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Commit Graph

6939 Commits

Author SHA1 Message Date
Lars
f9b1176fa9 Track server's max AsyncRunStep 2023-04-14 00:09:48 +01:00
Lars
3d232e2345 Add MAX profiler option 2023-04-14 00:09:48 +01:00
rubenwardy
9d1ae80e89
Add focused styling to buttons (#13414) 2023-04-14 00:09:29 +01:00
Gregor Parzefall
2a1bc82887
Fix black loading screen background if menu_clouds = false (#13322) 2023-04-13 18:12:48 +01:00
Wuzzy
d1e5dbefc7
Clarify documentation of punch key (#13238) 2023-04-13 18:12:26 +01:00
Desour
fc116ec950 Play object footstep sound at feet 2023-04-13 18:12:13 +01:00
Zardshard
e139749b5c
Simulate all keys being released when when game loses focus (#13336) 2023-04-13 18:06:21 +02:00
rubenwardy
2fc7eb3ea2
Remove formspec_default_bg_color/opacity settings (#13419)
These settings are unnecessary. They only apply when formspecs don't have a background/bgcolor set. In practice, most games do theme their GUIs. Removing low value settings simplifies code and improves UX by decluttering the settings menu

Split out from #12140
2023-04-11 19:57:36 +01:00
Desour
1dd13da37d Get rid of global dummySoundManager
There is no need for this to be globally unique.
2023-04-11 20:06:15 +02:00
Desour
b201c03625 Use smart-ptrs in GUIEngine 2023-04-11 20:06:15 +02:00
Desour
ceec560779 Add make_irr 2023-04-11 20:06:15 +02:00
Riley Adams
73391013f7
Add node pos to node damage HP change reason (#13196) 2023-04-10 23:04:52 +01:00
Lars
4a742be73e Do not call updateDrawList, updateDrawListShadow, and touchMapBlocks in the same frame 2023-04-09 07:10:17 -10:00
Lars
8982998681 Add a default direction light for shadows 2023-04-09 07:10:17 -10:00
sfan5
9d736e8b8b Drop ENABLE_GLES option
ENABLE_GLES predates forking Irrlicht. Its primary use was to distinguish Irrlicht-ogles from upstream version as Minetest could be compiled with either.
That's not necessary anymore and gets in the way sometimes.
2023-04-08 20:19:35 +02:00
sfan5
c26e122485 Move video_driver default selection to runtime 2023-04-08 20:19:35 +02:00
Desour
67068cfaf4 Get rid of wgettext 2023-04-08 20:17:50 +02:00
Vitaliy
35929d27e3
Remove fast faces (#13216)
Co-authored-by: Lars <larsh@apache.org>
2023-04-08 20:17:15 +02:00
SmallJoker
ba2fee0751 Particle spawner: Fix missing parameters
The changes done to clientpackethandler.cpp and server.cpp move the
compatibility code into a protocol version check so that older code
parts can easily be removed in the future (e.g. bump of minimal version).
2023-04-08 17:23:17 +02:00
SmallJoker
f8e0778fc9 Particle spawner: Move definitions to source
Long functions were moved to the source file to keep the header
short to speed up compiling. This has no functional change.
2023-04-08 17:23:17 +02:00
SmallJoker
9c9309cdbb
Lua API: Catch serialization error for chat messages (#13337)
Prevents server errors caused by too long chat messages from the Lua API.
2023-04-07 12:49:35 +02:00
SmallJoker
d975ebdcb9
Limit formspec fields to 640K (#13380)
Fixes an issue where long inputs could cause issues when dealing with formspecs.
The expected data is usually below 1 KiB, however that's not a technical limit.
2023-04-07 12:49:23 +02:00
Lars
7048fc25dd Take mesh-bounding-sphere into account in updateDrawListShadow 2023-04-03 13:57:05 -07:00
Lars
b01f85d573 Revert "Add mesh-holding blocks to shadow drawlist. (#13203)"
This reverts commit 2a8becd650.
2023-04-03 13:57:05 -07:00
SmallJoker
1c1f1b1615 Revert "Enable connected glass by default (#13242)"
This reverts commit a93f3542d9 for
the upcoming 5.7.0 release.

