Commit Graph

1485 Commits

Author SHA1 Message Date
Jude Melton-Houghton ab8dfb45b4
Allow buffer argument to VoxelManip:get_light_data (#12682) 2022-08-13 08:53:47 +02:00
SmallJoker 023a1c2427
Textures: introduce world-align overrides (#12540)
Many games do not care about world align textures, however texture packs should have the capabilities to change that if they have suitable textures. This commmit now introduces a node property override for world-align in particular to force a certain scale on the selected override tiles.
2022-08-13 08:52:16 +02:00
SmallJoker c8ee755c05
Physics overrides: Move values to a common struct (#12591)
Co-authored-by: sfan5 <sfan5@live.de>
2022-08-12 10:17:02 +01:00
sfan5 ec778508df Continue with 5.7.0-dev 2022-08-04 22:46:02 +02:00
SmallJoker a81259d19a
Run Minetest update checker on startup (#7629)
This feature is enabled by default for non-Android release builds. Package
maintainers may use -DENABLE_UPDATE_CHECKER=0 to disable it.

Co-authored-by: rubenwardy <rw@rubenwardy.com>
Co-authored-by: sfan5 <sfan5@live.de>
2022-08-02 21:34:17 +02:00
AFCMS 6ec6acc539
Add `minetest.settings` to CSM API and allow CSMs to provide `settingtypes.txt` (#12131)
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2022-08-02 11:58:08 +02:00
Wuzzy f0703f3c5b
Fix lua_api typo: animated_images 2022-07-29 10:18:30 +02:00
sfan5 5cc7329717
More corrections to lua_api.txt (#12505) 2022-07-17 11:37:06 +02:00
rubenwardy 9f41b4f72d Add check_mod_configuration to main menu 2022-07-14 22:12:54 +01:00
Lexi Hale 20bd6bdb68
Animated particlespawners and more (#11545)
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: Dmitry Kostenko <codeforsmile@gmail.com>
2022-07-13 11:57:12 +02:00
Riley 34f15259fa
Fixed spelling inconsistency (#12504)
coloured -> colored
2022-07-03 08:52:40 -04:00
Vincent Robinson f7bcf7fa46
FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453)
* FormSpec: 9-slice images and animated_images

* Add fgimg_middle; clean up code

* Address issues, add tests

* Fix stupid error; bump formspec version

* Re-add image[] elements without a size
2022-07-03 08:52:26 -04:00
Wuzzy 142928e944
Allow to set maximum star opacity at daytime (#11663) 2022-07-02 19:57:48 +01:00
SmallJoker de8ce9a8ff
Lua API: Refer to the update_translations tool (#12419)
Lost the link too often. This is much needed.
2022-06-29 22:21:00 +02:00
Zughy 18fbc0394b
Remove tile_images and special_materials obsolete code (#12455)
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2022-06-28 00:55:01 +01:00
Zughy 4b087a0de2
Docs: remove background9 incorrect example (#12464) 2022-06-26 14:37:04 +01:00
x2048 0530ec11c0
Add description of privileges (#12021)
* Add description of privileges

* Restructure Privileges section based on feedback

* Suggestion by sfan5

Co-authored-by: sfan5 <sfan5@live.de>

* Suggestion by sfan5

Co-authored-by: sfan5 <sfan5@live.de>

* Incorporate comments by sfan5

Co-authored-by: sfan5 <sfan5@live.de>
2022-06-15 21:39:39 +02:00
Zughy 0f3f1a001c
lua_api.txt: add missing backticks 2022-06-13 18:31:33 +02:00
sfan5 804c255941 Improve lua_api.txt a bunch 2022-06-13 18:31:03 +02:00
Lars Müller e7d4ec6834
on_deactivate: distinguish removal and unloading (#11931)
Sometimes you need to be able to do removal-related cleanup, such as removing files from disk, or entries from a database. staticdata obviously isn't suitable for large data. The data shouldn't be removed if the entity is unloaded, only if it is removed.
2022-06-11 20:01:14 +02:00
Jude Melton-Houghton ba65e0ace7 Fix LBM docs 2022-06-11 00:41:26 +02:00
rubenwardy 4baf56520d
Android: Add support for sharing debug.txt (#12370) 2022-06-05 17:42:09 +01:00
Lars Mueller e82985c0a1 Document itemstrings with metadata 2022-06-05 15:20:13 +02:00
Wuzzy 6a6b579c54
Add helper functions to make tool usable n times (#12047) 2022-06-03 21:47:04 +02:00
Zughy b72932b445 Docs: remove unimplemented `preserve` field in crafting recipes 2022-06-03 21:46:26 +02:00
sfan5 5cd7b0c6e4 Remove remains of video mode querying 2022-05-29 14:00:19 +02:00
sfan5 f195db2d14 Add API function to invoke player respawn
closes #12272
2022-05-29 14:00:19 +02:00
Zughy c660218e43
Docs: clarify spawn_by for decorations 2022-05-23 22:49:48 +02:00
Wuzzy fa682270a9
Add missing comma in example in lua_api.txt (#12339) 2022-05-22 15:23:04 -04:00
Wuzzy ac5e8176b9
Add relative numbers for commands by prepending ~ (#9588)
* Add relative numbers for commands by prepending ~

* Some builtin code cleanup

* Disallow nan and inf in minetest.string_to_area

* Remove unused local variable teleportee (makes Luacheck happy)

