Commit Graph

1583 Commits

Author SHA1 Message Date
Vitaliy 9b650b9efb
Add more neighbors on mesh update (#6765) 2021-12-29 22:59:53 +01:00
Jude Melton-Houghton 1b664dd870 Use defined evaluation order in profiler
See https://github.com/LuaJIT/LuaJIT/issues/238
2021-12-19 17:03:07 +01:00
sfan5 8c99f2232b Don't let HTTP API pass through untrusted function
This has been a problem since the first day, oops.
2021-12-18 20:37:13 +01:00
sfan5 1c5ece8334 Fix eat sound not playing if eating last of stack 2021-12-15 15:36:19 +01:00
sfan5 84efe279bb Fix URL escaping in content store 2021-12-13 17:33:35 +01:00
Wuzzy 76aa6103e3 Update German locale translation 2021-12-10 12:24:53 +01:00
Wuzzy 1ab3eadd87 Update builtin locale 2021-12-10 12:24:53 +01:00
Wuzzy 80c3c7e642
Improve error message if using "/help --" (#11796) 2021-12-01 20:22:46 +01:00
Corey Powell 413be76c63
Implemented disconnect_player (#10492)
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-11-26 19:19:40 +00:00
ROllerozxa c85aa0030f
Remove unused Direct3D shader error/warning (#11793) 2021-11-26 19:33:24 +01:00
ExeVirus 52bfbf6ed0
Allow for Game-Specific Menu Music (#11241) 2021-11-22 17:26:46 +00:00
Riceball LEE 693f98373b
Localize error messages in mainmenu (#11495)
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-11-01 12:27:46 +00:00
Wuzzy 6910c8d920
Fix number of tool uses being off by 1..32767 (#11110) 2021-10-31 22:33:33 +00:00
Isabelle COWAN-BERGMAN 532d5b21fd
Add joystick layout for DragonRise GameCube controller (#11467) 2021-10-31 19:17:47 +01:00
sfan5 660e63dbae
Fix item duplication if player dies during interact callback (alternative) (#11662) 2021-10-25 20:30:27 +02:00
sfan5 a78124831f Fix incorrect error message in core.encode_png 2021-10-22 10:55:18 +02:00
sfan5 6de8d77e17 Move instead of copy during content install if possible 2021-10-07 00:20:01 +02:00
sfan5 2b5075f0e2 Move archive extraction in content store to async job 2021-10-07 00:20:01 +02:00
emixa-d 9fab5d594c
Add "MINETEST_MOD_PATH" environment variable (#11515)
This adds an environment variable MINETEST_MOD_PATH.
When it exists, Minetest will look there for mods in addition to ~/.minetest/mods/.
2021-10-07 00:19:41 +02:00
HybridDog 53e126ac49
List only jpg and png as screenshot format options (#11675)
The other formats are no longer supported in Minetest Irrlicht.
2021-10-05 21:54:13 +02:00
Pedro Gimeno d7e7ade0f6 Add an option `-t` to force text output in /help
This also improves detection of whether formspecs are available.
2021-10-01 16:22:05 +02:00
Wuzzy 918fbe3ec1
Update builtin locale files (#11650) 2021-09-26 18:04:39 +02:00
Wuzzy bc7d05581b
Fix several typos in settingtypes.txt (#11623) 2021-09-26 18:04:19 +02:00
TheBrokenRail 3dcf9e963e
Touch UI support for desktop builds (#10729) 2021-09-26 18:04:09 +02:00
sfan5 16a62426d6 Add feature table entry for new dynamic media API 2021-09-19 13:54:06 +02:00
DS 2cefe51d3b
Split vector.new into 3 constructors 2021-09-10 23:16:16 +02:00
sfan5 bbfae0cc67
Dynamic_Add_Media v2 (#11550) 2021-09-09 16:51:35 +02:00
Wuzzy ff9945dc6e
Fix falling mesh nodes being half size (#11389) 2021-09-01 22:20:57 +02:00
lhofhansl d1624a5521
Switch MapBlock compression to zstd (#10788)
* Add zstd support.
* Rearrange serialization order
* Compress entire mapblock

Co-authored-by: sfan5 <sfan5@live.de>
2021-08-31 17:32:31 -07:00
sfan5 6a1424f2b1
Async-related script cleanups 2021-08-28 12:15:12 +02:00
Treer 149d8fc8d6
Add group-based tool filtering for node drops (#10141)
Supports both AND and OR requirements, e.g.

 * "a tool that's in any of these groups"
 * "a tool that's in all of these groups"
2021-08-27 20:23:20 +02:00
Lean Rada d36dca3aba
Optimize vector length calculations (#11549) 2021-08-27 20:22:35 +02:00
Hugues Ross 47c146120a
Add disable_settings to game.conf to get rid of "Enable Damage"/"Creative Mode"/"Host Server" checkboxes (#11524)
This adds support for disable_settings to game.conf. In this you can specify a list of settings that should not be visible in the "local game" (or however it is called nowadays) tab. Enable Damage, Creative Mode and Host Server are supported.

Co-authored-by: Wuzzy <Wuzzy2@mail.ru>
Co-authored-by: Aaron Suen <warr1024@gmail.com>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-08-12 20:08:12 +02:00
hecks eefa39e47b
Remove statement semicolons from a lua script 2021-08-09 21:03:18 +02:00
rubenwardy bee50ca7fa
ContentDB: Add support for package aliases / renaming (#11484) 2021-08-02 20:05:10 +01:00
Wuzzy e7cd4cfa25
Fix /emergeblocks crashing in debug builds (#11461)
The reason for the bug was an u16 overflow, thus failing the assert. This only happened in Debug build but not in Release builds.
2021-07-31 19:54:40 +02:00
hecks 80d12dbedb
Add a simple PNG image encoder with Lua API (#11485)
* Add a simple PNG image encoder with Lua API
Add ColorSpec to RGBA converter
Make a safety wrapper for the encoder
Create devtest examples

Co-authored-by: hecktest <>
Co-authored-by: sfan5 <sfan5@live.de>
2021-07-29 05:10:10 +02:00
rubenwardy 9c145ba0d8
ContentDB: Add reason to downloads (#10876) 2021-07-27 19:08:49 +02:00
x2048 bf3acbf388
Distribute shadow map update over multiple frames to reduce stutter (#11422)
Reduces stutter and freezes when playing.

 * Maintains double SM and SM Color textures
 * Light frustum update triggers incremental generation of shadow map into secondary 'future' textures.
 * Every incremental update renders a portion of the shadow draw list (split equally).
 * After defined number of frames (currently, 4), 'future' and 'current' textures are swapped, and DirectionalLight 'commits' the new frustum to use when rendering shadows on screen.

Co-authored-by: sfan5 <sfan5@live.de>
2021-07-25 12:36:23 +02:00
Wuzzy f4d8cc0f0b
Add wallmounted support for plantlike and plantlike_rooted nodes (#11379) 2021-07-15 21:19:59 +02:00
Wuzzy 6cdb150c8b
Remove hardcoded "You died." message in chat (#11443) 2021-07-12 20:32:27 +02:00
Warr1024 52128ae11e
Add API for mods to hook liquid transformation events (#11405)
Add API for mods to hook liquid transformation events

