Commit Graph

779 Commits

Author SHA1 Message Date
Wuzzy 1d04903c19
Add paramtype2s for 4 horizontal rotations and 64 colors (#11431)
4dir is like facedir, but only for 4 horizontal directions: NESW. It is identical in behavior to facedir otherwise. The reason why game makers would want to use this over facedir is 1) simplicity and 2) you get 6 free bits.
It can be used for things like chests and furnaces and you don't need or want them to "flip them on the side" (like you could with facedir).

color4dir is like colorfacedir, but you get 64 colors instead of only 8.
2022-09-16 13:18:55 +02:00
sfan5 c607bee19e Allow looped animation to be used safely with old clients
fixes #12657
2022-09-10 12:21:29 +02:00
DS 643971c948
Add documentation of sun/moon orientation/scale differences (#12145) 2022-09-06 11:21:55 +01:00
Herman Semenov 038da00e79
Code optimizations / refactor (#12704)
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-06 11:21:09 +01:00
x2048 ff6dcfea82
Implement rendering pipeline and post-processing (#12465)
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: lhofhansl <lhofhansl@yahoo.com>
2022-09-06 08:25:18 +02:00
x2048 464043b8ab Convert entity glow value to color space before adding to the light 2022-09-04 16:00:13 +02:00
rubenwardy 2d10fa7867
Prevent loading a world with unresolved dependencies (#12542) 2022-08-19 12:31:36 +01:00
x2048 8c29c4f620
Use Sky class to obtain directional light source position for shadows (#12662)
* Also remove unused Sky::getSkyBodyOrbitTilt method

Fixes misalignment of sun position and shadow direction at high tilt values.
2022-08-17 16:30:05 +02:00
x2048 aa2fdc6ef6
Limit force shadow update to urgent blocks (#12692) 2022-08-14 20:29:20 +02:00
x2048 d1cbb4bd8a
Reduce the use of porting::getTimeMs() when rendering frames (#12679)
* Avoid calling TimeTaker too frequently in renderMapXXX
* Calculate animation timer once per frame
* Remove code that breaks rendering frame at 2000ms

Co-authored-by: sfan5 <sfan5@live.de>

Co-authored-by: sfan5 <sfan5@live.de>
2022-08-13 22:33:26 +02:00
SmallJoker c8ee755c05
Physics overrides: Move values to a common struct (#12591)
Co-authored-by: sfan5 <sfan5@live.de>
2022-08-12 10:17:02 +01:00
ROllerozxa eb49b6d85c
Disable dynamic shadow dropdown on OGLES2 (#12637)
Co-authored-by: sfan5 <sfan5@live.de>
2022-08-04 20:42:43 +02:00
sfan5 f22d40975e Switch MeshUpdateQueue to better data structure 2022-08-02 11:58:26 +02:00
sfan5 4c1ef1b72b Ratelimit MeshUpdateQueue::cleanupCache() runs 2022-08-02 11:58:26 +02:00
ROllerozxa de509d05e6
Fix Android blank screen (#12604)
Hardcode the variables to 0 on Android
2022-07-31 15:18:04 +02:00
SmallJoker c14b7536a4 HUD: Fix wrong minimum scale since 051181f
Caused by wrong interpretation of the settingtypes.txt format
2022-07-31 14:57:19 +02:00
rubenwardy a871115889
Fix some warnings (#12615) 2022-07-30 12:51:23 +01:00
sfan5 6611d7e1ee Allow direction keys with autoforward again
This was unintentionally removed in commit 1d69a23.
fixes #12048
2022-07-29 10:19:23 +02:00
x2048 70c54abc2a
Restore flags texture to fix interlaced stereo mode (#12560) 2022-07-19 20:26:57 +02:00
x2048 b270a46e53
Offset cuboid origin after scaling the cuboid. (#12558)
This avoids the problem of offset nodes with visual_scale > 1.
2022-07-19 10:48:00 +02:00
Lars Müller d400a98ef0
Fix automatic rotate for attached entities (#12392) 2022-07-17 14:45:57 +01:00
x2048 7b6c4bf2e0
Remove workaround for normals not matching winding order (#12460)
Co-authored-by: sfan5 <sfan5@live.de>
2022-07-17 14:45:42 +01:00
rubenwardy 06de82fd86 Refactor ModConfiguration 2022-07-14 22:12:54 +01:00
Dmitry Kostenko 6df69f9b5b Make BlendMode::alpha the fallback for unknown future blend modes 2022-07-13 22:45:05 +02:00
Lexi Hale 20bd6bdb68
Animated particlespawners and more (#11545)
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: Dmitry Kostenko <codeforsmile@gmail.com>
2022-07-13 11:57:12 +02:00
SmallJoker e51f474613
Sounds: Various little improvements (#12486)
Use SimpleSoundSpec where reasonable (OpenAL)
Ensure the sound IDs do not underflow or get overwritten -> loop in u16
Proper use of an enum.
2022-07-09 22:32:24 +02:00
SmallJoker 051181fa6e
Enforce limits of settings that could cause buggy behaviour (#12450)
Enforces the setting value bounds that are currently only limited by the GUI (settingtypes.txt).
2022-07-09 22:32:08 +02:00
x2048 7c261118e0
Release shadow mapping resources when not needed (#12497) 2022-07-09 22:26:39 +02:00
Vincent Robinson f7bcf7fa46
FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453)
* FormSpec: 9-slice images and animated_images

