Commit Graph

  • 154cccc0a1 Get rid of manual refcounting to fix use-after-free, accidental copying, etc. Gregor Parzefall 2024-03-13 23:07:34 +0100
  • dedabef6f6 Get rid of bug-prone "alloc in init function instead of constructor, free in destructor" pattern Gregor Parzefall 2024-03-13 17:56:40 +0100
  • 6704e16243 Get rid of unnecessary std::shared_ptr to reduce complexity Gregor Parzefall 2024-03-12 20:32:25 +0100
  • 0d482d4859 Dehardcode buttonbars (WIP) Gregor Parzefall 2024-03-12 20:29:33 +0100
  • 00ef597639
    CI: Pin CMake to 3.28 because of regression in 3.29.1 paradust7 2024-04-12 07:34:05 -0700
  • 70bc48b9c8
    Update .github/workflows/windows.yml #14536 paradust7 2024-04-12 02:06:33 -0700
  • ccf3d3acc7 Pin cmake to 3.28 because of regression in 3.29.1 paradust7 2024-04-12 01:52:35 -0700
  • bbec2ad0aa Fix rebase change #14273 cx384 2024-04-11 22:51:37 +0200
  • 7de7943881 Fix zindex behavior cx384 2024-02-01 18:00:53 +0100
  • f24116ed01 Replace hasElementOfType with protocol version cx384 2024-02-01 17:38:06 +0100
  • e8f92ba825 Add better backward compatibility cx384 2024-01-31 12:13:23 +0100
  • 8c444baf8a Minor code style improvement and image test fix cx384 2024-01-18 15:31:59 +0100
  • 0ca8c018b0 Add crosshair Lua HUD element and replace hardcoded crosshair cx384 2024-01-18 14:18:45 +0100
  • d6fe4c3bbd Make alignment behave like other elements #14321 cx384 2024-04-11 22:18:49 +0200
  • 1d9c5292c5 Fix typo cx384 2024-03-16 20:08:57 +0100
  • 27478a8571 Split line cx384 2024-03-16 20:07:59 +0100
  • a0158147e5 Fix implicit cast in drawItems cx384 2024-03-07 16:19:56 +0100
  • d86fd06639 Fix zindex behavior cx384 2024-02-01 18:01:37 +0100
  • 195b7494d7 Replace hasElementOfType with protocol version cx384 2024-02-01 17:44:52 +0100
  • 26b6c42ed7 Add hotbar Lua HUD element and replace hardcoded hotbar cx384 2024-01-29 16:43:37 +0100
  • e0fed85fd2 Fix 4dir nodebox sometimes not rendering face #14533 Wuzzy 2024-04-11 10:17:20 +0200
  • 30e280b694 Use MT's string conversion inside Irrlicht sfan5 2024-04-06 12:42:44 +0200
  • b9adf244e5 Simplify Irrlicht CMake for static linking sfan5 2024-04-06 12:53:24 +0200
  • 8a5e49c856
    Refactor builtin HUD (#14346) cx384 2024-04-10 11:43:15 +0200
  • 74520fb496 Fix bug in windows build. #14196 SFENCE 2024-04-09 19:43:37 +0200
  • 284f6d3682
    Refactor ContentDB integration (#14507) rubenwardy 2024-04-09 21:18:40 +0200
  • 65d9fcdd49
    Merge branch 'master' into Eyecandy-Effects GefullteTaubenbrust2 2024-04-09 19:46:19 +0200
  • 47a8ee1e59 Prevent keeping password in memory after password change. SFENCE 2024-04-09 19:22:46 +0200
  • fbb0c357ec Fix not working reconnect. SFENCE 2024-04-01 13:49:30 +0200
  • 873c1a0109 Apply feedback. SFENCE 2024-03-29 20:29:11 +0100
  • 10aea4984b Rename test command. SFENCE 2024-03-29 20:28:37 +0100
  • 4641559785 Add command for test server reboot with rejoin. SFENCE 2024-03-29 19:45:22 +0100
  • 83b02e3a1a Change the way how password is stored in C++ engine. SFENCE 2024-01-01 00:03:40 +0100
  • cc1bfc6d03 Improve SDL GL fallback code Gregor Parzefall 2024-04-04 19:54:12 +0200
