kpoppel
ab38e29a18
Merge branch 'indev' of https://github.com/RealBadAngel/technic into indev
2013-07-06 00:19:05 +02:00
kpoppel
e64994d473
Fix a bug when digging up a small cube light.
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Fix the power radiator so that it reacts correcty when power is lost.
Add punch feature to toggle all attached appliances.
2013-07-06 00:17:56 +02:00
RealBadAngel
b1d668fa3b
Merge pull request #40 from m97/indev
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Add extractor.
2013-07-05 06:20:28 -07:00
Konstantin Oblaukhov
b78b90d422
New textures for lumps and ingots.
2013-07-05 02:28:22 -04:00
ShadowNinja
2d168e5afc
Use ores from default instead of moreores
2013-07-05 01:57:45 -04:00
Vanessa Ezekowitz
465890950b
Improved cross-compatibility with homedecor's brass ingots.
2013-07-04 23:33:04 -04:00
kpoppel
73209cc37d
Fix cycling power drain on the forcefield. Now it disables itself if no power.
2013-07-04 21:39:29 +02:00
kpoppel
9a0d3f2166
Forcefield now working with updated power scheme.
2013-07-04 21:33:27 +02:00
kpoppel
9770be430d
Textures. I really need help on some nice ones.
2013-07-04 20:29:38 +02:00
kpoppel
6e4ffb4883
Fix item wear.
2013-07-04 19:19:45 +02:00
m97
ce5dfa311e
Add extractor.
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Add extractor for make more rubber from latex. Moved make dyes from
grinder to extractor.
2013-07-04 19:05:00 +02:00
RealBadAngel
66a4a91224
Fix to formspec background element syntax
2013-07-03 23:32:41 +02:00
kpoppel
c7207a9cba
Silenced the power radiator.
2013-07-02 22:45:08 +02:00
kpoppel
7201aeb6ba
Removed down_converters as they are superseeded by the new supply converter.
2013-07-02 22:26:45 +02:00
kpoppel
053fa59739
Merge pull request #38 from kpoppel/master
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Changed the way energy is distributed.
This merge will likely require machines to be dug up and placed again.
Added is less server load, electrical lighting, up/down conversion.
It can all be reduxed to a songle ABM if we like to.
2013-07-01 15:19:06 -07:00
kpoppel
ee5c6c23fa
Changed power distribution method and streamlined the various existing machines.
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An electrical network now requires a switching station to work. This statin is the one
resolving the network collecting power and distributing it again.
Added up/down converter. It is kind of finished. It can be updated with a slot for an upgrade
but so far it works without by resolving the types of wires above and below the box.
Tool and machine registering changed to use a table with key+value instead of the iterative method it used to have.
The power radiator changed to be able to send up to 3000MV EUs in a radius of 6.
This update will most likely require existing networks to be dug up and placed again. Also the
switching station must be added.
2013-07-02 00:03:36 +02:00
RealBadAngel
44508110e8
Re-add Framed Glass
2013-06-30 21:47:32 +02:00
RealBadAngel
8e03d7ded6
Sync with indev branch, bump version to 0.4.7
2013-06-30 07:12:02 +02:00
Jordan Snelling
c687e8cb7b
Merge pull request #36 from ObKo/blocks
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Blocks of metal.
2013-06-27 00:40:03 -07:00
Konstantin Oblaukhov
9de141ee6b
New blocks of metal.
2013-06-27 09:13:44 +07:00
Jordan Snelling
251e8ed7b5
Merge pull request #33 from kaeza/place_craftitems
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Deployers and constructors now able to "place" craftitems.
2013-06-21 09:40:26 -07:00
Diego Martínez
0039f38b94
Deployers and constructors now able to "place" craftitems.
2013-06-21 00:20:20 -03:00
kpoppel
37d9d94c44
Added case study of radiated power through inductive coils.
2013-06-19 00:24:37 +02:00
kpoppel
467dcf1d5d
Merge pull request #4 from RealBadAngel/indev
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Indev
2013-06-18 10:18:23 -07:00
Jordan Snelling
e718c73b36
Merge pull request #32 from kaeza/master
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Constructor now digs node drops instead of actual nodes.