* Clean up core.string_to_pos

* Make area parsing less permissive

* Rewrite tests as busted tests

* /time: Fix negative minutes not working

Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2022-05-22 10:28:24 -04:00
rubenwardy 4e9e230e34
Deprecate game.conf name, use title instead (#12030) 2022-05-21 16:23:30 +01:00
Zughy 4fb4991f5e
Add doc to list breaking changes for the next major release 2022-05-10 22:36:50 +02:00
Lars Müller 53c70b5f27
Docs: Recommend `self.name` (#12239) 2022-05-09 20:41:47 +02:00
Lars Müller ae7664597e
Add vector.combine (#11920) 2022-05-04 07:44:14 -04:00
sfan5 e7659883cc Async environment for mods to do concurrent tasks (#11131) 2022-05-02 20:56:06 +02:00
Lars Müller fccf1e2eac
Support CSS Color Module Level 4 (#12204) 2022-04-27 17:00:02 -04:00
Lars Müller 48d1bca9b8
Fix typo: vector.check() ought to be vector.check(v) 2022-04-24 21:10:03 +02:00
Lars Müller 583257f093 Update docs to reference CSS Color Module Level 3
as the named color "rebeccapurple" is unavailable, Level 4 clearly isn't supported; the link should not point to a dev version of the spec either
2022-04-21 21:45:20 +02:00
Lars Müller 1f27bf6380
Remove unneeded ObjectRef setter return values (#12179) 2022-04-10 23:20:51 +02:00
ShadowNinja 7993909fab Spacing fixes 2022-04-08 14:55:21 +01:00
DS 8d387433b1
Fix the documentation of InvRef:get_lists() and clean up code (#12150) 2022-03-29 18:06:16 +02:00
x2048 0f25fa7af6
Add API to control shadow intensity from the game/mod (#11944)
* Also Disable shadows when sun/moon is hidden. Fixes #11972.
2022-03-26 16:58:26 +01:00
DS 8d55702d13
Improve lua vector helper class doumentation (#12090) 2022-03-19 12:06:55 +01:00
Lars Müller b9e886726c
Readd basic_debug as a HUD flag (#12020) 2022-03-05 22:16:17 +01:00
Zughy 44fc888bd6
Allow get_sky to return a table (#11963) 2022-03-05 22:15:41 +01:00
SmallJoker f7311e0d97
Lua API documentation: Various fixes (#12059)
Change 1: Clarify when on_step collision information is provided
Change 2: Document PostgreSQL and Redis settings
Change 3: Overall AreaStore documentation improvements including consistent parameter naming based on community suggestions
2022-02-23 21:21:37 +01:00
Lars Müller 0a0fb11c21
Lua API: Consistently use double vs. single quotes (#12075) 2022-02-22 19:17:08 +01:00
Wuzzy 10cf2f3edd
Add support for 'seed' in disallow_mapgen_settings (#12023) 2022-02-12 20:23:58 +01:00
Dennis Jenkins 0cd9c5b5be
Correct world_format.txt specification (#12061)
The node timers appear at the end of a mapblock for map format version >= 25, not just map format version 25.
2022-02-12 20:23:46 +01:00
DS a8707158a5
Allow to set the displayed item count and its alignment via meta (#8448)
* Allow to set the displayed item count and its offset via meta

* fix rect constr call

* devtest: add dump_item chatcommand

* fix rect2 constr call (sdim is a position (typedef for v2s32), not a dimension) and remove background because it would work now

