Commit Graph

576 Commits

Author SHA1 Message Date
Josiah VanderZee cdad3a8f43 Switch to fixed branch of lukka/get-cmake action 2024-04-18 07:21:58 -05:00
Josiah VanderZee 7220104c37 Test vertex normals on cube 2024-04-18 07:21:58 -05:00
Josiah VanderZee 72cb09a566 Test for texture coordinates on cube 2024-04-18 07:21:58 -05:00
Josiah VanderZee 742307f077 Scale cube vertices correctly 2024-04-18 07:21:58 -05:00
Josiah VanderZee 837b6be14e Add test for blender cube 2024-04-18 07:21:58 -05:00
Josiah VanderZee 12b760e45b Use a better action for getting CMake 3.5 2024-04-18 07:21:58 -05:00
Josiah VanderZee 82c547d50f Test for correct vertex indices 2024-04-18 07:21:56 -05:00
JosiahWI b4c4325ea4 Add CI build for CMake 3.5 with GCC 5.3 2024-04-18 07:20:25 -05:00
JosiahWI 3d2d3f8d5a Remove constexpr from readFloat 2024-04-18 07:20:25 -05:00
JosiahWI a20ac715ce Load vertex coordinates from glTF buffer 2024-04-18 07:20:22 -05:00
JosiahWI 21c3c16557 Test invalid JSON
Also converted all .cpp and .h line endings to CRLF in this commit.
2024-04-18 07:19:30 -05:00
JosiahWI 8c9c1e57ea Specify all source fools directly on IrrlichtMt 2024-04-18 07:19:12 -05:00
JosiahWI 2ae436cb2c Update vertex test for coordinate system
This is also the first working version of the mesh. I successfully
loaded it in Minetest.
2024-04-18 07:18:30 -05:00
JosiahWI 30d5748e0c Test case when file is nullptr 2024-04-18 07:18:30 -05:00
JosiahWI 5e2d9d947e Test that minimal triangle has correct vertices 2024-04-18 07:18:30 -05:00
JosiahWI a9f56df279 Test that minimal triangle returns some mesh 2024-04-18 07:18:29 -05:00
JosiahWI 7900f0a3a9 Fix path to tests in CI and use Ninja 2024-04-18 07:17:12 -05:00
JosiahWI 4b6ab0528d Run tests in Linux GL CI build 2024-04-18 07:16:22 -05:00
JosiahWI 92862a3a2d Add test file for glTF mesh loading 2024-04-18 07:16:20 -05:00
JosiahWI bde174d1a0 Add GLTF mesh file loader 2024-04-18 07:14:20 -05:00
JosiahWI a0b7a15693 Do CMake right 2024-04-18 07:10:56 -05:00
JosiahWI a3b2dbdebb Export tinygltf target 2024-04-18 07:10:04 -05:00
JosiahWI 36a90e9973 Add tinygltf library 2024-04-18 07:08:45 -05:00
sfan5 124708784f Restore buildability with SDL 2.0.10 2024-03-21 22:48:22 +01:00
Desour bcb952c3ca Move source/Irrlicht/ to src/ 2024-03-21 22:08:26 +01:00
Desour 594e88bf3b Remove the tab removal script again 2024-03-21 22:08:26 +01:00
Desour dd1043c4c0 Replace non-leading tabs with spaces, using:
find -type f |  # list all regular files
  grep -E '\.(h|cpp|mm)$' |  # filter for source files
  grep -v '/mt_' |  # filter out generated files
  grep -v '/vendor/' | # and vendored GL
  xargs -n 1 -P $(nproc) ./replace_non_leading_tabs.lua  # reformat everything
2024-03-21 22:08:26 +01:00
Desour 72e303238e Add a small script for tab removal 2024-03-21 22:08:26 +01:00
Desour adc96072cd Fix ugly formatted arrays
Found via: `rg --multiline "=\n\t*\{\n"`
2024-03-21 22:08:26 +01:00
Desour 7cf801244c Reformat test/image_loader_test.cpp manually 2024-03-21 22:08:26 +01:00
numzero b01a3ea781 Fix ifs clang-format didn’t get 2024-03-21 22:08:26 +01:00
Desour e5b97d440a Remove .clang-format again 2024-03-21 22:08:26 +01:00
Desour f5c6d3e945 Reformat the code, using:
find -type f |  # list all regular files
  grep -E '\.(h|cpp|mm)$' |  # filter for source files
  grep -v '/mt_' |  # filter out generated files
  grep -v '/vendor/' | # and vendored GL
  grep -v '/test/image_loader_test.cpp' |  # and this file (has giant literals arrays)
  xargs -n 1 -P $(nproc) clang-format -i  # reformat everything

Co-authored-by: numzero <numzer0@yandex.ru>
2024-03-21 22:08:26 +01:00
numzero 9814510b1b Add clang-format file, based on that from Minetest 2024-03-21 22:08:26 +01:00
sfan5 05c8bc8314 Try to fix macOS CI 2024-03-20 20:37:22 +01:00
sfan5 a9c4683b18 Do not include core::string in matrix4.h 2024-03-17 23:25:45 +01:00
sfan5 26c4f4e63d Ensure enough alignment for IImages 2024-03-10 13:58:24 +01:00
sfan5 9d07f906a7 Delete mesh writing support entirely
CB3DMeshWriter.cpp was not even being compiled
2024-03-10 10:11:27 +01:00
sfan5 d26c0aeaaf Remove more dead code 2024-03-09 23:00:33 +01:00
sfan5 70b0b46d50 Delete deprecated video driver methods 2024-03-09 23:00:33 +01:00
sfan5 a7dd075dec Mark some common constructors and other stuff as constexpr 2024-03-09 22:05:06 +01:00
sfan5 1e89db1b80 Consistently include C headers by their C++ wrapper 2024-02-25 22:10:04 +01:00
sfan5 44a368ef0e Migrate public headers to `#pragma once` 2024-02-25 22:10:04 +01:00
sfan5 7ddf740f9b Remove unused includes in public headers 2024-02-25 22:10:04 +01:00
ROllerozxa 2bbfa178ea
Don't link against SDL2main (#265) 2024-02-23 22:44:16 +01:00
sfan5 61682104df COpenGLCoreTexture: fix abort when format not supported 2024-02-23 21:31:33 +01:00
sfan5 46542793d6 OpenGL: Fix BGRA format mapping 2024-02-23 21:31:33 +01:00
sfan5 9f2d13a2b6 OpenGL: Print more debug info at init time 2024-02-23 21:31:33 +01:00
sfan5 602a4050b5 Adjust CI vcpkg run package installation 2024-02-23 21:31:33 +01:00
sfan5 54de743641 Workaround for too old GL header on older SDL versions
Problem: Since the removal of !_IRR_OPENGL_USE_EXTPOINTER_ we require some quite recent
symbols to compile the legacy GL driver. (*) Since the previous commit we prefer including
them via SDL but those are sometimes too old.

(*) This was in fact always a problem since USE_EXTPOINTER is the default.
    I guess people just had recent enough headers usually.
2024-02-23 21:31:33 +01:00