See https://github.com/minetest/minetest/issues/8290 for a detailed discussion.
2023-04-02 20:56:31 +02:00
x2048
6c0a6925fc
Corrections to loops and BFS cullers (#13375)
* Reset usage timers in loops culler
* Correctly touch map blocks when using bfs culler
* Align use of variables
* Report statistics when using loop culler
2023-04-01 22:41:00 +02:00
sfan5
819e9fc615 Do not rely on ZSTD_CLEVEL_DEFAULT define 2023-04-01 22:06:03 +02:00
lhofhansl
48fc286a95
Restart map-send cycle if visible blocks are soon to be unloaded. (#13277)
* Restart map-send cycle if visible blocks are soon to be unloaded.
* Reset completion timer when camera or position changed.

Co-authored-by: sfan5 <sfan5@live.de>
2023-03-30 09:19:13 -07:00
x2048
93898957b6
Return 'loops' occlusion culler under a setting (#13352)
* Add occlusion_culler setting to minetest.conf.example
* Add raytraced occlusion culling to 'loops' algorithm

---------

Co-authored-by: sfan5 <sfan5@live.de>
2023-03-30 00:10:23 +02:00
sfan5
bd88d299b9 Bump protocol version
and correct documentation of previous version
2023-03-29 23:19:39 +02:00
DS
2180dc14ef
Fix safeLoadFile() skipping 2 chars too much from the shebang (#13310) 2023-03-27 20:01:05 +02:00
DS
ed632f3854
Safely handle block deletion (#13315)
Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2023-03-24 12:34:44 +01:00
x2048
f3b198e490
Return shadow_sky_body_orbit_tilt setting
Used as a default value when the game does not change the value via API (e.g. legacy server)
2023-03-24 12:34:21 +01:00
x2048
9af587c54e
Move rendering engine reset after deletion of game objects 2023-03-20 11:42:16 +01:00
x2048
6cd2eea487
Move drawing of wield tool into a dedicated step of the pipeline (#13338) 2023-03-19 21:31:15 +01:00
luk3yx
5fa63a0b0c
Fix server-side formspec state keeping issue (#13332) 2023-03-19 20:23:11 +01:00
x2048
6fe9bc8ae1
Remove obsolete rendering core init code (#13341)
Also removes duplicate call to shadow render step
2023-03-19 20:22:45 +01:00
Gregor Parzefall
38e005294f
Remove default keybind for pitchmove (#13319) 2023-03-16 14:57:44 +01:00
x2048
2bed338ef7
Fix occasional black screen on startup 2023-03-16 14:56:27 +01:00
Jude Melton-Houghton
b7359f5fa9 Update nodes in LBM loop 2023-03-13 18:17:07 +01:00
DS
cac1dca95b
Improvement of #12974: better linear independent vector (#12979) 2023-03-13 18:16:07 +01:00
DS
02346819f9
Fix rendertarget size being saved as screensize (#13313) 2023-03-12 19:56:49 +01:00
lhofhansl
3e148e2810
Fix infinite viewing_range (#13225)
Use a simplified version of the old loops culler for infinite viewing range.
2023-03-12 09:37:47 -07:00
DS
b1ed0ef721
Fix ChatPrompt crash in very narrow windows (#13305)
In very narrow windows, `m_cols` can be small (i.e. 0).
Hence, `m_view <= m_line.size() + 1 - m_cols` does not guarantee
`m_view <= m_line.size()`.
`std::string::substr(pos, npos)` requires `pos <= size()`.
2023-03-11 17:46:49 +01:00
x2048
705195b43e
Scale culler steps proportionally to the mesh sizes (#13250) 2023-03-11 14:10:26 +01:00
updatepo.sh
c77f3d4dc4 Update minetest.conf.example and translation file 2023-03-09 15:38:46 +01:00
lhofhansl
1f0d042377
Reduce server CPU consumed by occlusion culling. (#13260)
Cache blocks already occluded at a specific distance. The RemoteClient typically visits the same distance multiple time - especially at larger distances, so this saves significant CPU from recalculating the occlusion state of blocks.
2023-03-05 21:33:41 -08:00
ROllerozxa
c91f3f99fd
Minor adjustments now that OpenGLES 2 is the default driver on Android (#12391) 2023-03-05 15:07:40 +01:00
SmallJoker
847ed04e0a Tile: Fix segfault caused by invalid PNG data 2023-03-05 14:41:55 +01:00
Lars
e66e583f5e Remove accidental emacs files. 2023-03-03 17:51:45 -08:00
lhofhansl
dcf6a6a67b
Log server map send cycle time. (#13259)
* Measure server map send time per player.
2023-03-03 17:41:30 -08:00
sfan5
915befecc5 Re-enable verbose logging on Android
Without recompiling, there's no way to see it in logcat otherwise.
2023-03-02 19:57:18 +01:00
PrairieWind
a93f3542d9
Enable connected glass by default (#13242) 2023-03-02 19:56:55 +01:00
numzero
d6be6682ec Drop dependency on IrrCompileConfig
The only remaining thing is IRRLICHT_SDK_VERSION via irrlicht.h
2023-03-01 09:06:23 +01:00
rubenwardy
39f4d26177
Add minetest.get_player_window_information() (#12367) 2023-02-27 22:58:41 +00:00
lhofhansl
fbbdae93ee
Fix for #13255: Check if client has a block even if the server has unloaded it. (#13256) 2023-02-27 09:57:03 -08:00
lhofhansl
fe3ea090d1
Don't expire blocks visible to the client. (#13255) 2023-02-26 14:18:18 -08:00
sofar
2083252c05
Sky: transmit body_orbit_tilt to client. (#13193)
This obsoletes the current client-side setting entirely. The server can
transmit the tilt to the client directly and will send 0.0f as default
value.

