Commit Graph

1515 Commits

Author SHA1 Message Date
Perttu Ahola 2f2b7915ea Fix and tune stars 2012-03-18 15:57:25 +02:00
Perttu Ahola c1cfcb1577 Do not clear address in main menu if starting a singleplayer game by double clicking the world 2012-03-18 15:26:06 +02:00
Perttu Ahola 2e90ed07ac Dynamic sky, fog and cloud colors; sun and moon 2012-03-18 13:42:18 +02:00
Perttu Ahola 58bed83d03 Move ClientMap to clientmap.{h,cpp} 2012-03-16 00:25:18 +02:00
Perttu Ahola 54917e3062 Add Client::getEnv() and remove some unnecessary wrappers 2012-03-15 23:54:10 +02:00
Perttu Ahola 81385682c8 Revert old 4BS/s walk speed for now 2012-03-15 23:11:07 +02:00
Kahrl 807a0d313b MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints 2012-03-15 21:45:44 +02:00
Perttu Ahola f9a66c5d46 Tune main menu 2012-03-15 21:37:43 +02:00
Perttu Ahola 60add387e3 Create main menu tab "Settings" for client settings 2012-03-15 18:15:12 +02:00
Perttu Ahola ca0fd4173c Fix click areas of singleplayer checkboxes 2012-03-15 16:20:26 +02:00
Perttu Ahola 4aa0f040fb Fix initial moving of mouse above the "exit to menu" button in singleplayer mode 2012-03-15 16:20:21 +02:00
Perttu Ahola 5957fed9a7 Fix and improve Server's privilege get/setters 2012-03-15 15:38:59 +02:00
Perttu Ahola 6298878bfa Add "simple singleplayer mode"; Fix a number of GUI things 2012-03-15 15:20:20 +02:00
Perttu Ahola 899004207d Save selected tab 2012-03-15 14:17:05 +02:00
Perttu Ahola 2b200d481f Menu tuning WIP 2012-03-15 13:59:48 +02:00
Perttu Ahola 8551ddc839 Use a more standard order of yes/no/cancel/whatever buttons in dialogs 2012-03-15 13:18:21 +02:00
Perttu Ahola eea3277b81 Crude tab test in main menu (requires gui redesign for the additional tabs) 2012-03-13 08:50:03 +02:00
Perttu Ahola 11b86f8d8a Add [new] to world name when supplying a non-existent world on command line 2012-03-13 01:46:24 +02:00
Perttu Ahola 71a3c2fcd1 Allow directly supplying world as a parameter, including world.mt 2012-03-13 01:46:19 +02:00
Perttu Ahola 4ff36696ea Move keychange/connect main menu buttons a bit 2012-03-13 01:02:25 +02:00
Perttu Ahola 800d3b4ee7 Fix game selection in world creation (used always the first one) 2012-03-13 00:58:57 +02:00
Perttu Ahola a0b2c7ba25 Attempt to fix RUN_IN_PLACE autodetection on Linux 2012-03-13 00:51:33 +02:00
Perttu Ahola 64232f0aec Add confirmation menu and make world deletion possible in GUI 2012-03-13 00:48:05 +02:00
Perttu Ahola 591527d878 World creation button and dialog and functionality 2012-03-13 00:06:37 +02:00
Perttu Ahola 82073025cc Remember selected world by path 2012-03-12 22:15:56 +02:00
Perttu Ahola 2c9bb06516 Make finish quicktune and leave it unused (as intended) 2012-03-12 21:27:29 +02:00
Perttu Ahola 18c4a90101 Add quicktune.{cpp,h} 2012-03-12 08:38:15 +02:00
Perttu Ahola 5a8ee4889d Handle certain errors properly when using --go 2012-03-11 21:41:32 +02:00
Perttu Ahola ea1fdf3201 Add a note about minetest.conf in the key change dialog (because it sucks) 2012-03-11 21:32:03 +02:00
Perttu Ahola 2e61008fd9 Use default_game when making a new world using --world without --gameid 2012-03-11 21:24:29 +02:00
Perttu Ahola eafde7186f Remove duplicate code in main menu 2012-03-11 21:12:27 +02:00
Perttu Ahola a72dc388c3 Rename "Delete map" to "Delete world" 2012-03-11 21:03:54 +02:00
Perttu Ahola 618314985d Proper handling of failing to bind server socket 2012-03-11 20:45:43 +02:00
Perttu Ahola d1d83d7e7f World selection box in main menu (and random fixing) 2012-03-11 20:45:14 +02:00
Perttu Ahola bcaab74f1f --world implies local game 2012-03-11 16:11:07 +02:00
