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Commit Graph

6939 Commits

Author SHA1 Message Date
111d047b0a Update minetest.conf.example 2022-12-10 15:35:46 +01:00
c18c082059 Prevent air acceleration with 0 jump speed (#13036) 2022-12-10 09:08:50 -05:00
1798ad0ec4 Avoid out-of-bounds memory access in attached node placement prediction (#13038) 2022-12-10 09:00:27 -05:00
37386b9c3c Expose dtime_s to LBM handler 2022-12-04 12:35:14 +01:00
b3ffc4b327 Add minetest.get_mapgen_edges (#12999) 2022-12-03 10:40:46 -05:00
e84d259ec7 Remove shader caching hack. (#12991) 2022-11-30 13:56:14 -08:00
281f9a9f88 Android: Segmentation fault fix, PendingIntent flag, and other fixes (#12960)
* Android: Segmentation fault fix, PendingIntent flag, and other fixes

- Information about the crosshair is sent after camera initialization.
- Since API 31, PendingIntent requires mutability flag.
- super (class) is called in onRequestPermissionsResult().
- GameActivity suppresses "unused" warning since most of its methods are called from native code.
- Non-null safety is added for nullable function calls.
- Warning/error logging is added for various function calls' return value.

* Move utility functions into Utils.java

- Some nullable functions are changed to be non-null functions.
- Some null checking outside it is removed.
- More annotations are added to functions and parameters.
2022-11-30 10:50:06 -05:00
055fc69c11 Handle num lock in chat (#12984) 2022-11-30 10:43:12 -05:00
38169db765 Wrap debug text on screen (#12978) 2022-11-28 12:17:36 -05:00
d0a118f5b1 Add minetest.get_game_info and allow reading game.conf (#12989)
Co-authored-by: sfan5 <sfan5@live.de>
2022-11-28 07:21:43 -05:00
3fd5bff128 Abort active ABM iteration when content changes (#12998) 2022-11-27 15:55:10 -05:00
40a45b8c99 Virtual joystick: Use s32 when using m_screensize as a subtrahend (#12814)
If still uses u32, m_screensize will yield a big value (underflow) when used as a subtrahend.
ETIE_MOVED is allowed to be run if joystick's ID is available and virtual joystick is fixed.
Add .0f for some float values.
2022-11-26 09:16:14 -05:00
f04d4d0291 Fix touchscreen crash due to missing rangeselect 2022-11-25 19:57:03 +01:00
8b26bab37d Remove unnecessary bool return types 2022-11-24 17:58:25 -05:00
7c21347a40 Rename "mod metadata" to "mod storage" everywhere 2022-11-24 17:58:25 -05:00
8817af07fb Deprecate special handling of ${key} syntax in metadata values (#12970) 2022-11-24 17:56:43 -05:00
3c7f26d937 Add support for attached facedir/4dir nodes (#11432) 2022-11-24 17:56:07 -05:00
1c10988d6a Fix entity visiblity in bright artificial light (#12906) 2022-11-23 22:40:26 +01:00
9527cc3fa0 avoid clearChildAttachments iterator invalidation (#12987) 2022-11-23 14:48:12 -05:00
386bfcda2b Fix reading schematics after their resolution (#12985) 2022-11-23 11:53:21 -05:00
4da8a18c8c Check specific outputs for isatty (#12980) 2022-11-21 12:08:40 -05:00
70a82b0784 Avoid shadow flicker at certain angles (#12961)
Change the way look direction and camera position are quantized when calculating light frustum
2022-11-20 21:28:01 +01:00
DS
5f24a3c0c7 Object selection: Improve distance checks (#12974) 2022-11-20 21:27:47 +01:00
7bf64fc61a Add configurable saturation (#12865)
* Add configurable saturation

Co-authored-by: Pevernow <3450354617@qq.com>
Co-authored-by: x2048 <codeforsmile@gmail.com>