Without this API, there is no reliable way for mods to be
notified when liquid transform modifies nodes and mods are
forced to poll for changes.  This allows mods to detect
changes to flowing liquid nodes and liquid renewal using
event-driven logic.
2021-07-09 09:08:40 -04:00
hecks 827a7852e2
Remove unsupported video drivers (#11395)
This completely removes any mention of the software and D3D drivers from MT, preventing the user from accidentally attempting to use them. Users who need a software renderer should be asked to install Mesa drivers which offer superior fidelity and performance over the 'burningsvideo' driver.
2021-06-30 20:42:15 +02:00
AFCMS 8cc04e0cb4
Run on_grant and on_revoke callbacks after privs change (#11387)
Callbacks were run too early. This changes the order to call after the privs are updated.
2021-06-30 20:40:45 +02:00
sfan5 72927b73ca Fix spurious shadow enablement in mainmenu
fixes #11394
2021-06-30 17:10:28 +02:00
Wuzzy 63fc728a84
Require 'basic_debug' priv to view gameplay-relevant debug info, require 'debug' priv to view wireframe (#9315)
Fixes #7245.
2021-06-24 21:21:19 +03:00
Wuzzy 7fdbf3f231
Update builtin locale (#11371) 2021-06-21 18:55:55 +01:00
William L. DeRieux IV 9d2e7fc983
Strip carriage returns from lines in settingtypes.txt (#11338)
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2021-06-21 18:55:48 +01:00
Wuzzy b28523bf38
Fix some typos in builtin (#11370) 2021-06-21 17:30:29 +01:00
sfence b10091be9b
Add min_y and max_y checks for Active Block Modifiers (ABM) (#11333)
This check can be used by ABM to reduce CPU usage.
2021-06-20 17:21:35 +02:00
pecksin 1805775f3d
Make chat web links clickable (#11092)
If enabled in minetest.conf, provides colored, clickable (middle-mouse or ctrl-left-mouse) weblinks in chat output, to open the OS' default web browser.
2021-06-20 17:20:24 +02:00
sfan5 edf098db63 Drop --videomodes, fullscreen_bpp and high_precision_fpu settings
These have been pointless for a while.
2021-06-16 17:41:34 +02:00
Wuzzy dc165fe942
Message for empty list output in /haspriv & /mods (#11149) 2021-06-12 18:48:21 +02:00
benrob0329 fbcf0fab8e
falling.lua - Fix Meshnodes Being Too Big (#11307) 2021-06-12 18:48:14 +02:00
Liso c47313db65
Shadow mapping render pass (#11244)
Co-authored-by: x2048 <codeforsmile@gmail.com>
2021-06-06 18:51:21 +02:00
DS 8f085e02a1
Add metatables to lua vectors (#11039)
Add backwards-compatible metatable functions for vectors.
2021-06-04 21:22:33 +02:00
sfan5 1bc753f655 Use safe_file_write to save forceloaded blocks 2021-05-30 11:40:14 +02:00
Wuzzy d7a4479eb3 Fix misleading /shutdown command syntax 2021-05-29 11:45:04 +02:00
Wuzzy 228f1c6770
Fix rotation for falling mesh degrotate nodes (#11159) 2021-04-28 08:38:47 +02:00
Wuzzy 776015c350
Rename “Irrlicht” to “IrrlichtMt” in documentation 2021-04-23 21:37:45 +02:00
sfan5 1da73418cd
Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11145) 2021-04-20 19:50:19 +02:00
Wuzzy 90a7bd6a0a
Put torch/signlike node on floor if no paramtype2 (#11074) 2021-04-20 19:50:03 +02:00
benrob0329 a106bfd456
Also return the ObjectRef from minetest.spawn_falling_node() (#11184) 2021-04-13 20:02:43 +02:00
sfan5 0abc1e98ed
Fix server favorites not saving when client/serverlist/ doesn't exist already (#11152) 2021-04-09 22:36:10 +02:00
Wuzzy a0e7a4a0df Update German builtin translation 2021-04-09 22:34:18 +02:00
Wuzzy 8c7e214875 Update builtin locale files 2021-04-09 22:34:18 +02:00
DS 2332527765
Add vector.to_string and vector.from_string (#10323)
Writing vectors as strings is very common and should belong to `vector.*`. `minetest.pos_to_string` is also too long to write, implies that one should only use it for positions and leaves no spaces after the commas.
2021-04-05 15:55:56 +02:00
sfan5 34888a914e
Sort out cURL timeouts and increase default 2021-04-02 00:19:39 +02:00
Vincent Robinson 3560691c0a
Add `math.round` and fix `vector.round` (#10803) 2021-04-02 00:18:58 +02:00
SmallJoker f4118a4fde
Consistent title bar + render information in mainmenu (#10764) 2021-03-30 21:49:15 +02:00
sfan5 f345d00a43 Add entry in features table for degrotate changes 2021-03-30 14:40:09 +02:00
Vitaliy 3b78a22371
Degrotate support for mesh nodes (#7840) 2021-03-30 00:25:11 +02:00
Emojigit fde2785fe3
Update language choices in settingtypes.txt (#11124) 2021-03-29 19:58:39 +02:00
Wuzzy 7ad8ca62dc
Clean up various misleading and/or confusing messages and texts related to priv changes (#11126) 2021-03-29 19:57:48 +02:00
sfan5 8d89f5f0cc
Replace fallback font nonsense with automatic per-glyph fallback (#11084) 2021-03-29 19:55:24 +02:00
HybridDog fc1512cca6
Translate chatcommand delay message and replace minetest with core (#11113) 2021-03-26 20:59:05 +01:00
sfan5 042131d91d
Mainmenu: Improve "Join Game" tab (#11078) 2021-03-20 19:48:25 +01:00
Wuzzy a8cc3bdb08
Builtin: Translatable join, leave, profiler msgs (#11064) 2021-03-19 21:46:11 +01:00
Zughy ee2d46dcbe
Builtin: Italian translation (#11038) 2021-03-19 21:45:46 +01:00
HybridDog 88b052cbea
Chatcommands: Show the execution time if the command takes a long time (#10472) 2021-03-13 11:18:25 +01:00
Wuzzy a21402b38f
Translate builtin into German (server-side) (#11032) 2021-03-08 20:27:48 +01:00
Wuzzy c48bbfd067
Fix misleading chat messages of /clearobjects (#10690) 2021-03-08 20:27:32 +01:00
Wuzzy d9b78d6492 Predict failing placement of ignore nodes 2021-03-07 14:26:50 +01:00
Wuzzy cafad6ac03 Translate builtin (#10693)
This PR is the second attempt to translate builtin.
Server-sent translation files can be added to `builtin/locale/`, whereas client-side translations depend on gettext.
2021-03-05 16:29:48 +01:00
Elias Fleckenstein c401a06f8a
Make pkgmgr handle modpacks containing modpacks properly
fixes #10550
2021-03-01 12:13:47 +01:00
rubenwardy b390bd2ea5 pkgmgr: Fix crash when .conf release field is invalid
Fixes #10942
2021-02-28 17:11:41 +00:00
Yaman Qalieh d51d0d77c4
Allow toggling of texture pack by double clicking 2021-02-24 11:50:19 +01:00
HybridDog 92f4c68c0c
Restructure teleport command code (#9706) 2021-02-24 11:46:39 +01:00
Wuzzy 827224635b
Use "Aux1" key name consistently everywhere 2021-02-24 11:45:30 +01:00
sfan5 35b476c65d Update credits tab and mailmap 2021-02-23 19:40:44 +01:00
Wuzzy c12e9cdcba
Fail gracefully if main_menu_script has bad value (#10938)
Builtin: Move :close() before dofile
2021-02-19 19:59:48 +01:00
Elias Fleckenstein b2ab5fd161
Replace deprecated call to add_player_velocity in builtin (#10968) 2021-02-18 14:39:04 +00:00
rubenwardy f85e9ab925
Add nametag background setting and object property (#10937) 2021-02-17 19:51:28 +00:00
rubenwardy a8f6befd39
Fix short_description fallback order (#10943) 2021-02-17 18:53:44 +00:00
rubenwardy 4db7fb4a3b Replace 'minetest.' with 'core.' in builtin 2021-02-11 10:18:22 +00:00
rubenwardy b28749057a Fix crash in tab_online when cURL is disabled 2021-02-09 12:41:11 +00:00
rubenwardy 3a8c37181a
Use consistent temp folder path (#10892) 2021-02-07 15:27:24 +00:00
sfan5 40ad976753 Revise dynamic_add_media API to better accomodate future changes 2021-02-01 23:00:13 +01:00
sfan5 a01a02f7a1 Preserve immortal group for players when damage is disabled 2021-01-31 20:38:12 +01:00
rubenwardy 6e0e0324a4
Fix minetest.dig_node returning true when node isn't diggable (#10890) 2021-01-31 18:49:51 +00:00
sfan5 83229921e5 Rework use_texture_alpha to provide three opaque/clip/blend modes
The change that turns nodeboxes and meshes opaque when possible is kept,
as is the compatibility code that warns modders to adjust their nodedefs.
2021-01-29 17:34:41 +01:00
sfan5 edd8c3c664 Drop never documented 'alpha' property from nodedef
Includes minimal support code for practical reasons.
We'll need it for a slightly different purpose next commit.
2021-01-29 17:34:41 +01:00
rubenwardy 82deed2d7d
ContentDB: Order installed content first (#10864) 2021-01-28 11:24:36 +00:00
Yaman Qalieh 6417f4d314
Fix ESC in error dialog from closing Minetest (#10838) 2021-01-23 21:40:48 +00:00
rubenwardy 67aa75d444
Use JSON for favorites, move server list code to Lua (#10085)
Co-authored-by: sfan5 <sfan5@live.de>
2021-01-22 15:08:57 +00:00
Zughy 8ff209c412
Load system-wide texture packs too (#10791)
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2021-01-21 19:01:37 +00:00
Zughy 45ccfe26fb
Removed some obsolete code (#10562)
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2021-01-21 18:17:09 +00:00
Zughy eb8af614a5
Local tab: rename 'Configure' to 'Select Mods' (#10779)
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-01-20 22:32:18 +00:00
rubenwardy 5e6df0e7be ContentDB: Ignore content not installed from ContentDB 2021-01-16 17:51:49 +00:00
JDiaz 08ee9794fb
Implement on_rightclickplayer callback (#10775)
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-01-11 18:03:31 +01:00
Zughy fcb3ed840a
Sanitize server IP field in mainmenu (#10793) 2021-01-10 20:10:12 +01:00
rubenwardy edd0836011
ContentDB: Add overwrite dialog when content is already installed (#10768) 2021-01-04 15:18:31 +00:00
hecks dd5a732fa9
Add on_deactivate callback for luaentities (#10723) 2021-01-02 15:14:29 +01:00
Zughy 92aac69b36
"Browse online content" formspec improvement (#10756) 2021-01-02 15:13:02 +01:00
Zughy 55dba1bc6d
Display Minetest header when menu_last_game value isn't available anymore (#10751) 2020-12-28 13:56:58 +01:00
Lars Mueller 8f72d4b294 Fix minetest.is_nan 2020-12-24 22:07:04 +01:00
rubenwardy d2bbf13dfe
Add dependency resolution to ContentDB (#9997) 2020-12-23 14:42:18 +00:00
Wuzzy 535557cc2e
Fix fallnode rotation of wallmounted nodebox/mesh (#10643) 2020-12-22 14:54:27 +01:00
Markus af22dd86e3
Fix some more joystick issues (#10624) 2020-12-19 22:01:05 +01:00
Andrey 5066fe7583
MainMenu: Add clear button and icon for search input (#10363) 2020-12-19 22:00:20 +01:00
rubenwardy 664f5ce960
Add open user data button to main menu (#10579) 2020-12-19 13:27:15 +00:00
Lars e638056523 Allow configuring block disk and net compression. Change default disk level. 2020-12-15 10:15:25 -08:00
sfan5 07e0b527cf Revert "Increase limit for simultaneous blocks sent per client and the meshgen cache."
This reverts commit 2f6393f49d.
2020-12-04 19:06:16 -08:00
HybridDog e73c5d4585
Fix MSAA stripes (#9247)
This only works when shaders are enabled.
The centroid varying avoids that the textures (which repeat themselves out of bounds) are sampled out of bounds in MSAA.
If MSAA (called FSAA in minetest) is disabled, the centroid keyword does nothing.
2020-12-04 20:16:12 +01:00
sfan5 ecd4f45318 Fix certain connected nodeboxes crashing when falling
fixes #10695
2020-12-04 11:28:45 +01:00
Lars 2f6393f49d Increase limit for simultaneous blocks sent per client and the meshgen cache. 2020-11-16 10:30:52 -08:00
Wuzzy ee1853e9bc
Fix falling image of torchlike if paramtype2="none" (#10612) 2020-11-15 17:37:09 +01:00
sfan5 61bbdd6807 Copy position for can_dig
fixes #10514
2020-11-12 21:08:26 +01:00
Lars be8d1d2d99 Increase default emerge queue limits and limit enqueue requests for active blocks. 2020-11-12 09:04:10 -08:00
DS be3fe161fc
Do not set a default for description in itemdef table (#10559)
* Do not set a default for description in itemdef table