* add missing utf8 to wide conversion

* rename to count_meta
2022-02-10 06:17:52 -05:00
DS d387e9b6d3
Add more documentation for the list[] fs element (#11979) 2022-02-03 11:43:28 +01:00
Lars Mueller 80812b86d6 Document moon orientation relative to sun 2022-01-31 07:36:39 -05:00
rubenwardy 128f6359e9
Use virtual paths to specify exact mod to enable (#11784) 2022-01-30 22:40:53 +00:00
sfan5 8c0331d244 Continue with 5.6.0-dev 2022-01-30 22:58:19 +01:00
Lars Müller fe0b2d02bf
Define control(bits) as "unset" for entities (#11995) 2022-01-27 22:22:58 +01:00
Vincent Robinson 95a775cd3a
Bump formspec version (#11980) 2022-01-23 00:55:43 +01:00
sfan5 f8cef52ea0 Fix consistency of sky sun/moon texture behaviour
Also cleans up related code somewhat.
2022-01-22 11:18:34 -05:00
Zughy 37d80784dd
Allow resetting celestial vault elements by leaving its arguments empty (#11922) 2022-01-22 12:42:49 +01:00
sfan5 76dbd0d2d0
Fully remove bitmap font support (#11863)
Freetype is now a build requirement.
2022-01-08 14:53:25 +01:00
Jude Melton-Houghton bf22569019
Use a database for mod storage (#11763) 2022-01-07 20:28:49 +02:00
Wuzzy b81948a14c
Fix damage wraparound if very high damage (#11872) 2022-01-06 21:16:35 +01:00
Aritz Erkiaga 85da2e284b Fix incorrect bit positions in paramtype documentation 2022-01-06 21:16:23 +01:00
Zughy 8910c7f8ae
Better document sky_color scope (#11892) 2022-01-01 22:46:00 +01:00
Vincent Robinson 544b9d5c72
Add padding[] element to formspecs (#11821) 2021-12-30 12:54:47 -08:00
sfan5 0c4929f025 Remove wrong function from lua_api.txt 2021-12-19 17:03:16 +01:00
ROllerozxa fcf86ded8f
Disable inventory if player's inventory formspec is blank (#11827) 2021-12-13 17:43:29 +01:00
Francisco a8c58d5cbb
Add pauloue's ItemStack example to docs (#9853) 2021-12-10 12:24:42 +01:00
Corey Powell 413be76c63
Implemented disconnect_player (#10492)
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-11-26 19:19:40 +00:00
Lejo b9051386ae
Add Lua bitop library (#9847) 2021-11-26 19:31:05 +01:00
sfan5 206e131854
Add backwards-compatible behaviour if too few CAO textures specified
(#11766)
2021-11-22 17:27:49 +00:00
ExeVirus 52bfbf6ed0
Allow for Game-Specific Menu Music (#11241) 2021-11-22 17:26:46 +00:00
Elijah Duffy cbf658f83d
Lua API: Add `rmdir`, `cpdir` and `mvdir` (#9638)
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-11-10 19:10:20 +01:00
Wuzzy 6910c8d920
Fix number of tool uses being off by 1..32767 (#11110) 2021-10-31 22:33:33 +00:00
sfan5 660e63dbae
Fix item duplication if player dies during interact callback (alternative) (#11662) 2021-10-25 20:30:27 +02:00
Wuzzy 86b44ecd82
Add no_texture.png as fallback for unspecified textures 2021-10-20 21:50:16 +02:00
hecks 02292e03e4
Add embedded PNG texture modifier (#11498) 2021-10-13 17:51:37 +02:00
sfan5 2b5075f0e2 Move archive extraction in content store to async job 2021-10-07 00:20:01 +02:00
emixa-d 9fab5d594c
Add "MINETEST_MOD_PATH" environment variable (#11515)
This adds an environment variable MINETEST_MOD_PATH.
When it exists, Minetest will look there for mods in addition to ~/.minetest/mods/.
2021-10-07 00:19:41 +02:00
Wuzzy 4fca601e0c
Add get_server_max_lag() (#11671) 2021-10-05 15:35:55 +03:00
Wuzzy 21113ad410
Split liquid_viscosity to liquid_viscosity and move_resistance (#10810) 2021-10-01 16:21:24 +02:00
sfan5 16a62426d6 Add feature table entry for new dynamic media API 2021-09-19 13:54:06 +02:00
DS 2cefe51d3b
Split vector.new into 3 constructors 2021-09-10 23:16:16 +02:00
sfan5 bbfae0cc67
Dynamic_Add_Media v2 (#11550) 2021-09-09 16:51:35 +02:00
lhofhansl d1624a5521
Switch MapBlock compression to zstd (#10788)
* Add zstd support.
* Rearrange serialization order
* Compress entire mapblock

Co-authored-by: sfan5 <sfan5@live.de>
2021-08-31 17:32:31 -07:00
Treer 149d8fc8d6
Add group-based tool filtering for node drops (#10141)
Supports both AND and OR requirements, e.g.

 * "a tool that's in any of these groups"
 * "a tool that's in all of these groups"
2021-08-27 20:23:20 +02:00
Wuzzy 63e8224636
Fix 6th line of infotext being cut off in half (#11456) 2021-08-23 22:13:17 +02:00
Wuzzy 2eec997e97
Clarify the meaning of "rightclick"/"use" in documentation (#11471) 2021-08-16 17:57:07 +02:00
Hugues Ross 47c146120a
Add disable_settings to game.conf to get rid of "Enable Damage"/"Creative Mode"/"Host Server" checkboxes (#11524)
This adds support for disable_settings to game.conf. In this you can specify a list of settings that should not be visible in the "local game" (or however it is called nowadays) tab. Enable Damage, Creative Mode and Host Server are supported.

Co-authored-by: Wuzzy <Wuzzy2@mail.ru>
Co-authored-by: Aaron Suen <warr1024@gmail.com>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-08-12 20:08:12 +02:00
hecks 80d12dbedb
Add a simple PNG image encoder with Lua API (#11485)
* Add a simple PNG image encoder with Lua API
Add ColorSpec to RGBA converter
Make a safety wrapper for the encoder
Create devtest examples

Co-authored-by: hecktest <>
Co-authored-by: sfan5 <sfan5@live.de>
2021-07-29 05:10:10 +02:00
sfan5 6e8aebf432
Add bold, italic and monospace font styling for HUD text elements (#11478)
Co-authored-by: Elias Fleckenstein <eliasfleckenstein@web.de>
2021-07-27 19:11:46 +02:00
Wuzzy 216728cc5e
Improve documentation of tools (#11128) 2021-07-27 19:09:14 +02:00
random-geek 5d27cc5096
Document glasslikeliquidlevel merge bits (#11479) 2021-07-25 12:34:53 +02:00
Wuzzy f4d8cc0f0b
Add wallmounted support for plantlike and plantlike_rooted nodes (#11379) 2021-07-15 21:19:59 +02:00
Hugues Ross 68143ed8ec
Fix documented default colors for set_sky 2021-07-14 17:14:45 +02:00
hecktest 29522017a3 Fix typo in lua_api.txt 2021-07-10 16:37:18 -07:00
Lean Rada 42fbc757b1
Use `persistence` instead of `persist` in NoiseParams examples 2021-07-10 14:19:33 +02:00
Warr1024 52128ae11e
Add API for mods to hook liquid transformation events (#11405)
Add API for mods to hook liquid transformation events

