Josiah VanderZee
0216a02ed4
Fix segfault from reading bad number of indices
2024-04-18 07:21:59 -05:00
Josiah VanderZee
a326f27f6a
Fix coordinate system change
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Old code was inverting the X axis, new code inverts the Z axis.
2024-04-18 07:21:59 -05:00
Josiah VanderZee
47a195b4de
Fix aliasing violation when reading primitives
2024-04-18 07:21:59 -05:00
Josiah VanderZee
7220104c37
Test vertex normals on cube
2024-04-18 07:21:58 -05:00
Josiah VanderZee
72cb09a566
Test for texture coordinates on cube
2024-04-18 07:21:58 -05:00
Josiah VanderZee
742307f077
Scale cube vertices correctly
2024-04-18 07:21:58 -05:00
Josiah VanderZee
837b6be14e
Add test for blender cube
2024-04-18 07:21:58 -05:00
Josiah VanderZee
82c547d50f
Test for correct vertex indices
2024-04-18 07:21:56 -05:00
JosiahWI
3d2d3f8d5a
Remove constexpr from readFloat
2024-04-18 07:20:25 -05:00
JosiahWI
a20ac715ce
Load vertex coordinates from glTF buffer
2024-04-18 07:20:22 -05:00
JosiahWI
21c3c16557
Test invalid JSON
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Also converted all .cpp and .h line endings to CRLF in this commit.
2024-04-18 07:19:30 -05:00
JosiahWI
2ae436cb2c
Update vertex test for coordinate system
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This is also the first working version of the mesh. I successfully
loaded it in Minetest.
2024-04-18 07:18:30 -05:00
JosiahWI
30d5748e0c
Test case when file is nullptr
2024-04-18 07:18:30 -05:00
JosiahWI
5e2d9d947e
Test that minimal triangle has correct vertices
2024-04-18 07:18:30 -05:00
JosiahWI
a9f56df279
Test that minimal triangle returns some mesh
2024-04-18 07:18:29 -05:00
JosiahWI
92862a3a2d
Add test file for glTF mesh loading
2024-04-18 07:16:20 -05:00
Desour
bcb952c3ca
Move source/Irrlicht/ to src/
2024-03-21 22:08:26 +01:00
Desour
dd1043c4c0
Replace non-leading tabs with spaces, using:
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find -type f | # list all regular files
grep -E '\.(h|cpp|mm)$' | # filter for source files
grep -v '/mt_' | # filter out generated files
grep -v '/vendor/' | # and vendored GL
xargs -n 1 -P $(nproc) ./replace_non_leading_tabs.lua # reformat everything
2024-03-21 22:08:26 +01:00
Desour
adc96072cd
Fix ugly formatted arrays
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Found via: `rg --multiline "=\n\t*\{\n"`
2024-03-21 22:08:26 +01:00
numzero
b01a3ea781
Fix ifs clang-format didn’t get
2024-03-21 22:08:26 +01:00
Desour
f5c6d3e945
Reformat the code, using:
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find -type f | # list all regular files
grep -E '\.(h|cpp|mm)$' | # filter for source files
grep -v '/mt_' | # filter out generated files
grep -v '/vendor/' | # and vendored GL
grep -v '/test/image_loader_test.cpp' | # and this file (has giant literals arrays)
xargs -n 1 -P $(nproc) clang-format -i # reformat everything
Co-authored-by: numzero <numzer0@yandex.ru>
2024-03-21 22:08:26 +01:00
sfan5
26c4f4e63d
Ensure enough alignment for IImages
2024-03-10 13:58:24 +01:00
sfan5
9d07f906a7
Delete mesh writing support entirely
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CB3DMeshWriter.cpp was not even being compiled
2024-03-10 10:11:27 +01:00
sfan5
d26c0aeaaf
Remove more dead code
2024-03-09 23:00:33 +01:00
sfan5
70b0b46d50
Delete deprecated video driver methods
2024-03-09 23:00:33 +01:00
sfan5
1e89db1b80
Consistently include C headers by their C++ wrapper
2024-02-25 22:10:04 +01:00
ROllerozxa
2bbfa178ea
Don't link against SDL2main ( #265 )
2024-02-23 22:44:16 +01:00
sfan5
61682104df
COpenGLCoreTexture: fix abort when format not supported
2024-02-23 21:31:33 +01:00
sfan5
46542793d6
OpenGL: Fix BGRA format mapping
2024-02-23 21:31:33 +01:00
sfan5
9f2d13a2b6
OpenGL: Print more debug info at init time
2024-02-23 21:31:33 +01:00
sfan5
54de743641
Workaround for too old GL header on older SDL versions
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Problem: Since the removal of !_IRR_OPENGL_USE_EXTPOINTER_ we require some quite recent
symbols to compile the legacy GL driver. (*) Since the previous commit we prefer including
them via SDL but those are sometimes too old.
