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Make the diamond arrow a little less strong and more expensive to craft
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parent
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4
init.lua
4
init.lua
@ -97,7 +97,7 @@ end
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if get_setting("diamond_arrow") then
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throwing.register_arrow("throwing:arrow_diamond", {
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itemcraft = "default:diamond",
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craft_quantity = 16,
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craft_quantity = 4,
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description = "Diamond Arrow",
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tiles = {"throwing_arrow_diamond.png", "throwing_arrow_diamond.png", "throwing_arrow_diamond_back.png", "throwing_arrow_diamond_front.png", "throwing_arrow_diamond_2.png", "throwing_arrow_diamond.png"},
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target = throwing.target_object,
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@ -107,7 +107,7 @@ if get_setting("diamond_arrow") then
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object:punch(hitter, 1, {
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full_punch_interval = 1,
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max_drop_level = 1,
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damage_groups = {fleshy = 8}
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damage_groups = {fleshy = 7}
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})
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end
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})
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