* improve documentation
2020-11-10 21:03:10 +01:00
Lars aa4d3cb148 Increase defaults for viewing_range, active_object_range and related settings #10597 2020-11-03 15:55:53 -08:00
rubenwardy 89dd05fdf3
Fix segfault in deprecation logging due to tail call, log by default (#10174) 2020-10-31 18:19:23 +00:00
Vitaliy 707c8c1e95
Shaders for Android (GLES 2) (#10506)
Shader support for OpenGL ES 2 devices (Android)

Co-authored-by: sfan5 <sfan5@live.de>
2020-10-25 18:01:03 +01:00
DS 9d370b78da
Add documentation to builtin core.run_callbacks (#10494) 2020-10-21 21:05:32 +01:00
Lars ed22260822 Remove all bump mapping and parallax occlusion related code. 2020-10-17 13:09:16 -07:00
Paramat d671102546
Give unnamed world names incrementing numbers. Format 'world<number>' (#10247)
Code created with help from GitHub users sirrobzeroone and pauloue, thank you.
2020-10-13 00:52:53 +01:00
DS f3ae45b2b2
Add a short_description to be used by mods (#8980) 2020-10-09 19:11:21 +01:00
Hugo Locurcio aae7d4ff8e
Improve the `fsaa` setting description (#10279)
See https://github.com/minetest/minetest/issues/8459.
2020-10-06 20:50:20 +02:00
HybridDog 2f4037752b
Add minetest.get_artificial_light and minetest.get_natural_light (#5680)
Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday).