Perttu Ahola 1b670a293b Fix CreateAllDirs() (failed for relative fully non-existing path) 2012-03-11 16:06:32 +02:00
Perttu Ahola 45f78bdf40 Mention world location at server startup at action level 2012-03-11 15:49:14 +02:00
Perttu Ahola 3da05a09b5 --logfile '' = no logging 2012-03-11 15:28:35 +02:00
Perttu Ahola f79082a46d Remove useless debug output (log at info level) 2012-03-11 15:23:30 +02:00
Perttu Ahola e71d75ed9a --gameid list 2012-03-11 15:20:42 +02:00
Perttu Ahola 6a1b6d0344 world.mt creation 2012-03-11 15:04:50 +02:00
Perttu Ahola 7f7fb9750d command-line/world game selection 2012-03-11 14:54:23 +02:00
Perttu Ahola af33b3b338 Limit crack update speed 2012-03-11 12:28:41 +02:00
Perttu Ahola a87d19cd7e When mouse button is held down in air, show continuous animation 2012-03-11 12:22:37 +02:00
Perttu Ahola 611fe41588 Fix log output in ban.cpp 2012-03-11 12:12:21 +02:00
Perttu Ahola 8b6cce18cb Improve command-line parameters 2012-03-11 12:06:59 +02:00
Perttu Ahola d330430336 Prettify --help output 2012-03-11 11:02:22 +02:00
Perttu Ahola 37b2bc3c0c Move huge comment from the beginning of main.cpp to doc/ancient_main_comment.txt 2012-03-11 10:53:27 +02:00
Perttu Ahola f49914dd17 --verbose, not --info-on-stderr 2012-03-11 04:22:48 +02:00
Perttu Ahola f1d9880006 Clean up log messages everywhere 2012-03-11 04:15:45 +02:00
Perttu Ahola 6ec447a1aa Do not print errors when searching for usable configuration file 2012-03-11 01:09:27 +02:00
Perttu Ahola b485fac33e Fix configuration file behaviour
- Do not rewrite if nothing needs to be changed
- Update at program exit, in addition to updating when continuing from main menu to game
2012-03-11 00:54:51 +02:00
Perttu Ahola 98404ad8ea Increase Peer max_packets_per_second (hopefully doesn't break anything) 2012-03-11 00:20:04 +02:00
Perttu Ahola 2de8f915f8 Tune "Connecting to server" and "Waiting content" screens 2012-03-10 23:28:51 +02:00
Kahrl 967f25461b Chat console, including a number of rebases and modifications.
Defaults modified from original: alpha=200, key=F10
2012-03-10 20:11:10 +02:00
Perttu Ahola 0053651814 Starting the game in the pause menu is lame, don't do it\! 2012-03-10 18:21:15 +02:00
Kahrl 7d36833bd4 Set fixed FOV for the wielded item 2012-03-10 18:15:31 +02:00
Kahrl 1bbfd0b6d2 Different implementation of KeyPress::operator==
Fixes some key mapping issues.
2012-03-10 18:10:59 +02:00
Perttu Ahola 4547ace59a Make Camera::updateViewingRange more snappy in following the min/max settings 2012-03-10 18:03:40 +02:00
Perttu Ahola d74659254b Faster player movement and smaller collision box 2012-03-10 17:28:56 +02:00
Perttu Ahola 55d310b05a dig_immediate=2 -> 0.5 seconds digging time 2012-03-10 17:25:14 +02:00
Perttu Ahola e80bc6ef58 Tidy up server log output a bit 2012-03-10 17:10:16 +02:00
Perttu Ahola d81e783665 Clean unit test output 2012-03-10 17:10:16 +02:00
Perttu Ahola 030b63c3d2 Add and tidy up some Server log output for declined connections 2012-03-10 17:10:16 +02:00
Perttu Ahola f3dba05143 Remove servermain.cpp, use main.cpp with a couple of #ifdefs instead 2012-03-10 17:10:16 +02:00
Perttu Ahola 1020707918 Fix addon and configuration file paths 2012-03-10 17:10:16 +02:00
Perttu Ahola c89d1cf072 Initial directory structure rework 2012-03-10 17:10:10 +02:00
Perttu Ahola 9c5e422d3a Ban and Auth managers use infostream rather than dstream 2012-03-10 15:49:38 +02:00
Perttu Ahola 06d2bc7fbd dig_immediate=3 instead of 1 means 0 seconds 2012-03-10 11:28:14 +02:00
