Commit Graph

5531 Commits

Author SHA1 Message Date
stujones11 323c860045 Move touchscreen input handling to base GUIModalMenu class 2018-10-29 15:37:44 +01:00
adrido 2322078fe4 Windows: Cpack wix installer (#6153)
Create CPack WIX msi Installer for RUN_IN_PLACE=0 builds
Correct paths on Windows for RUN_IN_PLACE=0
Install only required font files
Games have their own components, and "minimal" is optional
2018-10-26 21:37:51 +02:00
SmallJoker 45b52f6d5a
Ease selection of entities behind nodes (#7739) 2018-10-26 19:23:33 +02:00
Paramat 622e2235ee
clear_craft: Return false if recipe not found, don't throw error (#7804) 2018-10-24 15:03:21 +01:00
Paramat e369eb1a9b
Android buttons: Inset 'rare controls', inset and resize 'gear icon' (#7792)
Previously these were both inconsistently close to the screen edge.
'gear icon' has been enlarged to match the width of 'zoom' and 'aux'
buttons.
2018-10-19 04:52:47 +01:00
Wuzzy 40ab3e011d Add disable_repair group to prevent tool repair (#7381) 2018-10-16 05:25:34 +01:00
SmallJoker 0a5e77132a
Add core.remove_detached_inventory (#7684)
Breaks backwards compatibility for good
Bump protocol version
2018-10-10 20:48:58 +02:00
Paramat b982e45456
F5 debug info: Use full words for NSEW directions for readability (#7461) 2018-10-06 00:53:50 +01:00
SmallJoker d77f3b3fde Player hand list: require init by mods
Mods will now have to initialize the list/slot in order to define the default player hand.
They may use the inventory callbacks to prevent abuse of this list.
2018-10-04 20:42:38 +02:00
Paramat 1413b722a7
Dig particles: Various improvements (#7714)
Improve codestyle.
Add clarifying comments.
Use 'movement_gravity' setting and physics override instead of hardcoded value.
Halve number of particles in final 'node dug' burst.
Avoid extremely small, near-invisible particles.
Increase velocity to increase number emerging from within a cubic node.
2018-10-04 04:13:41 +01:00
Treer 84a5fa01ff Fix Mapgen Valleys getSpawnLevelAtPoint() (#7756) 2018-10-03 00:50:21 +01:00
Paramat dc948382f5
Night clouds: Boost brightness for a moonlit appearence (#7748)
Previously, night clouds were almost indistinguishable from night sky,
especially since a recent commit that made night sky brighter.
They were lacking the beautiful luminosity caused by being lit by the
permanently-full moon.

When 'directional_colored_fog = false' allow the dawn/dusk cloud
brightness boost to apply through the night too.
Set an identical minimum cloud brightness for when
'directional_colored_fog = true'.
2018-10-01 19:43:32 +01:00
SmallJoker a29bc8e8ba
Remove settings properly (#7676) 2018-09-30 19:57:31 +02:00
Vitaliy 18a8fbf465 Software inventorycube (#7651)
Fixes missing/upside-down images on Android.
2018-09-29 19:40:17 +01:00
SmallJoker b9343a7da4
Fix temporary path crash in TestAuthDatabase (#7753)
The constructor of TestAuthDatabase was called immediately, at a time when the settings weren't initialized properly yet.
2018-09-28 20:12:11 +02:00
Aspen ce2d33eb97 Fix stretched stars bug, change render order 2018-09-27 23:21:55 +02:00
Paramat 8543df7752
Fix various code issues found by cppcheck (#7741)
Mapgen Singlenode: Remove 'flags' that duplicates a 'class Mapgen' member.
Dungeongen: Initialise 'MMVManip *vm' to 'nullptr'.
Inventorymanager: Remove assignment error 'found = '.
2018-09-23 20:12:39 +01:00
SmallJoker 785f68ef33
Make OpenGL preference configurable, default to LEGACY (#7666)
This partially reverts 1ec5028
Add option OPENGL_GL_PREFERENCE
2018-09-22 20:54:43 +02:00
Vitaliy 79e393cf4b Light curve: Simplify and improve code, fix darkened daytime sky (#7693) 2018-09-16 17:59:42 +01:00
SmallJoker 220ec79e4a
Inv deSerialize(): Prevent infinite loop, error on failure (#7711)
Throws an error about potentially damaged player inventories but proceeds converting the rest of them
2018-09-14 20:29:21 +02:00
SmallJoker 81c06dea9b markAliasDeprecated: Fix MSVC build 2018-09-11 19:32:10 +02:00
Paramat 766fb7b46e
Particles: Make collision with objects optional (#7682)
Also set it to false for node dig particles, as they are often created
and high in number.

Improve particle documentation.
2018-09-08 00:38:35 +01:00
Paramat 7e21cec55b
Damage flash/hurt tilt: Make shorter to reduce player blindness (#7399)
Damage flash is shortened from 0.98-1.27s to 0.25s-0.33s to reduce
player in-game blindness, especially useful for combat situations.
It is also visually more comfortable.
Camera hurt tilt is made slightly shorter to match in duration.

Both flash and camera tilt are now of similar length to a typical
damage sound, such as the one used by Minetest Game which is 0.27s.
The 3 effects become more synchronised and unified.
2018-08-29 22:00:49 +01:00
Paramat dcd1a15545
Play damage sound on player death (#7679)
Also run CSM 'on_damage_taken' callback.
Improve function logic and remove 'return'.
2018-08-28 23:23:04 +01:00
Paramat 8516f28458
Change mapgen order to ores > dungeons > decorations (#7656)
Previously dungeons > decorations > ores.
Decorations depend on the node they are placed on, and ore types are
increasingly able to place large continuous volumes of nodes, such as
strata. Decorations are increasingly being used underground.