Co-authored-by: x2048 <codeforsmile@gmail.com>
Co-authored-by: sfan5 <sfan5@live.de>
2023-02-26 01:08:33 +01:00
DS
6e1c70e02b
Fix a -Wreorder warning 2023-02-22 11:06:48 +01:00
lhofhansl
63c378fb5b
Reduce client's packet processing budget per iteration from 100 to 10ms. (#13237) 2023-02-21 16:33:21 -08:00
x2048
2553db5c81
Fix rounding errors when slicing the shadow draw list (#13226) 2023-02-20 21:01:05 +01:00
Alex
af4009d924
Add chat HUD flag (#13189) 2023-02-20 21:00:37 +01:00
paradust7
aa5dc0968b
Fix typo and missing entry in serveropcodes 2023-02-18 16:47:08 +01:00
sfan5
3bafbaac49 Remove dead code behind Irrlicht version checks 2023-02-18 16:46:51 +01:00
20kdc
75e6cc190a
Source image tracking in tile generation (#12514) 2023-02-18 00:03:03 +01:00
lhofhansl
2a8becd650
Add mesh-holding blocks to shadow drawlist. (#13203)
When mesh chunking and shadows are enabled, make sure that the mesh-holding blocks are added to the shadow drawlist.
Otherwise those portions of the shadows will not be rendered.
2023-02-16 15:43:08 -10:00
lhofhansl
d3a6ee00e6
Generalize mesh chunking, and make it configurable. (#13179)
* Generalize mesh chunking. Set 3x3x3 chunks.

* Make mesh chunk size configurable... Default to 1 (off).

* Extract all mesh grid maths into a dedicated class

---------

Co-authored-by: x2048 <codeforsmile@gmail.com>
2023-02-08 13:42:12 -08:00
lhofhansl
56d2567b5d
Separate drawlist from non-rendered blocks. (#13176) 2023-02-01 08:41:23 -08:00
x2048
69fc206109
8x block meshes (#13133)
Reduce the number of drawcalls by generating a mesh per 8 blocks (2x2x2). Only blocks with even coordinates (lowest bit set to 0) will get a mesh.

Note: This also removes the old 'loops' algorithm for building the draw list, because it produces visual artifacts and cannot be made compatible with the approach of having a mesh for every 8th block without hurting performance.

Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
Co-authored-by: Lars <larsh@apache.org>
Co-authored-by: sfan5 <sfan5@live.de>
2023-01-31 17:30:59 +01:00
lhofhansl
cded6a3945
Display whole profiler numbers up to 999999 without scientific notation. (#13155) 2023-01-24 17:40:23 -08:00
x2048
b8aaad4f1e
Remove the 'loops' occlusion culler (#13169) 2023-01-23 10:58:29 +01:00
DS
8478796226
Decrease minimum for repeat_place_time (#13165) 2023-01-23 00:20:12 +01:00
sfan5
87d509e462
Implement --debugger option to improve UX when debugging crashes (#13157) 2023-01-23 00:19:30 +01:00
x2048
6f5703baf1
Clear exposure compensation state textures on creation (#13151) 2023-01-23 00:18:48 +01:00
x2048
ca13c51024
Fix concurrency in texture source (#13150) 2023-01-19 21:44:27 +01:00
SmallJoker
ecd6d61697
Revisit F6 statistics formatting (#13126) 2023-01-16 20:16:23 +01:00
Jude Melton-Houghton
2f9f0c0900
Improve chat history (#12975) 2023-01-14 16:14:37 -05:00
sfan5
8fded9d990
Disable Prometheus in singleplayer mode 2023-01-14 13:11:15 +01:00
Jude Melton-Houghton
3992a13f24
Improve MetaDataRef:{get,set}_float precision (#13130) 2023-01-12 15:40:34 -05:00
Jude Melton-Houghton
5f2925c59c
Increase ftos precision (#13141) 2023-01-12 14:12:31 -05:00
Jude Melton-Houghton
956026bb6b
Break long lines of option help (#13136) 2023-01-12 14:12:05 -05:00
x2048
139db66901
Remove mapblock cache for mesh generation. (#13124)
Reduces memory consumption and improves performance
2023-01-09 21:40:08 +01:00
ROllerozxa
390b5caaaa
Fix crash on Android with IrrlichtMt9 (#13123)
Caused by mouse control
2023-01-08 14:04:17 +01:00
iliekprogrammar
fb28ca463e
Clamp player wieldindex when processing hotbar item selection (#13098) 2023-01-08 14:03:16 +01:00
lhofhansl
55804c56e9
Report collisionMoveSimple for client and server. (#13105) 2023-01-07 16:31:31 -08:00
ROllerozxa
bb74da5903
Remove old rollback migration code (#13082) 2023-01-06 22:35:20 +01:00
x2048
6d45c243f8
Add dynamic exposure correction (#12959)
* Add uniform for frame delta time
* Adjust exposure in logarithmic (EV) space
* Add network support and LUA API
* Add testing mod
2023-01-06 22:33:25 +01:00
x2048
2715cc8bf6
Occlusion culling algorithm based on recursive descend (#13104)
Co-authored-by: DS <vorunbekannt75@web.de>
2023-01-06 22:31:06 +01:00
sfan5
059f62d7d6 Use consistent optimization flags for *BSD
This was added for seemingly no reason in c410e9182d (2014)
2023-01-05 23:09:51 +01:00
x2048
89e7f72c92
Use multiple threads for mesh generation (#13062)
Co-authored-by: sfan5 <sfan5@live.de>
2022-12-27 18:44:18 +01:00
SmallJoker
03e710160f
Lua API: Document shader dependencies of set_lighting() (#13079) 2022-12-26 21:59:55 +01:00
lhofhansl
1e7804aaf6
Allow saturation to be controlled by the server. (#13075) 2022-12-25 16:15:32 -08:00
ROllerozxa
afd5caa26a
Fully remove pageflip 3D mode (#13074) 2022-12-25 10:57:39 -05:00
Jean-Patrick Guerrero
33363c2a7e
Fix progress bar look on HiDPI displays (#13055) 2022-12-24 12:26:56 -05:00
Jude Melton-Houghton
d13b12b791
Store MapEditEvent blocks in a vector (#13071) 2022-12-24 12:21:59 -05:00
Jude Melton-Houghton
5c248c2d7d Add callback on_mapblocks_changed 2022-12-24 08:24:59 -05:00
Jude Melton-Houghton
7701e70dc9 Make MapEditEvent more complete
SetBlocksNotSent is no longer used.
2022-12-24 08:24:59 -05:00
ndren
62ee02b8ba
Set and unset relative mouse mode where necessary (#12636)
* Set and unset relative mouse mode where necessary

Co-authored-by: sfan5 <sfan5@live.de>
2022-12-24 09:38:30 +01:00
Jude Melton-Houghton
0fc97a1483
Use a Lua error handler that calls tostring (#11913) 2022-12-15 07:37:49 -05:00
Jude Melton-Houghton
1f3b5e553b
Fix plantlike_rooted world-aligned node base textures (#12994)
Co-authored-by: Wuzzy <Wuzzy@disroot.org>
2022-12-12 08:45:09 -05:00