Commit Graph

6785 Commits

Author SHA1 Message Date
Jude Melton-Houghton b3ffc4b327
Add `minetest.get_mapgen_edges` (#12999) 2022-12-03 10:40:46 -05:00
lhofhansl e84d259ec7
Remove shader caching hack. (#12991) 2022-11-30 13:56:14 -08:00
Muhammad Rifqi Priyo Susanto 281f9a9f88
Android: Segmentation fault fix, PendingIntent flag, and other fixes (#12960)
* Android: Segmentation fault fix, PendingIntent flag, and other fixes

- Information about the crosshair is sent after camera initialization.
- Since API 31, PendingIntent requires mutability flag.
- super (class) is called in onRequestPermissionsResult().
- GameActivity suppresses "unused" warning since most of its methods are called from native code.
- Non-null safety is added for nullable function calls.
- Warning/error logging is added for various function calls' return value.

* Move utility functions into Utils.java

- Some nullable functions are changed to be non-null functions.
- Some null checking outside it is removed.
- More annotations are added to functions and parameters.
2022-11-30 10:50:06 -05:00
Jude Melton-Houghton 055fc69c11
Handle num lock in chat (#12984) 2022-11-30 10:43:12 -05:00
Jude Melton-Houghton 38169db765
Wrap debug text on screen (#12978) 2022-11-28 12:17:36 -05:00
Jude Melton-Houghton d0a118f5b1
Add `minetest.get_game_info` and allow reading `game.conf` (#12989)
Co-authored-by: sfan5 <sfan5@live.de>
2022-11-28 07:21:43 -05:00
Jude Melton-Houghton 3fd5bff128
Abort active ABM iteration when content changes (#12998) 2022-11-27 15:55:10 -05:00
Muhammad Rifqi Priyo Susanto 40a45b8c99
Virtual joystick: Use s32 when using m_screensize as a subtrahend (#12814)
If still uses u32, m_screensize will yield a big value (underflow) when used as a subtrahend.
ETIE_MOVED is allowed to be run if joystick's ID is available and virtual joystick is fixed.
Add .0f for some float values.
2022-11-26 09:16:14 -05:00
savilli f04d4d0291 Fix touchscreen crash due to missing rangeselect 2022-11-25 19:57:03 +01:00
Jude Melton-Houghton 8b26bab37d Remove unnecessary bool return types 2022-11-24 17:58:25 -05:00
Jude Melton-Houghton 7c21347a40 Rename "mod metadata" to "mod storage" everywhere 2022-11-24 17:58:25 -05:00
Jude Melton-Houghton 8817af07fb
Deprecate special handling of `${key}` syntax in metadata values (#12970) 2022-11-24 17:56:43 -05:00
Wuzzy 3c7f26d937
Add support for attached facedir/4dir nodes (#11432) 2022-11-24 17:56:07 -05:00
x2048 1c10988d6a
Fix entity visiblity in bright artificial light (#12906) 2022-11-23 22:40:26 +01:00
Jude Melton-Houghton 9527cc3fa0
avoid clearChildAttachments iterator invalidation (#12987) 2022-11-23 14:48:12 -05:00
Jude Melton-Houghton 386bfcda2b
Fix reading schematics after their resolution (#12985) 2022-11-23 11:53:21 -05:00
Jude Melton-Houghton 4da8a18c8c
Check specific outputs for isatty (#12980) 2022-11-21 12:08:40 -05:00
x2048 70a82b0784
Avoid shadow flicker at certain angles (#12961)
Change the way look direction and camera position are quantized when calculating light frustum
2022-11-20 21:28:01 +01:00
DS 5f24a3c0c7
Object selection: Improve distance checks (#12974) 2022-11-20 21:27:47 +01:00
lhofhansl 7bf64fc61a
Add configurable saturation (#12865)
* Add configurable saturation

Co-authored-by: Pevernow <3450354617@qq.com>
Co-authored-by: x2048 <codeforsmile@gmail.com>

Author:    Lars <larsh@apache.org>
2022-11-18 11:49:52 -08:00
Riceball LEE 6bf662cb9e
set_nametag_attributes: don't reset nametags if text param is not touched
fixes #12901
2022-11-15 16:46:26 +01:00
SmallJoker 8de9e2ac84
game.conf: Add setting to use volatile a map backend (#12956) 2022-11-15 16:45:48 +01:00
Jude Melton-Houghton cd8a7fe472
Add MetaDataRef:get_keys (#12841) 2022-11-15 16:45:12 +01:00
lhofhansl 1a045da0dd
Reduce active mgmt interval for a bit when a player joins. (#12925) 2022-11-10 15:25:38 -08:00
Jude Melton-Houghton 00eb65915f Add PostgreSQL helper pg_to_string 2022-11-10 18:56:48 +01:00
Jude Melton-Houghton aaa05f901a Add mod storage PostgreSQL backend 2022-11-10 18:56:48 +01:00
Jude Melton-Houghton 9dbac989bd Improve testListMods 2022-11-10 18:56:48 +01:00
Gregor Parzefall 88b04eadc9
Fix get_tool_wear_after_use for one use (insta-break) (#12945) 2022-11-09 11:58:53 -05:00
x2048 81bfc9c7a2
Resize hotbar immediately before drawing (#12930) 2022-11-09 11:57:55 -05:00
Abdou-31 d1b80b462e
Fix typos and en_US/en_GB inconsistency in various files (#12902) 2022-11-09 11:57:19 -05:00
Loïc Blot 322c8cf270
Reduce exposure of various internals (#12885)
* refactoring(StaticObjectList): don't expose m_active and m_stored anymore