* Add fgimg_middle; clean up code

* Address issues, add tests

* Fix stupid error; bump formspec version

* Re-add image[] elements without a size
2022-07-03 08:52:26 -04:00
Wuzzy 142928e944
Allow to set maximum star opacity at daytime (#11663) 2022-07-02 19:57:48 +01:00
sfan5 a5f385917d Remove an unused method and header includes 2022-06-28 12:21:12 +02:00
JosiahWI 4163c872af
Fix two memleak reports from Coverity (#12466) 2022-06-26 14:37:50 +01:00
SmallJoker a463620edb
Re-order sound-related code (#12382)
Dropped ServerSoundParams -> moved to ServerPlayingSound. This gets rid of the duplicated
'fade' and 'pitch' values on server-side where only one was used anyway.
SimpleSoundSpec is the basic sound without positional information, hence 'loop' is included.

Recursively added PROTOCOL_VERSION to most functions to reduce the versioning mess in the
future. Per-type version numbers are kept for now as a safety rope in a special case.
2022-06-20 21:56:12 +02:00
sfan5 e92a217bd1 Fix CAO light calculation issue 2022-06-19 13:30:11 +02:00
sfan5 a83d81ff45 Fix updating glow on entities
was broken in #10021 more than 2 years ago(!)
2022-06-17 20:50:24 +02:00
Lars Müller f4a53f7ee6
No damage effects on hp_max change (#11846) 2022-06-11 20:00:40 +02:00
x2048 3107c98591
Mapblock Mesh BspTree: Increase the depth of block-level splits
... before going node-level triangle search.
Fixes transparent grass on transparent land
2022-06-07 21:26:31 +02:00
rubenwardy 03d86ea0b4
Add register dialog to separate login/register (#12185)
New users find Minetest's account system confusing.
This change moves username/password to a new dialog,
with login and register buttons added to the Join Game tab.

The old registration confirmation dialog is removed in
favour of the new dialog.

Fixes #8138
2022-06-05 17:47:38 +02:00
sfan5 575caa8015 Properly keep noclip state in Game and ClientMap 2022-06-03 21:48:52 +02:00
sfan5 5f3af7d18b Remove obsolete eye_height related workaround
This was added a long time ago in 42bbd5c9ae
and meant to fix prevent the view becoming black when jumping into a
ceiling, this no longer happens today.
2022-06-03 21:48:52 +02:00
sfan5 85c824ed13 Make sure real disconnect reason isn't overwritten
bug introduced in 2f32044273
2022-05-29 14:00:19 +02:00
sfan5 5cd7b0c6e4 Remove remains of video mode querying 2022-05-29 14:00:19 +02:00
x2048 ef22c0206f
Force-update shadows when the world is changed (#12364) 2022-05-26 22:28:34 +02:00
sfan5 5d26ac0088 Improve code in mapblock_mesh.cpp a bit 2022-05-26 15:49:12 +02:00
x2048 ed26ed5a1f
Quantize light frustum calculations (#12357)
* Quantize light frustum calculations