Co-authored-by: rubenwardy <rw@rubenwardy.com>
2020-10-06 20:49:46 +02:00
rubenwardy 3250b37e32
Deprecate get_player_velocity and add_player_velocity (#10173) 2020-10-04 00:33:45 +01:00
Elijah Duffy 7d3641021b
Lua API: Add register_on_chatcommand to SSM and CSM (#7862)
Allows catching a chatcommand call just after the command and the
parameters are parsed but before its existence is checked and before the
corresponding function is run. Returning `true` from a callback function
will prevent default handling of the command leaving mods to handle the
command manually.
2020-10-03 17:38:08 +01:00
HybridDog 9dc29a75b4
Reduce the FPS when the window is unfocused (#8837) 2020-10-03 17:33:51 +01:00
HybridDog 4b423ee9b1
Chatcommand: Show help message if func returns false without message
#9440
2020-10-03 17:33:43 +01:00
Paramat a69bc67ce2
Improve layout of main menu 'local' tab (#10366) 2020-09-29 23:37:03 +01:00
tenplus1 34e3ede8ee
Ability to remove minetest.after once set (#10103) 2020-09-23 19:11:56 +02:00
hecks fcff9f2911
Remove "generate normal maps" feature (#10313)
Erase all traces of normal "generation" from fragment shaders
Remove the "feature" from the engine and default config
Remove any leftover documentation of it
2020-09-14 19:27:25 +02:00
Paramat 4ba5046308
Add 'ores' global mapgen flag (#10276) 2020-09-03 01:28:40 +01:00
Pierre-Yves Rollo d3d218940b
Fix #10349 game crashing if dropped an item with undefined light_source (#10351) 2020-08-30 15:34:28 +02:00
LoneWolfHT c18dbadcb8
Fix dropped craftitems/tools not using light_source values (#9438) 2020-08-30 00:02:21 +01:00
DS 28e87ce9d5
Add vector.offset (#10321) 2020-08-29 16:41:29 +01:00
Maksim 788f297595
Android: drop simple MainMenu (#10227)
The default (PC-style) MainMenu works great on Android. Provides access to ContentDB and allows players to create many worlds in a few clicks.
Makes the interface consistent and eliminates player confusion.
2020-08-27 21:46:57 +02:00
Vincent Robinson 47948793c1
Auto focus on OK button in main menu error messages (#10300) 2020-08-23 15:40:34 +02:00
Lars 649211bf27 Allow the ABM time budget to be configurable. 2020-08-18 16:04:32 -07:00
rubenwardy 7242de1d4b
ContentDB: Add Update All and download queuing (#9995) 2020-08-17 19:09:33 +01:00
ANAND 291a6b70d6 Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
Co-authored-by: Sam Caulfield <sam@samcaulfield.com>
2020-08-15 12:19:20 +03:00
Emojigit abfea69e5f
Change `last-login` command to show player name in output (#10263) 2020-08-06 19:30:41 +02:00
Paramat f92a393f6f
Mapgen Flat: Add caverns, disabled by default (#9913)
Add the caverns used in V5, V7, Valleys, Carpathian.
Disabled by default to not be force-enabled in existing worlds.
2020-08-05 05:00:00 +01:00
SmallJoker aba8c37531 Falling: Fix error caused by missing param2
Falling nodes that were spawned prior the recent falling node changes did not require param2.
Default to param2 = 0 when none is found in the node data.
2020-07-30 19:03:48 +02:00
rubenwardy f948e2c585 Fix incorrect view URL for games
package.id is a sanitised combination of author and basename, used to
compare remote and local content. Minetest ignores `_game` when comparing
game names, so package.id has `_game` removed. This meant that the wrong
URL was being generated for View.
2020-07-28 17:02:32 +01:00
LoneWolfHT 88ffd64124 Add object crosshair, disable entity selectionboxes by default (#9523)
Adds new object crosshair base pack texture
2020-07-14 19:13:04 +02:00
sfan5 21de17e3b6 Fix ContentDB menu icons not appearing on Windows 2020-07-08 23:37:14 +02:00
NetherEran 7148834440
Some vector functions useful for working with rotations (#9572)
* added vector.rotate

* added vector.forward_from_rotation and vector.up_from_rotation

* added vector.forward_up_to_rotatiton

* fixed some bugs and formatting with vector functions

* shortened name of some new vector functions and added documentation

* made vector.rotate not require a unit vector as axis

* fixed crash with vector.forward_up_to_rot

* renamed new vector functions, made vector.rotate apply a rotation matrix, old vector.rotate is now called vector.rotate_around_axis

* documented vector function changes

* removed some whitespace to appease luacheck

* implemented and fixed optimization of vector.rotate_around_axis by SmallJoker

* added some unit tests for rotation vector functions

* clarified that rotation vectors are in radians and according to the left hand rule

* hopefully appeased luacheck

* renamed rotation_to_horizontal to forward_at_rotation, rotation_to_vertical to up_at_rotation

* handled cases where sin or cos are 0 in rotation vector functions

* added more comments

* clarified documentation of rotation vector functions

* added more unit tests

* changed way in which vector.rotate_around_axis is adjusted for left handed coordinate systems

* made vector.rotate_around_axis actually left handed

* unrolled matrix multiplication

* removed vector.forward_at_rotation and vector.up_at_rotation

* prettified vector.rotate_around_axis, made previous commits not break anything

* removed references to removed vector.forward_at_rotation and vector.up_at_rotation

* removed documentation of removed vector functions

* clarified documentation and fixed styling of rotation vector functions

* restyled comments minorly

* spelling fixes and some hopefully better comments

* allowed 'up' to be missing from vector.directions_to_rotation and removed requirement for unit vectors as arguments

* made vector.rotate_around_axis() right handed again for consistency

* documented previous changes

* made matrix multiplication actually multiply

* renamed vector.directions_to_rotation() to vector.dir_to_rotation()

* optimized a distance comparison

* Fixed potential false positive in unit tests.

Co-authored-by: NetherEran <nethereran@hotmail.com>
2020-06-09 19:38:39 +02:00
Paul Ouellette b16f841756
LuaItemStack: Add __tostring metamethod (#8785)
* LuaItemStack: Add __tostring metamethod

* Clean up LuaItemStack::checkobject
2020-06-09 19:37:25 +02:00
rubenwardy 36099ba947 Fix incorrect extension used for ContentDB thumbnails 2020-06-06 18:31:39 +01:00
rubenwardy 60bab8b2d7
Add HTTP API to main menu (#9998) 2020-06-06 17:17:08 +01:00
rubenwardy 850af80089
Add buttons to ContentDB in game bar and configure world (#9944) 2020-06-04 21:53:26 +01:00
Wuzzy 65a6a316d0 Add minetest.is_creative_enabled 2020-05-29 22:45:40 +02:00
rubenwardy 9a64a9fd94
Update ContentDB dialog (#9949) 2020-05-29 00:52:48 +01:00
sfan5 2fd5f38c45 Change item entity collisionbox so that they don't sink into the ground 2020-05-27 21:58:20 +02:00
sfan5 03dae5fba6 Fix falling entity not falling through players 2020-05-27 21:58:20 +02:00
rubenwardy f90ca96c73
Make ContentDB downloads not block the UI (#9948) 2020-05-27 17:02:09 +01:00
Wuzzy 083b285f43
Rename “Minimal development test” to “Development Test” (#9928) 2020-05-26 00:17:52 +02:00
rubenwardy b3c79906d4
Add engine version string to ContentDB API request (#9890) 2020-05-24 14:46:50 +01:00
SmallJoker a9b74f4c39
Add chat_font_size setting (#9736)
Default font sizes are used when the setting value is 0 or below (clamped by Settings).
2020-05-24 14:24:13 +02:00
sfan5 a9d6be8b6f Fix documentation of emergequeue_limit settings 2020-05-24 11:48:33 +02:00
sorcerykid 15ba75e4cf Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)
Replace on_auth_fail callback with more versatile on_authplayer
    Better clarify account login process in Lua API documentation
    Change initial timestamp for newly registered accounts to -1
2020-05-23 13:25:29 +02:00
Paramat 1bcdc2d7e9
Various documentation fixes in settingtypes.txt (#9910)
Fix incorrect value of 'mgv7_floatland_density'.
Use correct spelling of 'persistence'.
Move '3d_paralax_strength' into correct section (3D mode).
Refer to 'active_object_send_range_blocks' instead of non-existent 'active_object_range'.
2020-05-22 01:32:20 +01:00
Wuzzy c94d37827d
Rework functionality of leveled nodes (#9852)
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2020-05-19 21:08:37 +02:00
sfan5 11723cffe0 builtin: Move common/async_event.lua to mainmenu/async_event.lua
It only works in the context of the mainmenu.
2020-05-17 21:37:01 +02:00
rubenwardy a9c3a42323
Add core.open_url() to main menu API (#8592) 2020-05-17 19:09:10 +01:00
Wuzzy ab745685c7
Error msg if trying to teleport attached player (#9824) 2020-05-16 21:41:41 +02:00
Paramat af0f7ac4a2
Add new Mapgen V7 floatland implementation (#9296)
Floatland structure is vertically-compressed 3D noise.
Uses a lacunarity of 1.618 (the golden ratio) for high quality
noise.
Floatlands appear between user-settable Y limits, with smooth
tapering at each limit.
Simple user-settable density adjustment.
Shadow propagation is disabled in and just below floatlands, no
shadows are cast on the world surface.
Can be reconfigured to create a solid upper world layer between
the Y limits, lakes/seas can be optionally added to this.
2020-05-14 22:27:54 +01:00
SmallJoker 836dd4a1e4
Add chat_log_level setting (#9223)
Log all higher levels in LogOutputBuffer
Move StreamLogOutput::logRaw to source file like LogOutputBuffer::logRaw for compiling speed
2020-05-14 19:26:15 +02:00
rubenwardy 2d7e000cfe
Item Entity: Add message to moveresult assertion (#9797) 2020-05-14 17:54:17 +02:00
Yaman Qalieh 6c607e2082
Allow placing auto-rotating nodes on other nodes in on_rightclick (#9859) 2020-05-13 13:57:05 +02:00
Zughy 4e997e9d04
Document inf value in rollback commands (#9789) 2020-05-13 13:56:26 +02:00
Wuzzy 7ec76e530d
Add mapgen settings to world creation dialog (#9254) 2020-05-12 02:52:52 +01:00
Wuzzy 6e1372bd89
Add support for statbar “off state” icons (#9462)
This adds support for optional “off state” icons for statbars. “off state icons” can be used to denote the lack of something, like missing hearts or bubbles.