Without this API, there is no reliable way for mods to be
notified when liquid transform modifies nodes and mods are
forced to poll for changes.  This allows mods to detect
changes to flowing liquid nodes and liquid renewal using
event-driven logic.
2021-07-09 09:08:40 -04:00
Wuzzy b5c09ada79
Document hypertext escaping (#11374) 2021-06-22 13:42:40 +01:00
NeroBurner a7143c2a8c
Move build/android directory to root of project (#11283) 2021-06-21 20:51:42 +01:00
sfence b10091be9b
Add min_y and max_y checks for Active Block Modifiers (ABM) (#11333)
This check can be used by ABM to reduce CPU usage.
2021-06-20 17:21:35 +02:00
rubenwardy e1b297a14b
Add roadmap (#10536) 2021-06-17 04:15:30 +01:00
DS 8f085e02a1
Add metatables to lua vectors (#11039)
Add backwards-compatible metatable functions for vectors.
2021-06-04 21:22:33 +02:00
SmallJoker c9144ae5e2
Add core.compare_block_status function (#11247)
Makes it possible to check the status of the mapblock in a future-extensible way.
2021-05-30 20:24:12 +02:00
Lars Müller 89f3991351
Fix base64 validation and add unittests (#10515)
Implement proper padding character checks
2021-05-30 20:23:12 +02:00
SmallJoker 5bf72468f3
UnitSAO: Prevent circular attachments 2021-05-29 11:44:48 +02:00
Wuzzy 1bb8449734
Improve liquid documentation (#11158) 2021-05-06 19:24:11 +02:00
Vincent Robinson 074e6a67de
Add `minetest.colorspec_to_colorstring` (#10425) 2021-04-23 21:37:24 +02:00
Wuzzy 90a7bd6a0a
Put torch/signlike node on floor if no paramtype2 (#11074) 2021-04-20 19:50:03 +02:00
benrob0329 a106bfd456
Also return the ObjectRef from minetest.spawn_falling_node() (#11184) 2021-04-13 20:02:43 +02:00
Wuzzy 4b8209d9a4
Modifying fall damage via armor group (#11080)
Adds a new fall_damage_add_percent armor group which influences the fall damage in addition to the existing node group.
2021-04-11 17:09:37 +02:00
DS 2332527765
Add vector.to_string and vector.from_string (#10323)
Writing vectors as strings is very common and should belong to `vector.*`. `minetest.pos_to_string` is also too long to write, implies that one should only use it for positions and leaves no spaces after the commas.
2021-04-05 15:55:56 +02:00
sfan5 34888a914e
Sort out cURL timeouts and increase default 2021-04-02 00:19:39 +02:00
Vincent Robinson 3560691c0a
Add `math.round` and fix `vector.round` (#10803) 2021-04-02 00:18:58 +02:00
Lars Müller 88d1fcfe23
Block & report player self-interaction (#11137) 2021-03-30 21:49:50 +02:00
SmallJoker f4118a4fde
Consistent title bar + render information in mainmenu (#10764) 2021-03-30 21:49:15 +02:00
sfan5 f345d00a43 Add entry in features table for degrotate changes 2021-03-30 14:40:09 +02:00
Vitaliy 3b78a22371
Degrotate support for mesh nodes (#7840) 2021-03-30 00:25:11 +02:00
Hugues Ross afe988d83d
lua_api.txt: Fix style selector examples 2021-03-21 23:23:14 +01:00
Jean-Patrick Guerrero 285ba74723
GUIScene: Clear depth buffer + replace deprecated clearZBuffer calls 2021-03-16 23:28:16 +01:00
Lars Müller b5eda416ce
Slap u64 on everything time-y (#10984) 2021-02-24 12:05:17 +01:00
sfan5 02d64a51ee Continue with 5.5.0-dev 2021-02-23 19:50:44 +01:00
DS 4abe4b87b5
Allow overwriting media files of dependencies (#10752) 2021-02-23 19:39:15 +01:00
rubenwardy f85e9ab925
Add nametag background setting and object property (#10937) 2021-02-17 19:51:28 +00:00
rubenwardy a8f6befd39
Fix short_description fallback order (#10943) 2021-02-17 18:53:44 +00:00
rubenwardy 3a8c37181a
Use consistent temp folder path (#10892) 2021-02-07 15:27:24 +00:00
Wuzzy 8c19823aa7
Fix documentation of formspec sound style (#10913) 2021-02-04 21:43:12 +01:00
sfan5 40ad976753 Revise dynamic_add_media API to better accomodate future changes 2021-02-01 23:00:13 +01:00
sfan5 a01a02f7a1 Preserve immortal group for players when damage is disabled 2021-01-31 20:38:12 +01:00
rubenwardy 6e0e0324a4
Fix minetest.dig_node returning true when node isn't diggable (#10890) 2021-01-31 18:49:51 +00:00
sfan5 83229921e5 Rework use_texture_alpha to provide three opaque/clip/blend modes
The change that turns nodeboxes and meshes opaque when possible is kept,
as is the compatibility code that warns modders to adjust their nodedefs.
2021-01-29 17:34:41 +01:00
Graham Northup e6e5910cb4
Clarify key_value_swap's edge case (#10799)
In compiler design especially, leaving behavior as "undefined" is a _strong_ condition that basically states that all possible integrity is violated; it's the kind of thing that happens when, say, dereferencing a pointer with unknown provenance, and most typically leads to a crash, but can result in all sorts of spectacular errors--thus, "it is undefined" how your program will melt down.