The new order avoids a node being changed by ore generation after a
decoration has been placed on it.
The new order also avoids ores appearing in the walls of a dungeon if
the wall nodes match the local stone node.
2018-08-20 18:24:53 +01:00
rubenwardy 5a26e46aaa
Formspecs: Fix invalid background warning
Clipped backgrounds are still valid with no size[] tag, as they will apply themselves correctly to any size

Fixes #7197
2018-08-20 13:56:16 +01:00
ShadowNinja 1ec5028e5a Set OpenGL preference to GLVND
This silences a CMake warning introduced in CMAKE 3.11.
2018-08-18 14:23:41 -04:00
Vitaliy 78bd902b9f Really delete things in fs::RecursiveDelete (#7433)
* Really delete things in fs::RecursiveDelete
2018-08-18 11:00:06 +02:00
Paramat 4dff0021b8 Mgv5: Change tunnel parameters to those of other mapgens (#7641)
Make tunnels wider and use the noise parameters of most other mapgens.
All other underground features are already identical to all other
non-mgv6 mapgens, this final change modernises and improves the tunnels.
2018-08-16 20:10:56 +02:00
SmallJoker 297beea5bf
Check node updates whether the blocks are known (#7568)
* Remove unused ignore_id
2018-08-16 20:10:34 +02:00
Dániel Juhász 325bf68041 Raycast: export exact pointing location (#6304)
* Return intersection point in node coordinates.
* Clarify 'intersection_point' documentation
2018-08-16 20:10:08 +02:00
rubenwardy 28a3c4963e
Formspecs: Fix missing trim() when checking for no_prepend[] 2018-08-15 20:06:09 +01:00
pauloue 5aa865e56b Save debug.txt to build dir for RUN_IN_PLACE build (#7615) 2018-08-15 11:36:40 +02:00
lhofhansl 3a95d760e9 Some minor Fastface optimizations. (#7628) 2018-08-08 15:53:06 +02:00
rubenwardy 8d68b2cd21
Fix debug and info text being the wrong color
Fixes #7623
2018-08-05 23:16:05 +01:00
SmallJoker ee63b94f2c Prevent objects from colliding with own child attachments (#7610)
Also, use a better distance calculation for 'collide with objects'.
Fixes the issue of a vehicle occasionally colliding with its own driver,
causing one of the velocity components to be set to zero.
2018-08-05 21:28:41 +01:00
rubenwardy 88efebdf86
Formspecs: Add tooltip element for area 2018-08-05 15:50:02 +01:00
Ben Deutsch 153fb211ac Replace auth.txt with SQLite auth database (#7279)
* Replace auth.txt with SQLite auth database
2018-08-05 13:13:38 +02:00
rubenwardy 1836882495
Fix tooltip colors specified by formspec part 2018-08-04 19:01:07 +01:00
stujones11 c5a137c29c Fix sky objects not rendering with ogles (#7598) 2018-08-04 18:46:39 +01:00
SmallJoker 3b9d49b3c7
guiFormspecMenu: Allow fraction values for container[] (#7497)
Switch spacing and pos_offset to v2f32 for percision, add helper function
2018-08-04 18:55:54 +02:00
SmallJoker f3997025fd Smoothed yaw rotation for objects (#6825) 2018-08-02 23:25:37 +01:00
HybridDog 741e3efaf5 LuaVoxelManip: Throw warning or error instead of silently doing nothing (#7567)
Error on missing parameter.
Warning when using a method on the incorrect type of LuaVoxelManip.
2018-08-02 19:54:44 +01:00
rubenwardy 14011bdc7a
Add protocol_version and supported package types to ContentDB urls 2018-07-29 00:26:03 +01:00
Rob Blanckaert 2b83af783b Allow enter to select items from combobox's list (#7351) 2018-07-28 12:58:16 +02:00
ClobberXD e8aad2ee00 Log server shutdown using actionstream (#7589) 2018-07-28 12:58:02 +02:00
zeuner d7d451c647 Fix build on gcc 5.0 (#7586) 2018-07-26 21:49:38 +02:00
SmallJoker 4b217411ea Settings: Fix indents, chat_message_*. Update translations (#7580) 2018-07-25 17:07:11 +01:00
lhofhansl 7454deb1bf
Allow an optional readonly base database (#7544)
* Allow an optional readonly base database

* Added basic documentation
2018-07-25 17:54:23 +02:00
nOOb3167 9537cfd3f8 Add a MSVC / Windows compatible snprintf function (#7353)
Use sizeof where applicable for mt_snprintf
2018-07-22 21:56:06 +02:00
lhofhansl f41df4315f Update Android defaults for modern H/W. (#7572) 2018-07-22 11:16:32 +02:00
Lars Hofhansl 25cc5d1a32 Optimize ABM checks.
See #7555

Cache (up to 64) node types for each active block.
Check this cache first to see whether any ABM needs to be triggered for a block.
2018-07-21 03:09:39 -07:00
Paramat 4b36a39d37
CSM: Disallow exploitable clientside mod functions by default (#7547) 2018-07-19 03:58:48 +01:00
Paramat bc9bb63aed
Mgvalleys: Make river depth variation and humidity drop optional (#7532)
Add 2 new mapgen flags to make river depth variation and humidity drop
with altitude independently optional, instead of both being enabled by
the 'humid rivers' flag.

Simplify and clarify related code by removing a low priority
optimisation regarding 't_heat'.
Remove unnecessary optimisation bools and use spflags directly instead.
Improve and fix documentation in settingtypes.txt.
A few minor code cleanups.
2018-07-18 03:34:05 +01:00
Lars Hofhansl ca8ec46843 Remove legacy client handling code. 2018-07-14 11:41:05 -07:00
Paramat b38c121856
Make player liquid speed independent of FPS (#7543)
Make player liquid speed independent of FPS.
Fix codestyle issues in code block.
2018-07-14 18:41:26 +01:00
lhofhansl a95aed8800 Adjust some settings to modern environments and networks. (#7549) 2018-07-13 22:11:49 +02:00
Lars Hofhansl 8d629cf65b Fix bug setting channel window size. 2018-07-13 05:02:08 -07:00
Lars Hofhansl 93c0b3b8fb Ensure that legacy mode is correctly disabled. 2018-07-13 02:50:01 -07:00
Lars Hofhansl ba7cf30df9 Reduce block load glitches
See #7542
This reduces glitches in deep water and underground caves.
2018-07-12 00:54:00 -07:00
Muhammad Rifqi Priyo Susanto 7ebc229b0d Android: Add 'aux' button (#7477)
Add 'aux' button.
Use joystick to trigger 'aux' button when forward and out of main circle, by enabling
'virtual_joystick_triggers_aux' setting.
2018-07-10 23:33:40 +01:00
SmallJoker f7a8e75765 Formspecs: Remove accidental empty 'quit' field 2018-07-10 18:27:03 +02:00
Loïc Blot a61e1a4dbc
Lua templating reading (part 4): s16, v2s16, v2f (#7512) 2018-07-08 23:06:33 +02:00
lhofhansl 94cd2bfeac Revert 6587 - Optimize entity-entity collision (#7539) 2018-07-08 21:30:55 +01:00
HybridDog 53dd781927 Fix memory leak in guiConfirmRegistration 2018-07-06 11:13:18 +02:00
lhofhansl 03edcafdda Zoom: Correctly verify client passed zoom at the server (#7526)
Fixes generation of distant world when not zooming in creative mode
(in creative mode zoom FOV is 15 degrees).
2018-07-03 00:16:17 +01:00
Loic Blot 1ff15d3a46
Drop ClientEvent CEE_PLAYER_BREATH: triggering function is not called.
Also drop 3 useless IntervalLimiter
2018-07-01 13:47:57 +02:00
SmallJoker 49509d2f74
Log deprecated Lua function calls (#7491) 2018-07-01 12:31:49 +02:00
SmallJoker 6f22d14206
Make the server status message customizable (#7357)
Remove now redundant setting show_statusline_on_connect
Improve documentation of `minetest.get_server_status`
2018-07-01 12:31:28 +02:00
Muhammad Rifqi Priyo Susanto ad3d1d20d1 Android: Resize jump and sneak buttons' touch target (#7498) 2018-06-30 22:33:14 +01:00
Loïc Blot eef62c82a2
Modernize lua read (part 2 & 3): C++ templating assurance (#7410)
* Modernize lua read (part 2 & 3): C++ templating assurance