Add "off state" textures to the builtin statbars.

Co-authored-by: SmallJoker <mk939@ymail.com>
2020-05-11 21:40:45 +02:00
sfan5 e8e5d282da Enable collide_with_objects for falling entities
falling nodes intentionally still fall through players
fixes #5313
2020-05-06 14:03:52 +02:00
sfan5 723926a995 Rewrite falling entity to make use of collision info
fixes #4781, fixes #9293
2020-05-06 14:03:52 +02:00
sfan5 ab06880525 Update num_emerge_threads description 2020-05-05 19:26:59 +02:00
Wuzzy 66c182531c
Change default keys for cam/minimap to C/V (#9779) 2020-05-04 08:45:31 +02:00
Loic Blot 56bababcdf Add MetricsBackend with prometheus counter support 2020-04-29 07:48:08 +02:00
ANAND a36c9c3e93
Fix breath_bar scaling; delay breath_bar hiding by one second (#8271)
PLAYER_MAX_BREATH_DEFAULT was earlier set to 11, so that 10 bubbles are shown before the breath bar disappears.

Now, PLAYER_MAX_BREATH_DEFAULT is set to 10, and the breath_bar scaling code in builtin has been tweaked to show all 10 bubbles before hiding the breath_bar
2020-04-28 19:30:57 +02:00
sfan5 b9377f26a1 Rewrite builtin item entity to use collision info
fixes #8967
2020-04-27 20:45:46 +02:00
sfan5 3475759d1a Expose collision information to LuaEntity on_step 2020-04-27 20:45:46 +02:00
sfan5 d3f50f216f builtin: Correctly indicate failure in /spawnentity 2020-04-27 06:58:34 +02:00
David Leal 2fe4641c1e
Add new command /revokeme <priv> (#9584) 2020-04-26 21:15:05 +02:00
HybridDog 5355cb1d87
minetest.serialize: Reversible number serialization (#9722)
* minetest.serialize: Reversible number to string conversion

The %a format is not supported in Lua 5.1.
This commit also adds two tests for number serialization.
2020-04-22 16:43:48 +02:00
SmallJoker 27d611fe55
Add default stack size setting (#8873)
New setting "default_stack_max" to alter the default stack sizes of all items when desired.

Co-authored-by: Pascal Abresch <nep@packageloss.eu>
2020-04-13 10:53:10 +02:00
rubenwardy 3833396cfa Fix delayed error message in start game tab 2020-04-12 00:12:18 +01:00
DS c1742b0901
Allow to select en as language in settings menu (#9604)
fixes #9599
2020-04-08 22:44:52 +02:00
Hugo Locurcio f45ba78a72
Allow relative directories for `screenshot_path`, tweak default path (#9122)
This will likely be more intuitive for users and should play better
with sandboxed distributions such as Flatpak.

In addition, the screenshot directory will now be created if it doesn't
exist already.
2020-04-06 16:54:12 +02:00
Wren Turkal f91124a0c0
Add allowed_mapgens option in game.conf. (#9263)
The game.conf has a disallowed_mapgens option. However, some games
require a certain mapgen to be used, like the CTF plugin. This change
adds an option to specify allowed mapgens so that the setting can be
specified in a way that needn't be updated as map generators are added
to Minetest.
2020-04-06 16:06:16 +02:00
rubenwardy 09b8f5d1be
Update credits for 5.2.0 (#9593) 2020-04-05 18:30:44 +02:00
sfan5 ea30b89d3f
Builtin: Make item entities glow less (#9594)
minor adjustment to #9200
2020-04-04 21:27:30 +02:00
ANAND 13b228513e
Ignore near_plane setting on non-Android platforms (#8749)
Camera's near-plane will be hard-coded to 0.1 on all non-Android platforms. The upper-bound of this setting has been reduced to 0.25, as 0.5 is just way too high.
2020-03-28 21:53:55 +01:00
Wuzzy 625b100593
Add comments for translators (#9510)
* Add translator comments for "special" strings

* Add translator comments for some "tricky" strings
2020-03-20 09:41:07 +01:00
Wuzzy 1441281809
Fix some chatcommands not returning a value (#9503) 2020-03-14 15:01:22 +01:00
Wuzzy ce8cdc0333
Cleanup global namespace pollution in builtin (#9451) 2020-03-06 20:19:14 +00:00
sfan5 8d6a0b917c
Fix potential security issue(s), documentation on minetest.deserialize() (#9369)
Also adds an unittest
2020-03-05 22:03:04 +01:00
Wuzzy 580e7e8eb9 Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid nodes (#9339)
* Fix pathfinder fail when startpos is over air
* Note down pathfinder restrictions
* Implement real A* search
* Pathfinder: Implement buildPath non-recursively
* Update find_path documentation
* Pathfinder: Check if jump path is unobstructed
* Pathfinder: Fix drop check first checking upwards
* Pathfinder: Return nil if source or dest are solid
* Pathfinder: Use priority queue for open list
2020-03-05 12:09:44 +01:00
sfan5 2bb7d3aa99 Profiler: Fix wrong function name for entities 2020-02-23 22:24:12 +01:00
sfan5 0b8d3f99a5 Move core.get_connected_players() implementation to C++
Keeping the ObjectRefs around in a table isn't ideal and this allows
removing the somewhat nonsensical is_player_connected() added in 86ef7147.
2020-02-23 22:24:12 +01:00
Wuzzy d507047443
Falling nodes: Add support for facedir, colorfacedir, wallmounted, colorwallmounted, color, airlike, signlike, torchlike and glow (#9205) 2020-02-22 01:10:17 +00:00
SmallJoker 3f675490df Builtin: Fix error by digging unknown nodes 2020-02-16 14:13:52 +01:00
sfan5 7d29611c1b Convert sound_play uses in builtin to ephemeral 2020-02-01 20:31:41 +01:00
sfan5 c10e188594 Let node 'place' and 'dug' sounds be heard by other players 2020-02-01 20:31:41 +01:00
HybridDog ea5e231959
Add table.shuffle (#8299) 2020-02-01 16:09:45 +01:00
rubenwardy e80c0bdea5 Update settingtypes.txt for new languages 2020-01-24 18:34:11 +00:00
rubenwardy 1173ff0c13
Add Lua unit tests to builtin using busted (#9184) 2020-01-18 02:09:18 +00:00
HybridDog f9c7e46a34 Add table.key_value_swap (#9248) 2020-01-04 15:44:48 +01:00
Paramat c162340973
Remove Mapgen V7 floatlands in preparation for new implementation (#9238)
Preserve the floatland flag of existing worlds, to be used again
when the new implementation is added.
2020-01-04 01:23:57 +00:00
Wuzzy 876a15bd75 Fix item eat sound not played if last item (#9239) 2019-12-24 19:12:46 +01:00
Lars Hofhansl 9c28acd29b Allow wave_heights up to two nodes. #9220 2019-12-21 06:33:59 -08:00
ANAND ec3224dce2 /privs: Delimit output list of privs with commas (#9224) 2019-12-20 19:15:40 +01:00
Wuzzy 4b9fabf172 Builtin: Make dropped light_source nodes glow (#9200) 2019-12-19 19:41:44 +01:00
Bluebird 80af58c8c5 Make core.item_place_node return position of placed node. (#7713) 2019-12-18 19:21:24 +01:00
sfan5 db7e59f472 Correct documentation around minetest.item_place
The code that calls minetest.item_place_object was removed
in 2013 in commit fc61c8809b.
2019-12-16 21:24:34 +01:00
rubenwardy d3255f92d7 Fix luacheck errors 2019-12-07 23:50:12 +01:00
ANAND 4b6bff46e1 Use a safer implementation of gsub in core.chat_format_message (#9133)
This search-and-replace implementation does not use Lua pattern-matching
2019-11-25 20:03:34 +01:00
Paramat 97764600e2
Randomwalk cave liquids: Remove deprecated 'lava depth' parameter (#9105)
Low-disruption first step towards removing the hardcoded cave liquid
code. Since MT 5.0.0 cave liquids can be defined and located by
biome definitions instead.
In games that do not yet use biome definitions to define and locate
cave liquids (MTGame does), lava will now appear below
y = water_level - 256 instead of below 'lava depth' (usually y = -256).
Therefore no change in most mapgens if using the default 'lava depth'.
2019-11-18 23:40:01 +00:00
Paramat 29a4a8e5af
Tunnels: Completely disable generation when 'cave width' >= 10.0 (#9093)
Previously, the only way to disable the 3D noise tunnels was to set
'cave width' > 1.0, however doing so did not disable the very intensive
noise calculations or the generation loop.
All the other types of cave generation (randomwalk caves, caverns)
can already be independently and completely disabled.
This feature is now needed more because the small randomwalk caves are
now available for use as an alternative to the 3D noise tunnels.
2019-11-09 02:09:52 +00:00
Paramat 2a74727857
Randomwalk caves: Add parameters for number, proportion flooded. Allow small caves (#8928)
Add mapgen parameters to set the range of the random number of
randomwalk caves per mapchunk, and to set the proportion that are
flooded with liquids.
Default values are, for now, unchanged from the previous hardcoded
values.