The pure-Lua implementation of `key_value_swap` does not permit UB _per se_ (assuming the implementation of Lua itself is sound), but does deterministically choose the value to which a key is mapped (the last in visitation order wins--since visitation order is arbitrary, _some_ value _will_ be chosen). Most importantly, the program won't do something wildly unexpected.
2021-01-29 17:34:00 +01:00
Zughy 44a9510c81
Consistently use "health points" (#10868) 2021-01-27 18:42:02 +00:00
Vincent Robinson 009e39e73b
FormSpec: Add list spacing, slot size, and noclip (#10083)
* Add list spacing, slot size, and noclip

* Simplify StyleSpec

* Add test cases

Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-01-23 12:46:19 -08:00
rubenwardy 67aa75d444
Use JSON for favorites, move server list code to Lua (#10085)
Co-authored-by: sfan5 <sfan5@live.de>
2021-01-22 15:08:57 +00:00
Zughy 45ccfe26fb
Removed some obsolete code (#10562)
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2021-01-21 18:17:09 +00:00
Zughy ea5d6312c1
ObjectRef: fix some v3f checks (#10602) 2021-01-21 18:37:38 +01:00
M.K e86c93f0bf
Fix double word "true" in minetest.is_nan explanation (#10820) 2021-01-18 01:45:32 +01:00
Zughy 1946835ee8
Document how to make nametags background disappear on players' head (#10783)
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2021-01-11 18:03:46 +01:00
JDiaz 08ee9794fb
Implement on_rightclickplayer callback (#10775)
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-01-11 18:03:31 +01:00
rubenwardy edd0836011
ContentDB: Add overwrite dialog when content is already installed (#10768) 2021-01-04 15:18:31 +00:00
hecks dd5a732fa9
Add on_deactivate callback for luaentities (#10723) 2021-01-02 15:14:29 +01:00
OgelGames ad58fb2206
Clarify documentation of minetest.get_modpath and minetest.get_modnames (#10771) 2021-01-02 15:13:53 +01:00
Elias Fleckenstein 9250b5205a
Add minetest.get_objects_in_area (#10668) 2020-12-29 16:50:09 +01:00
rubenwardy 664f5ce960
Add open user data button to main menu (#10579) 2020-12-19 13:27:15 +00:00
DS 6f8a1c99d5
Documentation for highest formspec_version[] and changelog (#10592) 2020-12-18 19:38:07 +01:00
Thomas--S d0a38f694d
Formspec: Allow to specify frame loop for model[] (#10679)
Add the ability to specify an animation frame loop range for the model[] formspec element.
2020-12-15 19:06:36 +01:00
wsor4035 3ed940ff13
lua_api.txt: Add mod_orgin to node def (#10697) 2020-12-15 19:05:55 +01:00
SmallJoker af073438fd
Various documentation fixes (#10692)
set_sky: New feature, keep note about the old syntax
get_us_time: Document overflow
localplayer: Document "nil" behaviour before initialization
collision_box: Safe limit of "1.45"
2020-12-10 20:59:24 +01:00
Oblomov 08c9d1a669
Cross-reference the node level manipulation functions (#10633)
This can help developers find the correct functions to access and manipulate the fluid level.
2020-12-04 20:16:53 +01:00
Pierre-Yves Rollo 78273027bf Add sound to press event of some formspecs elements (#10402) 2020-11-23 21:28:25 +01:00
DS be3fe161fc
Do not set a default for description in itemdef table (#10559)
* Do not set a default for description in itemdef table

* improve documentation
2020-11-10 21:03:10 +01:00
rubenwardy 7589cbe086
Fix object interaction distance not being checked (#10547) 2020-11-09 11:55:15 +01:00
SmallJoker 3356da0151
Add model[] formspec element (#10320)
Formspec element to display models, written by @kilbith, rebased and tweaked.

Co-authored-by: Jean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com>
Co-authored-by: sfan5 <sfan5@live.de>
2020-11-04 21:46:18 +01:00
Zughy 33b2c5f5b1
Clean up l_object.cpp (#10512)
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2020-10-22 16:18:01 +01:00
sfan5 660115c1ab
Decouple entity minimap markers from nametags replacing with show_on_minimap property (#10443) 2020-10-19 20:38:15 +02:00
Lars ed22260822 Remove all bump mapping and parallax occlusion related code. 2020-10-17 13:09:16 -07:00
Zughy 2341a4aff1
Add ObjectRef:get_children() (#10480)
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2020-10-13 20:27:52 +01:00
DS f3ae45b2b2
Add a short_description to be used by mods (#8980) 2020-10-09 19:11:21 +01:00
HybridDog f0b6f7909a
Mention texture modifier colorspace (#10112) 2020-10-08 19:44:27 +02:00
HybridDog 2f4037752b
Add minetest.get_artificial_light and minetest.get_natural_light (#5680)
Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday).

Co-authored-by: rubenwardy <rw@rubenwardy.com>
2020-10-06 20:49:46 +02:00
Pierre-Yves Rollo 81c66d6efb Minimap as HUD element with API control
Features:
 * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes()
 * New HUD elements for displaying minimap with custom size and placing
 * New minimap mode for displaying a texture instead of the map
2020-10-04 15:24:34 +02:00
Jordan Snelling 3068853e8a
Add First Person Attachments (#10360)
Fixes some other third person camera specific attachments.
Implements a single new flag for entities to be forced visible in first person mode.
Old mods do not need to be updated to use the new flag and are fully backwards compatible.
2020-10-04 15:10:34 +02:00
rubenwardy 3250b37e32
Deprecate get_player_velocity and add_player_velocity (#10173) 2020-10-04 00:33:45 +01:00
Wuzzy 41a6136f77
Document builtin entities (#9453)
This PR adds a new text file doc/builtin_entities.txt which explains how the two builtin entities __builtin:item and __builtin:falling_node work.
2020-10-03 19:01:38 +02:00
LoneWolfHT 9624387179
Add note to docs on how to override privileges (#9792) 2020-10-03 19:00:08 +02:00
Elijah Duffy 7d3641021b
Lua API: Add register_on_chatcommand to SSM and CSM (#7862)
Allows catching a chatcommand call just after the command and the
parameters are parsed but before its existence is checked and before the
corresponding function is run. Returning `true` from a callback function
will prevent default handling of the command leaving mods to handle the
command manually.
2020-10-03 17:38:08 +01:00
HybridDog 4b423ee9b1
Chatcommand: Show help message if func returns false without message
#9440
2020-10-03 17:33:43 +01:00
tenplus1 34e3ede8ee
Ability to remove minetest.after once set (#10103) 2020-09-23 19:11:56 +02:00
Zughy c8303f790c
lua_api.txt: author, release and title fields when downloading from ContentDB (#10129)
Co-authored-by: Marco <4279489-marco_a@users.noreply.gitlab.com>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2020-09-16 15:47:20 +02:00
Lars Müller 050964bed6
Fix inventory swapping not calling all callbacks (#9923)
"Predicts" whether something will be swapped for allow callbacks, then calls callbacks a second time with swapped properties.

Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2020-09-04 20:49:07 +02:00
DS 9ed84cfa85
Mark multiply and divide with two vectors as deprecated (Schur product and quotient) (#10329) 2020-09-01 20:18:10 +02:00
LoneWolfHT c18dbadcb8
Fix dropped craftitems/tools not using light_source values (#9438) 2020-08-30 00:02:21 +01:00
EvidenceB 5c4b560b68
Add compass HUD element (#9312)
Co-authored-by: Jean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com>
Co-authored-by: Pierre-Yves Rollo <dev@pyrollo.com>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2020-08-29 20:13:30 +02:00
HybridDog 386d5f778a
Document normalmap textures (#10096) 2020-08-29 16:43:09 +01:00
DS 28e87ce9d5
Add vector.offset (#10321) 2020-08-29 16:41:29 +01:00
karamel59 1eaff3dfa4
Improve set_texture_mod documentation (#10339)
Properly documents the select_x_by_camera values
2020-08-27 21:48:18 +02:00
DS 98faeac5a7
Load media from subfolders (#9065) 2020-08-20 22:25:29 +02:00
v-rob 83d0c360cc
Add gradients and borders to FormSpec boxes (#8676) 2020-08-19 18:14:47 -07:00
hecks 5bda36143f
Clean up sound_fade (#10119)
Add proper documentation and correct gain reduction calculations.

Co-authored-by: hecktest <>
2020-08-19 19:26:37 +02:00
ANAND 291a6b70d6 Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
Co-authored-by: Sam Caulfield <sam@samcaulfield.com>
2020-08-15 12:19:20 +03:00
sfan5 fff0393187
Render nodeboxes with opaque material if possible (#10122) 2020-08-12 11:52:50 +02:00
Hugues Ross 93ecc589bc
Implement override.txt support for special tiles (#10140)
Add override targets for all special_tiles entries in node definitions, allowing texture packs to replace these textures. This makes overrides work properly with a variety of drawtypes.

The targets are named special1 through special6, covering the the current length of the special_tiles array.
2020-08-04 20:12:47 +02:00
sfan5 9bba52c400
content_cao: Support texture animation for upright_sprite (#10020) 2020-07-30 17:39:57 +02:00
Lejo 715a123a33
Add PUT and DELETE request + specific method value to HTTP API (#9909) 2020-07-29 23:16:21 +02:00
Wuzzy ae83edd165
Play place_failed sound if occupied or cannot attach (#9486) 2020-07-27 19:40:33 +02:00
Wuzzy 808fa5ecb3
Improve default inventory+wield images of node drawtypes (#9299) 2020-07-23 19:54:58 +02:00
sfan5 4b4513a67d
Implement grouped mode for find_nodes_in_area (#9888)
plus general improvements to find_node_* functions
2020-07-14 22:36:53 +02:00
LoneWolfHT 88ffd64124 Add object crosshair, disable entity selectionboxes by default (#9523)
Adds new object crosshair base pack texture
2020-07-14 19:13:04 +02:00
v-rob 2bec83eec0
Add FormSpec font styling options (#9763)
* Add FormSpec font styling options

* Change multiplication to stof

* Remove extraneous check
2020-07-12 09:48:50 +02:00
v-rob e0499731a8
Allow FormSpec elements to be focused with `set_focus` (#9353)
This allows you to specify a FormSpec element to set the focus of with "set_focus[<name>;<always set>]".
2020-07-12 09:47:05 +02:00
v-rob b1ff04e06d
Formspec: Make dropdowns optionally return event based on index, not value (#9496) 2020-07-10 12:11:26 +02:00
sfan5 2384c10e10 Continue with 5.4.0-dev 2020-07-09 22:04:22 +02:00
v-rob f7c78993f6
Document deprecation of *_hovered and *_pressed styles (#10092) 2020-06-23 17:59:02 +01:00
oilboi a1b444bb61
Fix typo (#10043) 2020-06-17 18:59:02 +01:00
Danila Shutov 3a6dfda358
Make shading of CAOs optional (#10033) 2020-06-16 20:48:31 +01:00
Lars Müller e7e065f553
Exposing the zoom key to Lua API (#9903)
Co-authored-by: Raul Ferriz <raul.ferriz@gmail.com>
2020-06-13 22:46:20 +02:00
sfan5 2424dfe007
Server pushing media at runtime (#9961) 2020-06-13 19:03:26 +02:00
luk3yx 982a030f33
Add LevelDB player database (#9982) 2020-06-12 18:54:20 +02:00
NetherEran 7148834440
Some vector functions useful for working with rotations (#9572)
* added vector.rotate