Implement the boolean reader
Implement the string reader
Also remove unused & unimplemented script_error_handler
Add a reader with default value
2018-06-30 17:11:38 +02:00
red-001 227c71eb76 Fix memory leaks in mod storage (#7500) 2018-06-30 17:11:04 +02:00
Vitaliy 9f19b7d936 Fix world deletion (#7494)
* Fix world deletion
2018-06-30 15:13:53 +02:00
Loic Blot d7f873bc8d
Fix a memleak before assertion in l_get_mod_storage 2018-06-30 10:32:02 +02:00
red-001 e36af6f969 Fix mod channels crash (#7481) 2018-06-27 17:45:40 +02:00
red-001 a43a4e2d97 Fix small memory leaks in client. (#7492) 2018-06-27 17:06:37 +02:00
Paramat 93661ca212
Cavegen: Fix errors when getting biome outside mapchunk (#7480)
Some cave segments are outside the mapchunk.

Previously, biome was being calculated by a function that uses the noise
maps. Points outside the mapchunk resulted in incorrect noise map indexes
that were sometimes outside the noise map size, causing a crash.

Use either noise maps or point noise calculations depending on point
location.
2018-06-26 19:35:23 +01:00
SmallJoker b589352e79 Update settings translations 2018-06-26 15:38:42 +02:00
SmallJoker db42542e27 Rename CSM flavours to restrictions
& Satisfy LINT
2018-06-26 15:38:42 +02:00
red-001 7bdf5eae05 Fix buffer overrun in SRP (#7484)
The old code got a pointer to the array instead of the first element, this resulted in a buffer overflow when the function was used more than once.
2018-06-26 10:02:26 +02:00
sfan5 b298b0339c Fix MurmurHash implementation to really be unaligned (#7482) 2018-06-26 00:12:09 +01:00
Paramat de621d5d4b
Decoration API: Add lightweight ability to have complete coverage (#7456)
When the noise value or fill_ratio >= 10.0 complete coverage is enabled.
This disables random placement to avoid redundant multiple placements
at one position. Instead, 1 decoration per surface node is placed by
looping across each division.

'10' was chosen as this is the fill_ratio that previously created
very near complete coverage. The complete coverage feature therefore
integrates smoothly when noise is used for variable decoration density.

'fill_ratio = 10' should be used by modders who want a decoration
placed on every surface node. Compared to before such a decoration
placement will be 10 times faster.
2018-06-24 17:14:18 +01:00
SmallJoker 1d1cf000c0 Fix rtt >= 0.0f assertion and free_move crash 2018-06-24 14:48:19 +02:00
stujones11 6b72d8d090 Android: Use correct temporary path (#7463) 2018-06-23 22:38:19 +02:00
you 968ce9af59 RTT fixes (#7428)
* Few code updates

* Do not show average RTT before timing out

* Fix unwanted integer division in RTTStatistics

* Fix float format, prettier jitter calculation

* Use +=, 0.1f -> 100.0f for stronger average updates
2018-06-23 09:16:01 +02:00
red-001 07b1743d3d Fix crash caused by Lua error during startup (#7473) 2018-06-22 21:04:41 +02:00
sfan5 c66d977269 Fix ipv6_server=true not accepting IPv4 connections on Windows (#7471) 2018-06-22 20:54:23 +02:00
Paramat 8d3190e77a
Biome API: Fix absent water decorations and dust, in deep water (#7470)
Previously, the biomemap was 'BIOME_NONE' for a mapchunk column if a
stone surface was not found in it, causing water surface decorations
and water surface dust to fail.

Store the biome ID of the biome calculated at a water surface and add
it to the biomemap if the biomemap is 'BIOME_NONE' for the mapchunk
column. The biome calculated at a stone surface still has priority
for the biomemap entry, as it should.

Edit an incorrect comment.
2018-06-21 19:28:54 +01:00
Paramat 86389329eb
Biome dust: Revert fix that added dust to mod structures (#7464)
Revert commit 99143f4947 and commit
f4ca830abe.

These commits caused biome dust to be applied even when there was no core
mapgen terrain in a mapchunk column. So the dust, which overgenerates,
then appeared on structures added by mods in 'on_generated', such as
floatlands, asteroids or above-surface realms.
2018-06-19 22:09:42 +01:00
rubenwardy ca502fc274
Update to new ContentDB API 2018-06-18 20:47:38 +01:00
thoughtjigs 3d516079eb Provide Xorg/net wm process ID (#7445)
Adding support for _NET_WM_PID as defined in Extended Window Manager Hints
Move verbose messaging to setupXorgTopLevelWindow method as Xorg messages should only occur when running in Xorg env.
Irrlicht returns the XDisplay as a void* and XWindow as an unsigned long so reinterpret those as the appropriate type. Also fixed a spaces for tab formating issue
2018-06-17 10:41:07 +02:00
Loic Blot 2bec28f462
Remove Server::m_ignore_map_edit_events (noop) 2018-06-15 08:41:50 +02:00
Loïc Blot 9a1d3584c2
Server: move shutdown parts to a specific shutdown state object (#7437)
* Server: move shutdown parts to a specific shutdown state object
2018-06-13 21:58:34 +02:00
SmallJoker 409d04324f Fix the /shutdown command (#7431) 2018-06-11 13:43:12 +02:00
number Zero 2c0d8b25dd Fix narrow/utf8 difference in incoming/outcoming messages 2018-06-10 10:33:53 +02:00
Paramat 0b23253447
Mapgen flags: Add 'biomes' global mapgen flag (#7355)
Previously the only way to disable biomes was to 'clear' the registered
biomes in a mod, but this method causes large amounts of unnecessary
processing:
1. Calculation of 4 2D noises.
2. Looping through all nodes of a mapchunk replacing nodes with identical
nodes.
The new flag disables those operations.
2018-06-08 23:24:36 +01:00
tukkek 9f8582dcdf Stop autoforward on BACKWARD key-press (#7417) 2018-06-06 14:31:34 +02:00
Loïc Blot ccc3af128c
CSM/SSM: Add on_mods_loaded callback (#7411)
* CSM/SSM: Add on_mods_loaded callback
2018-06-06 12:53:59 +02:00
Wuzzy 35bc3e2f17 Set ENABLE_GETTEXT to TRUE by default (#7415) 2018-06-05 23:02:14 +02:00
Loïc Blot 180e551c56
Modernize lua read (part 1): C++ templating insurance (#7394)
* Modernize lua read (part 1): C++ templating assurance