This prevents our old crap code where anyone can access to StaticObjectList. use proper modifiers. It also permits to do a short cleanup on MapBlock using a helper

* refactoring(MapBlock): reduce a bit exposed m_active_blocks variable

* refactoring: MapBlock::m_node_timers is now private

We already had various helpers to perform this privatization, just use it. Also factorize the MapBlock stepping code for timers using already existing code and importing them from ServerEnvironment to MapBlock.

It's currently done pretty straight forward without any inheritance as MapBlock is just used everywhere, maybe in a future we'll have ServerMapBlock over MapBlock. Currently for a simple function let's just use proper objects and add a comment warning

* refactoring(Server): fix duplicated function for add/remove node

* refactoring(guiFormSpecMenu): add removeAll function to prevent duplicated code

* refactoring(ShadowRenderer) + perf: code quality  + increase performance

* All callers are already using the point and we should never test a function with nullptr node, it's a bug. Removed workaround which was hacky and fix the bug
* Drop clientmap lookup from shadowrendered, just use directly its
  pointer and forbid to push it in the generic list
* Reduce memory pressure on the renderShadowObject by preventing
  deallocating and reallocating multiple vectors on each node

* refactoring(MapBlock): reduce exposure of MapBlock::m_static_objects

It's not complete as some parts of the code are pretty nested, but it's better than before :)

* fix: better working on new functions & drop unwanted 2 lines

Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>

Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2022-11-03 17:35:31 +01:00
x2048 9b24041394
Improve bloom effect (#12916)
* Remove the built-in exposure factor of 2.5
* Add physics-based bloom (https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom)
* Add luminance scaling for bloom layer to simulate HDR
* Add setting to control bloom strength
2022-11-02 09:09:48 +01:00
Muhammad Rifqi Priyo Susanto 987277de52
Send crosshair setting after the touch screen GUI has been initialized (#12910) 2022-10-31 14:17:50 +01:00
Lars Mueller 88af36dd10 Fix node placement regression 2022-10-31 14:17:28 +01:00
x2048 260de1c2b5
Enable negative values for sun/moon orbit tilt (Northern hemisphere) (#12904) 2022-10-30 16:54:06 +01:00
x2048 485b3b1203 Add comments explaining use of entity glow 2022-10-30 16:53:45 +01:00
x2048 bf1cc1bb84 Apply entity glow before translating to color space 2022-10-30 16:53:45 +01:00
x2048 3e7ee499d6 Always add increment when getting node interior light 2022-10-30 16:53:45 +01:00
x2048 a075d83752 Use the same light level for non-solid draw types as for solid 2022-10-30 16:53:45 +01:00
Lars Müller 077627181e
Allow rotating entity selectionboxes (#12379) 2022-10-30 16:53:14 +01:00
lhofhansl b829231992
Fix incorrect culling introduced by ##12710 (#12887) 2022-10-28 09:52:54 -07:00
lhofhansl 9aaed75eea
Safety check the map's blocksize (#12895) 2022-10-27 19:31:42 -07:00
x2048 88820cd31c
Shadow list improvements (#12898)
* Remove redundant checks when attaching SM texture to entities.
  Some of the checks were broken, leading to crashes when shadow intensity is set to 0
* Avoid memory leak in shadow casters list when wield mesh changes item stacks
2022-10-26 22:26:09 +02:00
Jean-Patrick Guerrero 16266397ed
GUIInventoryList: Keep item size while moving (#12896) 2022-10-24 13:58:56 +02:00
Jude Melton-Houghton e86d23daed
Check sizeof(int) and sizeof(size_t) 2022-10-23 21:59:12 +02:00
Riceball LEE 8bdedd2bcf
guiChatConsole: fix the unicode characters crowded together on prompt (#12867)
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2022-10-21 17:12:07 +02:00
DS 7153cb8a0b
Fix formspec focus (#12795) 2022-10-21 17:11:41 +02:00
Jude Melton-Houghton dafdb3edb4
Check for falling `float` nodes in liquid transform (#12862) 2022-10-18 18:03:05 -04:00
Jude Melton-Houghton b38ffdec27
Implement vector and node conversion in Lua (#12609)
Co-authored-by: sfan5 <sfan5@live.de>
2022-10-18 18:01:44 -04:00
sfan5 87051fca26
Take geographic distance into account for server list ordering (#12790) 2022-10-17 07:56:28 -04:00