Commit Graph

342 Commits

Author SHA1 Message Date
Konstantin Oblaukhov 8be389e774 Enriched Uranium. 2013-07-06 20:52:41 +07:00
RealBadAngel 220c61ce91 Merge pull request #42 from ObKo/indev-uranium
Improved extractor
2013-07-06 06:22:39 -07:00
RealBadAngel 3a3700537b Merge changes made in technic_game 2013-07-06 10:35:48 +02:00
Konstantin Oblaukhov e606b93ac6 Support for multiple-input recipes in extractor. 2013-07-06 15:19:15 +07:00
kpoppel 85d937e199 Made the supply converter reset its supply and demand stats if the cabling is bad. 2013-07-06 00:31:48 +02:00
kpoppel 4c6546ed56 Forgot to reset demand on power failure. 2013-07-06 00:22:12 +02:00
kpoppel ab38e29a18 Merge branch 'indev' of https://github.com/RealBadAngel/technic into indev 2013-07-06 00:19:05 +02:00
kpoppel e64994d473 Fix a bug when digging up a small cube light.
Fix the power radiator so that it reacts correcty when power is lost.
Add punch feature to toggle all attached appliances.
2013-07-06 00:17:56 +02:00
RealBadAngel b1d668fa3b Merge pull request #40 from m97/indev
Add extractor.
2013-07-05 06:20:28 -07:00
Konstantin Oblaukhov b78b90d422 New textures for lumps and ingots. 2013-07-05 02:28:22 -04:00
ShadowNinja 2d168e5afc Use ores from default instead of moreores 2013-07-05 01:57:45 -04:00
Vanessa Ezekowitz 465890950b Improved cross-compatibility with homedecor's brass ingots. 2013-07-04 23:33:04 -04:00
kpoppel 73209cc37d Fix cycling power drain on the forcefield. Now it disables itself if no power. 2013-07-04 21:39:29 +02:00
kpoppel 9a0d3f2166 Forcefield now working with updated power scheme. 2013-07-04 21:33:27 +02:00
kpoppel 9770be430d Textures. I really need help on some nice ones. 2013-07-04 20:29:38 +02:00
kpoppel 6e4ffb4883 Fix item wear. 2013-07-04 19:19:45 +02:00
m97 ce5dfa311e Add extractor.
Add extractor for make more rubber from latex. Moved make dyes from
grinder to extractor.
2013-07-04 19:05:00 +02:00
RealBadAngel 66a4a91224 Fix to formspec background element syntax 2013-07-03 23:32:41 +02:00
kpoppel c7207a9cba Silenced the power radiator. 2013-07-02 22:45:08 +02:00
kpoppel 7201aeb6ba Removed down_converters as they are superseeded by the new supply converter. 2013-07-02 22:26:45 +02:00
kpoppel 053fa59739 Merge pull request #38 from kpoppel/master
Changed the way energy is distributed.

This merge will likely require machines to be dug up and placed again.
Added is less server load, electrical lighting, up/down conversion.
It can all be reduxed to a songle ABM if we like to.
2013-07-01 15:19:06 -07:00
kpoppel ee5c6c23fa Changed power distribution method and streamlined the various existing machines.
An electrical network now requires a switching station to work. This statin is the one
resolving the network collecting power and distributing it again.
Added up/down converter. It is kind of finished. It can be updated with a slot for an upgrade
but so far it works without by resolving the types of wires above and below the box.
Tool and machine registering changed to use a table with key+value instead of the iterative method it used to have.
The power radiator changed to be able to send up to 3000MV EUs in a radius of 6.

