Commit Graph

904 Commits

Author SHA1 Message Date
rubenwardy b4be483d3e
Add support for translating content titles and descriptions (#12208) 2024-02-24 19:13:07 +00:00
sfan5 492aab20fe Fix compiler warnings 2024-02-24 12:39:12 +01:00
sfan5 e3cc26cb7c
Irrlicht support changes (#14383) 2024-02-19 21:14:47 +01:00
sfan5 6ca214fefc
Introduce `std::string_view` into wider use (#14368) 2024-02-17 15:35:33 +01:00
sfan5 ce97210eb1 Refactor how script api reads current mod name
This is to prevent future mistakes and make it clearer whether
the mod name can be trusted depending on how it is retrieved.
2024-02-15 11:06:21 +01:00
sfan5 cb5fa56e17 Remove insecure environment from async and emerge environment 2024-02-15 11:06:21 +01:00
sfan5 3cac17d23e
Lua on each mapgen thread (#13092) 2024-02-13 22:47:30 +01:00
sfan5 d4b107e2e8 Enable dynamic_add_media to take the file data instead of a path 2024-02-13 22:44:10 +01:00
sfan5 c90ebad46b Allow specifying name for dynamic media files 2024-02-13 22:44:10 +01:00
sfan5 af69d4f7a9 Allow dynamic_add_media at mod load time 2024-02-13 22:44:10 +01:00
Lars Mueller a14320fc44 Improve deprecation error messages 2024-02-12 22:58:26 +01:00
David Heidelberg eb52a149a0
Enable IPO/LTO by default except for debug builds (#14198)
Test case:

```
$ cmake . -DRUN_IN_PLACE=TRUE -DCMAKE_BUILD_TYPE=Release -DBUILD_SERVER=TRUE -DENABLE_TOUCH=FALSE

         minetest minetestserver
W/o LTO:      13M           7.3M
W/  LTO:      11M           5.9M
difference:   15%            19%
```

Also fixes various compiler warnings resulting from compilation using LTO.

---------

Signed-off-by: David Heidelberg <david@ixit.cz>
2024-02-09 00:01:12 +01:00
cx384 adaa4cc2f3
Move hard coded minimap to builtin (#14071) 2024-02-07 20:13:23 +01:00
grorp f2b99332d9
Add Lua API function to resolve node/collision/selection boxes (#13964) 2024-02-06 20:45:16 +01:00
SmallJoker e7dbd325d2
RemotePlayer: make peer ID always reflect the validity of PlayerSAO (#14317)
Upon disconnect, RemotePlayer still had a peer ID assigned even though
the PlayerSAO object was maked as gone (for removal). This commit makes
that the following always holds true:

	(!sao || sao->isGone()) === (peer_id == PEER_ID_INEXISTENT)
2024-02-02 22:13:24 +01:00
techno-sam 176e674a51
Add wear bar color API (#13328)
---------

Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-02-02 21:21:00 +01:00
sfan5 5dbc1d4c08 Move some files to src/server/ 2024-01-27 10:33:32 +01:00
sfan5 9e3a11534f
Allow fog color to be overriden properly (#14296) 2024-01-23 22:33:33 +01:00
cx384 5958714309
Tool specific pointing and blocking pointable type (#13992) 2024-01-22 18:27:08 +01:00
sfence ceaa7e2fb0
Add API for restoring PseudoRandom and PcgRandom state (#14123) 2024-01-16 23:20:52 +01:00
cx384 92c55c27cf
Add function to get all HUD elements (#14042) 2024-01-14 17:46:29 +01:00
sfan5 e824e9023f Simplify LuaPseudoRandom::l_next and fix docs
Also extends the allowed range on the C++ side. This has no side-effects.
2024-01-14 13:17:53 +01:00
sfan5 d20f1182f2 Fix Lua PseudoRandom seeds being mangled
closes #14237
2024-01-14 13:17:53 +01:00
sfence d0753dddb1
Method add_pos for object/player (#14126) 2024-01-01 22:48:56 +01:00
sfan5 961652c2e9 Address some clang-tidy warnings 2023-12-25 10:07:28 +01:00
Lars e0d4a9d575 Make volumetric light effect strength server controllable
- Make volumetric light effect strength server controllable
- Separate volumetric and bloom shader pipeline
- Require bloom to be enable, scale godrays with bloom
2023-12-21 16:21:01 -08:00
Lars Müller cad8e895f2
Fix set_bone_position regression (error on passing none) 2023-12-21 18:55:12 +01:00
Lars Müller 0d61598d8a
Extend bone override capabilities (#12388) 2023-12-20 21:21:53 +01:00
grorp 91ba02449b
Add `touch_controls` boolean to `get_player_window_information()` (#14092) 2023-12-17 20:47:07 +01:00
Gary Miguel da832a295e
Delete clang-format files and comments (#14079) 2023-12-15 10:23:44 +01:00
rubenwardy 4ee32c5441
Add package update detection on Content tab (#13807) 2023-10-28 17:33:44 +01:00
SmallJoker 2fbf5f4250
CSM: Fix duplicate player names (#13910) 2023-10-22 15:31:29 +02:00
DS 11ec75c2ad
ActiveObjectMgr fixes (#13560) 2023-10-09 17:13:04 +02:00
Gregor Parzefall 33cc29bbda
Allow setting custom third person front view camera offset (#13686)
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2023-10-02 13:44:03 +02:00
Wuzzy 8ebaf753d3
New physics overrides (#11465) 2023-09-15 20:10:08 +02:00
Desour 2ad4c9e0ce Fix -Wunused-but-set-variable warnings 2023-09-09 18:48:56 +02:00
sfan5 2c987b66c1 Move implementations of some LuaVoxelManip functions to l_mapgen 2023-08-14 18:16:36 +02:00
OgelGames 3f2a10bb4b
Fix decode_base64 returning nothing instead of nil (#13697) 2023-07-30 14:53:47 +01:00
DS f41e9e3e0f
Add Irrlicht device info to the mainmenu About tab (#13636) 2023-07-17 20:44:54 +02:00
Gregor Parzefall 0218963f1b
Fix max_formspec_size not taking gui_scaling into account (#13493) 2023-07-07 21:42:43 +02:00
lhofhansl 0ade097e99
Allow the server to control fog_distance and fog_start via the sky-api (#13448) 2023-06-30 19:11:17 -07:00
sfan5 659828b142 Rename ModApiEnvMod and ModApiItemMod
The 'mod' could have meant module in the past but no other classes do this.
2023-06-23 09:05:26 +02:00
sfan5 610578e3e2 Use swapNode for set_node_level and add_node_level
While this is a behaviour change I don't think the old one made any sense.
It's possible that someone hit this before and wrote a workaround for it,
they won't be affected by this change.
It only makes things work that didn't before.
2023-06-23 09:05:26 +02:00
sfan5 62629939ff Genericize find_node_near and find_node_in implementations in C++ 2023-06-23 09:05:26 +02:00
sfan5 524d446757 Minor script api fixes/cleanups 2023-06-23 09:05:26 +02:00
DS edcbfa31c9
Sound refactor and improvements (#12764) 2023-06-16 20:15:21 +02:00
Desour e700182f44 Replace Optional with std::optional 2023-06-15 10:38:44 +02:00
Pascal Abresch ba80d1ce1f Implement check_offset for decorations 2023-06-15 10:36:46 +02:00
Desour d9f478cbfb Remove a misleading MutexAutoLock in l_to_table
The temporary is immediately destructed, so the mutex isn't locked
after the line.
Removed the lock, because the Settings member-functions used by
push_settings_table lock the mutex and are thread-safe, but would
cause a dead-lock.
2023-06-05 12:01:08 +02:00
Zughy d6eb6ff973
Reset player lighting when passing no arguments (#13525)
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2023-05-26 13:47:16 +02:00