Add parameters to allow small randomwalk caves
Disabled by default for now as they have never been present in the
non-mgv6 mapgens.
2019-11-08 03:09:43 +00:00
sfan5 15a030ec9f
Improve documentation around banning (#9088)
* Fix ban chatcommand description
* Correct ban API documentation
2019-11-05 19:24:51 +01:00
Pierre-Yves Rollo 72416a6a1f Formspec: add hypertext element 2019-11-03 11:45:33 +01:00
Alistair Findlay 5f835a72b2 Builtin: Improve /clearobjects message (#9084) 2019-11-02 19:28:55 +01:00
random-geek f2e62298a5 Change some usages of "deprecated" to "obsolete" (#9062)
"Deprecated" means that something is still in use, but is unsupported and needs to be removed.
"Obsolete" means it is already out of use.
2019-10-29 19:23:12 +01:00
Wuzzy 8ee16180c7 Add help texts for settings that lack one (#9007) 2019-10-25 21:29:02 +01:00
Paramat 1f142ec06f
Improve light curve parameter limits and documentation (#9054)
Revert gamma upper limit to 3.0 because that was raised based on
a misunderstanding and had no benefit. A sane upper limit is
needed as players on a competitive server tend to use the maximum.
Set gamma lower limit to 0.33 for consistency with 3.0.
Set sane limits on alpha, beta, boost and enforce these in code
to limit values entered in minetest.conf and to avoid easy cheating
by editing settingtypes.txt.
Improve documentation and 'readable' setting names.
Clarify that gamma does not significantly affect natural night light.
light.cpp: Various codestyle and comment improvements.
2019-10-24 01:08:49 +01:00
Paramat 2dd4f8d3fe
Settingtypes.txt: Various improvements (#9047) 2019-10-14 03:30:54 +01:00
Aaron Suen 0df646e068 Fix rotate_node to return the correct itemstack.
All on_* hooks that return an itemstack are NOT guaranteed to
modify and return the original stack.  We cannot count on the
behavior of the existing builtin definitions not to be overridden
by game/mod logic.
2019-10-13 17:11:00 +02:00
Warr1024 ad96df191b Merge pull request #8166 from Warr1024/fix7020
Fix (or workaround?) for 'Falling nodes with node inventory cause crash when unloaded'
2019-10-05 15:46:57 +02:00
Wuzzy 7fafe656a1 All Settings: Set min limit for crtitical settings (#9000) 2019-10-01 19:09:37 +02:00
DS 16865a5bf6 Allow grep-ing for on_grant and on_revoke (#8958)
Just two code comments are added.
2019-09-29 13:40:15 +02:00
Muhammad Rifqi Priyo Susanto b79741c90f All settings: Fix missing flags checkbox caused by 'possible flags' order (#8997)
Previously, the 'rivers' checkbox was missing for mgcarpathian, caused by the 'possible flags' order: 'caverns,nocaverns,rivers,norivers'.
Also reorder mgcarpathian 'possible flags', but only for consistency.
2019-09-27 19:13:08 +01:00
HybridDog 9e95bac75d Automatically enable depends of mods when enabling the mods in the world config menu (#3473) 2019-09-26 21:03:54 +02:00
Hugo Locurcio d364b6d0a6 Rename "private messages" to "direct messages" (#8971)
These messages can be read by server administrators, which makes them
not actually private.
2019-09-22 21:48:36 +01:00
sfan5 70f9e1aafa
Punchwear (improved) (#8959) 2019-09-22 22:12:21 +02:00
SmallJoker fec30e37ac
Fix AreaStore's IDs persistence (#8888)
Improve documentation
Read old formats
Fix free ID function. Return first gap in map
2019-09-21 17:54:52 +02:00
Tim Myers c413eeb026 Also print help commands to chat for server terminal (#8869) 2019-09-19 00:37:56 +02:00
Hugo Locurcio 05a7da6279 Improve undersampling settings
The setting now accepts values between 1 and 8 in the
Advanced Settings menu.
Values 0 and 1 now behave the same way (setting it to 1 won't
disable MSAA anymore), so there's no need to expose 0 as a value.

This closes #8939.
2019-09-17 19:06:51 +02:00
SmallJoker 9acd36bf99 Formspecs: Introduce formspec_version to mods 2019-09-14 19:43:08 +02:00
Paramat 4682c7be5d
Dungeons: Remove non-functional 'projecting dungeons' setting (#8897) 2019-09-08 17:51:34 +01:00
HybridDog 36bfc67574 Move debug.txt after it grows too big (#8904)
Before opening the file for writing, its file size is tested. If it exceeds 50 MB, it is moved to debut.txt.1, otherwise the log is appended to the old messages. An old debut.txt.1 is removed if it already exists.
2019-09-07 19:38:54 +02:00
sfan5 c9ec1a8580
Force item entities out of solid nodes (simpler) (#8885) 2019-09-04 22:21:40 +02:00
Muhammad Rifqi Priyo Susanto cd1d01b8b4 'All Settings': Don't use checkboxes for 'no...' mapgen flags (#7847) 2019-09-01 22:43:41 +01:00
Paramat 4291961e09
Various settingtypes.txt improvements (#8867)
Improve 'readable' setting names for waving water settings.
Change 'near plane' to 'near clipping plane'.
Document physics settings.