Perttu Ahola f9da2c9507 Immediate smoke puff when a normal entity is punched to death 2012-03-10 11:28:14 +02:00
Perttu Ahola 989aba1966 Fix and tune things, add tool "recharge" animation, add dummyball 2012-03-10 11:28:14 +02:00
Perttu Ahola 8db89b8136 LuaEntity armor groups 2012-03-10 11:28:13 +02:00
Perttu Ahola 8c01ad8a9d ClientActiveObject::debugInfoText() 2012-03-10 11:28:13 +02:00
Perttu Ahola f60a5ec08f Remove header in servermain.cpp to make minetestserver to build 2012-03-10 11:28:13 +02:00
Perttu Ahola 501b8fe743 Damage groups WIP 2012-03-10 11:28:13 +02:00
Perttu Ahola e9cdb938fe Entity damage system WIP; Remove C++ mobs 2012-03-10 11:28:13 +02:00
Perttu Ahola f1cb91cd93 Small fix in getHitParams 2012-03-10 11:28:13 +02:00
Perttu Ahola 910186905f Don't draw cracks when digging is impossible 2012-03-10 11:28:13 +02:00
Perttu Ahola 07ed57476f itemgroup.h and ItemGroupList typedef 2012-03-10 11:28:13 +02:00
Perttu Ahola 0b21618a05 Tune group digging time stuff a bit 2012-03-10 11:28:13 +02:00
Perttu Ahola 562ac3bce9 Digging time groups WIP 2012-03-10 11:28:12 +02:00
Jeija f21291211c Improve raillike drawtype 2012-03-10 11:16:45 +02:00
Perttu Ahola d834d6e074 Handle select errno EINTR properly (not doing this breaks at least many profilers) 2012-03-08 10:03:29 +02:00
Perttu Ahola 11716825fc Move profiler measurements into inside of mutex locking for more useful results 2012-03-07 21:54:18 +02:00
Perttu Ahola 0309021359 Add dedicated_server_step setting 2012-03-07 21:44:53 +02:00
Perttu Ahola 14a71590c3 Merge remote-tracking branch 'jn/random-fixes' 2012-02-28 21:47:15 +02:00
Juhani Numminen 79326e6287 Add descriptions to command line arguments 2012-02-28 21:03:45 +02:00
Perttu Ahola b7fd3c8669 Add minetest.get_worldpath() for getting location for custom data 2012-02-28 20:41:26 +02:00
Jonathan Neuschäfer 3a89c40e26 mesh: warn only once about render-to-target not being supported 2012-02-24 23:27:01 +01:00
Jonathan Neuschäfer ff678d1607 tile: remove redundant warning about failing render-to-target 2012-02-24 23:27:01 +01:00
Jonathan Neuschäfer abab3db23d tile: don't duplicate std::string::find_last_of 2012-02-24 23:26:14 +01:00
Jonathan Neuschäfer 496451c164 itemdef: handle the !render-to-target case 2012-02-24 22:37:16 +01:00
Perttu Ahola 993821a924 Tune brightness stuff and fog color 2012-02-06 17:40:48 +02:00
Perttu Ahola ad5ac22442 Set default maximum viewing range to a bit more than default server send range to make fog work well 2012-02-06 17:34:45 +02:00
Perttu Ahola 94b25685c5 Fix calculating if block is in viewing range; fix fog and default minimum accordingly 2012-02-06 17:27:54 +02:00
Kahrl 88cdd3a363 Players stay in environment even when dead, damage flash and fall damage fixes
Don't set m_removed on dead players (dead players are indicated by hp == 0). Local
damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO
damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
2012-02-05 12:06:55 +02:00
Perttu Ahola e15de8b70d Modify light values to work a bit better with non-smooth lighting 2012-02-05 12:02:40 +02:00
Perttu Ahola a1eb2836c0 Set better visual light levels 2012-02-02 16:14:32 +02:00
Giuseppe Bilotta 64af6d3afe Fix some warnings on some compilers
ItemStack is a struct, not a class
CollisionInfo is a struct, not a class
InventoryAction is abstract and it needs a virtual destructor
2012-02-02 15:54:20 +02:00
Perttu Ahola 365f7a5bfe Merge remote-tracking branch 'kahrl/hidehud' 2012-02-02 14:35:18 +02:00
Kahrl 796009ef21 Fix server hang when stepping a furnace with a huge dtime 2012-02-02 12:50:11 +02:00
