Commit Graph

375 Commits

Author SHA1 Message Date
Wuzzy 808fa5ecb3
Improve default inventory+wield images of node drawtypes (#9299) 2020-07-23 19:54:58 +02:00
LoneWolfHT 88ffd64124 Add object crosshair, disable entity selectionboxes by default (#9523)
Adds new object crosshair base pack texture
2020-07-14 19:13:04 +02:00
SmallJoker 4fa1e03f68
Cleanup ClientLauncher structure (#10160)
Remove duplicated variables and unify the startup data into a new (inherited) struct.
2020-07-14 19:10:37 +02:00
v-rob 2bec83eec0
Add FormSpec font styling options (#9763)
* Add FormSpec font styling options

* Change multiplication to stof

* Remove extraneous check
2020-07-12 09:48:50 +02:00
Lars Müller d80def5bbf
Bump animation frame count from u8 to u16 (#10054) 2020-07-10 12:12:19 +02:00
sfan5 c6422e0872
Remove std::shared_ptr use in TileLayer (#10090) 2020-07-10 12:11:44 +02:00
TheTermos ebb721a476 Fix player controls only being applied for the first move 2020-07-07 19:09:23 +02:00
Paramat dc6318b84a
Apply camera smoothing to 'air stepheight' (#10025)
Recent changes to collision code have changed the behaviour of the 'touching_ground'
bool in movement code. This had the effect of disabling camera smoothing when
'air stepheight' occurred when jumping onto a node while pressing forwards against
the node, causing an unpleasant sharp camera movement.

Rewrite the conditions for camera smoothing such that it is applied when jumping.
2020-07-05 23:45:21 +01:00
hecktest 7be082f9a8
Fix bone-attached entities (#10015) 2020-06-26 00:06:29 +02:00
SmallJoker 57df895cf9 ParticleSpawner: Fix crash when attaching to invisible entity 2020-06-19 19:29:47 +02:00
sfan5 495f7198ef content_cao: Fix behavior of legacy "textures" field for wielditems 2020-06-18 19:36:06 +02:00
Danila Shutov 3a6dfda358
Make shading of CAOs optional (#10033) 2020-06-16 20:48:31 +01:00
Lars Müller e7e065f553
Exposing the zoom key to Lua API (#9903)
Co-authored-by: Raul Ferriz <raul.ferriz@gmail.com>
2020-06-13 22:46:20 +02:00
sfan5 2424dfe007
Server pushing media at runtime (#9961) 2020-06-13 19:03:26 +02:00
sfan5 3f0cbbc372 Use multiple light positions for CAO lighting 2020-06-11 21:13:26 +02:00
sfan5 f89794108c content_cao: Do not expire visuals for texture updates 2020-06-11 21:12:36 +02:00
sfan5 80d9e9c183 Fix build error on Ubuntu 16.04 (again) 2020-06-10 11:46:14 +02:00
sfan5 64380cf92e Fix build error on Ubuntu 16.04 2020-06-10 10:58:13 +02:00
Danila Shutov fe3e69eb40
Fix broken coloring of wielditems (#9969)
Fixes a regression that appeared in 5.3.0-dev.
2020-06-09 21:38:09 +02:00
hecktest 09e285f38c
Fix player-to-object attachment teleport bug (#10008)
Fixes two bugs:

 * The camera offset was not applied to an object while detaching, briefly placing the irrlicht matrixnode in world space.
 *  When attaching, the matrixnode's absolute position was evaluated without evaluating the parent first, resulting in zeroed positions.
2020-06-09 19:36:47 +02:00
MoNTE48 b9f618746c TouchScreenGUI: fix some bugs, cleanup 2020-06-09 19:35:25 +02:00
sfan5 0ab580810c Reset touching_ground when in free_move
This corrects local player animation after enabling fly while standing on ground.
2020-06-07 20:45:26 +02:00
Danila Shutov fe1f72ab0a
Recalculate mesh normals for CAOs (#10000) 2020-06-07 18:14:00 +02:00
SmallJoker 8fc9e7eb11 GenericCAO: Fix glow not working since a08d18a 2020-06-07 14:17:32 +02:00
Vitaliy e746607d0f
Restore visual_scale support for nodeboxes (and allfaces) (#9906) 2020-06-06 22:25:18 +02:00
Maksim 7ec0e3df35
Fix HUD scaling (#9721)
This resolves HUD scaling issues on Android and desktops with custom DPI settings.
2020-06-05 21:42:33 +02:00
SmallJoker c1e01bc638
Move shared parameters sending to UnitSAO (#9968)
Better header sorting by topic
Make UnitSAO-specific parameters private
Skip redundant recursive entity sending code (since ~5.2.0)
2020-06-04 19:31:46 +02:00
SmallJoker a08d18acad
ContentCAO: Update light of all attached entities (#9975) 2020-06-01 19:01:47 +02:00
Hugues Ross f849917bbe
imageScaleNNAA: Fix image clipping on rect- instead of image dimensions (#9896)
Fixes GUI scaling filters applied on animated images and 9slice backgrounds.
2020-06-01 15:22:04 +02:00
sfan5 4c8e1c3200 Clean up CAO nametag handling and remove deprecated AO_CMD
AO_CMD_UPDATE_NAMETAG_ATTRIBUTES was deprecated in
9eee3c3f46 (0.4.14)
2020-05-29 22:54:50 +02:00
sfan5 db7c262ee8 content_cao: Do not expire visuals when not necessary
fixes #6572
2020-05-29 22:54:50 +02:00
MoNTE48 34862a6442 Add disable_jump check for the player's feet 2020-05-29 22:53:58 +02:00
sfan5 471e567657 Value copy / allocation optimizations mostly in server, SAO and serialize code 2020-05-27 21:58:40 +02:00
SmallJoker 5311a27523 Silence GCC warning in mapblock_mesh
Fixes following warning:
  warning: ‘waving’ may be used uninitialized in this function [-Wmaybe-uninitialized]
2020-05-25 19:10:23 +02:00
SmallJoker a9b74f4c39
Add chat_font_size setting (#9736)
Default font sizes are used when the setting value is 0 or below (clamped by Settings).
2020-05-24 14:24:13 +02:00
sfan5 f51cf7c68a
Fix two bugs in content_cao
fixes #9889 (backface_culling with visual = "cube")
fixes #9916 (crash with visual = "upright_sprite")
2020-05-24 11:48:51 +02:00
sfan5 9d6e7e48d6 Implement spawning particles with node texture appearance 2020-05-23 22:52:21 +02:00
Awkor 037422fdba
Modernize include guards and add missing ones (#9898) 2020-05-23 13:23:05 +02:00
sfan5 1357ea1da2
Cleanup of particle & particlespawner structures and code (#9893) 2020-05-22 13:23:25 +02:00
Vitaliy 82e4137893
Cache liquid alternative IDs (#8053) 2020-05-20 22:52:10 +01:00
sfan5 c47a680db7 Stop wasting memory on identical textures when texture filtering is disabled 2020-05-20 22:55:51 +02:00
LoneWolfHT 7d3972a504
Add ability to scale HUD text (#9814)
Add 'size' property to HUD text elements that is used for relative font size calculations.
2020-05-19 19:10:39 +02:00
sfan5 52430d34d3 content_mapblock: Move static initialization out of functions 2020-05-17 21:37:01 +02:00
sfan5 be38a44ffe Client: Add sum and average to packetcounter 2020-05-17 21:37:01 +02:00
ANAND c1ce4be756
Make automatic_rotate relative, allow setting rotation (#8468)
automatic_rotate does not make sense if it is absolute. Make it relative.

To avoid bouncing, set_rotation did not update the client when automatic_rotate was set. That's no longer necessary because the new spinning method applies the rotation on top of the current one, and the updates are necessary for set_rotation to actually transform the object.

Co-authored-by: ANAND <ClobberXD@gmail.com>

Co-authored-by: Pedro Gimeno <pgimeno@users.noreply.notabug.org>
2020-05-16 21:42:31 +02:00
sfan5 36d35f2fe3
CSM: Bugfixes to camera:get_pos() and camera:get_fov()
closes #9857
2020-05-14 21:16:45 +02:00
SmallJoker 836dd4a1e4
Add chat_log_level setting (#9223)
Log all higher levels in LogOutputBuffer
Move StreamLogOutput::logRaw to source file like LogOutputBuffer::logRaw for compiling speed
2020-05-14 19:26:15 +02:00
Lars Müller 9ba24f89f5
Damage texture modifier (#9833)
Adds a new object property "damage_texture_modifier"
2020-05-11 21:41:36 +02:00
Wuzzy 6e1372bd89
Add support for statbar “off state” icons (#9462)
This adds support for optional “off state” icons for statbars. “off state icons” can be used to denote the lack of something, like missing hearts or bubbles.

Add "off state" textures to the builtin statbars.

Co-authored-by: SmallJoker <mk939@ymail.com>
2020-05-11 21:40:45 +02:00
TheTermos 7cb53791c3
Color gradient for default and 'regular' type sky (#9502)
* add regular sky gradient

* add regular sky gradient

* Update sky.cpp

* change default day sky colors
2020-05-09 17:14:56 +02:00