Reduces shadow flicker

* Fix function name to match conventions
2022-05-23 23:45:18 +02:00
paradust7 2742fef458
Fixes needed to use irrArray backed by std::vector (#12263) 2022-05-22 00:11:49 +02:00
sfan5 2f32044273 Don't ignore server disconnects in client code
If the server stops talking to us without saying bye we
should actually end the in-game session with an error message.
2022-05-21 17:49:55 +02:00
x2048 dc45b85a54
Improve shadow filters (#12195)
* Rewrite shadow filtering for the new distortion
* Calculate penumbra radius using a single sample
* Avoid peter-panning effect due to filtering of short shadows
* Add adaptive filter quality for soft shadows
* Avoid sharp shadows on surfaces without normals (e.g. plants)
* Increase default and maximum soft shadow radius
* Make line numbers in shader errors match the code
2022-05-21 16:49:30 +02:00
x2048 a4ef62f5b2
Fix lighting of upright_sprite entities (#12336)
Use MeshNode materials to set the light since ReadOnlyMaterials is now false
2022-05-20 22:35:03 +02:00
x2048 604fb2b738
Fix lighting of the wield mesh (#12341)
* Assign node light to player before final color blend.
  Fixes day/night lightbank ratio for wield meshes
* Update wield mesh light when changing mesh
2022-05-20 22:33:52 +02:00
paradust7 273bfee9a1
Use std::map instead of core::map (#12301) 2022-05-18 12:31:49 +02:00
Dmitry Kostenko 8756b7a735 Initialize wield mesh color when wield_image is set
#12245
2022-05-15 21:44:55 +02:00
Lars Müller c2898f53bc
HUD: Update selection mesh every frame (#12270)
Fixes outdated selection boxes after entity property changes.
2022-05-09 20:43:47 +02:00
sfan5 a66e6d4dff Consolidate some data structures in MapBlockMesh 2022-05-08 19:12:10 +02:00
ROllerozxa f128f4cba1 Fix mapblock geometry optimisation not working
Caused by the depth sorting PR marking not only transparent nodes to be ignored but also opaque ones with the TILE_MATERIAL_BASIC material type
2022-05-08 19:11:44 +02:00
x2048 cc56ebd90d
Avoid rendering invisible faces of simple nodeboxes (#12262)
* Skip rendering faces adjacent to opaque nodes
* Cancel out opposite faces of adjacent nodebox nodes of the same type

Fixes #6409
2022-05-04 23:44:55 +02:00
SmallJoker 3ce5a68cd1
guiScalingFilter: Fix most memory leaks (#12256)
Calls to the cache function ended up creating a new texture regardless whether
the texture is already cached.
2022-05-04 20:55:13 +02:00
paradust7 0704ca0550
Make logging cost free when there is no output target (#12247)
The logging streams now do almost no work when there is no output target for them.

For example, if LL_VERBOSE has no output targets, then `verbosestream << x` will return a StreamProxy with a null target. Any further `<<` operations applied to it will do nothing.
2022-05-04 20:55:01 +02:00
sfan5 71a56c3552 Fix broken FPS/dtime counters in debug info
was broken by a89afe1229
2022-05-03 20:17:43 +02:00
x2048 c7bcebb628
Initialize wield mesh colors when changing item. (#12254)
Fixes #12245
2022-05-01 17:21:00 +02:00
sfan5 a89afe1229 Deal with compiler warnings 2022-04-30 16:49:41 +02:00
Oblomov 0d91ef78dd
Refactor local time getter functions (#12221)
This commit introduces mt_localtime() in src/gettime.h, a wrapper
around the OS-specific thread-safe versions of localtime()
(resp. localtime_s on Windows and localtime_r in other systems).