* added vector.forward_from_rotation and vector.up_from_rotation

* added vector.forward_up_to_rotatiton

* fixed some bugs and formatting with vector functions

* shortened name of some new vector functions and added documentation

* made vector.rotate not require a unit vector as axis

* fixed crash with vector.forward_up_to_rot

* renamed new vector functions, made vector.rotate apply a rotation matrix, old vector.rotate is now called vector.rotate_around_axis

* documented vector function changes

* removed some whitespace to appease luacheck

* implemented and fixed optimization of vector.rotate_around_axis by SmallJoker

* added some unit tests for rotation vector functions

* clarified that rotation vectors are in radians and according to the left hand rule

* hopefully appeased luacheck

* renamed rotation_to_horizontal to forward_at_rotation, rotation_to_vertical to up_at_rotation

* handled cases where sin or cos are 0 in rotation vector functions

* added more comments

* clarified documentation of rotation vector functions

* added more unit tests

* changed way in which vector.rotate_around_axis is adjusted for left handed coordinate systems

* made vector.rotate_around_axis actually left handed

* unrolled matrix multiplication

* removed vector.forward_at_rotation and vector.up_at_rotation

* prettified vector.rotate_around_axis, made previous commits not break anything

* removed references to removed vector.forward_at_rotation and vector.up_at_rotation

* removed documentation of removed vector functions

* clarified documentation and fixed styling of rotation vector functions

* restyled comments minorly

* spelling fixes and some hopefully better comments

* allowed 'up' to be missing from vector.directions_to_rotation and removed requirement for unit vectors as arguments

* made vector.rotate_around_axis() right handed again for consistency

* documented previous changes

* made matrix multiplication actually multiply

* renamed vector.directions_to_rotation() to vector.dir_to_rotation()

* optimized a distance comparison

* Fixed potential false positive in unit tests.

Co-authored-by: NetherEran <nethereran@hotmail.com>
2020-06-09 19:38:39 +02:00
Vitaliy e746607d0f
Restore visual_scale support for nodeboxes (and allfaces) (#9906) 2020-06-06 22:25:18 +02:00
rubenwardy 60bab8b2d7
Add HTTP API to main menu (#9998) 2020-06-06 17:17:08 +01:00
MoNTE48 34862a6442 Add disable_jump check for the player's feet 2020-05-29 22:53:58 +02:00
Wuzzy 65a6a316d0 Add minetest.is_creative_enabled 2020-05-29 22:45:40 +02:00
Wuzzy 083b285f43
Rename “Minimal development test” to “Development Test” (#9928) 2020-05-26 00:17:52 +02:00
ANAND 8ee2ece3c9
lua_api.txt: Fix minor typo (#9917) 2020-05-24 11:48:19 +02:00
sfan5 9d6e7e48d6 Implement spawning particles with node texture appearance 2020-05-23 22:52:21 +02:00
sorcerykid 15ba75e4cf Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)
Replace on_auth_fail callback with more versatile on_authplayer
    Better clarify account login process in Lua API documentation
    Change initial timestamp for newly registered accounts to -1
2020-05-23 13:25:29 +02:00
Lejo1 e79bc40c0a Check for valid base64 before decoding (#9904) 2020-05-22 14:26:22 +02:00
Paramat 42fcfb75e8
Allow more than 255 biomes, document new maximum (#9855)
Change biomemap data type from u8 to u16.
New technical (not practical) maximum is 65535 biomes.
2020-05-20 22:16:14 +01:00
Wuzzy c94d37827d
Rework functionality of leveled nodes (#9852)
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2020-05-19 21:08:37 +02:00
LoneWolfHT 7d3972a504
Add ability to scale HUD text (#9814)
Add 'size' property to HUD text elements that is used for relative font size calculations.
2020-05-19 19:10:39 +02:00
rubenwardy a9c3a42323
Add core.open_url() to main menu API (#8592) 2020-05-17 19:09:10 +01:00
ANAND c1ce4be756
Make automatic_rotate relative, allow setting rotation (#8468)
automatic_rotate does not make sense if it is absolute. Make it relative.

To avoid bouncing, set_rotation did not update the client when automatic_rotate was set. That's no longer necessary because the new spinning method applies the rotation on top of the current one, and the updates are necessary for set_rotation to actually transform the object.

Co-authored-by: ANAND <ClobberXD@gmail.com>

Co-authored-by: Pedro Gimeno <pgimeno@users.noreply.notabug.org>
2020-05-16 21:42:31 +02:00
sfan5 36d35f2fe3
CSM: Bugfixes to camera:get_pos() and camera:get_fov()
closes #9857
2020-05-14 21:16:45 +02:00
Wuzzy 7ec76e530d
Add mapgen settings to world creation dialog (#9254) 2020-05-12 02:52:52 +01:00
Lars Müller 9ba24f89f5
Damage texture modifier (#9833)
Adds a new object property "damage_texture_modifier"
2020-05-11 21:41:36 +02:00
Wuzzy 6e1372bd89
Add support for statbar “off state” icons (#9462)
This adds support for optional “off state” icons for statbars. “off state icons” can be used to denote the lack of something, like missing hearts or bubbles.

Add "off state" textures to the builtin statbars.