  • 07fdf7158d Migrate the Android port to SDL2 Gregor Parzefall 2024-03-25 23:06:51 +0100
  • fca60e2a41 Add SDL2 Java code Gregor Parzefall 2024-03-27 18:45:36 +0100
  • a433606f6d
    Fix `minetest` being used instead of `core` #14346 grorp 2024-04-08 12:10:34 +0200
  • f3fd2f6eaa Added 'offhand' parameter to the callbacks, some code cleanups #14427 Andrey2470T 2024-03-09 20:24:52 +0300
  • 8167c04b83 Force set/get_wielded_item() to access to itemstack of current used hand Andrey2470T 2024-03-09 16:50:28 +0300
  • 147e481b2b Some fixes of the merge conflicts Andrey2470T 2024-03-01 22:56:26 +0300
  • a71d47edb6 Add keybind to swap items between hands Elias Fleckenstein 2022-07-24 01:05:31 +0200
  • 9e45cc0fd9 Add setting to mirror hands Elias Fleckenstein 2022-07-24 00:18:39 +0200
  • 4acba9b648 Dual wielding Lizzy Fleckenstein 2022-12-10 15:31:22 +0100
  • e12db0c182
    Sounds: Queue more than two buffers if pitch is high (#14515) DS 2024-04-07 22:06:34 +0200
  • 1d673ce075
    Print filenames in irrlicht png warnings (#14525) DS 2024-04-07 22:06:13 +0200
  • 38ca11f933 Update shader.cpp Gefüllte Taubenbrust 2024-04-07 20:47:19 +0200
  • 25060fe9d6 Merge branch 'Eyecandy-Effects' of https://github.com/GefullteTaubenbrust2/minetest into Eyecandy-Effects Gefüllte Taubenbrust 2024-04-07 20:44:44 +0200
  • 46b2b2d39c Various fixes Gefüllte Taubenbrust 2024-04-07 20:44:41 +0200
  • db780515fe Refactor ContentDB integration #14507 rubenwardy 2024-03-31 16:45:00 +0100
  • 2b2a0ce2ca Improve SDL GL fallback code #14498 Gregor Parzefall 2024-04-04 19:54:12 +0200
  • 97fd584ea0 Migrate the Android port to SDL2 Gregor Parzefall 2024-03-25 23:06:51 +0100
  • 06a19a3ffe Add SDL2 Java code Gregor Parzefall 2024-03-27 18:45:36 +0100
  • 14cbce2303 Merge branch 'master' into doc-refactor-2 Bituvo 2024-04-07 10:53:46 -0400
  • 3ed0e71c4c no stringc #14525 Desour 2024-04-07 14:35:32 +0200
  • 57233a6811
    Merge e0844bff7a into 7e4462e0ac #14428 y5nw 2024-04-07 08:54:09 +0200
  • 0ec974d0f5 Print filenames in irrlicht png warnings Desour 2024-04-06 19:17:07 +0200
  • dc3b01be45
    Merge pull request #2 from grorp/builtin_hud_refactor cx384 2024-04-06 17:35:44 +0200
  • aea57dfd03
    Merge 0c1445a4b3 into 7e4462e0ac #13111 HybridDog 2024-04-06 13:55:11 +0200
  • f4274ce2da Use MT's string conversion inside Irrlicht #14523 sfan5 2024-04-06 12:42:44 +0200
  • ce2bc795c6 Simplify Irrlicht CMake for static linking sfan5 2024-04-06 12:53:24 +0200
  • 7e4462e0ac Better handling of temporary folders sfan5 2024-04-05 15:55:54 +0200
  • f87994edc7 Use better randomseed for Lua too sfan5 2024-04-05 15:34:52 +0200
  • ef0c19477c Fix HAVE_RECENT_LJ false-positives sfan5 2024-04-05 14:11:49 +0200
  • 9bee6d899b Fix invisible crosshair with effective HUD scaling < 1 grorp 2024-04-05 17:07:07 +0200
  • 79ad421eab
    Fix invisible crosshair with effective HUD scaling < 1 #14521 grorp 2024-04-05 17:07:07 +0200
  • 72f9d3b8c5 Send sound to players which comes to hear distance. SFENCE 2024-02-03 18:47:42 +0100
  • 3deec2ac37 Better handling of temporary folders #14519 sfan5 2024-04-05 15:55:54 +0200
  • dc6e9eadb0 Use better randomseed for Lua too sfan5 2024-04-05 15:34:52 +0200