Author:    Lars <larsh@apache.org>
2022-11-18 11:49:52 -08:00
6bf662cb9e set_nametag_attributes: don't reset nametags if text param is not touched
fixes #12901
2022-11-15 16:46:26 +01:00
8de9e2ac84 game.conf: Add setting to use volatile a map backend (#12956) 2022-11-15 16:45:48 +01:00
cd8a7fe472 Add MetaDataRef:get_keys (#12841) 2022-11-15 16:45:12 +01:00
1a045da0dd Reduce active mgmt interval for a bit when a player joins. (#12925) 2022-11-10 15:25:38 -08:00
00eb65915f Add PostgreSQL helper pg_to_string 2022-11-10 18:56:48 +01:00
aaa05f901a Add mod storage PostgreSQL backend 2022-11-10 18:56:48 +01:00
9dbac989bd Improve testListMods 2022-11-10 18:56:48 +01:00
88b04eadc9 Fix get_tool_wear_after_use for one use (insta-break) (#12945) 2022-11-09 11:58:53 -05:00
81bfc9c7a2 Resize hotbar immediately before drawing (#12930) 2022-11-09 11:57:55 -05:00
d1b80b462e Fix typos and en_US/en_GB inconsistency in various files (#12902) 2022-11-09 11:57:19 -05:00
322c8cf270 Reduce exposure of various internals (#12885)
* refactoring(StaticObjectList): don't expose m_active and m_stored anymore

This prevents our old crap code where anyone can access to StaticObjectList. use proper modifiers. It also permits to do a short cleanup on MapBlock using a helper

* refactoring(MapBlock): reduce a bit exposed m_active_blocks variable

* refactoring: MapBlock::m_node_timers is now private

We already had various helpers to perform this privatization, just use it. Also factorize the MapBlock stepping code for timers using already existing code and importing them from ServerEnvironment to MapBlock.

It's currently done pretty straight forward without any inheritance as MapBlock is just used everywhere, maybe in a future we'll have ServerMapBlock over MapBlock. Currently for a simple function let's just use proper objects and add a comment warning

* refactoring(Server): fix duplicated function for add/remove node

* refactoring(guiFormSpecMenu): add removeAll function to prevent duplicated code

* refactoring(ShadowRenderer) + perf: code quality  + increase performance

* All callers are already using the point and we should never test a function with nullptr node, it's a bug. Removed workaround which was hacky and fix the bug
* Drop clientmap lookup from shadowrendered, just use directly its
  pointer and forbid to push it in the generic list
* Reduce memory pressure on the renderShadowObject by preventing
  deallocating and reallocating multiple vectors on each node

* refactoring(MapBlock): reduce exposure of MapBlock::m_static_objects

It's not complete as some parts of the code are pretty nested, but it's better than before :)

* fix: better working on new functions & drop unwanted 2 lines

Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>

Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2022-11-03 17:35:31 +01:00
9b24041394 Improve bloom effect (#12916)
* Remove the built-in exposure factor of 2.5
* Add physics-based bloom (https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom)
* Add luminance scaling for bloom layer to simulate HDR
* Add setting to control bloom strength
2022-11-02 09:09:48 +01:00
987277de52 Send crosshair setting after the touch screen GUI has been initialized (#12910) 2022-10-31 14:17:50 +01:00
88af36dd10 Fix node placement regression 2022-10-31 14:17:28 +01:00
260de1c2b5 Enable negative values for sun/moon orbit tilt (Northern hemisphere) (#12904) 2022-10-30 16:54:06 +01:00
485b3b1203 Add comments explaining use of entity glow 2022-10-30 16:53:45 +01:00
bf1cc1bb84 Apply entity glow before translating to color space 2022-10-30 16:53:45 +01:00
3e7ee499d6 Always add increment when getting node interior light 2022-10-30 16:53:45 +01:00
a075d83752 Use the same light level for non-solid draw types as for solid 2022-10-30 16:53:45 +01:00
077627181e Allow rotating entity selectionboxes (#12379) 2022-10-30 16:53:14 +01:00
b829231992 Fix incorrect culling introduced by ##12710 (#12887) 2022-10-28 09:52:54 -07:00
9aaed75eea Safety check the map's blocksize (#12895) 2022-10-27 19:31:42 -07:00
88820cd31c Shadow list improvements (#12898)
* Remove redundant checks when attaching SM texture to entities.
  Some of the checks were broken, leading to crashes when shadow intensity is set to 0
* Avoid memory leak in shadow casters list when wield mesh changes item stacks
2022-10-26 22:26:09 +02:00
16266397ed GUIInventoryList: Keep item size while moving (#12896) 2022-10-24 13:58:56 +02:00
e86d23daed Check sizeof(int) and sizeof(size_t) 2022-10-23 21:59:12 +02:00
8bdedd2bcf guiChatConsole: fix the unicode characters crowded together on prompt (#12867)
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2022-10-21 17:12:07 +02:00