Implement the float reader
2018-06-04 22:38:07 +02:00
Paramat 86b19f2849
Biome dust placement: Improve comments, re-order some lines 2018-06-04 00:39:10 +01:00
Paramat f4ca830abe
Biomemap: Simplify code of recent commit (#7398) 2018-06-02 21:28:26 +01:00
Paramat 99143f4947
Biomemap: Avoid empty biomemap entry to fix failing biome dust (#7393)
'generateBiomes()' constructs the biomemap as it generates biomes.
The biome calculated at first stone surface encountered is added to
the biomemap.
Previously, if no stone surface was encountered in a mapchunk column
the biomemap was left empty for that (x, z) position, causing biome
dust and water surface decoration placement to fail.

If at the base of a mapchunk column the biomemap is empty, add the
currently active biome to the biomemap, or if biome is NULL calculate
it for this position and add it to the biomemap.
2018-06-02 03:20:09 +01:00
Loïc Blot 162ffd7fba
Fix isNan on setYaw Lua call (#7380)
* Fix isNan on setYaw Lua call
2018-05-31 22:52:08 +02:00
Paramat df991edaa8
Mgv7: Avoid rivergen removing mod-placed nodes when overgenerating (#7388)
Only allow river generation to replace c_stone.
This also acts as an optimisation by being placed before canyon shape
calculation.
2018-05-31 03:06:55 +01:00
Loic Blot e3e98f9356
LINT fix 2018-05-29 22:22:14 +02:00
Wuzzy 19df59f844 Rename some keys for clarity (#7384) 2018-05-29 18:39:37 +02:00
otdav33 3f0720e721 Add crossview support (#7361) 2018-05-29 18:38:58 +02:00
Loic Blot 75aa41c6de
Fix GameUI flag value regression introduced by a78659ed05
Added more strong unittests on that part to prevent future regression
2018-05-29 08:34:09 +02:00
Midgard 67ed56be3b Print error when HOME is not set (#7376)
In some configurations, such as when using the runit supervisor and its
tool chpst, the HOME variable might be unset. This resulted in an
unclear error message that was hard to pin down.
2018-05-28 18:00:42 +02:00
Loïc Blot a78659ed05 Fix more GCC 8.1 warnings   1   master
Fix 3 warnings reported by GCC 8.1 of the following type

```src/client/gameui.cpp:191:43: warning: « void* memset(void*, int, size_t) » effacement d'un objet du type non trivial « struct GameUI::Flags »; use assignment or value-initialization instead [-Wclass-memaccess]
  memset(&m_flags, 0, sizeof(GameUI::Flags));
```
2018-05-28 15:39:04 +02:00
Loïc Blot b620f2f02d Fix a -Wcatch-value warning reported by GCC 8.1
```
src/translation.cpp:43:16: warning: interception du type polymorphique « class std::out_of_range » par valeur [-Wcatch-value=]
  } catch (std::out_of_range) {
```·
2018-05-28 14:17:19 +02:00
Loic Blot a363a9bf71
Remove a useless struct keyword for ObjectProperties 2018-05-28 08:54:57 +02:00
SmallJoker bb4f0fd228 Formspec verification: Fix show_formspec inside callbacks (#7374) 2018-05-26 12:50:44 +02:00
Paramat 5c1edc58ab
Vein ore: Fix bug caused by changing perlinmap Y size (#7371)
Because vein ore uses 3D noise (all the other ores use 2D noise) the
perlinmap Y size can be different in different mapchunks when close
to the ore Y limits.
Previously this caused bugs in the vein structure because changes in
perlinmap Y size did not recreate the noise objects.

Delete and recreate the noise objects with the new Y size if Y size
has changed.
2018-05-24 22:20:06 +01:00
Paramat d6a6d3176e
Schematic decorations: Fix placement bug when centred and rotated (#7365)
Previously, the centering caused by the 'place center x/z' flags did
not take rotation into account. So schematics with unequal X and Z
dimensions were incorrectly placed. The bug was hidden for schematics
equal in X and Z dimensions.
2018-05-24 02:52:35 +01:00
Paramat 53d5b3ea40
Dungeons: Fix duplication of y limit parameters (#7359) 2018-05-20 23:45:53 +01:00
you 22df02d25b Fix missing ignore textures (#7326) 2018-05-20 14:51:50 +02:00
rubenwardy 122eed7a34
Add screenshots to online content browser 2018-05-20 00:25:17 +01:00
nanoproject 8295f9f89b Player marker on both minimaps (#7350) 2018-05-18 22:45:14 +02:00
rubenwardy 3eb363f813
Add updating to online content browser 2018-05-16 21:52:12 +01:00
Lars Hofhansl a1868e8f6c Use server's zoom fov for distant world loading. 2018-05-15 18:49:11 -07:00
Muhammad Rifqi Priyo Susanto 2f34797c5c Don't show Android edit dialog when tapping read-only field (#7337)
* Don't show Android edit dialog when tapping read-only field

From Lua API, "If the name is empty the textarea is readonly."
2018-05-15 16:13:30 +02:00
SmallJoker a1598e1b83 Fix segfault in player migration and crash in log_deprecated
Makes log_deprecated work when triggered from no function
2018-05-14 21:19:52 +02:00
Paramat a01a9ca24c
Vertical biome blend: Tune PRNG seed for finer detail (#7329) 2018-05-14 19:01:58 +01:00
lhofhansl 0cecc1d1a9 Make sure color returns to normal after a damage flash (#7332) 2018-05-14 12:03:39 +02:00
rubenwardy 9cc341e91f
Update contentdb_url to content.minetest.net 2018-05-13 21:41:02 +01:00
SmallJoker d5d248ccbd
Camera: Improve subpixel movement (#7319) 2018-05-12 14:30:52 +02:00
SmallJoker 9dd432c29f Run detach callbacks on player leave
Correct docs regarding non-nil detaching children
2018-05-12 11:50:04 +02:00
Vincent Glize a292d19fd0 Fix crash guiConfirmRegistration quit menu (#7313) 2018-05-10 13:50:06 +02:00
Paramat 4ccd18d5ec
Mgv7: Code cleanup (#7299) 2018-05-07 03:31:55 +01:00
SmallJoker d99a033fd6
Fix builtin inventory list crash when size = 0 (#7297) 2018-05-05 22:37:07 +02:00
Paramat 21c720755b
Cavegen: Allow small RandomWalk caves to generate beyond mapchunk border 2018-05-04 18:22:56 +01:00
Vincent Glize 24b6bd0f67 Fix invisible chat error messages (#7289) 2018-05-01 19:38:37 +02:00
Kuma_jjw 55bb1938c1 nodedef: Delete two unused method definitions (#7288) 2018-04-30 19:15:11 +02:00
JDCodeIt 5862d9e482 Global new() or grab() to be managed in constuctor only (#7235 partial) (#7236)
* g_extrusion_mesh_cache new() and grab() to be managed in constuctor only (#7235 partial)