  • c00a3fed80 Fix HAVE_RECENT_LJ false-positives sfan5 2024-04-05 14:11:49 +0200
  • 2d8e4df7bc
    Allow optional actor ObjectRef value in node interaction calls (#14505) 1F616EMO~nya 2024-04-05 19:00:50 +0800
  • 4e1679d2a2
    Keep empty servers at bottom of list (#14511) sfan5 2024-04-05 13:00:34 +0200
  • fd8e02195e Fix local server startup and shutdown blocking the main thread Gregor Parzefall 2024-04-02 14:57:25 +0200
  • b2982a6f14 Fix all cached media being loaded at once on the main thread Gregor Parzefall 2024-04-02 09:39:44 +0200
  • a9a0f1e129
    Fix GLES shader precision issues (#14516) sfan5 2024-04-05 13:00:10 +0200
  • 38391c933c
    Update client/shaders/nodes_shader/opengl_fragment.glsl GefullteTaubenbrust2 2024-04-04 21:16:01 +0200
  • 5cbd7a94b2 Fix local server startup and shutdown blocking the main thread #14512 Gregor Parzefall 2024-04-02 14:57:25 +0200
  • 3337cc2091 Merge branch 'master' into doc-refactor-2 Bituvo 2024-04-03 22:14:38 -0400
  • 86f9593bbb
    Merge 60d1927b04 into 0ea1ec31fc #14091 sfence 2024-04-03 22:19:29 +0000
  • 8843148382
    Merge 81db5abe5a into 0ea1ec31fc #13811 sfence 2024-04-03 22:15:59 +0000
  • 3b3cda389d Fix all cached media being loaded at once on the main thread Gregor Parzefall 2024-04-02 09:39:44 +0200
  • 323a39511f
    Merge a21d8ef8e0 into 0ea1ec31fc #14135 sfence 2024-04-04 00:42:50 +0700
  • 236007ba71 Remove unused shader uniform #14516 sfan5 2024-04-03 19:22:15 +0200
  • c15f4b89d1 Fix GLES shader precision issues sfan5 2024-04-03 19:17:14 +0200
  • f9a1b82592
    Merge c78c566ef3 into 0ea1ec31fc #14379 rubenwardy 2024-04-03 18:19:18 +0200
  • 4bf7f4bc8d oopsi, remove debug prints #14515 Desour 2024-04-03 15:48:34 +0200
  • 76acee7114 Sounds: Queue more than two buffers if pitch is high Desour 2024-04-03 15:39:18 +0200
  • 0ea1ec31fc
    Misc. doc things (#14509) Lars Müller 2024-04-03 14:24:15 +0200
  • f8bff346f4
    Batched rendering of particles (#14489) sfan5 2024-04-03 13:56:49 +0200
  • ff88ed7c75 Add symlink for Irrlicht shaders sfan5 2024-04-02 21:26:55 +0200
  • 57a737c417 Improve logging of driver probing sfan5 2024-04-02 21:25:46 +0200
  • eb8785a209 Fix segfault if SDL GL context fails sfan5 2024-04-02 21:25:32 +0200
  • 1fce042ed1 Add symlink for Irrlicht shaders #14514 sfan5 2024-04-02 21:26:55 +0200
  • b6a3135a8f Improve logging of driver probing sfan5 2024-04-02 21:25:46 +0200
  • 80b8ddc9f6 Fix segfault if SDL GL context fails sfan5 2024-04-02 21:25:32 +0200
  • 345a37c4cf
    fixup! basic tablet/phone/watch autodetection David Heidelberg 2024-04-02 13:53:55 +0200
  • e9c01e9d41
    fixup! basic tablet/phone/watch autodetection David Heidelberg 2024-04-02 13:53:17 +0200
  • 2a0c935c42
    fixup! basic tablet/phone/watch autodetection David Heidelberg 2024-04-02 13:21:08 +0200
  • 8c328e50f4
    drop ENABLE_TOUCH as we use autodetection now David Heidelberg 2024-03-19 20:08:28 +0100
  • 2f0f65ebc3
    basic tablet/phone/watch autodetection David Heidelberg 2024-02-09 22:57:15 +0100
  • cf4e871b6d
    Merge 69b2a3b9f1 into d4b10db998 #14353 Lars Müller 2024-04-02 07:52:33 +0800