Per the Open Group recommendation,
«portable applications should call tzset() explicitly before using
ctime_r() or localtime_r() because setting timezone information is
optional for those functions», so we also do a one-shot
call of tzset() (_tzset() on Windows to avoid warning C4996).

The function is used to replace the localtime() calls in
getTimestamp() and makeScreenshot().

(The only reminaing call to localtime() in the tree now is the one in
the local copy of the Lua source code.)
2022-04-28 18:53:33 +02:00
paradust7 7e18a1f1be
Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)
Keep code and use version check instead, for backwards compatibility
2022-04-28 18:52:19 +02:00
Wuzzy 7f4fc6f8a7
Show unknown node in debug screen (#12230) 2022-04-28 18:51:46 +02:00
Giuseppe Bilotta b55d7cd45a Fix worldaligned textures
As reported in #12197, b0b9732359
introduces a regression in worldalign textures.

The specific change that seems to be responsible for this issue is the
change in order between the computation of the cuboid texture
coordinates and the box edge correction.

Fix #12197 by moving the box edge correction back to before the cuboid
texture coordinates, as it used to be.
2022-04-24 21:11:24 +02:00
Lars Müller 4558793caf
Fix some debug info showing despite being disabled in the UI (#12205) 2022-04-21 21:45:47 +02:00
paradust7 7cea688a1c
Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187)
Stop scaling images to POT immediately when loaded. The 'combine'
modifier hardcodes X and Y coordinates, and so behaves incorrectly
if applied to a scaled image. Images emitted by generateImage()
are already scaled to POT before being used as a texture, so
nothing should break.
2022-04-16 18:50:59 +02:00
SmallJoker 1d07a36552
upright_sprite: Fix walk animation in first person (#12194) 2022-04-15 18:55:08 +02:00
x2048 a5d29fa1d4
Implement shadow offsets for the new SM distortion function (#12191)
* Move shadow position calculation to vertex shaders
* Animate entire scene before rendering shadows to prevent lagging of shadows
* Remove unnecessary use of PolygonOffsetFactor
* Apply normal offset to both nodes and objects
* Rename getPerspectiveFactor -> applyPerspectiveDistortion
* Remove perspective distortion from fragment shaders
2022-04-14 22:49:30 +02:00
ShadowNinja 7993909fab Spacing fixes 2022-04-08 14:55:21 +01:00
ShadowNinja 5683bb76cc Fix compiler warnings 2022-04-08 14:55:21 +01:00
Dmitry Kostenko 23516acd0b Remove obsolete commented code (follow up to #12166) 2022-04-07 22:38:01 +02:00
x2048 48f7c5603e
Adjust shadowmap distortion to use entire SM texture (#12166) 2022-04-07 22:13:50 +02:00
Jude Melton-Houghton 0b5b2b2633
Disentangle map implementations (#12148)
