworks_filter_top.png^[transformR90", "technic_lv_cable.png", "technic_lv_cable.png",
"technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,mesecon=2},
paramtype2 = "facedir",
mesecons={effector={action_on=template_motor_on}},
after_place_node = function(pos, placer, itemstack)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name())
end,
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})