mgv6_spflags:
Change 'new biome system' to 'snowbiomes flag' for clarity.
Add missing 'noflat' flag to default flags.
2019-08-28 01:39:33 +01:00
Wuzzy 9c725609c3 Fix default hand definition not using wieldhand.png 2019-08-23 19:17:50 +02:00
DS 082066e813 Fix undeclared global warning because of _ (#8798) 2019-08-14 23:35:47 +02:00
sfan5 291e7730cf Add player knockback on punch to builtin 2019-08-10 19:44:27 +02:00
SmallJoker b19400aa74 Builtin UI: Move box element to ensure correct draw order 2019-08-08 19:33:43 +02:00
ANAND d1c27c7e80 Allow customizing chat message format (#8529) 2019-08-08 17:04:46 +01:00
Beha 8ffe95913b Fix usage of wrong variable in builtin chat command handling (#8762)
This was introduced in commit 8e75785 and resulted in chat commands not
returning their output text.
2019-08-07 19:32:40 +01:00
rubenwardy 8e757859d6
Add luacheck to check builtin (#7895) 2019-08-06 19:30:18 +01:00
rubenwardy 9541165752 Add styles to most elements 2019-08-03 19:36:30 +01:00
rubenwardy ec3795a55c Add style[] tag with button support 2019-08-03 19:36:30 +01:00
SmallJoker 3ad9a8f3a9 Builtin: Forward old return values
Was forgotten in 69bf964.
2019-08-02 10:20:41 +02:00
SmallJoker 3ceef8e6a0 Mainmenu: Use textarea in error formspecs 2019-08-01 15:56:28 +02:00
Wuzzy ec3142af99 Group "immortal" also protects players from damage
Document new meaning of immortal=1 for players

Disable breathing if player is immortal

Hide builtin statbars if player immortal (delayed)

Co-authored-by: ClobberXD <ClobberXD@gmail.com>
2019-08-01 14:45:23 +02:00
SmallJoker 8efa1de835 Check for 'action' field in ABMs & LBMs 2019-07-27 21:13:47 +02:00
Paramat 0cde6fc552
Re-order mapgens in mainmenu and 'all settings' mapgen selection (#8705)
v6 always last to discourage selection.
Special mapgens flat, fractal, singlenode, next to last. Of these, singlenode
last to discourage selection.
Of the remaining, v5 last due to age, v7 first due to being the default.
2019-07-25 20:46:28 +01:00
Paramat 245a31d6b7
Mgfractal: Make non-fractal terrain optional (#8702)
Enabled by default.
Only allow spawn on fractal, not on seabed terrain.
Various codestyle and comment improvements.
2019-07-25 19:58:35 +01:00
SmallJoker 69bf964241
Add /help formspec for commands and privileges (#8385)
* Trigger for 'all' as well
* Add description textarea, double-click to copy
2019-07-20 18:22:32 +02:00
Paramat 76824bac9f
Document the deprecation of hardcoded cave liquids (#8692) 2019-07-20 01:03:52 +01:00
HybridDog 41229696be Use vector.dot and vector.cross in vector.angle 2019-07-16 21:44:42 +02:00
HybridDog 71db715ba5 Add vector.dot and vector.cross
Mostly copied from MarkuBu's code
2019-07-16 21:44:42 +02:00
SmallJoker 47492386ec
Docs: Clarify where to check for 'protection_bypass' (#8675) 2019-07-14 13:23:38 +02:00
ANAND 91d244c522 Increase upper limit of display_gamma to 10 (#8618) 2019-06-27 04:04:12 +01:00
Paramat 5d4850a7ce
Mapgen Carpathian: Add optional rivers (#7977)
Rivers are disabled by default and will not be added to existing worlds.
Rewrite getSpawnLevelAtPoint() to be simpler and more consistent with
generateTerrain().
2019-06-19 01:06:08 +01:00
Paul Ouellette 4c11574e9d Use CDB author and name in installed package's config (#8550)
They are used for tracking the package, so should match ContentDB.
2019-06-10 19:49:00 +02:00
Thomas Rudin 9a07792f4d Save forceloaded blocks file periodically (#8535)
saves the forceloaded blocks periodically.
checks every 10 seconds if the forceloaded blocks got changed in-game
and persists them on-disk if that's the case
2019-06-10 01:07:33 +01:00
DS 2ba6785f09 Remove modstore leftovers. Fix core.show_path_select_dialog documentation (#8572)
This was forgotten in #5852.
2019-06-07 22:12:20 +02:00
SmallJoker cb00632e23
HTTP API: Allow binary downloads and headers (#8573)
Add minetest.features.httpfetch_binary_data
2019-06-06 19:13:29 +02:00
Paramat 7379aa74cf
Dungeons: Settable density noise, move number calculation to mapgens (#8473)
Add user-settable noise parameters for dungeon density to each mapgen,
except V6 which hardcodes this noise parameter.

Move the calculation of number of dungeons generated in a mapchunk out
of dungeongen.cpp and into mapgen code, to allow mapgens to generate
any desired number of dungeons in a mapchunk, instead of being forced
to have number of dungeons determined by a density noise.

This is more flexible and allows mapgens to use dungeon generation to
create custom structures, such as occasional mega-dungeons.
2019-06-01 20:50:43 +01:00
ANAND 72feab081c builtin/../register.lua: Abort make_wrap_deregistration if param is invalid 2019-05-04 12:56:19 +02:00
Paramat 4d2ad7c2b2
World start time: Move to first full light (day night ratio = 1000) (#8410)
6125 is the time of first full light according to 'get_node_light()',
and the time of first full light visually when basic shaders are on.
This is the optimum default new world start time, taking all possible
games into account.
The previous time assumed a game similar to Minetest Game. Games
should set this setting themselves according to their needs.
2019-04-13 01:46:38 +01:00
rubenwardy 4f7674d448 Change pitch fly binding to 'P', add to change keys menu (#8314) 2019-04-03 21:37:30 +01:00
DS ad75dba87b Optimize core.after in a simple way (#8351) 2019-03-27 21:05:50 +01:00
Paramat 42e1a12714
Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)
Makes the liquid waving shader per-nodedef like waving leaves/plants,
instead of being applied to all liquids.
Like the waving leaves/plants shaders, the liquid waving shader can
also be applied to meshes and nodeboxes.

Derived from a PR by t0ny2.
2019-03-27 00:18:43 +00:00
Paramat 38ea0890ec
Document 'highly unstable' mapgens instead of 'stable' mapgens (#8404) 2019-03-20 04:37:33 +00:00
paramat 77cfc4fcd1 num_emerge_threads: Fix documentation of automatic selection 2019-03-17 22:27:36 +01:00
ANAND d50feb89de core.after: Improve assertion message (#8388) 2019-03-17 10:25:47 +01:00
ANAND 7f1c2b8a00 Builtin: Add vector.angle(). Returns the angle between 2 vectors (#7738) 2019-03-17 02:05:03 +00:00
Paramat ee57b63008 num_emerge_threads: Warn of crashes when > 1 (#8357) 2019-03-14 13:49:33 +01:00
HybridDog 3066d76e33 World config: Make depends easier to read (#7396)
* Do not always show every depends textfieds

When there are no dependencies, it does not longer show an empty list.

* Adjust the list height to avoid a scrollbar when possible

* change minimum height and no dependencies message

* Do not get depends for modpacks
2019-03-07 08:23:03 +01:00
Paramat 1c87d57e1d
Change 'num_emerge_threads' default to 1 (#8303) 2019-03-05 22:58:38 +00:00
HybridDog a7c5dc50e5 Add math.factorial (#8298) 2019-03-05 10:11:21 +01:00
DS 60ab2d94f0 Add sounds for falling and attached nodes (#7719)
* Add sounds for falling and attached nodes

The sound specified in `node_definition.sounds.fall` is used.
When a falling node is spawned at a position or an attached node drops, the sound is played at this position.