2013-06-18 06:52:34 -07:00
Diego Martínez
a1da74209b
Constructor now digs node drops instead of actual nodes.
2013-06-18 10:46:28 -03:00
RealBadAngel
60c9d97101
Merge pull request #23 from Novatux/frames
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Frames destroy liquids they should replace and are not blocked by them.
2013-06-15 06:33:33 -07:00
kpoppel
390ea04352
Merge pull request #27 from kpoppel/master
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Adding down converters.
2013-06-12 14:34:25 -07:00
kpoppel
cfb5bd190c
Added the Mv and HV down converters.
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Doing that required some changes to the batteries in that they have new meta data
aligned with the other machines.
I also added a BA type machine in addition to the existing PR and RE types.
This way it is easy to find he batteries on the network.
2013-06-12 23:30:37 +02:00
kpoppel
fc7a23f8b1
Merge pull request #26 from kpoppel/master
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Chainsaw fix.
2013-06-12 13:12:13 -07:00
kpoppel
a27b59dde5
Fix to the chainsaw. handle_node drops should no longer become nil.
2013-06-12 22:08:23 +02:00
kpoppel
66d6431a91
Merge pull request #24 from kpoppel/master
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Avoid ingot grinding exploit.
2013-06-06 13:58:30 -07:00
kpoppel
802db28dc3
Whitespace cleanup
2013-06-06 22:49:08 +02:00
kpoppel
e62a0fd0c1
Changed grinding of ingots to give 1 dust. This is to avoid duplication exploit.
2013-06-06 22:46:40 +02:00
Novatux
1524a9f610
Frames destroy liquids they should replace and are not blocked by them.
2013-06-05 16:22:45 +02:00
kpoppel
63cc81ea67
Merge pull request #22 from kpoppel/master
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Added ingot grinding.
2013-06-04 14:39:24 -07:00
kpoppel
26c0bba1f2
Added ingot grinding for the type which already have a <>_dust in place.
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The default bronze_ingot does not have a dust item.
2013-06-04 23:36:07 +02:00
kpoppel
1fd122b5fa
Merge pull request #20 from kpoppel/master
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Recipe fix.
2013-06-03 15:07:17 -07:00
kpoppel
be774436c1
Fix solr array recipes for hv and mv to match that of the lv array.
2013-06-04 00:05:07 +02:00
kpoppel
ceb8a71f27
Merge pull request #19 from kpoppel/master
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Solar arrays and bug fixes to HV tier.
2013-06-03 14:48:46 -07:00
kpoppel
4f1a44a80b
Removing ununsed textures.
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Added more safety to item_drop to get around a fatal server halt issue.
2013-06-03 23:42:44 +02:00
kpoppel
ede3978965
Added solar arrays for all voltage tiers.
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Added transformers for all voltage tiers.
I changed the recipes for solar panels to make them less expensive.
I also changed the output of the individual panel and made the arrays provie the real "oomph" :-)
Solar panels and arrays are dependent on light level, time of day and height abive ground (0) for output and cheating with torches and stuff.
Textures added.
Fixed bugs in the hv battery box. It was not working at all. I don't understand the hv box top texture though???
I have a sense that all machines connected to the battery boxes are taking the same amount of juice from the box.
A method of taking a little or a lot would be nice.
2013-06-03 23:37:04 +02:00
kpoppel
a9a8f3be34
Merge pull request #3 from RealBadAngel/indev
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Indev
2013-06-03 13:54:05 -07:00
RealBadAngel
7d890428f5
HV Battery Box textures added
2013-05-30 06:01:01 +02:00
RealBadAngel
77254735e4
Make treetap work with moretrees rubber tree.
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Add moretrees as dependency
2013-05-29 03:59:25 +02:00
RealBadAngel
0d81a3f42a
Bugfix
2013-05-25 23:00:12 +02:00
RealBadAngel
630db84ad1
bugfix
2013-05-25 22:39:25 +02:00
kpoppel
6234e5de83
Merge pull request #2 from RealBadAngel/indev
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Indev
2013-05-09 14:05:30 -07:00
RealBadAngel
64207baa45
Add HV battery box
2013-05-09 16:02:02 +02:00
RealBadAngel
4a22282699
Add stained glass code
2013-05-09 16:01:18 +02:00