Fixes violation of Liskov substitution principle
Fixes #12144
2022-04-07 21:58:04 +02:00
x2048 b0b9732359
Add depth sorting for node faces (#11696)
Use BSP tree to order transparent triangles
https://en.wikipedia.org/wiki/Binary_space_partitioning
2022-04-02 10:42:27 +02:00
Dmitry Kostenko 26c046a563 Increase the ratio between shadow range and viewing range 2022-04-02 10:39:43 +02:00
x2048 3dd7d7867b
Limit shadow map to the viewing range (#12158) 2022-03-31 22:40:59 +02:00
x2048 31578303a4
Tune shadow perspective distortion (#12146)
* Pass perspective distortion parameters as uniforms
* Set all perspective bias parameters via ShadowRenderer
* Recalibrate perspective distortion and shadow range to render less shadow geometry with the same quality and observed shadow distance
2022-03-31 22:40:06 +02:00
x2048 0f25fa7af6
Add API to control shadow intensity from the game/mod (#11944)
* Also Disable shadows when sun/moon is hidden. Fixes #11972.
2022-03-26 16:58:26 +01:00
Gregor Parzefall 289c3ff377
Fix footsteps for players whose collision box min y != 0 (#12110) 2022-03-14 21:01:18 +01:00
Daroc Alden 11f3f72f1c
Fix undefined behavior in TileLayer (#12125)
Initialize the values properly
2022-03-11 21:22:49 +01:00
sfan5 51294163bb Use Irrlicht bindings for GL call 2022-03-09 22:37:34 +01:00
Dmitry Kostenko 4801bdf45a Correct normal bias for entities
Remove use of magic constants.
Apply cameraOffset
Calculate distance projected on SM plane
2022-03-07 23:45:26 +01:00
Dmitry Kostenko 8f652f4e31 Fix shadows for upright sprite nodes
Avoid using read only materials in mesh scene node, as
it confuses shadow renderer.
2022-03-07 23:45:26 +01:00
Dmitry Kostenko d2a3bed240 Avoid possible buffer overflow when checking face normals 2022-03-07 23:45:26 +01:00
Dmitry Kostenko e4583cb9b7 Use correct indexes when checking mesh normals 2022-03-07 23:45:26 +01:00
Dmitry Kostenko 1175f48d05 Detect 'insane' normals in checkMeshNormals.
Detect non-zero normals which point in the opposite direction from the
face plane normal.
2022-03-07 23:45:26 +01:00
Dmitry Kostenko 54dccc480e Improve lighting of entities.
Pass correct natural & artificial light to the shaders
Use natural/artificial light ratio for correct rendering of shadows
2022-03-07 23:45:26 +01:00
Dmitry Kostenko 4e39cdef94 Apply shadow texture to wield-based entities
For example, dropped nodes and items.
2022-03-07 23:45:26 +01:00
Dmitry Kostenko 2bba53b2c3 Render shadows on entities.
Fixes problem with mod 'drawers'.
2022-03-07 23:45:26 +01:00
Lars Müller b9e886726c
Readd basic_debug as a HUD flag (#12020) 2022-03-05 22:16:17 +01:00
DS a8707158a5
Allow to set the displayed item count and its alignment via meta (#8448)
* Allow to set the displayed item count and its offset via meta