* allow all sorts of soundspecs
2019-03-05 08:17:48 +01:00
rubenwardy 5d2624ab82 Hide uninstall package button on unmodifiable paths (#8255) 2019-03-05 08:12:58 +01:00
Paramat ae1caba6aa
Update minetest.conf.example and settings_translation_file.cpp (#8278) 2019-02-23 20:24:59 +00:00
Paramat 9311d8a8aa
Settingtypes.txt: Remove 2 lines missed in a recent commit (#8277) 2019-02-23 03:15:56 +00:00
ANAND 242c9bc36e Remove 's' from 'automatic forwards' (#8272) 2019-02-23 01:12:33 +00:00
rubenwardy 85389ad994 Content store: Ignore '_game' in game names in ID generation (#8270)
Fixes 'install' button continuing to be displayed after installing a game whose
name ends with '_game'.
2019-02-22 03:19:52 +00:00
Paul Ouellette 0ad96cc73f Update gamebar on tab enter (#8192) 2019-02-18 21:04:43 +00:00
rubenwardy 57517628f0 Fix games not updating on deletion
As reported by @random-geek
2019-02-18 16:39:28 +00:00
Paul Ouellette cc9bed9321 Fix content store crash (#8244) 2019-02-18 12:46:55 +01:00
Paramat 6e7ba366fc
lua_api.txt, settingtypes.txt: Various improvements (#8252) 2019-02-18 02:53:33 +00:00
Paul Ouellette 291b2446f1 Fix profiler crash by builtin since eea1fda (#8239)
Default to '??' (common Minetest notation) for unknown mods.
2019-02-16 21:06:04 +01:00
rubenwardy 568540f8e9 Update credits (#8162) 2019-02-16 00:41:30 +00:00
SmallJoker eea1fdaf25 Statbars: Reduce initial update interval
Centralize HUD updating in update_builtin_statbars.
Fixes race condition in 'on joinplayer' that causes stat bar bugs.
Correctly scales stat bars to custom max values set by mods.
2019-02-12 20:45:38 +00:00
SmallJoker a809f7361e Builtin: Fix grayed-out but enabled modpacks 2019-02-09 21:54:39 +01:00
Wuzzy 705b454026 Remove fgettext("") in builtin
This call is useless and wrong, the empty string has a special meaning in Gettext.
2019-02-09 20:12:56 +01:00
rubenwardy 5b965e08bd Content store: Fix assertion failed on unsuccessful package list fetch
Fixes #8168
2019-02-03 19:54:50 +00:00
rubenwardy 0d0875fc00 Rename 'Content Store' to 'Online Content Repository' in Advanced Settings 2019-02-03 18:07:14 +00:00
rubenwardy 626b0b7e6a
Add setting to hide mature content from ContentDB 2019-02-03 17:54:56 +00:00
rubenwardy 809cb9fc0b Fix rename modpack dialog not appearing to take affect 2019-02-03 13:43:00 +00:00
number Zero 7c239767ff Fix modpack rename dialog selecting the wrong mod 2019-02-03 12:40:39 +00:00
rubenwardy 3c7e92049d Content store: Fix overlapping labels 2019-02-03 01:14:15 +00:00
Paramat d521e61ba7
Settings: Slightly increase block generate, block send, object send distances (#8147) 2019-01-31 19:28:14 +00:00
rubenwardy 572ba83b30 Content store: Fix storage leak by storing screenshots in cache (#8137) 2019-01-31 16:35:55 +00:00
rubenwardy 944e9f5acb Content store: Use composite key to track installations (#8054)
Fixes #7967 'Package manager doesn't track content reliably'.
2019-01-30 16:43:28 +00:00
Muhammad Rifqi Priyo Susanto 9126e1791d Add setting to disable confirmation on new player registration (#8102) 2019-01-26 19:26:37 +00:00
Paramat 15110864c8 Rename 'Advanced Settings' button to 'All Settings' (#8131) 2019-01-26 14:14:06 +01:00
Wuzzy df6670b28a Make advanced settings noiseparams strings translatable (#8062)
Various minor language improvements in settingtypes.txt.
2019-01-20 18:49:17 +00:00
srifqi 9512c2986e Advanced settings noiseparams: No tailing comma for empty flags
Previously, when editing noiseparams and disabling all the noise
flags, the noiseparam is displyed in advanced settings with a
tailing comma.
2019-01-19 18:37:19 +00:00
Paul Ouellette 11b550e024 Remove incorrect feature flag (#8086)
And document the versions that introduced the features.
2019-01-19 15:17:05 +01:00
Paul Ouellette 3fce27ece5 Fix some misspellings (#8104) 2019-01-16 13:39:13 +01:00
SmallJoker ed1415f78d
world.mt: Only accept true/false/nil values (#8055)
This patch will make distinguishable mods in modpacks possible in the future
`nil` checks are required to provide backwards-compatibility for fresh configured worlds
2019-01-13 16:22:32 +01:00
rubenwardy 4b04268304 pkgmgr: Fix games list not being updated after game install
Fixes #8074
2019-01-09 13:14:33 +00:00
Paramat 630c0ea997
Settingtypes.txt: Rewrite documentation of 'num_emerge_threads' (#8066) 2019-01-09 08:00:50 +00:00
rubenwardy 6169ecaa4a Content store: Disable more details dialog for now (#8060)
* Content store: Disable more details dialog for now
2019-01-06 16:54:22 +01:00
rubenwardy f5de187b6c Content store: Fix update button not working 2019-01-06 13:18:40 +00:00
rubenwardy 70bf3439ab Deprecate modpack.txt and use modpack.conf instead (#7892)
* Deprecate modpack.txt and use modpack.conf instead
2019-01-06 10:23:35 +01:00
Paramat ceacff13a6 CSM restrictions: Make 'LOAD_CLIENT_MODS' disable loading of 'builtin' (#8000)
Previously, when the CSM restriction 'LOAD_CLIENT_MODS' was used a
client was still able to add CSM code to 'builtin' to bypass that
restriction, because 'builtin' is not yet verified.

Until server-sent CSM and verifying of 'builtin' are complete, make
'LOAD_CLIENT_MODS' disable the loading of builtin.

Clarify code comments and messages to distinguish between client-side
modding and client-side scripting. 'Scripting' includes 'builtin',
'modding' does not.
2019-01-03 12:10:07 +01:00
Moose c26eab6319 autojump setting: Remove repeated doc line (#8041) 2019-01-02 23:32:19 +01:00
random-geek aa5ec2ec02 Extend pitch fly mode to swimming (#7943) 2018-12-31 00:07:30 +00:00
rubenwardy 7d7ccf5c0f Fix installed modpacks not being found correctly 2018-12-30 12:26:44 +00:00
rubenwardy f12d374956 Content store: Fix bugs relating to packages list size 2018-12-26 12:47:32 +00:00
Loïc Blot a5197eaebc
CSM: add requested CSM_RF_READ_PLAYERINFO (#8007)
* CSM: add requested CSM_RF_READ_PLAYERINFO

This new CSM limit permit to limit PLAYERINFO read from server.

It affects get_player_names call
2018-12-24 10:51:10 +01:00
Paramat 9080d7c990
Remove 'Reset singleplayer world' button from full menu on Android (#8017)
Make button appearence dependent on menustyle not platform.
Button only functions with simple menu.
2018-12-23 23:49:08 +00:00
SmallJoker 7efb407872 Fix ignored mod.conf mod name for world.mt (broken by e8eaab6)
Patch supplied by @pgimeno. Thank you.
2018-12-15 09:01:00 +01:00
rubenwardy f318366c20 Fix ContentDB packages timing out by using download_file instead (#7891) 2018-12-11 04:43:14 +00:00
random-geek 98fa8a154d Content store: Fix missing screenshot in package view dialog 2018-12-10 20:25:56 +00:00
Wuzzy 5560ec8178 Add eat sound (#7956) 2018-12-10 09:25:47 +01:00
Paramat f0dca284b3
Main menu style: Set to 'full' for Android, remove 'auto' option (#7936) 2018-12-06 23:52:11 +00:00
rubenwardy 0c6933bdf7 Disable game bar and header on Android (#7940) 2018-12-06 23:32:15 +00:00
Paramat 4000735156
Declare mapgens v5 and flat stable. Add missing carpathian (#7942) 2018-12-05 08:18:44 +00:00
Paul Ouellette e8eaab64a0 Improve world configure menu (#7922)
Replace `Subgame mods` with <game name> mods.
Display game description on left instead of dependencies.
Fix double DIR_DELIM in some paths.
2018-12-02 23:41:05 +00:00
Vanessa Dannenberg 1b0fd195c6 Raise hotbar limit to 32 slots, add associated keybinding options (#7916)
add associated keybinding options
update docs and settingtypes
2018-12-02 23:34:29 +01:00