This update will most likely require existing networks to be dug up and placed again. Also the
switching station must be added.
2013-07-02 00:03:36 +02:00
RealBadAngel 44508110e8 Re-add Framed Glass 2013-06-30 21:47:32 +02:00
RealBadAngel 8e03d7ded6 Sync with indev branch, bump version to 0.4.7 2013-06-30 07:12:02 +02:00
Jordan Snelling c687e8cb7b Merge pull request #36 from ObKo/blocks
Blocks of metal.
2013-06-27 00:40:03 -07:00
Konstantin Oblaukhov 9de141ee6b New blocks of metal. 2013-06-27 09:13:44 +07:00
Jordan Snelling 251e8ed7b5 Merge pull request #33 from kaeza/place_craftitems
Deployers and constructors now able to "place" craftitems.
2013-06-21 09:40:26 -07:00
Diego Martínez 0039f38b94 Deployers and constructors now able to "place" craftitems. 2013-06-21 00:20:20 -03:00
kpoppel 37d9d94c44 Added case study of radiated power through inductive coils. 2013-06-19 00:24:37 +02:00
kpoppel 467dcf1d5d Merge pull request #4 from RealBadAngel/indev
Indev
2013-06-18 10:18:23 -07:00
Jordan Snelling e718c73b36 Merge pull request #32 from kaeza/master
Constructor now digs node drops instead of actual nodes.
2013-06-18 06:52:34 -07:00
Diego Martínez a1da74209b Constructor now digs node drops instead of actual nodes. 2013-06-18 10:46:28 -03:00
RealBadAngel 60c9d97101 Merge pull request #23 from Novatux/frames
Frames destroy liquids they should replace and are not blocked by them.
2013-06-15 06:33:33 -07:00
kpoppel 390ea04352 Merge pull request #27 from kpoppel/master
Adding down converters.
2013-06-12 14:34:25 -07:00
kpoppel cfb5bd190c Added the Mv and HV down converters.
Doing that required some changes to the batteries in that they have new meta data
aligned with the other machines.
I also added a BA type machine in addition to the existing PR and RE types.
This way it is easy to find he batteries on the network.
2013-06-12 23:30:37 +02:00
kpoppel fc7a23f8b1 Merge pull request #26 from kpoppel/master
Chainsaw fix.
2013-06-12 13:12:13 -07:00
kpoppel a27b59dde5 Fix to the chainsaw. handle_node drops should no longer become nil. 2013-06-12 22:08:23 +02:00
kpoppel 66d6431a91 Merge pull request #24 from kpoppel/master
Avoid ingot grinding exploit.
2013-06-06 13:58:30 -07:00
kpoppel 802db28dc3 Whitespace cleanup 2013-06-06 22:49:08 +02:00
kpoppel e62a0fd0c1 Changed grinding of ingots to give 1 dust. This is to avoid duplication exploit. 2013-06-06 22:46:40 +02:00
Novatux 1524a9f610 Frames destroy liquids they should replace and are not blocked by them. 2013-06-05 16:22:45 +02:00
kpoppel 63cc81ea67 Merge pull request #22 from kpoppel/master
Added ingot grinding.
2013-06-04 14:39:24 -07:00
kpoppel 26c0bba1f2 Added ingot grinding for the type which already have a <>_dust in place.
The default bronze_ingot does not have a dust item.
2013-06-04 23:36:07 +02:00
kpoppel 1fd122b5fa Merge pull request #20 from kpoppel/master
Recipe fix.
2013-06-03 15:07:17 -07:00
kpoppel be774436c1 Fix solr array recipes for hv and mv to match that of the lv array. 2013-06-04 00:05:07 +02:00
kpoppel ceb8a71f27 Merge pull request #19 from kpoppel/master
Solar arrays and bug fixes to HV tier.
2013-06-03 14:48:46 -07:00
kpoppel 4f1a44a80b Removing ununsed textures.
Added more safety to item_drop to get around a fatal server halt issue.
2013-06-03 23:42:44 +02:00
kpoppel ede3978965 Added solar arrays for all voltage tiers.
Added transformers for all voltage tiers.
I changed the recipes for solar panels to make them less expensive.
I also changed the output of the individual panel and made the arrays provie the real "oomph" :-)
Solar panels and arrays are dependent on light level, time of day and height abive ground (0) for output and cheating with torches and stuff.
Textures added.
Fixed bugs in the hv battery box. It was not working at all. I don't understand the hv box top texture though???
I have a sense that all machines connected to the battery boxes are taking the same amount of juice from the box.
A method of taking a little or a lot would be nice.
2013-06-03 23:37:04 +02:00
kpoppel a9a8f3be34 Merge pull request #3 from RealBadAngel/indev
Indev
2013-06-03 13:54:05 -07:00
RealBadAngel 7d890428f5 HV Battery Box textures added 2013-05-30 06:01:01 +02:00