Kahrl b85b4ede82 Page up/down: don't display the old value, it was a little confusing 2012-02-01 02:37:01 +01:00
Kahrl 2cb96d9d68 Page up and down change the minimum viewing range 2012-02-01 02:24:55 +01:00
Kahrl 78bf92175a Show the top line too when only chat, but not HUD is shown 2012-02-01 01:36:59 +01:00
Kahrl 0c3d39357b F1 toggles HUD, F2 toggles chat, F5 toggles debug info, F6 toggles profiler pages 2012-02-01 00:56:30 +01:00
Kahrl 0e8bd531c2 Fix craftresult_is_preview flood in log and remove unnecessary debug output 2012-01-25 20:18:20 +02:00
Perttu Ahola 24b1008d56 Remove unnecessary delays from large data transfer unit test 2012-01-24 12:50:10 +02:00
Perttu Ahola a4340c330a Set default number of maximum users to 100 instead of 20 2012-01-24 12:02:40 +02:00
Perttu Ahola 2e8e9ee7f5 Add EnvRef:set_timeofday(0...1) and EnvRef:get_timeofday() 2012-01-24 12:01:59 +02:00
Perttu Ahola a387c9b95d Fix "illegal escape sequence" in MSVC (actually not illegal) 2012-01-22 22:00:29 +02:00
Kahrl 0a426f3592 Fix give_initial_stuff mod; experimental mod: dug_item -> drop; scriptapi.cpp: drops -> drop 2012-01-22 17:31:20 +02:00
Kahrl 00bc9a8678 tool and ToolItem apply item aliases 2012-01-22 17:31:20 +02:00
Kahrl c241902b40 Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix legacy_wallmounted 2012-01-22 17:31:20 +02:00
Kahrl 4799a8f761 cleanup 2012-01-22 17:31:20 +02:00
Kahrl 02b334a679 Create node metadata when placing nodes again 2012-01-22 17:31:20 +02:00
Kahrl b4dd5d3bd7 Client-side prediction of inventory changes, and some inventory menu fixes 2012-01-22 17:31:20 +02:00
Kahrl 1efdc36b22 Inventory menu (with dragging) improved. Crafting is now handled via a IACTION_CRAFT inventory action. 2012-01-22 17:31:12 +02:00
Kahrl 157a4cf18c Node placement / mineral / serialization / iron freq / node_dig callback
- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
2012-01-22 17:24:50 +02:00
Kahrl f22c73f501 Fix inventory glitch when connecting as new user 2012-01-14 11:05:24 +01:00
Kahrl c920df748b Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit annoying (even in single player). 2012-01-13 12:35:55 +01:00
Kahrl a58d725569 Tool progress bar tweaking 2012-01-12 08:47:17 +01:00
Kahrl 6a76c226e1 The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef 2012-01-12 06:10:39 +01:00
Perttu Ahola 6d4bc012f0 Fix key change menu a bit 2012-01-06 19:50:40 +02:00
Perttu Ahola 2f5c28aaf1 ObjectRef:setpos() to move player properly (a bit shortcuttish implementation) 2012-01-06 19:17:44 +02:00
Perttu Ahola 4f2c1e36a1 Implement minetest.register_on_dieplayer() 2012-01-06 00:12:33 +02:00
Perttu Ahola bc743ca7ce Add missing checks to texture caching 2012-01-04 00:37:46 +02:00
Perttu Ahola f9d7e399b2 Limit range of ABM timer initial value randomization 2012-01-03 13:49:47 +02:00
Perttu Ahola 3e6f824e6c Use free rather than delete for malloc'd memory 2012-01-02 21:42:33 +02:00
Perttu Ahola 6286c555d4 Initialize ABM timer to random value to spread processing 2012-01-02 21:06:38 +02:00
Perttu Ahola 4630281318 Fix ABM trigger chance being often way too high 2012-01-02 20:26:33 +02:00
Perttu Ahola cd0019acd2 Fix server sending stuff before textures have been sent 2012-01-02 17:44:00 +02:00
Perttu Ahola e82a76e438 Mark ObjectRef::get_entity_name() deprecated 2012-01-02 17:33:03 +02:00
Perttu Ahola ab57fbe4ca Add name field to registered entities 2012-01-02 16:26:40 +02:00
Perttu Ahola 56f55ab1af Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw() 2012-01-02 16:19:52 +02:00