This global was getting grab()-ed by each call to getItemMesh, incrementing its reference count. What was to be the final drop() in the destructor ended up with > 0 reference count, so memory not freed by Irrlicht.
2018-04-30 19:14:28 +02:00
SmallJoker ba91624d8c
Allow damage for attached objects, add attach/detach callbacks (#6786)
* Allow right-clicking on attached LuaEntities
2018-04-30 18:43:49 +02:00
rubenwardy 0b5b32b026 MetaDataRef: Add contains() and get() (#7214) 2018-04-30 18:42:51 +02:00
Paramat 54606e103d
Mapgen caves: Re-order generation to fix cavern bug
Previously, caverns confused tunnel generation causing biome top and filler
nodes to appear in caverns.
Split 'generateCaves()' into 2 functions to separate tunnel and large
randomwalk cave generation.
In each mapgen re-order cave generation to generate tunnels before caverns.
2018-04-29 07:20:46 +01:00
paramat bb3baef30f Biome-defined cave liquids: Use faster biome calculation 2018-04-26 17:28:37 +02:00
paramat 9d7335a99c Biome-defined dungeon nodes: Use faster biome calculation 2018-04-26 17:27:06 +02:00
Paramat 454f80a0f7
Dungeons: Mostly fix missing stair nodes 2018-04-25 00:44:49 +01:00
Paramat 534971ccd0
Mgvalleys: Code cleanup
Split some long lines.
Edit comments.
Remove unnecessary comments and unnecessary commented-out code.
Use std::fmax/fmin instead of MYMAX/MYMIN.
Remove scope-limiting braces.
Consistently define literals as floats, except in noise parameters.
Cleanup literals in noise parameters.
Remove unnecessary 'near_cavern' line.
Reduce max spawn y to be consistent with other mapgens.
2018-04-24 01:34:48 +01:00
rubenwardy 06dd7c051c Move ASCII art to std::cerr, to remove it from logs 2018-04-23 23:04:20 +01:00
Thomas--S 9577a4396a Formspecs: Allow setting alpha value for the box[] element 2018-04-23 18:50:50 +01:00
Paramat 12a8f8826d
Mgvalleys: Use shared tunnel / cavern code instead of internal
Caverns first appeared in mgvalleys and were later added to other
mapgens as shared code. Now this shared code can replace mgvalley's
internal cavern code.
Also use shared tunnel code instead of internal code.

Changes to mapgen that will affect existing worlds (mgvalleys is not
stable):

Single lava and water sources not added in tunnels.
Previous caverns are unchanged but an equal number of new ones are
added at a distance from the previous.
From y = -256 to 192 nodes below, where the caverns taper at their
upper limit, they will have a slightly different shape as the taper
is now linear.
2018-04-21 22:50:36 +01:00
Paramat 5abd0efb90
Cave liquids: Use a more precise point for calculating biome
Use the centre point of the route being carved for a more precise match
between cave liquids and biome.
2018-04-21 20:35:29 +01:00
mazocomp cb92cdf3a4 Fix i386 bit build at OpenBSD (#7259) 2018-04-21 21:33:38 +02:00
Paramat 0e554706ac
Node resolver: Make error on fallback optional, disable for mapgen aliases 2018-04-20 20:26:30 +01:00
rubenwardy 87ad4d8e7f
Add online content repository
Replaces mods and texture pack tabs with a single content tab
2018-04-19 20:14:53 +01:00
SmallJoker 9877a1a207 Fix wrong channel number representation in logs (#7205) 2018-04-18 21:26:28 +02:00
Ben Deutsch 3eac249464 PlayerSettings struct for player movement code (#7243)
Instead of calling g_settings->getBool("flag") multiple times
during each movement step, the current settings are cached
in a new player object member. Updated via registered callbacks.
2018-04-18 20:56:01 +02:00
Muhammad Rifqi Priyo Susanto b1e58c9c35 Android: Modify touch screen GUI's buttons (#7240)
* Android: Add zoom, minimap, and toggle chat button
Zoom button is put above jump button.
Minimap and toggle chat button are put in settings bar.
* Jump button is rotated down button
* Move three buttons on the right screen higher
2018-04-18 20:55:42 +02:00
Paramat cca925377b
Cavegen: Fix variable typo that broke mgvalleys large cave distribution (#7249)
Fix elusive 5 year old bug that caused mgvalleys large caves to be flat and
limited to mapchunk borders.
Error was fixed 2 years ago in 'CavesV6' but not in 'CavesRandomWalk'.
2018-04-17 22:25:59 +01:00
Paramat 28813702d6
FOV: Raise lower limit to avoid zoom-loading of distant world (#7234)
In the client, raise lower limit from 30 to 45 degrees, to avoid server
seeing this as a zoom and loading world beyond the server-set limit.
Add minimum in settingtypes.txt and enforce lower limit when set using
minetest.conf.

In the server, distrust the client-sent FOV if below the heuristic zoom
threshold and use the player object property 'zoom_fov' to check it, to
protect against hacked clients.
2018-04-15 21:56:05 +01:00
Muhammad Rifqi Priyo Susanto 326eeca306 Android: Replace movement buttons with joystick (#7126)
* Android: Replace movement buttons with joystick

Replace movement control buttons (arrows at bottom left screen) with virtual joystick.
Joystick has 8 directions (same as keyboard). Basically, just map it to keyboard input.
Joystick applies only on left 1/3 of screen.
Joystick's position can be fixed by enabling fixed_virtual_joystick setting.
Three new images:
(1) placeholder joystick,
(2) joystick container (background), and
(3) joystick cursor.
Remove unused images: movement control buttons (*_arrow.png).
New data type: touch_gui_joystick_move_id

Joystick's fixed position is spaced one button size from bottom and from left of screen.
Remove unused variable: m_joystick_downlocation
2018-04-10 22:55:17 +02:00
sfan5 22ebbe136a
Fix segfault caused by wrong wgettext() 2018-04-09 16:25:57 +02:00
minduser00 9a06d6aa9f Fix for translating empty strings
Fix for incorrect translation of empty strings

In the key change menu, when a button key not have name an empty string is passed to gettext.
The empty string is reserved for gettext to return de header of the .po file an this is shoved in the button
2018-04-09 15:13:53 +02:00
SmallJoker d58801ab32 upright_sprite: Fix texture position for players
Fixes #6471
2018-04-09 15:06:40 +02:00
Paramat af868421da
Sun colour: Undo colour change. Remove double assignment (#7227)
Commit 5070ca2111 changed sun colour by
fixing what seemed to be a code mistake.
Return to the standard colour but comment-out the first assignment of the
double-assignment for performance.
Add a comment to explain.
2018-04-09 02:23:47 +01:00
Paramat 746ca41f58
Biome API / dungeons: Add biome-defined dungeon nodes
Add new biome fields 'node_dungeon', 'node_dungeon_alt', 'node_dungeon_stair'.
If 'node_dungeon' is not defined dungeons fall back to classic behaviour.

