Bugfix: arrow throwed on a player caused a crash

This commit is contained in:
upsilon 2017-01-07 18:36:06 +01:00
parent 98d5fc9449
commit 6d84b5d63a
1 changed files with 1 additions and 1 deletions

View File

@ -63,7 +63,7 @@ local function arrow_step(self, dtime)
if obj:get_luaentity() then
logging("collided with luaentity "..obj:get_luaentity().name.." at ("..pos.x..","..pos.y..","..pos.z..")")
elseif obj:is_player() then
logging("collided with player "..obj:get_playername().." at ("..pos.x..","..pos.y..","..pos.z..")")
logging("collided with player "..obj:get_player_name().." at ("..pos.x..","..pos.y..","..pos.z..")")
else
logging("collided with object at ("..pos.x..","..pos.y..","..pos.z..")")
end