Perttu Ahola 2445cbbbdc Add ObjectRef:get_luaentity() 2012-01-02 16:08:59 +02:00
Perttu Ahola 2b9596fe9b Make text area in message dialog a bit larger 2012-01-02 13:34:24 +02:00
Perttu Ahola 0e1f448b61 Texture cache on client (mostly made by sapier) (breaks network compatibility) 2012-01-02 13:31:50 +02:00
Perttu Ahola ff82b95800 ObjectRef:get_entity_name() and fixing of comments in default/init.lua 2012-01-02 13:12:56 +02:00
Perttu Ahola 49b7055cb3 Make add_entity return a reference to added entity (or nil) 2012-01-02 12:48:25 +02:00
Perttu Ahola e48ccd7943 Add ObjectRef:get_inventory() and add stuff to documentation comments 2012-01-02 02:59:14 +02:00
Perttu Ahola 6be5441176 Working implementation of experimental:luafurnace 2012-01-02 02:59:14 +02:00
Perttu Ahola d5ba7ebaf0 Random fixes to InvRef related stuff and a broken luafurnace 2012-01-02 02:59:14 +02:00
Perttu Ahola 270a482740 Add InvRef:get_list() and InvRef:set_list() and fix some things (untested) 2012-01-02 02:59:14 +02:00
Perttu Ahola e0b4890794 Add minetest.get_inventory(location), untested 2012-01-02 02:57:14 +02:00
Perttu Ahola 247e8b6e5d A small robustness addition to ItemStack 2012-01-02 01:49:38 +02:00
Perttu Ahola b760e2ba23 Rename InvStack to ItemStack 2012-01-02 01:49:38 +02:00
Perttu Ahola 103173fc9b Add InvRef and InvStack (currently untested and unusable) 2012-01-02 01:49:38 +02:00
Perttu Ahola 81d3485109 Fix segfault when generating stuff on world boundaries 2012-01-01 21:01:55 +02:00
Perttu Ahola 7b7b68cdab Correctly pop stuff from the Lua stack in script_load() 2011-12-31 14:41:57 +02:00
Giuseppe Bilotta 135a65e200 Add virtual destructors to abstract classes
IRespawnInitiator and InventoryActions are abstract classes, but they
were missing a virtual destructor. Define it, even if it does nothing
and its absence most likely makes no difference other tha causing
warnings during compile.
2011-12-28 20:50:21 +02:00
Perttu Ahola 123529e5eb Fix mirrored sign texture 2011-12-28 18:29:33 +02:00
Perttu Ahola 1c15f53318 Add EnvRef:get_objects_inside_radius(pos, radius) 2011-12-28 18:18:08 +02:00
Perttu Ahola 7937813c98 Add get_look_dir(), get_look_pitch() and get_look_yaw() for players 2011-12-28 17:34:07 +02:00
Perttu Ahola ad4040d982 Fix minetest.env:get_player_by_name(nil) causing segfault and similar things 2011-12-28 16:25:29 +02:00
Perttu Ahola 69579306dd Extend load screen maximum time 2011-12-11 16:52:19 +02:00
Perttu Ahola bd21f00f0a Add minetest.get_modpath(modname) 2011-12-11 16:49:40 +02:00
Perttu Ahola abd106bacb Enforce modname naming convention 2011-12-04 18:26:05 +02:00
Perttu Ahola 008de2fb8f Delete unknown LuaEntities when punched 2011-12-04 16:25:27 +02:00
Perttu Ahola ea36951bc4 Rename EnvRef:add_luaentity to EnvRef:add_entity 2011-12-04 16:08:37 +02:00
Perttu Ahola 09c48b60bd Add EnvRef:get_node_light(pos, timeofday) 2011-12-04 15:55:37 +02:00
Perttu Ahola 4cc117ddf6 Properly use time_from_last_punch for limiting PvP punch damage 2011-12-04 14:43:01 +02:00
Kahrl ceaf8edade Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improves
Irrlicht 1.8 compat); also find dungeon master's fireball texture
again; add /spawnentity command
2011-12-04 13:27:30 +02:00
Perttu Ahola 520200d597 Check symlinks with stat() to know if they are directories or not 2011-12-04 13:02:00 +02:00
Perttu Ahola ab67985d21 Add support for unix filesystems which yield DT_UNKNOWN in dirent->d_type, falling back on stat(). 2011-12-04 12:49:58 +02:00
Perttu Ahola bc5cc638fc Fix player not dying when beated to death by other player 2011-12-04 03:56:22 +02:00