Remove messy and imprecise dungeon material code from 'generateBiomes()'.
Code deciding dungeon materials is now in 'generateDungeons()' and uses the
biome at mapchunk centre for more precision.

Remove hardcoded 'MG_STONE' types as long intended.
2018-04-07 22:09:54 +01:00
Vitaliy 460b375cad Fix SAOM (#7200)
* Bugfix
2018-04-06 16:33:43 +02:00
rubenwardy 91615f9588 Add player:get_meta(), deprecate player attributes (#7202)
* Add player:get_meta(), deprecate player attributes
2018-04-06 10:52:29 +02:00
Paramat 7e3f88f539
Mgcarpathian: Fix spawn level calculation (#7212) 2018-04-06 00:10:16 +01:00
Paramat 5701f9e389
Mgcarpathian: Remove insignificant 'base' noise variation (#7209)
Was only +-1 node over a scale of thousands of nodes.
Replace with 'base_level' parameter value.
2018-04-05 21:52:10 +01:00
Paramat c6975febba
Zoom adjustDist(): Improve variable name (#7208) 2018-04-05 20:15:38 +01:00
Paramat 32d456bd2d
Biome API / cavegen: Add definable cave liquid for a biome (#7192)
Add 'node_cave_liquid' as a new field in biome registration.
If field is absent cave liquids fall back to classic behaviour.
2018-04-05 17:21:41 +01:00
Loïc Blot 077f231111
[clang-tidy] Promote some performance-* as a coding error (#7194)
* Promote performance-type-promotion-in-math-fn as a coding error
* Promote performance-faster-string-find too (which is not problematic currently)
* Same for performance-implicit-cast-in-loop
* Fix remaining tidy points
2018-04-04 20:49:42 +02:00
Loïc Blot 392e80e3f1
Huge LBM lookup performance improvement on mapblock loading (#7195)
* Huge LBM lookup performance improvement on mapblock loading
2018-04-04 10:56:46 +02:00
Loic Blot 5070ca2111
Fix 5 issues reported by PVS studio
* src/sky.cpp  146     warn    V519 The 'suncolor_f.r' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 142, 146.
* src/sky.cpp  147     warn    V519 The 'suncolor_f.g' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 143, 147.
* src/sky.cpp  148     warn    V519 The 'suncolor_f.b' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 144, 148.
* src/threading/thread.cpp     63      err     V730 Not all members of a class are initialized inside the constructor. Consider inspecting: m_thread_obj.
* src/server.cpp       3243    err     V595 The 'log' pointer was utilized before it was verified against nullptr. Check lines: 3243, 3258.
2018-04-04 08:40:31 +02:00
Loic Blot 8e0b80aa36
Fix last performance-type-promotion-in-math-fn problems 2018-04-04 07:42:40 +02:00
Loïc Blot a90d27e1e2
Optimize a little bit isBlockInSight, adjustDist & collisions (#7193)
* Use constexpr + unroll some calculations to cache definitively some calculations
* Unroll some calls in collision code & use a constref instead of a copy in one occurence
2018-04-04 00:43:08 +02:00
Loic Blot 05fe3b06c8
Fix last clang-tidy reported problems for performance-type-promotion-in-math-fn
Based on https://travis-ci.org/minetest/minetest/jobs/361810382 output

Also fix 2 missing copyright notices
2018-04-03 23:05:22 +02:00
Loic Blot 4827f754ec
Fix more clang-tidy reported problems for performance-type-promotion-in-math-fn
Based on https://travis-ci.org/minetest/minetest/jobs/361714253 output
2018-04-03 21:58:29 +02:00
Loïc Blot 67a4cb7d8a Fix various clang-tidy reported performance-type-promotion-in-math-fn 2018-04-03 18:16:17 +02:00
SmallJoker baca933b6b
Selected ItemStack: Reduce black magic (#6520)
* Selected ItemStack: Reduce black magic
Better button variable value naming
2018-04-03 11:15:58 +02:00
Vitaliy 528908a4c3 Optimize entity-entity collision (#6587)
* Add IrrLicht type aliases
* Add hash for IrrLicht vector
* Add object map
2018-04-03 08:23:46 +02:00
Loïc Blot 2481ea27ce
Fix many issues reported by clang-tidy (#7189)
* Fix many issues reported by clang-tidy

We have many issues in code related to some performance to float <-> double.
Clang-tidy reported it in performance-type-promotion-in-math-fn

I fixed many of them. It's not ready for a promote to blocking

Also fix some value which should be const-ref
2018-04-02 23:51:08 +02:00
SmallJoker e98fd934ce 'fix' LINT, use InventoryLocation== 2018-04-02 17:18:48 +02:00
SmallJoker 9fa547bb80 Run callback in IDropAction, refactor function arguments 2018-04-02 17:18:48 +02:00
SmallJoker f6eff57f7c Add player inventory callbacks 2018-04-02 17:18:48 +02:00
you 12edb200eb Formspecs: Use mouse wheel to pick up and deposit single items 2018-04-02 15:52:07 +01:00
Loïc Blot d88c4e1822
LINT: add clang-tidy step (#6295)
* Implement new travis clang-tidy build step

* This step enable some rules and enforce one rule as error
* This permits to have some C++ quality rules based on clang & clang contributor guidelines

* Fix clang-tidy reported problems on push_back -> emplace_back
2018-04-01 23:57:55 +02:00
you 93eb0794d6 ObjectRef: Add add_velocity() (#3208)
Allow changing the velocity of objects relatively to their current velocity
2018-03-31 14:50:17 +02:00
SmallJoker 0a8ca59891 event.h: Fix import GCC warning caused by ce87310 2018-03-31 14:33:54 +02:00
Loïc Blot ce873108aa
Client eventmanager refactor (#7179)
* Drop EventManager from GameDef & do some client cleanups

* EventManager is only used by Client. Don't expose it on Server & GameDef for nothing
* Drop Client::event() in favor of direct calls to getEventManager
* Cleanup some event put from new + put to put(new)
* MtEvent: add Type(u8) enum
* This will enhance event performance & ensure stricter type
* Drop MtEvent::checkIs (unused)

* clang-tidy reported fixes

* Code style

* Move event_manager.h to the client directory as it's only used by client

Add EventManager unittests + switch to unordered_map as order is not important here

Drop a unused function
2018-03-30 18:32:52 +02:00
Paramat 2c490dddc0
Mgcarpathian: Mapgen loop optimisations. fabs() -> std::fabs()
* Mgcarpathian: ZYX -> ZXY mapgen loop optimisation.