* fix rect constr call

* devtest: add dump_item chatcommand

* fix rect2 constr call (sdim is a position (typedef for v2s32), not a dimension) and remove background because it would work now

* add missing utf8 to wide conversion

* rename to count_meta
2022-02-10 06:17:52 -05:00
rubenwardy c61998bd20
Revert "Disable dynamic shadows for the 5.5.0 release" (#12032) 2022-01-31 21:48:14 +00:00
Lars Mueller 1e4d6672be Fix builtin statbar backgrounds
see #12000
2022-01-31 16:35:30 -05:00
sfan5 5da204f5bc
Get rid of `basic_debug` last minute
This isn't a revert but rather just disables the codepaths. also see #12011
2022-01-30 21:32:49 +01:00
SmallJoker a27362de6a Disable dynamic shadows for the 5.5.0 release
The dynamic shadows are yet not in the desired state to justify the
inclusion into version 5.5.0. A stable release is long overdue, hence
this allows fixes to continue in 5.6.0-dev to finally release an
acceptable version of the dynamic shadows feature.

Reverting this commit is highly recommended to proceed in development.
2022-01-29 18:42:55 -05:00
sfan5 058846d687 Rework drawtime and related timekeeping code to use microseconds 2022-01-27 22:30:02 +01:00
Jude Melton-Houghton fc161e757c
Automatically migrate client mod storage (#11960) 2022-01-27 22:24:30 +01:00
sfan5 f8cef52ea0 Fix consistency of sky sun/moon texture behaviour
Also cleans up related code somewhat.
2022-01-22 11:18:34 -05:00
Zughy 37d80784dd
Allow resetting celestial vault elements by leaving its arguments empty (#11922) 2022-01-22 12:42:49 +01:00
sfan5 f66ed2c27f Fix local animation not instantly updating after being set 2022-01-19 23:30:18 +01:00
Dmitry Kostenko b6555ee6af Reset override material in anaglyph
Reset override material properties before applying the color filter.
2022-01-16 13:10:33 +01:00
sfan5 5eb45e1ea0
Restore pass-through of direction keys (#11924)
This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable.
2022-01-09 18:46:36 +01:00
sfan5 76dbd0d2d0
Fully remove bitmap font support (#11863)
Freetype is now a build requirement.
2022-01-08 14:53:25 +01:00
Jude Melton-Houghton bf22569019
Use a database for mod storage (#11763) 2022-01-07 20:28:49 +02:00
Wuzzy 84fdd369d4
Cap damage overlay duration to 1 second (#11871) 2022-01-02 22:14:02 -05:00
x2048 e030d9cff0
Recalculate normals before adding mesh to the scene 2022-01-02 14:32:13 +01:00
ShadowNinja 29d2b2ccd0
Print announce error response (#11878)
Fix HTTPFetch caller and request ID to 64 bits
Check that allocated caller ID is not DISCARD
Print body if serverlist request returns error
Don't print control characters from HTTP responses
Document special HTTPFetch caller IDs
Allow unicode to be printed
2022-01-01 22:44:56 +01:00
Vincent Robinson 4a16ab3585
Improve TTF support for pixel-style fonts (#11848) 2021-12-30 12:54:21 -08:00
sfan5 0ea8df4d64
Socket-related cleanups
Improve error handling on Windows and reduce the size of the `Address` class
2021-12-29 23:01:26 +01:00
Vitaliy 9b650b9efb
Add more neighbors on mesh update (#6765) 2021-12-29 22:59:53 +01:00
SmallJoker 481bb90eac Fix segfault in drawItems() due to missing inventory list
This fixes a nullptr dereference when the specified inventory list is not known.
Happens when HUD elements are sent before the required inventory list is created.
2021-12-29 19:20:49 +01:00
JosiahWI 7f6306ca96
Restore GCC 5 compatibility (#11778) 2021-12-28 14:05:49 +01:00
sfan5 49f7d2494c Protect font initialization with mutex
fixes #4532
2021-12-18 20:38:33 +01:00
ROllerozxa fcf86ded8f
Disable inventory if player's inventory formspec is blank (#11827) 2021-12-13 17:43:29 +01:00
Wuzzy f71091bf52 Remove creative/damage info in Esc/Pause menu 2021-12-13 17:33:21 +01:00
sfan5 ff934d538c
Fix various code & correctness issues (#11815) 2021-12-05 14:40:30 +01:00
SmallJoker 57a59ae92d
Network: Delete copy constructor and use std::move instead (#11642)
This is a follow-up change which disables class copies where possible to avoid unnecessary memory movements.
2021-12-01 20:22:33 +01:00
HybridDog 7a1464d783
Minimap: gamma-correct average texture colour calculation (#9249)
This calculates the average texture colour while heeding the sRGB colourspace.