Perttu Ahola bff8be8b76 Fix getting two old-style minerals per digged node 2011-12-04 03:47:55 +02:00
Perttu Ahola 3e95b8a158 Determine light_propagates from paramtype 2011-12-04 03:45:02 +02:00
Perttu Ahola 6145a135bd Make ToolItem and MaterialItem to convert names by aliases at creation time too (necessary for eg. crafting) 2011-12-04 02:12:45 +02:00
Perttu Ahola 4ad8891e05 Convert CraftItems directly to the name pointed by alias; necessary due to lua definition table 2011-12-04 01:16:22 +02:00
Perttu Ahola 3a689a5c4f Don't initialize ItemCAOs with stick.png 2011-12-04 00:45:12 +02:00
Perttu Ahola 44e36d9aad Fix craftitem aliases 2011-12-04 00:44:29 +02:00
Perttu Ahola 829c632511 Craftitem aliases 2011-12-04 00:39:20 +02:00
Perttu Ahola 8730dfb1f9 Fix log message in tooldef.cpp 2011-12-04 00:35:08 +02:00
Perttu Ahola 6764365994 Modify a commit in tooldef.cpp and nodedef.cpp 2011-12-04 00:33:05 +02:00
Perttu Ahola 8addbc9655 Tool aliases 2011-12-04 00:22:34 +02:00
Perttu Ahola 658d1a7235 Add serialization for node aliases to let client show inventory images correctly 2011-12-04 00:07:02 +02:00
Perttu Ahola 4b00d4d9d2 Node definition aliases 2011-12-03 23:50:31 +02:00
Perttu Ahola 1fe5c58d56 Rename cookresult_item to cookresult_itemstring 2011-12-03 18:45:04 +02:00
Perttu Ahola f23616acaf add EnvRef:get_node_or_nil() 2011-12-03 18:37:50 +02:00
Perttu Ahola 7d37913ea4 Add ABM required neighbor check 2011-12-03 18:18:59 +02:00
Perttu Ahola d566ffaa5f Allow digging unknown nodes 2011-12-03 13:56:39 +02:00
Perttu Ahola d06d7cb9a4 Show infotext for unknown nodes 2011-12-03 13:51:16 +02:00
Perttu Ahola e494b5d422 Show infotext for unknown items placed on ground 2011-12-03 13:46:19 +02:00
Perttu Ahola 871e6c0c73 On SIGINT in main menu, don't connect before shutting down 2011-12-03 12:02:27 +02:00
Kahrl 392485aa45 inventorycube: use all three specified textures; also moved mesh creation / modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube 2011-12-03 11:47:37 +02:00
Kahrl 275a348b75 Do not broadcast an empty chat message when someone tries to log in with the wrong password 2011-12-03 11:47:19 +02:00
Kahrl 189689716c Notify player whose password is being changed 2011-12-03 11:47:19 +02:00
Perttu Ahola 746b960c0d Note about debug.txt in error message dialog when mod fails to load 2011-12-03 11:44:47 +02:00
Perttu Ahola 760416b81f Change naming convention to be modname:* instead of modname_* (sorry modders!) 2011-12-03 11:41:52 +02:00
Perttu Ahola c6dd75ccfb Add usermods/ to mod search paths and print out the paths at server startup 2011-12-03 03:43:20 +02:00
Perttu Ahola 6b2023dc3e Properly handle mod name conflicts 2011-12-03 03:32:30 +02:00
Perttu Ahola 2f4a92d701 Better mod loading error handling 2011-12-03 03:23:14 +02:00
Perttu Ahola 324c544922 Add world/mods to mod search path 2011-12-03 02:55:54 +02:00
Perttu Ahola d96cd236f3 Enforced mod global naming convention and better error reporting 2011-12-03 02:45:55 +02:00
Perttu Ahola 581f950e10 Fix script error reporting a bit 2011-12-02 22:49:54 +02:00
Perttu Ahola 9344816bd6 Fix ActiveObject creation for fast player respawns 2011-12-02 17:30:22 +02:00
Perttu Ahola 67c21fc42f Fix sending of player hp (was sent all the time) 2011-12-02 17:19:42 +02:00
Perttu Ahola ec1859b095 Show bare hand when no item is selected 2011-12-02 15:20:42 +02:00
Perttu Ahola b9e8e20c9c Script-defined creative inventory 2011-12-02 12:43:57 +02:00
Perttu Ahola 932988af46 Rename "build" privilege to "interact" (backwards-compatibly, of course) 2011-12-02 12:18:19 +02:00