* 'pow(n, 3)' to 'n * n * n' type optimisations.

* fabs() -> std::fabs().
2018-03-29 21:08:42 +01:00
nOOb3167 376ed5cd3c Sound: fix static initialization order dependency by not having one (#7168)
Ensure singleton is reset
2018-03-29 21:43:57 +02:00
stujones11 821e3f7072 Optional alpha channel support for entities 2018-03-29 14:53:12 +01:00
Loic Blot 0396717256
Fix a warning introduced by c5b4e54174 2018-03-29 13:54:44 +02:00
Loic Blot ef979ee2e9
Fix a warning reported by clang
minetest/src/script/cpp_api/s_player.h:27:1: warning: struct 'PlayerHPChangeReason' was previously declared as a class [-Wmismatched-tags]
struct PlayerHPChangeReason;
2018-03-29 13:37:24 +02:00
Loic Blot 83fc0fd2f1
Fix various Client class functions not marked as override (virtual)
Also switch some of them which are reported by clang-tidy
2018-03-29 13:33:32 +02:00
Andrew Ward 71b2570f09
Load dependencies and description from mod.conf 2018-03-28 22:14:16 +01:00
Andrew Ward dfc8198349
Add reasons to on_dieplayer and on_hpchange 2018-03-28 16:05:18 +01:00
Andrew Ward 2323842dd3
Add formspec theming using prepended strings 2018-03-28 16:04:41 +01:00
nOOb3167 b0fef16a27 Guard sound manager initialization with "enable_sound" (#7167) 2018-03-26 17:44:40 +02:00
D Tim Cummings 9802e59724 macOS: don't require X11 libraries during compilation (#7149)
The xxf86vm needs to be removed from Apple builds to avoid CMake Error XXF86VM_LIBRARY is NOTFOUND
2018-03-26 17:43:59 +02:00
Paramat 2f280cc672
Mapgen: Remove unused mgv7 code and some unused biometypes 2018-03-26 04:59:49 +01:00
nOOb3167 43f98eb47c Make sounds stop playing when entering game or mainmenu 2018-03-24 16:05:26 +01:00
Loïc Blot 4fd9715876
Cleanup sound manager class (#7158)
* Cleanup sound manager client

* Use some const refs
* Use auto on iterators
* Drop unused parameters
* Move sound_openal.* to client folder
* Move sound.cpp + OnDemandSoundFetcher to client/ folder + reorganize includes properly
2018-03-24 15:45:25 +01:00
you bcd22fc34c Print the mod loading time (#7137)
* Print the mod loading time
2018-03-24 00:31:33 +01:00
Loic Blot eab652fd52
Fix some gcc 7.3 reported warnings
```
src/client/joystick_controller.h:85:2: warning: duplicate 'virtual' declaration specifier [-Wduplicate-decl-specifier]
        virtual bool isTriggered(const irr::SEvent::SJoystickEvent &ev) const;
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/ext/new_allocator.h:140:22: warning: destructor called on non-final 'JoystickAxisCmb' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor]
                destroy(_Up* __p) { __p->~_Up(); }
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/ext/new_allocator.h:140:22: warning: destructor called on non-final 'JoystickButtonCmb' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor]
        destroy(_Up* __p) { __p->~_Up(); }
```
2018-03-23 22:12:48 +01:00
nOOb3167 9293d8e271 Global initialization of sound using SoundManagerGlobal (#7063)
* Global initialization of sound using SoundManagerGlobal
2018-03-23 15:31:43 +01:00
Vitaliy 9fcc0c1217 Update mesh collector and move it to a separate file (#6904)
* Update MeshCollector

* Simplify MeshCollector
2018-03-22 20:59:49 +01:00
paramat cd6bcef6d9 Minetest ASCII art: Move from actionstream to rawstream 2018-03-21 04:31:46 +00:00
Vitaliy 0358ae789a Fix node-nodebox lighting difference in direct sunlight (#7061) 2018-03-17 10:10:16 +01:00
Loic Blot e800684ead
Fix a crash or random memory leak when reseting saved environment variable in test_servermodmanager.cpp 2018-03-16 19:34:41 +01:00
Loic Blot 478b785bc8
Drop Server::m_enable_rollback_recording it's only used in server constructor 2018-03-16 09:12:39 +01:00
Loic Blot 95ce5583a9
ServerEnvironment::loadDefaultMeta: Loading default meta is only possible for ServerEnv itself 2018-03-16 08:52:42 +01:00
Loic Blot 858c95630f
Forgot to remove obsolete Server::m_mods 2018-03-16 08:44:57 +01:00
Loïc Blot 6c184947c3
Server: delegate mod management & config to ServerModConfiguration (#7131)
* Server: delegate mod management & config to ServerModConfiguration (rename it to ServerModManager)