(*) This was in fact always a problem since USE_EXTPOINTER is the default.
I guess people just had recent enough headers usually.
2024-02-23 21:31:33 +01:00
sfan5
3e8d8440e3
Vendor GL headers again
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primary reason:
The unified GLES2 driver requires OpenGL headers (really), which Android does not provide.
2024-02-23 21:31:33 +01:00
sfan5
8189b2338a
Remove now unused legacy OGLES2 driver
2024-02-23 21:31:33 +01:00
sfan5
0a77ef5dc2
Enable unified driver with all devices
2024-02-23 21:31:33 +01:00
sfan5
19f0f707a6
Use ContextManager to resolve symbols in GL driver
2024-02-23 21:31:33 +01:00
sfan5
83998f7471
Reduce OGLES extension array to ones actually used
2024-02-23 21:31:33 +01:00
sfan5
b7bb4b5958
Remove all !_IRR_OGLES1_USE_EXTPOINTER_ code
2024-02-23 21:31:33 +01:00
sfan5
f28e442bfa
Drop all !_IRR_OGLES2_USE_EXTPOINTER_ code
2024-02-23 21:31:33 +01:00
sfan5
4cd5c3489e
Drop all !_IRR_OPENGL_USE_EXTPOINTER_ code
2024-02-23 21:31:33 +01:00
sfan5
52e4d72ae2
Migrate OpenGL cache and texture handler to GL pointers
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this makes the OpenGL 3 driver free of GL symbol references!
2024-02-23 21:31:33 +01:00
Muhammad Rifqi Priyo Susanto
2db8c8728e
Missing value_or() when printing std::optional
2024-02-23 13:17:41 +01:00
sfan5
c83f28431b
Add API to delete shader materials
2024-02-21 21:53:38 +01:00
sfan5
e60921f0cb
Drop old shader material functions
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I'm not sure what these actually are, but the situation is the same as the last commit.
2024-02-21 21:53:38 +01:00
sfan5
92252f70d2
Drop low-level shader constant setters
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These don't work on the modern drivers and are unused anyway.
2024-02-21 21:53:38 +01:00
SmallJoker
2bb2d3fe01
CFileSystem: Fix signed integer conversion on MinGW
2024-02-18 23:45:39 +01:00
sfan5
45ace61007
OpenGL: support scene::EHM_STREAM
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the relevant enum value is defined in both gl3 and gles2
2024-02-18 22:43:25 +01:00
sfan5
89d0717779
Delete some dead code
2024-02-18 17:12:51 +01:00
sfan5
19819bd23a
Reduce needless use of wchar / stringw
2024-02-18 17:12:51 +01:00
sfan5
2894d9ab03
Add debug output to GL shader loading
2024-02-18 17:12:51 +01:00
HybridDog
f91be59811
Remove support for GL_POINT_SMOOTH and GL_LINE_SMOOTH antialiasing
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These antialiasing techniques have been removed in OpenGL 3.1, they were often executed by the CPU, and Minetest does not use them.
The OpenGL wiki recommends that we do not use this functionality in our program.
https://www.khronos.org/opengl/wiki/Multisampling#Smooth_antialiasing
2024-02-17 22:04:01 +01:00