Co-authored-by: SmallJoker <mk939@ymail.com>
2020-05-11 21:40:45 +02:00
v-rob 664800b2ad
FormSpec: Add universal style selector `*` (#9718) 2020-05-06 19:36:02 +02:00
sfan5 b6b80f55c8 Expose collided objects in moveresult
closes #9787
2020-05-06 14:03:52 +02:00
SmallJoker 1b6f40c356 Rename moveresult speed to velocity 2020-05-05 08:37:04 +02:00
oilboi 3ed5619d9a
Fix small typo (#9813) 2020-05-05 08:35:55 +02:00
Hugues Ross cb9a44ef89
Add 'content_offset' and 'padding' style properties for buttons (#9661)
* Add padding and content_offset style properties to buttons
2020-05-02 13:32:02 +02:00
Wuzzy 5c96f57782
Add a convention about z_index (#9701) 2020-05-02 13:12:02 +02:00
ANAND e0ea87f1f3
set_fov: Add support for time-based transitions (#9705) 2020-05-02 12:52:11 +02:00
sfan5 ac368af4fe
Allow connection info to be missing from minetest.get_player_information() (#9739)
fixes #9352
This reverts commit 23c907befe.
2020-05-01 21:44:28 +02:00
Lejo 74d9b6010f
Give the online lua mainmenu also the client_list and mods (#8691) 2020-05-01 16:47:17 +02:00
sfan5 3475759d1a Expose collision information to LuaEntity on_step 2020-04-27 20:45:46 +02:00
EvidenceB Kidscode cee3c5e73d
Add server side translations capability (#9733)
* Add server side translations capability
2020-04-25 07:20:00 +02:00
Paramat 4e2473ec49
Document which noise APIs add world seed to noiseparams seed (#9693) 2020-04-17 10:24:51 +02:00
Maksim 62ae7adab2
Android: add Android Studio support, completely redone java part (#9066) 2020-04-15 16:27:40 +02:00
DS 62c62f3829
Add all src folders to doxygen (#9603) 2020-04-14 21:22:49 +02:00
Hugues Ross 5cf6318117
Refactor texture overrides and add new features (#9600)
* Refactor texture overrides, and add new features:

- Texture overrides can support multiple targets in one line
- Texture override files can have comment lines
- Item images/wield images can be overridden

* Formatting changes

* Address soime feedback

- Pass vectors by const reference
- Log syntax errors as warnings
- Remove 'C' prefix from TextureOverrideSource

* Simplify override target checks with an inline helper function

* make linter happy

* Apply feedback suggestions

Co-Authored-By: rubenwardy <rw@rubenwardy.com>

* Remove remaining != 0 checks

* Update copyright notice

Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2020-04-14 20:41:29 +02:00
SmallJoker 27d611fe55
Add default stack size setting (#8873)
New setting "default_stack_max" to alter the default stack sizes of all items when desired.

Co-authored-by: Pascal Abresch <nep@packageloss.eu>
2020-04-13 10:53:10 +02:00
DS 0ac999ded7
Add scroll_container formspec element (redo) (#9101)
New formspec elements:

 - `scroll_container[<X>,<Y>;<W>,<H>;<scrollbar name>;<orientation>;<scroll factor>]`
 - `scroll_container_end[]`

Other elements can be embedded in this element. Scrollbar must be placed manually.
2020-04-13 10:50:07 +02:00
Wuzzy a24d3b3600
Play 'player_jump' when player jumps (#9373) 2020-04-12 00:50:40 +01:00
Lars Müller af2e6a6a10
Improve waypoints and add image variant (#9480) 2020-04-11 22:09:46 +01:00
Hugues Ross f780bae05c
Formspecs: Add state-selection to style elements (#9378) 2020-04-11 21:39:30 +01:00
Paul Ouellette 840b17ce63
Update API site build (#9622) 2020-04-11 20:38:39 +02:00
sfan5 1292bdbbce Various features and fixes 2020-04-11 13:12:51 +02:00
sfan5 5f3a17eb65 Implement minetest.sound_fade() 2020-04-11 13:12:51 +02:00
rubenwardy 143a37e947
Clarify use of minetest.request_insecure_environment() (#9597) 2020-04-06 16:54:27 +02:00
Wren Turkal f91124a0c0
Add allowed_mapgens option in game.conf. (#9263)
The game.conf has a disallowed_mapgens option. However, some games
require a certain mapgen to be used, like the CTF plugin. This change
adds an option to specify allowed mapgens so that the setting can be
specified in a way that needn't be updated as map generators are added
to Minetest.
2020-04-06 16:06:16 +02:00
Wuzzy faedde08f9
Some minor Lua API documentation clarifications (#9461)
See #5854
2020-04-06 16:05:27 +02:00
sfan5 528b162d9f Continue with 5.3.0-dev 2020-04-05 18:31:52 +02:00
Paramat 45a2ca0af2
Add warning to set_sky() docs about unstable dawn and night sky colours (#9578)
Also clean up confusing double meaning usage of the word 'skybox'.
2020-04-03 02:57:15 +01:00
v-rob 9953145a4e
Formspec: Mark `hypertext` and markup language as unstable 2020-03-28 21:54:19 +01:00
sfan5 3c0d309643 Improve documentation of minetest.get_node_drops()
Also remove the comment saying it could be removed or modified.
2020-03-26 20:35:05 +01:00
Dave Chu f7c7353a9a
Fix small typos in lua_api.txt (#9546) 2020-03-25 11:44:20 +01:00
v-rob 13ad8e2a09
Formspecs: Add starting frame to `animated_image` (#9411) 2020-03-16 22:56:48 +01:00
Jordan Snelling b9a0626d88
Fix star visilibity and documentation (since 946c03c6)
Fix memory leak (unused allocation)
Fix star rendering
Rename sky color struct
Fix stars on android
Remove extraneous .data() from android star draw
2020-03-08 16:13:36 +01:00