* Use c++11 range based loops
* Add unittests + experimental/default mod as a test case to permit testing mod loading in future tests
2018-03-16 08:41:33 +01:00
Loic Blot 5e61f64ce2
Fix an alone if to be with a missing else 2018-03-16 08:40:21 +01:00
paramat 19c993bc39 Biomes: Fix vertical biome blend 2018-03-16 02:59:38 +00:00
paramat 7ad6cdd09b Biome API: Add 'get_biome_name(biome_id)' API
Change name of default biome to a more suitable lowercase 'default'.
2018-03-11 23:06:17 +00:00
Loïc Blot a09a994417
Add Voxelarea unittests (#7121)
* Add voxelarea unittests
2018-03-11 21:16:19 +01:00
Loic Blot f7938fab9f
Finally fix android build 2018-03-11 17:52:46 +01:00
Loic Blot a1c5a01142
Fix Android build, but there is a remaining linking issue in guiConfirmRegistration
* Also fix variable name overloading in guiConfirmRegistration
2018-03-11 17:45:58 +01:00
stujones11 22a891a925
Android build fixes for c++11 2018-03-11 16:56:27 +01:00
Vitaliy cf8d579abc Drop texture file list cache (#6660) 2018-03-10 19:33:37 +01:00
SmallJoker ee20433425 Fix typo in lighting code since bcdb3d5 2018-03-10 09:37:43 +01:00
paramat 644d0ab2bb Spawn level: Add 'get_spawn_level(x, z)' API
Returns a suitable player spawn y co-ordinate for unmodified terrain.
2018-03-10 03:38:27 +00:00
SmallJoker 473d81f2e2 Formspecs: Unify textarea and field parsing functions, fix wrong fallback text
* textarea[], field[]: Unify function, fix wrong fallback text
* Remove apparently superflous mainmenumanager.h incldue
* intlGUIEditBox.cpp: make read-only boxes really read-only
* Use elseif (trivial)
2018-03-09 23:24:57 +00:00
Loic Blot 12d1e4ff04 VoxelArea: add_{x,y,z,p} must be static
Fix some documentations issues
Use getNodeNoCheck(v3s16, ...) in some cases instead of getNodeNoCheck(x, y, z, ...)
2018-03-09 23:27:26 +01:00
Loic Blot 3b27cf30d9 Drop unused struct ModLicenseInfo & ModAuthorInfo + default constructor in ModMetadata 2018-03-09 23:27:26 +01:00
Loic Blot 2c860a6a42 ServerEnvironment & StaticObject cleanups
* isFreeServerActiveObjectId is now part of ServerEnvironment
* getFreeServerActiveObjectId is now part of ServerEnvironment
* StaticObject constructor now take ServerActiveObject instead of type + string. This permits to remove a big string copy in some code parts
2018-03-09 23:27:26 +01:00
Loic Blot def46c6cdb Drop unused Server::m_ignore_map_edit_events_peer_id 2018-03-09 23:27:26 +01:00
Loic Blot bcdb3d56c0 Variable name fix + structure creation unrolling in lighting code 2018-03-09 23:27:26 +01:00
Loic Blot 6036f865cb Drop less performant Server::setBlockNotSent for ClientInterface::markBlockposAsNotSent 2018-03-09 23:27:26 +01:00
paramat 1a88c4b7a5 Getv3intfield: Fix logic of return bool 2018-03-09 03:16:25 +00:00
paramat cbb9301bea Biomes: Add 'min_pos'/'max_pos' xyz biome limits
'y_min' and 'y_max' are still accepted for compatibility.
2018-03-09 03:16:25 +00:00
Loic Blot c7c03ad7a6 Cleanup & bugfix
* ObjectRef::set_local_animation: fix wrong lua return (should push a boolean, currently returns nil)
* ObjectRef::set_eye_offset: fix wrong lua return (should push a boolean, currently returns nil)
* Fix various Server functions which depends on RemotePlayer objet and return true/false when player object is nil whereas it's a caller implementation error. Change those bool functions to void and add sanitize_check call instead. Current callers are always checking player object validity
* Optimize Server::setClouds : use CloudParams object ref instead of attribute deserialization from structure & perform RemotePlayer::setCloudParams directly in server class like many other calls
* Optimize Server::SendCloudParams: use CloudParams object ref instead of deserialized attributes
2018-03-08 23:00:17 +01:00
Loic Blot c7656edaa5 Cleanup: drop Server::hudGetHotbarSelectedImage()
Call directly accessible RemotePlayer::getHotbarSelectedImage() from server api
2018-03-08 23:00:17 +01:00
Loic Blot 4be46aeeb1 Cleanup: drop Server::hudGetHotbarImage()
Call directly accessible RemotePlayer::getHotbarImage() from server api & make it const ref
2018-03-08 23:00:17 +01:00
Loic Blot 373f1bfb4a Cleanup: drop Server::hudGetHotbarItemcount()
Call directly accessible RemotePlayer::getHotbarItemcount() from server api
2018-03-08 23:00:17 +01:00
Loïc Blot f35236afea
mods.cpp/h: little performance improvement in getModsInPath (+ codestyle) (#7108)
* mods.cpp/h: little performance improvement in getModsInPath
2018-03-08 20:03:43 +01:00
you 540e07e3ef Fix missing warningstream (or similar problem) (#7034)
Use the --color command line parameter instead of a setting for coloured logs

This fixes the missing warningstream bug, g_settings->get mustn't be used there.
Also, the decision about en- or disabling log colours fits better to the command line parameters than minetest settings.
2018-03-04 17:34:36 +01:00
Brian 929792e15e Allow for getting world name and path separately on the command line (#6555)
Change to --worldlist instead of --world list.

Gets rid of --worldpath parameter added as part of this pull request,
instead moving the listing function to a command --worldlist that
accepts either name, path, or both and prints out the corresponding
information.
2018-03-04 17:34:09 +01:00
paramat 48493a979b Gennotify: Add 'minetest.get_decoration_id' API
Returns the decoration ID for the provided decoration name string.
For use with gennotify, to know the decoration IDs for use in
'minetest.set_gen_notify'.
2018-03-03 23:00:08 +00:00
paramat 07622bf9b4 Generate Notifier: Clear events once after all 'on generated' functions 2018-03-03 22:59:49 +00:00
Gael-de-Sailly b952d42000 MapgenValleys: Fixed submarine valleys shape 2018-03-03 22:59:26 +00:00
SmallJoker ebbd158774
c_converter: Function template for numeric fields, add v3s16 default (#7090) 2018-03-03 10:59:43 +01:00
SmallJoker a1cf8a127c
Slippery: Simplify, make more efficient (#7086)
Use already existing collision results for the nearest colliding node
Fix slippery effect in free_move mode
2018-03-03 10:59:14 +01:00
Vitaliy f5fd4a0af1 Cleanup in flat lighting (#7051) 2018-03-03 10:58:45 +01:00
red-001 e7f1611991 Fix liquid post effect colour behaviour in third person view 2018-02-27 19:40:10 +00:00
paramat c610643c4c Place schematic (on vmanip): Enable use of 'place center' flags
For 'place schematic' and 'place schematic on vmanip' APIs.
Fix 'place center' code to properly centre schematics.
Fix some comments.
2018-02-27 19:39:05 +00:00
paramat 6c9df2ffa7 CollisionMoveSimple: Collide with 'ignore' nodes 2018-02-26 17:21:45 +00:00
paramat 359a940dde SAO limits: Allow SAOs to exist outside the set 'mapgen limit' 2018-02-26 17:21:45 +00:00
nOOb3167 88a7160ad8 Fix CMake error (#7074) by bumping the required CMake version past 3.8.1 (#7075) 2018-02-25 12:26:41 +01:00
nOOb3167 4118e150f8 CMakeLists use the source_group command to improve look and feel when generating Visual Studio projects.
The TREE argument of source_group appears in CMake 3.8 therefore check for version.
2018-02-23 17:02:02 +01:00
nOOb3167 cbf891ef1d CMakeLists pass windows sources (manifest and resource file) to executable targets separately from common_SRCS 2018-02-23 17:02:02 +01:00