2021-11-26 19:30:49 +01:00
sfan5 206e131854
Add backwards-compatible behaviour if too few CAO textures specified
(#11766)
2021-11-22 17:27:49 +00:00
savilli c9070e54bc
Fix local digging animation (#11772) 2021-11-19 22:31:04 +00:00
Riceball LEE 693f98373b
Localize error messages in mainmenu (#11495)
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-11-01 12:27:46 +00:00
Wuzzy 6910c8d920
Fix number of tool uses being off by 1..32767 (#11110) 2021-10-31 22:33:33 +00:00
Isabelle COWAN-BERGMAN 532d5b21fd
Add joystick layout for DragonRise GameCube controller (#11467) 2021-10-31 19:17:47 +01:00
Jude Melton-Houghton 1e26e45530
Limit stepheight smoothing to the stepheight and stop smoothing during jumps (#11705) 2021-10-25 20:31:14 +02:00
Lars Müller 0d345dc1bd
Fix view bobbing not resetting when resting
partially fixes #11694, also fixes #11692
2021-10-20 21:51:21 +02:00
Wuzzy 86b44ecd82
Add no_texture.png as fallback for unspecified textures 2021-10-20 21:50:16 +02:00
LoneWolfHT c82ec8b210
Fix compiling on Windows with Visual Studio 2021-10-15 18:16:09 +02:00
hecks 02292e03e4
Add embedded PNG texture modifier (#11498) 2021-10-13 17:51:37 +02:00
SmallJoker ecc6f4ba25
Remove a few unused functions reported by callcatcher (#11658) 2021-10-12 20:12:20 +02:00
lhofhansl b4b9bee5f2
Reduce shadow jitter (#11668) 2021-10-05 21:54:01 +02:00
x2048 982e03f60d
Improvements to colored shadows (#11516) 2021-10-01 16:21:53 +02:00
Wuzzy 21113ad410
Split liquid_viscosity to liquid_viscosity and move_resistance (#10810) 2021-10-01 16:21:24 +02:00
x2048 f5040707fe
Order drawlist by distance to the camera when rendering (#11651) 2021-09-27 17:46:08 +02:00
SmallJoker d51d0f3a5a
Various code improvements
* Camera: Fix division by 0 after view bobbing
* Remove ignored constness
* Connection: Improve window size range limits
2021-09-27 17:45:44 +02:00
TheBrokenRail 3dcf9e963e
Touch UI support for desktop builds (#10729) 2021-09-26 18:04:09 +02:00
sfan5 9f85862b7c Fix "Could not create ITexture, texture needs to have a non-empty name" warning 2021-09-22 18:43:40 +02:00
DS e79d6154fc
Fix client-side performance of chat UI (#11612) 2021-09-19 20:23:35 +02:00
Lars Müller 40ea4ddef1
Fix HUD multiline text alignment (#10795) 2021-09-19 20:23:22 +02:00
sfan5 e0529da5c8 Fix trivial typos 2021-09-19 13:54:20 +02:00
sfan5 ea250ff5c5 Fix GLES2 discard behaviour (texture transparency) 2021-09-17 18:13:50 +02:00
ROllerozxa 6fedee16f0
Readd TGA to the list of valid texture formats. (#11598) 2021-09-15 11:12:24 +01:00
sfan5 75bf9b75ca
Make sure relevant std::stringstreams are set to binary 2021-09-11 21:06:57 +02:00
sfan5 766e885a1b
Clean up/improve some scriptapi error handling code 2021-09-10 23:16:46 +02:00
sfan5 bbfae0cc67
Dynamic_Add_Media v2 (#11550) 2021-09-09 16:51:35 +02:00
NeroBurner 7f3401412e
Fix movement in random_input mode (#11592) 2021-09-05 19:58:50 +02:00
NeroBurner 1d69a23ba4
Joystick sensitivity for player movement (#11262)
This commit deprecates the forward, backward, left, and right binary
inputs currently used for player movement in the PlayerControl struct.
In their place, it adds the movement_speed and movement_direction
values, which represents the player movement is a polar coordinate
system.

movement_speed is a scalar from 0.0 to 1.0. movement_direction is
an angle from 0 to +-Pi:

	       FWD
	        0
	        _
	 LFT   / \   RGT
	-Pi/2 |   | +Pi/2
	       \_/
	       +-Pi
	       BCK

Boolean movement bits will still be set for server telegrams and
Lua script invocations to provide full backward compatibility.
When generating these values from an analog input, a direction is
considered active when it is 22.5 degrees away from either
orthogonal axis.

Co-authored-by: Markus Koch <markus@notsyncing.net>
Co-authored-by: sfan5 <sfan5@live.de>
2021-08-27 20:24:24 +02:00
Wuzzy 63e8224636
Fix 6th line of infotext being cut off in half (#11456) 2021-08-23 22:13:17 +02:00
Wuzzy 6fd8aede48
Show status message when changing block bounds (#11556) 2021-08-21 13:53:49 +02:00
Wuzzy 1320c51d8e
Fix scaled world-aligned textures being aligned inconsistently for non-normal drawtypes 2021-08-19 20:14:04 +02:00